Faction Test v1.0.1.0
This commit is contained in:
3
.gitattributes
vendored
3
.gitattributes
vendored
@@ -1,4 +1,5 @@
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# Declare files that will always have CRLF line endings on checkout.
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*.sln text eol=crlf
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*.cs text eol=crlf
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*.xml text eol=crlf
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*.xml text eol=crlf
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Barotrauma\BarotraumaServer\DedicatedServer.exe text eol=lf
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@@ -32,6 +32,8 @@ namespace Barotrauma
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public bool AllowInterrupt = false;
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public bool RemoveControlFromCharacter = true;
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public bool RunWhilePaused = true;
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public CameraTransition(ISpatialEntity targetEntity, Camera cam, Alignment? cameraStartPos, Alignment? cameraEndPos, bool fadeOut = true, bool losFadeIn = false, float waitDuration = 0f, float panDuration = 10.0f, float? startZoom = null, float? endZoom = null)
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{
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@@ -76,6 +78,8 @@ namespace Barotrauma
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#endif
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}
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private float DeltaTime => CoroutineManager.Paused && !RunWhilePaused ? 0 : CoroutineManager.DeltaTime;
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private IEnumerable<CoroutineStatus> Update(ISpatialEntity targetEntity, Camera cam)
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{
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if (targetEntity == null || (targetEntity is Entity e && e.Removed)) { yield return CoroutineStatus.Success; }
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@@ -169,12 +173,15 @@ namespace Barotrauma
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}
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if (LosFadeIn && clampedTimer / PanDuration > 0.8f)
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{
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GameMain.LightManager.LosAlpha = ((clampedTimer / PanDuration) - 0.8f) * 5.0f;
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if (!GameMain.DevMode)
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{
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = ((clampedTimer / PanDuration) - 0.8f) * 5.0f;
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}
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Lights.LightManager.ViewTarget = prevControlled ?? (targetEntity as Entity);
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GameMain.LightManager.LosEnabled = true;
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}
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#endif
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timer += CoroutineManager.DeltaTime;
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timer += DeltaTime;
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yield return CoroutineStatus.Running;
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}
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@@ -184,7 +191,7 @@ namespace Barotrauma
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{
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cam.Translate(endPos - cam.Position);
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cam.Zoom = endZoom;
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endTimer += CoroutineManager.DeltaTime;
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endTimer += DeltaTime;
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yield return CoroutineStatus.Running;
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}
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@@ -192,8 +199,11 @@ namespace Barotrauma
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#if CLIENT
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GUI.ScreenOverlayColor = Color.TransparentBlack;
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = 1f;
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if (!GameMain.DevMode)
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{
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = 1f;
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}
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#endif
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if (prevControlled != null && !prevControlled.Removed)
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@@ -109,7 +109,7 @@ namespace Barotrauma
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}
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.CanMove ? 0.01f : 0.2f;
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float errorTolerance = character.CanMove && !character.IsRagdolled ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.CanMove)
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@@ -147,6 +147,7 @@ namespace Barotrauma
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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MainLimb.body.LinearVelocity = newVelocity;
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}
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}
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}
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@@ -298,6 +298,21 @@ namespace Barotrauma
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{
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keys[i].SetState();
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}
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if (CharacterInventory.IsMouseOnInventory && CharacterHUD.ShouldDrawInventory(this))
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{
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ResetInputIfPrimaryMouse(InputType.Use);
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ResetInputIfPrimaryMouse(InputType.Shoot);
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ResetInputIfPrimaryMouse(InputType.Select);
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void ResetInputIfPrimaryMouse(InputType inputType)
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{
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if (GameSettings.CurrentConfig.KeyMap.Bindings[inputType].MouseButton == MouseButton.PrimaryMouse)
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{
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keys[(int)inputType].Reset();
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}
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}
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}
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//if we were firing (= pressing the aim and shoot keys at the same time)
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//and the fire key is the same as Select or Use, reset the key to prevent accidentally selecting/using items
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if (wasFiring && !keys[(int)InputType.Shoot].Held)
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@@ -316,8 +331,7 @@ namespace Barotrauma
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float targetOffsetAmount = 0.0f;
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if (moveCam)
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{
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if (NeedsAir && !IsProtectedFromPressure() &&
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(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 0.0f))
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if (!IsProtectedFromPressure && (AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 0.0f))
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{
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float pressure = AnimController.CurrentHull == null ? 100.0f : AnimController.CurrentHull.LethalPressure;
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if (pressure > 0.0f)
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@@ -636,7 +650,7 @@ namespace Barotrauma
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return closestItem;
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}
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private Character FindCharacterAtPosition(Vector2 mouseSimPos, float maxDist = 150.0f)
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private Character FindCharacterAtPosition(Vector2 mouseSimPos, float maxDist = MaxHighlightDistance)
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{
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Character closestCharacter = null;
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@@ -646,7 +660,7 @@ namespace Barotrauma
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{
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if (!CanInteractWith(c, checkVisibility: false) || (c.AnimController?.SimplePhysicsEnabled ?? true)) { continue; }
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float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition);
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float dist = c.GetDistanceToClosestLimb(mouseSimPos);
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if (dist < closestDist ||
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(c.CampaignInteractionType != CampaignMode.InteractionType.None && closestCharacter?.CampaignInteractionType == CampaignMode.InteractionType.None && dist * 0.9f < closestDist))
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{
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@@ -29,6 +29,10 @@ namespace Barotrauma
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public abstract float State { get; }
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public abstract string NumberToDisplay { get; }
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public abstract Color Color { get; }
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public BossProgressBar(LocalizedString label)
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{
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FadeTimer = BossHealthBarDuration;
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@@ -46,6 +50,7 @@ namespace Barotrauma
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{
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Color = GUIStyle.Red
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};
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CreateNumberText(TopHealthBar);
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SideContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), bossHealthContainer.RectTransform)
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{
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@@ -56,12 +61,28 @@ namespace Barotrauma
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{
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Color = GUIStyle.Red
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};
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CreateNumberText(SideHealthBar);
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TopContainer.Visible = SideContainer.Visible = false;
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TopContainer.CanBeFocused = false;
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TopContainer.Children.ForEach(c => c.CanBeFocused = false);
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SideContainer.CanBeFocused = false;
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SideContainer.Children.ForEach(c => c.CanBeFocused = false);
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void CreateNumberText(GUIComponent parent)
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{
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new GUITextBlock(new RectTransform(Vector2.One, parent.RectTransform)
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{ AbsoluteOffset = new Point(2) },
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string.Empty, textAlignment: Alignment.Center, textColor: GUIStyle.TextColorDark)
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{
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TextGetter = () => NumberToDisplay
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};
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new GUITextBlock(new RectTransform(Vector2.One, parent.RectTransform),
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string.Empty, textAlignment: Alignment.Center, textColor: GUIStyle.TextColorBright)
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{
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TextGetter = () => NumberToDisplay
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};
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}
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}
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public abstract bool IsDuplicate(BossProgressBar progressBar);
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@@ -77,6 +98,12 @@ namespace Barotrauma
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public override bool Interrupted => Character.Removed || !Character.Enabled;
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public override Color Color =>
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Character.CharacterHealth.GetAfflictionStrength(AfflictionPrefab.PoisonType) > 0 || Character.CharacterHealth.GetAfflictionStrength(AfflictionPrefab.ParalysisType) > 0 ?
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GUIStyle.HealthBarColorPoisoned : GUIStyle.Red;
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public override string NumberToDisplay => string.Empty;
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public BossHealthBar(Character character) : base(character.DisplayName)
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{
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Character = character;
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@@ -96,7 +123,13 @@ namespace Barotrauma
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public override bool Completed => Mission.State >= Mission.Prefab.MaxProgressState;
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public override bool Interrupted => Mission.Failed;
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public override bool Interrupted => Mission.Failed || GameMain.GameSession?.Missions == null || !GameMain.GameSession.Missions.Contains(Mission);
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public override Color Color => GUIStyle.Red;
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public override string NumberToDisplay => Mission.Prefab.ShowProgressInNumbers ?
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$"{Mission.State}/{Mission.Prefab.MaxProgressState}" :
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string.Empty;
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public MissionProgressBar(Mission mission) : base(mission.Prefab.ProgressBarLabel)
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{
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@@ -155,7 +188,7 @@ namespace Barotrauma
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GameMain.GameSession?.Campaign != null &&
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(GameMain.GameSession.Campaign.ShowCampaignUI || GameMain.GameSession.Campaign.ForceMapUI);
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private static bool ShouldDrawInventory(Character character)
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public static bool ShouldDrawInventory(Character character)
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{
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var controller = character.SelectedItem?.GetComponent<Controller>();
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@@ -656,7 +689,8 @@ namespace Barotrauma
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}
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}
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Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) * 0.7f;
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float dist = Vector2.Distance(character.FocusedCharacter.DrawPosition, character.DrawPosition);
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Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) / dist * Math.Min(dist, Character.MaxDragDistance);
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startPos = cam.WorldToScreen(startPos);
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string focusName = character.FocusedCharacter.Info == null ? character.FocusedCharacter.DisplayName : character.FocusedCharacter.Info.DisplayName;
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@@ -722,6 +756,11 @@ namespace Barotrauma
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AddBossProgressBar(new MissionProgressBar(mission));
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}
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public static void ClearBossHealthBars()
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{
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bossHealthBars.Clear();
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}
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private static void AddBossProgressBar(BossProgressBar progressBar, float damage = 0.0f)
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{
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var healthBarMode = GameMain.NetworkMember?.ServerSettings.ShowEnemyHealthBars ?? GameSettings.CurrentConfig.ShowEnemyHealthBars;
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@@ -791,7 +830,7 @@ namespace Barotrauma
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{
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foreach (var component in container.GetAllChildren())
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{
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component.Color = new Color(component.Color, (byte)(alpha * 255));
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component.Color = new Color(bossHealthBar.Color, (byte)(alpha * 255));
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if (component is GUITextBlock textBlock)
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{
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textBlock.TextColor = new Color(bossHealthBar.Completed ? Color.Gray : textBlock.TextColor, (byte)(alpha * 255));
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@@ -555,6 +555,10 @@ namespace Barotrauma
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if (jobIdentifier > 0)
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{
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jobPrefab = JobPrefab.Prefabs.Find(jp => jp.UintIdentifier == jobIdentifier);
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if (jobPrefab == null)
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{
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throw new Exception($"Error while reading {nameof(CharacterInfo)} received from the server: could not find a job prefab with the identifier \"{jobIdentifier}\".");
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}
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foreach (SkillPrefab skillPrefab in jobPrefab.Skills.OrderBy(s => s.Identifier))
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{
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float skillLevel = inc.ReadSingle();
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@@ -562,7 +566,6 @@ namespace Barotrauma
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}
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}
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// TODO: animations
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CharacterInfo ch = new CharacterInfo(speciesName, newName, originalName, jobPrefab, ragdollFile, variant, npcIdentifier: npcId)
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{
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ID = infoID,
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@@ -573,10 +576,7 @@ namespace Barotrauma
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ch.Head.HairColor = hairColor;
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ch.Head.FacialHairColor = facialHairColor;
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ch.SetPersonalityTrait();
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if (ch.Job != null)
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{
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ch.Job.OverrideSkills(skillLevels);
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}
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ch.Job?.OverrideSkills(skillLevels);
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ch.ExperiencePoints = inc.ReadUInt16();
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ch.AdditionalTalentPoints = inc.ReadRangedInteger(0, MaxAdditionalTalentPoints);
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@@ -593,6 +593,7 @@ namespace Barotrauma
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{
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character.MerchantIdentifier = inc.ReadIdentifier();
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}
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character.Faction = inc.ReadIdentifier();
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character.HumanPrefabHealthMultiplier = humanPrefabHealthMultiplier;
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character.Wallet.Balance = balance;
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character.Wallet.RewardDistribution = rewardDistribution;
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@@ -87,6 +87,8 @@ namespace Barotrauma
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/// Container for the icons above the health bar
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/// </summary>
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private GUIComponent afflictionIconContainer;
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private float afflictionIconRefreshTimer;
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const float AfflictionIconRefreshInterval = 1.0f;
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private GUIButton showHiddenAfflictionsButton;
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@@ -861,7 +863,7 @@ namespace Barotrauma
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{
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treatmentButton.ToolTip =
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RichString.Rich(
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$"‖color:gui.green‖[{TextManager.Get(PlayerInput.MouseButtonsSwapped() ? "input.rightmouse" : "input.leftmouse")}] "
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$"‖color:gui.green‖[{PlayerInput.PrimaryMouseLabel}] "
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+ $"{TextManager.Get("quickuseaction.usetreatment")}‖color:end‖" + '\n'
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+ treatmentButton.ToolTip.NestedStr);
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}
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@@ -1157,15 +1159,20 @@ namespace Barotrauma
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}
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}
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afflictionIconContainer.RectTransform.SortChildren((r1, r2) =>
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afflictionIconRefreshTimer -= deltaTime;
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if (afflictionIconRefreshTimer <= 0.0f)
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{
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if (r1.GUIComponent.UserData is not AfflictionPrefab prefab1) { return -1; }
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if (r2.GUIComponent.UserData is not AfflictionPrefab prefab2) { return 1; }
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var index1 = statusIcons.IndexOf(s => s.Prefab == prefab1);
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var index2 = statusIcons.IndexOf(s => s.Prefab == prefab2);
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return index1.CompareTo(index2);
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});
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(afflictionIconContainer as GUILayoutGroup).NeedsToRecalculate = true;
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afflictionIconContainer.RectTransform.SortChildren((r1, r2) =>
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{
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if (r1.GUIComponent.UserData is not AfflictionPrefab prefab1) { return -1; }
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if (r2.GUIComponent.UserData is not AfflictionPrefab prefab2) { return 1; }
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var index1 = statusIcons.IndexOf(s => s.Prefab == prefab1);
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var index2 = statusIcons.IndexOf(s => s.Prefab == prefab2);
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return index1.CompareTo(index2);
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});
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(afflictionIconContainer as GUILayoutGroup).NeedsToRecalculate = true;
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afflictionIconRefreshTimer = AfflictionIconRefreshInterval;
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}
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Rectangle hiddenAfflictionHoverArea = showHiddenAfflictionsButton.Rect;
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foreach (GUIComponent child in hiddenAfflictionIconContainer.Children)
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@@ -1983,6 +1990,7 @@ namespace Barotrauma
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{
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newAfflictions.Clear();
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newPeriodicEffects.Clear();
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bool newAdded = false;
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byte afflictionCount = inc.ReadByte();
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for (int i = 0; i < afflictionCount; i++)
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{
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@@ -2062,6 +2070,7 @@ namespace Barotrauma
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{
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existingAffliction = afflictionPrefab.Instantiate(strength);
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afflictions.Add(existingAffliction, limb);
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newAdded = true;
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}
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existingAffliction.SetStrength(strength);
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if (existingAffliction == stunAffliction)
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@@ -2071,6 +2080,8 @@ namespace Barotrauma
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foreach (var periodicEffect in newPeriodicEffects)
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{
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if (!existingAffliction.Prefab.PeriodicEffects.Contains(periodicEffect.effect)) { continue; }
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if (existingAffliction.Strength < periodicEffect.effect.MinStrength) { continue; }
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if (periodicEffect.effect.MaxStrength > 0 && existingAffliction.Strength > periodicEffect.effect.MaxStrength) { continue; }
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//timer has wrapped around, apply the effect
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if (periodicEffect.timer - existingAffliction.PeriodicEffectTimers[periodicEffect.effect] > periodicEffect.effect.MinInterval / 2)
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{
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@@ -2086,6 +2097,11 @@ namespace Barotrauma
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CalculateVitality();
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DisplayedVitality = Vitality;
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if (newAdded)
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{
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MedicalClinic.OnAfflictionCountChanged(Character);
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}
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}
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partial void UpdateSkinTint()
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@@ -0,0 +1,22 @@
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#nullable enable
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using System;
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namespace Barotrauma
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{
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internal static class HealingCooldown
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{
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public static float NormalizedCooldown => MathF.Min((float) (DateTimeOffset.UtcNow - OnCooldownUntil).TotalSeconds / CooldownDuration, 0f);
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public static bool IsOnCooldown => DateTimeOffset.UtcNow < OnCooldownUntil;
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private static DateTimeOffset OnCooldownUntil = DateTimeOffset.MinValue;
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private const float CooldownDuration = 0.5f;
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public static readonly Identifier MedicalItemTag = new Identifier("medical");
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public static void PutOnCooldown()
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{
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OnCooldownUntil = DateTimeOffset.UtcNow.AddSeconds(CooldownDuration);
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}
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}
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}
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@@ -8,6 +8,7 @@ using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using Barotrauma.IO;
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using Barotrauma.Utils;
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using System.Linq;
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using System.Xml.Linq;
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using SpriteParams = Barotrauma.RagdollParams.SpriteParams;
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@@ -260,9 +261,7 @@ namespace Barotrauma
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{
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if (enableHuskSprite)
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{
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List<WearableSprite> otherWearablesWithHusk = new List<WearableSprite>() { HuskSprite };
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otherWearablesWithHusk.AddRange(OtherWearables);
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OtherWearables = otherWearablesWithHusk;
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OtherWearables.Insert(0, HuskSprite);
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UpdateWearableTypesToHide();
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}
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else
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@@ -546,7 +545,7 @@ namespace Barotrauma
|
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{
|
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foreach (var affliction in result.Afflictions)
|
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{
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if (affliction is AfflictionBleeding)
|
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if (affliction is AfflictionBleeding bleeding && bleeding.Prefab.DamageParticles)
|
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{
|
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bleedingDamage += affliction.GetVitalityDecrease(null);
|
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}
|
||||
@@ -555,7 +554,7 @@ namespace Barotrauma
|
||||
float damage = 0;
|
||||
foreach (var affliction in result.Afflictions)
|
||||
{
|
||||
if (affliction.Prefab.AfflictionType == "damage")
|
||||
if (affliction.Prefab.DamageParticles && affliction.Prefab.AfflictionType == AfflictionPrefab.DamageType)
|
||||
{
|
||||
damage += affliction.GetVitalityDecrease(null);
|
||||
}
|
||||
@@ -564,11 +563,11 @@ namespace Barotrauma
|
||||
float bleedingDamageMultiplier = 1;
|
||||
foreach (DamageModifier damageModifier in result.AppliedDamageModifiers)
|
||||
{
|
||||
if (damageModifier.MatchesAfflictionType("damage"))
|
||||
if (damageModifier.MatchesAfflictionType(AfflictionPrefab.DamageType))
|
||||
{
|
||||
damageMultiplier *= damageModifier.DamageMultiplier;
|
||||
}
|
||||
else if (damageModifier.MatchesAfflictionType("bleeding"))
|
||||
else if (damageModifier.MatchesAfflictionType(AfflictionPrefab.BleedingType))
|
||||
{
|
||||
bleedingDamageMultiplier *= damageModifier.DamageMultiplier;
|
||||
}
|
||||
@@ -728,11 +727,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
float herpesStrength = character.CharacterHealth.GetAfflictionStrength("spaceherpes");
|
||||
float herpesStrength = character.CharacterHealth.GetAfflictionStrength(AfflictionPrefab.SpaceHerpesType);
|
||||
|
||||
bool hideLimb = Hide ||
|
||||
OtherWearables.Any(w => w.HideLimb) ||
|
||||
wearingItems.Any(w => w != null && w.HideLimb);
|
||||
WearingItems.Any(w => w.HideLimb);
|
||||
|
||||
bool drawHuskSprite = HuskSprite != null && !wearableTypesToHide.Contains(WearableType.Husk);
|
||||
|
||||
@@ -828,7 +827,7 @@ namespace Barotrauma
|
||||
LightSource.LightSpriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipVertically;
|
||||
}
|
||||
float step = depthStep;
|
||||
WearableSprite onlyDrawable = wearingItems.Find(w => w.HideOtherWearables);
|
||||
WearableSprite onlyDrawable = WearingItems.Find(w => w.HideOtherWearables);
|
||||
if (Params.MirrorHorizontally)
|
||||
{
|
||||
spriteEffect = spriteEffect == SpriteEffects.None ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
|
||||
@@ -965,31 +964,28 @@ namespace Barotrauma
|
||||
|
||||
public void UpdateWearableTypesToHide()
|
||||
{
|
||||
alphaClipEffectParams?.Clear();
|
||||
|
||||
wearableTypeHidingSprites.Clear();
|
||||
if (WearingItems != null && WearingItems.Count > 0)
|
||||
|
||||
void addWearablesFrom(IReadOnlyList<WearableSprite> wearableSprites)
|
||||
{
|
||||
if (wearableSprites.Count <= 0) { return; }
|
||||
|
||||
wearableTypeHidingSprites.AddRange(
|
||||
WearingItems.FindAll(w => w.HideWearablesOfType != null && w.HideWearablesOfType.Count > 0));
|
||||
}
|
||||
if (OtherWearables != null && OtherWearables.Count > 0)
|
||||
{
|
||||
wearableTypeHidingSprites.AddRange(
|
||||
OtherWearables.FindAll(w => w.HideWearablesOfType != null && w.HideWearablesOfType.Count > 0));
|
||||
wearableSprites.Where(w => w.HideWearablesOfType.Count > 0));
|
||||
}
|
||||
|
||||
addWearablesFrom(WearingItems);
|
||||
addWearablesFrom(OtherWearables);
|
||||
|
||||
wearableTypesToHide.Clear();
|
||||
if (wearableTypeHidingSprites.Count > 0)
|
||||
|
||||
if (wearableTypeHidingSprites.Count <= 0) { return; }
|
||||
|
||||
foreach (WearableSprite sprite in wearableTypeHidingSprites)
|
||||
{
|
||||
foreach (WearableSprite sprite in wearableTypeHidingSprites)
|
||||
{
|
||||
foreach (WearableType type in sprite.HideWearablesOfType)
|
||||
{
|
||||
if (!wearableTypesToHide.Contains(type))
|
||||
{
|
||||
wearableTypesToHide.Add(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
