v1.4.5.0 (Blood in the Water Hotfix)
This commit is contained in:
@@ -2321,6 +2321,29 @@ namespace Barotrauma
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}
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}));
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commands.Add(new Command("converttowreck", "", (string[] args) =>
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{
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if (Screen.Selected is not SubEditorScreen)
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{
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ThrowError("The command can only be used in the submarine editor.");
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return;
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}
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if (Submarine.MainSub == null)
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{
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ThrowError("Load a submarine first to convert it to a wreck.");
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return;
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}
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if (Submarine.MainSub.Info.SubmarineElement == null)
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{
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ThrowError("The submarine must be saved before you can convert it to a wreck.");
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return;
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}
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var wreckedSubmarineInfo = new SubmarineInfo(filePath: string.Empty, element: WreckConverter.ConvertToWreck(Submarine.MainSub.Info.SubmarineElement));
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wreckedSubmarineInfo.Name += "_Wrecked";
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wreckedSubmarineInfo.Type = SubmarineType.Wreck;
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GameMain.SubEditorScreen.LoadSub(wreckedSubmarineInfo);
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}));
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#if DEBUG
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commands.Add(new Command("listspamfilters", "Lists filters that are in the global spam filter.", (string[] args) =>
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{
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@@ -2434,29 +2457,6 @@ namespace Barotrauma
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}
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}));
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commands.Add(new Command("converttowreck", "", (string[] args) =>
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{
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if (Screen.Selected is not SubEditorScreen)
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{
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ThrowError("The command can only be used in the submarine editor.");
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return;
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}
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if (Submarine.MainSub == null)
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{
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ThrowError("Load a submarine first to convert it to a wreck.");
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return;
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}
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if (Submarine.MainSub.Info.SubmarineElement == null)
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{
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ThrowError("The submarine must be saved before you can convert it to a wreck.");
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return;
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}
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var wreckedSubmarineInfo = new SubmarineInfo(filePath: string.Empty, element: WreckConverter.ConvertToWreck(Submarine.MainSub.Info.SubmarineElement));
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wreckedSubmarineInfo.Name += "_Wrecked";
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wreckedSubmarineInfo.Type = SubmarineType.Wreck;
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GameMain.SubEditorScreen.LoadSub(wreckedSubmarineInfo);
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}));
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commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
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{
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float defaultZoom = Screen.Selected.Cam.DefaultZoom;
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@@ -1735,7 +1735,7 @@ namespace Barotrauma
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if (!ItemAndAllContainersInteractable(subItem)) { continue; }
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//don't list items in a character inventory (the ones in a crew member's inventory are counted below)
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var rootInventoryOwner = subItem.GetRootInventoryOwner();
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if (rootInventoryOwner != null) { continue; }
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if (rootInventoryOwner is Character) { continue; }
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AddOwnedItem(subItem);
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}
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}
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@@ -1820,7 +1820,7 @@ namespace Barotrauma.Networking
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if (Screen.Selected != GameMain.GameScreen)
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{
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new GUIMessageBox(TextManager.Get("PleaseWait"), TextManager.Get(allowSpectating ? "RoundRunningSpectateEnabled" : "RoundRunningSpectateDisabled"));
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if (!(Screen.Selected is ModDownloadScreen)) { GameMain.NetLobbyScreen.Select(); }
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if (Screen.Selected is not ModDownloadScreen) { GameMain.NetLobbyScreen.Select(); }
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}
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}
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}
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@@ -57,6 +57,7 @@ namespace Barotrauma
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private GUILayoutGroup roundControlsHolder;
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public GUIButton SettingsButton { get; private set; }
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public GUIButton ServerMessageButton { get; private set; }
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public static GUIButton JobInfoFrame { get; set; }
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private GUITickBox spectateBox;
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@@ -427,6 +428,20 @@ namespace Barotrauma
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TextGetter = serverNameShadow.TextGetter = () => GameMain.Client?.ServerName
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};
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ServerMessageButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.15f), serverInfoContent.RectTransform, Anchor.BottomLeft),
