(f8907b59f) Added: Proper scaling based on resolution for VideoPlayer. Modified: IsFlooding check of contextual tutorial to require water volume
This commit is contained in:
@@ -226,15 +226,8 @@ namespace Barotrauma
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if (SelectedConstruction != null && SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null && HUD.CloseHUD(ic.GuiFrame.Rect)))
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{
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if (GameMain.Client != null)
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{
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//emulate a Select input to get the character to deselect the item server-side
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keys[(int)InputType.Select].Hit = true;
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}
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//reset focus to prevent us from accidentally interacting with another entity
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focusedItem = null;
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focusedCharacter = null;
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findFocusedTimer = 0.2f;
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//emulate a Select input to get the character to deselect the item server-side
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keys[(int)InputType.Select].Hit = true;
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SelectedConstruction = null;
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}
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@@ -17,11 +17,12 @@ namespace Barotrauma
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private GUIFrame background, videoFrame, textFrame;
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private GUITextBlock title, textContent, objectiveTitle, objectiveText;
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private GUICustomComponent videoView;
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private GUIButton okButton;
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private Color backgroundColor = new Color(0f, 0f, 0f, 1f);
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private Action callbackOnStop;
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private Point scaledResolution;
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private Point scaledVideoResolution;
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private readonly int borderSize = 20;
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private readonly Point buttonSize = new Point(160, 50);
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private readonly int titleHeight = 30;
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@@ -53,21 +54,20 @@ namespace Barotrauma
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public VideoPlayer() // GUI elements with size set to Point.Zero are resized based on content
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{
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int screenWidth = (int)(GameMain.GraphicsWidth * 0.55f);
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scaledResolution = new Point(screenWidth, (int)(screenWidth / 16f * 9f));
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scaledVideoResolution = new Point(screenWidth, (int)(screenWidth / 16f * 9f));
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int width = scaledResolution.X;
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int height = scaledResolution.Y;
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int width = scaledVideoResolution.X;
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int height = scaledVideoResolution.Y;
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background = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center), "InnerFrame", backgroundColor);
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videoFrame = new GUIFrame(new RectTransform(Point.Zero, background.RectTransform, Anchor.Center, Pivot.Center) { AbsoluteOffset = new Point((int)(-100 / (GUI.Scale * 0.6f)), 0) }, "SonarFrame");
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background = new GUIFrame(new RectTransform(Point.Zero, GUI.Canvas, Anchor.Center), "InnerFrame", backgroundColor);
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videoFrame = new GUIFrame(new RectTransform(Point.Zero, background.RectTransform, Anchor.Center, Pivot.Center), "SonarFrame");
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textFrame = new GUIFrame(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft), "TextFrame");
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textFrame.RectTransform.AbsoluteOffset = new Point(width + borderSize * 2, 0);
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videoView = new GUICustomComponent(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.Center), (spriteBatch, guiCustomComponent) => { DrawVideo(spriteBatch, guiCustomComponent.Rect); });
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title = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(5, 10) }, string.Empty, font: GUI.VideoTitleFont, textColor: new Color(253, 174, 0), textAlignment: Alignment.Left);
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title = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft), string.Empty, font: GUI.VideoTitleFont, textColor: new Color(253, 174, 0), textAlignment: Alignment.Left);
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textContent = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(0, borderSize + titleHeight) }, string.Empty, font: GUI.Font, textAlignment: Alignment.TopLeft);
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textContent = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft), string.Empty, font: GUI.Font, textAlignment: Alignment.TopLeft);
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objectiveTitle = new GUITextBlock(new RectTransform(new Vector2(1f, 0f), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight, textColor: Color.White);
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objectiveTitle.Text = TextManager.Get("NewObjective");
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@@ -110,7 +110,7 @@ namespace Barotrauma
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currentVideo.Dispose();
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currentVideo = null;
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currentVideo = CreateVideo(scaledResolution);
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currentVideo = CreateVideo(scaledVideoResolution);
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}
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public void AddToGUIUpdateList(bool ignoreChildren = false, int order = 0)
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@@ -131,67 +131,100 @@ namespace Barotrauma
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return;
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}
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ResetFrameSizes();
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if (currentVideo != null)
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{
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currentVideo.Dispose();
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currentVideo = null;
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}
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currentVideo = CreateVideo(scaledResolution);
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videoFrame.RectTransform.NonScaledSize += scaledResolution + new Point(borderSize, borderSize);
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videoView.RectTransform.NonScaledSize += scaledResolution;
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currentVideo = CreateVideo(scaledVideoResolution);
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title.Text = TextManager.Get(contentId);
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title.RectTransform.NonScaledSize += new Point(textSettings.Width, titleHeight);