wearableTypesToHide.UnionWith(sprite.HideWearablesOfType);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1071,7 +1067,13 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawWearable(WearableSprite wearable, float depthStep, SpriteBatch spriteBatch, Color color, float alpha, SpriteEffects spriteEffect)
|
||||
private (
|
||||
Color FinalColor,
|
||||
Vector2 Origin,
|
||||
float Rotation,
|
||||
float Scale,
|
||||
float Depth)
|
||||
CalculateDrawParameters(WearableSprite wearable, float depthStep, Color color, float alpha)
|
||||
{
|
||||
var sprite = ActiveSprite;
|
||||
if (wearable.InheritSourceRect)
|
||||
@@ -1163,27 +1165,118 @@ namespace Barotrauma
|
||||
float finalAlpha = alpha * wearableColor.A;
|
||||
Color finalColor = color.Multiply(wearableColor);
|
||||
finalColor = new Color(finalColor.R, finalColor.G, finalColor.B, (byte)finalAlpha);
|
||||
wearable.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X, -body.DrawPosition.Y), finalColor, origin, rotation, scale, spriteEffect, depth);
|
||||
|
||||
return (finalColor, origin, rotation, scale, depth);
|
||||
}
|
||||
|
||||
private WearableSprite GetWearableSprite(WearableType type)//, bool random = false)
|
||||
private static Effect alphaClipEffect;
|
||||
private Dictionary<WearableSprite, Dictionary<string, object>> alphaClipEffectParams;
|
||||
private void ApplyAlphaClip(SpriteBatch spriteBatch, WearableSprite wearable, WearableSprite alphaClipper, SpriteEffects spriteEffect)
|
||||
{
|
||||
SpriteRecorder.Command makeCommand(WearableSprite w)
|
||||
{
|
||||
var (_, origin, rotation, scale, _)
|
||||
= CalculateDrawParameters(w, 0f, Color.White, 0f);
|
||||
|
||||
var command = SpriteRecorder.Command.FromTransform(
|
||||
texture: w.Sprite.Texture,
|
||||
pos: new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
|
||||
srcRect: w.Sprite.SourceRect,
|
||||
color: Color.White,
|
||||
rotation: rotation,
|
||||
origin: origin,
|
||||
scale: new Vector2(scale, scale),
|
||||
effects: spriteEffect,
|
||||
depth: 0f,
|
||||
index: 0);
|
||||
|
||||
return command;
|
||||
}
|
||||
|
||||
void spacesFromCommand(WearableSprite w, SpriteRecorder.Command command, out CoordinateSpace2D textureSpace, out CoordinateSpace2D worldSpace)
|
||||
{
|
||||
var (topLeft, bottomLeft, topRight) = spriteEffect switch
|
||||
{
|
||||
SpriteEffects.None
|
||||
=> (command.VertexTL, command.VertexBL, command.VertexTR),
|
||||
SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically
|
||||
=> (command.VertexBR, command.VertexTR, command.VertexBL),
|
||||
SpriteEffects.FlipHorizontally
|
||||
=> (command.VertexTR, command.VertexBR, command.VertexTL),
|
||||
SpriteEffects.FlipVertically
|
||||
=> (command.VertexBL, command.VertexTL, command.VertexBR)
|
||||
};
|
||||
|
||||
textureSpace = new CoordinateSpace2D
|
||||
{
|
||||
Origin = topLeft.TextureCoordinate,
|
||||
I = topRight.TextureCoordinate - topLeft.TextureCoordinate,
|
||||
J = bottomLeft.TextureCoordinate - topLeft.TextureCoordinate
|
||||
};
|
||||
|
||||
worldSpace = new CoordinateSpace2D
|
||||
{
|
||||
Origin = topLeft.Position.DiscardZ(),
|
||||
I = topRight.Position.DiscardZ() - topLeft.Position.DiscardZ(),
|
||||
J = bottomLeft.Position.DiscardZ() - topLeft.Position.DiscardZ()
|
||||
};
|
||||
}
|
||||
|
||||
var wearableCommand = makeCommand(wearable);
|
||||
var clipperCommand = makeCommand(alphaClipper);
|
||||
|
||||
spacesFromCommand(wearable, wearableCommand, out var wearableTextureSpace, out var wearableWorldSpace);
|
||||
spacesFromCommand(alphaClipper, clipperCommand, out var clipperTextureSpace, out var clipperWorldSpace);
|
||||
|
||||
var wearableUvToClipperUv =
|
||||
wearableTextureSpace.CanonicalToLocal
|
||||
* wearableWorldSpace.LocalToCanonical
|
||||
* clipperWorldSpace.CanonicalToLocal
|
||||
* clipperTextureSpace.LocalToCanonical;
|
||||
|
||||
alphaClipEffect ??= EffectLoader.Load("Effects/wearableclip");
|
||||
alphaClipEffectParams ??= new Dictionary<WearableSprite, Dictionary<string, object>>();
|
||||
if (!alphaClipEffectParams.ContainsKey(wearable)) { alphaClipEffectParams.Add(wearable, new Dictionary<string, object>()); }
|
||||
|
||||
var paramsToPass = new SpriteBatch.EffectWithParams
|
||||
{
|
||||
Effect = alphaClipEffect,
|
||||
Params = alphaClipEffectParams[wearable]
|
||||
};
|
||||
|
||||
paramsToPass.Params["wearableUvToClipperUv"] = wearableUvToClipperUv;
|
||||
paramsToPass.Params["clipperTexelSize"] = 2f / alphaClipper.Sprite.Texture.Width;
|
||||
paramsToPass.Params["aCutoff"] = 2f / 255f;
|
||||
paramsToPass.Params["xTexture"] = wearable.Sprite.Texture;
|
||||
paramsToPass.Params["xStencil"] = alphaClipper.Sprite.Texture;
|
||||
spriteBatch.SwapEffect(paramsToPass);
|
||||
}
|
||||
|
||||
private void DrawWearable(WearableSprite wearable, float depthStep, SpriteBatch spriteBatch, Color color, float alpha, SpriteEffects spriteEffect)
|
||||
{
|
||||
var (finalColor, origin, rotation, scale, depth)
|
||||
= CalculateDrawParameters(wearable, depthStep, color, alpha);
|
||||
|
||||
var prevEffect = spriteBatch.GetCurrentEffect();
|
||||
var alphaClipper = WearingItems.Find(w => w.AlphaClipOtherWearables);
|
||||
bool shouldApplyAlphaClip = alphaClipper != null && wearable != alphaClipper;
|
||||
if (shouldApplyAlphaClip)
|
||||
{
|
||||
ApplyAlphaClip(spriteBatch, wearable, alphaClipper, spriteEffect);
|
||||
}
|
||||
wearable.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X, -body.DrawPosition.Y), finalColor, origin, rotation, scale, spriteEffect, depth);
|
||||
if (shouldApplyAlphaClip)
|
||||
{
|
||||
spriteBatch.SwapEffect(effect: prevEffect);
|
||||
}
|
||||
}
|
||||
|
||||
private WearableSprite GetWearableSprite(WearableType type)
|
||||
{
|
||||
var info = character.Info;
|
||||
if (info == null) { return null; }
|
||||
ContentXElement element;
|
||||
/*if (random)
|
||||
{
|
||||
element = info.FilterElements(info.Wearables, info.Head.Preset.TagSet)?.GetRandom(Rand.RandSync.ClientOnly);
|
||||
}
|
||||
else
|
||||
{*/
|
||||
element = info.FilterElements(info.Wearables, info.Head.Preset.TagSet, type)?.FirstOrDefault();
|
||||
//}
|
||||
if (element != null)
|
||||
{
|
||||
return new WearableSprite(element.GetChildElement("sprite"), type);
|
||||
}
|
||||
return null;
|
||||
ContentXElement element = info.FilterElements(info.Wearables, info.Head.Preset.TagSet, type)?.FirstOrDefault();
|
||||
return element != null ? new WearableSprite(element.GetChildElement("sprite"), type) : null;
|
||||
}
|
||||
|
||||
partial void RemoveProjSpecific()
|
||||
@@ -1206,8 +1299,8 @@ namespace Barotrauma
|
||||
LightSource?.Remove();
|
||||
LightSource = null;
|
||||
|
||||
OtherWearables?.ForEach(w => w.Sprite.Remove());
|
||||
OtherWearables = null;
|
||||
OtherWearables.ForEach(w => w.Sprite.Remove());
|
||||
OtherWearables.Clear();
|
||||
|
||||
HuskSprite?.Sprite.Remove();
|
||||
HuskSprite = null;
|
||||
|
||||
@@ -92,7 +92,7 @@ namespace Barotrauma
|
||||
|
||||
public Option<ContentPackageId> UgcId = Option<ContentPackageId>.None();
|
||||
|
||||
public Option<DateTime> InstallTime = Option<DateTime>.None();
|
||||
public Option<SerializableDateTime> InstallTime = Option<SerializableDateTime>.None();
|
||||
|
||||
public bool HasFile(File file)
|
||||
=> Files.Any(f =>
|
||||
@@ -120,7 +120,7 @@ namespace Barotrauma
|
||||
public void DiscardHashAndInstallTime()
|
||||
{
|
||||
ExpectedHash = null;
|
||||
InstallTime = Option<DateTime>.None();
|
||||
InstallTime = Option<SerializableDateTime>.None();
|
||||
}
|
||||
|
||||
public static string IncrementModVersion(string modVersion)
|
||||
@@ -159,8 +159,8 @@ namespace Barotrauma
|
||||
addRootAttribute("gameversion", GameMain.Version);
|
||||
if (AltNames.Any()) { addRootAttribute("altnames", string.Join(",", AltNames)); }
|
||||
if (ExpectedHash != null) { addRootAttribute("expectedhash", ExpectedHash.StringRepresentation); }
|
||||
if (InstallTime.TryUnwrap(out var installTime)) { addRootAttribute("installtime", ToolBox.Epoch.FromDateTime(installTime)); }
|
||||
|
||||
if (InstallTime.TryUnwrap(out var installTime)) { addRootAttribute("installtime", installTime); }
|
||||
|
||||
files.ForEach(f => rootElement.Add(f.ToXElement()));
|
||||
|
||||
doc.Add(rootElement);
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace Barotrauma
|
||||
&& ugcId is SteamWorkshopId workshopId
|
||||
&& item.Id == workshopId.Value
|
||||
&& p.InstallTime.TryUnwrap(out var installTime)
|
||||
&& item.LatestUpdateTime <= installTime))
|
||||
&& item.LatestUpdateTime <= installTime.ToUtcValue()))
|
||||
.ToArray();
|
||||
if (!needInstalling.Any()) { return Enumerable.Empty<Steamworks.Ugc.Item>(); }
|
||||
|
||||
|
||||
@@ -639,7 +639,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (Submarine.MainSub == null) { return; }
|
||||
MapEntity.SelectedList.Clear();
|
||||
MapEntity.mapEntityList.ForEach(me => me.IsHighlighted = false);
|
||||
MapEntity.ClearHighlightedEntities();
|
||||
WikiImage.Create(Submarine.MainSub);
|
||||
}));
|
||||
|
||||
@@ -752,7 +752,7 @@ namespace Barotrauma
|
||||
state = !GameMain.LightManager.LosEnabled;
|
||||
}
|
||||
GameMain.LightManager.LosEnabled = state;
|
||||
NewMessage("Line of sight effect " + (GameMain.LightManager.LosEnabled ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("Line of sight effect " + (GameMain.LightManager.LosEnabled ? "enabled" : "disabled"), Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("los", false);
|
||||
|
||||
@@ -763,7 +763,7 @@ namespace Barotrauma
|
||||
state = !GameMain.LightManager.LightingEnabled;
|
||||
}
|
||||
GameMain.LightManager.LightingEnabled = state;
|
||||
NewMessage("Lighting " + (GameMain.LightManager.LightingEnabled ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("Lighting " + (GameMain.LightManager.LightingEnabled ? "enabled" : "disabled"), Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("lighting|lights", false);
|
||||
|
||||
@@ -781,7 +781,7 @@ namespace Barotrauma
|
||||
hull.OriginalAmbientLight = null;
|
||||
}
|
||||
}
|
||||
NewMessage("Restored all hull ambient lights", Color.White);
|
||||
NewMessage("Restored all hull ambient lights", Color.Yellow);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -803,11 +803,11 @@ namespace Barotrauma
|
||||
|
||||
if (add)
|
||||
{
|
||||
NewMessage($"Set ambient light color to {color}.", Color.White);
|
||||
NewMessage($"Set ambient light color to {color}.", Color.Yellow);
|
||||
}
|
||||
else
|
||||
{
|
||||
NewMessage($"Increased ambient light by {color}.", Color.White);
|
||||
NewMessage($"Increased ambient light by {color}.", Color.Yellow);
|
||||
}
|
||||
});
|
||||
AssignRelayToServer("ambientlight", false);
|
||||
@@ -1124,10 +1124,32 @@ namespace Barotrauma
|
||||
state = !GameMain.DebugDraw;
|
||||
}
|
||||
GameMain.DebugDraw = state;
|
||||
NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("debugdraw", false);
|
||||
|
||||
AssignOnExecute("devmode", (string[] args) =>
|
||||
{
|
||||
if (args.None() || !bool.TryParse(args[0], out bool state))
|
||||
{
|
||||
state = !GameMain.DevMode;
|
||||
}
|
||||
GameMain.DevMode = state;
|
||||
if (GameMain.DevMode)
|
||||
{
|
||||
GameMain.LightManager.LightingEnabled = false;
|
||||
GameMain.LightManager.LosEnabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.LightManager.LightingEnabled = true;
|
||||
GameMain.LightManager.LosEnabled = true;
|
||||
GameMain.LightManager.LosAlpha = 1f;
|
||||
}
|
||||
NewMessage("Dev mode " + (GameMain.DevMode ? "enabled" : "disabled"), Color.White);
|
||||
});
|
||||
AssignRelayToServer("devmode", false);
|
||||
|
||||
AssignOnExecute("debugdrawlocalization", (string[] args) =>
|
||||
{
|
||||
if (args.None() || !bool.TryParse(args[0], out bool state))
|
||||
@@ -1135,7 +1157,7 @@ namespace Barotrauma
|
||||
state = !TextManager.DebugDraw;
|
||||
}
|
||||
TextManager.DebugDraw = state;
|
||||
NewMessage("Localization debug draw mode " + (TextManager.DebugDraw ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("Localization debug draw mode " + (TextManager.DebugDraw ? "enabled" : "disabled"), Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("debugdraw", false);
|
||||
|
||||
@@ -1148,19 +1170,19 @@ namespace Barotrauma
|
||||
var config = GameSettings.CurrentConfig;
|
||||
config.Audio.DisableVoiceChatFilters = state;
|
||||
GameSettings.SetCurrentConfig(config);
|
||||
NewMessage("Voice chat filters " + (GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters ? "disabled" : "enabled"), Color.White);
|
||||
NewMessage("Voice chat filters " + (GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters ? "disabled" : "enabled"), Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("togglevoicechatfilters", false);
|
||||
|
||||
commands.Add(new Command("fpscounter", "fpscounter: Toggle the FPS counter.", (string[] args) =>
|
||||
{
|
||||
GameMain.ShowFPS = !GameMain.ShowFPS;
|
||||
NewMessage("FPS counter " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("FPS counter " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.Yellow);
|
||||
}));
|
||||
commands.Add(new Command("showperf", "showperf: Toggle performance statistics on/off.", (string[] args) =>
|
||||
{
|
||||
GameMain.ShowPerf = !GameMain.ShowPerf;
|
||||
NewMessage("Performance statistics " + (GameMain.ShowPerf ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("Performance statistics " + (GameMain.ShowPerf ? "enabled" : "disabled"), Color.Yellow);
|
||||
}));
|
||||
|
||||
AssignOnClientExecute("netstats", (string[] args) =>
|
||||
@@ -1172,55 +1194,55 @@ namespace Barotrauma
|
||||
commands.Add(new Command("hudlayoutdebugdraw|debugdrawhudlayout", "hudlayoutdebugdraw: Toggle the debug drawing mode of HUD layout areas on/off.", (string[] args) =>
|
||||
{
|
||||
HUDLayoutSettings.DebugDraw = !HUDLayoutSettings.DebugDraw;
|
||||
NewMessage("HUD layout debug draw mode " + (HUDLayoutSettings.DebugDraw ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("HUD layout debug draw mode " + (HUDLayoutSettings.DebugDraw ? "enabled" : "disabled"), Color.Yellow);
|
||||
}));
|
||||
|
||||
commands.Add(new Command("interactdebugdraw|debugdrawinteract", "interactdebugdraw: Toggle the debug drawing mode of item interaction ranges on/off.", (string[] args) =>
|
||||
{
|
||||
Character.DebugDrawInteract = !Character.DebugDrawInteract;
|
||||
NewMessage("Interact debug draw mode " + (Character.DebugDrawInteract ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("Interact debug draw mode " + (Character.DebugDrawInteract ? "enabled" : "disabled"), Color.Yellow);
|
||||
}, isCheat: true));
|
||||
|
||||
AssignOnExecute("togglehud|hud", (string[] args) =>
|
||||
{
|
||||
GUI.DisableHUD = !GUI.DisableHUD;
|
||||
GameMain.Instance.IsMouseVisible = !GameMain.Instance.IsMouseVisible;
|
||||
NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.White);
|
||||
NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("togglehud|hud", false);
|
||||
|
||||
AssignOnExecute("toggleupperhud", (string[] args) =>
|
||||
{
|
||||
GUI.DisableUpperHUD = !GUI.DisableUpperHUD;
|
||||
NewMessage(GUI.DisableUpperHUD ? "Disabled upper HUD" : "Enabled upper HUD", Color.White);
|
||||
NewMessage(GUI.DisableUpperHUD ? "Disabled upper HUD" : "Enabled upper HUD", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("toggleupperhud", false);
|
||||
|
||||
AssignOnExecute("toggleitemhighlights", (string[] args) =>
|
||||
{
|
||||
GUI.DisableItemHighlights = !GUI.DisableItemHighlights;
|
||||
NewMessage(GUI.DisableItemHighlights ? "Disabled item highlights" : "Enabled item highlights", Color.White);
|
||||
NewMessage(GUI.DisableItemHighlights ? "Disabled item highlights" : "Enabled item highlights", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("toggleitemhighlights", false);
|
||||
|
||||
AssignOnExecute("togglecharacternames", (string[] args) =>
|
||||
{
|
||||
GUI.DisableCharacterNames = !GUI.DisableCharacterNames;
|
||||
NewMessage(GUI.DisableCharacterNames ? "Disabled character names" : "Enabled character names", Color.White);
|
||||
NewMessage(GUI.DisableCharacterNames ? "Disabled character names" : "Enabled character names", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("togglecharacternames", false);
|
||||
|
||||
AssignOnExecute("followsub", (string[] args) =>
|
||||
{
|
||||
Camera.FollowSub = !Camera.FollowSub;
|
||||
NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.White);
|
||||
NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("followsub", false);
|
||||
|
||||
AssignOnExecute("toggleaitargets|aitargets", (string[] args) =>
|
||||
{
|
||||
AITarget.ShowAITargets = !AITarget.ShowAITargets;
|
||||
NewMessage(AITarget.ShowAITargets ? "Enabled AI target drawing" : "Disabled AI target drawing", Color.White);
|
||||
NewMessage(AITarget.ShowAITargets ? "Enabled AI target drawing" : "Disabled AI target drawing", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("toggleaitargets|aitargets", false);
|
||||
|
||||
@@ -1229,21 +1251,49 @@ namespace Barotrauma
|
||||
HumanAIController.debugai = !HumanAIController.debugai;
|
||||
if (HumanAIController.debugai)
|
||||
{
|
||||
GameMain.DevMode = true;
|
||||
GameMain.DebugDraw = true;
|
||||
GameMain.LightManager.LightingEnabled = false;
|
||||
GameMain.LightManager.LosEnabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.DevMode = false;
|
||||
GameMain.DebugDraw = false;
|
||||
GameMain.LightManager.LightingEnabled = true;
|
||||
GameMain.LightManager.LosEnabled = true;
|
||||
GameMain.LightManager.LosAlpha = 1f;
|
||||
}
|
||||
NewMessage(HumanAIController.debugai ? "AI debug info visible" : "AI debug info hidden", Color.White);
|
||||
NewMessage(HumanAIController.debugai ? "AI debug info visible" : "AI debug info hidden", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("debugai", false);
|
||||
|
||||
AssignOnExecute("showmonsters", (string[] args) =>
|
||||
{
|
||||
CreatureMetrics.UnlockAll = true;
|
||||
CreatureMetrics.Save();
|
||||
NewMessage("All monsters are now visible in the character editor.", Color.Yellow);
|
||||
if (Screen.Selected == GameMain.CharacterEditorScreen)
|
||||
{
|
||||
GameMain.CharacterEditorScreen.Deselect();
|
||||
GameMain.CharacterEditorScreen.Select();
|
||||
}
|
||||
});
|
||||
AssignRelayToServer("showmonsters", false);
|
||||
|
||||
AssignOnExecute("hidemonsters", (string[] args) =>
|
||||
{
|
||||
CreatureMetrics.UnlockAll = false;
|
||||
CreatureMetrics.Save();
|
||||
NewMessage("All monsters that haven't yet been encountered in the game are now hidden in the character editor.", Color.Yellow);
|
||||
if (Screen.Selected == GameMain.CharacterEditorScreen)
|
||||
{
|
||||
GameMain.CharacterEditorScreen.Deselect();
|
||||
GameMain.CharacterEditorScreen.Select();
|
||||
}
|
||||
});
|
||||
AssignRelayToServer("hidemonsters", false);
|
||||
|
||||
AssignRelayToServer("water|editwater", false);
|
||||
AssignRelayToServer("fire|editfire", false);
|
||||
|
||||
|
||||
@@ -8,7 +8,8 @@ partial class CheckObjectiveAction : BinaryOptionAction
|
||||
public enum CheckType
|
||||
{
|
||||
Added,
|
||||
Completed
|
||||
Completed,
|
||||
Incomplete
|
||||
}
|
||||
|
||||
[Serialize(CheckType.Completed, IsPropertySaveable.Yes)]
|
||||
@@ -30,8 +31,13 @@ partial class CheckObjectiveAction : BinaryOptionAction
|
||||
{
|
||||
CheckType.Added => true,
|
||||
CheckType.Completed => segment.IsCompleted,
|
||||
CheckType.Incomplete => !segment.IsCompleted,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
else if (Type == CheckType.Incomplete)
|
||||
{
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma;
|
||||
@@ -13,11 +14,22 @@ partial class UIHighlightAction : EventAction
|
||||
bool useCircularFlash = false;
|
||||
if (Id != ElementId.None)
|
||||
{
|
||||
FindAndFlashComponents(c => Equals(Id, c.UserData));
|
||||
var predicate = (GUIComponent c) => c is not null && Equals(Id, c.UserData);
|
||||
if (!FindAndFlashAddedComponents(predicate))
|
||||
{
|
||||
if (predicate(GUIMessageBox.VisibleBox))
|
||||
{
|
||||
Flash(GUIMessageBox.VisibleBox);
|
||||
}
|
||||
else
|
||||
{
|
||||
FindAndFlashMessageBoxComponents(predicate);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!EntityIdentifier.IsEmpty)
|
||||
{
|
||||
FindAndFlashComponents(c =>
|
||||
FindAndFlashAddedComponents(c =>
|
||||
c.UserData is MapEntityPrefab mep && mep.Identifier == EntityIdentifier || c.UserData is MapEntity me && me.Prefab.Identifier == EntityIdentifier);
|
||||
}
|
||||
else if (!OrderIdentifier.IsEmpty)
|
||||
@@ -26,26 +38,26 @@ partial class UIHighlightAction : EventAction
|
||||
bool foundMinimapNode = false;
|
||||
if (!OrderTargetTag.IsEmpty)
|
||||
{
|
||||
foundMinimapNode = FindAndFlashComponents(c =>
|
||||
foundMinimapNode = FindAndFlashAddedComponents(c =>
|
||||
c.UserData is CrewManager.MinimapNodeData nodeData && nodeData.Order is Order order &&
|
||||
order.Identifier == OrderIdentifier && order.Option == OrderOption && order.TargetEntity is Item item && item.HasTag(OrderTargetTag));
|
||||
}
|
||||
if (!foundMinimapNode)
|
||||
{
|
||||
FindAndFlashComponents(c => c.UserData is Order order && order.Identifier == OrderIdentifier && order.Option == OrderOption,
|
||||
FindAndFlashAddedComponents(c => c.UserData is Order order && order.Identifier == OrderIdentifier && order.Option == OrderOption,
|
||||
c => c.UserData is Order order && order.Identifier == OrderIdentifier,
|
||||
c => Equals(OrderCategory, c.UserData));
|
||||
}
|
||||
}
|
||||
|
||||
bool FindAndFlashComponents(params Func<GUIComponent, bool>[] predicates)
|
||||
bool FindAndFlashComponents(IEnumerable<GUIComponent> components, params Func<GUIComponent, bool>[] predicates)
|
||||
{
|
||||
foreach (var predicate in predicates)
|
||||
{
|
||||
if (HighlightMultiple)
|
||||
{
|
||||
bool found = false;
|
||||
foreach (var component in GUI.GetAdditions())
|
||||
foreach (var component in components)
|
||||
{
|
||||
if (predicate(component))
|
||||
{
|
||||
@@ -55,7 +67,7 @@ partial class UIHighlightAction : EventAction
|
||||
};
|
||||
return found;
|
||||
}
|
||||
else if (GUI.GetAdditions().FirstOrDefault(predicate) is GUIComponent component)
|
||||
else if (components.FirstOrDefault(predicate) is GUIComponent component)
|
||||
{
|
||||
Flash(component);
|
||||
return true;
|
||||
@@ -64,6 +76,10 @@ partial class UIHighlightAction : EventAction
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FindAndFlashAddedComponents(params Func<GUIComponent, bool>[] predicates) => FindAndFlashComponents(GUI.GetAdditions(), predicates);
|
||||
|
||||
bool FindAndFlashMessageBoxComponents(params Func<GUIComponent, bool>[] predicates) => FindAndFlashComponents(GUIMessageBox.VisibleBox?.GetAllChildren() ?? Enumerable.Empty<GUIComponent>(), predicates);
|
||||
|
||||
void Flash(GUIComponent component)
|
||||
{
|
||||
if (component.FlashTimer <= 0.0f)
|
||||
|
||||
@@ -661,18 +661,36 @@ namespace Barotrauma
|
||||
case NetworkEventType.MISSION:
|
||||
Identifier missionIdentifier = msg.ReadIdentifier();
|
||||
int locationIndex = msg.ReadInt32();
|
||||
int destinationIndex = msg.ReadInt32();
|
||||
|
||||
string missionName = msg.ReadString();
|
||||
MissionPrefab? prefab = MissionPrefab.Prefabs.Find(mp => mp.Identifier == missionIdentifier);
|
||||
if (prefab != null)
|
||||
{
|
||||
new GUIMessageBox(string.Empty, TextManager.GetWithVariable("missionunlocked", "[missionname]", missionName),
|
||||
new GUIMessageBox(string.Empty, TextManager.GetWithVariable("missionunlocked", "[missionname]", missionName),
|
||||
Array.Empty<LocalizedString>(), type: GUIMessageBox.Type.InGame, icon: prefab.Icon, relativeSize: new Vector2(0.3f, 0.15f), minSize: new Point(512, 128))
|
||||
{
|
||||
IconColor = prefab.IconColor
|
||||
};
|
||||
if (GameMain.GameSession?.Map is { } map && locationIndex > 0 && locationIndex < map.Locations.Count)
|
||||
if (GameMain.GameSession?.Map is { } map && locationIndex >= 0 && locationIndex < map.Locations.Count)
|
||||
{
|
||||
map.Discover(map.Locations[locationIndex], checkTalents: false);
|
||||
Location location = map.Locations[locationIndex];
|
||||
map.Discover(location, checkTalents: false);
|
||||
|
||||
LocationConnection? connection = null;
|
||||
if (destinationIndex != locationIndex && destinationIndex >= 0 && destinationIndex < map.Locations.Count)
|
||||
{
|
||||
Location destination = map.Locations[destinationIndex];
|
||||
connection = map.Connections.FirstOrDefault(c => c.Locations.Contains(location) && c.Locations.Contains(destination));
|
||||
}
|
||||
if (connection != null)
|
||||
{
|
||||
location.UnlockMission(prefab, connection);
|
||||
}
|
||||
else
|
||||
{
|
||||
location.UnlockMission(prefab);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -10,8 +10,7 @@ namespace Barotrauma
|
||||
|
||||
public override RichString GetMissionRewardText(Submarine sub)
|
||||
{
|
||||
LocalizedString rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", GetReward(sub)));
|
||||
|
||||
LocalizedString rewardText = GetRewardAmountText(sub);
|
||||
LocalizedString retVal;
|
||||
if (rewardPerCrate.HasValue)
|
||||
{
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace Barotrauma
|
||||
{
|
||||
new CameraTransition(boss, GameMain.GameScreen.Cam, null, Alignment.Center, panDuration: 8, fadeOut: false, startZoom: 1.0f, endZoom: 0.3f * GUI.yScale)
|
||||
{
|
||||
RunWhilePaused = false,
|
||||
EndWaitDuration = 3.0f
|
||||
};
|
||||
}
|
||||
@@ -40,6 +41,7 @@ namespace Barotrauma
|
||||
{
|
||||
new CameraTransition(boss, GameMain.GameScreen.Cam, null, Alignment.Center, panDuration: 3, fadeOut: false, endZoom: 0.1f * GUI.yScale)
|
||||
{
|
||||
RunWhilePaused = false,
|
||||
EndWaitDuration = float.PositiveInfinity
|
||||
};
|
||||
}, delay: 3.0f);
|
||||
@@ -52,6 +54,7 @@ namespace Barotrauma
|
||||
{
|
||||
new CameraTransition(boss, GameMain.GameScreen.Cam, null, Alignment.Center, panDuration: 5.0f, fadeOut: false, losFadeIn: false, startZoom: 1.0f, endZoom: 0.4f * GUI.yScale)
|
||||
{
|
||||
RunWhilePaused = false,
|
||||
EndWaitDuration = cameraWaitDuration
|
||||
};
|
||||
}
|
||||
|
||||
@@ -32,10 +32,28 @@ namespace Barotrauma
|
||||
return ToolBox.GradientLerp(t, GUIStyle.Green, GUIStyle.Orange, GUIStyle.Red);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the amount of marks you get from the reward (e.g. "3,000 mk")
|
||||
/// </summary>
|
||||
protected LocalizedString GetRewardAmountText(Submarine sub)
|
||||
{
|
||||
int baseReward = GetReward(sub);
|
||||
int finalReward = GetFinalReward(sub);
|
||||
string rewardAmountText = string.Format(CultureInfo.InvariantCulture, "{0:N0}", baseReward);
|
||||
if (finalReward > baseReward)
|
||||
{
|
||||
rewardAmountText += $" + {string.Format(CultureInfo.InvariantCulture, "{0:N0}", finalReward - baseReward)}";
|
||||
}
|
||||
return TextManager.GetWithVariable("currencyformat", "[credits]", rewardAmountText);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the full reward text of the mission (e.g. "Reward: 2,000 mk" or "Reward: 500 mk x 2 (out of max 5) = 1,000 mk")
|
||||
/// </summary>
|
||||
public virtual RichString GetMissionRewardText(Submarine sub)
|
||||
{
|
||||
LocalizedString rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", GetReward(sub)));
|
||||
return RichString.Rich(TextManager.GetWithVariable("missionreward", "[reward]", "‖color:gui.orange‖"+rewardText+"‖end‖"));
|
||||
LocalizedString rewardText = GetRewardAmountText(sub);
|
||||
return RichString.Rich(TextManager.GetWithVariable("missionreward", "[reward]", "‖color:gui.orange‖" + rewardText + "‖end‖"));
|
||||
}
|
||||
|
||||
public RichString GetReputationRewardText()
|
||||
@@ -43,27 +61,30 @@ namespace Barotrauma
|
||||
List<LocalizedString> reputationRewardTexts = new List<LocalizedString>();
|
||||
foreach (var reputationReward in ReputationRewards)
|
||||
{
|
||||
FactionPrefab targetFaction;
|
||||
FactionPrefab targetFactionPrefab;
|
||||
if (reputationReward.Key == "location" )
|
||||
{
|
||||
targetFaction = OriginLocation.Faction?.Prefab;
|
||||
targetFactionPrefab = OriginLocation.Faction?.Prefab;
|
||||
}
|
||||
else
|
||||
{
|
||||
FactionPrefab.Prefabs.TryGet(reputationReward.Key, out targetFaction);
|
||||
FactionPrefab.Prefabs.TryGet(reputationReward.Key, out targetFactionPrefab);
|
||||
}
|
||||
|
||||
if (targetFactionPrefab == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
LocalizedString name;
|
||||
if (targetFaction != null)
|
||||
float totalReputationChange = reputationReward.Value;
|
||||
if (GameMain.GameSession?.Campaign?.Factions.Find(f => f.Prefab == targetFactionPrefab) is Faction faction)
|
||||
{
|
||||
name = $"‖color:{XMLExtensions.ToStringHex(targetFaction.IconColor)}‖{targetFaction.Name}‖end‖";
|
||||
totalReputationChange = reputationReward.Value * faction.Reputation.GetReputationChangeMultiplier(reputationReward.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
name = TextManager.Get(reputationReward.Key);
|
||||
}
|
||||
float normalizedValue = MathUtils.InverseLerp(-100.0f, 100.0f, reputationReward.Value);
|
||||
string formattedValue = ((int)reputationReward.Value).ToString("+#;-#;0"); //force plus sign for positive numbers
|
||||
|
||||
LocalizedString name = $"‖color:{XMLExtensions.ToStringHex(targetFactionPrefab.IconColor)}‖{targetFactionPrefab.Name}‖end‖";
|
||||
float normalizedValue = MathUtils.InverseLerp(-100.0f, 100.0f, totalReputationChange);
|
||||
string formattedValue = ((int)Math.Round(totalReputationChange)).ToString("+#;-#;0"); //force plus sign for positive numbers
|
||||
LocalizedString rewardText = TextManager.GetWithVariables(
|
||||
"reputationformat",
|
||||
("[reputationname]", name),
|
||||
|
||||
@@ -516,7 +516,7 @@ namespace Barotrauma
|
||||
new GUIButton(new RectTransform(size, frame.RectTransform) { RelativeOffset = new Vector2(0.025f) }, style: null)
|
||||
{
|
||||
Enabled = CanHire(characterInfo),
|
||||
ToolTip = TextManager.GetWithVariable("campaigncrew.givenicknametooltip", "[mouseprimary]", TextManager.Get($"input.{(PlayerInput.MouseButtonsSwapped() ? "rightmouse" : "leftmouse")}")),
|
||||
ToolTip = TextManager.GetWithVariable("campaigncrew.givenicknametooltip", "[mouseprimary]", PlayerInput.PrimaryMouseLabel),
|
||||
UserData = characterInfo,
|
||||
OnClicked = CreateRenamingComponent
|
||||
};
|
||||
|
||||
@@ -106,6 +106,11 @@ namespace Barotrauma
|
||||
public static float VerticalAspectRatio => GameMain.GraphicsHeight / (float)GameMain.GraphicsWidth;
|
||||
public static float RelativeHorizontalAspectRatio => HorizontalAspectRatio / (ReferenceResolution.X / ReferenceResolution.Y);
|
||||
public static float RelativeVerticalAspectRatio => VerticalAspectRatio / (ReferenceResolution.Y / ReferenceResolution.X);
|
||||
/// <summary>
|
||||
/// A horizontal scaling factor for low aspect ratios (small width relative to height)
|
||||
/// </summary>
|
||||
public static float AspectRatioAdjustment => HorizontalAspectRatio < 1.4f ? (1.0f - (1.4f - HorizontalAspectRatio)) : 1.0f;
|
||||
|
||||
public static bool IsUltrawide => HorizontalAspectRatio > 2.0f;
|
||||
|
||||
public static int UIWidth
|
||||
@@ -2586,8 +2591,11 @@ namespace Barotrauma
|
||||
|
||||
public static void AddMessage(string message, Color color, float? lifeTime = null, bool playSound = true, GUIFont font = null)
|
||||
{
|
||||
if (messages.Any(msg => msg.Text == message)) { return; }
|
||||
messages.Add(new GUIMessage(message, color, lifeTime ?? MathHelper.Clamp(message.Length / 5.0f, 3.0f, 10.0f), font ?? GUIStyle.LargeFont));
|
||||
lock (mutex)
|
||||
{
|
||||
if (messages.Any(msg => msg.Text == message)) { return; }
|
||||
messages.Add(new GUIMessage(message, color, lifeTime ?? MathHelper.Clamp(message.Length / 5.0f, 3.0f, 10.0f), font ?? GUIStyle.LargeFont));
|
||||
}
|
||||
if (playSound) { SoundPlayer.PlayUISound(GUISoundType.UIMessage); }
|
||||
}
|
||||
|
||||
@@ -2597,34 +2605,37 @@ namespace Barotrauma
|
||||
|
||||
var newMessage = new GUIMessage(message, color, pos, velocity, lifeTime, Alignment.Center, GUIStyle.Font, sub: sub);
|
||||
if (playSound) { SoundPlayer.PlayUISound(soundType); }
|
||||
bool overlapFound = true;
|
||||
int tries = 0;
|
||||
while (overlapFound)
|
||||
{
|
||||
overlapFound = false;
|
||||
foreach (var otherMessage in messages)
|
||||
{
|
||||
float xDiff = otherMessage.Pos.X - newMessage.Pos.X;
|
||||
if (Math.Abs(xDiff) > (newMessage.Size.X + otherMessage.Size.X) / 2) { continue; }
|
||||
float yDiff = otherMessage.Pos.Y - newMessage.Pos.Y;
|
||||
if (Math.Abs(yDiff) > (newMessage.Size.Y + otherMessage.Size.Y) / 2) { continue; }
|
||||
Vector2 moveDir = -(new Vector2(xDiff, yDiff) + Rand.Vector(1.0f));
|
||||
if (moveDir.LengthSquared() > 0.0001f)
|
||||
{
|
||||
moveDir = Vector2.Normalize(moveDir);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveDir = Rand.Vector(1.0f);
|
||||
}
|
||||
moveDir.Y = -Math.Abs(moveDir.Y);
|
||||
newMessage.Pos -= Vector2.UnitY * 10;
|
||||
}
|
||||
tries++;
|
||||
if (tries > 20) { break; }
|
||||
}
|
||||
|
||||
messages.Add(newMessage);
|
||||
lock (mutex)
|
||||
{
|
||||
bool overlapFound = true;
|
||||
int tries = 0;
|
||||
while (overlapFound)
|
||||
{
|
||||
overlapFound = false;
|
||||
foreach (var otherMessage in messages)
|
||||
{
|
||||
float xDiff = otherMessage.Pos.X - newMessage.Pos.X;
|
||||
if (Math.Abs(xDiff) > (newMessage.Size.X + otherMessage.Size.X) / 2) { continue; }
|
||||
float yDiff = otherMessage.Pos.Y - newMessage.Pos.Y;
|
||||
if (Math.Abs(yDiff) > (newMessage.Size.Y + otherMessage.Size.Y) / 2) { continue; }
|
||||
Vector2 moveDir = -(new Vector2(xDiff, yDiff) + Rand.Vector(1.0f));
|
||||
if (moveDir.LengthSquared() > 0.0001f)
|
||||
{
|
||||
moveDir = Vector2.Normalize(moveDir);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveDir = Rand.Vector(1.0f);
|
||||
}
|
||||
moveDir.Y = -Math.Abs(moveDir.Y);
|
||||
newMessage.Pos -= Vector2.UnitY * 10;
|
||||
}
|
||||
tries++;
|
||||
if (tries > 20) { break; }
|
||||
}
|
||||
messages.Add(newMessage);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ClearMessages()
|
||||
|
||||
@@ -8,9 +8,7 @@ namespace Barotrauma
|
||||
{
|
||||
public class GUICanvas : RectTransform
|
||||
{
|
||||
private static readonly object mutex = new object();
|
||||
|
||||
protected GUICanvas() : base(size, parent: null) { }
|
||||
protected GUICanvas() : base(Size, parent: null) { }
|
||||
|
||||
private static GUICanvas _instance;
|
||||
public static GUICanvas Instance
|
||||
@@ -33,7 +31,7 @@ namespace Barotrauma
|
||||
//GUICanvas stores the children as weak references, to allow elements that we no longer need to get garbage collected
|
||||
private readonly List<WeakReference<RectTransform>> childrenWeakRef = new List<WeakReference<RectTransform>>();
|
||||
|
||||
private static Vector2 size => new Vector2(GameMain.GraphicsWidth / (float)GUI.UIWidth, 1f);
|
||||
private static Vector2 Size => new Vector2(GameMain.GraphicsWidth / (float)GUI.UIWidth, 1f);
|
||||
|
||||
protected override Rectangle NonScaledUIRect => UIRect;
|
||||
|
||||
@@ -41,25 +39,27 @@ namespace Barotrauma
|
||||
|
||||
private static void OnChildrenChanged(RectTransform _)
|
||||
{
|
||||
lock (mutex)
|
||||
CrossThread.RequestExecutionOnMainThread(RefreshChildren);
|
||||
}
|
||||
|
||||
private static void RefreshChildren()
|
||||
{
|
||||
//add weak reference if we don't have one yet
|
||||
foreach (var child in _instance.Children)
|
||||
{
|
||||
//add weak reference if we don't have one yet
|
||||
foreach (var child in _instance.Children)
|
||||
if (!_instance.childrenWeakRef.Any(c => c.TryGetTarget(out var existingChild) && existingChild == child))
|
||||
{
|
||||
if (!_instance.childrenWeakRef.Any(c => c.TryGetTarget(out var existingChild) && existingChild == child))
|
||||
{
|
||||
_instance.childrenWeakRef.Add(new WeakReference<RectTransform>(child));
|
||||
}
|
||||
_instance.childrenWeakRef.Add(new WeakReference<RectTransform>(child));
|
||||
}
|
||||
//get rid of strong references
|
||||
_instance.children.Clear();
|
||||
//remove dead children
|
||||
for (int i = _instance.childrenWeakRef.Count - 2; i >= 0; i--)
|
||||
}
|
||||
//get rid of strong references
|
||||
_instance.children.Clear();
|
||||
//remove dead children
|
||||
for (int i = _instance.childrenWeakRef.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (!_instance.childrenWeakRef[i].TryGetTarget(out var child) || child.Parent != _instance)
|
||||
{
|
||||
if (!_instance.childrenWeakRef[i].TryGetTarget(out var child) || child.Parent != _instance)
|
||||
{
|
||||
_instance.childrenWeakRef.RemoveAt(i);
|
||||
}
|
||||
_instance.childrenWeakRef.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -67,7 +67,7 @@ namespace Barotrauma
|
||||
// Turn public, if there is a need to call this manually.