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TextManager.Get("workshopitemdescription"), style: "GUIButtonSmall")
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{
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IgnoreLayoutGroups = true,
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OnClicked = (bt, userdata) =>
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{
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if (GameMain.Client?.ServerSettings is { } serverSettings)
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{
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CreateServerMessagePopup(serverSettings.ServerName, serverSettings.ServerMessageText);
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}
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return true;
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}
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};
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playStyleIconContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.4f), serverInfoContent.RectTransform, Anchor.BottomRight), isHorizontal: true, childAnchor: Anchor.BottomRight)
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{
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AbsoluteSpacing = GUI.IntScale(5)
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@@ -455,8 +470,23 @@ namespace Barotrauma
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}
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};
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SettingsButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), serverInfoContent.RectTransform, Anchor.TopRight),
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TextManager.Get("ServerSettingsButton"), style: "GUIButtonSmall");
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SettingsButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.4f), serverInfoContent.RectTransform, Anchor.TopRight),
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TextManager.Get("ServerSettingsButton"), style: "GUIButtonFreeScale");
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}
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private void CreateServerMessagePopup(string serverName, string message)
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{
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if (string.IsNullOrEmpty(message)) { return; }
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var popup = new GUIMessageBox(serverName, string.Empty, minSize: new Point(GUI.IntScale(650), GUI.IntScale(650)));
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//popup.Content.Stretch = true;
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popup.Header.Font = GUIStyle.LargeFont;
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popup.Header.RectTransform.MinSize = new Point(0, (int)popup.Header.TextSize.Y);
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var textListBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), popup.Content.RectTransform));
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var text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), textListBox.Content.RectTransform), message, wrap: true)
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{
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CanBeFocused = false
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};
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text.RectTransform.MinSize = new Point(0, (int)text.TextSize.Y);
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}
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public void RefreshPlaystyleIcons()
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@@ -1474,7 +1504,8 @@ namespace Barotrauma
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}
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else
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{
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GameMain.Client.RequestStartRound();
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//if a campaign is active, and we're not setting one up atm, start button continues the existing campaign
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GameMain.Client.RequestStartRound(continueCampaign: GameMain.GameSession?.GameMode is CampaignMode && CampaignSetupFrame is not { Visible: true });
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CoroutineManager.StartCoroutine(WaitForStartRound(StartButton), "WaitForStartRound");
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}
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return true;
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@@ -1570,10 +1601,7 @@ namespace Barotrauma
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chatInput.OnTextChanged += GameMain.Client.TypingChatMessage;
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chatInput.OnDeselected += (sender, key) =>
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{
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if (GameMain.Client != null)
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{
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GameMain.Client.ChatBox.ChatManager.Clear();
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}
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GameMain.Client?.ChatBox.ChatManager.Clear();
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};
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//disable/hide elements the clients are not supposed to use/see
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>1.4.4.1</Version>
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<Version>1.4.5.0</Version>
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<Copyright>Copyright © FakeFish 2018-2023</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>1.4.4.1</Version>
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<Version>1.4.5.0</Version>
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<Copyright>Copyright © FakeFish 2018-2023</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>1.4.4.1</Version>
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<Version>1.4.5.0</Version>
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<Copyright>Copyright © FakeFish 2018-2023</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>1.4.4.1</Version>
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<Version>1.4.5.0</Version>
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<Copyright>Copyright © FakeFish 2018-2023</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>1.4.4.1</Version>
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<Version>1.4.5.0</Version>
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<Copyright>Copyright © FakeFish 2018-2023</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>1.4.4.1</Version>
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<Version>1.4.5.0</Version>
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<Copyright>Copyright © FakeFish 2018-2023</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -123,7 +123,7 @@ namespace Barotrauma
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{
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Abandon = true;
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}
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else if (item.ParentInventory != null)
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else if (item.ParentInventory != null && item.GetRootInventoryOwner() != character)
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{
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if (!objectiveManager.HasOrder<AIObjectiveCleanupItems>())