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if (!string.IsNullOrEmpty(textSettings.Text))
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{
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textSettings.Text = ToolBox.WrapText(textSettings.Text, textSettings.Width, GUI.Font);
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int wrappedHeight = textSettings.Text.Split('\n').Length * textHeight;
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textFrame.RectTransform.NonScaledSize += new Point(textSettings.Width + borderSize, wrappedHeight + borderSize + buttonSize.Y + titleHeight);
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textContent.RectTransform.NonScaledSize += new Point(textSettings.Width, wrappedHeight);
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}
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textContent.Text = textSettings.Text;
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objectiveText.Text = objective;
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if (!string.IsNullOrEmpty(objective))
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{
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objectiveTitle.RectTransform.AbsoluteOffset = new Point(-10, textContent.RectTransform.Rect.Height + (int)(textHeight * 1.95f));
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objectiveText.RectTransform.AbsoluteOffset = new Point(-10, textContent.RectTransform.Rect.Height + objectiveTitle.Rect.Height + (int)(textHeight * 2.25f));
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textFrame.RectTransform.NonScaledSize += new Point(0, objectiveFrameHeight);
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objectiveText.RectTransform.NonScaledSize += new Point(textFrame.Rect.Width, textHeight);
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objectiveText.Text = objective;
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objectiveTitle.Visible = objectiveText.Visible = true;
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}
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else
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{
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textFrame.RectTransform.NonScaledSize += new Point(0, borderSize);
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objectiveTitle.Visible = objectiveText.Visible = false;
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}
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var okButton = new GUIButton(new RectTransform(buttonSize, textFrame.RectTransform, Anchor.BottomRight, Pivot.BottomRight) { AbsoluteOffset = new Point(20, 20) },
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TextManager.Get("OK"))
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{
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OnClicked = DisposeVideo
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};
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AdjustFrames(videoSettings, textSettings);
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if (startPlayback) Play();
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}
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private void ResetFrameSizes()
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private void AdjustFrames(VideoSettings videoSettings, TextSettings textSettings)
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{
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int screenWidth = (int)(GameMain.GraphicsWidth * 0.55f);
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scaledVideoResolution = new Point(screenWidth, (int)(screenWidth / 16f * 9f));
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background.RectTransform.NonScaledSize = Point.Zero;
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videoFrame.RectTransform.NonScaledSize = Point.Zero;
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videoView.RectTransform.NonScaledSize = Point.Zero;
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title.RectTransform.NonScaledSize = Point.Zero;
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textFrame.RectTransform.NonScaledSize = Point.Zero;
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textContent.RectTransform.NonScaledSize = Point.Zero;
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objectiveText.RectTransform.NonScaledSize = Point.Zero;
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title.TextScale = textContent.TextScale = objectiveText.TextScale = objectiveTitle.TextScale = GUI.Scale;
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int scaledBorderSize = (int)(borderSize * GUI.Scale);
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int scaledTextWidth = (int)(textSettings.Width * GUI.Scale);
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int scaledTitleHeight = (int)(titleHeight * GUI.Scale);
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int scaledTextHeight = (int)(textHeight * GUI.Scale);
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int scaledObjectiveFrameHeight = (int)(objectiveFrameHeight * GUI.Scale);
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Point scaledButtonSize = new Point((int)(buttonSize.X * GUI.Scale), (int)(buttonSize.Y * GUI.Scale));
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background.RectTransform.NonScaledSize = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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videoFrame.RectTransform.NonScaledSize += scaledVideoResolution + new Point(scaledBorderSize, scaledBorderSize);
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videoView.RectTransform.NonScaledSize += scaledVideoResolution;
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title.RectTransform.NonScaledSize += new Point(scaledTextWidth, scaledTitleHeight);
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title.RectTransform.AbsoluteOffset = new Point((int)(5 * GUI.Scale), (int)(10 * GUI.Scale));
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if (!string.IsNullOrEmpty(textSettings.Text))
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{
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textSettings.Text = ToolBox.WrapText(textSettings.Text, scaledTextWidth, GUI.Font);
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int wrappedHeight = textSettings.Text.Split('\n').Length * scaledTextHeight;
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textFrame.RectTransform.NonScaledSize += new Point(scaledTextWidth + scaledBorderSize, wrappedHeight + scaledBorderSize + scaledButtonSize.Y + scaledTitleHeight);
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textFrame.RectTransform.AbsoluteOffset = new Point(scaledVideoResolution.X + scaledBorderSize * 2, 0);
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textContent.RectTransform.NonScaledSize += new Point(scaledTextWidth, wrappedHeight);
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textContent.RectTransform.AbsoluteOffset = new Point(0, scaledBorderSize + scaledTitleHeight);
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}
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if (!string.IsNullOrEmpty(objectiveText.Text))
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{
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int scaledXOffset = (int)(-10 * GUI.Scale);
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objectiveTitle.RectTransform.AbsoluteOffset = new Point(scaledXOffset, textContent.RectTransform.Rect.Height + (int)(scaledTextHeight * 1.95f));
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objectiveText.RectTransform.AbsoluteOffset = new Point(scaledXOffset, textContent.RectTransform.Rect.Height + objectiveTitle.Rect.Height + (int)(scaledTextHeight * 2.25f));
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textFrame.RectTransform.NonScaledSize += new Point(0, scaledObjectiveFrameHeight);
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objectiveText.RectTransform.NonScaledSize += new Point(textFrame.Rect.Width, scaledTextHeight);
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objectiveTitle.Visible = objectiveText.Visible = true;