|
||||
private static void RecalculateSize()
|
||||
{
|
||||
Vector2 recalculatedSize = size;
|
||||
Vector2 recalculatedSize = Size;
|
||||
|
||||
// Scale children that are supposed to encompass the whole screen so that they are properly scaled on ultrawide as well
|
||||
for (int i = 0; i < Instance.childrenWeakRef.Count; i++)
|
||||
@@ -109,7 +109,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
Instance.Resize(size, resizeChildren: true);
|
||||
Instance.Resize(Size, resizeChildren: true);
|
||||
Instance.GetAllChildren().Select(c => c.GUIComponent as GUITextBlock).ForEach(t => t?.SetTextPos());
|
||||
_instance.children.Clear();
|
||||
}
|
||||
|
||||
@@ -1143,14 +1143,13 @@ namespace Barotrauma
|
||||
bool wrap = element.GetAttributeBool("wrap", true);
|
||||
Alignment alignment =
|
||||
element.GetAttributeEnum("alignment", text.Contains('\n') ? Alignment.Left : Alignment.Center);
|
||||
GUIFont font;
|
||||
if (!GUIStyle.Fonts.TryGetValue(element.GetAttributeIdentifier("font", "Font"), out font))
|
||||
if (!GUIStyle.Fonts.TryGetValue(element.GetAttributeIdentifier("font", "Font"), out GUIFont font))
|
||||
{
|
||||
font = GUIStyle.Font;
|
||||
}
|
||||
|
||||
var textBlock = new GUITextBlock(RectTransform.Load(element, parent),
|
||||
text, color, font, alignment, wrap: wrap, style: style)
|
||||
RichString.Rich(text), color, font, alignment, wrap: wrap, style: style)
|
||||
{
|
||||
TextScale = scale
|
||||
};
|
||||
|
||||
@@ -244,18 +244,16 @@ namespace Barotrauma
|
||||
return parentHierarchy.Last();
|
||||
}
|
||||
|
||||
public void AddItem(LocalizedString text, object userData = null, LocalizedString toolTip = null)
|
||||
public GUIComponent AddItem(LocalizedString text, object userData = null, LocalizedString toolTip = null, Color? color = null, Color? textColor = null)
|
||||
{
|
||||
toolTip ??= "";
|
||||
if (selectMultiple)
|
||||
{
|
||||
var frame = new GUIFrame(new RectTransform(new Point(button.Rect.Width, button.Rect.Height), listBox.Content.RectTransform)
|
||||
{ IsFixedSize = false }, style: "ListBoxElement")
|
||||
var frame = new GUIFrame(new RectTransform(new Point(button.Rect.Width, button.Rect.Height), listBox.Content.RectTransform) { IsFixedSize = false }, style: "ListBoxElement", color: color)
|
||||
{
|
||||
UserData = userData,
|
||||
ToolTip = toolTip
|
||||
};
|
||||
|
||||
new GUITickBox(new RectTransform(new Vector2(1.0f, 0.8f), frame.RectTransform, anchor: Anchor.CenterLeft) { MaxSize = new Point(int.MaxValue, (int)(button.Rect.Height * 0.8f)) }, text)
|
||||
{
|
||||
UserData = userData,
|
||||
@@ -275,7 +273,7 @@ namespace Barotrauma
|
||||
foreach (GUIComponent child in ListBox.Content.Children)
|
||||
{
|
||||
var tickBox = child.GetChild<GUITickBox>();
|
||||
if (tickBox.Selected)
|
||||
if (tickBox is { Selected: true })
|
||||
{
|
||||
selectedDataMultiple.Add(child.UserData);
|
||||
selectedIndexMultiple.Add(i);
|
||||
@@ -289,11 +287,11 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
};
|
||||
return frame;
|
||||
}
|
||||
else
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Point(button.Rect.Width, button.Rect.Height), listBox.Content.RectTransform)
|
||||
{ IsFixedSize = false }, text, style: "ListBoxElement")
|
||||
return new GUITextBlock(new RectTransform(new Point(button.Rect.Width, button.Rect.Height), listBox.Content.RectTransform) { IsFixedSize = false }, text, style: "ListBoxElement", color: color, textColor: textColor)
|
||||
{
|
||||
UserData = userData,
|
||||
ToolTip = toolTip
|
||||
@@ -323,7 +321,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(component is GUITextBlock textBlock))
|
||||
if (component is not GUITextBlock textBlock)
|
||||
{
|
||||
textBlock = component.GetChild<GUITextBlock>();
|
||||
if (textBlock is null && !AllowNonText) { return false; }
|
||||
|
||||
@@ -1059,6 +1059,7 @@ namespace Barotrauma
|
||||
|
||||
GUIComponent child = Content.GetChild(childIndex);
|
||||
if (child is null) { return; }
|
||||
if (!child.Enabled) { return; }
|
||||
|
||||
bool wasSelected = true;
|
||||
if (OnSelected != null)
|
||||
|
||||
@@ -236,7 +236,8 @@ namespace Barotrauma
|
||||
new GUIButton(new RectTransform(new Vector2(0.3f, 0.5f), buttonContainer.RectTransform, Anchor.Center),
|
||||
style: "UIToggleButton")
|
||||
{
|
||||
OnClicked = Close
|
||||
OnClicked = Close,
|
||||
UserData = UIHighlightAction.ElementId.MessageBoxCloseButton
|
||||
}
|
||||
};
|
||||
InputType? closeInput = null;
|
||||
|
||||
@@ -313,7 +313,9 @@ namespace Barotrauma
|
||||
break;
|
||||
}
|
||||
|
||||
RectTransform.MinSize = TextBox.RectTransform.MinSize;
|
||||
RectTransform.MinSize = new Point(
|
||||
Math.Max(rectT.MinSize.X, TextBox.RectTransform.MinSize.X),
|
||||
Math.Max(rectT.MinSize.Y, TextBox.RectTransform.MinSize.Y));
|
||||
LayoutGroup.Recalculate();
|
||||
}
|
||||
|
||||
|
||||
@@ -140,6 +140,7 @@ namespace Barotrauma
|
||||
public readonly static GUIColor HealthBarColorLow = new GUIColor("HealthBarColorLow");
|
||||
public readonly static GUIColor HealthBarColorMedium = new GUIColor("HealthBarColorMedium");
|
||||
public readonly static GUIColor HealthBarColorHigh = new GUIColor("HealthBarColorHigh");
|
||||
public readonly static GUIColor HealthBarColorPoisoned = new GUIColor("HealthBarColorPoisoned");
|
||||
|
||||
public static Point ItemFrameMargin
|
||||
{
|
||||
|
||||
@@ -438,7 +438,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((PlayerInput.LeftButtonClicked() || PlayerInput.RightButtonClicked()) && selected)
|
||||
if ((PlayerInput.PrimaryMouseButtonClicked() || PlayerInput.SecondaryMouseButtonClicked()) && selected)
|
||||
{
|
||||
if (!mouseHeldInside) { Deselect(); }
|
||||
mouseHeldInside = false;
|
||||
|
||||
@@ -143,14 +143,13 @@ namespace Barotrauma
|
||||
}
|
||||
int healthBarHeight = (int)(50f * GUI.Scale);
|
||||
HealthBarArea = new Rectangle(BottomRightInfoArea.Right - healthBarWidth + (int)Math.Floor(1 / GUI.Scale), BottomRightInfoArea.Y - healthBarHeight + GUI.IntScale(10), healthBarWidth, healthBarHeight);
|
||||
HealthBarAfflictionArea = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
|
||||
HealthBarAfflictionArea = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
|
||||
|
||||
|
||||
int messageAreaWidth = GameMain.GraphicsWidth / 3;
|
||||
MessageAreaTop = new Rectangle((GameMain.GraphicsWidth - messageAreaWidth) / 2, ButtonAreaTop.Bottom + ButtonAreaTop.Height, messageAreaWidth, ButtonAreaTop.Height);
|
||||
|
||||
bool isFourByThree = GUI.IsFourByThree();
|
||||
int chatBoxWidth = !isFourByThree ? (int)(475 * GUI.Scale) : (int)(375 * GUI.Scale);
|
||||
int chatBoxWidth = (int)(475 * GUI.Scale * GUI.AspectRatioAdjustment);
|
||||
int chatBoxHeight = (int)Math.Max(GameMain.GraphicsHeight * 0.25f, 150);
|
||||
ChatBoxArea = new Rectangle(Padding, GameMain.GraphicsHeight - Padding - chatBoxHeight, chatBoxWidth, chatBoxHeight);
|
||||
|
||||
@@ -187,19 +186,26 @@ namespace Barotrauma
|
||||
|
||||
public static void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
DrawRectangle(ButtonAreaTop, Color.White * 0.5f);
|
||||
DrawRectangle(TutorialObjectiveListArea, GUIStyle.Blue * 0.5f);
|
||||
DrawRectangle(MessageAreaTop, GUIStyle.Orange * 0.5f);
|
||||
DrawRectangle(CrewArea, Color.Blue * 0.5f);
|
||||
DrawRectangle(ChatBoxArea, Color.Cyan * 0.5f);
|
||||
DrawRectangle(HealthBarArea, Color.Red * 0.5f);
|
||||
DrawRectangle(HealthBarAfflictionArea, Color.Red * 0.5f);
|
||||
DrawRectangle(InventoryAreaLower, Color.Yellow * 0.5f);
|
||||
DrawRectangle(HealthWindowAreaLeft, Color.Red * 0.5f);
|
||||
DrawRectangle(BottomRightInfoArea, Color.Green * 0.5f);
|
||||
DrawRectangle(ItemHUDArea, Color.Magenta * 0.3f);
|
||||
DrawRectangle(nameof(ButtonAreaTop), ButtonAreaTop, Color.White * 0.5f);
|
||||
DrawRectangle(nameof(TutorialObjectiveListArea), TutorialObjectiveListArea, GUIStyle.Blue * 0.5f);
|
||||
DrawRectangle(nameof(MessageAreaTop), MessageAreaTop, GUIStyle.Orange * 0.5f);
|
||||
DrawRectangle(nameof(CrewArea), CrewArea, Color.Blue * 0.5f);
|
||||
DrawRectangle(nameof(ChatBoxArea), ChatBoxArea, Color.Cyan * 0.5f);
|
||||
DrawRectangle(nameof(HealthBarArea), HealthBarArea, Color.Red * 0.5f);
|
||||
DrawRectangle(nameof(HealthBarAfflictionArea), HealthBarAfflictionArea, Color.Red * 0.5f);
|
||||
DrawRectangle(nameof(InventoryAreaLower), InventoryAreaLower, Color.Yellow * 0.5f);
|
||||
DrawRectangle(nameof(HealthWindowAreaLeft), HealthWindowAreaLeft, Color.Red * 0.5f);
|
||||
DrawRectangle(nameof(BottomRightInfoArea), BottomRightInfoArea, Color.Green * 0.5f);
|
||||
DrawRectangle(nameof(ItemHUDArea), ItemHUDArea, Color.Magenta * 0.3f);
|
||||
|
||||
void DrawRectangle(Rectangle r, Color c) => GUI.DrawRectangle(spriteBatch, r, c);
|
||||
void DrawRectangle(string label, Rectangle r, Color c)
|
||||
{
|
||||
if (!label.IsNullOrEmpty())
|
||||
{
|
||||
GUI.DrawString(spriteBatch, r.Location.ToVector2() + Vector2.One * 3, label, c, font: GUIStyle.SmallFont);
|
||||
}
|
||||
GUI.DrawRectangle(spriteBatch, r, c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -143,33 +143,32 @@ namespace Barotrauma
|
||||
{
|
||||
public readonly MedicalClinic.NetAffliction Target;
|
||||
public readonly ImmutableArray<GUIComponent> ElementsToDisable;
|
||||
public readonly GUIComponent TargetElement;
|
||||
|
||||
public PopupAffliction(ImmutableArray<GUIComponent> elementsToDisable, MedicalClinic.NetAffliction target)
|
||||
public PopupAffliction(ImmutableArray<GUIComponent> elementsToDisable, GUIComponent component, MedicalClinic.NetAffliction target)
|
||||
{
|
||||
Target = target;
|
||||
ElementsToDisable = elementsToDisable;
|
||||
TargetElement = component;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly struct PopupAfflictionList
|
||||
{
|
||||
public readonly MedicalClinic.NetCrewMember Target;
|
||||
public readonly GUIListBox ListElement;
|
||||
public readonly GUIButton TreatAllButton;
|
||||
public readonly List<PopupAffliction> Afflictions;
|
||||
public readonly HashSet<PopupAffliction> Afflictions;
|
||||
|
||||
public PopupAfflictionList(MedicalClinic.NetCrewMember crewMember, GUIButton treatAllButton)
|
||||
public PopupAfflictionList(MedicalClinic.NetCrewMember crewMember, GUIListBox listElement, GUIButton treatAllButton)
|
||||
{
|
||||
ListElement = listElement;
|
||||
Target = crewMember;
|
||||
TreatAllButton = treatAllButton;
|
||||
Afflictions = new List<PopupAffliction>();
|
||||
Afflictions = new HashSet<PopupAffliction>();
|
||||
}
|
||||
}
|
||||
|
||||
// private enum SortMode
|
||||
// {
|
||||
// Severity
|
||||
// }
|
||||
|
||||
private readonly MedicalClinic medicalClinic;
|
||||
private readonly GUIComponent container;
|
||||
private Point prevResolution;
|
||||
@@ -221,23 +220,22 @@ namespace Barotrauma
|
||||
|
||||
private void UpdatePopupAfflictions()
|
||||
{
|
||||
if (selectedCrewAfflictionList is { } afflictionList)
|
||||
{
|
||||
foreach (PopupAffliction popupAffliction in afflictionList.Afflictions)
|
||||
{
|
||||
ToggleElements(ElementState.Enabled, popupAffliction.ElementsToDisable);
|
||||
if (medicalClinic.IsAfflictionPending(afflictionList.Target, popupAffliction.Target))
|
||||
{
|
||||
ToggleElements(ElementState.Disabled, popupAffliction.ElementsToDisable);
|
||||
}
|
||||
}
|
||||
if (selectedCrewAfflictionList is not { } afflictionList) { return; }
|
||||
|
||||
afflictionList.TreatAllButton.Enabled = true;
|
||||
if (afflictionList.Afflictions.All(a => medicalClinic.IsAfflictionPending(afflictionList.Target, a.Target)))
|
||||
foreach (PopupAffliction popupAffliction in afflictionList.Afflictions)
|
||||
{
|
||||
ToggleElements(ElementState.Enabled, popupAffliction.ElementsToDisable);
|
||||
if (medicalClinic.IsAfflictionPending(afflictionList.Target, popupAffliction.Target))
|
||||
{
|
||||
afflictionList.TreatAllButton.Enabled = false;
|
||||
ToggleElements(ElementState.Disabled, popupAffliction.ElementsToDisable);
|
||||
}
|
||||
}
|
||||
|
||||
afflictionList.TreatAllButton.Enabled = true;
|
||||
if (afflictionList.Afflictions.All(a => medicalClinic.IsAfflictionPending(afflictionList.Target, a.Target)))
|
||||
{
|
||||
afflictionList.TreatAllButton.Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePending()
|
||||
@@ -309,7 +307,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCrewPanel()
|
||||
public void UpdateCrewPanel()
|
||||
{
|
||||
if (crewHealList is not { } healList) { return; }
|
||||
|
||||
@@ -502,7 +500,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
crewHealList = new CrewHealList(crewList, parent, treatAllButton);
|
||||
|
||||
void OnReceived(MedicalClinic.CallbackOnlyRequest obj)
|
||||
@@ -789,7 +787,7 @@ namespace Barotrauma
|
||||
|
||||
GUIListBox afflictionList = new GUIListBox(new RectTransform(new Vector2(1f, 0.8f), mainLayout.RectTransform)) { Visible = false };
|
||||
|
||||
PopupAfflictionList popupAfflictionList = new PopupAfflictionList(crewMember, treatAllButton);
|
||||
PopupAfflictionList popupAfflictionList = new PopupAfflictionList(crewMember, afflictionList, treatAllButton);
|
||||
selectedCrewElement = mainFrame;
|
||||
selectedCrewAfflictionList = popupAfflictionList;
|
||||
|
||||
@@ -810,9 +808,9 @@ namespace Barotrauma
|
||||
List<GUIComponent> allComponents = new List<GUIComponent>();
|
||||
foreach (MedicalClinic.NetAffliction affliction in request.Afflictions)
|
||||
{
|
||||
ImmutableArray<GUIComponent> createdComponents = CreatePopupAffliction(afflictionList.Content, crewMember, affliction);
|
||||
allComponents.AddRange(createdComponents);
|
||||
popupAfflictionList.Afflictions.Add(new PopupAffliction(createdComponents, affliction));
|
||||
CreatedPopupAfflictionElement createdComponents = CreatePopupAffliction(afflictionList.Content, crewMember, affliction);
|
||||
allComponents.AddRange(createdComponents.AllCreatedElements);
|
||||
popupAfflictionList.Afflictions.Add(new PopupAffliction(createdComponents.AllCreatedElements, createdComponents.MainElement, affliction));
|
||||
}
|
||||
|
||||
allComponents.Add(treatAllButton);
|
||||
@@ -832,9 +830,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private ImmutableArray<GUIComponent> CreatePopupAffliction(GUIComponent parent, MedicalClinic.NetCrewMember crewMember, MedicalClinic.NetAffliction affliction)
|
||||
private readonly record struct CreatedPopupAfflictionElement(GUIComponent MainElement, ImmutableArray<GUIComponent> AllCreatedElements);
|
||||
|
||||
private CreatedPopupAfflictionElement CreatePopupAffliction(GUIComponent parent, MedicalClinic.NetCrewMember crewMember, MedicalClinic.NetAffliction affliction)
|
||||
{
|
||||
if (!(affliction.Prefab is { } prefab)) { return ImmutableArray<GUIComponent>.Empty; }
|
||||
ToolBox.ThrowIfNull(affliction.Prefab);
|
||||
|
||||
GUIFrame backgroundFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.33f), parent.RectTransform), style: "ListBoxElement");
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), backgroundFrame.RectTransform, Anchor.BottomCenter), style: "HorizontalLine");
|
||||
@@ -846,9 +846,9 @@ namespace Barotrauma
|
||||
|
||||
GUILayoutGroup topLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.33f), mainLayout.RectTransform), isHorizontal: true) { Stretch = true };
|
||||
|
||||
Color iconColor = CharacterHealth.GetAfflictionIconColor(prefab, affliction.Strength);
|
||||
Color iconColor = CharacterHealth.GetAfflictionIconColor(affliction.Prefab, affliction.Strength);
|
||||
|
||||
GUIImage icon = new GUIImage(new RectTransform(Vector2.One, topLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), prefab.Icon, scaleToFit: true)
|
||||
GUIImage icon = new GUIImage(new RectTransform(Vector2.One, topLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), affliction.Prefab.Icon, scaleToFit: true)
|
||||
{
|
||||
Color = iconColor,
|
||||
DisabledColor = iconColor * 0.5f
|
||||
@@ -856,7 +856,7 @@ namespace Barotrauma
|
||||
|
||||
GUILayoutGroup topTextLayout = new GUILayoutGroup(new RectTransform(Vector2.One, topLayout.RectTransform), isHorizontal: true);
|
||||
|
||||
GUITextBlock prefabBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), topTextLayout.RectTransform), prefab.Name, font: GUIStyle.SubHeadingFont);
|
||||
GUITextBlock prefabBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), topTextLayout.RectTransform), affliction.Prefab.Name, font: GUIStyle.SubHeadingFont);
|
||||
|
||||
Color textColor = Color.Lerp(GUIStyle.Orange, GUIStyle.Red, affliction.Strength / affliction.Prefab.MaxStrength);
|
||||
|
||||
@@ -878,7 +878,7 @@ namespace Barotrauma
|
||||
AutoScaleHorizontal = true
|
||||
};
|
||||
|
||||
EnsureTextDoesntOverflow(prefab.Name.Value, prefabBlock, prefabBlock.Rect, ImmutableArray.Create(mainLayout, topLayout, topTextLayout));
|
||||
EnsureTextDoesntOverflow(affliction.Prefab.Name.Value, prefabBlock, prefabBlock.Rect, ImmutableArray.Create(mainLayout, topLayout, topTextLayout));
|
||||
|
||||
GUILayoutGroup bottomLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.66f), mainLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
|
||||
@@ -923,7 +923,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
};
|
||||
|
||||
return elementsToDisable;
|
||||
return new CreatedPopupAfflictionElement(backgroundFrame, elementsToDisable);
|
||||
}
|
||||
|
||||
private void AddPending(ImmutableArray<GUIComponent> elementsToDisable, MedicalClinic.NetCrewMember crewMember, ImmutableArray<MedicalClinic.NetAffliction> afflictions)
|
||||
@@ -1033,11 +1033,53 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateAfflictions(MedicalClinic.NetCrewMember crewMember)
|
||||
{
|
||||
if (selectedCrewAfflictionList is not { } afflictionList || !afflictionList.Target.CharacterEquals(crewMember)) { return; }
|
||||
|
||||
List<GUIComponent> allComponents = new List<GUIComponent>();
|
||||
foreach (PopupAffliction existingAffliction in afflictionList.Afflictions.ToHashSet())
|
||||
{
|
||||
if (crewMember.Afflictions.None(received => received.AfflictionEquals(existingAffliction.Target)))
|
||||
{
|
||||
// remove from UI
|
||||
existingAffliction.TargetElement.RectTransform.Parent = null;
|
||||
afflictionList.Afflictions.Remove(existingAffliction);
|
||||
}
|
||||
else
|
||||
{
|
||||
allComponents.AddRange(existingAffliction.ElementsToDisable);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (MedicalClinic.NetAffliction received in crewMember.Afflictions)
|
||||
{
|
||||
// we're not that concerned about updating the strength of the afflictions
|
||||
if (afflictionList.Afflictions.Any(existing => existing.Target.AfflictionEquals(received))) { continue; }
|
||||
|
||||
CreatedPopupAfflictionElement createdComponents = CreatePopupAffliction(afflictionList.ListElement.Content, crewMember, received);
|
||||
allComponents.AddRange(createdComponents.AllCreatedElements);
|
||||
afflictionList.Afflictions.Add(new PopupAffliction(createdComponents.AllCreatedElements, createdComponents.MainElement, received));
|
||||
}
|
||||
|
||||
allComponents.Add(afflictionList.TreatAllButton);
|
||||
afflictionList.TreatAllButton.OnClicked = (_, _) =>
|
||||
{
|
||||
var afflictions = crewMember.Afflictions.Where(a => !medicalClinic.IsAfflictionPending(crewMember, a)).ToImmutableArray();
|
||||
if (!afflictions.Any()) { return true; }
|
||||
|
||||
AddPending(allComponents.ToImmutableArray(), crewMember, afflictions);
|
||||
return true;
|
||||
};
|
||||
|
||||
UpdatePopupAfflictions();
|
||||
}
|
||||
|
||||
public void ClosePopup()
|
||||
{
|
||||
if (selectedCrewElement is { } popup)
|
||||
{
|
||||
popup.Parent?.RemoveChild(selectedCrewElement);
|
||||
popup.RectTransform.Parent = null;
|
||||
}
|
||||
|
||||
selectedCrewElement = null;
|
||||
@@ -1096,5 +1138,14 @@ namespace Barotrauma
|
||||
refreshTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDeselected()
|
||||
{
|
||||
if (GameMain.NetworkMember is not null)
|
||||
{
|
||||
MedicalClinic.SendUnsubscribeRequest();
|
||||
}
|
||||
ClosePopup();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -207,11 +207,12 @@ namespace Barotrauma
|
||||
cargoManager.OnItemsInSellFromSubCrateChanged.RegisterOverwriteExisting(refreshStoreId, _ => needsSellingFromSubRefresh = true);
|
||||
}
|
||||
|
||||
public void SelectStore(Identifier identifier)
|
||||
public void SelectStore(Character merchant)
|
||||
{
|
||||
Identifier storeIdentifier = merchant?.MerchantIdentifier ?? Identifier.Empty;
|
||||
if (CurrentLocation?.Stores != null)
|
||||
{
|
||||
if (!identifier.IsEmpty && CurrentLocation.GetStore(identifier) is { } store)
|
||||
if (!storeIdentifier.IsEmpty && CurrentLocation.GetStore(storeIdentifier) is { } store)
|
||||
{
|
||||
ActiveStore = store;
|
||||
if (storeNameBlock != null)
|
||||
@@ -223,12 +224,13 @@ namespace Barotrauma
|
||||
}
|
||||
storeNameBlock.SetRichText(storeName);
|
||||
}
|
||||
ActiveStore.SetMerchantFaction(merchant.Faction);
|
||||
}
|
||||
else
|
||||
{
|
||||
ActiveStore = null;
|
||||
string errorId, msg;
|
||||
if (identifier.IsEmpty)
|
||||
if (storeIdentifier.IsEmpty)
|
||||
{
|
||||
errorId = "Store.SelectStore:IdentifierEmpty";
|
||||
msg = $"Error selecting store at {CurrentLocation}: identifier is empty.";
|
||||
@@ -236,7 +238,7 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
errorId = "Store.SelectStore:StoreDoesntExist";
|
||||
msg = $"Error selecting store with identifier \"{identifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
|
||||
msg = $"Error selecting store with identifier \"{storeIdentifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
|
||||
}
|
||||
DebugConsole.LogError(msg);
|
||||
GameAnalyticsManager.AddErrorEventOnce(errorId, GameAnalyticsManager.ErrorSeverity.Error, msg);
|
||||
@@ -249,17 +251,17 @@ namespace Barotrauma
|
||||
if (campaignUI.Campaign.Map == null)
|
||||
{
|
||||
errorId = "Store.SelectStore:MapNull";
|
||||
msg = $"Error selecting store with identifier \"{identifier}\": Map is null.";
|
||||
msg = $"Error selecting store with identifier \"{storeIdentifier}\": Map is null.";
|
||||
}
|
||||
else if (CurrentLocation == null)
|
||||
{
|
||||
errorId = "Store.SelectStore:CurrentLocationNull";
|
||||
msg = $"Error selecting store with identifier \"{identifier}\": CurrentLocation is null.";
|
||||
msg = $"Error selecting store with identifier \"{storeIdentifier}\": CurrentLocation is null.";
|
||||
}
|
||||
else if (CurrentLocation.Stores == null)
|
||||
{
|
||||
errorId = "Store.SelectStore:StoresNull";
|
||||
msg = $"Error selecting store with identifier \"{identifier}\": CurrentLocation.Stores is null.";
|
||||
msg = $"Error selecting store with identifier \"{storeIdentifier}\": CurrentLocation.Stores is null.";
|
||||
}
|
||||
if (!msg.IsNullOrEmpty())
|
||||
{
|
||||
@@ -406,11 +408,11 @@ namespace Barotrauma
|
||||
TextScale = 1.1f,
|
||||
TextGetter = () =>
|
||||
{
|
||||
if (CurrentLocation != null)
|
||||
if (ActiveStore is not null)
|
||||
{
|
||||
Color textColor = GUIStyle.ColorReputationNeutral;
|
||||
string sign = "";
|
||||
int reputationModifier = (int)MathF.Round((CurrentLocation.GetStoreReputationModifier(activeTab == StoreTab.Buy) - 1) * 100);
|
||||
int reputationModifier = (int)MathF.Round((ActiveStore.GetReputationModifier(activeTab == StoreTab.Buy) - 1) * 100);
|
||||
if (reputationModifier > 0)
|
||||
{
|
||||
textColor = IsBuying ? GUIStyle.ColorReputationLow : GUIStyle.ColorReputationHigh;
|
||||
@@ -1903,7 +1905,7 @@ namespace Barotrauma
|
||||
LocalizedString toolTip = string.Empty;
|
||||
if (purchasedItem.ItemPrefab != null)
|
||||
{
|
||||
toolTip = purchasedItem.ItemPrefab.GetTooltip();
|
||||
toolTip = purchasedItem.ItemPrefab.GetTooltip(Character.Controlled);
|
||||
if (itemQuantity != null)
|
||||
{
|
||||
if (itemQuantity.AllNonEmpty)
|
||||
|
||||
@@ -15,8 +15,6 @@ namespace Barotrauma
|
||||
private int pageCount;
|
||||
private readonly bool transferService, purchaseService;
|
||||
private bool initialized;
|
||||
private int deliveryFee;
|
||||
private string deliveryLocationName;
|
||||
|
||||
public GUIFrame GuiFrame;
|
||||
private GUIFrame pageIndicatorHolder;
|
||||
@@ -34,14 +32,13 @@ namespace Barotrauma
|
||||
private readonly List<SubmarineInfo> subsToShow;
|
||||
private readonly SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage];
|
||||
private SubmarineInfo selectedSubmarine = null;
|
||||
private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, selectedSubText, switchText, missingPreviewText, currencyName;
|
||||
private LocalizedString purchaseAndSwitchText, purchaseOnlyText, selectedSubText, switchText, missingPreviewText, currencyName;
|
||||
private readonly RectTransform parent;
|
||||
private readonly Action closeAction;
|
||||
private Sprite pageIndicator;
|
||||
|
||||
private readonly LocalizedString[] messageBoxOptions;
|
||||
|
||||
public const int DeliveryFeePerDistanceTravelled = 1000;
|
||||
public static bool ContentRefreshRequired = false;
|
||||
|
||||
private static readonly Color indicatorColor = new Color(112, 149, 129);
|
||||
@@ -108,14 +105,9 @@ namespace Barotrauma
|
||||
{
|
||||
initialized = true;
|
||||
selectedSubText = TextManager.Get("selectedsub");
|
||||
deliveryText = TextManager.Get("requestdeliverybutton");
|
||||
switchText = TextManager.Get("switchtosubmarinebutton");
|
||||
purchaseAndSwitchText = TextManager.Get("purchaseandswitch");
|
||||
purchaseOnlyText = TextManager.Get("purchase");
|
||||
if (transferService)
|
||||
{
|
||||
deliveryFee = CalculateDeliveryFee();
|
||||
}
|
||||
|
||||
currencyName = TextManager.Get("credit").Value.ToLowerInvariant();
|
||||
|
||||
@@ -124,13 +116,6 @@ namespace Barotrauma
|
||||
CreateGUI();
|
||||
}
|
||||
|
||||
private int CalculateDeliveryFee()
|
||||
{
|
||||
int distanceToOutpost = GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation);
|
||||
deliveryLocationName = endLocation.Name;
|
||||
return DeliveryFeePerDistanceTravelled * distanceToOutpost;
|
||||
}
|
||||
|
||||
private void CreateGUI()
|
||||
{
|
||||
createdForResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
@@ -194,7 +179,7 @@ namespace Barotrauma
|
||||
confirmButtonAlt = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), bottomContainer.RectTransform), purchaseOnlyText, style: "GUIButtonFreeScale");
|
||||
transferInfoFrameWidth -= confirmButtonAlt.RectTransform.RelativeSize.X;
|
||||
}
|
||||
confirmButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), bottomContainer.RectTransform), purchaseService ? purchaseAndSwitchText : deliveryFee > 0 ? deliveryText : switchText, style: "GUIButtonFreeScale");
|
||||
confirmButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), bottomContainer.RectTransform), purchaseService ? purchaseAndSwitchText : switchText, style: "GUIButtonFreeScale");
|
||||
SetConfirmButtonState(false);
|
||||
transferInfoFrameWidth -= confirmButton.RectTransform.RelativeSize.X;
|
||||
GUIFrame transferInfoFrame = new GUIFrame(new RectTransform(new Vector2(transferInfoFrameWidth, 1.0f), bottomContainer.RectTransform), style: null)
|
||||
@@ -413,15 +398,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (subToDisplay.Name != CurrentOrPendingSubmarine().Name)
|
||||
{
|
||||
if (deliveryFee > 0)
|
||||
{
|
||||
LocalizedString amountString = TextManager.FormatCurrency(deliveryFee);
|
||||
submarineDisplays[i].submarineFee.Text = TextManager.GetWithVariable("deliveryfee", "[amount]", amountString);
|
||||
}
|
||||
else
|
||||
{
|
||||
submarineDisplays[i].submarineFee.Text = string.Empty;
|
||||
}
|
||||
submarineDisplays[i].submarineFee.Text = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -581,7 +558,7 @@ namespace Barotrauma
|
||||
|
||||
if (owned)
|
||||
{
|
||||
confirmButton.Text = deliveryFee > 0 ? deliveryText : switchText;
|
||||
confirmButton.Text = switchText;
|
||||
confirmButton.OnClicked = (button, userData) =>
|
||||
{
|
||||
ShowTransferPrompt();
|
||||
@@ -615,7 +592,7 @@ namespace Barotrauma
|
||||
listBackground.SetCrop(true);
|
||||
|
||||
GUIFont font = GUIStyle.Font;
|
||||
info.CreateSpecsWindow(specsFrame, font);
|
||||
info.CreateSpecsWindow(specsFrame, font, includeCrushDepth: true);
|
||||
descriptionTextBlock.Text = info.Description;
|
||||
descriptionTextBlock.CalculateHeightFromText();
|
||||
}
|
||||
@@ -702,37 +679,12 @@ namespace Barotrauma
|
||||
|
||||
private void ShowTransferPrompt()
|
||||
{
|
||||
if (!GameMain.GameSession.Campaign.CanAfford(deliveryFee) && deliveryFee > 0)
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get("deliveryrequestheader"), TextManager.GetWithVariables("notenoughmoneyfordeliverytext",
|
||||
("[currencyname]", currencyName),
|
||||
("[submarinename]", selectedSubmarine.DisplayName),
|
||||
("[location1]", deliveryLocationName),
|
||||
("[location2]", GameMain.GameSession.Map.CurrentLocation.Name)));
|
||||
return;
|
||||
}
|
||||
var text = TextManager.GetWithVariables("switchsubmarinetext",
|
||||
("[submarinename1]", CurrentOrPendingSubmarine().DisplayName),
|
||||
("[submarinename2]", selectedSubmarine.DisplayName));
|
||||
text += GetItemTransferText();
|
||||
GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("switchsubmarineheader"), text, messageBoxOptions);
|
||||
|
||||
GUIMessageBox msgBox;
|
||||
|
||||
if (deliveryFee > 0)
|
||||
{
|
||||
msgBox = new GUIMessageBox(TextManager.Get("deliveryrequestheader"), TextManager.GetWithVariables("deliveryrequesttext",
|
||||
("[submarinename1]", selectedSubmarine.DisplayName),
|
||||
("[location1]", deliveryLocationName),
|
||||
("[location2]", GameMain.GameSession.Map.CurrentLocation.Name),
|
||||
("[submarinename2]", CurrentOrPendingSubmarine().DisplayName),
|
||||
("[amount]", deliveryFee.ToString()),
|
||||
("[currencyname]", currencyName)), messageBoxOptions);
|
||||
msgBox.Buttons[0].ClickSound = GUISoundType.ConfirmTransaction;
|
||||
}
|
||||
else
|
||||
{
|
||||
var text = TextManager.GetWithVariables("switchsubmarinetext",
|
||||
("[submarinename1]", CurrentOrPendingSubmarine().DisplayName),
|
||||
("[submarinename2]", selectedSubmarine.DisplayName));
|
||||
text += GetItemTransferText();
|
||||
msgBox = new GUIMessageBox(TextManager.Get("switchsubmarineheader"), text, messageBoxOptions);
|
||||
}
|
||||
|
||||
msgBox.Buttons[0].OnClicked = (applyButton, obj) =>
|
||||
{
|
||||
@@ -777,7 +729,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (GameMain.Client == null)
|
||||
{
|
||||
GameMain.GameSession.SwitchSubmarine(selectedSubmarine, TransferItemsOnSwitch, deliveryFee);
|
||||
GameMain.GameSession.SwitchSubmarine(selectedSubmarine, TransferItemsOnSwitch);
|
||||
RefreshSubmarineDisplay(true);
|
||||
}
|
||||
else
|
||||
@@ -856,7 +808,7 @@ namespace Barotrauma
|
||||
if (GameMain.Client == null)
|
||||
{
|
||||
GameMain.GameSession.PurchaseSubmarine(selectedSubmarine);
|
||||
GameMain.GameSession.SwitchSubmarine(selectedSubmarine, TransferItemsOnSwitch, 0);
|
||||
GameMain.GameSession.SwitchSubmarine(selectedSubmarine, TransferItemsOnSwitch);
|
||||
RefreshSubmarineDisplay(true);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -836,7 +836,7 @@ namespace Barotrauma
|
||||
Identifier eventIdentifier = new Identifier($"{nameof(CreateWalletCrewFrame)}.{character.ID}");
|
||||
campaign.OnMoneyChanged.RegisterOverwriteExisting(eventIdentifier, e =>
|
||||
{
|
||||
if (!(e.Owner is Some<Character> { Value: var owner }) || owner != character) { return; }
|
||||
if (!e.Owner.TryUnwrap(out var owner) || owner != character) { return; }
|
||||
SetWalletText(walletBlock, e.Wallet, icon, largeIcon);
|
||||
});
|
||||
registeredEvents.Add(eventIdentifier);
|
||||
@@ -1786,7 +1786,10 @@ namespace Barotrauma
|
||||
{
|
||||
CurrentSelectMode = GUIListBox.SelectMode.None
|
||||
};
|
||||
sub.Info.CreateSpecsWindow(specsListBox, GUIStyle.Font, includeTitle: false, includeClass: false, includeDescription: true);
|
||||
sub.Info.CreateSpecsWindow(specsListBox, GUIStyle.Font,
|
||||
includeTitle: false,
|
||||
includeClass: false,
|
||||
includeDescription: true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -278,7 +278,7 @@ namespace Barotrauma
|
||||
new GUITextBlock(rectT(1, 0, tooltipLayout), string.Empty) { UserData = "moreindicator" };
|
||||
ItemInfoFrame.Children.ForEach(c => { c.CanBeFocused = false; c.Children.ForEach(c2 => c2.CanBeFocused = false); });
|
||||
|
||||
GUIFrame paddedLayout = new GUIFrame(rectT(0.95f, GUI.IsFourByThree() ? 0.98f : 0.95f, parent, Anchor.Center), style: null);
|
||||
GUIFrame paddedLayout = new GUIFrame(rectT(0.95f, 0.95f, parent, Anchor.Center), style: null);
|
||||
mainStoreLayout = new GUILayoutGroup(rectT(1, 0.9f, paddedLayout, Anchor.BottomLeft), isHorizontal: true) { RelativeSpacing = 0.01f };
|
||||
topHeaderLayout = new GUILayoutGroup(rectT(1, 0.1f, paddedLayout, Anchor.TopLeft), isHorizontal: true);
|
||||
|
||||
@@ -300,8 +300,8 @@ namespace Barotrauma
|
||||
new GUITextBlock(rectT(1.0f, 1, locationLayout), TextManager.Get("UpgradeUI.AllSubmarinesInfo"), font: GUIStyle.SmallFont, wrap: true);
|
||||
|
||||
categoryButtonLayout = new GUILayoutGroup(rectT(0.4f, 0.3f, leftLayout), isHorizontal: true) { Stretch = true };
|
||||
GUIButton upgradeButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Upgrades"), style: "GUITabButton") { UserData = UpgradeTab.Upgrade, Selected = selectedUpgradeTab == UpgradeTab.Upgrade };
|
||||
GUIButton repairButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Maintenance"), style: "GUITabButton") { UserData = UpgradeTab.Repairs, Selected = selectedUpgradeTab == UpgradeTab.Repairs };
|
||||
GUIButton upgradeButton = new GUIButton(rectT(0.5f, 1f, categoryButtonLayout), TextManager.Get("UICategory.Upgrades"), style: "GUITabButton") { UserData = UpgradeTab.Upgrade, Selected = selectedUpgradeTab == UpgradeTab.Upgrade };
|
||||
GUIButton repairButton = new GUIButton(rectT(0.5f, 1f, categoryButtonLayout), TextManager.Get("UICategory.Maintenance"), style: "GUITabButton") { UserData = UpgradeTab.Repairs, Selected = selectedUpgradeTab == UpgradeTab.Repairs };
|
||||
|
||||
/* RIGHT HEADER LAYOUT
|
||||
* |---------------------------------------------------------------------------------------------------|
|
||||
@@ -352,12 +352,15 @@ namespace Barotrauma
|
||||
|
||||
SelectTab(UpgradeTab.Upgrade);
|
||||
|
||||
var itemSwapPreview = new GUICustomComponent(new RectTransform(new Vector2(0.27f, 0.4f), mainStoreLayout.RectTransform, Anchor.TopLeft) { RelativeOffset = new Vector2(GUI.IsFourByThree() ? 0.5f : 0.47f, 0.0f) }, DrawItemSwapPreview)
|
||||
var itemSwapPreview = new GUICustomComponent(new RectTransform(new Vector2(0.25f, 0.4f), mainStoreLayout.RectTransform, Anchor.TopLeft)
|
||||
{ RelativeOffset = new Vector2(0.52f * GUI.AspectRatioAdjustment, 0.0f) }, DrawItemSwapPreview)
|
||||
{
|
||||
IgnoreLayoutGroups = true,
|
||||
CanBeFocused = true
|
||||
};
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(upgradeButton.TextBlock, repairButton.TextBlock);
|
||||
|
||||
#if DEBUG
|
||||
// creates a button that re-creates the UI
|
||||
CreateRefreshButton();
|
||||
@@ -730,7 +733,7 @@ namespace Barotrauma
|
||||
if (storeLayout == null || mainStoreLayout == null) { return; }
|
||||
currentStoreLayout = CreateUpgradeCategoryList(rectT(1.0f, 1.5f, storeLayout));
|
||||
|
||||
selectedUpgradeCategoryLayout = new GUIFrame(rectT(GUI.IsFourByThree() ? 0.3f : 0.25f, 1, mainStoreLayout), style: null) { CanBeFocused = false };
|
||||
selectedUpgradeCategoryLayout = new GUIFrame(rectT(0.3f * GUI.AspectRatioAdjustment, 1, mainStoreLayout), style: null) { CanBeFocused = false };
|
||||
|
||||
RefreshUpgradeList();
|
||||
|
||||
@@ -961,7 +964,7 @@ namespace Barotrauma
|
||||
bool isUninstallPending = item.Prefab.SwappableItem != null && item.PendingItemSwap?.Identifier == item.Prefab.SwappableItem.ReplacementOnUninstall;
|
||||
if (isUninstallPending) { canUninstall = false; }
|
||||
|
||||
frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), currentOrPending.UpgradePreviewSprite,
|
||||
frames.Add(CreateUpgradeEntry(rectT(1f, 0.35f, parent.Content), currentOrPending.UpgradePreviewSprite,
|
||||
item.PendingItemSwap != null ? TextManager.GetWithVariable("upgrades.pendingitem", "[itemname]", name) : TextManager.GetWithVariable("upgrades.installeditem", "[itemname]", nameWithQuantity),
|
||||
currentOrPending.Description,
|
||||
0, null, addBuyButton: canUninstall, addProgressBar: false, buttonStyle: "WeaponUninstallButton").Frame);
|
||||
@@ -1001,7 +1004,7 @@ namespace Barotrauma
|
||||
|
||||
int price = isPurchased || replacement == item.Prefab ? 0 : replacement.SwappableItem.GetPrice(Campaign.Map?.CurrentLocation) * linkedItems.Count();
|
||||
|
||||
frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), replacement.UpgradePreviewSprite, replacement.Name, replacement.Description,
|
||||
frames.Add(CreateUpgradeEntry(rectT(1f, 0.35f, parent.Content), replacement.UpgradePreviewSprite, replacement.Name, replacement.Description,
|
||||
price, replacement,
|
||||
addBuyButton: true,
|
||||
addProgressBar: false,
|
||||
@@ -1134,7 +1137,8 @@ namespace Barotrauma
|
||||
GUILayoutGroup imageLayout = new GUILayoutGroup(rectT(new Point(prefabLayout.Rect.Height, prefabLayout.Rect.Height), prefabLayout), childAnchor: Anchor.Center);
|
||||
var icon = new GUIImage(rectT(0.9f, 0.9f, imageLayout, scaleBasis: ScaleBasis.BothHeight), sprite, scaleToFit: true) { CanBeFocused = false };
|
||||
GUILayoutGroup textLayout = new GUILayoutGroup(rectT(1f - imageLayout.RectTransform.RelativeSize.X, 1, prefabLayout));
|
||||
var name = new GUITextBlock(rectT(1, 0.25f, textLayout), RichString.Rich(title), font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
|
||||
var name = new GUITextBlock(rectT(1, 0.35f, textLayout), RichString.Rich(title), font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
|
||||
//name.RectTransform.MinSize = new Point(0, (int)name.TextSize.Y);
|
||||
GUILayoutGroup descriptionLayout = new GUILayoutGroup(rectT(1, 0.75f - progressBarHeight, textLayout));
|
||||
var description = new GUITextBlock(rectT(1, 1, descriptionLayout), body, font: GUIStyle.SmallFont, wrap: true, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
|
||||
GUILayoutGroup? progressLayout = null;
|
||||
@@ -1176,7 +1180,7 @@ namespace Barotrauma
|
||||
materialCostList.Visible = false;
|
||||
materialCostList.UserData = UpgradeStoreUserData.MaterialCostList;
|
||||
|
||||
var priceText = new GUITextBlock(rectT(0.2f, 1f, buyButtonLayout), formattedPrice)
|
||||
var priceText = new GUITextBlock(rectT(0.2f, 1f, buyButtonLayout), formattedPrice, textAlignment: Alignment.CenterRight)
|
||||
{
|
||||
UserData = UpgradeStoreUserData.PriceLabel,
|
||||
//prices on swappable items are always visible, upgrade prices are enabled in UpdateUpgradeEntry for purchasable upgrades
|
||||
|
||||
@@ -189,24 +189,10 @@ namespace Barotrauma
|
||||
("[currencyname]", TextManager.Get("credit").ToLower()));
|
||||
break;
|
||||
case VoteType.SwitchSub:
|
||||
int deliveryFee = SubmarineSelection.DeliveryFeePerDistanceTravelled * GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation);
|
||||
if (deliveryFee > 0)
|
||||
{
|
||||
tag = transferItems ? "submarineswitchwithitemsfeevote" : "submarineswitchfeevote";
|
||||
text = TextManager.GetWithVariables(tag,
|
||||
("[playername]", characterRichString),
|
||||
("[submarinename]", submarineRichString),
|
||||
("[locationname]", endLocation.Name),
|
||||
("[amount]", deliveryFee.ToString()),
|
||||
("[currencyname]", TextManager.Get("credit").ToLower()));
|
||||
}
|
||||
else
|
||||
{
|
||||
tag = transferItems ? "submarineswitchwithitemsnofeevote" : "submarineswitchnofeevote";
|
||||
text = TextManager.GetWithVariables(tag,
|
||||
("[playername]", characterRichString),
|
||||
("[submarinename]", submarineRichString));
|
||||
}
|
||||
tag = transferItems ? "submarineswitchwithitemsnofeevote" : "submarineswitchnofeevote";
|
||||
text = TextManager.GetWithVariables(tag,
|
||||
("[playername]", characterRichString),
|
||||
("[submarinename]", submarineRichString));
|
||||
break;
|
||||
}
|
||||
votingOnText = RichString.Rich(text);
|
||||
@@ -241,25 +227,10 @@ namespace Barotrauma
|
||||
("[novotecount]", noVoteCount.ToString()));
|
||||
break;
|
||||
case VoteType.SwitchSub:
|
||||
int deliveryFee = SubmarineSelection.DeliveryFeePerDistanceTravelled * GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation);
|
||||
|
||||
if (deliveryFee > 0)
|
||||
{
|
||||
result = TextManager.GetWithVariables(votePassed ? "submarineswitchfeevotepassed" : "submarineswitchfeevotefailed",
|
||||
("[submarinename]", info.DisplayName),
|
||||
("[locationname]", endLocation.Name),
|
||||
("[amount]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", deliveryFee)),
|
||||
("[currencyname]", TextManager.Get("credit").ToLower()),
|
||||
("[yesvotecount]", yesVoteCount.ToString()),
|
||||
("[novotecount]", noVoteCount.ToString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
result = TextManager.GetWithVariables(votePassed ? "submarineswitchnofeevotepassed" : "submarineswitchnofeevotefailed",
|
||||
("[submarinename]", info.DisplayName),
|
||||
("[yesvotecount]", yesVoteCount.ToString()),
|
||||
("[novotecount]", noVoteCount.ToString()));
|
||||
}
|
||||
result = TextManager.GetWithVariables(votePassed ? "submarineswitchnofeevotepassed" : "submarineswitchnofeevotefailed",
|
||||
("[submarinename]", info.DisplayName),
|
||||
("[yesvotecount]", yesVoteCount.ToString()),
|
||||
("[novotecount]", noVoteCount.ToString()));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -17,14 +17,19 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using Barotrauma.Extensions;
|
||||
using System.Collections.Immutable;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class GameMain : Game
|
||||
{
|
||||
public static bool ShowFPS = false;
|
||||
public static bool ShowPerf = false;
|
||||
public static bool ShowFPS;
|
||||
public static bool ShowPerf;
|
||||
public static bool DebugDraw;
|
||||
/// <summary>
|
||||
/// Doesn't automatically enable los or bot AI or do anything like that. Probably not fully implemented.
