(9db186429) Double the wall priorioties for crawlers and mudraptors, so that they remain effectively the same after the code changes.
This commit is contained in:
@@ -656,6 +656,13 @@ namespace Barotrauma
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) continue;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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}
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messages.RemoveAll(m => m.Timer <= 0.0f);
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@@ -1089,50 +1089,7 @@ namespace Barotrauma
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string targetingTag = null;
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if (targetCharacter != null)
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{
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if (targetCharacter.Submarine != null && Character.Submarine == null)
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{
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targetingTag = "dead";
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if (targetCharacter.Submarine != Character.Submarine)
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{
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// In a different sub or the target is outside when we are inside or vice versa -> Ignore the target
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continue;
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}
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else if (targetCharacter.CurrentHull != Character.CurrentHull)
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{
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// In the same sub, halve the priority, if not in the same hull.
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valueModifier = 0.5f;
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}
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}
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else if (targetCharacter.AIController is EnemyAIController enemy)
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{
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if (enemy.combatStrength > combatStrength)
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{
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targetingTag = "stronger";
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}
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else if (enemy.combatStrength < combatStrength)
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{
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targetingTag = "weaker";
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}
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if (State == AIState.Escape && targetingTag == "stronger")
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{
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// Frightened
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valueModifier = 2;
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}
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else
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{
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if (targetCharacter.Submarine != Character.Submarine)
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{
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// In a different sub or the target is outside when we are inside or vice versa -> Ignore the target
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continue;
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}
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else if (targetCharacter.CurrentHull != Character.CurrentHull)
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{
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// In the same sub, halve the priority, if not in the same hull.
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valueModifier = 0.5f;
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}
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}
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}
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else if (targetCharacter.Submarine != null && Character.Submarine == null)
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if (targetCharacter.IsDead)
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{
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targetingTag = "dead";
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if (targetCharacter.Submarine != Character.Submarine)
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@@ -1276,11 +1233,49 @@ namespace Barotrauma
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valueModifier = isOutdoor ? 1 : 0;
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valueModifier *= isOpen ? 5 : 1;
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}
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for (int i = 0; i < s.Sections.Length; i++)
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}
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}
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else if (targetCharacter.Submarine != null && Character.Submarine == null)
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{
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targetingTag = "dead";
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if (targetCharacter.Submarine != Character.Submarine)
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{
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// In a different sub or the target is outside when we are inside or vice versa -> Ignore the target
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continue;
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}
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else if (targetCharacter.CurrentHull != Character.CurrentHull)
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{
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// In the same sub, halve the priority, if not in the same hull.
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valueModifier = 0.5f;
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}
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}
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else if (targetCharacter.AIController is EnemyAIController enemy)
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{
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if (enemy.combatStrength > combatStrength)
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{
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targetingTag = "stronger";
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}
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else if (enemy.combatStrength < combatStrength)
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{
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targetingTag = "weaker";
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}
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if (State == AIState.Escape && targetingTag == "stronger")
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{
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// Frightened
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valueModifier = 2;
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}
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else
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{
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if (targetCharacter.Submarine != Character.Submarine)
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{
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valueModifier = isOutdoor ? 0 : 1;
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valueModifier *= isOpen ? 0 : 1;
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}
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else if (targetCharacter.CurrentHull != Character.CurrentHull)
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{
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// In the same sub, halve the priority, if not in the same hull.
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valueModifier = 0.5f;
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}
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}
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else if (isOpen) //ignore broken and open doors
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{
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@@ -1308,6 +1303,11 @@ namespace Barotrauma
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valueModifier *= targetingPriorities[targetingTag].Priority;
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if (targetingTag == null) continue;
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if (!targetingPriorities.ContainsKey(targetingTag)) continue;
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valueModifier *= targetingPriorities[targetingTag].Priority;
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if (valueModifier == 0.0f) continue;
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Vector2 toTarget = target.WorldPosition - character.WorldPosition;
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@@ -851,6 +851,39 @@ namespace Barotrauma
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AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
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if (sprite == null)
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{
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DebugConsole.ThrowError("Item \"" + Name + "\" has no sprite!");
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#if SERVER
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sprite = new Sprite("", Vector2.Zero);
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sprite.SourceRect = new Rectangle(0, 0, 32, 32);
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#else
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sprite = new Sprite(TextureLoader.PlaceHolderTexture, null, null)
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{
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Origin = TextureLoader.PlaceHolderTexture.Bounds.Size.ToVector2() / 2
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};
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#endif
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size = sprite.size;
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sprite.EntityID = identifier;
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}
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if (!category.HasFlag(MapEntityCategory.Legacy) && string.IsNullOrEmpty(identifier))
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{
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DebugConsole.ThrowError(
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"Item prefab \"" + name + "\" has no identifier. All item prefabs have a unique identifier string that's used to differentiate between items during saving and loading.");
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}
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if (!string.IsNullOrEmpty(identifier))
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{
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MapEntityPrefab existingPrefab = List.Find(e => e.Identifier == identifier);
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if (existingPrefab != null)
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{
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DebugConsole.ThrowError(
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"Map entity prefabs \"" + name + "\" and \"" + existingPrefab.Name + "\" have the same identifier!");
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}
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}
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AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
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List.Add(this);
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}
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