(73193fb71) Updated a couple of sound effects

This commit is contained in:
Joonas Rikkonen
2019-04-01 22:47:36 +03:00
parent 2eaf22683d
commit 7cb70fa344
6 changed files with 48 additions and 51 deletions

View File

@@ -656,6 +656,13 @@ namespace Barotrauma
msg.Timer -= deltaTime;
msg.Pos += msg.Velocity * deltaTime;
}
foreach (GUIMessage msg in messages)
{
if (!msg.WorldSpace) continue;
msg.Timer -= deltaTime;
msg.Pos += msg.Velocity * deltaTime;
}
}
messages.RemoveAll(m => m.Timer <= 0.0f);

View File

@@ -127,18 +127,6 @@ namespace Barotrauma.Items.Components
Stretch = true,
RelativeSpacing = 0.03f
};
autopilotTickBox = new GUITickBox(new RectTransform(new Vector2(0.3f, 0.3f), paddedControlContainer.RectTransform),
TextManager.Get("SteeringAutoPilot"), style: "GUIRadioButton")
{
OnSelected = (GUITickBox box) =>
{
AutoPilot = box.Selected;
if (AutoPilot && MaintainPos)
{
posToMaintain = controlledSub == null ? item.WorldPosition : controlledSub.WorldPosition;
}
unsentChanges = true;
user = Character.Controlled;
maintainPosTickBox = new GUITickBox(new RectTransform(new Vector2(0.2f, 0.2f), paddedAutoPilotControls.RectTransform),
TextManager.Get("SteeringMaintainPos"), font: GUI.SmallFont)

View File

@@ -346,6 +346,12 @@ namespace Barotrauma.Networking
Write(msg, eventsToSync, out sentEvents, client);
}
foreach (NetEntityEvent entityEvent in sentEvents)
{
(entityEvent as ServerEntityEvent).Sent = true;
client.EntityEventLastSent[entityEvent.ID] = NetTime.Now;
}
foreach (NetEntityEvent entityEvent in sentEvents)
{
(entityEvent as ServerEntityEvent).Sent = true;

View File

@@ -797,6 +797,7 @@ namespace Barotrauma
{
UpdateLimbAttack(deltaTime, AttackingLimb, attackSimPos, distance);
}
return false;
}
private bool SteerThroughGap(Structure wall, WallSection section, Vector2 targetWorldPos, float deltaTime)
@@ -1215,16 +1216,7 @@ namespace Barotrauma
valueModifier = isOutdoor ? 1 : 0;
valueModifier *= isOpen ? 5 : 1;
}
}
}
else if (target.Entity is Structure s)
{
targetingTag = "wall";
if (aggressiveBoarding)
{
// Ignore walls when inside.
valueModifier = character.CurrentHull == null ? 2 : 0;
if (valueModifier > 0)
for (int i = 0; i < s.Sections.Length; i++)
{
valueModifier = isOutdoor ? 0 : 1;
valueModifier *= isOpen ? 0 : 1;
@@ -1246,11 +1238,6 @@ namespace Barotrauma
valueModifier *= targetingPriorities[targetingTag].Priority;
if (targetingTag == null) continue;
if (!targetingPriorities.ContainsKey(targetingTag)) continue;
valueModifier *= targetingPriorities[targetingTag].Priority;
if (valueModifier == 0.0f) continue;
Vector2 toTarget = target.WorldPosition - character.WorldPosition;

View File

@@ -587,6 +587,39 @@ namespace Barotrauma
AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
if (sprite == null)
{
DebugConsole.ThrowError("Item \"" + Name + "\" has no sprite!");
#if SERVER
sprite = new Sprite("", Vector2.Zero);
sprite.SourceRect = new Rectangle(0, 0, 32, 32);
#else
sprite = new Sprite(TextureLoader.PlaceHolderTexture, null, null)
{
Origin = TextureLoader.PlaceHolderTexture.Bounds.Size.ToVector2() / 2
};
#endif
size = sprite.size;
sprite.EntityID = identifier;
}
if (!category.HasFlag(MapEntityCategory.Legacy) && string.IsNullOrEmpty(identifier))
{
DebugConsole.ThrowError(
"Item prefab \"" + name + "\" has no identifier. All item prefabs have a unique identifier string that's used to differentiate between items during saving and loading.");
}
if (!string.IsNullOrEmpty(identifier))
{
MapEntityPrefab existingPrefab = List.Find(e => e.Identifier == identifier);
if (existingPrefab != null)
{
DebugConsole.ThrowError(
"Map entity prefabs \"" + name + "\" and \"" + existingPrefab.Name + "\" have the same identifier!");
}
}
AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
List.Add(this);
}

View File

@@ -533,30 +533,6 @@ namespace Barotrauma
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
else
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)
{
//no walls found at either side, just use the initial spawnpos and hope for the best
}
else if (minX < 0)
{
//no wall found at the left side, spawn to the left from the right-side wall
spawnPos.X = maxX - minWidth - 100.0f;
}
else if (maxX > Level.Loaded.Size.X)
{
//no wall found at right side, spawn to the right from the left-side wall
spawnPos.X = minX + minWidth + 100.0f;
}
else
{
//walls found at both sides, use their midpoint
spawnPos.X = (minX + maxX) / 2;
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)