|
||||
/// </summary>
|
||||
public static bool DevMode;
|
||||
public static bool IsSingleplayer => NetworkMember == null;
|
||||
public static bool IsMultiplayer => NetworkMember != null;
|
||||
|
||||
@@ -227,9 +232,8 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
GameSettings.Init();
|
||||
CreatureMetrics.Init();
|
||||
|
||||
Md5Hash.Cache.Load();
|
||||
|
||||
ConsoleArguments = args;
|
||||
|
||||
try
|
||||
@@ -397,7 +401,7 @@ namespace Barotrauma
|
||||
TextureLoader.Init(GraphicsDevice);
|
||||
|
||||
//do this here because we need it for the loading screen
|
||||
WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
|
||||
WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice);
|
||||
|
||||
Quad.Init(GraphicsDevice);
|
||||
|
||||
@@ -475,6 +479,19 @@ namespace Barotrauma
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
var corePackage = ContentPackageManager.EnabledPackages.Core;
|
||||
if (corePackage.EnableError.TryUnwrap(out var error))
|
||||
{
|
||||
if (error.ErrorsOrException.TryGet(out ImmutableArray<string> errorMessages))
|
||||
{
|
||||
throw new Exception($"Error while loading the core content package \"{corePackage.Name}\": {errorMessages.First()}");
|
||||
}
|
||||
else if (error.ErrorsOrException.TryGet(out Exception exception))
|
||||
{
|
||||
throw new Exception($"Error while loading the core content package \"{corePackage.Name}\": {exception.Message}", exception);
|
||||
}
|
||||
}
|
||||
|
||||
TextManager.VerifyLanguageAvailable();
|
||||
|
||||
DebugConsole.Init();
|
||||
@@ -498,10 +515,10 @@ namespace Barotrauma
|
||||
TitleScreen.LoadState = 75.0f;
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice, Content);
|
||||
GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice);
|
||||
|
||||
ParticleManager = new ParticleManager(GameScreen.Cam);
|
||||
LightManager = new Lights.LightManager(base.GraphicsDevice, Content);
|
||||
LightManager = new Lights.LightManager(base.GraphicsDevice);
|
||||
|
||||
TitleScreen.LoadState = 80.0f;
|
||||
yield return CoroutineStatus.Running;
|
||||
@@ -729,7 +746,7 @@ namespace Barotrauma
|
||||
}
|
||||
else if (HasLoaded)
|
||||
{
|
||||
if (ConnectCommand is Some<ConnectCommand> { Value: var connectCommand })
|
||||
if (ConnectCommand.TryUnwrap(out var connectCommand))
|
||||
{
|
||||
if (Client != null)
|
||||
{
|
||||
@@ -1051,6 +1068,7 @@ namespace Barotrauma
|
||||
|
||||
public static void QuitToMainMenu(bool save)
|
||||
{
|
||||
CreatureMetrics.Save();
|
||||
if (save)
|
||||
{
|
||||
GUI.SetSavingIndicatorState(true);
|
||||
@@ -1156,6 +1174,7 @@ namespace Barotrauma
|
||||
protected override void OnExiting(object sender, EventArgs args)
|
||||
{
|
||||
exiting = true;
|
||||
CreatureMetrics.Save();
|
||||
DebugConsole.NewMessage("Exiting...");
|
||||
Client?.Quit();
|
||||
SteamManager.ShutDown();
|
||||
|
||||
@@ -193,7 +193,7 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
var reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).ToArray();
|
||||
var reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).OrderBy(o => o.Identifier).ToArray();
|
||||
if (reports.None())
|
||||
{
|
||||
DebugConsole.ThrowError("No valid orders for report buttons found! Cannot create report buttons. The orders for the report buttons must have 'targetallcharacters' attribute enabled and a valid 'symbolsprite' defined.");
|
||||
@@ -787,7 +787,6 @@ namespace Barotrauma
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ws != null)
|
||||
{
|
||||
hull = Hull.FindHull(ws.WorldPosition);
|
||||
@@ -801,7 +800,6 @@ namespace Barotrauma
|
||||
hull = Hull.FindHull(se.WorldPosition);
|
||||
}
|
||||
}
|
||||
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
order.OrderGiver?.Speak(order.GetChatMessage("", hull?.DisplayName?.Value, givingOrderToSelf: character == order.OrderGiver, isNewOrder: isNewOrder), ChatMessageType.Order);
|
||||
@@ -816,13 +814,13 @@ namespace Barotrauma
|
||||
{
|
||||
//can't issue an order if no characters are available
|
||||
if (character == null) { return; }
|
||||
|
||||
var orderGiver = order?.OrderGiver;
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
character.SetOrder(order, isNewOrder, speak: orderGiver != character);
|
||||
string message = order?.GetChatMessage(character.Name, orderGiver?.CurrentHull?.DisplayName?.Value, givingOrderToSelf: character == orderGiver, orderOption: order?.Option ?? Identifier.Empty, isNewOrder: isNewOrder);
|
||||
orderGiver?.Speak(message);
|
||||
bool isGivingOrderToSelf = orderGiver == character;
|
||||
character.SetOrder(order, isNewOrder, speak: !isGivingOrderToSelf);
|
||||
string message = order?.GetChatMessage(character.Name, orderGiver?.CurrentHull?.DisplayName?.Value, isGivingOrderToSelf, orderOption: order?.Option ?? Identifier.Empty, isNewOrder: isNewOrder);
|
||||
orderGiver?.Speak(message);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
@@ -1404,8 +1402,7 @@ namespace Barotrauma
|
||||
bool hitDeselect = PlayerInput.KeyHit(InputType.Deselect) &&
|
||||
(!PlayerInput.SecondaryMouseButtonClicked() || (!isMouseOnOptionNode && !isMouseOnShortcutNode));
|
||||
|
||||
bool isBoundToPrimaryMouse = GameSettings.CurrentConfig.KeyMap.Bindings[InputType.Command].MouseButton is MouseButton mouseButton &&
|
||||
(mouseButton == MouseButton.PrimaryMouse || mouseButton == (PlayerInput.MouseButtonsSwapped() ? MouseButton.RightMouse : MouseButton.LeftMouse));
|
||||
bool isBoundToPrimaryMouse = GameSettings.CurrentConfig.KeyMap.Bindings[InputType.Command].MouseButton == MouseButton.PrimaryMouse;
|
||||
bool canToggleInterface = !isBoundToPrimaryMouse ||
|
||||
(!isMouseOnOptionNode && !isMouseOnShortcutNode && extraOptionNodes.None(n => GUI.IsMouseOn(n)) && !GUI.IsMouseOn(returnNode));
|
||||
|
||||
@@ -2797,8 +2794,8 @@ namespace Barotrauma
|
||||
var orderName = GetOrderNameBasedOnContextuality(order);
|
||||
var icon = CreateNodeIcon(Vector2.One, node.RectTransform, order.SymbolSprite, order.Color,
|
||||
tooltip: !showAssignmentTooltip ? orderName : orderName +
|
||||
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") +
|
||||
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip"));
|
||||
"\n" + PlayerInput.PrimaryMouseLabel + ": " + TextManager.Get("commandui.quickassigntooltip") +
|
||||
"\n" + PlayerInput.SecondaryMouseLabel + ": " + TextManager.Get("commandui.manualassigntooltip"));
|
||||
|
||||
if (disableNode)
|
||||
{
|
||||
@@ -3000,8 +2997,8 @@ namespace Barotrauma
|
||||
var showAssignmentTooltip = characterContext == null && !order.MustManuallyAssign && !order.TargetAllCharacters;
|
||||
icon = CreateNodeIcon(Vector2.One, node.RectTransform, sprite, order.Color,
|
||||
tooltip: characterContext != null ? optionName : optionName +
|
||||
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") +
|
||||
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip"));
|
||||
"\n" + PlayerInput.PrimaryMouseLabel + ": " + TextManager.Get("commandui.quickassigntooltip") +
|
||||
"\n" + PlayerInput.SecondaryMouseLabel + ": " + TextManager.Get("commandui.manualassigntooltip"));
|
||||
}
|
||||
if (!CanCharacterBeHeard())
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Barotrauma
|
||||
|
||||
partial void SettingsChanged(Option<int> balanceChanged, Option<int> rewardChanged)
|
||||
{
|
||||
if (Owner is Some<Character> { Value: var character })
|
||||
if (Owner.TryUnwrap(out var character))
|
||||
{
|
||||
if (!character.IsPlayer) { return; }
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace Barotrauma
|
||||
protected set;
|
||||
}
|
||||
|
||||
public static CancellationTokenSource StartRoundCancellationToken { get; private set; }
|
||||
private CancellationTokenSource startRoundCancellationToken;
|
||||
|
||||
public bool ForceMapUI
|
||||
{
|
||||
@@ -62,10 +62,19 @@ namespace Barotrauma
|
||||
{
|
||||
chatBox.ToggleOpen = wasChatBoxOpen;
|
||||
}
|
||||
if (!value && CampaignUI?.SelectedTab == InteractionType.PurchaseSub)
|
||||
if (!value)
|
||||
{
|
||||
SubmarinePreview.Close();
|
||||
switch (CampaignUI?.SelectedTab)
|
||||
{
|
||||
case InteractionType.PurchaseSub:
|
||||
SubmarinePreview.Close();
|
||||
break;
|
||||
case InteractionType.MedicalClinic:
|
||||
CampaignUI.MedicalClinic?.OnDeselected();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
showCampaignUI = value;
|
||||
}
|
||||
}
|
||||
@@ -110,12 +119,7 @@ namespace Barotrauma
|
||||
|
||||
public static bool AllowedToManageWallets()
|
||||
{
|
||||
if (GameMain.Client == null) { return true; }
|
||||
|
||||
return
|
||||
GameMain.Client.HasPermission(ClientPermissions.ManageMoney) ||
|
||||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign) ||
|
||||
GameMain.Client.IsServerOwner;
|
||||
return AllowedToManageCampaign(ClientPermissions.ManageMoney);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
@@ -247,11 +251,11 @@ namespace Barotrauma
|
||||
|
||||
GUI.ClearCursorWait();
|
||||
|
||||
StartRoundCancellationToken = new CancellationTokenSource();
|
||||
startRoundCancellationToken = new CancellationTokenSource();
|
||||
var loadTask = Task.Run(async () =>
|
||||
{
|
||||
await Task.Yield();
|
||||
Rand.ThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
Rand.ThreadId = Environment.CurrentManagedThreadId;
|
||||
try
|
||||
{
|
||||
GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror, startOutpost: GetPredefinedStartOutpost());
|
||||
@@ -261,7 +265,8 @@ namespace Barotrauma
|
||||
roundSummaryScreen.LoadException = e;
|
||||
}
|
||||
Rand.ThreadId = 0;
|
||||
}, StartRoundCancellationToken.Token);
|
||||
startRoundCancellationToken = null;
|
||||
}, startRoundCancellationToken.Token);
|
||||
TaskPool.Add("AsyncCampaignStartRound", loadTask, (t) =>
|
||||
{
|
||||
overlayColor = Color.Transparent;
|
||||
@@ -271,6 +276,21 @@ namespace Barotrauma
|
||||
return loadTask;
|
||||
}
|
||||
|
||||
public void CancelStartRound()
|
||||
{
|
||||
startRoundCancellationToken?.Cancel();
|
||||
}
|
||||
|
||||
public void ThrowIfStartRoundCancellationRequested()
|
||||
{
|
||||
if (startRoundCancellationToken != null &&
|
||||
startRoundCancellationToken.Token.IsCancellationRequested)
|
||||
{
|
||||
startRoundCancellationToken.Token.ThrowIfCancellationRequested();
|
||||
startRoundCancellationToken = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected SubmarineInfo GetPredefinedStartOutpost()
|
||||
{
|
||||
if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters && !parameters.OutpostFilePath.IsNullOrEmpty())
|
||||
@@ -304,7 +324,7 @@ namespace Barotrauma
|
||||
goto default;
|
||||
default:
|
||||
ShowCampaignUI = true;
|
||||
CampaignUI.SelectTab(npc.CampaignInteractionType, storeIdentifier: npc.MerchantIdentifier);
|
||||
CampaignUI.SelectTab(npc.CampaignInteractionType, npc);
|
||||
CampaignUI.UpgradeStore?.RequestRefresh();
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -962,25 +962,20 @@ namespace Barotrauma
|
||||
foreach (NetWalletTransaction transaction in update.Transactions)
|
||||
{
|
||||
WalletInfo info = transaction.Info;
|
||||
switch (transaction.CharacterID)
|
||||
if (transaction.CharacterID.TryUnwrap(out var charID))
|
||||
{
|
||||
case Some<ushort> { Value: var charID }:
|
||||
{
|
||||
Character targetCharacter = Character.CharacterList?.FirstOrDefault(c => c.ID == charID);
|
||||
if (targetCharacter is null) { break; }
|
||||
Wallet wallet = targetCharacter.Wallet;
|
||||
Character targetCharacter = Character.CharacterList?.FirstOrDefault(c => c.ID == charID);
|
||||
if (targetCharacter is null) { break; }
|
||||
Wallet wallet = targetCharacter.Wallet;
|
||||
|
||||
wallet.Balance = info.Balance;
|
||||
wallet.RewardDistribution = info.RewardDistribution;
|
||||
TryInvokeEvent(wallet, transaction.ChangedData, info);
|
||||
break;
|
||||
}
|
||||
case None<ushort> _:
|
||||
{
|
||||
Bank.Balance = info.Balance;
|
||||
TryInvokeEvent(Bank, transaction.ChangedData, info);
|
||||
break;
|
||||
}
|
||||
wallet.Balance = info.Balance;
|
||||
wallet.RewardDistribution = info.RewardDistribution;
|
||||
TryInvokeEvent(wallet, transaction.ChangedData, info);
|
||||
}
|
||||
else
|
||||
{
|
||||
Bank.Balance = info.Balance;
|
||||
TryInvokeEvent(Bank, transaction.ChangedData, info);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -995,7 +990,7 @@ namespace Barotrauma
|
||||
|
||||
public override bool TryPurchase(Client client, int price)
|
||||
{
|
||||
if (!AllowedToManageCampaign(ClientPermissions.ManageCampaign))
|
||||
if (!AllowedToManageCampaign(ClientPermissions.ManageMoney))
|
||||
{
|
||||
return PersonalWallet.TryDeduct(price);
|
||||
}
|
||||
|
||||
@@ -421,6 +421,7 @@ namespace Barotrauma
|
||||
TotalPassedLevels++;
|
||||
break;
|
||||
case TransitionType.ProgressToNextEmptyLocation:
|
||||
Map.Visit(Map.CurrentLocation);
|
||||
TotalPassedLevels++;
|
||||
break;
|
||||
case TransitionType.End:
|
||||
@@ -437,9 +438,9 @@ namespace Barotrauma
|
||||
if (transitionType != TransitionType.End)
|
||||
{
|
||||
var endTransition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null,
|
||||
transitionType == TransitionType.LeaveLocation ? Alignment.BottomCenter : Alignment.Center,
|
||||
fadeOut: false,
|
||||
panDuration: EndTransitionDuration);
|
||||
transitionType == TransitionType.LeaveLocation ? Alignment.BottomCenter : Alignment.Center,
|
||||
fadeOut: false,
|
||||
panDuration: EndTransitionDuration);
|
||||
|
||||
Location portraitLocation = Map.SelectedLocation ?? Map.CurrentLocation;
|
||||
overlaySprite = portraitLocation.Type.GetPortrait(portraitLocation.PortraitId);
|
||||
|
||||
@@ -585,7 +585,7 @@ namespace Barotrauma
|
||||
if (!gap.IsRoomToRoom)
|
||||
{
|
||||
if (!IsWearingDivingSuit()) { continue; }
|
||||
if (Character.Controlled.IsProtectedFromPressure()) { continue; }
|
||||
if (Character.Controlled.IsProtectedFromPressure) { continue; }
|
||||
if (DisplayHint("divingsuitwarning".ToIdentifier(), extendTextTag: false)) { return; }
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace Barotrauma
|
||||
{
|
||||
internal sealed partial class MedicalClinic
|
||||
{
|
||||
private MedicalClinicUI? ui => campaign?.CampaignUI?.MedicalClinic;
|
||||
|
||||
public enum RequestResult
|
||||
{
|
||||
Undecided,
|
||||
@@ -303,6 +305,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void AfflictionUpdateReceived(IReadMessage inc)
|
||||
{
|
||||
NetCrewMember crewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
|
||||
ui?.UpdateAfflictions(crewMember);
|
||||
}
|
||||
|
||||
private void PendingRequestReceived(IReadMessage inc)
|
||||
{
|
||||
var pendingCrew = INetSerializableStruct.Read<NetCollection<NetCrewMember>>(inc);
|
||||
@@ -312,6 +320,10 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendUnsubscribeRequest() => ClientSend(null,
|
||||
header: NetworkHeader.UNSUBSCRIBE_ME,
|
||||
deliveryMethod: DeliveryMethod.Reliable);
|
||||
|
||||
private static IWriteMessage StartSending()
|
||||
{
|
||||
IWriteMessage writeMessage = new WriteOnlyMessage();
|
||||
@@ -337,6 +349,9 @@ namespace Barotrauma
|
||||
case NetworkHeader.REQUEST_AFFLICTIONS:
|
||||
AfflictionRequestReceived(inc);
|
||||
break;
|
||||
case NetworkHeader.AFFLICTION_UPDATE:
|
||||
AfflictionUpdateReceived(inc);
|
||||
break;
|
||||
case NetworkHeader.REQUEST_PENDING:
|
||||
PendingRequestReceived(inc);
|
||||
break;
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace Barotrauma
|
||||
|
||||
private void CreateMessageBox(string author)
|
||||
{
|
||||
Vector2 relativeSize = new Vector2(GUI.IsFourByThree() ? 0.3f : 0.2f, 0.15f);
|
||||
Vector2 relativeSize = new Vector2(0.3f * GUI.AspectRatioAdjustment, 0.15f);
|
||||
Point minSize = new Point(300, 200);
|
||||
msgBox = new GUIMessageBox(readyCheckHeader, readyCheckBody(author), new[] { yesButton, noButton }, relativeSize, minSize, type: GUIMessageBox.Type.Vote) { UserData = PromptData, Draggable = true };
|
||||
|
||||
|
||||
@@ -311,7 +311,6 @@ namespace Barotrauma
|
||||
}
|
||||
var missionDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
|
||||
RichString.Rich(missionMessage), wrap: true);
|
||||
int reward = displayedMission.GetReward(Submarine.MainSub);
|
||||
if (selectedMissions.Contains(displayedMission) && displayedMission.Completed)
|
||||
{
|
||||
RichString reputationText = displayedMission.GetReputationRewardText();
|
||||
@@ -320,12 +319,13 @@ namespace Barotrauma
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), reputationText);
|
||||
}
|
||||
|
||||
if (reward > 0)
|
||||
int totalReward = displayedMission.GetFinalReward(Submarine.MainSub);
|
||||
if (totalReward > 0)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(displayedMission.GetMissionRewardText(Submarine.MainSub)));
|
||||
if (GameMain.IsMultiplayer && Character.Controlled is { } controlled)
|
||||
{
|
||||
var (share, percentage, _) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, GameSession.GetSessionCrewCharacters(CharacterType.Player).Where(c => c != controlled), Option<int>.Some(reward));
|
||||
var (share, percentage, _) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, GameSession.GetSessionCrewCharacters(CharacterType.Player).Where(c => c != controlled), Option<int>.Some(totalReward));
|
||||
if (share > 0)
|
||||
{
|
||||
string shareFormatted = string.Format(CultureInfo.InvariantCulture, "{0:N0}", share);
|
||||
@@ -419,7 +419,7 @@ namespace Barotrauma
|
||||
var factionFrame = CreateReputationElement(
|
||||
reputationList.Content,
|
||||
faction.Prefab.Name,
|
||||
faction.Reputation.Value, faction.Reputation.NormalizedValue, initialReputation,
|
||||
faction.Reputation, initialReputation,
|
||||
faction.Prefab.ShortDescription, faction.Prefab.Description,
|
||||
faction.Prefab.Icon, faction.Prefab.BackgroundPortrait, faction.Prefab.IconColor);
|
||||
CreatePathUnlockElement(factionFrame, faction, null);
|
||||
@@ -685,7 +685,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
private GUIFrame CreateReputationElement(GUIComponent parent,
|
||||
LocalizedString name, float reputation, float normalizedReputation, float initialReputation,
|
||||
LocalizedString name, Reputation reputation, float initialReputation,
|
||||
LocalizedString shortDescription, LocalizedString fullDescription, Sprite icon, Sprite backgroundPortrait, Color iconColor)
|
||||
{
|
||||
var factionFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), parent.RectTransform), style: null);
|
||||
@@ -703,21 +703,22 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
var factionInfoHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), factionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterLeft, isHorizontal: true)
|
||||
var factionInfoHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), factionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterRight, isHorizontal: true)
|
||||
{
|
||||
AbsoluteSpacing = GUI.IntScale(5),
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
var factionIcon = new GUIImage(new RectTransform(Vector2.One * 0.7f, factionInfoHorizontal.RectTransform, scaleBasis: ScaleBasis.Smallest), icon, scaleToFit: true)
|
||||
{
|
||||
Color = iconColor
|
||||
};
|
||||
var factionTextContent = new GUILayoutGroup(new RectTransform(Vector2.One, factionInfoHorizontal.RectTransform))
|
||||
{
|
||||
AbsoluteSpacing = GUI.IntScale(10),
|
||||
Stretch = true
|
||||
};
|
||||
var factionIcon = new GUIImage(new RectTransform(Vector2.One * 0.7f, factionInfoHorizontal.RectTransform, scaleBasis: ScaleBasis.Smallest), icon, scaleToFit: true)
|
||||
{
|
||||
Color = iconColor
|
||||
};
|
||||
|
||||
factionInfoHorizontal.Recalculate();
|
||||
|
||||
var header = new GUITextBlock(new RectTransform(new Point(factionTextContent.Rect.Width, GUI.IntScale(40)), factionTextContent.RectTransform),
|
||||
@@ -738,24 +739,30 @@ namespace Barotrauma
|
||||
factionTextContent.Recalculate();
|
||||
|
||||
new GUICustomComponent(new RectTransform(new Vector2(0.8f, 1.0f), sliderHolder.RectTransform),
|
||||
onDraw: (sb, customComponent) => DrawReputationBar(sb, customComponent.Rect, normalizedReputation));
|
||||
onDraw: (sb, customComponent) => DrawReputationBar(sb, customComponent.Rect, reputation.NormalizedValue));
|
||||
|
||||
var reputationText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
|
||||
string.Empty, textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
|
||||
SetReputationText(reputationText);
|
||||
reputation?.OnReputationValueChanged.RegisterOverwriteExisting("RefreshRoundSummary".ToIdentifier(), _ =>
|
||||
{
|
||||
SetReputationText(reputationText);
|
||||
});
|
||||
|
||||
LocalizedString reputationText = Reputation.GetFormattedReputationText(normalizedReputation, reputation, addColorTags: true);
|
||||
int reputationChange = (int)Math.Round(reputation - initialReputation);
|
||||
if (Math.Abs(reputationChange) > 0)
|
||||
void SetReputationText(GUITextBlock textBlock)
|
||||
{
|
||||
string changeText = $"{(reputationChange > 0 ? "+" : "") + reputationChange}";
|
||||
string colorStr = XMLExtensions.ToStringHex(reputationChange > 0 ? GUIStyle.Green : GUIStyle.Red);
|
||||
var richText = RichString.Rich($"{reputationText} (‖color:{colorStr}‖{changeText}‖color:end‖)");
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
|
||||
richText,
|
||||
textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
|
||||
}
|
||||
else
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
|
||||
RichString.Rich(reputationText),
|
||||
textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
|
||||
LocalizedString reputationText = Reputation.GetFormattedReputationText(reputation.NormalizedValue, reputation.Value, addColorTags: true);
|
||||
int reputationChange = (int)Math.Round(reputation.Value - initialReputation);
|
||||
if (Math.Abs(reputationChange) > 0)
|
||||
{
|
||||
string changeText = $"{(reputationChange > 0 ? "+" : "") + reputationChange}";
|
||||
string colorStr = XMLExtensions.ToStringHex(reputationChange > 0 ? GUIStyle.Green : GUIStyle.Red);
|
||||
textBlock.Text = RichString.Rich($"{reputationText} (‖color:{colorStr}‖{changeText}‖color:end‖)");
|
||||
}
|
||||
else
|
||||
{
|
||||
textBlock.Text = RichString.Rich(reputationText);
|
||||
}
|
||||
}
|
||||
|
||||
//spacing
|
||||
|
||||
@@ -63,7 +63,6 @@ namespace Barotrauma
|
||||
|
||||
public Vector2[] SlotPositions;
|
||||
public static Point SlotSize;
|
||||
public static int Spacing;
|
||||
|
||||
private Layout layout;
|
||||
public Layout CurrentLayout
|
||||
@@ -103,7 +102,7 @@ namespace Barotrauma
|
||||
{
|
||||
visualSlots ??= new VisualSlot[capacity];
|
||||
|
||||
float multiplier = !GUI.IsFourByThree() ? UIScale : UIScale * 0.925f;
|
||||
float multiplier = UIScale * GUI.AspectRatioAdjustment;
|
||||
|
||||
for (int i = 0; i < capacity; i++)
|
||||
{
|
||||
@@ -219,18 +218,11 @@ namespace Barotrauma
|
||||
|
||||
private void SetSlotPositions(Layout layout)
|
||||
{
|
||||
bool isFourByThree = GUI.IsFourByThree();
|
||||
if (isFourByThree)
|
||||
{
|
||||
Spacing = (int)(5 * UIScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
Spacing = (int)(8 * UIScale);
|
||||
}
|
||||
int spacing = GUI.IntScale(5);
|
||||
|
||||
SlotSize = !isFourByThree ? (SlotSpriteSmall.size * UIScale).ToPoint() : (SlotSpriteSmall.size * UIScale * .925f).ToPoint();
|
||||
int bottomOffset = SlotSize.Y + Spacing * 2 + ContainedIndicatorHeight;
|
||||
SlotSize = (SlotSpriteSmall.size * UIScale * GUI.AspectRatioAdjustment).ToPoint();
|
||||
int bottomOffset = SlotSize.Y + spacing * 2 + ContainedIndicatorHeight;
|
||||
int personalSlotY = GameMain.GraphicsHeight - bottomOffset * 2 - spacing * 2 - (int)(UnequippedIndicator.size.Y * UIScale);
|
||||
|
||||
if (visualSlots == null) { CreateSlots(); }
|
||||
if (visualSlots.None()) { return; }
|
||||
@@ -242,11 +234,11 @@ namespace Barotrauma
|
||||
int personalSlotCount = SlotTypes.Count(s => PersonalSlots.HasFlag(s));
|
||||
int normalSlotCount = SlotTypes.Count(s => !PersonalSlots.HasFlag(s) && s != InvSlotType.HealthInterface);
|
||||
|
||||
int x = GameMain.GraphicsWidth / 2 - normalSlotCount * (SlotSize.X + Spacing) / 2;
|
||||
int upperX = HUDLayoutSettings.BottomRightInfoArea.X - SlotSize.X - Spacing;
|
||||
int x = GameMain.GraphicsWidth / 2 - normalSlotCount * (SlotSize.X + spacing) / 2;
|
||||
int upperX = HUDLayoutSettings.BottomRightInfoArea.X - SlotSize.X - spacing;
|
||||
|
||||
//make sure the rightmost normal slot doesn't overlap with the personal slots
|
||||
x -= Math.Max((x + normalSlotCount * (SlotSize.X + Spacing)) - (upperX - personalSlotCount * (SlotSize.X + Spacing)), 0);
|
||||
x -= Math.Max((x + normalSlotCount * (SlotSize.X + spacing)) - (upperX - personalSlotCount * (SlotSize.X + spacing)), 0);
|
||||
|
||||
int hideButtonSlotIndex = -1;
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
@@ -254,7 +246,7 @@ namespace Barotrauma
|
||||
if (PersonalSlots.HasFlag(SlotTypes[i]))
|
||||
{
|
||||
SlotPositions[i] = new Vector2(upperX, GameMain.GraphicsHeight - bottomOffset);
|
||||
upperX -= SlotSize.X + Spacing;
|
||||
upperX -= SlotSize.X + spacing;
|
||||
personalSlotArea = (hideButtonSlotIndex == -1) ?