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}
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else
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{
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textFrame.RectTransform.NonScaledSize += new Point(0, scaledBorderSize);
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objectiveTitle.Visible = objectiveText.Visible = false;
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}
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int totalFrameWidth = videoFrame.Rect.Width + textFrame.Rect.Width + scaledBorderSize * 2;
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int xOffset = videoFrame.Rect.Width / 2 + scaledBorderSize - (videoFrame.Rect.Width / 2 - textFrame.Rect.Width / 2);
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videoFrame.RectTransform.AbsoluteOffset = new Point(-xOffset, (int)(50 * GUI.Scale));
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if (okButton != null)
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{
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textFrame.RemoveChild(okButton);
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okButton = null;
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}
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okButton = new GUIButton(new RectTransform(scaledButtonSize, textFrame.RectTransform, Anchor.BottomRight, Pivot.BottomRight) { AbsoluteOffset = new Point(scaledBorderSize, scaledBorderSize) }, TextManager.Get("OK"))
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{
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OnClicked = DisposeVideo
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};
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}
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private Video CreateVideo(Point resolution)
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@@ -662,6 +662,7 @@ namespace Barotrauma.Tutorials
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if (gap.Submarine == null) continue;
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if (gap.Submarine.IsOutpost) continue;
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if (gap.Submarine != Submarine.MainSub) continue;
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if (gap.FlowTargetHull.WaterPercentage <= 0.0f) continue;
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return true;
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}
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@@ -453,10 +453,7 @@ namespace Barotrauma.Lights
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//raster pattern on top of everything
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spriteBatch.Begin(blendState: BlendState.AlphaBlend, samplerState: SamplerState.LinearWrap);
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spriteBatch.Draw(highlightRaster,
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new Rectangle(0, 0, HighlightMap.Width, HighlightMap.Height),
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new Rectangle(0, 0, (int)(HighlightMap.Width / currLightMapScale * 0.5f), (int)(HighlightMap.Height / currLightMapScale * 0.5f)),
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Color.White * 0.5f);
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spriteBatch.Draw(highlightRaster, new Rectangle(0, 0, HighlightMap.Width, HighlightMap.Height), new Rectangle(0, 0, HighlightMap.Width, HighlightMap.Height), Color.White * 0.5f);
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spriteBatch.End();
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DeformableSprite.Effect.CurrentTechnique = DeformableSprite.Effect.Techniques["DeformShader"];
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@@ -337,24 +337,7 @@ namespace Barotrauma
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var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowLighting"))
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{
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Selected = lightingEnabled,
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OnSelected = (GUITickBox obj) =>
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{
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lightingEnabled = obj.Selected;
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if (lightingEnabled)
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{
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//turn off lights that are inside containers
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foreach (Item item in Item.ItemList)
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{
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foreach (LightComponent lightComponent in item.GetComponents<LightComponent>())
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{
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lightComponent.Light.Color = item.Container != null || (item.body != null && !item.body.Enabled) ?
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Color.Transparent :
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lightComponent.LightColor;
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}
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}
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}
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return true;
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}
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OnSelected = (GUITickBox obj) => { lightingEnabled = obj.Selected; return true; }
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};
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tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowWalls"))
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{
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@@ -115,13 +115,9 @@ namespace Barotrauma
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SonarLabel = element.GetAttributeString("sonarlabel", "");
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}
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public AITarget(Entity e, float sightRange = -1, float soundRange = 0)
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public AITarget(Entity e, float sightRange = 3000, float soundRange = 0)
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{
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Entity = e;
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if (sightRange < 0)
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{
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sightRange = StaticSightRange;
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}
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SightRange = sightRange;
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SoundRange = soundRange;
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List.Add(this);
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@@ -635,7 +635,6 @@ namespace Barotrauma
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var newLimb = GetAttackLimb(attackWorldPos, previousLimb);
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if (newLimb != null)
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{
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// Attack with the new limb
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AttackingLimb = newLimb;
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}
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else
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@@ -660,49 +659,6 @@ namespace Barotrauma
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}
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}
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break;
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case AIBehaviorAfterAttack.FallBackUntilCanAttack:
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if (AttackingLimb.attack.SecondaryCoolDown <= 0)
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{
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// No (valid) secondary cooldown defined.
