Commit Graph

49 Commits

Author SHA1 Message Date
Regalis
201dc1b733 Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now 2016-02-07 12:32:19 +02:00
Regalis
c78784068c -fixed a typo in fabricableItem requirement & added checking for said typos
- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
-
2016-01-21 20:59:26 +02:00
Regalis11
f0d7d2f26d Some new items that can be crafted out of Incendium, stairs can be used while wearing a diving suit 2016-01-21 16:58:46 +02:00
Regalis
97b3d8451c - Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
2016-01-20 23:31:37 +02:00
Regalis
1a5b3fa66a Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff 2016-01-18 20:09:38 +02:00
Regalis
5f1cb194ab List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite 2016-01-17 15:45:16 +02:00
Regalis
0fc085c86d Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack) 2016-01-14 21:06:08 +02:00
Regalis
eb20af622d Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character 2016-01-13 22:19:01 +02:00
Regalis
ca7febfcab Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun 2016-01-04 22:36:39 +02:00
Regalis
bc9ff32023 New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff 2016-01-04 01:03:37 +02:00
Regalis
92d396e6b2 Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials 2015-12-28 13:21:24 +02:00
Regalis11
064e2eadd0 Round end cinematic, CoroutineManager deltatime 2015-12-26 19:33:23 +02:00
Regalis
5bcdfa2b56 AI combat, misc AI improvements, characters can't get stuck inside doors 2015-12-03 18:34:35 +02:00
Regalis
77024a31fb Positioning out-of-sub particles relative to the level, easier to climb stairs 2015-11-22 17:11:13 +02:00
Regalis
8ec7fd44ff LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...) 2015-11-19 21:24:49 +02:00
Regalis
f42cc78af3 Merged linux changes, fixed first item in inventory not being loaded, fixed levels breaking if re-entering the same level 2015-11-19 16:29:13 +02:00
Regalis
24ed95cd68 Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll 2015-11-13 00:52:42 +02:00
Regalis
948285f6ab Control settings, more server settings, selecting character face 2015-10-28 19:07:17 +02:00
Regalis
ebe248a7cc Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted 2015-10-26 01:46:52 +02:00
Regalis
b3462b24b4 Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix 2015-10-23 00:10:27 +03:00
Regalis
0e5e86e363 v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks 2015-10-18 22:44:30 +03:00
Regalis
3c1a66078c v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds 2015-10-17 16:01:42 +03:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis11
2bb5d41836 Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo 2015-10-14 22:10:37 +03:00
Regalis
f13a48ef52 More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector 2015-10-04 23:50:46 +03:00
Regalis
0be4ad4f84 Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water 2015-10-04 14:49:05 +03:00
Regalis
c8ee9e085f Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes 2015-09-27 15:46:55 +03:00
Regalis
bf7619bcc4 water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes 2015-09-24 15:21:10 +03:00
Regalis
ea15397725 Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires 2015-09-08 21:55:27 +03:00
Regalis
7eae6fb026 Melee weapons (+ stun baton), improved throw animation, new damage sound effects 2015-09-07 16:31:04 +03:00
Regalis
0cbcdd0b03 Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item 2015-09-04 21:56:39 +03:00
Regalis
47678c34c4 automatically adding .gz to when saving a map, netlobbyscreen ui changes 2015-08-04 21:32:57 +03:00
Regalis
048eb5713f waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members 2015-08-04 20:11:59 +03:00
Regalis
9149408b36 assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes 2015-08-03 23:25:22 +03:00
Regalis
01b1dfe0df reliable network messages aren't sent as frequently, equippable grenades/detonators 2015-08-01 13:48:20 +03:00
Regalis
85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00
Regalis
c7dd6e55f0 Online quest mode, fixed bug when swimming from hull to another, monitors with editable text, choosing exe in content package, monster quests, misc bugfixes 2015-07-30 18:52:20 +03:00
Regalis
5d0a453e23 Quests, new sounds, explosives, bugfixes, asdfasdf 2015-07-29 23:40:26 +03:00
Regalis
fb0e8ea54c Fixing items if sufficient skills+tools, choosing server port 2015-07-19 23:29:47 +03:00
Regalis
baa207985c Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading 2015-07-19 02:44:42 +03:00
Regalis
237df18765 fixed railgun, fixed repairtools radar ping & improved rendering, waypoint bugfixes, inventory bugfixes, syncing wires between clients 2015-07-15 23:34:13 +03:00
Regalis
44b9a63c94 A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis 2015-07-14 21:09:00 +03:00
Regalis
24ba9b1b98 GameMode/CrewManager bugfixes, fabricators 2015-06-19 11:53:31 +03:00
Regalis
2ef92c4af0 Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health 2015-06-16 22:53:02 +03:00
Regalis
d7fde606e9 misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music 2015-06-09 18:18:34 +03:00
Regalis
1f42e4a4db low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable 2015-06-01 22:20:17 +03:00
Regalis
562164af36 improved harpoon gun, misc ui stuff & bugfixes 2015-05-29 16:29:32 +03:00
Regalis
80648ffd46 electricity bugfixes, destructable doors, ai improvements, removed rope, container changes 2015-05-27 01:02:30 +03:00
Regalis
fadb89ae9e First commit 2015-05-25 01:04:03 +03:00