|
||||
new Rectangle(SlotPositions[i].ToPoint(), SlotSize) :
|
||||
Rectangle.Union(personalSlotArea, new Rectangle(SlotPositions[i].ToPoint(), SlotSize));
|
||||
@@ -263,7 +255,7 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
|
||||
x += SlotSize.X + Spacing;
|
||||
x += SlotSize.X + spacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -271,7 +263,7 @@ namespace Barotrauma
|
||||
case Layout.Right:
|
||||
{
|
||||
int x = HUDLayoutSettings.InventoryAreaLower.Right;
|
||||
int personalSlotX = HUDLayoutSettings.InventoryAreaLower.Right - SlotSize.X - Spacing;
|
||||
int personalSlotX = HUDLayoutSettings.InventoryAreaLower.Right - SlotSize.X - spacing;
|
||||
for (int i = 0; i < visualSlots.Length; i++)
|
||||
{
|
||||
if (HideSlot(i) || SlotTypes[i] == InvSlotType.HealthInterface) { continue; }
|
||||
@@ -282,19 +274,18 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
x -= SlotSize.X + Spacing;
|
||||
x -= SlotSize.X + spacing;
|
||||
}
|
||||
}
|
||||
|
||||
int lowerX = x;
|
||||
int handSlotX = x;
|
||||
int personalSlotY = GameMain.GraphicsHeight - bottomOffset * 2 - Spacing * 2 - (int)(!GUI.IsFourByThree() ? UnequippedIndicator.size.Y * UIScale * IndicatorScaleAdjustment : UnequippedIndicator.size.Y * UIScale * IndicatorScaleAdjustment * 2f);
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
{
|
||||
if (SlotTypes[i] == InvSlotType.RightHand || SlotTypes[i] == InvSlotType.LeftHand)
|
||||
{
|
||||
SlotPositions[i] = new Vector2(handSlotX, personalSlotY);
|
||||
handSlotX += visualSlots[i].Rect.Width + Spacing;
|
||||
handSlotX += visualSlots[i].Rect.Width + spacing;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -302,12 +293,12 @@ namespace Barotrauma
|
||||
if (PersonalSlots.HasFlag(SlotTypes[i]))
|
||||
{
|
||||
SlotPositions[i] = new Vector2(personalSlotX, personalSlotY);
|
||||
personalSlotX -= visualSlots[i].Rect.Width + Spacing;
|
||||
personalSlotX -= visualSlots[i].Rect.Width + spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
|
||||
x += visualSlots[i].Rect.Width + Spacing;
|
||||
x += visualSlots[i].Rect.Width + spacing;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -316,7 +307,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (!HideSlot(i) || SlotTypes[i] == InvSlotType.HealthInterface) { continue; }
|
||||
if (SlotTypes[i] == InvSlotType.RightHand || SlotTypes[i] == InvSlotType.LeftHand) { continue; }
|
||||
x -= visualSlots[i].Rect.Width + Spacing;
|
||||
x -= visualSlots[i].Rect.Width + spacing;
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
|
||||
}
|
||||
}
|
||||
@@ -325,7 +316,6 @@ namespace Barotrauma
|
||||
{
|
||||
int x = HUDLayoutSettings.InventoryAreaLower.X;
|
||||
int personalSlotX = x;
|
||||
int personalSlotY = GameMain.GraphicsHeight - bottomOffset * 2 - Spacing * 2 - (int)(!GUI.IsFourByThree() ? UnequippedIndicator.size.Y * UIScale * IndicatorScaleAdjustment : UnequippedIndicator.size.Y * UIScale * IndicatorScaleAdjustment * 2f);
|
||||
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
{
|
||||
@@ -334,33 +324,33 @@ namespace Barotrauma
|
||||
if (PersonalSlots.HasFlag(SlotTypes[i]))
|
||||
{
|
||||
SlotPositions[i] = new Vector2(personalSlotX, personalSlotY);
|
||||
personalSlotX += visualSlots[i].Rect.Width + Spacing;
|
||||
personalSlotX += visualSlots[i].Rect.Width + spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
|
||||
x += visualSlots[i].Rect.Width + Spacing;
|
||||
x += visualSlots[i].Rect.Width + spacing;
|
||||
}
|
||||
}
|
||||
int handSlotX = x - visualSlots[0].Rect.Width - Spacing;
|
||||
int handSlotX = x - visualSlots[0].Rect.Width - spacing;
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
{
|
||||
if (SlotTypes[i] == InvSlotType.RightHand || SlotTypes[i] == InvSlotType.LeftHand)
|
||||
{
|
||||
bool rightSlot = SlotTypes[i] == InvSlotType.RightHand;
|
||||
SlotPositions[i] = new Vector2(rightSlot ? handSlotX : handSlotX - visualSlots[0].Rect.Width - Spacing, personalSlotY);
|
||||
SlotPositions[i] = new Vector2(rightSlot ? handSlotX : handSlotX - visualSlots[0].Rect.Width - spacing, personalSlotY);
|
||||
continue;
|
||||
}
|
||||
if (!HideSlot(i) || SlotTypes[i] == InvSlotType.HealthInterface) { continue; }
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
|
||||
x += visualSlots[i].Rect.Width + Spacing;
|
||||
x += visualSlots[i].Rect.Width + spacing;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Layout.Center:
|
||||
{
|
||||
int columns = 5;
|
||||
int startX = (GameMain.GraphicsWidth / 2) - (SlotSize.X * columns + Spacing * (columns - 1)) / 2;
|
||||
int startX = (GameMain.GraphicsWidth / 2) - (SlotSize.X * columns + spacing * (columns - 1)) / 2;
|
||||
int startY = GameMain.GraphicsHeight / 2 - (SlotSize.Y * 2);
|
||||
int x = startX, y = startY;
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
@@ -369,10 +359,10 @@ namespace Barotrauma
|
||||
if (SlotTypes[i] == InvSlotType.Card || SlotTypes[i] == InvSlotType.Headset || SlotTypes[i] == InvSlotType.InnerClothes)
|
||||
{
|
||||
SlotPositions[i] = new Vector2(x, y);
|
||||
x += visualSlots[i].Rect.Width + Spacing;
|
||||
x += visualSlots[i].Rect.Width + spacing;
|
||||
}
|
||||
}
|
||||
y += visualSlots[0].Rect.Height + Spacing + ContainedIndicatorHeight + visualSlots[0].EquipButtonRect.Height;
|
||||
y += visualSlots[0].Rect.Height + spacing + ContainedIndicatorHeight + visualSlots[0].EquipButtonRect.Height;
|
||||
x = startX;
|
||||
int n = 0;
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
@@ -381,12 +371,12 @@ namespace Barotrauma
|
||||
if (SlotTypes[i] != InvSlotType.Card && SlotTypes[i] != InvSlotType.Headset && SlotTypes[i] != InvSlotType.InnerClothes)
|
||||
{
|
||||
SlotPositions[i] = new Vector2(x, y);
|
||||
x += visualSlots[i].Rect.Width + Spacing;
|
||||
x += visualSlots[i].Rect.Width + spacing;
|
||||
n++;
|
||||
if (n >= columns)
|
||||
{
|
||||
x = startX;
|
||||
y += visualSlots[i].Rect.Height + Spacing + ContainedIndicatorHeight + visualSlots[i].EquipButtonRect.Height;
|
||||
y += visualSlots[i].Rect.Height + spacing + ContainedIndicatorHeight + visualSlots[i].EquipButtonRect.Height;
|
||||
n = 0;
|
||||
}
|
||||
}
|
||||
@@ -402,7 +392,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (SlotTypes[i] != InvSlotType.HealthInterface) { continue; }
|
||||
SlotPositions[i] = pos;
|
||||
pos.Y += visualSlots[i].Rect.Height + Spacing;
|
||||
pos.Y += visualSlots[i].Rect.Height + spacing;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -641,7 +631,7 @@ namespace Barotrauma
|
||||
{
|
||||
slot.EquipButtonState = slot.EquipButtonRect.Contains(PlayerInput.MousePosition) ?
|
||||
GUIComponent.ComponentState.Hover : GUIComponent.ComponentState.None;
|
||||
if (PlayerInput.LeftButtonHeld() && PlayerInput.RightButtonHeld())
|
||||
if (PlayerInput.PrimaryMouseButtonHeld() && PlayerInput.SecondaryMouseButtonHeld())
|
||||
{
|
||||
slot.EquipButtonState = GUIComponent.ComponentState.None;
|
||||
}
|
||||
@@ -965,7 +955,7 @@ namespace Barotrauma
|
||||
break;
|
||||
case QuickUseAction.PutToEquippedItem:
|
||||
//order by the condition of the contained item to prefer putting into the item with the emptiest ammo/battery/tank
|
||||
foreach (Item heldItem in character.HeldItems.OrderBy(it => it.GetComponent<ItemContainer>()?.GetContainedIndicatorState() ?? 0.0f))
|
||||
foreach (Item heldItem in character.HeldItems.OrderByDescending(heldItem => GetContainPriority(item, heldItem)))
|
||||
{
|
||||
if (heldItem.OwnInventory == null) { continue; }
|
||||
//don't allow swapping if we're moving items into an item with 1 slot holding a stack of items
|
||||
@@ -986,6 +976,22 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
static float GetContainPriority(Item item, Item containerItem)
|
||||
{
|
||||
var container = containerItem.GetComponent<ItemContainer>();
|
||||
if (container == null) { return 0.0f; }
|
||||
for (int i = 0; i < container.Inventory.Capacity; i++)
|
||||
{
|
||||
var containedItems = container.Inventory.GetItemsAt(i);
|
||||
if (containedItems.Any() && container.Inventory.CanBePutInSlot(item, i))
|
||||
{
|
||||
//if there's a stack in the contained item that we can add the item to, prefer that
|
||||
return 10.0f;
|
||||
}
|
||||
}
|
||||
return -container.GetContainedIndicatorState();
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
@@ -1002,7 +1008,47 @@ namespace Barotrauma
|
||||
SoundPlayer.PlayUISound(success ? GUISoundType.PickItem : GUISoundType.PickItemFail);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public bool CanBeAutoMovedToCorrectSlots(Item item)
|
||||
{
|
||||
if (item == null) { return false; }
|
||||
foreach (var allowedSlot in item.AllowedSlots)
|
||||
{
|
||||
InvSlotType slotsFree = InvSlotType.None;
|
||||
for (int i = 0; i < slots.Length; i++)
|
||||
{
|
||||
if (allowedSlot.HasFlag(SlotTypes[i]) && slots[i].Empty()) { slotsFree |= SlotTypes[i]; }
|
||||
}
|
||||
if (allowedSlot == slotsFree) { return true; }
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flash the slots the item is allowed to go in (not taking into account whether there's already something in those slots)
|
||||
/// </summary>
|
||||
public void FlashAllowedSlots(Item item, Color color)
|
||||
{
|
||||
if (item == null || visualSlots == null) { return; }
|
||||
bool flashed = false;
|
||||
foreach (var allowedSlot in item.AllowedSlots)
|
||||
{
|
||||
for (int i = 0; i < slots.Length; i++)
|
||||
{
|
||||
if (allowedSlot.HasFlag(SlotTypes[i]))
|
||||
{
|
||||
visualSlots[i].ShowBorderHighlight(color, 0.1f, 0.9f);
|
||||
flashed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (flashed)
|
||||
{
|
||||
SoundPlayer.PlayUISound(GUISoundType.PickItemFail);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void DrawOwn(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!AccessibleWhenAlive && !character.IsDead && !AccessibleByOwner) { return; }
|
||||
@@ -1090,40 +1136,24 @@ namespace Barotrauma
|
||||
color *= 0.5f;
|
||||
}
|
||||
|
||||
if (character.HasEquippedItem(slots[i].First()))
|
||||
Vector2 indicatorScale = new Vector2(
|
||||
visualSlots[i].EquipButtonRect.Size.X / EquippedIndicator.size.X,
|
||||
visualSlots[i].EquipButtonRect.Size.Y / EquippedIndicator.size.Y);
|
||||
|
||||
bool isEquipped = character.HasEquippedItem(slots[i].First());
|
||||
var sprite = state switch
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case GUIComponent.ComponentState.None:
|
||||
EquippedIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
case GUIComponent.ComponentState.Hover:
|
||||
EquippedHoverIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
case GUIComponent.ComponentState.Pressed:
|
||||
case GUIComponent.ComponentState.Selected:
|
||||
case GUIComponent.ComponentState.HoverSelected:
|
||||
EquippedClickedIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case GUIComponent.ComponentState.None:
|
||||
UnequippedIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
case GUIComponent.ComponentState.Hover:
|
||||
UnequippedHoverIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
case GUIComponent.ComponentState.Pressed:
|
||||
case GUIComponent.ComponentState.Selected:
|
||||
case GUIComponent.ComponentState.HoverSelected:
|
||||
UnequippedClickedIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
}
|
||||
}
|
||||
GUIComponent.ComponentState.None
|
||||
=> isEquipped ? EquippedIndicator : UnequippedIndicator,
|
||||
GUIComponent.ComponentState.Hover
|
||||
=> isEquipped ? EquippedHoverIndicator : UnequippedHoverIndicator,
|
||||
GUIComponent.ComponentState.Pressed
|
||||
or GUIComponent.ComponentState.Selected
|
||||
or GUIComponent.ComponentState.HoverSelected
|
||||
=> isEquipped ? EquippedClickedIndicator : UnequippedClickedIndicator,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
sprite.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, indicatorScale);
|
||||
}
|
||||
|
||||
if (Locked)
|
||||
|
||||
@@ -182,7 +182,7 @@ namespace Barotrauma.Items.Components
|
||||
if (brokenSprite == null)
|
||||
{
|
||||
//broken doors turn black if no broken sprite has been configured
|
||||
color *= (item.Condition / item.MaxCondition);
|
||||
color = color.Multiply(item.Condition / item.MaxCondition);
|
||||
color.A = 255;
|
||||
}
|
||||
|
||||
@@ -216,16 +216,19 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (brokenSprite == null || !IsBroken)
|
||||
{
|
||||
spriteBatch.Draw(doorSprite.Texture, pos,
|
||||
getSourceRect(doorSprite, openState, IsHorizontal),
|
||||
color, 0.0f, doorSprite.Origin, item.Scale, item.SpriteEffects, doorSprite.Depth);
|
||||
if (doorSprite?.Texture != null)
|
||||
{
|
||||
spriteBatch.Draw(doorSprite.Texture, pos,
|
||||
getSourceRect(doorSprite, openState, IsHorizontal),
|
||||
color, 0.0f, doorSprite.Origin, item.Scale, item.SpriteEffects, doorSprite.Depth);
|
||||
}
|
||||
}
|
||||
|
||||
float maxCondition = item.Repairables.Any() ?
|
||||
item.Repairables.Min(r => r.RepairThreshold) / 100.0f * item.MaxCondition :
|
||||
item.MaxCondition;
|
||||
float healthRatio = item.Health / maxCondition;
|
||||
if (brokenSprite != null && healthRatio < 1.0f)
|
||||
if (brokenSprite?.Texture != null && healthRatio < 1.0f)
|
||||
{
|
||||
Vector2 scale = scaleBrokenSprite ? new Vector2(1.0f - healthRatio) : Vector2.One;
|
||||
if (IsHorizontal) { scale.X = 1; } else { scale.Y = 1; }
|
||||
@@ -285,34 +288,45 @@ namespace Barotrauma.Items.Components
|
||||
//sent by the server, or reverting it back to its old state if no msg from server was received
|
||||
PredictedState = open;
|
||||
resetPredictionTimer = CorrectionDelay;
|
||||
if (stateChanged) PlaySound(forcedOpen ? ActionType.OnPicked : ActionType.OnUse);
|
||||
if (stateChanged && !IsBroken)
|
||||
{
|
||||
PlayInteractionSound();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isOpen = open;
|
||||
if (!isNetworkMessage || open != PredictedState)
|
||||
{
|
||||
StopPicking(null);
|
||||
ActionType actionType = ActionType.OnUse;
|
||||
if (forcedOpen)
|
||||
StopPicking(null);
|
||||
if (!IsBroken)
|
||||
{
|
||||
actionType = ActionType.OnPicked;
|
||||
PlayInteractionSound();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (open && HasSoundsOfType[(int)ActionType.OnOpen])
|
||||
{
|
||||
actionType = ActionType.OnOpen;
|
||||
}
|
||||
else if (!open && HasSoundsOfType[(int)ActionType.OnClose])
|
||||
{
|
||||
actionType = ActionType.OnClose;
|
||||
}
|
||||
}
|
||||
PlaySound(actionType);
|
||||
if (isOpen) { stuck = MathHelper.Clamp(stuck - StuckReductionOnOpen, 0.0f, 100.0f); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayInteractionSound()
|
||||
{
|
||||
ActionType actionType = ActionType.OnUse;
|
||||
if (forcedOpen)
|
||||
{
|
||||
actionType = ActionType.OnPicked;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (open && HasSoundsOfType[(int)ActionType.OnOpen])
|
||||
{
|
||||
actionType = ActionType.OnOpen;
|
||||
}
|
||||
else if (!open && HasSoundsOfType[(int)ActionType.OnClose])
|
||||
{
|
||||
actionType = ActionType.OnClose;
|
||||
}
|
||||
}
|
||||
PlaySound(actionType);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ClientEventRead(IReadMessage msg, float sendingTime)
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
using Barotrauma.Particles;
|
||||
using Barotrauma.Sounds;
|
||||
using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Barotrauma.IO;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Sounds;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
@@ -169,11 +166,11 @@ namespace Barotrauma.Items.Components
|
||||
partial void LaunchProjSpecific()
|
||||
{
|
||||
Vector2 particlePos = item.WorldPosition + ConvertUnits.ToDisplayUnits(TransformedBarrelPos);
|
||||
float rotation = -item.body.Rotation;
|
||||
float rotation = item.body.Rotation;
|
||||
if (item.body.Dir < 0.0f) { rotation += MathHelper.Pi; }
|
||||
foreach (ParticleEmitter emitter in particleEmitters)
|
||||
{
|
||||
emitter.Emit(1.0f, particlePos, hullGuess: item.CurrentHull, angle: rotation, particleRotation: rotation);
|
||||
emitter.Emit(1.0f, particlePos, hullGuess: item.CurrentHull, angle: rotation, particleRotation: -rotation);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -505,13 +505,14 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
ActionType type;
|
||||
string typeStr = subElement.GetAttributeString("type", "");
|
||||
try
|
||||
{
|
||||
type = (ActionType)Enum.Parse(typeof(ActionType), subElement.GetAttributeString("type", ""), true);
|
||||
type = (ActionType)Enum.Parse(typeof(ActionType), typeStr, true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Invalid sound type in " + subElement + "!", e);
|
||||
DebugConsole.ThrowError($"Invalid sound type \"{typeStr}\" in item \"{item.Prefab.Identifier}\"!", e);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -277,7 +277,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
int ignoredItemCount = 0;
|
||||
var subContainableItems = AllSubContainableItems;
|
||||
float capacity = GetMaxStackSize(targetSlot);
|
||||
float targetSlotCapacity = GetMaxStackSize(targetSlot);
|
||||
float capacity = targetSlotCapacity * MainContainerCapacity;
|
||||
if (subContainableItems != null)
|
||||
{
|
||||
bool useMainContainerCapacity = true;
|
||||
@@ -299,15 +300,11 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
if (!useMainContainerCapacity) { break; }
|
||||
}
|
||||
if (useMainContainerCapacity)
|
||||
{
|
||||
capacity *= MainContainerCapacity;
|
||||
}
|
||||
else
|
||||
if (!useMainContainerCapacity)
|
||||
{
|
||||
// Ignore all items in the main container.
|
||||
ignoredItemCount = Inventory.AllItems.Count(it => subContainableItems.Any(ri => !ri.MatchesItem(it)));
|
||||
capacity *= Capacity - MainContainerCapacity;
|
||||
capacity = targetSlotCapacity * (Capacity - MainContainerCapacity);
|
||||
}
|
||||
}
|
||||
int itemCount = Inventory.AllItems.Count() - ignoredItemCount;
|
||||
@@ -391,63 +388,60 @@ namespace Barotrauma.Items.Components
|
||||
bool isWiringMode = SubEditorScreen.TransparentWiringMode && SubEditorScreen.IsWiringMode();
|
||||
|
||||
int i = 0;
|
||||
foreach (Item containedItem in Inventory.AllItems)
|
||||
foreach (DrawableContainedItem contained in drawableContainedItems)
|
||||
{
|
||||
Vector2 itemPos = currentItemPos;
|
||||
var relatedItem = FindContainableItem(containedItem);
|
||||
if (relatedItem != null)
|
||||
|
||||
if (contained.Item?.Sprite == null) { continue; }
|
||||
|
||||
if (contained.Hide) { continue; }
|
||||
if (contained.ItemPos.HasValue)
|
||||
{
|
||||
if (relatedItem.Hide.HasValue && relatedItem.Hide.Value) { continue; }
|
||||
if (relatedItem.ItemPos.HasValue)
|
||||
Vector2 pos = contained.ItemPos.Value;
|
||||
if (item.body != null)
|
||||
{
|
||||
Vector2 pos = relatedItem.ItemPos.Value;
|
||||
if (item.body != null)
|
||||
Matrix transform = Matrix.CreateRotationZ(item.body.DrawRotation);
|
||||
pos.X *= item.body.Dir;
|
||||
itemPos = Vector2.Transform(pos, transform) + item.body.DrawPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
itemPos = pos;
|
||||
// This code is aped based on above. Not tested.
|
||||
if (item.FlippedX)
|
||||
{
|
||||
Matrix transform = Matrix.CreateRotationZ(item.body.DrawRotation);
|
||||
pos.X *= item.body.Dir;
|
||||
itemPos = Vector2.Transform(pos, transform) + item.body.DrawPosition;
|
||||
itemPos.X = -itemPos.X;
|
||||
itemPos.X += item.Rect.Width;
|
||||
}
|
||||
else
|
||||
if (item.FlippedY)
|
||||
{
|
||||
itemPos = pos;
|
||||
// This code is aped based on above. Not tested.
|
||||
if (item.FlippedX)
|
||||
{
|
||||
itemPos.X = -itemPos.X;
|
||||
itemPos.X += item.Rect.Width;
|
||||
}
|
||||
if (item.FlippedY)
|
||||
{
|
||||
itemPos.Y = -itemPos.Y;
|
||||
itemPos.Y -= item.Rect.Height;
|
||||
}
|
||||
itemPos += new Vector2(item.Rect.X, item.Rect.Y);
|
||||
if (item.Submarine != null)
|
||||
{
|
||||
itemPos += item.Submarine.DrawPosition;
|
||||
}
|
||||
if (Math.Abs(item.RotationRad) > 0.01f)
|
||||
{
|
||||
Matrix transform = Matrix.CreateRotationZ(-item.RotationRad);
|
||||
itemPos = Vector2.Transform(itemPos - item.DrawPosition, transform) + item.DrawPosition;
|
||||
}
|
||||
itemPos.Y = -itemPos.Y;
|
||||
itemPos.Y -= item.Rect.Height;
|
||||
}
|
||||
itemPos += new Vector2(item.Rect.X, item.Rect.Y);
|
||||
if (item.Submarine != null)
|
||||
{
|
||||
itemPos += item.Submarine.DrawPosition;
|
||||
}
|
||||
if (Math.Abs(item.RotationRad) > 0.01f)
|
||||
{
|
||||
Matrix transform = Matrix.CreateRotationZ(-item.RotationRad);
|
||||
itemPos = Vector2.Transform(itemPos - item.DrawPosition, transform) + item.DrawPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (containedItem?.Sprite == null) { continue; }
|
||||
|
||||
|
||||
if (AutoInteractWithContained)
|
||||
{
|
||||
containedItem.IsHighlighted = item.IsHighlighted;
|
||||
contained.Item.IsHighlighted = item.IsHighlighted;
|
||||
item.IsHighlighted = false;
|
||||
}
|
||||
|
||||
Vector2 origin = containedItem.Sprite.Origin;
|
||||
if (item.FlippedX) { origin.X = containedItem.Sprite.SourceRect.Width - origin.X; }
|
||||
if (item.FlippedY) { origin.Y = containedItem.Sprite.SourceRect.Height - origin.Y; }
|
||||
Vector2 origin = contained.Item.Sprite.Origin;
|
||||
if (item.FlippedX) { origin.X = contained.Item.Sprite.SourceRect.Width - origin.X; }
|
||||
if (item.FlippedY) { origin.Y = contained.Item.Sprite.SourceRect.Height - origin.Y; }
|
||||
|
||||
float containedSpriteDepth = ContainedSpriteDepth < 0.0f ? containedItem.Sprite.Depth : ContainedSpriteDepth;
|
||||
float containedSpriteDepth = ContainedSpriteDepth < 0.0f ? contained.Item.Sprite.Depth : ContainedSpriteDepth;
|
||||
if (i < containedSpriteDepths.Length)
|
||||
{
|
||||
containedSpriteDepth = containedSpriteDepths[i];
|
||||
@@ -456,9 +450,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
SpriteEffects spriteEffects = SpriteEffects.None;
|
||||
float spriteRotation = ItemRotation;
|
||||
if (relatedItem != null && relatedItem.Rotation != 0)
|
||||
if (contained.Rotation != 0)
|
||||
{
|
||||
spriteRotation = relatedItem.Rotation;
|
||||
spriteRotation = contained.Rotation;
|
||||
}
|
||||
if ((item.body != null && item.body.Dir == -1) || item.FlippedX)
|
||||
{
|
||||
@@ -469,17 +463,17 @@ namespace Barotrauma.Items.Components
|
||||
spriteEffects |= MathUtils.NearlyEqual(spriteRotation % 180, 90.0f) ? SpriteEffects.FlipHorizontally : SpriteEffects.FlipVertically;
|
||||
}
|
||||
|
||||
containedItem.Sprite.Draw(
|
||||
contained.Item.Sprite.Draw(
|
||||
spriteBatch,
|
||||
new Vector2(itemPos.X, -itemPos.Y),
|
||||
isWiringMode ? containedItem.GetSpriteColor(withHighlight: true) * 0.15f : containedItem.GetSpriteColor(withHighlight: true),
|
||||
isWiringMode ? contained.Item.GetSpriteColor(withHighlight: true) * 0.15f : contained.Item.GetSpriteColor(withHighlight: true),
|
||||
origin,
|
||||
-(containedItem.body == null ? 0.0f : containedItem.body.DrawRotation),
|
||||
containedItem.Scale,
|
||||
-(contained.Item.body == null ? 0.0f : contained.Item.body.DrawRotation),
|
||||
contained.Item.Scale,
|
||||
spriteEffects,
|
||||
depth: containedSpriteDepth);
|
||||
|
||||
foreach (ItemContainer ic in containedItem.GetComponents<ItemContainer>())
|
||||
foreach (ItemContainer ic in contained.Item.GetComponents<ItemContainer>())
|
||||
{
|
||||
if (ic.hideItems) { continue; }
|
||||
ic.DrawContainedItems(spriteBatch, containedSpriteDepth);
|
||||
|
||||
@@ -78,14 +78,21 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
if (Light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn && Light.Enabled)
|
||||
if (Light?.LightSprite == null) { return; }
|
||||
if ((item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn && Light.Enabled)
|
||||
{
|
||||
Vector2 origin = Light.LightSprite.Origin;
|
||||
if ((Light.LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { origin.X = Light.LightSprite.SourceRect.Width - origin.X; }
|
||||
if ((Light.LightSpriteEffect & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically) { origin.Y = Light.LightSprite.SourceRect.Height - origin.Y; }
|
||||
|
||||
Vector2 drawPos = item.body?.DrawPosition ?? item.DrawPosition;
|
||||
Light.LightSprite.Draw(spriteBatch, new Vector2(drawPos.X, -drawPos.Y), lightColor * lightBrightness, origin, -Light.Rotation, item.Scale, Light.LightSpriteEffect, itemDepth - 0.0001f);
|
||||
|
||||
Color color = lightColor;
|
||||
if (Light.OverrideLightSpriteAlpha.HasValue)
|
||||
{
|
||||
color = new Color(lightColor, Light.OverrideLightSpriteAlpha.Value);
|
||||
}
|
||||
Light.LightSprite.Draw(spriteBatch, new Vector2(drawPos.X, -drawPos.Y), color * lightBrightness, origin, -Light.Rotation, item.Scale, Light.LightSpriteEffect, itemDepth - 0.0001f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -185,6 +185,7 @@ namespace Barotrauma.Items.Components
|
||||
RefreshActivateButtonText();
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
pendingFabricatedItem = null;
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
return true;
|
||||
@@ -336,8 +337,11 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
int calculatePlacement(FabricationRecipe recipe)
|
||||
{
|
||||
if (recipe.RequiresRecipe && !AnyOneHasRecipeForItem(character, recipe.TargetItem))
|
||||
{
|
||||
return -2;
|
||||
}
|
||||
int placement = FabricationDegreeOfSuccess(character, recipe.RequiredSkills) >= 0.5f ? 0 : -1;
|
||||
placement += recipe.RequiresRecipe && !AnyOneHasRecipeForItem(character, recipe.TargetItem) ? -2 : 0;
|
||||
return placement;
|
||||
}
|
||||
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
OrderPrefab[] reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).ToArray();
|
||||
OrderPrefab[] reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).OrderBy(o => o.Identifier).ToArray();
|
||||
|
||||
GUIFrame bottomFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.15f), paddedContainer.RectTransform, Anchor.BottomCenter) { MaxSize = new Point(int.MaxValue, GUI.IntScale(40)) }, style: null)
|
||||
{
|
||||
@@ -413,7 +413,7 @@ namespace Barotrauma.Items.Components
|
||||
var wire = it.GetComponent<Wire>();
|
||||
if (wire != null && wire.Connections.Any(c => c != null)) { return false; }
|
||||
|
||||
if (it.Container?.GetComponent<ItemContainer>() is { DrawInventory: false }) { return false; }
|
||||
if (it.Container?.GetComponent<ItemContainer>() is { DrawInventory: false } or { AllowAccess: false }) { return false; }
|
||||
|
||||
if (it.HasTag("traitormissionitem")) { return false; }
|
||||
|
||||
@@ -452,7 +452,7 @@ namespace Barotrauma.Items.Components
|
||||
foreach (var (entity, component) in electricalMapComponents)
|
||||
{
|
||||
GUIComponent parent = component.RectComponent;
|
||||
if (!(entity is Item it )) { continue; }
|
||||
if (entity is not Item it ) { continue; }
|
||||
Sprite? sprite = it.Prefab.UpgradePreviewSprite;
|
||||
if (sprite is null) { continue; }
|
||||
|
||||
@@ -476,7 +476,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (!hullPointsOfInterest.Contains(entity)) { continue; }
|
||||
|
||||
if (!(entity is Item it)) { continue; }
|
||||
if (entity is not Item it) { continue; }
|
||||
const int borderMaxSize = 2;
|
||||
|
||||
if (it.GetComponent<Door>() is { })
|
||||
@@ -643,7 +643,7 @@ namespace Barotrauma.Items.Components
|
||||
elementSize = GuiFrame.Rect.Size;
|
||||
}
|
||||
|
||||
float distort = 1.0f - item.Condition / item.MaxCondition;
|
||||
float distort = item.Repairables.Any(r => r.IsBelowRepairThreshold) ? 1.0f - item.Condition / item.MaxCondition : 0.0f;
|
||||
foreach (HullData hullData in hullDatas.Values)
|
||||
{
|
||||
hullData.DistortionTimer -= deltaTime;
|
||||
@@ -1130,7 +1130,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
foreach (var (entity, miniMapGuiComponent) in electricalMapComponents)
|
||||
{
|
||||
if (!(entity is Item it)) { continue; }
|
||||
if (entity is not Item it) { continue; }
|
||||
if (!electricalChildren.TryGetValue(miniMapGuiComponent, out GUIComponent? component)) { continue; }
|
||||
|
||||
if (entity.Removed)
|
||||
@@ -1220,7 +1220,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
foreach (var (entity, component) in hullStatusComponents)
|
||||
{
|
||||
if (!(entity is Hull hull)) { continue; }
|
||||
if (entity is not Hull hull) { continue; }
|
||||
if (!hullDatas.TryGetValue(hull, out HullData? hullData) || hullData is null) { continue; }
|
||||
|
||||
if (hullData.Distort) { continue; }
|
||||
|
||||
@@ -72,7 +72,9 @@ namespace Barotrauma.Items.Components
|
||||
public override bool RecreateGUIOnResolutionChange => true;
|
||||
|
||||
public bool TriggerInfographic { get; set; }
|
||||
|
||||
|
||||
public bool IsInfographicVisible => infographic != null && infographic.Visible;
|
||||
|
||||
partial void InitProjSpecific(ContentXElement element)
|
||||
{
|
||||
CreateGUI();
|
||||
@@ -108,6 +110,9 @@ namespace Barotrauma.Items.Components
|
||||
{ AbsoluteOffset = GUIStyle.ItemFrameOffset },
|
||||
isHorizontal: true)
|
||||
{
|
||||
CanBeFocused = true,
|
||||
HoverCursor = CursorState.Default,
|
||||
AlwaysOverrideCursor = true,
|
||||
RelativeSpacing = 0.012f,
|
||||
Stretch = true
|
||||
};
|
||||
@@ -675,7 +680,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (TriggerInfographic)
|
||||
if (GuiFrame is not null && GuiFrame.Visible && TriggerInfographic)
|
||||
{
|
||||
CreateInfrographic();
|
||||
TriggerInfographic = false;
|
||||
@@ -851,8 +856,9 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
AbsoluteOffset = new Point(0, -50).Multiply(GUI.Scale)
|
||||
};
|
||||
new GUIButton(closeButtonRt, TextManager.Get("close"))
|
||||
new GUIButton(closeButtonRt, TextManager.Get("closeinfographic"))
|
||||
{
|
||||
UserData = UIHighlightAction.ElementId.CloseButton,
|
||||
OnClicked = (_, _) =>
|
||||
{
|
||||
CloseInfographic(Character.Controlled);
|
||||
@@ -871,6 +877,7 @@ namespace Barotrauma.Items.Components
|
||||
string style = arrowStyle == InfographicArrowStyle.Straight ? "InfographicArrow" : "InfographicArrowCurved";
|
||||
return new GUIImage(rt, style)
|
||||
{
|
||||
CanBeFocused = false,
|
||||
Rotation = MathHelper.ToRadians(rotationDegrees),
|
||||
SpriteEffects = spriteEffects
|
||||
};
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace Barotrauma.Items.Components
|
||||
User = Entity.FindEntityByID(userId) as Character;
|
||||
Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
|
||||
float rotation = msg.ReadSingle();
|
||||
SpreadCounter = msg.ReadByte();
|
||||
if (User != null)
|
||||
{
|
||||
Shoot(User, simPosition, simPosition, rotation, ignoredBodies: User.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: false);
|
||||
|
||||
@@ -262,9 +262,11 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
float conditionPercentage = item.Condition / (item.MaxCondition / item.MaxRepairConditionMultiplier) * 100f;
|
||||
|
||||
for (int i = 0; i < particleEmitters.Count; i++)
|
||||
{
|
||||
if ((item.ConditionPercentage >= particleEmitterConditionRanges[i].X && item.ConditionPercentage <= particleEmitterConditionRanges[i].Y) || FakeBrokenTimer > 0.0f)
|
||||
if ((conditionPercentage >= particleEmitterConditionRanges[i].X && conditionPercentage <= particleEmitterConditionRanges[i].Y) || FakeBrokenTimer > 0.0f)
|
||||
{
|
||||
particleEmitters[i].Emit(deltaTime, item.WorldPosition, item.CurrentHull);
|
||||
}
|
||||
@@ -436,12 +438,16 @@ namespace Barotrauma.Items.Components
|
||||
ushort currentFixerID = msg.ReadUInt16();
|
||||
currentFixerAction = (FixActions)msg.ReadRangedInteger(0, 2);
|
||||
CurrentFixer = currentFixerID != 0 ? Entity.FindEntityByID(currentFixerID) as Character : null;
|
||||
item.MaxRepairConditionMultiplier = GetMaxRepairConditionMultiplier(CurrentFixer);
|
||||
if (CurrentFixer == null)
|
||||
|
||||
if (CurrentFixer is null)
|
||||
{
|
||||
qteTimer = QteDuration;
|
||||
qteCooldown = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.MaxRepairConditionMultiplier = GetMaxRepairConditionMultiplier(CurrentFixer);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData extraData = null)
|
||||
|
||||
@@ -108,6 +108,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
|
||||
}
|
||||
startPos -= turret.GetRecoilOffset();
|
||||
}
|
||||
else if (weapon != null)
|
||||
{
|
||||
|
||||
@@ -110,8 +110,8 @@ namespace Barotrauma.Items.Components
|
||||
if (HighlightedWire != null)
|
||||
{
|
||||
HighlightedWire.Item.IsHighlighted = true;
|
||||
if (HighlightedWire.Connections[0] != null && HighlightedWire.Connections[0].Item != null) HighlightedWire.Connections[0].Item.IsHighlighted = true;
|
||||
if (HighlightedWire.Connections[1] != null && HighlightedWire.Connections[1].Item != null) HighlightedWire.Connections[1].Item.IsHighlighted = true;
|
||||
if (HighlightedWire.Connections[0] != null && HighlightedWire.Connections[0].Item != null) { HighlightedWire.Connections[0].Item.IsHighlighted = true; }
|
||||
if (HighlightedWire.Connections[1] != null && HighlightedWire.Connections[1].Item != null) { HighlightedWire.Connections[1].Item.IsHighlighted = true; }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -329,6 +329,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void UpdateSignalsProjSpecific()
|
||||
{
|
||||
if (signals == null) { return; }
|
||||
for (int i = 0; i < signals.Length && i < uiElements.Count; i++)
|
||||
{
|
||||
if (uiElements[i] is GUITextBox tb)
|
||||
|
||||
@@ -25,14 +25,14 @@ namespace Barotrauma.Items.Components
|
||||
public static Color editorHighlightColor = Color.Yellow;
|
||||
public static Color editorSelectedColor = Color.Red;
|
||||
|
||||
partial class WireSection
|
||||
public partial class WireSection
|
||||
{
|
||||
public VertexPositionColorTexture[] vertices;
|
||||
public VertexPositionColorTexture[] shiftedVertices;
|
||||
|
||||
private float cachedWidth = 0f;
|
||||
|
||||
private void RecalculateVertices(Wire wire, float width)
|
||||
private void RecalculateVertices(Sprite wireSprite, float width)
|
||||
{
|
||||
if (MathUtils.NearlyEqual(cachedWidth, width)) { return; }
|
||||
cachedWidth = width;
|
||||
@@ -45,13 +45,13 @@ namespace Barotrauma.Items.Components
|
||||
expandDir.X = -expandDir.Y;
|
||||
expandDir.Y = -temp;
|
||||
|
||||
Rectangle srcRect = wire.wireSprite.SourceRect;
|
||||
Rectangle srcRect = wireSprite.SourceRect;
|
||||
|
||||
expandDir *= width * srcRect.Height * 0.5f;
|
||||
|
||||
Vector2 rectLocation = srcRect.Location.ToVector2();
|
||||
Vector2 rectSize = srcRect.Size.ToVector2();
|
||||
Vector2 textureSize = new Vector2(wire.wireSprite.Texture.Width, wire.wireSprite.Texture.Height);
|
||||
Vector2 textureSize = new Vector2(wireSprite.Texture.Width, wireSprite.Texture.Height);
|
||||
|
||||
Vector2 topLeftUv = rectLocation / textureSize;
|
||||
Vector2 bottomRightUv = (rectLocation + rectSize) / textureSize;
|
||||
@@ -67,10 +67,10 @@ namespace Barotrauma.Items.Components
|
||||
shiftedVertices = (VertexPositionColorTexture[])vertices.Clone();
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Wire wire, Color color, Vector2 offset, float depth, float width = 0.3f)
|
||||
public void Draw(ISpriteBatch spriteBatch, Sprite wireSprite, Color color, Vector2 offset, float depth, float width = 0.3f)
|
||||
{
|
||||
if (width <= 0f) { return; }
|
||||
RecalculateVertices(wire, width);
|
||||
RecalculateVertices(wireSprite, width);
|
||||
|
||||
for (int i = 0; i < vertices.Length; i++)
|
||||
{
|
||||
@@ -79,21 +79,22 @@ namespace Barotrauma.Items.Components
|
||||
shiftedVertices[i].Position.X += offset.X;
|
||||
shiftedVertices[i].Position.Y -= offset.Y;
|
||||
}
|
||||
spriteBatch.Draw(wire.wireSprite.Texture,
|
||||
spriteBatch.Draw(
|
||||
wireSprite.Texture,
|
||||
shiftedVertices,
|
||||
depth);
|
||||
}
|
||||
|
||||
public static void Draw(SpriteBatch spriteBatch, Wire wire, Vector2 start, Vector2 end, Color color, float depth, float width = 0.3f)
|
||||
public static void Draw(ISpriteBatch spriteBatch, Sprite wireSprite, Vector2 start, Vector2 end, Color color, float depth, float width = 0.3f)
|
||||
{
|
||||
start.Y = -start.Y;
|
||||
end.Y = -end.Y;
|
||||
|
||||
spriteBatch.Draw(wire.wireSprite.Texture,
|
||||
start, wire.wireSprite.SourceRect, color,
|
||||
spriteBatch.Draw(wireSprite.Texture,
|
||||
start, wireSprite.SourceRect, color,
|
||||
MathUtils.VectorToAngle(end - start),
|
||||
new Vector2(0.0f, wire.wireSprite.size.Y / 2.0f),
|
||||
new Vector2((Vector2.Distance(start, end)) / wire.wireSprite.size.X, width),
|
||||
new Vector2(0.0f, wireSprite.size.Y / 2.0f),
|
||||
new Vector2((Vector2.Distance(start, end)) / wireSprite.size.X, width),
|
||||
SpriteEffects.None,
|
||||
depth);
|
||||
}
|
||||
@@ -123,7 +124,7 @@ namespace Barotrauma.Items.Components
|
||||
get => draggingWire;
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(ContentXElement element)
|
||||
public static Sprite ExtractWireSprite(ContentXElement element)
|
||||
{
|
||||
if (defaultWireSprite == null)
|
||||
{
|
||||
@@ -133,6 +134,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
}
|
||||
|
||||
Sprite overrideSprite = null;
|
||||
foreach (var subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().Equals("wiresprite", StringComparison.OrdinalIgnoreCase))
|
||||
@@ -142,9 +144,14 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
wireSprite = overrideSprite ?? defaultWireSprite;
|
||||
return overrideSprite ?? defaultWireSprite;
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(ContentXElement element)
|
||||
{
|
||||
wireSprite = ExtractWireSprite(element);
|
||||
if (wireSprite != defaultWireSprite) { overrideSprite = wireSprite; }
|
||||
}
|
||||
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
|
||||
{
|
||||
@@ -181,20 +188,20 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
foreach (WireSection section in sections)
|
||||
{
|
||||
section.Draw(spriteBatch, this, Screen.Selected == GameMain.GameScreen ? higlightColor : editorHighlightColor, drawOffset, depth + 0.00001f, Width * 2.0f);
|
||||
section.Draw(spriteBatch, wireSprite, Screen.Selected == GameMain.GameScreen ? higlightColor : editorHighlightColor, drawOffset, depth + 0.00001f, Width * 2.0f);
|
||||
}
|
||||
}
|
||||
else if (item.IsSelected)
|
||||
{
|
||||
foreach (WireSection section in sections)
|
||||
{
|
||||
section.Draw(spriteBatch, this, editorSelectedColor, drawOffset, depth + 0.00001f, Width * 2.0f);
|
||||
section.Draw(spriteBatch, wireSprite, editorSelectedColor, drawOffset, depth + 0.00001f, Width * 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (WireSection section in sections)
|
||||
{
|
||||
section.Draw(spriteBatch, this, item.Color, drawOffset, depth, Width);
|
||||
section.Draw(spriteBatch, wireSprite, item.Color, drawOffset, depth, Width);
|
||||
}
|
||||
|
||||
if (nodes.Count > 0)
|
||||
@@ -239,13 +246,13 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
new Vector2(nodes[nodes.Count - 1].X, nodes[nodes.Count - 1].Y) + drawOffset,
|
||||
spriteBatch, wireSprite,
|
||||
nodes[^1] + drawOffset,
|
||||
new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
|
||||
item.Color, 0.0f, Width);
|
||||
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
spriteBatch, wireSprite,
|
||||
new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
|
||||
item.DrawPosition,
|
||||
item.Color, itemDepth, Width);
|
||||
@@ -255,8 +262,8 @@ namespace Barotrauma.Items.Components
|
||||
else
|
||||
{
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
new Vector2(nodes[nodes.Count - 1].X, nodes[nodes.Count - 1].Y) + drawOffset,
|
||||
spriteBatch, wireSprite,
|
||||
nodes[^1] + drawOffset,
|
||||
item.DrawPosition,
|
||||
item.Color, 0.0f, Width);
|
||||
}
|
||||
@@ -294,12 +301,12 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 endPos = start + new Vector2((float)Math.Sin(angle), -(float)Math.Cos(angle)) * 50.0f;
|
||||
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
spriteBatch, wireSprite,
|
||||
start, endPos,
|
||||
GUIStyle.Orange, depth + 0.00001f, 0.2f);
|
||||
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
spriteBatch, wireSprite,
|
||||
start, start + (endPos - start) * 0.7f,
|
||||
item.Color, depth, 0.3f);
|
||||
}
|
||||
|
||||
@@ -302,7 +302,18 @@ namespace Barotrauma.Items.Components
|
||||
Dictionary<AfflictionPrefab, float> combinedAfflictionStrengths = new Dictionary<AfflictionPrefab, float>();
|
||||
foreach (Affliction affliction in allAfflictions)
|
||||
{
|
||||
if (affliction.Strength < affliction.Prefab.ShowInHealthScannerThreshold || affliction.Strength <= 0.0f) { continue; }
|
||||
if (affliction.Strength <= 0f) { continue; }
|
||||
if (affliction.Strength < affliction.Prefab.ShowInHealthScannerThreshold)
|
||||
{
|
||||
if (target.IsHuman || target.IsOnPlayerTeam || (affliction.Prefab.AfflictionType != AfflictionPrefab.PoisonType && affliction.Prefab.AfflictionType != AfflictionPrefab.ParalysisType))
|
||||
{
|
||||
// Always show the poisons on monsters, because poisoning bigger monsters require multiple doses.
