v1.1.18.0 (Treacherous Tides Update)
This commit is contained in:
@@ -21,9 +21,11 @@ namespace Barotrauma.Items.Components
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Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
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float rotation = msg.ReadSingle();
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spreadIndex = msg.ReadByte();
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ushort submarineID = msg.ReadUInt16();
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if (User != null)
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{
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Shoot(User, simPosition, simPosition, rotation, ignoredBodies: User.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: false);
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item.Submarine = Entity.FindEntityByID(submarineID) as Submarine;
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}
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else
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{
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@@ -57,13 +57,6 @@ namespace Barotrauma.Items.Components
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private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
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private readonly List<ParticleEmitter> particleEmitterCharges = new List<ParticleEmitter>();
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[Editable, Serialize("0,0,0,0", IsPropertySaveable.Yes, description: "Optional screen tint color when the item is being operated (R,G,B,A).")]
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public Color HudTint
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{
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get;
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private set;
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}
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[Serialize(false, IsPropertySaveable.No, description: "Should the charge of the connected batteries/supercapacitors be shown at the top of the screen when operating the item.")]
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public bool ShowChargeIndicator
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{
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@@ -163,10 +163,22 @@ namespace Barotrauma
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{
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if (SelectedAny)
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{
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity>(SelectedList), true));
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if (SelectedList.Any(static t => t is Item it && it.GetComponent<CircuitBox>() is not null))
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{
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GUI.AskForConfirmation(SubEditorScreen.CircuitBoxDeletionWarningHeader, SubEditorScreen.CircuitBoxDeletionWarningBody, onConfirm: Delete);
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}
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else
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{
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Delete();
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}
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void Delete()
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{
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity>(SelectedList), true));
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SelectedList.ForEach(static e => { if (!e.Removed) { e.Remove(); } });
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SelectedList.Clear();
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}
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}
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SelectedList.ForEach(e => { if (!e.Removed) { e.Remove(); } });
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SelectedList.Clear();
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}
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if (PlayerInput.IsCtrlDown())
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@@ -60,6 +60,7 @@ namespace Barotrauma
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}
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Sprite sprite = iconSprites[SpawnType.ToString()];
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Sprite sprite2 = null;
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if (spawnType == SpawnType.Human && AssignedJob?.Icon != null)
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{
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sprite = iconSprites["Path"];
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@@ -67,17 +68,29 @@ namespace Barotrauma
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else if (ConnectedDoor != null)
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{
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sprite = iconSprites["Door"];
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if (ConnectedDoor.IsHorizontal && Ladders == null)
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if (Ladders != null)
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{
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sprite2 = iconSprites["Ladder"];
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}
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else if (ConnectedDoor.IsHorizontal)
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{
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//connected to a hatch but not ladders, something's probably off here
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clr = Color.Yellow;
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}
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if (!Submarine.RectContains(ConnectedDoor.Item.WorldRect, WorldPosition))
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{
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clr = Color.Red;
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}
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}
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else if (Ladders != null)
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{
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sprite = iconSprites["Ladder"];
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}
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sprite.Draw(spriteBatch, drawPos, clr, scale: iconSize / (float)sprite.SourceRect.Width, depth: 0.001f);
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sprite.RelativeOrigin = Vector2.One * 0.5f;
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float spriteScale = iconSize / (float)sprite.SourceRect.Width;
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sprite.Draw(spriteBatch, drawPos, clr, origin: sprite.size / 2, scale: spriteScale, depth: 0.001f);
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sprite2?.Draw(spriteBatch, drawPos + sprite.size * spriteScale * 0.5f, clr, origin: sprite2.size / 2, scale: spriteScale, depth: 0.001f);
