Joonas Rikkonen
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5d6cbb5898
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(b522c4551) Don't assign the attackinglimb if we shouldn't be attacking. Fixes Hammerhead not falling back after hitting the sub.
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2019-04-01 22:50:39 +03:00 |
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Joonas Rikkonen
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e9a3577316
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(b2df6e88c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-01 22:50:25 +03:00 |
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Joonas Rikkonen
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d511ecd4e3
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(5218c43a0) Server sends the IDs of both selected characters and selected items to the clients. Previously this wasn't needed, because it wasn't possible to have both a character and an item selected at the same time. Fixes characters floating mid-air client-side when dragging others up stairs, and probably some other undiscovered bugs as well.
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2019-04-01 22:50:11 +03:00 |
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Joonas Rikkonen
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ae6b797d73
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(c2e1b24e2) Fixed remote characters sliding slowly to the left in multiplayer. Happened because linear velocity was written with an accuracy of 12 bits, causing the lowest possible value to be about 1.5 cm/s. Now extremely low velocity values are rounded down to zero. The server also now quantizes the LinearVelocity/AngularVelocity values, which should make position syncing a little more reliable because the server runs the physics using the same rounded values as the clients.
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2019-04-01 22:49:58 +03:00 |
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Joonas Rikkonen
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c5725dbb62
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(d47fee08d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-01 22:49:42 +03:00 |
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Joonas Rikkonen
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9fffb05625
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(9db186429) Double the wall priorioties for crawlers and mudraptors, so that they remain effectively the same after the code changes.
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2019-04-01 22:49:28 +03:00 |
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Joonas Rikkonen
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3062e4c705
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(1a1137b26) Charybdis now also targets the walls. Tweak Charybdis' attacks and priorities. Fix targeting walls for non-aggressiveboarders. Don't double the wall priority.
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2019-04-01 22:49:15 +03:00 |
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Joonas Rikkonen
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fc9a3893f6
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(b9babfcf6) Merge branch 'ragdoll-syncing-improvements' into dev
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2019-04-01 22:49:01 +03:00 |
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Joonas Rikkonen
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a0e1ba52eb
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(0bd92547e) Show ping direction when adjusting the direction slider even if directional ping is not enabled. Closes #1298
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2019-04-01 22:48:47 +03:00 |
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Joonas Rikkonen
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885c30f70d
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(10a8ba8fc) Fix reversing getting reset when the target is not in range causing issues in steering.
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2019-04-01 22:48:33 +03:00 |
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Joonas Rikkonen
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ed3d5fadeb
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(f46ddf83f) Fixed calyxanide not being usable in syringe guns
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2019-04-01 22:48:20 +03:00 |
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Joonas Rikkonen
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cbb3216466
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(633f44200) Emptying the "required items" field of an item in the sub editor now removes the item requirements (instead of using the default ones)
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2019-04-01 22:48:03 +03:00 |
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Joonas Rikkonen
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4558d8b919
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(f17acef79) Added the new electrical discharge sound to the project file
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2019-04-01 22:47:50 +03:00 |
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Joonas Rikkonen
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7cb70fa344
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(73193fb71) Updated a couple of sound effects
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2019-04-01 22:47:36 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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11f2bf4b38
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(f152bbbe1) Servers includes skill identifiers in CharacterInfo data sent to clients. Sending only the levels and assuming the client has the same skills in the same order made it difficult for servers to modify the skills without client-side modifications. Closes #1335
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2019-04-01 14:27:11 +03:00 |
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Joonas Rikkonen
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3219479774
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(f202305e0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-01 14:26:57 +03:00 |
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Joonas Rikkonen
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e154492a05
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(a4e1c30c0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-01 14:26:43 +03:00 |
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Joonas Rikkonen
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0ca4a8db06
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(169dbd4fd) Increased submarine masses to make it less easy for characters to push them around.
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2019-04-01 14:26:29 +03:00 |
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Joonas Rikkonen
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7e67c20ccd
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(b99c0ef39) Fix the enemies not selecting another attack if they cannot reach the target.
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2019-04-01 14:26:01 +03:00 |
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Joonas Rikkonen
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7971d8d3a7
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(f0911ad58) Scale settings menu according to screen resolution, repositioned main menu tabs so that they don't overlap with the menu buttons
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2019-04-01 14:25:46 +03:00 |
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Joonas Rikkonen
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5cc2806185
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(3db48532f) Give joining players "None" permissions by default (so server hosts can automatically give players some permissions if they want to). Save client permissions using the name of the permission preset instead of listing all the permissions given by the preset. Partially implements #1334
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2019-04-01 14:25:33 +03:00 |
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Joonas Rikkonen
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6ffb28b6fb
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(b9690c3b8) Improved settings screen layout
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2019-04-01 14:25:18 +03:00 |
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Joonas Rikkonen
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0d0bf022b0
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(20b8797d8) WIP los effect improvements to prevent weird-looking shadows at spots where two wall pieces meet
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2019-04-01 14:25:04 +03:00 |
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Joonas Rikkonen
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54ad37081d
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(4ec4fe293) Fixed nullref exception when attempting to speak as a monster in single player. Closes #1374
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2019-03-31 20:22:46 +03:00 |
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Joonas Rikkonen
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1d766ef349
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(b6b2972ea) Fixed linked subs not getting docked correctly when loading a saved game. Closes #1381
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2019-03-31 20:22:33 +03:00 |
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Joonas Rikkonen
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aeeacf6779
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(932f9d67b) Fixed wire connections that have been done mid-round not working properly. Closes #1371
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2019-03-31 19:13:39 +03:00 |
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Joonas Rikkonen
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9e1a4d8902
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(718d22401) Don't attempt to send position updates for items that have no enabled physics body (e.g. attached items). Closes #1376
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2019-03-31 19:13:24 +03:00 |
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Joonas Rikkonen
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ceb6bf673d
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(0bab4a8d4) More reliable item wall attaching syncing. The problem was similar as the one fixed in 0835d92: the server occasionally received the unreliable attach inputs after the reliable item drop message, preventing the character from attaching the item server-side because it was not in the character's inventory anymore.