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UpdateFallBack(attackWorldPos, deltaTime);
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return;
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}
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else
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{
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if (AttackingLimb.attack.SecondaryCoolDownTimer <= 0)
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{
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// Don't allow attacking when the attack target has just changed.
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if (_previousAiTarget != null && SelectedAiTarget != _previousAiTarget)
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{
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UpdateFallBack(attackWorldPos, deltaTime);
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return;
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}
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else
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{
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// If the secondary cooldown is defined and expired, check if we can switch the attack
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var previousLimb = AttackingLimb;
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var newLimb = GetAttackLimb(attackWorldPos, previousLimb);
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if (newLimb != null)
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{
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// Attack with the new limb
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AttackingLimb = newLimb;
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}
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else
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{
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// No new limb was found.
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UpdateFallBack(attackWorldPos, deltaTime);
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return;
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}
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}
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}
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else
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{
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// Cooldown not yet expired -> steer away from the target
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UpdateFallBack(attackWorldPos, deltaTime);
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return;
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}
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}
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break;
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case AIBehaviorAfterAttack.FallBack:
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default:
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UpdateFallBack(attackWorldPos, deltaTime);
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@@ -828,39 +784,20 @@ namespace Barotrauma
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{
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AttackContext currentContext = Character.GetAttackContext();
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var target = wallTarget != null ? wallTarget.Structure : SelectedAiTarget.Entity;
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Limb selectedLimb = null;
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float currentPriority = 0;
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foreach (Limb limb in Character.AnimController.Limbs)
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{
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if (limb == ignoredLimb) { continue; }
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if (limb.IsSevered || limb.IsStuck) { continue; }
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var attack = limb.attack;
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if (attack == null) { continue; }
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if (attack.CoolDownTimer > 0) { continue; }
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if (!attack.IsValidContext(currentContext)) { continue; }
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if (!attack.IsValidTarget(target)) { continue; }
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if (target is ISerializableEntity se && target is Character)
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{
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// TODO: allow conditionals of which matching any is enough instead of having to fulfill all
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if (attack.Conditionals.Any(c => !c.Matches(se))) { continue; }
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}
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float priority = CalculatePriority(limb, attackWorldPos);
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if (priority > currentPriority)
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{
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currentPriority = priority;
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selectedLimb = limb;
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}
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}
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return selectedLimb;
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float CalculatePriority(Limb limb, Vector2 attackPos)
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{
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float dist = Vector2.Distance(limb.WorldPosition, attackPos);
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// The limb is ignored if the target is not close. Prevents character going in reverse if very far away from it.
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// We also need a max value that is more than the actual range.
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float distanceFactor = MathHelper.Lerp(1, 0, MathUtils.InverseLerp(0, limb.attack.Range * 3, dist));
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return (1 + limb.attack.Priority) * distanceFactor;
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}
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var limbs = Character.AnimController.Limbs
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.Where(l =>
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l != ignoredLimb &&
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l.attack != null &&
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l.attack.CoolDownTimer <= 0 &&
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!l.IsSevered &&
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!l.IsStuck &&
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l.attack.IsValidContext(currentContext) &&
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l.attack.IsValidTarget(target) &&
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l.attack.Conditionals.All(c => (target is ISerializableEntity se && c.Matches(se)) || !(target is ISerializableEntity) || !(target is Character)))
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.OrderByDescending(l => l.attack.Priority)
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.ThenBy(l => Vector2.Distance(l.WorldPosition, attackWorldPos));
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// TODO: priority should probably not override the distance -> use values instead of booleans
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return limbs.FirstOrDefault();
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}
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private void UpdateWallTarget()
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@@ -28,7 +28,6 @@ namespace Barotrauma
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public enum AIBehaviorAfterAttack
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{
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FallBack,
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FallBackUntilCanAttack,
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PursueIfCanAttack,
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Pursue
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}
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@@ -189,7 +188,7 @@ namespace Barotrauma
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public readonly List<Affliction> Afflictions = new List<Affliction>();
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/// <summary>
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/// Only affects ai decision making. All the conditionals has to be met in order to select the attack. TODO: allow to define conditionals using any (implemented in StatusEffect -> move from there to PropertyConditional?)
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/// Only affects ai decision making.
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/// </summary>
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public List<PropertyConditional> Conditionals { get; private set; } = new List<PropertyConditional>();
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@@ -162,7 +162,6 @@ namespace Barotrauma.Items.Components
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if (contained == null) continue;
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if (contained.TryInteract(character))
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{
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character.FocusedItem = contained;
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return false;
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}
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}
|
||||
@@ -179,7 +178,6 @@ namespace Barotrauma.Items.Components
|
||||
if (contained == null) continue;
|
||||
if (contained.TryInteract(picker))
|
||||
{
|
||||
picker.FocusedItem = contained;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user