(f17acef79) Added the new electrical discharge sound to the project file
This commit is contained in:
@@ -656,13 +656,6 @@ namespace Barotrauma
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) continue;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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}
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messages.RemoveAll(m => m.Timer <= 0.0f);
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+6
@@ -352,6 +352,12 @@ namespace Barotrauma.Networking
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client.EntityEventLastSent[entityEvent.ID] = NetTime.Now;
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}
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foreach (NetEntityEvent entityEvent in sentEvents)
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{
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(entityEvent as ServerEntityEvent).Sent = true;
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client.EntityEventLastSent[entityEvent.ID] = NetTime.Now;
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}
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foreach (NetEntityEvent entityEvent in sentEvents)
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{
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(entityEvent as ServerEntityEvent).Sent = true;
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@@ -2003,6 +2003,9 @@
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Misc\GuitarClown.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\ElectricalDischarger.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="$(MSBuildThisFileDirectory)Content\Characters\Carrier\CARRIER_alarmLoop.ogg">
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@@ -2650,9 +2653,6 @@
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\Coilgun3.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\electricaldischarge.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\Emp.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -1104,6 +1104,20 @@ namespace Barotrauma
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}
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}
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else if (targetCharacter.AIController is EnemyAIController enemy)
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{
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targetingTag = "dead";
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if (targetCharacter.Submarine != Character.Submarine)
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{
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// In a different sub or the target is outside when we are inside or vice versa -> Ignore the target
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continue;
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}
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else if (targetCharacter.CurrentHull != Character.CurrentHull)
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{
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// In the same sub, halve the priority, if not in the same hull.
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valueModifier = 0.5f;
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}
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}
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else if (targetCharacter.AIController is EnemyAIController enemy)
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{
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if (enemy.combatStrength > combatStrength)
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{
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@@ -620,6 +620,39 @@ namespace Barotrauma
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AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
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if (sprite == null)
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{
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DebugConsole.ThrowError("Item \"" + Name + "\" has no sprite!");
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#if SERVER
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sprite = new Sprite("", Vector2.Zero);
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sprite.SourceRect = new Rectangle(0, 0, 32, 32);
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#else
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sprite = new Sprite(TextureLoader.PlaceHolderTexture, null, null)
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{
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Origin = TextureLoader.PlaceHolderTexture.Bounds.Size.ToVector2() / 2
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};
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#endif
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size = sprite.size;
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sprite.EntityID = identifier;
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}
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if (!category.HasFlag(MapEntityCategory.Legacy) && string.IsNullOrEmpty(identifier))
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{
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DebugConsole.ThrowError(
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"Item prefab \"" + name + "\" has no identifier. All item prefabs have a unique identifier string that's used to differentiate between items during saving and loading.");
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}
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if (!string.IsNullOrEmpty(identifier))
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{
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MapEntityPrefab existingPrefab = List.Find(e => e.Identifier == identifier);
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if (existingPrefab != null)
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{
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DebugConsole.ThrowError(
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"Map entity prefabs \"" + name + "\" and \"" + existingPrefab.Name + "\" have the same identifier!");
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}
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}
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AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
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List.Add(this);
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}
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