EvilFactory
55e97a8baa
Merge remote-tracking branch 'upstream/master' into develop
2024-06-27 10:52:55 -03:00
Regalis11
4f556236b8
v1.5.9.1 (Summer Update Hotfix 2)
2024-06-27 16:46:33 +03:00
EvilFactory
e163f7ed73
Merge remote-tracking branch 'upstream/master' into develop
2024-06-18 12:19:13 -03:00
Regalis11
230d1b6e78
v1.5.7.0 (Summer Update)
2024-06-18 16:50:02 +03:00
EvilFactory
c518b696f6
Merge remote-tracking branch 'upstream/master' into develop
2024-05-02 12:25:49 -03:00
Markus Isberg
0a0a9784c5
Blood in the Water Hotfix 2 - 1.4.6.0
2024-05-02 14:08:04 +03:00
EvilFactory
b98dec4c3b
Merge remote-tracking branch 'upstream/master' into develop
2024-04-26 12:31:21 -03:00
itchyOwl
848113b8cb
v1.4.5.0 (Blood in the Water Hotfix)
2024-04-26 17:03:10 +03:00
EvilFactory
0a9ff43986
Merge remote-tracking branch 'upstream/master' into develop
2024-04-24 12:20:11 -03:00
Regalis11
ff1b8951a7
v1.4.4.1 (Blood in the Water Update)
2024-04-24 18:09:05 +03:00
EvilFactory
7a74cd052f
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2024-03-28 14:26:18 -03:00
Regalis11
3791670c42
v1.3.0.1 (Epic Store release)
2024-03-28 18:34:33 +02:00
EvilFactory
b3ac01cb22
Remove all uses of the Cs Package now that we don't need it anymore
...
LuaCs Settings no longer uses LuaCsConfig
Cs Package is no longer is used for enabling CSharp Scripting (except for dedicated server, to not make those people confused)
Added popups for when you have CSharp mods enabled but don't have CSharp enabled when going to singleplayer/multiplayer
2024-03-19 19:03:32 -03:00
EvilFactory
2ebaa72a12
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-12-20 11:34:03 -03:00
Regalis11
ada8d6f260
v1.2.7.0 (Winter Update hotfix)
2023-12-20 15:00:42 +02:00
EvilFactory
448e4cdfbb
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-12-14 11:56:39 -03:00
Regalis11
b91e85559d
v1.2.6.0 (Winter Update)
2023-12-14 16:11:27 +02:00
EvilFactory
b841dee7ad
Fixed Initialize being called instead of CheckInitialized if you downloaded mods from the mod screen
2023-11-06 20:28:24 -03:00
EvilFactory
d0dd49b70b
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2023-10-20 12:20:18 -03:00
Markus Isberg
6cc82976a1
Hotfix 1.1.18.1
2023-10-20 18:05:28 +03:00
EvilFactory
7f311a6526
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2023-10-19 13:36:40 -03:00
Regalis11
df7e8f1625
v1.1.18.0 (Treacherous Tides Update)
2023-10-19 19:28:43 +03:00
EvilFactory
9838cc59ee
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-10-19 12:18:30 -03:00
Regalis11
34ffc520cc
v1.1.18.0 (Treacherous Tides Update)
2023-10-19 17:18:51 +03:00
Markus Isberg
cf8f0de659
Unstable 1.1.14.0
2023-10-02 16:43:54 +03:00
EvilFactory
15daa64f66
Merge https://github.com/Regalis11/Barotrauma into develop
2023-06-15 12:13:50 -03:00
Regalis11
94f5a93a0c
Merge remote-tracking branch 'origin/master' into dev
...
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
# Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/changelog.txt
2023-06-15 16:55:39 +03:00
itchyOwl
83de72e3d2
v1.0.20.1 (summer patch)
2023-06-15 16:46:54 +03:00
EvilFactory
09c36a9213
Merge https://github.com/Regalis11/Barotrauma into develop
2023-05-11 11:22:12 -03:00
Regalis11
e5ef2adc55
v1.0.13.2
2023-05-11 16:39:23 +03:00
EvilFactory
2c45c3d020
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-05-10 11:55:46 -03:00
Regalis11
ee1db852b1
v1.0.13.1 (first post-1.0 patch)
2023-05-10 15:07:17 +03:00
Markus Isberg
9470edead3
Build 1.1.4.0
2023-03-31 18:40:44 +03:00
EvilFactory
4a229c6427
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-03-13 13:32:14 -03:00
Regalis11
bf73ddb6c3
v1.0.7.0 (Full Release)
2023-03-13 10:30:37 +02:00
Regalis11
2c5a7923b0
Faction Test v1.0.1.0
2023-02-16 15:01:28 +02:00
EvilFactory
d60efb17cd
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-01-31 13:17:15 -03:00
Regalis11
cf9ecd35b3
Build 0.21.6.0 (1.0 pre-patch)
2023-01-31 18:08:26 +02:00
Markus Isberg
25fa5a9552
Build 0.21.6.0
2023-01-31 18:01:29 +02:00
Markus Isberg
697ec52120
Build 0.21.1.0
2023-01-13 18:10:35 +02:00
Markus Isberg
caa5a2f762
Faction Test 100.13.0.0
2023-01-11 15:36:23 +02:00
EvilFactory
82934cf9ed
Added popups telling you to run CSharp when joining a server with CSharp mods enabled but without the Cs package
2022-12-29 15:58:51 -03:00
EvilFactory
c665d3e9c7
Added settings that allow you to force turn on CSharp, treat forced mods as normal and allow for the workshop lua setup to be the preferred one
2022-12-29 15:58:51 -03:00
EvilFactory
5807900556
Merge https://github.com/Regalis11/Barotrauma into develop
2022-12-20 12:29:13 -03:00
Regalis11
b8fa677148
Build 0.20.16.1
2022-12-20 17:05:53 +02:00
EvilFactory
90c3cef977
Merge remote-tracking branch 'upstream/dev' into develop
2022-12-09 17:33:44 -03:00
Markus Isberg
e0c3754621
Faction Test 100.10.0.0
2022-12-07 17:46:02 +02:00
Markus Isberg
a10cc13566
Build 0.20.11.0
2022-12-07 17:40:58 +02:00
Markus Isberg
55e1d3560a
Faction Test 100.9.0.0
2022-12-05 19:55:31 +02:00
Markus Isberg
9d2f160314
Build 0.20.10.0
2022-12-05 19:48:59 +02:00