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if (spawnType == SpawnType.Human && AssignedJob?.Icon != null)
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{
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AssignedJob.Icon.Draw(spriteBatch, drawPos, AssignedJob.UIColor, scale: iconSize / (float)AssignedJob.Icon.SourceRect.Width * 0.8f, depth: 0.0f);
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@@ -273,6 +273,11 @@ namespace Barotrauma
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GUIStyle.SubHeadingFont.DrawString(spriteBatch, Name, HeaderRectangle.Location.ToVector2() + (HeaderRectangle.Size.ToVector2() / 2) - (headerSize / 2), fontColor);
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}
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public void AddConnection(NodeConnectionType connectionType)
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{
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Connections.Add(new EventEditorNodeConnection(this, connectionType));
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}
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public virtual void AddOption()
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{
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Connections.Add(new EventEditorNodeConnection(this, NodeConnectionType.Option));
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@@ -16,6 +16,9 @@ namespace Barotrauma
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{
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class SubEditorScreen : EditorScreen
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{
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public const string CircuitBoxDeletionWarningHeader = "Selection contains circuit boxes",
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CircuitBoxDeletionWarningBody = "Are you sure you want to delete the selection? Any wiring inside circuit boxes will be lost and cannot be recovered.";
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public const int MaxStructures = 2000;
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public const int MaxWalls = 500;
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public const int MaxItems = 5000;
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@@ -3915,18 +3918,31 @@ namespace Barotrauma
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new ContextMenuOption("editor.cut", isEnabled: hasTargets, onSelected: () => MapEntity.Cut(targets)),
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new ContextMenuOption("editor.copytoclipboard", isEnabled: hasTargets, onSelected: () => MapEntity.Copy(targets)),
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new ContextMenuOption("editor.paste", isEnabled: MapEntity.CopiedList.Any(), onSelected: () => MapEntity.Paste(cam.ScreenToWorld(PlayerInput.MousePosition))),
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new ContextMenuOption("delete", isEnabled: hasTargets, onSelected: delegate
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{
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StoreCommand(new AddOrDeleteCommand(targets, true));
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foreach (var me in targets)
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{
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if (!me.Removed) { me.Remove(); }
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}
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}),
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new ContextMenuOption("delete", isEnabled: hasTargets, onSelected: () => RemoveEntitiesWithPossibleWarning(targets)),
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new ContextMenuOption(TextManager.Get("editortip.shiftforextraoptions") + '\n' + TextManager.Get("editortip.altforruler"), isEnabled: false, onSelected: null));
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}
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}
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public static void RemoveEntitiesWithPossibleWarning(List<MapEntity> targets)
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{
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if (targets.Any(static t => t is Item it && it.GetComponent<CircuitBox>() is not null))
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{
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GUI.AskForConfirmation(CircuitBoxDeletionWarningHeader, CircuitBoxDeletionWarningBody, onConfirm: Delete);
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return;
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}
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Delete();
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void Delete()
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{
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StoreCommand(new AddOrDeleteCommand(targets, true));
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foreach (var me in targets)
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{
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if (!me.Removed) { me.Remove(); }
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}
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}
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}
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private void MoveToLayer(string layer, List<MapEntity> content)
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{
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layer ??= string.Empty;
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.Linq;
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using Barotrauma.Items.Components;
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@@ -131,7 +132,7 @@ namespace Barotrauma
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{
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foreach (MapEntity receiver in receivers)
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{
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if (receiver is Item it && it.ParentInventory != null)
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if (receiver is Item { ParentInventory: not null } it)
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{
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PreviousInventories.Add(new InventorySlotItem(it.ParentInventory.FindIndex(it), it), it.ParentInventory);
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}
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@@ -192,14 +193,35 @@ namespace Barotrauma
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public override void Execute()
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{
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DeleteUndelete(true);
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ContainedItemsCommand?.ForEach(cmd => cmd.Execute());
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var items = DeleteUndelete(true);
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ContainedItemsCommand?.ForEach(static cmd => cmd.Execute());