|
||||
// The solution is hacky, but didn't want to introduce an extra property for this.
|
||||
// We also want to have a relatively high thershold for showing the poisons on the scanner on humans, so that it's not instantly clear that a target is poisoned and especially not which poison was used.
|
||||
// Paralysis is treated like a poison but isn't technically a poison, so that we can have multiple afflictions that still are treated the same.
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (combinedAfflictionStrengths.ContainsKey(affliction.Prefab))
|
||||
{
|
||||
combinedAfflictionStrengths[affliction.Prefab] += affliction.Strength;
|
||||
|
||||
@@ -333,15 +333,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
crosshairPointerPos = PlayerInput.MousePosition;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
if (!MathUtils.NearlyEqual(item.Rotation, prevBaseRotation) || !MathUtils.NearlyEqual(item.Scale, prevScale))
|
||||
{
|
||||
UpdateTransformedBarrelPos();
|
||||
}
|
||||
Vector2 drawPos = GetDrawPos();
|
||||
|
||||
public Vector2 GetRecoilOffset()
|
||||
{
|
||||
float recoilOffset = 0.0f;
|
||||
if (Math.Abs(RecoilDistance) > 0.0f && recoilTimer > 0.0f)
|
||||
{
|
||||
@@ -362,6 +356,17 @@ namespace Barotrauma.Items.Components
|
||||
recoilOffset = RecoilDistance;
|
||||
}
|
||||
}
|
||||
return new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
if (!MathUtils.NearlyEqual(item.Rotation, prevBaseRotation) || !MathUtils.NearlyEqual(item.Scale, prevScale))
|
||||
{
|
||||
UpdateTransformedBarrelPos();
|
||||
}
|
||||
Vector2 drawPos = GetDrawPos();
|
||||
|
||||
|
||||
railSprite?.Draw(spriteBatch,
|
||||
drawPos,
|
||||
@@ -370,7 +375,7 @@ namespace Barotrauma.Items.Components
|
||||
SpriteEffects.None, item.SpriteDepth + (railSprite.Depth - item.Sprite.Depth));
|
||||
|
||||
barrelSprite?.Draw(spriteBatch,
|
||||
drawPos - new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset * item.Scale,
|
||||
drawPos - GetRecoilOffset() * item.Scale,
|
||||
item.SpriteColor,
|
||||
rotation + MathHelper.PiOver2, item.Scale,
|
||||
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
private static void GetDamageModifierText(ref LocalizedString description, DamageModifier damageModifier, Identifier afflictionIdentifier)
|
||||
{
|
||||
int roundedValue = (int)Math.Round((1 - damageModifier.DamageMultiplier * damageModifier.ProbabilityMultiplier) * 100);
|
||||
int roundedValue = (int)Math.Round((1 - Math.Min(damageModifier.DamageMultiplier, damageModifier.ProbabilityMultiplier)) * 100);
|
||||
if (roundedValue == 0) { return; }
|
||||
string colorStr = XMLExtensions.ToStringHex(GUIStyle.Green);
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Barotrauma.Items.Components
|
||||
TextManager.Get($"afflictiontype.{afflictionIdentifier}").Fallback(afflictionIdentifier.Value);
|
||||
|
||||
if (!description.IsNullOrWhiteSpace()) { description += '\n'; }
|
||||
description += $" ‖color:{colorStr}‖{roundedValue.ToString("-0;+#")}%‖color:end‖ {afflictionName}";
|
||||
description += $" ‖color:{colorStr}‖{roundedValue:-0;+#}%‖color:end‖ {afflictionName}";
|
||||
}
|
||||
|
||||
public override void AddTooltipInfo(ref LocalizedString name, ref LocalizedString description)
|
||||
@@ -36,7 +36,6 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (Identifier afflictionIdentifier in damageModifier.ParsedAfflictionIdentifiers)
|
||||
{
|
||||
GetDamageModifierText(ref description, damageModifier, afflictionIdentifier);
|
||||
|
||||
@@ -53,11 +53,11 @@ namespace Barotrauma
|
||||
get
|
||||
{
|
||||
// Returns a point off-screen, Rectangle.Empty places buttons in the top left of the screen
|
||||
if (IsMoving) return offScreenRect;
|
||||
if (IsMoving) { return offScreenRect; }
|
||||
|
||||
int buttonDir = Math.Sign(SubInventoryDir);
|
||||
|
||||
float sizeY = Inventory.UnequippedIndicator.size.Y * Inventory.UIScale * Inventory.IndicatorScaleAdjustment;
|
||||
float sizeY = Inventory.UnequippedIndicator.size.Y * Inventory.UIScale;
|
||||
|
||||
Vector2 equipIndicatorPos = new Vector2(Rect.Left, Rect.Center.Y + (Rect.Height / 2 + 15 * Inventory.UIScale) * buttonDir - sizeY / 2f);
|
||||
equipIndicatorPos += DrawOffset;
|
||||
@@ -176,14 +176,6 @@ namespace Barotrauma
|
||||
public static Sprite DraggableIndicator;
|
||||
public static Sprite UnequippedIndicator, UnequippedHoverIndicator, UnequippedClickedIndicator, EquippedIndicator, EquippedHoverIndicator, EquippedClickedIndicator;
|
||||
|
||||
public static float IndicatorScaleAdjustment
|
||||
{
|
||||
get
|
||||
{
|
||||
return !GUI.IsFourByThree() ? 0.8f : 0.7f;
|
||||
}
|
||||
}
|
||||
|
||||
public static Inventory DraggingInventory;
|
||||
|
||||
public Inventory ReplacedBy;
|
||||
@@ -249,11 +241,11 @@ namespace Barotrauma
|
||||
{
|
||||
itemsInSlot = ParentInventory.GetItemsAt(SlotIndex);
|
||||
}
|
||||
Tooltip = GetTooltip(Item, itemsInSlot);
|
||||
Tooltip = GetTooltip(Item, itemsInSlot, Character.Controlled);
|
||||
tooltipDisplayedCondition = (int)Item.ConditionPercentage;
|
||||
}
|
||||
|
||||
private RichString GetTooltip(Item item, IEnumerable<Item> itemsInSlot)
|
||||
private static RichString GetTooltip(Item item, IEnumerable<Item> itemsInSlot, Character character)
|
||||
{
|
||||
if (item == null) { return null; }
|
||||
|
||||
@@ -348,10 +340,12 @@ namespace Barotrauma
|
||||
}
|
||||
if (itemsInSlot.Count() > 1)
|
||||
{
|
||||
string colorStr = XMLExtensions.ColorToString(GUIStyle.Blue);
|
||||
toolTip += $"\n‖color:{colorStr}‖[{GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.TakeOneFromInventorySlot)}] {TextManager.Get("inputtype.takeonefrominventoryslot")}‖color:end‖";
|
||||
colorStr = XMLExtensions.ColorToString(GUIStyle.Blue);
|
||||
toolTip += $"\n‖color:{colorStr}‖[{GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.TakeHalfFromInventorySlot)}] {TextManager.Get("inputtype.takehalffrominventoryslot")}‖color:end‖";
|
||||
toolTip += $"\n‖color:gui.blue‖[{GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.TakeOneFromInventorySlot)}] {TextManager.Get("inputtype.takeonefrominventoryslot")}‖color:end‖";
|
||||
toolTip += $"\n‖color:gui.blue‖[{GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.TakeHalfFromInventorySlot)}] {TextManager.Get("inputtype.takehalffrominventoryslot")}‖color:end‖";
|
||||
}
|
||||
if (item.Prefab.SkillRequirementHints != null && item.Prefab.SkillRequirementHints.Any())
|
||||
{
|
||||
toolTip += item.Prefab.GetSkillRequirementHints(character);
|
||||
}
|
||||
return RichString.Rich(toolTip);
|
||||
}
|
||||
@@ -576,7 +570,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInput.LeftButtonHeld() && PlayerInput.RightButtonHeld())
|
||||
if (PlayerInput.PrimaryMouseButtonHeld() && PlayerInput.SecondaryMouseButtonHeld())
|
||||
{
|
||||
mouseOn = false;
|
||||
}
|
||||
@@ -727,14 +721,7 @@ namespace Barotrauma
|
||||
Rectangle subRect = slot.Rect;
|
||||
Vector2 spacing;
|
||||
|
||||
if (GUI.IsFourByThree())
|
||||
{
|
||||
spacing = new Vector2(5 * UIScale, (5 + UnequippedIndicator.size.Y) * UIScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
spacing = new Vector2(10 * UIScale, (10 + UnequippedIndicator.size.Y) * UIScale);
|
||||
}
|
||||
spacing = new Vector2(10 * UIScale, (10 + UnequippedIndicator.size.Y) * UIScale * GUI.AspectRatioAdjustment);
|
||||
|
||||
int columns = MathHelper.Clamp((int)Math.Floor(Math.Sqrt(itemCapacity)), 1, container.SlotsPerRow);
|
||||
while (itemCapacity / columns * (subRect.Height + spacing.Y) > GameMain.GraphicsHeight * 0.5f)
|
||||
@@ -1535,16 +1522,6 @@ namespace Barotrauma
|
||||
{
|
||||
Sprite slotSprite = slot.SlotSprite ?? SlotSpriteSmall;
|
||||
|
||||
/*if (inventory != null && (CharacterInventory.PersonalSlots.HasFlag(type) || (inventory.isSubInventory && (inventory.Owner as Item) != null
|
||||
&& (inventory.Owner as Item).AllowedSlots.Any(a => CharacterInventory.PersonalSlots.HasFlag(a)))))
|
||||
{
|
||||
slotColor = slot.IsHighlighted ? GUIStyle.EquipmentSlotColor : GUIStyle.EquipmentSlotColor * 0.8f;
|
||||
}
|
||||
else
|
||||
{
|
||||
slotColor = slot.IsHighlighted ? GUIStyle.InventorySlotColor : GUIStyle.InventorySlotColor * 0.8f;
|
||||
}*/
|
||||
|
||||
if (inventory != null && inventory.Locked) { slotColor = Color.Gray * 0.5f; }
|
||||
spriteBatch.Draw(slotSprite.Texture, rect, slotSprite.SourceRect, slotColor);
|
||||
|
||||
@@ -1713,6 +1690,15 @@ namespace Barotrauma
|
||||
GUIStyle.SmallFont.DrawString(spriteBatch, stackCountText, stackCountPos, Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
if (HealingCooldown.IsOnCooldown && item.HasTag(HealingCooldown.MedicalItemTag))
|
||||
{
|
||||
RectangleF cdRect = rect;
|
||||
// shrink the rect from top to bottom depending on HealingCooldown.NormalizedCooldown
|
||||
cdRect.Height *= HealingCooldown.NormalizedCooldown;
|
||||
cdRect.Y += rect.Height;
|
||||
GUI.DrawFilledRectangle(spriteBatch, cdRect, Color.White * 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
if (inventory != null &&
|
||||
@@ -1722,7 +1708,17 @@ namespace Barotrauma
|
||||
slot.InventoryKeyIndex < GameSettings.CurrentConfig.InventoryKeyMap.Bindings.Length)
|
||||
{
|
||||
spriteBatch.Draw(slotHotkeySprite.Texture, rect.ScaleSize(1.15f), slotHotkeySprite.SourceRect, slotColor);
|
||||
GUI.DrawString(spriteBatch, rect.Location.ToVector2() + new Vector2((int)(4.25f * UIScale), (int)Math.Ceiling(-1.5f * UIScale)), GameSettings.CurrentConfig.InventoryKeyMap.Bindings[slot.InventoryKeyIndex].Name, Color.Black, font: GUIStyle.HotkeyFont);
|
||||
|
||||
GUIStyle.HotkeyFont.DrawString(
|
||||
spriteBatch,
|
||||
GameSettings.CurrentConfig.InventoryKeyMap.Bindings[slot.InventoryKeyIndex].Name,
|
||||
rect.Location.ToVector2() + new Vector2((int)(4.25f * UIScale), (int)Math.Ceiling(-1.5f * UIScale)),
|
||||
Color.Black,
|
||||
rotation: 0.0f,
|
||||
origin: Vector2.Zero,
|
||||
scale: Vector2.One * GUI.AspectRatioAdjustment,
|
||||
SpriteEffects.None,
|
||||
layerDepth: 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,21 @@ namespace Barotrauma
|
||||
|
||||
private readonly List<SerializableEntityEditor> activeEditors = new List<SerializableEntityEditor>();
|
||||
|
||||
public GUIComponentStyle IconStyle { get; private set; } = null;
|
||||
|
||||
private GUIComponentStyle iconStyle;
|
||||
public GUIComponentStyle IconStyle
|
||||
{
|
||||
get { return iconStyle; }
|
||||
private set
|
||||
{
|
||||
if (IconStyle != value)
|
||||
{
|
||||
iconStyle = value;
|
||||
CheckIsHighlighted();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
partial void AssignCampaignInteractionTypeProjSpecific(CampaignMode.InteractionType interactionType)
|
||||
{
|
||||
if (interactionType == CampaignMode.InteractionType.None)
|
||||
@@ -143,6 +157,18 @@ namespace Barotrauma
|
||||
return color;
|
||||
}
|
||||
|
||||
protected override void CheckIsHighlighted()
|
||||
{
|
||||
if (IsHighlighted || ExternalHighlight || IconStyle != null)
|
||||
{
|
||||
highlightedEntities.Add(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
highlightedEntities.Remove(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Color GetInventoryIconColor()
|
||||
{
|
||||
Color color = InventoryIconColor;
|
||||
@@ -203,7 +229,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
partial void InitProjSpecific()
|
||||
public void InitSpriteStates()
|
||||
{
|
||||
Prefab.Sprite?.EnsureLazyLoaded();
|
||||
Prefab.InventoryIcon?.EnsureLazyLoaded();
|
||||
@@ -211,7 +237,6 @@ namespace Barotrauma
|
||||
{
|
||||
brokenSprite.Sprite.EnsureLazyLoaded();
|
||||
}
|
||||
|
||||
foreach (var decorativeSprite in Prefab.DecorativeSprites)
|
||||
{
|
||||
decorativeSprite.Sprite.EnsureLazyLoaded();
|
||||
@@ -221,6 +246,11 @@ namespace Barotrauma
|
||||
UpdateSpriteStates(0.0f);
|
||||
}
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
InitSpriteStates();
|
||||
}
|
||||
|
||||
private Rectangle? cachedVisibleExtents;
|
||||
|
||||
public void ResetCachedVisibleSize()
|
||||
@@ -729,7 +759,7 @@ namespace Barotrauma
|
||||
if (!lClick && !rClick) { return; }
|
||||
|
||||
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||
var otherEntity = mapEntityList.FirstOrDefault(e => e != this && e.IsHighlighted && e.IsMouseOn(position));
|
||||
var otherEntity = highlightedEntities.FirstOrDefault(e => e != this && e.IsMouseOn(position));
|
||||
if (otherEntity != null)
|
||||
{
|
||||
if (linkedTo.Contains(otherEntity))
|
||||
@@ -1414,7 +1444,7 @@ namespace Barotrauma
|
||||
|
||||
if (targetComponent == null)
|
||||
{
|
||||
ApplyStatusEffects(actionType, 1.0f, targetCharacter, targetLimb, useTarget, true, worldPosition: worldPosition);
|
||||
ApplyStatusEffects(actionType, 1.0f, targetCharacter, targetLimb, useTarget, isNetworkEvent: true, worldPosition: worldPosition);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -236,6 +236,16 @@ namespace Barotrauma
|
||||
DecorativeSprites = decorativeSprites.ToImmutableArray();
|
||||
ContainedSprites = containedSprites.ToImmutableArray();
|
||||
DecorativeSpriteGroups = decorativeSpriteGroups.Select(kvp => (kvp.Key, kvp.Value.ToImmutableArray())).ToImmutableDictionary();
|
||||
|
||||
#if CLIENT
|
||||
foreach (Item item in Item.ItemList)
|
||||
{
|
||||
if (item.Prefab == this)
|
||||
{
|
||||
item.InitSpriteStates();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public bool CanCharacterBuy()
|
||||
@@ -244,7 +254,7 @@ namespace Barotrauma
|
||||
if (!DefaultPrice.RequiresUnlock) { return true; }
|
||||
return Character.Controlled is not null && Character.Controlled.HasStoreAccessForItem(this);
|
||||
}
|
||||
public LocalizedString GetTooltip()
|
||||
public LocalizedString GetTooltip(Character character)
|
||||
{
|
||||
LocalizedString tooltip = $"‖color:{XMLExtensions.ToStringHex(GUIStyle.TextColorBright)}‖{Name}‖color:end‖";
|
||||
if (!Description.IsNullOrEmpty())
|
||||
@@ -255,6 +265,10 @@ namespace Barotrauma
|
||||
{
|
||||
Wearable.AddTooltipInfo(wearableDamageModifiers, wearableSkillModifiers, ref tooltip);
|
||||
}
|
||||
if (SkillRequirementHints != null && SkillRequirementHints.Any())
|
||||
{
|
||||
tooltip += GetSkillRequirementHints(character);
|
||||
}
|
||||
return tooltip;
|
||||
}
|
||||
|
||||
@@ -366,5 +380,31 @@ namespace Barotrauma
|
||||
Sprite.DrawTiled(spriteBatch, new Vector2(placeRect.X, -placeRect.Y), placeRect.Size.ToVector2(), SpriteColor * 0.8f);
|
||||
}
|
||||
}
|
||||
|
||||
public LocalizedString GetSkillRequirementHints(Character character)
|
||||
{
|
||||
LocalizedString text = "";
|
||||
if (SkillRequirementHints != null && SkillRequirementHints.Any() && character != null)
|
||||
{
|
||||
Color orange = GUIStyle.Orange;
|
||||
// Reuse an existing, localized, text because it's what we want here: "Required skills:"
|
||||
text = "\n\n" + $"‖color:{orange.ToStringHex()}‖{TextManager.Get("requiredrepairskills")}‖color:end‖";
|
||||
foreach (var hint in SkillRequirementHints)
|
||||
{
|
||||
int skillLevel = (int)character.GetSkillLevel(hint.Skill);
|
||||
Color levelColor = GUIStyle.Yellow;
|
||||
if (skillLevel >= hint.Level)
|
||||
{
|
||||
levelColor = GUIStyle.Green;
|
||||
}
|
||||
else if (skillLevel < hint.Level / 2)
|
||||
{
|
||||
levelColor = GUIStyle.Red;
|
||||
}
|
||||
text += "\n" + hint.GetFormattedText(skillLevel, levelColor.ToStringHex());
|
||||
}
|
||||
}
|
||||
return text;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -129,20 +129,15 @@ namespace Barotrauma
|
||||
|
||||
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||
|
||||
foreach (MapEntity entity in mapEntityList)
|
||||
foreach (MapEntity entity in HighlightedEntities)
|
||||
{
|
||||
if (entity == this || !entity.IsHighlighted) { continue; }
|
||||
if (entity == this) { continue; }
|
||||
if (!entity.IsMouseOn(position)) { continue; }
|
||||
if (entity.linkedTo == null || !entity.Linkable) { continue; }
|
||||
if (entity.linkedTo.Contains(this) || linkedTo.Contains(entity) || rClick)
|
||||
{
|
||||
if (entity == this || !entity.IsHighlighted) { continue; }
|
||||
if (!entity.IsMouseOn(position)) { continue; }
|
||||
if (entity.linkedTo.Contains(this))
|
||||
{
|
||||
entity.linkedTo.Remove(this);
|
||||
linkedTo.Remove(entity);
|
||||
}
|
||||
entity.linkedTo.Remove(this);
|
||||
linkedTo.Remove(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -65,15 +64,9 @@ namespace Barotrauma
|
||||
|
||||
public Texture2D WaterTexture { get; }
|
||||
|
||||
public WaterRenderer(GraphicsDevice graphicsDevice, ContentManager content)
|
||||
public WaterRenderer(GraphicsDevice graphicsDevice)
|
||||
{
|
||||
#if WINDOWS
|
||||
WaterEffect = content.Load<Effect>("Effects/watershader");
|
||||
#endif
|
||||
#if LINUX || OSX
|
||||
|
||||
WaterEffect = content.Load<Effect>("Effects/watershader_opengl");
|
||||
#endif
|
||||
WaterEffect = EffectLoader.Load("Effects/watershader");
|
||||
|
||||
WaterTexture = TextureLoader.FromFile("Content/Effects/waterbump.png");
|
||||
WaterEffect.Parameters["xWaterBumpMap"].SetValue(WaterTexture);
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using SharpFont;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
@@ -12,28 +11,14 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
class ConvexHullList
|
||||
{
|
||||
private List<ConvexHull> list;
|
||||
public HashSet<ConvexHull> IsHidden;
|
||||
|
||||
public readonly Submarine Submarine;
|
||||
public List<ConvexHull> List
|
||||
{
|
||||
get { return list; }
|
||||
set
|
||||
{
|
||||
Debug.Assert(value != null);
|
||||
Debug.Assert(!list.Contains(null));
|
||||
list = value;
|
||||
IsHidden.RemoveWhere(ch => !list.Contains(ch));
|
||||
}
|
||||
}
|
||||
|
||||
public HashSet<ConvexHull> IsHidden = new HashSet<ConvexHull>();
|
||||
public readonly List<ConvexHull> List = new List<ConvexHull>();
|
||||
|
||||
public ConvexHullList(Submarine submarine)
|
||||
{
|
||||
Submarine = submarine;
|
||||
list = new List<ConvexHull>();
|
||||
IsHidden = new HashSet<ConvexHull>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -354,7 +339,7 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSegmentAInB(Segment a, Segment b)
|
||||
public static bool IsSegmentAInB(Segment a, Segment b)
|
||||
{
|
||||
if (Vector2.DistanceSquared(a.Start.Pos, a.End.Pos) > Vector2.DistanceSquared(b.Start.Pos, b.End.Pos))
|
||||
{
|
||||
@@ -362,15 +347,16 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
|
||||
Vector2 min = new Vector2(Math.Min(b.Start.Pos.X, b.End.Pos.X), Math.Min(b.Start.Pos.Y, b.End.Pos.Y));
|
||||
Vector2 max = new Vector2(Math.Max(b.Start.Pos.X, b.End.Pos.X), Math.Max(b.Start.Pos.Y, b.End.Pos.Y));
|
||||
min.X -= 1.0f; min.Y -= 1.0f;
|
||||
max.X += 1.0f; max.Y += 1.0f;
|
||||
|
||||
if (a.Start.Pos.X < min.X) { return false; }
|
||||
if (a.Start.Pos.Y < min.Y) { return false; }
|
||||
if (a.End.Pos.X < min.X) { return false; }
|
||||
if (a.End.Pos.Y < min.Y) { return false; }
|
||||
|
||||
Vector2 max = new Vector2(Math.Max(b.Start.Pos.X, b.End.Pos.X), Math.Max(b.Start.Pos.Y, b.End.Pos.Y));
|
||||
max.X += 1.0f; max.Y += 1.0f;
|
||||
|
||||
if (a.Start.Pos.X > max.X) { return false; }
|
||||
if (a.Start.Pos.Y > max.Y) { return false; }
|
||||
if (a.End.Pos.X > max.X) { return false; }
|
||||
@@ -628,7 +614,7 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (ignoreEdge[i] && ignoreEdges) continue;
|
||||
if (ignoreEdge[i] && ignoreEdges) { continue; }
|
||||
|
||||
Vector2 pos1 = vertices[i].WorldPos;
|
||||
Vector2 pos2 = vertices[(i + 1) % 4].WorldPos;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System;
|
||||
@@ -73,12 +72,14 @@ namespace Barotrauma.Lights
|
||||
|
||||
private int recalculationCount;
|
||||
|
||||
private float time;
|
||||
|
||||
public IEnumerable<LightSource> Lights
|
||||
{
|
||||
get { return lights; }
|
||||
}
|
||||
|
||||
public LightManager(GraphicsDevice graphics, ContentManager content)
|
||||
public LightManager(GraphicsDevice graphics)
|
||||
{
|
||||
lights = new List<LightSource>(100);
|
||||
|
||||
@@ -96,13 +97,8 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
CreateRenderTargets(graphics);
|
||||
|
||||
#if WINDOWS
|
||||
LosEffect = content.Load<Effect>("Effects/losshader");
|
||||
SolidColorEffect = content.Load<Effect>("Effects/solidcolor");
|
||||
#else
|
||||
LosEffect = content.Load<Effect>("Effects/losshader_opengl");
|
||||
SolidColorEffect = content.Load<Effect>("Effects/solidcolor_opengl");
|
||||
#endif
|
||||
LosEffect = EffectLoader.Load("Effects/losshader");
|
||||
SolidColorEffect = EffectLoader.Load("Effects/solidcolor");
|
||||
|
||||
if (lightEffect == null)
|
||||
{
|
||||
@@ -171,10 +167,12 @@ namespace Barotrauma.Lights
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
//wrap around if the timer gets very large, otherwise we'd start running into floating point accuracy issues
|
||||
time = (time + deltaTime) % 100000.0f;
|
||||
foreach (LightSource light in activeLights)
|
||||
{
|
||||
if (!light.Enabled) { continue; }
|
||||
light.Update(deltaTime);
|
||||
light.Update(time);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -451,9 +449,9 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
highlightedEntities.Add(Character.Controlled.FocusedCharacter);
|
||||
}
|
||||
foreach (Item item in Item.ItemList)
|
||||
foreach (MapEntity me in MapEntity.HighlightedEntities)
|
||||
{
|
||||
if ((item.IsHighlighted || item.IconStyle != null) && !highlightedEntities.Contains(item))
|
||||
if (me is Item item && item != Character.Controlled.FocusedItem)
|
||||
{
|
||||
highlightedEntities.Add(item);
|
||||
}
|
||||
|
||||
@@ -200,12 +200,10 @@ namespace Barotrauma.Lights
|
||||
|
||||
private static Texture2D lightTexture;
|
||||
|
||||
private float blinkTimer, flickerState, pulseState;
|
||||
|
||||
private VertexPositionColorTexture[] vertices;
|
||||
private short[] indices;
|
||||
|
||||
private readonly List<ConvexHullList> hullsInRange;
|
||||
private readonly List<ConvexHullList> convexHullsInRange;
|
||||
|
||||
public Texture2D texture;
|
||||
|
||||
@@ -236,7 +234,7 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
if (!needsRecalculation && value)
|
||||
{
|
||||
foreach (ConvexHullList chList in hullsInRange)
|
||||
foreach (ConvexHullList chList in convexHullsInRange)
|
||||
{
|
||||
chList.IsHidden.Clear();
|
||||
}
|
||||
@@ -476,7 +474,7 @@ namespace Barotrauma.Lights
|
||||
|
||||
public LightSource(Vector2 position, float range, Color color, Submarine submarine, bool addLight=true)
|
||||
{
|
||||
hullsInRange = new List<ConvexHullList>();
|
||||
convexHullsInRange = new List<ConvexHullList>();
|
||||
this.ParentSub = submarine;
|
||||
this.position = position;
|
||||
lightSourceParams = new LightSourceParams(range, color);
|
||||
@@ -486,12 +484,12 @@ namespace Barotrauma.Lights
|
||||
if (addLight) { GameMain.LightManager.AddLight(this); }
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
public void Update(float time)
|
||||
{
|
||||
float brightness = 1.0f;
|
||||
if (lightSourceParams.BlinkFrequency > 0.0f)
|
||||
{
|
||||
blinkTimer = (blinkTimer + deltaTime * lightSourceParams.BlinkFrequency) % 1.0f;
|
||||
float blinkTimer = (time * lightSourceParams.BlinkFrequency) % 1.0f;
|
||||
if (blinkTimer > 0.5f)
|
||||
{
|
||||
CurrentBrightness = 0.0f;
|
||||
@@ -500,14 +498,13 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
if (lightSourceParams.PulseFrequency > 0.0f && lightSourceParams.PulseAmount > 0.0f)
|
||||
{
|
||||
pulseState = (pulseState + deltaTime * lightSourceParams.PulseFrequency) % 1.0f;
|
||||
float pulseState = (time * lightSourceParams.PulseFrequency) % 1.0f;
|
||||
//oscillate between 0-1
|
||||
brightness *= 1.0f - (float)(Math.Sin(pulseState * MathHelper.TwoPi) + 1.0f) / 2.0f * lightSourceParams.PulseAmount;
|
||||
}
|
||||
if (lightSourceParams.Flicker > 0.0f)
|
||||
if (lightSourceParams.Flicker > 0.0f && lightSourceParams.FlickerSpeed > 0.0f)
|
||||
{
|
||||
flickerState += deltaTime * lightSourceParams.FlickerSpeed;
|
||||
flickerState %= 255;
|
||||
float flickerState = (time * lightSourceParams.FlickerSpeed) % 255;
|
||||
brightness *= 1.0f - PerlinNoise.GetPerlin(flickerState, flickerState * 0.5f) * lightSourceParams.Flicker;
|
||||
}
|
||||
CurrentBrightness = brightness;
|
||||
@@ -518,19 +515,25 @@ namespace Barotrauma.Lights
|
||||
/// </summary>
|
||||
private void RefreshConvexHullList(ConvexHullList chList, Vector2 lightPos, Submarine sub)
|
||||
{
|
||||
var fullChList = ConvexHull.HullLists.Find(x => x.Submarine == sub);
|
||||
var fullChList = ConvexHull.HullLists.FirstOrDefault(chList => chList.Submarine == sub);
|
||||
if (fullChList == null) { return; }
|
||||
|
||||
chList.List = fullChList.List.FindAll(ch => ch.Enabled && MathUtils.CircleIntersectsRectangle(lightPos, TextureRange, ch.BoundingBox));
|
||||
|
||||
NeedsHullCheck = true;
|
||||
chList.List.Clear();
|
||||
foreach (var convexHull in fullChList.List)
|
||||
{
|
||||
if (!convexHull.Enabled) { continue; }
|
||||
if (!MathUtils.CircleIntersectsRectangle(lightPos, TextureRange, convexHull.BoundingBox)) { continue; }
|
||||
chList.List.Add(convexHull);
|
||||
}
|
||||
chList.IsHidden.RemoveWhere(ch => !chList.List.Contains(ch));
|
||||
NeedsHullCheck = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recheck which convex hulls are in range (if needed),
|
||||
/// and check if we need to recalculate vertices due to changes in the convex hulls
|
||||
/// </summary>
|
||||
private void CheckHullsInRange()
|
||||
private void CheckConvexHullsInRange()
|
||||
{
|
||||
foreach (Submarine sub in Submarine.Loaded)
|
||||
{
|
||||
@@ -543,21 +546,13 @@ namespace Barotrauma.Lights
|
||||
private void CheckHullsInRange(Submarine sub)
|
||||
{
|
||||
//find the list of convexhulls that belong to the sub
|
||||
ConvexHullList chList = null;
|
||||
foreach (var ch in hullsInRange)
|
||||
{
|
||||
if (ch.Submarine == sub)
|
||||
{
|
||||
chList = ch;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ConvexHullList chList = convexHullsInRange.FirstOrDefault(chList => chList.Submarine == sub);
|
||||
|
||||
//not found -> create one
|
||||
if (chList == null)
|
||||
{
|
||||
chList = new ConvexHullList(sub);
|
||||
hullsInRange.Add(chList);
|
||||
convexHullsInRange.Add(chList);
|
||||
NeedsRecalculation = true;
|
||||
}
|
||||
|
||||
@@ -649,6 +644,10 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly List<Segment> visibleSegments = new List<Segment>();
|
||||
private static readonly List<SegmentPoint> points = new List<SegmentPoint>();
|
||||
private static readonly List<Vector2> output = new List<Vector2>();
|
||||
private static readonly SegmentPoint[] boundaryCorners = new SegmentPoint[4];
|
||||
private List<Vector2> FindRaycastHits()
|
||||
{
|
||||
if (!CastShadows || Range < 1.0f || Color.A < 1) { return null; }
|
||||
@@ -656,12 +655,17 @@ namespace Barotrauma.Lights
|
||||
Vector2 drawPos = position;
|
||||
if (ParentSub != null) { drawPos += ParentSub.DrawPosition; }
|
||||
|
||||
var hulls = new List<ConvexHull>();
|
||||
foreach (ConvexHullList chList in hullsInRange)
|
||||
visibleSegments.Clear();
|
||||
foreach (ConvexHullList chList in convexHullsInRange)
|
||||
{
|
||||
foreach (ConvexHull hull in chList.List)
|
||||
{
|
||||
if (!chList.IsHidden.Contains(hull)) { hulls.Add(hull); }
|
||||
if (!chList.IsHidden.Contains(hull))
|
||||
{
|
||||
//find convexhull segments that are close enough and facing towards the light source
|
||||
hull.RefreshWorldPositions();
|
||||
hull.GetVisibleSegments(drawPos, visibleSegments, ignoreEdges: false);
|
||||
}
|
||||
}
|
||||
foreach (ConvexHull hull in chList.List)