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2019-03-31 19:13:08 +03:00 |
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Joonas Rikkonen
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848b069ab2
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(fc5127152) Fixed inability to select a submarine in the multiplayer campaign setup UI due to the PAX checks
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2019-03-31 19:12:52 +03:00 |
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Joonas Rikkonen
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08fca479f5
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(50d313d01) Fixed spectate button staying visible when a round ends while a client is in the lobby.
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2019-03-31 19:12:40 +03:00 |
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Joonas Rikkonen
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fa2a338d73
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(b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server.
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2019-03-31 19:12:27 +03:00 |
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Joonas Rikkonen
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8668647049
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(866621cd8) Display a warning on the status monitor when docked to an outpost ("Docked to X, undock before attempting to maneuver the submarine").
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2019-03-31 19:12:13 +03:00 |
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Joonas Rikkonen
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ea7f5a3b82
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(0835d92e6) More reliable throw StatusEffect (= grenade explosion) syncing. Previously the clients would simply apply the statuseffects themselves when a client throws something, which most of the time didn't work because character inputs are sent unreliably and the item may have already been taken out from the character's inventory by a reliable NetEntityEvent by the time the throw input arrives.
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2019-03-30 21:44:51 +02:00 |
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Joonas Rikkonen
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84121674b1
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(050a72bf3) Server resets remote character inputs if no inputs have been received in the past 0.5 seconds. Previously the server would assume the inputs hadn't changed from the last known ones, which works well when there are brief networking hiccups that cause the server to run out of inputs for a few frames, but if it takes longer, we don't want to keep the character firing a welding tool or whatever else they were doing until the kill disconnect timer kicks in.
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2019-03-30 21:44:37 +02:00 |
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Joonas Rikkonen
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c244b33fe8
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(85018077f) HONK: Characters play Entrance of the Gladiators on the guitar when wearing a clown mask. Closes #1333
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2019-03-30 15:35:07 +02:00 |
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Joonas Rikkonen
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8053f2ec9e
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(c748c569a) Made looping StatusEffect sounds usable (previously they never stopped or updated their position), moved client-specific StatusEffect code to the client project
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2019-03-30 15:34:55 +02:00 |
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Joonas Rikkonen
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57a84f4b3d
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(5e82d9084) PropertyConditionals return a match when checking status tag inequality and the target has no status tags (e.g. checking if a character doesn't have a StatusEffect with a "poison" tag should return true even if the character has no active StatusEffects).
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2019-03-30 15:34:42 +02:00 |
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Joonas Rikkonen
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7a32e07298
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(49c530dbd) Fixed turrets not working if they're placed inside the submarine - a request from a sub builder who couldn't get indoors torpedo tubes to work :)
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2019-03-30 15:34:14 +02:00 |
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Joonas Rikkonen
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267cdacbb4
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(907891b3f) v0.8.9.8
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2019-03-29 21:51:36 +02:00 |
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Joonas Rikkonen
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854c90c89a
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(e38a3fef5) Fixed characters not letting go of the character they're grabbing when the health interface is closed with Esc or by clicking outside the window.
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2019-03-29 21:51:24 +02:00 |
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Joonas Rikkonen
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c9db9ec4ff
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(1631eb0fc) Added a null check to ContextualTutorial.IsFlooding
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2019-03-29 21:51:11 +02:00 |
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Joonas Rikkonen
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0b098efbf6
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(92a838f87) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-29 21:50:58 +02:00 |
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Joonas Rikkonen
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6f919a4de0
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(f8907b59f) Added: Proper scaling based on resolution for VideoPlayer. Modified: IsFlooding check of contextual tutorial to require water volume
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2019-03-29 21:50:44 +02:00 |
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Joonas Rikkonen
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140f1894d4
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(400cf2cbd) Fixed highlight raster scale changing according to lightmap resolution
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2019-03-29 17:39:43 +02:00 |
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Joonas Rikkonen
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45e33bca28
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(3f574078d) Fixed items emitting light from inside containers in the sub editor. Closes #1365
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2019-03-29 17:27:08 +02:00 |
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Joonas Rikkonen
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c80a3d1d5d
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(11190239d) Fixed autointeracting with contained items causing the parent to be selected in MP (e.g. picking up an ammunition box by interacting with the loader caused the loader to be selected)
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2019-03-29 17:26:54 +02:00 |
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Joonas Rikkonen
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902e5e4493
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(797046bbf) Fixed deselecting an item with Esc/E causing the character to interact with whatever the cursor is focused on. TODO: Fix autointeracting causing entities to be selected in MP (e.g. picking up an ammunition box by interacting with the loader causes the loader to be selected)
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2019-03-29 17:26:40 +02:00 |
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Joonas Rikkonen
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d4d6a2ad30
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(f16622a9d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-29 17:26:26 +02:00 |
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