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CircuitBoxWorkaround(items);
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}
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public override void UnExecute()
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{
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DeleteUndelete(false);
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ContainedItemsCommand?.ForEach(cmd => cmd.UnExecute());
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var items = DeleteUndelete(false);
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ContainedItemsCommand?.ForEach(static cmd => cmd.UnExecute());
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CircuitBoxWorkaround(items);
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}
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// FIXME Temporary workaround for circuit boxes throwing console errors and breaking completely when undoing a deletion
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private static void CircuitBoxWorkaround(Option<ImmutableArray<MapEntity>> entitiesOption)
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{
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if (!entitiesOption.TryUnwrap(out var entities)) { return; }
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foreach (var entity in entities)
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{
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if (entity is not Item it) { continue; }
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if (it.GetComponent<CircuitBox>() is not null)
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{
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foreach (var container in it.GetComponents<ItemContainer>())
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{
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container.Inventory.DeleteAllItems();
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}
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}
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}
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}
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public override void Cleanup()
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@@ -215,10 +237,10 @@ namespace Barotrauma
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CloneList?.Clear();
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Receivers.Clear();
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PreviousInventories?.Clear();
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ContainedItemsCommand?.ForEach(cmd => cmd.Cleanup());
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ContainedItemsCommand?.ForEach(static cmd => cmd.Cleanup());
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}
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private void DeleteUndelete(bool redo)
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private Option<ImmutableArray<MapEntity>> DeleteUndelete(bool redo)
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{
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bool wasDeleted = WasDeleted;
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@@ -227,13 +249,14 @@ namespace Barotrauma
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if (wasDeleted)
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{
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Debug.Assert(Receivers.All(entity => entity.GetReplacementOrThis().Removed), "Tried to redo a deletion but some items were not deleted");
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Debug.Assert(Receivers.All(static entity => entity.GetReplacementOrThis().Removed), "Tried to redo a deletion but some items were not deleted");
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List<MapEntity> clones = MapEntity.Clone(CloneList);
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int length = Math.Min(Receivers.Count, clones.Count);
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for (int i = 0; i < length; i++)
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{
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MapEntity clone = clones[i], receiver = Receivers[i];
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MapEntity clone = clones[i],
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receiver = Receivers[i];
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if (receiver.GetReplacementOrThis() is Item item && clone is Item cloneItem)
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{
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@@ -245,7 +268,7 @@ namespace Barotrauma
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{
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case null:
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continue;
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case ItemContainer newContainer when newContainer.Inventory != null && ic is ItemContainer itemContainer && itemContainer.Inventory != null:
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case ItemContainer { Inventory: not null } newContainer when ic is ItemContainer { Inventory: not null } itemContainer:
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itemContainer.Inventory.GetReplacementOrThiS().ReplacedBy = newContainer.Inventory;
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goto default;
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default:
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@@ -260,7 +283,8 @@ namespace Barotrauma
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for (int i = 0; i < length; i++)
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{
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MapEntity clone = clones[i], receiver = Receivers[i];
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MapEntity clone = clones[i],
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receiver = Receivers[i];
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if (clone is Item it)
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{
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@@ -278,6 +302,8 @@ namespace Barotrauma
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{
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clone.Submarine = Submarine.MainSub;
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}
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return Option.Some(clones.ToImmutableArray());
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}
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else
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{
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@@ -289,6 +315,8 @@ namespace Barotrauma
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receiver.Remove();
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}
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}
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return Option.None;
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}