|
||||
{
|
||||
@@ -669,23 +673,13 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
}
|
||||
|
||||
float bounds = TextureRange;
|
||||
//find convexhull segments that are close enough and facing towards the light source
|
||||
List<Segment> visibleSegments = new List<Segment>();
|
||||
List<SegmentPoint> points = new List<SegmentPoint>();
|
||||
foreach (ConvexHull hull in hulls)
|
||||
{
|
||||
hull.RefreshWorldPositions();
|
||||
hull.GetVisibleSegments(drawPos, visibleSegments, ignoreEdges: false);
|
||||
}
|
||||
|
||||
//add a square-shaped boundary to make sure we've got something to construct the triangles from
|
||||
//even if there aren't enough hull segments around the light source
|
||||
|
||||
//(might be more effective to calculate if we actually need these extra points)
|
||||
|
||||
Vector2 drawOffset = Vector2.Zero;
|
||||
float boundsExtended = bounds;
|
||||
float boundsExtended = TextureRange;
|
||||
if (OverrideLightTexture != null)
|
||||
{
|
||||
float cosAngle = (float)Math.Cos(Rotation);
|
||||
@@ -709,12 +703,12 @@ namespace Barotrauma.Lights
|
||||
drawOffset.Y = origin.X * sinAngle + origin.Y * cosAngle;
|
||||
}
|
||||
|
||||
var boundaryCorners = new SegmentPoint[] {
|
||||
new SegmentPoint(new Vector2(drawPos.X + drawOffset.X + boundsExtended, drawPos.Y + drawOffset.Y + boundsExtended), null),
|
||||
new SegmentPoint(new Vector2(drawPos.X + drawOffset.X + boundsExtended, drawPos.Y + drawOffset.Y - boundsExtended), null),
|
||||
new SegmentPoint(new Vector2(drawPos.X + drawOffset.X - boundsExtended, drawPos.Y + drawOffset.Y - boundsExtended), null),
|
||||
new SegmentPoint(new Vector2(drawPos.X + drawOffset.X - boundsExtended, drawPos.Y + drawOffset.Y + boundsExtended), null)
|
||||
};
|
||||
Vector2 boundsMin = drawPos + drawOffset + new Vector2(-boundsExtended, -boundsExtended);
|
||||
Vector2 boundsMax = drawPos + drawOffset + new Vector2(boundsExtended, boundsExtended);
|
||||
boundaryCorners[0] = new SegmentPoint(boundsMax, null);
|
||||
boundaryCorners[1] = new SegmentPoint(new Vector2(boundsMax.X, boundsMin.Y), null);
|
||||
boundaryCorners[2] = new SegmentPoint(boundsMin, null);
|
||||
boundaryCorners[3] = new SegmentPoint(new Vector2(boundsMin.X, boundsMax.Y), null);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
@@ -798,6 +792,7 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
}
|
||||
|
||||
points.Clear();
|
||||
//remove segments that fall out of bounds
|
||||
for (int i = 0; i < visibleSegments.Count; i++)
|
||||
{
|
||||
@@ -817,7 +812,18 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
}
|
||||
|
||||
visibleSegments = visibleSegments.OrderBy(s => MathUtils.LineToPointDistanceSquared(s.Start.WorldPos, s.End.WorldPos, drawPos)).ToList();
|
||||
//remove points that are very close to each other
|
||||
for (int i = 0; i < points.Count; i++)
|
||||
{
|
||||
for (int j = Math.Min(i + 4, points.Count-1); j > i; j--)
|
||||
{
|
||||
if (Math.Abs(points[i].WorldPos.X - points[j].WorldPos.X) < 6 &&
|
||||
Math.Abs(points[i].WorldPos.Y - points[j].WorldPos.Y) < 6)
|
||||
{
|
||||
points.RemoveAt(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var compareCCW = new CompareSegmentPointCW(drawPos);
|
||||
try
|
||||
@@ -833,23 +839,12 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
DebugConsole.ThrowError(sb.ToString(), e);
|
||||
}
|
||||
|
||||
visibleSegments.Sort((s1, s2) =>
|
||||
MathUtils.LineToPointDistanceSquared(s1.Start.WorldPos, s1.End.WorldPos, drawPos)
|
||||
.CompareTo(MathUtils.LineToPointDistanceSquared(s2.Start.WorldPos, s2.End.WorldPos, drawPos)));
|
||||
|
||||
List<Vector2> output = new List<Vector2>();
|
||||
//List<Pair<int, Vector2>> preOutput = new List<Pair<int, Vector2>>();
|
||||
|
||||
//remove points that are very close to each other
|
||||
for (int i = 0; i < points.Count; i++)
|
||||
{
|
||||
for (int j = Math.Min(i + 4, points.Count-1); j > i; j--)
|
||||
{
|
||||
if (Math.Abs(points[i].WorldPos.X - points[j].WorldPos.X) < 6 &&
|
||||
Math.Abs(points[i].WorldPos.Y - points[j].WorldPos.Y) < 6)
|
||||
{
|
||||
points.RemoveAt(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
output.Clear();
|
||||
foreach (SegmentPoint p in points)
|
||||
{
|
||||
Vector2 dir = Vector2.Normalize(p.WorldPos - drawPos);
|
||||
@@ -857,10 +852,10 @@ namespace Barotrauma.Lights
|
||||
|
||||
//do two slightly offset raycasts to hit the segment itself and whatever's behind it
|
||||
var intersection1 = RayCast(drawPos, drawPos + dir * boundsExtended * 2 - dirNormal, visibleSegments);
|
||||
if (intersection1.index < 0) { return null; }
|
||||
var intersection2 = RayCast(drawPos, drawPos + dir * boundsExtended * 2 + dirNormal, visibleSegments);
|
||||
if (intersection2.index < 0) { return null; }
|
||||
|
||||
if (intersection1.index < 0) return null;
|
||||
if (intersection2.index < 0) return null;
|
||||
Segment seg1 = visibleSegments[intersection1.index];
|
||||
Segment seg2 = visibleSegments[intersection2.index];
|
||||
|
||||
@@ -872,7 +867,7 @@ namespace Barotrauma.Lights
|
||||
//hit at the current segmentpoint -> place the segmentpoint into the list
|
||||
output.Add(p.WorldPos);
|
||||
|
||||
foreach (ConvexHullList hullList in hullsInRange)
|
||||
foreach (ConvexHullList hullList in convexHullsInRange)
|
||||
{
|
||||
hullList.IsHidden.Remove(p.ConvexHull);
|
||||
hullList.IsHidden.Remove(seg1.ConvexHull);
|
||||
@@ -886,7 +881,7 @@ namespace Barotrauma.Lights
|
||||
output.Add(isPoint1 ? p.WorldPos : intersection1.pos);
|
||||
output.Add(isPoint2 ? p.WorldPos : intersection2.pos);
|
||||
|
||||
foreach (ConvexHullList hullList in hullsInRange)
|
||||
foreach (ConvexHullList hullList in convexHullsInRange)
|
||||
{
|
||||
hullList.IsHidden.Remove(p.ConvexHull);
|
||||
hullList.IsHidden.Remove(seg1.ConvexHull);
|
||||
@@ -914,7 +909,7 @@ namespace Barotrauma.Lights
|
||||
return output;
|
||||
}
|
||||
|
||||
private (int index, Vector2 pos) RayCast(Vector2 rayStart, Vector2 rayEnd, List<Segment> segments)
|
||||
private static (int index, Vector2 pos) RayCast(Vector2 rayStart, Vector2 rayEnd, List<Segment> segments)
|
||||
{
|
||||
Vector2? closestIntersection = null;
|
||||
int segment = -1;
|
||||
@@ -939,13 +934,13 @@ namespace Barotrauma.Lights
|
||||
//same for the x-axis
|
||||
if (s.Start.WorldPos.X > s.End.WorldPos.X)
|
||||
{
|
||||
if (s.Start.WorldPos.X < minX) continue;
|
||||
if (s.End.WorldPos.X > maxX) continue;
|
||||
if (s.Start.WorldPos.X < minX) { continue; }
|
||||
if (s.End.WorldPos.X > maxX) { continue; }
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s.End.WorldPos.X < minX) continue;
|
||||
if (s.Start.WorldPos.X > maxX) continue;
|
||||
if (s.End.WorldPos.X < minX) { continue; }
|
||||
if (s.Start.WorldPos.X > maxX) { continue; }
|
||||
}
|
||||
|
||||
bool intersects;
|
||||
@@ -1338,7 +1333,7 @@ namespace Barotrauma.Lights
|
||||
return;
|
||||
}
|
||||
|
||||
CheckHullsInRange();
|
||||
CheckConvexHullsInRange();
|
||||
|
||||
if (NeedsRecalculation && allowRecalculation)
|
||||
{
|
||||
@@ -1390,7 +1385,7 @@ namespace Barotrauma.Lights
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
hullsInRange.Clear();
|
||||
convexHullsInRange.Clear();
|
||||
diffToSub.Clear();
|
||||
NeedsHullCheck = true;
|
||||
NeedsRecalculation = true;
|
||||
|
||||
@@ -70,9 +70,9 @@ namespace Barotrauma
|
||||
|
||||
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||
|
||||
foreach (MapEntity entity in mapEntityList)
|
||||
foreach (MapEntity entity in HighlightedEntities)
|
||||
{
|
||||
if (entity == this || !entity.IsHighlighted || !(entity is Item) || !entity.IsMouseOn(position)) { continue; }
|
||||
if (entity == this|| entity is not Item || !entity.IsMouseOn(position)) { continue; }
|
||||
if (((Item)entity).GetComponent<DockingPort>() == null) { continue; }
|
||||
if (linkedTo.Contains(entity))
|
||||
{
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace Barotrauma
|
||||
|
||||
private (Rectangle targetArea, RichString tip)? tooltip;
|
||||
|
||||
private (SubmarineInfo pendingSub, float realWorldCrushDepth) pendingSubInfo;
|
||||
private SubmarineInfo.PendingSubInfo pendingSubInfo;
|
||||
|
||||
private RichString beaconStationActiveText, beaconStationInactiveText;
|
||||
|
||||
@@ -213,11 +213,17 @@ namespace Barotrauma
|
||||
currLocationIndicatorPos = CurrentLocation.MapPosition;
|
||||
}
|
||||
|
||||
RemoveFogOfWar(newLocation);
|
||||
if (newLocation.Visited)
|
||||
{
|
||||
RemoveFogOfWar(newLocation);
|
||||
}
|
||||
}
|
||||
|
||||
partial void RemoveFogOfWarProjSpecific(Location location) => RemoveFogOfWar(location);
|
||||
|
||||
private void RemoveFogOfWar(Location location, bool removeFromAdjacentLocations = true)
|
||||
{
|
||||
if (mapTiles == null) { return; }
|
||||
if (location == null) { return; }
|
||||
|
||||
var mapTile = generationParams.MapTiles.Values.FirstOrDefault().FirstOrDefault();
|
||||
@@ -453,6 +459,7 @@ namespace Barotrauma
|
||||
};
|
||||
new GUICustomComponent(new RectTransform(new Vector2(0.6f, 1.0f), repBarHolder.RectTransform), onDraw: (sb, component) =>
|
||||
{
|
||||
if (location.Reputation == null) { return; }
|
||||
RoundSummary.DrawReputationBar(sb, component.Rect, location.Reputation.NormalizedValue);
|
||||
});
|
||||
|
||||
@@ -681,6 +688,7 @@ namespace Barotrauma
|
||||
Level.Loaded.DebugSetEndLocation(null);
|
||||
|
||||
Discover(CurrentLocation);
|
||||
Visit(CurrentLocation);
|
||||
OnLocationChanged?.Invoke(new LocationChangeInfo(prevLocation, CurrentLocation));
|
||||
SelectLocation(-1);
|
||||
if (GameMain.Client == null)
|
||||
@@ -695,12 +703,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift) && PlayerInput.PrimaryMouseButtonClicked() && HighlightedLocation != null)
|
||||
{
|
||||
int distance = DistanceToClosestLocationWithOutpost(HighlightedLocation, out Location foundLocation);
|
||||
DebugConsole.NewMessage($"Distance to closest outpost from {HighlightedLocation.Name} to {foundLocation?.Name} is {distance}");
|
||||
}
|
||||
|
||||
if (PlayerInput.PrimaryMouseButtonClicked() && HighlightedLocation == null)
|
||||
{
|
||||
SelectLocation(-1);
|
||||
@@ -729,6 +731,8 @@ namespace Barotrauma
|
||||
|
||||
Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);
|
||||
|
||||
float missionIconScale = generationParams.MissionIcon != null ? 18.0f / generationParams.MissionIcon.SourceRect.Width : 1.0f;
|
||||
|
||||
Rectangle prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;
|
||||
spriteBatch.End();
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, rect);
|
||||
@@ -807,10 +811,22 @@ namespace Barotrauma
|
||||
drawRect.X = (int)pos.X - drawRect.Width / 2;
|
||||
drawRect.Y = (int)pos.Y - drawRect.Width / 2;
|
||||
|
||||
if (drawRect.X > rect.Right - GUI.IntScale(100) && generationParams.MissionIcon != null && location.AvailableMissions.Any())
|
||||
{
|
||||
Vector2 offScreenMissionIconPos = new Vector2(rect.Right - GUI.IntScale(50), drawRect.Center.Y);
|
||||
generationParams.MissionIcon.Draw(spriteBatch,
|
||||
offScreenMissionIconPos,
|
||||
generationParams.IndicatorColor, scale: missionIconScale * zoom);
|
||||
GUI.Arrow.Draw(spriteBatch,
|
||||
offScreenMissionIconPos + Vector2.UnitX * generationParams.MissionIcon.size.X * missionIconScale * zoom,
|
||||
generationParams.IndicatorColor, MathHelper.PiOver2, scale: 0.5f);
|
||||
}
|
||||
|
||||
|
||||
if (!rect.Intersects(drawRect)) { continue; }
|
||||
|
||||
Color color = location.Type.SpriteColor;
|
||||
if (!location.Discovered) { color = Color.White; }
|
||||
if (!location.Visited) { color = Color.White; }
|
||||
if (location.Connections.Find(c => c.Locations.Contains(currentDisplayLocation)) == null)
|
||||
{
|
||||
color *= 0.5f;
|
||||
@@ -890,7 +906,6 @@ namespace Barotrauma
|
||||
location.AvailableMissions.Any(m => m.Locations[0] == m.Locations[1]))
|
||||
{
|
||||
Vector2 missionIconPos = pos + new Vector2(1.35f, 0.35f) * generationParams.LocationIconSize * 0.5f * zoom;
|
||||
float missionIconScale = 18.0f / generationParams.MissionIcon.SourceRect.Width;
|
||||
generationParams.MissionIcon.Draw(spriteBatch, missionIconPos, generationParams.IndicatorColor, scale: missionIconScale * zoom);
|
||||
if (Vector2.Distance(PlayerInput.MousePosition, missionIconPos) < generationParams.MissionIcon.SourceRect.Width * zoom && IsPreferredTooltip(missionIconPos))
|
||||
{
|
||||
@@ -908,10 +923,17 @@ namespace Barotrauma
|
||||
Vector2 dPos = pos;
|
||||
if (location == HighlightedLocation)
|
||||
{
|
||||
dPos.Y += 48;
|
||||
GUI.DrawString(spriteBatch, dPos + new Vector2(15, 32), "Faction: "+(location.Faction?.Prefab.Name ?? "none"), Color.White, Color.Black, font: GUIStyle.SubHeadingFont);
|
||||
dPos.Y -= 80;
|
||||
GUI.DrawString(spriteBatch, dPos + new Vector2(15, 32), "Faction: " + (location.Faction?.Prefab.Name ?? "none"), Color.White, Color.Black, font: GUIStyle.SubHeadingFont);
|
||||
GUI.DrawString(spriteBatch, dPos + new Vector2(15, 50), "Secondary Faction: " + (location.SecondaryFaction?.Prefab.Name ?? "none"), Color.White, Color.Black, font: GUIStyle.SubHeadingFont);
|
||||
dPos.Y += 48;
|
||||
|
||||
if (PlayerInput.KeyDown(Keys.LeftShift))
|
||||
{
|
||||
GUI.DrawString(spriteBatch, new Vector2(150,150), "Dist: " +
|
||||
GetDistanceToClosestLocationOrConnection(CurrentLocation, int.MaxValue, loc => loc == location), Color.White, Color.Black, font: GUIStyle.SubHeadingFont);
|
||||
|
||||
}
|
||||
}
|
||||
dPos.Y += 48;
|
||||
GUI.DrawString(spriteBatch, dPos, $"Difficulty: {location.LevelData.Difficulty.FormatSingleDecimal()}", Color.White, Color.Black * 0.8f, 4, font: GUIStyle.SmallFont);
|
||||
@@ -1045,7 +1067,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
float a = 1.0f;
|
||||
if (!connection.Locations[0].Discovered && !connection.Locations[1].Discovered)
|
||||
if (!connection.Locations[0].Visited && !connection.Locations[1].Visited)
|
||||
{
|
||||
if (IsInFogOfWar(connection.Locations[0]))
|
||||
{
|
||||
@@ -1089,39 +1111,8 @@ namespace Barotrauma
|
||||
if (connection.LevelData.HasHuntingGrounds) { iconCount++; }
|
||||
if (connection.Locked) { iconCount++; }
|
||||
string tooltip = null;
|
||||
float subCrushDepth = Level.DefaultRealWorldCrushDepth;
|
||||
var currentOrPendingSub = SubmarineSelection.CurrentOrPendingSubmarine();
|
||||
if (Submarine.MainSub != null && Submarine.MainSub.Info == currentOrPendingSub)
|
||||
{
|
||||
subCrushDepth = Submarine.MainSub.RealWorldCrushDepth;
|
||||
}
|
||||
else if (currentOrPendingSub != null)
|
||||
{
|
||||
if (pendingSubInfo.pendingSub != currentOrPendingSub)
|
||||
{
|
||||
// Store the real world crush depth for the pending sub so that we don't have to calculate it again every time
|
||||
pendingSubInfo = (currentOrPendingSub, currentOrPendingSub.GetRealWorldCrushDepth());
|
||||
}
|
||||
subCrushDepth = pendingSubInfo.realWorldCrushDepth;
|
||||
}
|
||||
if (GameMain.GameSession?.Campaign?.UpgradeManager != null)
|
||||
{
|
||||
var hullUpgradePrefab = UpgradePrefab.Find("increasewallhealth".ToIdentifier());
|
||||
if (hullUpgradePrefab != null)
|
||||
{
|
||||
int pendingLevel = GameMain.GameSession.Campaign.UpgradeManager.GetUpgradeLevel(hullUpgradePrefab, hullUpgradePrefab.UpgradeCategories.First());
|
||||
int currentLevel = GameMain.GameSession.Campaign.UpgradeManager.GetRealUpgradeLevel(hullUpgradePrefab, hullUpgradePrefab.UpgradeCategories.First());
|
||||
if (pendingLevel > currentLevel)
|
||||
{
|
||||
string updateValueStr = hullUpgradePrefab.SourceElement?.GetChildElement("Structure")?.GetAttributeString("crushdepth", null);
|
||||
if (!string.IsNullOrEmpty(updateValueStr))
|
||||
{
|
||||
subCrushDepth = PropertyReference.CalculateUpgrade(subCrushDepth, pendingLevel - currentLevel, updateValueStr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float subCrushDepth = SubmarineInfo.GetSubCrushDepth(SubmarineSelection.CurrentOrPendingSubmarine(), ref pendingSubInfo);
|
||||
string crushDepthWarningIconStyle = null;
|
||||
if (connection.LevelData.InitialDepth * Physics.DisplayToRealWorldRatio > subCrushDepth)
|
||||
{
|
||||
@@ -1277,6 +1268,14 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets <see cref="pendingSubInfo"/> and forces crush depth to be calculated again for icon displaying purposes
|
||||
/// </summary>
|
||||
public void ResetPendingSub()
|
||||
{
|
||||
pendingSubInfo = new SubmarineInfo.PendingSubInfo();
|
||||
}
|
||||
|
||||
partial void RemoveProjSpecific()
|
||||
{
|
||||
noiseOverlay?.Remove();
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace Barotrauma
|
||||
|
||||
public static List<MapEntity> CopiedList = new List<MapEntity>();
|
||||
|
||||
private static List<MapEntity> highlightedList = new List<MapEntity>();
|
||||
private static List<MapEntity> highlightedInEditorList = new List<MapEntity>();
|
||||
|
||||
private static float highlightTimer;
|
||||
|
||||
@@ -131,10 +131,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (MapEntity e in mapEntityList)
|
||||
{
|
||||
e.isHighlighted = false;
|
||||
}
|
||||
ClearHighlightedEntities();
|
||||
|
||||
if (DisableSelect)
|
||||
{
|
||||
@@ -262,11 +259,10 @@ namespace Barotrauma
|
||||
if (i == 0) highLightedEntity = e;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateHighlighting(highlightedEntities);
|
||||
}
|
||||
|
||||
if (highLightedEntity != null) highLightedEntity.isHighlighted = true;
|
||||
if (highLightedEntity != null) { highLightedEntity.IsHighlighted = true; }
|
||||
}
|
||||
|
||||
if (GUI.KeyboardDispatcher.Subscriber == null)
|
||||
@@ -288,7 +284,6 @@ namespace Barotrauma
|
||||
if (startMovingPos != Vector2.Zero)
|
||||
{
|
||||
Item targetContainer = GetPotentialContainer(position, SelectedList);
|
||||
|
||||
if (targetContainer != null) { targetContainer.IsHighlighted = true; }
|
||||
|
||||
if (PlayerInput.PrimaryMouseButtonReleased())
|
||||
@@ -610,10 +605,10 @@ namespace Barotrauma
|
||||
if (highlightedListBox != null)
|
||||
{
|
||||
if (GUI.MouseOn == highlightedListBox || highlightedListBox.IsParentOf(GUI.MouseOn)) return;
|
||||
if (highlightedEntities.SequenceEqual(highlightedList)) return;
|
||||
if (highlightedEntities.SequenceEqual(highlightedInEditorList)) return;
|
||||
}
|
||||
|
||||
highlightedList = highlightedEntities;
|
||||
highlightedInEditorList = highlightedEntities;
|
||||
|
||||
highlightedListBox = new GUIListBox(new RectTransform(new Point(180, highlightedEntities.Count * 18 + 5), GUI.Canvas)
|
||||
{
|
||||
@@ -1096,7 +1091,7 @@ namespace Barotrauma
|
||||
|
||||
private void UpdateResizing(Camera cam)
|
||||
{
|
||||
isHighlighted = true;
|
||||
IsHighlighted = true;
|
||||
|
||||
int startX = ResizeHorizontal ? -1 : 0;
|
||||
int StartY = ResizeVertical ? -1 : 0;
|
||||
@@ -1197,7 +1192,7 @@ namespace Barotrauma
|
||||
|
||||
private void DrawResizing(SpriteBatch spriteBatch, Camera cam)
|
||||
{
|
||||
isHighlighted = true;
|
||||
IsHighlighted = true;
|
||||
|
||||
int startX = ResizeHorizontal ? -1 : 0;
|
||||
int StartY = ResizeVertical ? -1 : 0;
|
||||
|
||||
@@ -89,7 +89,11 @@ namespace Barotrauma
|
||||
CreateSpecsWindow(descriptionBox, font, includeDescription: true);
|
||||
}
|
||||
|
||||
public void CreateSpecsWindow(GUIListBox parent, GUIFont font, bool includeTitle = true, bool includeClass = true, bool includeDescription = false)
|
||||
public void CreateSpecsWindow(GUIListBox parent, GUIFont font,
|
||||
bool includeTitle = true,
|
||||
bool includeClass = true,
|
||||
bool includeDescription = false,
|
||||
bool includeCrushDepth = false)
|
||||
{
|
||||
float leftPanelWidth = 0.6f;
|
||||
float rightPanelWidth = 0.4f / leftPanelWidth;
|
||||
@@ -155,6 +159,22 @@ namespace Barotrauma
|
||||
{ CanBeFocused = false };
|
||||
cargoCapacityText.RectTransform.MinSize = new Point(0, cargoCapacityText.Children.First().Rect.Height);
|
||||
|
||||
if (includeCrushDepth)
|
||||
{
|
||||
var crushDepthText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), parent.Content.RectTransform),
|
||||
TextManager.Get("CrushDepth"), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(rightPanelWidth, 0.0f), crushDepthText.RectTransform, Anchor.TopRight, Pivot.TopLeft),
|
||||
TextManager.GetWithVariable("meterformat", "[meters]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", GetSubCrushDepth())),
|
||||
textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
crushDepthText.RectTransform.MinSize = new Point(0, crushDepthText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
if (RecommendedCrewSizeMax > 0)
|
||||
{
|
||||
var crewSizeText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), parent.Content.RectTransform),
|
||||
@@ -227,5 +247,57 @@ namespace Barotrauma
|
||||
GUITextBlock.AutoScaleAndNormalize(parent.Content.GetAllChildren<GUITextBlock>().Where(c => c != submarineNameText && c != descBlock));
|
||||
parent.ForceLayoutRecalculation();
|
||||
}
|
||||
|
||||
public readonly record struct PendingSubInfo(SubmarineInfo PendingSub = null, bool StructuresDefineRealWorldCrushDepth = false, float RealWorldCrushDepth = Level.DefaultRealWorldCrushDepth);
|
||||
|
||||
private float GetSubCrushDepth()
|
||||
{
|
||||
var pendingSubInfo = new PendingSubInfo();
|
||||
return GetSubCrushDepth(this, ref pendingSubInfo);
|
||||
}
|
||||
|
||||
public static float GetSubCrushDepth(SubmarineInfo subInfo, ref PendingSubInfo pendingSubInfo)
|
||||
{
|
||||
float subCrushDepth = Level.DefaultRealWorldCrushDepth;
|
||||
if (Submarine.MainSub != null && Submarine.MainSub.Info == subInfo)
|
||||
{
|
||||
subCrushDepth = Submarine.MainSub.RealWorldCrushDepth;
|
||||
}
|
||||
else if (subInfo != null)
|
||||
{
|
||||
if (pendingSubInfo.PendingSub != subInfo)
|
||||
{
|
||||
// Store the real world crush depth for the pending sub so that we don't have to calculate it again every time
|
||||
pendingSubInfo = new PendingSubInfo(subInfo, subInfo.IsCrushDepthDefinedInStructures(out float realWorldCrushDepth), realWorldCrushDepth);
|
||||
}
|
||||
subCrushDepth = pendingSubInfo.RealWorldCrushDepth;
|
||||
}
|
||||
if (GameMain.GameSession?.Campaign?.UpgradeManager != null && UpgradePrefab.Find("increasewallhealth".ToIdentifier()) is UpgradePrefab hullUpgradePrefab)
|
||||
{
|
||||
int pendingLevel = GameMain.GameSession.Campaign.UpgradeManager.GetUpgradeLevel(hullUpgradePrefab, hullUpgradePrefab.UpgradeCategories.First(), info: subInfo);
|
||||
// If there is a sub switch pending, unless its structures have crush depth defined in their elements,
|
||||
// calculate the value based on the default crush depth and pending upgrade level
|
||||
int currentLevel = 0;
|
||||
if (pendingSubInfo.PendingSub is null || pendingSubInfo.StructuresDefineRealWorldCrushDepth)
|
||||
{
|
||||
currentLevel = GameMain.GameSession.Campaign.UpgradeManager.GetRealUpgradeLevelForSub(hullUpgradePrefab, hullUpgradePrefab.UpgradeCategories.First(), subInfo);
|
||||
}
|
||||
if (pendingLevel > currentLevel)
|
||||
{
|
||||
string updateValueStr = hullUpgradePrefab.SourceElement?.GetChildElement("Structure")?.GetAttributeString("crushdepth", null);
|
||||
if (!string.IsNullOrEmpty(updateValueStr))
|
||||
{
|
||||
if (currentLevel > 0)
|
||||
{
|
||||
// If the current level is greater than 0, reset the crush depth value back to the base value before calculating the upgrade
|
||||
int upgradePercentage = UpgradePrefab.ParsePercentage(updateValueStr, Identifier.Empty, suppressWarnings: true);
|
||||
subCrushDepth /= (1f + (upgradePercentage / 100f * currentLevel));
|
||||
}
|
||||
subCrushDepth = PropertyReference.CalculateUpgrade(subCrushDepth, pendingLevel, updateValueStr);
|
||||
}
|
||||
}
|
||||
}
|
||||
return subCrushDepth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,26 +4,29 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Items.Components;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class SubmarinePreview : IDisposable
|
||||
sealed class SubmarinePreview : IDisposable
|
||||
{
|
||||
private SpriteRecorder spriteRecorder;
|
||||
private readonly SubmarineInfo submarineInfo;
|
||||
|
||||
private SpriteRecorder spriteRecorder;
|
||||
private Camera camera;
|
||||
private Task loadTask;
|
||||
private (Vector2 Min, Vector2 Max) bounds;
|
||||
|
||||
private volatile bool isDisposed;
|
||||
|
||||
private GUIFrame previewFrame;
|
||||
|
||||
private class HullCollection
|
||||
private sealed class HullCollection
|
||||
{
|
||||
public readonly List<Rectangle> Rects;
|
||||
public readonly LocalizedString Name;
|
||||
@@ -42,7 +45,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private struct Door
|
||||
private readonly struct Door
|
||||
{
|
||||
public readonly Rectangle Rect;
|
||||
|
||||
@@ -113,7 +116,7 @@ namespace Barotrauma
|
||||
bool isMouseOnComponent = GUI.MouseOn == component;
|
||||
camera.MoveCamera(deltaTime, allowZoom: isMouseOnComponent, followSub: false);
|
||||
if (isMouseOnComponent &&
|
||||
(PlayerInput.MidButtonHeld() || PlayerInput.LeftButtonHeld()))
|
||||
(PlayerInput.MidButtonHeld() || PlayerInput.PrimaryMouseButtonHeld()))
|
||||
{
|
||||
Vector2 moveSpeed = PlayerInput.MouseSpeed * (float)deltaTime * 60.0f / camera.Zoom;
|
||||
moveSpeed.X = -moveSpeed.X;
|
||||
@@ -150,7 +153,9 @@ namespace Barotrauma
|
||||
ScrollBarVisible = false,
|
||||
Spacing = GUI.IntScale(5)
|
||||
};
|
||||
subInfo.CreateSpecsWindow(specsContainer, GUIStyle.Font, includeTitle: false, includeDescription: true);
|
||||
subInfo.CreateSpecsWindow(specsContainer, GUIStyle.Font,
|
||||
includeTitle: false,
|
||||
includeDescription: true);
|
||||
int width = specsContainer.Rect.Width;
|
||||
void recalculateSpecsContainerHeight()
|
||||
{
|
||||
@@ -186,7 +191,22 @@ namespace Barotrauma
|
||||
});
|
||||
recalculateSpecsContainerHeight();
|
||||
|
||||
GeneratePreviewMeshes();
|
||||
TaskPool.Add(nameof(GeneratePreviewMeshes), GeneratePreviewMeshes(), _ =>
|
||||
{
|
||||
if (isDisposed) { return; }
|
||||
// Reset the camera's position on the main thread,
|
||||
// because the Camera class is not thread-safe and
|
||||
// it's possible for its state to not get updated
|
||||
// properly if done within a task
|
||||
camera.Position = (bounds.Min + bounds.Max) * (0.5f, -0.5f);
|
||||
Vector2 span2d = bounds.Max - bounds.Min;
|
||||
Vector2 scaledSpan2d = span2d / camera.Resolution.ToVector2();
|
||||
float scaledSpan = Math.Max(scaledSpan2d.X, scaledSpan2d.Y);
|
||||
camera.MinZoom = Math.Min(0.1f, 0.4f / scaledSpan);
|
||||
camera.Zoom = 0.7f / scaledSpan;
|
||||
camera.StopMovement();
|
||||
camera.UpdateTransform(interpolate: false, updateListener: false);
|
||||
});
|
||||
}
|
||||
|
||||
public static void AddToGUIUpdateList()
|
||||
@@ -207,6 +227,7 @@ namespace Barotrauma
|
||||
spriteRecorder.Begin(SpriteSortMode.BackToFront);
|
||||
|
||||
HashSet<int> toIgnore = new HashSet<int>();
|
||||
HashSet<int> wires = new HashSet<int>();
|
||||
|
||||
foreach (var subElement in submarineInfo.SubmarineElement.Elements())
|
||||
{
|
||||
@@ -221,7 +242,7 @@ namespace Barotrauma
|
||||
ExtractItemContainerIds(component, toIgnore);
|
||||
break;
|
||||
case "connectionpanel":
|
||||
ExtractConnectionPanelLinks(component, toIgnore);
|
||||
ExtractConnectionPanelLinks(component, wires);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -231,20 +252,25 @@ namespace Barotrauma
|
||||
await Task.Yield();
|
||||
}
|
||||
|
||||
var wireNodes = new List<XElement>();
|
||||
|
||||
foreach (var subElement in submarineInfo.SubmarineElement.Elements())
|
||||
{
|
||||
if (subElement.GetAttributeBool("hiddeningame", false)) { continue; }
|