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{
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@@ -368,7 +368,7 @@ namespace Barotrauma
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return new AIObjectiveGoTo(moveToTarget, character, objectiveManager, repeat: false, getDivingGearIfNeeded: AllowToFindDivingGear, closeEnough: DefaultReach)
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{
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// If the root container changes, the item is no longer where it was (taken by someone -> need to find another item)
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AbortCondition = obj => targetItem == null || targetItem.GetRootInventoryOwner() != moveToTarget,
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AbortCondition = obj => targetItem == null || (targetItem.GetRootInventoryOwner() is Entity owner && owner != moveToTarget && owner != character),
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SpeakIfFails = false,
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endNodeFilter = CreateEndNodeFilter(moveToTarget)
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};
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@@ -348,6 +348,12 @@ namespace Barotrauma.Networking
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if (serverMessageText == val) { return; }
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#if SERVER
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GameMain.Server?.SendChatMessage(TextManager.AddPunctuation(':', TextManager.Get("servermotd"), val).Value, ChatMessageType.Server);
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#elif CLIENT
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if (GameMain.NetLobbyScreen.ServerMessageButton is { } serverMessageButton)
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{
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serverMessageButton.Flash(GUIStyle.Green);
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serverMessageButton.Pulsate(Vector2.One, Vector2.One * 1.2f, 1.0f);
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}
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#endif
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serverMessageText = val;
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ServerDetailsChanged = true;
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@@ -1122,16 +1122,16 @@ namespace Barotrauma
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{
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if (!file.TryGet(out ContentPath _) || (file.TryGet(out ContentPath contentPath) && contentPath.IsNullOrWhiteSpace()))
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{
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DebugConsole.ThrowError($"Error in a <TriggerAnimation> element of {subElement.ParseContentPathFromUri()}: neither path nor filename defined!");
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DebugConsole.ThrowError($"Error in a <TriggerAnimation> element of {subElement.ParseContentPathFromUri()}: neither path nor filename defined!",
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contentPackage: subElement.ContentPackage);
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break;
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}
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}
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else
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{
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float priority = subElement.GetAttributeFloat("priority", def: 0f);
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Identifier[] expectedSpeciesNames = subElement.GetAttributeIdentifierArray("expectedspecies", Array.Empty<Identifier>());
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animationsToTrigger ??= new List<AnimLoadInfo>();
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animationsToTrigger.Add(new AnimLoadInfo(animType, file, priority, expectedSpeciesNames.ToImmutableArray()));
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}
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float priority = subElement.GetAttributeFloat("priority", def: 0f);
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Identifier[] expectedSpeciesNames = subElement.GetAttributeIdentifierArray("expectedspecies", Array.Empty<Identifier>());
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animationsToTrigger ??= new List<AnimLoadInfo>();
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animationsToTrigger.Add(new AnimLoadInfo(animType, file, priority, expectedSpeciesNames.ToImmutableArray()));
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break;
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}
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}
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@@ -1,4 +1,18 @@
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-------------------------------------------------------------------------------------------------------------------------------------------------
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v1.4.5.0
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-------------------------------------------------------------------------------------------------------------------------------------------------
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- Fixed crew remaining dead, mission remaining completed/failed, etc when you return to the lobby an restart the round. The issue was that the server did not properly load the previous save when opting to continue the ongoing campaign.
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- Added a button to the server lobby which opens the server description in a popup to make it easier for players to find. We are still thinking of the best way to handle the description/MOTD, this is more of a quick band-aid solution for the description being too easy to miss / difficult to find at the moment.
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- Fixed descriptions being outdated on some of the modified XP talents. Currently only fixed in English, the descriptions in other languages are still outdated.
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- Fixed "command not found" error when trying to use the new "converttowreck" console command.
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- Fixed items in a container in the submarine not being counted in the "owned items" count in the store interface.
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- Fixed bots being unable to properly clean up some items, just taking them into their inventory and leaving them there.
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- Fixed drinkable items (such as ethanol) giving the full effect with just a tiny sip.
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- Fixed effect from the "revenge squad" talent only lasting 60 seconds.
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- Fixed combat diving suit being slower than intended when using an underwater scooter.
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-------------------------------------------------------------------------------------------------------------------------------------------------
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v1.4.4.1
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-------------------------------------------------------------------------------------------------------------------------------------------------
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