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}
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@@ -18,6 +18,13 @@ namespace Barotrauma.Items.Components
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set;
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}
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[Editable, Serialize(false, IsPropertySaveable.Yes)]
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public bool IgnoreLocalization
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{
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get;
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set;
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}
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[Editable, Serialize("0,0,0,255", IsPropertySaveable.Yes, description: "The color of the text displayed on the label.", alwaysUseInstanceValues: true)]
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public Color TextColor
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{
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@@ -35,6 +35,7 @@ namespace Barotrauma.Items.Components
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msg.WriteSingle(launchPos.Y);
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msg.WriteSingle(launchRot);
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msg.WriteByte(eventData.SpreadCounter);
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msg.WriteUInt16(LaunchSub?.ID ?? Entity.NullEntityID);
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}
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bool stuck = StickTarget != null && !item.Removed && !StickTargetRemoved();
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@@ -154,7 +154,8 @@ namespace Barotrauma
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}
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var order = new Order(orderPrefab, autonomousObjective.Option, item ?? character.CurrentHull as Entity, orderPrefab.GetTargetItemComponent(item), orderGiver: character);
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if (order == null) { continue; }
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if ((order.IgnoreAtOutpost || autonomousObjective.IgnoreAtOutpost) && Level.IsLoadedFriendlyOutpost && character.TeamID != CharacterTeamType.FriendlyNPC)
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if ((order.IgnoreAtOutpost || autonomousObjective.IgnoreAtOutpost) &&
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Level.IsLoadedFriendlyOutpost && character.TeamID != CharacterTeamType.FriendlyNPC && !character.IsFriendlyNPCTurnedHostile)
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{
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if (Submarine.MainSub != null && Submarine.MainSub.DockedTo.None(s => s.TeamID != CharacterTeamType.FriendlyNPC && s.TeamID != character.TeamID))
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{
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@@ -1188,6 +1188,33 @@ namespace Barotrauma
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throw new Exception("crash command issued");
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}));
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commands.Add(new Command("listeditableproperties", "", (string[] args) =>
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{
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StringBuilder sb = new StringBuilder();
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string filename;
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#if CLIENT
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filename = "ItemComponent properties (client).txt";
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sb.AppendLine("Client-side ItemComponent properties:");
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#else
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filename = "ItemComponent properties (server).txt";
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sb.AppendLine("Server-side ItemComponent properties:");
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#endif
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var itemComponents = typeof(ItemComponent).Assembly.GetTypes().Where(type => type.IsSubclassOf(typeof(ItemComponent)));
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foreach (var ic in itemComponents.OrderBy(ic => ic.Name))
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{
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sb.AppendLine(ic.Name+":");
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foreach (var prop in ic.GetProperties())
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{
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if (prop.DeclaringType != ic) { continue; }
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if (prop.GetCustomAttributes(inherit: false).OfType<Editable>().Any())
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{
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sb.AppendLine(prop.Name);
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}
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}
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}
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File.WriteAllText(filename, sb.ToString());
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}));
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commands.Add(new Command("fastforward", "fastforward [seconds]: Fast forwards the game by x seconds. Note that large numbers may cause a long freeze.", (string[] args) =>
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{
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float seconds = 0;
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@@ -1300,7 +1327,7 @@ namespace Barotrauma
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}
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#endif
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commands.Add(new Command("showreputation", "showreputation: List the current reputation values.", (string[] args) =>
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commands.Add(new Command("showreputation", "showreputation: List the current reputation values.", (string[] args) =>
|
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{
|
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if (GameMain.GameSession?.GameMode is CampaignMode campaign)
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{
|
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|
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@@ -132,6 +132,11 @@ namespace Barotrauma
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/// </summary>
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public readonly List<Identifier> AllowedLocationTypes = new List<Identifier>();
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/// <summary>
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/// The mission can only happen in locations owned by this faction. In the mission mode, the location is forced to be owned by this faction.
