(e38a3fef5) Fixed characters not letting go of the character they're grabbing when the health interface is closed with Esc or by clicking outside the window.
This commit is contained in:
@@ -108,13 +108,15 @@ namespace Barotrauma
|
||||
if (openHealthWindow == value) return;
|
||||
if (value != null && !value.UseHealthWindow) return;
|
||||
|
||||
var prevOpenHealthWindow = openHealthWindow;
|
||||
|
||||
openHealthWindow = value;
|
||||
toggledThisFrame = true;
|
||||
if (Character.Controlled == null) { return; }
|
||||
|
||||
if (value == null &&
|
||||
Character.Controlled?.SelectedCharacter?.CharacterHealth != null &&
|
||||
Character.Controlled.SelectedCharacter.CharacterHealth == openHealthWindow &&
|
||||
Character.Controlled.SelectedCharacter.CharacterHealth == prevOpenHealthWindow &&
|
||||
!Character.Controlled.SelectedCharacter.CanInventoryBeAccessed)
|
||||
{
|
||||
Character.Controlled.DeselectCharacter();
|
||||
@@ -545,11 +547,13 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyHit(InputType.Health) && GUI.KeyboardDispatcher.Subscriber == null &&
|
||||
Character.AllowInput && Character.FocusedCharacter == null && !toggledThisFrame)
|
||||
Character.Controlled.AllowInput && !toggledThisFrame)
|
||||
{
|
||||
if (openHealthWindow != null)
|
||||
{
|
||||
OpenHealthWindow = null;
|
||||
else
|
||||
}
|
||||
else if (Character.Controlled == Character && Character.Controlled.FocusedCharacter == null)
|
||||
{
|
||||
OpenHealthWindow = this;
|
||||
forceAfflictionContainerUpdate = true;
|
||||
@@ -562,7 +566,10 @@ namespace Barotrauma
|
||||
HUD.CloseHUD(HUDLayoutSettings.HealthWindowAreaLeft))
|
||||
{
|
||||
//emulate a Health input to get the character to deselect the item server-side
|
||||
Character.Keys[(int)InputType.Health].Hit = true;
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
Character.Controlled.Keys[(int)InputType.Health].Hit = true;
|
||||
}
|
||||
OpenHealthWindow = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -268,6 +268,7 @@ namespace Barotrauma
|
||||
public Character FocusedCharacter
|
||||
{
|
||||
get { return focusedCharacter; }
|
||||
set { focusedCharacter = value; }
|
||||
}
|
||||
|
||||
public Character SelectedCharacter
|
||||
@@ -1709,7 +1710,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (SelectedCharacter != null && IsKeyHit(InputType.Grab)) //Let people use ladders and buttons and stuff when dragging chars
|
||||
if (SelectedCharacter != null && (IsKeyHit(InputType.Grab) || IsKeyHit(InputType.Health))) //Let people use ladders and buttons and stuff when dragging chars
|
||||
{
|
||||
DeselectCharacter();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user