(f16622a9d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-03-29 17:26:26 +02:00
parent 4eba8faccf
commit d4d6a2ad30
3 changed files with 5 additions and 2 deletions

View File

@@ -601,7 +601,8 @@ namespace Barotrauma
{
((GUIMessageBox)GUIMessageBox.VisibleBox).Close();
}
else if ((GUI.MouseOn == null || GUI.IsMouseOn(GUI.PauseMenu)) && Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
else if ((Character.Controlled?.SelectedConstruction == null || !Character.Controlled.SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null))
&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
{
// Otherwise toggle pausing, unless another window/interface is open.
GUI.TogglePauseMenu();

View File

@@ -657,9 +657,10 @@ namespace Barotrauma.Tutorials
{
foreach (Gap gap in Gap.GapList)
{
if (gap.ConnectedWall == null) continue;
if (gap.ConnectedWall == null || gap.IsRoomToRoom) continue;
if (gap.ConnectedDoor != null || gap.Open <= 0.0f) continue;
if (gap.Submarine == null) continue;
if (gap.Submarine.IsOutpost) continue;
if (gap.Submarine != Submarine.MainSub) continue;
return true;
}

View File

@@ -88,6 +88,7 @@ namespace Barotrauma
Gap.UpdateHulls();
}
OxygenPercentage = prevOxygenPercentage;
surface = drawSurface = rect.Y - rect.Height + WaterVolume / rect.Width;
Pressure = surface;
}