|
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/// </summary>
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public readonly Identifier RequiredLocationFaction;
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|
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/// <summary>
|
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/// Show entities belonging to these sub categories when the mission starts
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/// </summary>
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@@ -198,6 +203,7 @@ namespace Barotrauma
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RequireWreck = element.GetAttributeBool("requirewreck", false);
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RequireRuin = element.GetAttributeBool("requireruin", false);
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BlockLocationTypeChanges = element.GetAttributeBool(nameof(BlockLocationTypeChanges), false);
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RequiredLocationFaction = element.GetAttributeIdentifier(nameof(RequiredLocationFaction), Identifier.Empty);
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Commonness = element.GetAttributeInt("commonness", 1);
|
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AllowOtherMissionsInLevel = element.GetAttributeBool("allowothermissionsinlevel", true);
|
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if (element.GetAttribute("difficulty") != null)
|
||||
@@ -378,7 +384,11 @@ namespace Barotrauma
|
||||
{
|
||||
if (from == to)
|
||||
{
|
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return
|
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if (!RequiredLocationFaction.IsEmpty && from.Faction?.Prefab.Identifier != RequiredLocationFaction)
|
||||
{
|
||||
return false;
|
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}
|
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return
|
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AllowedLocationTypes.Any(lt => lt == "any") ||
|
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AllowedLocationTypes.Any(lt => lt == "anyoutpost" && from.HasOutpost()) ||
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AllowedLocationTypes.Any(lt => lt == from.Type.Identifier);
|
||||
|
||||
@@ -2,7 +2,6 @@
|
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using Microsoft.Xna.Framework;
|
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using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -18,7 +17,7 @@ namespace Barotrauma
|
||||
public Reputation Reputation { get; }
|
||||
public FactionPrefab Prefab { get; }
|
||||
|
||||
public Faction(CampaignMetadata metadata, FactionPrefab prefab)
|
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public Faction(CampaignMetadata? metadata, FactionPrefab prefab)
|
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{
|
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Prefab = prefab;
|
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Reputation = new Reputation(metadata, this, prefab.MinReputation, prefab.MaxReputation, prefab.InitialReputation);
|
||||
|
||||
@@ -42,10 +42,10 @@ namespace Barotrauma
|
||||
|
||||
public float Value
|
||||
{
|
||||
get => Math.Min(MaxReputation, Metadata.GetFloat(metaDataIdentifier, InitialReputation));
|
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get => Metadata == null ? 0 : Math.Min(MaxReputation, Metadata.GetFloat(metaDataIdentifier, InitialReputation));
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private set
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||||
{
|
||||
if (MathUtils.NearlyEqual(Value, value)) { return; }
|
||||
if (MathUtils.NearlyEqual(Value, value) || Metadata == null) { return; }
|
||||
|
||||
float prevValue = Value;
|
||||
|
||||
@@ -137,7 +137,6 @@ namespace Barotrauma
|
||||
|
||||
private Reputation(CampaignMetadata metadata, Faction faction, Location location, Identifier identifier, int minReputation, int maxReputation, int initialReputation)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(metadata != null);
|
||||
System.Diagnostics.Debug.Assert(faction != null || location != null);
|
||||
Metadata = metadata;
|
||||
Identifier = identifier;
|
||||
|
||||
@@ -388,6 +388,11 @@ namespace Barotrauma
|
||||
.Where(lt => missionPrefab.AllowedLocationTypes.Any(m => m == lt.Identifier))
|
||||
.GetRandom(rand);
|
||||
dummyLocations = CreateDummyLocations(levelSeed, locationType);
|
||||
if (!mission.Prefab.RequiredLocationFaction.IsEmpty &&
|
||||
FactionPrefab.Prefabs.TryGet(mission.Prefab.RequiredLocationFaction, out var factionPrefab))
|
||||
{
|
||||
dummyLocations[0].Faction = dummyLocations[1].Faction = new Faction(metadata: null, factionPrefab);
|
||||
}
|
||||
randomLevel = LevelData.CreateRandom(levelSeed, difficulty, levelGenerationParams, requireOutpost: true);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -83,6 +83,7 @@ namespace Barotrauma.Items.Components
|
||||
public Attack Attack { get; private set; }
|
||||
|
||||
private Vector2 launchPos;
|
||||
public Submarine LaunchSub;
|
||||
|
||||
private readonly HashSet<Body> hits = new HashSet<Body>();
|
||||
|
||||
@@ -362,6 +363,7 @@ namespace Barotrauma.Items.Components
|
||||
User = user;
|
||||
if (Item.Removed) { return; }
|
||||
launchPos = simPosition;
|
||||
LaunchSub = item.Submarine;
|
||||
//set the rotation of the projectile again because dropping the projectile resets the rotation
|
||||
Item.SetTransform(simPosition, rotation + (Item.body.Dir * LaunchRotationRadians), findNewHull: false);
|
||||
if (DeactivationTime > 0)
|
||||
@@ -478,6 +480,7 @@ namespace Barotrauma.Items.Components
|
||||
Item.WaterDragCoefficient = WaterDragCoefficient;
|
||||
|
||||
launchPos = item.SimPosition;
|
||||
LaunchSub = item.Submarine;
|
||||
|
||||
item.body.Enabled = true;
|
||||
if (item.body.BodyType == BodyType.Kinematic)
|
||||
|
||||
@@ -369,6 +369,13 @@ namespace Barotrauma.Items.Components
|
||||
[Serialize("", IsPropertySaveable.Yes, description: "[Auto Operate] Group or SpeciesName that the AI ignores when the turret is operated automatically."), Editable]
|
||||
public Identifier FriendlyTag { get; private set; }
|
||||
|
||||
[Editable, Serialize("0,0,0,0", IsPropertySaveable.Yes, description: "Optional screen tint color when the item is being operated (R,G,B,A).")]
|
||||
public Color HudTint
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public Turret(Item item, ContentXElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
|
||||
@@ -1129,7 +1129,11 @@ namespace Barotrauma
|
||||
var preferredContainer = new PreferredContainer(subElement);
|
||||
if (preferredContainer.Primary.Count == 0 && preferredContainer.Secondary.Count == 0)
|
||||
{
|
||||
DebugConsole.ThrowError($"Error in item prefab \"{ToString()}\": preferred container has no preferences defined ({subElement}).");
|
||||
//it's ok for variants to clear the primary and secondary containers to disable the PreferredContainer element
|
||||
if (variantOf == null)
|
||||
{
|
||||
DebugConsole.ThrowError($"Error in item prefab \"{ToString()}\": preferred container has no preferences defined ({subElement}).");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -173,6 +173,8 @@ namespace Barotrauma
|
||||
|
||||
public readonly HashSet<Submarine> IgnoredSubmarines = new HashSet<Submarine>();
|
||||
|
||||
public readonly HashSet<Character> IgnoredCharacters = new HashSet<Character>();
|
||||
|
||||
/// <summary>
|
||||
/// Strength of the EMP effect created by the explosion.
|
||||
/// </summary>
|
||||
@@ -437,6 +439,8 @@ namespace Barotrauma
|
||||
|
||||
foreach (Character c in Character.CharacterList)
|
||||
{
|
||||
if (IgnoredCharacters.Contains(c)) { continue; }
|
||||
|
||||
if (!c.Enabled ||
|
||||
Math.Abs(c.WorldPosition.X - worldPosition.X) > broadRange ||
|
||||
Math.Abs(c.WorldPosition.Y - worldPosition.Y) > broadRange)
|
||||
|
||||
@@ -490,8 +490,8 @@ namespace Barotrauma
|
||||
foreach (var moduleCount in generationParams.ModuleCounts)
|
||||
{
|
||||
if (!moduleCount.RequiredFaction.IsEmpty &&
|
||||
location.Faction?.Prefab.Identifier != moduleCount.RequiredFaction &&
|
||||
location.SecondaryFaction?.Prefab.Identifier != moduleCount.RequiredFaction)
|
||||
location?.Faction?.Prefab.Identifier != moduleCount.RequiredFaction &&
|
||||
location?.SecondaryFaction?.Prefab.Identifier != moduleCount.RequiredFaction)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user