||||
switch (subElement.Name.LocalName.ToLowerInvariant())
|
||||
{
|
||||
case "structure":
|
||||
case "item":
|
||||
if (!toIgnore.Contains(subElement.GetAttributeInt("ID", 0)))
|
||||
var id = subElement.GetAttributeInt("ID", 0);
|
||||
if (wires.Contains(id))
|
||||
{
|
||||
wireNodes.Add(subElement);
|
||||
}
|
||||
else if (!toIgnore.Contains(id))
|
||||
{
|
||||
BakeMapEntity(subElement);
|
||||
}
|
||||
break;
|
||||
case "structure":
|
||||
BakeMapEntity(subElement);
|
||||
break;
|
||||
case "hull":
|
||||
Identifier identifier = subElement.GetAttributeIdentifier("roomname", "");
|
||||
if (!identifier.IsEmpty)
|
||||
@@ -261,15 +287,14 @@ namespace Barotrauma
|
||||
if (isDisposed) { return; }
|
||||
await Task.Yield();
|
||||
}
|
||||
spriteRecorder.End();
|
||||
|
||||
camera.Position = (spriteRecorder.Min + spriteRecorder.Max) * 0.5f;
|
||||
float scaledSpan = (spriteRecorder.Max - spriteRecorder.Min).X / camera.Resolution.X;
|
||||
camera.Zoom = 0.8f / scaledSpan;
|
||||
camera.StopMovement();
|
||||
bounds = (spriteRecorder.Min, spriteRecorder.Max);
|
||||
wireNodes.ForEach(BakeWireNodes);
|
||||
|
||||
spriteRecorder.End();
|
||||
}
|
||||
|
||||
private void ExtractItemContainerIds(XElement component, HashSet<int> ids)
|
||||
private static void ExtractItemContainerIds(XElement component, HashSet<int> ids)
|
||||
{
|
||||
string containedString = component.GetAttributeString("contained", "");
|
||||
string[] itemIdStrings = containedString.Split(',');
|
||||
@@ -283,7 +308,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void ExtractConnectionPanelLinks(XElement component, HashSet<int> ids)
|
||||
private static void ExtractConnectionPanelLinks(XElement component, HashSet<int> ids)
|
||||
{
|
||||
var pins = component.Elements("input").Concat(component.Elements("output"));
|
||||
foreach (var pin in pins)
|
||||
@@ -297,6 +322,39 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void BakeWireNodes(XElement element)
|
||||
{
|
||||
var prefabIdentifier = element.GetAttributeIdentifier("identifier", "");
|
||||
if (prefabIdentifier.IsEmpty) { return; }
|
||||
if (!ItemPrefab.Prefabs.TryGet(prefabIdentifier, out var prefab)) { return; }
|
||||
|
||||
var prefabWireComponentElement = prefab.ConfigElement.GetChildElement("wire");
|
||||
if (prefabWireComponentElement is null) { return; }
|
||||
|
||||
var wireComponent = element.GetChildElement("wire");
|
||||
if (wireComponent is null) { return; }
|
||||
|
||||
var color = element.GetAttributeColor("spritecolor") ?? Color.White;
|
||||
|
||||
var nodes = Wire.ExtractNodes(wireComponent).ToImmutableArray();
|
||||
var wireSprite = Wire.ExtractWireSprite(prefab.ConfigElement);
|
||||
|
||||
var useSpriteDepth = element.GetAttributeBool("usespritedepth", false);
|
||||
var depth =
|
||||
useSpriteDepth
|
||||
? element.GetAttributeFloat("spritedepth", 1.0f)
|
||||
: wireSprite.Depth;
|
||||
|
||||
var width = prefabWireComponentElement.GetAttributeFloat("width", 0.3f);
|
||||
|
||||
for (int i = 0; i < nodes.Length - 1; i++)
|
||||
{
|
||||
var line = (Start: nodes[i], End: nodes[i + 1]);
|
||||
var wireSegment = new Wire.WireSection(line.Start, line.End);
|
||||
wireSegment.Draw(spriteRecorder, wireSprite, color, Vector2.Zero, depth, width);
|
||||
}
|
||||
}
|
||||
|
||||
private void BakeMapEntity(XElement element)
|
||||
{
|
||||
Identifier identifier = element.GetAttributeIdentifier("identifier", Identifier.Empty);
|
||||
@@ -313,27 +371,27 @@ namespace Barotrauma
|
||||
|
||||
float rotation = element.GetAttributeFloat("rotation", 0f);
|
||||
|
||||
MapEntityPrefab prefab = null;
|
||||
if (element.Name.ToString().Equals("item", StringComparison.OrdinalIgnoreCase) &&
|
||||
ItemPrefab.Prefabs.TryGet(identifier, out ItemPrefab ip))
|
||||
MapEntityPrefab prefab;
|
||||
if (element.NameAsIdentifier() == "item"
|
||||
&& ItemPrefab.Prefabs.TryGet(identifier, out ItemPrefab ip))
|
||||
{
|
||||
prefab = ip;
|
||||
}
|
||||
else
|
||||
{
|
||||
prefab = MapEntityPrefab.List.FirstOrDefault(p => p.Identifier == identifier);
|
||||
prefab = MapEntityPrefab.FindByIdentifier(identifier);
|
||||
}
|
||||
if (prefab == null) { return; }
|
||||
|
||||
var texture = prefab.Sprite.Texture;
|
||||
var srcRect = prefab.Sprite.SourceRect;
|
||||
flippedX &= prefab.CanSpriteFlipX;
|
||||
flippedY &= prefab.CanSpriteFlipY;
|
||||
|
||||
SpriteEffects spriteEffects = SpriteEffects.None;
|
||||
if (flippedX && ((prefab as ItemPrefab)?.CanSpriteFlipX ?? true))
|
||||
if (flippedX)
|
||||
{
|
||||
spriteEffects |= SpriteEffects.FlipHorizontally;
|
||||
}
|
||||
if (flippedY && ((prefab as ItemPrefab)?.CanSpriteFlipY ?? true))
|
||||
if (flippedY)
|
||||
{
|
||||
spriteEffects |= SpriteEffects.FlipVertically;
|
||||
}
|
||||
@@ -419,8 +477,8 @@ namespace Barotrauma
|
||||
{
|
||||
float offsetState = 0f;
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref offsetState, Vector2.Zero) * scale;
|
||||
if (flippedX && itemPrefab.CanSpriteFlipX) { offset.X = -offset.X; }
|
||||
if (flippedY && itemPrefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
|
||||
if (flippedX) { offset.X = -offset.X; }
|
||||
if (flippedY) { offset.Y = -offset.Y; }
|
||||
decorativeSprite.Sprite.DrawTiled(spriteRecorder,
|
||||
new Vector2(spritePos.X + offset.X - rect.Width / 2, -(spritePos.Y + offset.Y + rect.Height / 2)),
|
||||
rect.Size.ToVector2(), color: color,
|
||||
@@ -451,8 +509,8 @@ namespace Barotrauma
|
||||
float rotationState = 0f; float offsetState = 0f;
|
||||
float rot = decorativeSprite.GetRotation(ref rotationState, 0f);
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref offsetState, Vector2.Zero) * scale;
|
||||
if (flippedX && itemPrefab.CanSpriteFlipX) { offset.X = -offset.X; }
|
||||
if (flippedY && itemPrefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
|
||||
if (flippedX) { offset.X = -offset.X; }
|
||||
if (flippedY) { offset.Y = -offset.Y; }
|
||||
decorativeSprite.Sprite.Draw(spriteRecorder, new Vector2(spritePos.X + offset.X, -(spritePos.Y + offset.Y)), color,
|
||||
MathHelper.ToRadians(rotation) + rot, decorativeSprite.GetScale(0f) * scale, prefab.Sprite.effects,
|
||||
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - prefab.Sprite.Depth), 0.999f));
|
||||
@@ -472,6 +530,7 @@ namespace Barotrauma
|
||||
{
|
||||
overrideSprite = false;
|
||||
|
||||
float relativeScale = scale / prefab.Scale;
|
||||
foreach (var subElement in prefab.ConfigElement.Elements())
|
||||
{
|
||||
switch (subElement.Name.LocalName.ToLowerInvariant())
|
||||
@@ -498,7 +557,6 @@ namespace Barotrauma
|
||||
relativeBarrelPos,
|
||||
MathHelper.ToRadians(rotation));
|
||||
|
||||
float relativeScale = scale / prefab.Scale;
|
||||
Vector2 drawPos = new Vector2(rect.X + rect.Width * relativeScale / 2 + transformedBarrelPos.X * relativeScale, rect.Y - rect.Height * relativeScale / 2 - transformedBarrelPos.Y * relativeScale);
|
||||
drawPos.Y = -drawPos.Y;
|
||||
|
||||
@@ -516,20 +574,22 @@ namespace Barotrauma
|
||||
|
||||
break;
|
||||
case "door":
|
||||
doors.Add(new Door(rect));
|
||||
var scaledRect = rect with { Size = (rect.Size.ToVector2() * relativeScale).ToPoint() };
|
||||
|
||||
doors.Add(new Door(scaledRect));
|
||||
|
||||
var doorSpriteElem = subElement.Elements().FirstOrDefault(e => e.Name.LocalName.Equals("sprite", StringComparison.OrdinalIgnoreCase));
|
||||
if (doorSpriteElem != null)
|
||||
{
|
||||
string texturePath = doorSpriteElem.GetAttributeString("texture", "");
|
||||
Vector2 pos = rect.Location.ToVector2() * new Vector2(1f, -1f);
|
||||
string texturePath = doorSpriteElem.GetAttributeStringUnrestricted("texture", "");
|
||||
Vector2 pos = scaledRect.Location.ToVector2() * new Vector2(1f, -1f);
|
||||
if (subElement.GetAttributeBool("horizontal", false))
|
||||
{
|
||||
pos.Y += (float)rect.Height * 0.5f;
|
||||
pos.Y += (float)scaledRect.Height * 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.X += (float)rect.Width * 0.5f;
|
||||
pos.X += (float)scaledRect.Width * 0.5f;
|
||||
}
|
||||
Sprite doorSprite = new Sprite(doorSpriteElem, texturePath.Contains("/") ? "" : Path.GetDirectoryName(prefab.FilePath));
|
||||
spriteRecorder.Draw(doorSprite.Texture, pos,
|
||||
@@ -555,7 +615,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void ParseUpgrades(XElement prefabConfigElement, ref float scale)
|
||||
private void ParseUpgrades(XElement prefabConfigElement, ref float scale)
|
||||
{
|
||||
foreach (var upgrade in prefabConfigElement.Elements("Upgrade"))
|
||||
{
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace Barotrauma
|
||||
{
|
||||
Color clr = CurrentHull == null ? Color.DodgerBlue : GUIStyle.Green;
|
||||
if (spawnType != SpawnType.Path) { clr = Color.Gray; }
|
||||
if (isObstructed)
|
||||
if (!IsTraversable)
|
||||
{
|
||||
clr = Color.Black;
|
||||
}
|
||||
@@ -84,7 +84,7 @@ namespace Barotrauma
|
||||
GUI.DrawLine(spriteBatch,
|
||||
drawPos,
|
||||
new Vector2(e.DrawPosition.X, -e.DrawPosition.Y),
|
||||
(isObstructed ? Color.Gray : GUIStyle.Green) * 0.7f, width: 5, depth: 0.002f);
|
||||
(IsTraversable ? GUIStyle.Green : Color.Gray) * 0.7f, width: 5, depth: 0.002f);
|
||||
}
|
||||
if (ConnectedGap != null)
|
||||
{
|
||||
@@ -175,9 +175,9 @@ namespace Barotrauma
|
||||
|
||||
if (PlayerInput.KeyDown(Keys.Space))
|
||||
{
|
||||
foreach (MapEntity e in mapEntityList)
|
||||
foreach (MapEntity e in HighlightedEntities)
|
||||
{
|
||||
if (!(e is WayPoint) || e == this || !e.IsHighlighted) { continue; }
|
||||
if (e is not WayPoint || e == this) { continue; }
|
||||
|
||||
if (linkedTo.Contains(e))
|
||||
{
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Barotrauma.Networking
|
||||
string name,
|
||||
Either<Address, AccountId> addressOrAccountId,
|
||||
string reason,
|
||||
DateTime? expiration)
|
||||
Option<SerializableDateTime> expiration)
|
||||
{
|
||||
this.Name = name;
|
||||
this.AddressOrAccountId = addressOrAccountId;
|
||||
@@ -94,8 +94,9 @@ namespace Barotrauma.Networking
|
||||
topArea.ForceLayoutRecalculation();
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedPlayerFrame.RectTransform),
|
||||
bannedPlayer.ExpirationTime == null ?
|
||||
TextManager.Get("BanPermanent") : TextManager.GetWithVariable("BanExpires", "[time]", bannedPlayer.ExpirationTime.Value.ToString()),
|
||||
bannedPlayer.ExpirationTime.TryUnwrap(out var expirationTime)
|
||||
? TextManager.GetWithVariable("BanExpires", "[time]", expirationTime.ToLocalUserString())
|
||||
: TextManager.Get("BanPermanent"),
|
||||
font: GUIStyle.SmallFont);
|
||||
|
||||
LocalizedString reason = TextManager.GetServerMessage(bannedPlayer.Reason).Fallback(bannedPlayer.Reason);
|
||||
@@ -149,11 +150,11 @@ namespace Barotrauma.Networking
|
||||
bool includesExpiration = incMsg.ReadBoolean();
|
||||
incMsg.ReadPadBits();
|
||||
|
||||
DateTime? expiration = null;
|
||||
Option<SerializableDateTime> expiration = Option<SerializableDateTime>.None();
|
||||
if (includesExpiration)
|
||||
{
|
||||
double hoursFromNow = incMsg.ReadDouble();
|
||||
expiration = DateTime.Now + TimeSpan.FromHours(hoursFromNow);
|
||||
expiration = Option<SerializableDateTime>.Some(SerializableDateTime.LocalNow + TimeSpan.FromHours(hoursFromNow));
|
||||
}
|
||||
|
||||
string reason = incMsg.ReadString();
|
||||
|
||||
@@ -26,8 +26,8 @@ namespace Barotrauma.Networking
|
||||
if (type != ChatMessageType.Order)
|
||||
{
|
||||
changeType = (PlayerConnectionChangeType)msg.ReadByte();
|
||||
txt = msg.ReadString();
|
||||
}
|
||||
txt = msg.ReadString();
|
||||
|
||||
string senderName = msg.ReadString();
|
||||
Character senderCharacter = null;
|
||||
@@ -87,11 +87,6 @@ namespace Barotrauma.Networking
|
||||
targetRoom = senderCharacter?.CurrentHull?.DisplayName?.Value;
|
||||
}
|
||||
|
||||
txt = orderPrefab.GetChatMessage(orderMessageInfo.TargetCharacter?.Name, targetRoom,
|
||||
givingOrderToSelf: orderMessageInfo.TargetCharacter == senderCharacter,
|
||||
orderOption: orderOption,
|
||||
isNewOrder: orderMessageInfo.IsNewOrder);
|
||||
|
||||
if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen)
|
||||
{
|
||||
Order order = null;
|
||||
|
||||
@@ -332,7 +332,6 @@ namespace Barotrauma.Networking
|
||||
FileSize = 0
|
||||
};
|
||||
|
||||
Md5Hash.Cache.Remove(directTransfer.FilePath);
|
||||
OnFinished(directTransfer);
|
||||
}
|
||||
break;
|
||||
@@ -414,7 +413,6 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
finishedTransfers.Add((transferId, Timing.TotalTime));
|
||||
StopTransfer(activeTransfer);
|
||||
Md5Hash.Cache.Remove(activeTransfer.FilePath);
|
||||
OnFinished(activeTransfer);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -326,7 +326,7 @@ namespace Barotrauma.Networking
|
||||
return serverEndpoint switch
|
||||
{
|
||||
LidgrenEndpoint lidgrenEndpoint => new LidgrenClientPeer(lidgrenEndpoint, callbacks, ownerKey),
|
||||
SteamP2PEndpoint _ when ownerKey is Some<int> { Value: var key } => new SteamP2POwnerPeer(callbacks, key),
|
||||
SteamP2PEndpoint _ when ownerKey.TryUnwrap(out var key) => new SteamP2POwnerPeer(callbacks, key),
|
||||
SteamP2PEndpoint steamP2PServerEndpoint when ownerKey.IsNone() => new SteamP2PClientPeer(steamP2PServerEndpoint, callbacks),
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
@@ -522,7 +522,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (GameStarted && Screen.Selected == GameMain.GameScreen)
|
||||
{
|
||||
EndVoteTickBox.Visible = ServerSettings.AllowEndVoting && HasSpawned && !(GameMain.GameSession?.GameMode is CampaignMode);
|
||||
EndVoteTickBox.Visible = ServerSettings.AllowEndVoting && HasSpawned;
|
||||
|
||||
RespawnManager?.Update(deltaTime);
|
||||
|
||||
@@ -988,7 +988,7 @@ namespace Barotrauma.Networking
|
||||
GameMain.ModDownloadScreen.Reset();
|
||||
ContentPackageManager.EnabledPackages.Restore();
|
||||
|
||||
CampaignMode.StartRoundCancellationToken?.Cancel();
|
||||
GameMain.GameSession?.Campaign?.CancelStartRound();
|
||||
|
||||
if (SteamManager.IsInitialized)
|
||||
{
|
||||
@@ -1761,7 +1761,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
string subName = inc.ReadString();
|
||||
string subHash = inc.ReadString();
|
||||
byte subClass = inc.ReadByte();
|
||||
SubmarineClass subClass = (SubmarineClass)inc.ReadByte();
|
||||
bool isShuttle = inc.ReadBoolean();
|
||||
bool requiredContentPackagesInstalled = inc.ReadBoolean();
|
||||
|
||||
@@ -1770,7 +1770,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
matchingSub = new SubmarineInfo(Path.Combine(SaveUtil.SubmarineDownloadFolder, subName) + ".sub", subHash, tryLoad: false)
|
||||
{
|
||||
SubmarineClass = (SubmarineClass)subClass
|
||||
SubmarineClass = subClass
|
||||
};
|
||||
if (isShuttle) { matchingSub.AddTag(SubmarineTag.Shuttle); }
|
||||
}
|
||||
@@ -2003,10 +2003,10 @@ namespace Barotrauma.Networking
|
||||
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
|
||||
GameMain.NetLobbyScreen.SetMissionType(missionType);
|
||||
|
||||
if (!allowModeVoting) GameMain.NetLobbyScreen.SelectMode(modeIndex);
|
||||
GameMain.NetLobbyScreen.SelectMode(modeIndex);
|
||||
if (isInitialUpdate && GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign)
|
||||
{
|
||||
if (GameMain.Client.IsServerOwner) RequestSelectMode(modeIndex);
|
||||
if (GameMain.Client.IsServerOwner) { RequestSelectMode(modeIndex); }
|
||||
}
|
||||
|
||||
if (GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign)
|
||||
@@ -2405,7 +2405,9 @@ namespace Barotrauma.Networking
|
||||
var newSub = new SubmarineInfo(transfer.FilePath);
|
||||
if (newSub.IsFileCorrupted) { return; }
|
||||
|
||||
var existingSubs = SubmarineInfo.SavedSubmarines.Where(s => s.Name == newSub.Name && s.MD5Hash.StringRepresentation == newSub.MD5Hash.StringRepresentation).ToList();
|
||||
var existingSubs = SubmarineInfo.SavedSubmarines
|
||||
.Where(s => s.Name == newSub.Name && s.MD5Hash == newSub.MD5Hash)
|
||||
.ToList();
|
||||
foreach (SubmarineInfo existingSub in existingSubs)
|
||||
{
|
||||
existingSub.Dispose();
|
||||
@@ -2464,12 +2466,13 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
// Replace a submarine dud with the downloaded version
|
||||
SubmarineInfo existingServerSub = ServerSubmarines.Find(s => s.Name == newSub.Name && s.MD5Hash?.StringRepresentation == newSub.MD5Hash?.StringRepresentation);
|
||||
SubmarineInfo existingServerSub = ServerSubmarines.Find(s =>
|
||||
s.Name == newSub.Name
|
||||
&& s.MD5Hash == newSub.MD5Hash);
|
||||
if (existingServerSub != null)
|
||||
{
|
||||
int existingIndex = ServerSubmarines.IndexOf(existingServerSub);
|
||||
ServerSubmarines.RemoveAt(existingIndex);
|
||||
ServerSubmarines.Insert(existingIndex, newSub);
|
||||
ServerSubmarines[existingIndex] = newSub;
|
||||
existingServerSub.Dispose();
|
||||
}
|
||||
|
||||
@@ -2620,7 +2623,13 @@ namespace Barotrauma.Networking
|
||||
using (var segmentTable = SegmentTableWriter<ClientNetSegment>.StartWriting(msg))
|
||||
{
|
||||
segmentTable.StartNewSegment(ClientNetSegment.Vote);
|
||||
Voting.ClientWrite(msg, voteType, data);
|
||||
bool succeeded = Voting.ClientWrite(msg, voteType, data);
|
||||
if (!succeeded)
|
||||
{
|
||||
throw new Exception(
|
||||
$"Failed to write vote of type {voteType}: " +
|
||||
$"data was of invalid type {data?.GetType().Name ?? "NULL"}");
|
||||
}
|
||||
}
|
||||
|
||||
ClientPeer.Send(msg, DeliveryMethod.Reliable);
|
||||
@@ -2790,7 +2799,6 @@ namespace Barotrauma.Networking
|
||||
/// </summary>
|
||||
public void RequestSelectMode(int modeIndex)
|
||||
{
|
||||
if (!HasPermission(ClientPermissions.SelectMode)) return;
|
||||
if (modeIndex < 0 || modeIndex >= GameMain.NetLobbyScreen.ModeList.Content.CountChildren)
|
||||
{
|
||||
DebugConsole.ThrowError("Gamemode index out of bounds (" + modeIndex + ")\n" + Environment.StackTrace.CleanupStackTrace());
|
||||
@@ -2844,13 +2852,14 @@ namespace Barotrauma.Networking
|
||||
/// <summary>
|
||||
/// Tell the server to end the round (permission required)
|
||||
/// </summary>
|
||||
public void RequestRoundEnd(bool save)
|
||||
public void RequestRoundEnd(bool save, bool quitCampaign = false)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
|
||||
msg.WriteUInt16((UInt16)ClientPermissions.ManageRound);
|
||||
msg.WriteBoolean(true); //indicates round end
|
||||
msg.WriteBoolean(save);
|
||||
msg.WriteBoolean(quitCampaign);
|
||||
|
||||
ClientPeer.Send(msg, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
@@ -82,6 +82,11 @@ namespace Barotrauma.Networking
|
||||
Initialization = ConnectionInitialization.SteamTicketAndVersion
|
||||
};
|
||||
|
||||
if (steamAuthTicket is { Canceled: true })
|
||||
{
|
||||
throw new InvalidOperationException("ReadConnectionInitializationStep failed: Steam auth ticket has been cancelled.");
|
||||
}
|
||||
|
||||
ClientSteamTicketAndVersionPacket body = new ClientSteamTicketAndVersionPacket
|
||||
{
|
||||
Name = GameMain.Client.Name,
|
||||
|
||||
@@ -156,7 +156,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
var packet = INetSerializableStruct.Read<ClientSteamTicketAndVersionPacket>(inc);
|
||||
|
||||
packet.SteamAuthTicket.TryUnwrap(out byte[] ticket);
|
||||
packet.SteamAuthTicket.TryUnwrap(out var ticket);
|
||||
|
||||
Steamworks.BeginAuthResult authSessionStartState = SteamManager.StartAuthSession(ticket, steamId);
|
||||
if (authSessionStartState != Steamworks.BeginAuthResult.OK)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#nullable enable
|
||||
|
||||
using Barotrauma.Extensions;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -69,6 +70,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
[Serialize(PlayStyle.Casual, IsPropertySaveable.Yes)]
|
||||
public PlayStyle PlayStyle { get; set; }
|
||||
|
||||
[Serialize("", IsPropertySaveable.Yes)]
|
||||
public LanguageIdentifier Language { get; set; }
|
||||
|
||||
public Version GameVersion { get; set; } = new Version(0, 0, 0, 0);
|
||||
|
||||
@@ -281,7 +285,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
float elementHeight = 0.075f;
|
||||
const float elementHeight = 0.075f;
|
||||
|
||||
// Spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.025f), content.RectTransform), style: null);
|
||||
@@ -294,6 +298,11 @@ namespace Barotrauma.Networking
|
||||
serverMsg.Content.RectTransform.SizeChanged += () => { msgText.CalculateHeightFromText(); };
|
||||
msgText.RectTransform.SizeChanged += () => { serverMsg.UpdateScrollBarSize(); };
|
||||
|
||||
var languageLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("Language"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, languageLabel.RectTransform),
|
||||
ServerLanguageOptions.Options.FirstOrNull(o => o.Identifier == Language)?.Label ?? TextManager.Get("Unknown"),
|
||||
textAlignment: Alignment.Right);
|
||||
|
||||
var gameMode = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("GameMode"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, gameMode.RectTransform),
|
||||
TextManager.Get(GameMode.IsEmpty ? "Unknown" : "GameMode." + GameMode).Fallback(GameMode.Value),
|
||||
@@ -363,7 +372,7 @@ namespace Barotrauma.Networking
|
||||
packageText.Selected = true;
|
||||
}
|
||||
//workshop download link found
|
||||
else if (package.Id is Some<ContentPackageId> { Value: var ugcId } && ugcId is SteamWorkshopId)
|
||||
else if (package.Id.TryUnwrap(out var ugcId) && ugcId is SteamWorkshopId)
|
||||
{
|
||||
packageText.ToolTip = TextManager.GetWithVariable("ServerListIncompatibleContentPackageWorkshopAvailable", "[contentpackage]", package.Name);
|
||||
}
|
||||
@@ -417,6 +426,7 @@ namespace Barotrauma.Networking
|
||||
GameMode = valueGetter("gamemode")?.ToIdentifier() ?? Identifier.Empty;
|
||||
if (Enum.TryParse(valueGetter("traitors"), out YesNoMaybe traitorsEnabled)) { TraitorsEnabled = traitorsEnabled; }
|
||||
if (Enum.TryParse(valueGetter("playstyle"), out PlayStyle playStyle)) { PlayStyle = playStyle; }
|
||||
Language = valueGetter("language")?.ToLanguageIdentifier() ?? LanguageIdentifier.None;
|
||||
|
||||
ContentPackages = ExtractContentPackageInfo(valueGetter).ToImmutableArray();
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using Barotrauma.Steam;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
@@ -78,7 +79,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
private Dictionary<Identifier, bool> tempMonsterEnabled;
|
||||
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
var properties = TypeDescriptor.GetProperties(GetType()).Cast<PropertyDescriptor>();
|
||||
@@ -367,6 +368,15 @@ namespace Barotrauma.Networking
|
||||
|
||||
//***********************************************
|
||||
|
||||
// Language
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverTab.RectTransform), TextManager.Get("Language"), font: GUIStyle.SubHeadingFont);
|
||||
var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.02f), serverTab.RectTransform));
|
||||
foreach (var language in ServerLanguageOptions.Options)
|
||||
{
|
||||
languageDD.AddItem(language.Label, language.Identifier);
|
||||
}
|
||||
GetPropertyData(nameof(Language)).AssignGUIComponent(languageDD);
|
||||
|
||||
//changing server visibility on the fly is not supported in dedicated servers
|
||||
if (GameMain.Client?.ClientPeer is not LidgrenClientPeer)
|
||||
{
|
||||
|
||||
@@ -116,10 +116,13 @@ namespace Barotrauma.Networking
|
||||
bool spectating = Character.Controlled == null;
|
||||
float rangeMultiplier = spectating ? 2.0f : 1.0f;
|
||||
WifiComponent radio = null;
|
||||
var messageType = !client.VoipQueue.ForceLocal && ChatMessage.CanUseRadio(client.Character, out radio) ? ChatMessageType.Radio : ChatMessageType.Default;
|
||||
var messageType =
|
||||
!client.VoipQueue.ForceLocal && ChatMessage.CanUseRadio(client.Character, out radio) && ChatMessage.CanUseRadio(Character.Controlled) ?
|
||||
ChatMessageType.Radio : ChatMessageType.Default;
|
||||
client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
|
||||
|
||||
client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters;
|
||||
client.RadioNoise = 0.0f;
|
||||
if (messageType == ChatMessageType.Radio)
|
||||
{
|
||||
client.VoipSound.SetRange(radio.Range * RangeNear * speechImpedimentMultiplier * rangeMultiplier, radio.Range * speechImpedimentMultiplier * rangeMultiplier);
|
||||
@@ -131,7 +134,6 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
client.VoipSound.SetRange(ChatMessage.SpeakRange * RangeNear * speechImpedimentMultiplier * rangeMultiplier, ChatMessage.SpeakRange * speechImpedimentMultiplier * rangeMultiplier);
|
||||
}
|
||||
client.VoipSound.UseMuffleFilter =
|
||||
|
||||
@@ -13,13 +13,11 @@ namespace Barotrauma
|
||||
{
|
||||
public SubmarineInfo SubmarineInfo { get; set; }
|
||||
public bool TransferItems { get; set; }
|
||||
public int DeliveryFee { get; set; }
|
||||
|
||||
public SubmarineVoteInfo(SubmarineInfo submarineInfo, bool transferItems, int deliveryFee)
|
||||
public SubmarineVoteInfo(SubmarineInfo submarineInfo, bool transferItems)
|
||||
{
|
||||
SubmarineInfo = submarineInfo;
|
||||
TransferItems = transferItems;
|
||||
DeliveryFee = deliveryFee;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,16 +96,15 @@ namespace Barotrauma
|
||||
foreach (GUIComponent comp in listBox.Content.Children)
|
||||
{
|
||||
if (comp.UserData != userData) { continue; }
|
||||
if (!(comp.FindChild("votes") is GUITextBlock voteText))
|
||||
if (comp.FindChild("votes") is not GUITextBlock voteText)
|
||||
{
|
||||
voteText = new GUITextBlock(new RectTransform(new Point(30, comp.Rect.Height), comp.RectTransform, Anchor.CenterRight),
|
||||
"", textAlignment: Alignment.CenterRight)
|
||||
voteText = new GUITextBlock(new RectTransform(new Point(GUI.IntScale(30), comp.Rect.Height), comp.RectTransform, Anchor.CenterRight),
|
||||
"", textAlignment: Alignment.Center)
|
||||
{
|
||||
Padding = Vector4.Zero,
|
||||
UserData = "votes"
|
||||
};
|
||||
}
|
||||
|
||||
voteText.Text = votes == 0 ? "" : votes.ToString();
|
||||
}
|
||||
}
|
||||
@@ -129,64 +126,72 @@ namespace Barotrauma
|
||||
UpdateVoteTexts(connectedClients, VoteType.Sub);
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg, VoteType voteType, object data)
|
||||
/// <summary>
|
||||
/// Returns true if the given data is valid for the given vote type,
|
||||
/// returns false otherwise. If it returns false, the message must
|
||||
/// be discarded or reset by the caller, as it is now malformed :)
|
||||
/// </summary>
|
||||
public bool ClientWrite(IWriteMessage msg, VoteType voteType, object data)
|
||||
{
|
||||
msg.WriteByte((byte)voteType);
|
||||
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.Sub:
|
||||
if (!(data is SubmarineInfo sub)) { return; }
|
||||
if (data is not SubmarineInfo sub) { return false; }
|
||||
msg.WriteInt32(sub.EqualityCheckVal);
|
||||
if (sub.EqualityCheckVal == 0)
|
||||
if (sub.EqualityCheckVal <= 0)
|
||||
{
|
||||
//sub doesn't exist client-side, use hash to let the server know which one we voted for
|
||||
msg.WriteString(sub.MD5Hash.StringRepresentation);
|
||||
}
|
||||
break;
|
||||
case VoteType.Mode:
|
||||
if (!(data is GameModePreset gameMode)) { return; }
|
||||
if (data is not GameModePreset gameMode) { return false; }
|
||||
msg.WriteIdentifier(gameMode.Identifier);
|
||||
break;
|
||||
case VoteType.EndRound:
|
||||
if (!(data is bool)) { return; }
|
||||
msg.WriteBoolean((bool)data);
|
||||
if (data is not bool endRound) { return false; }
|
||||
msg.WriteBoolean(endRound);
|
||||
break;
|
||||
case VoteType.Kick:
|
||||
if (!(data is Client votedClient)) { return; }
|
||||
if (data is not Client votedClient) { return false; }
|
||||
|
||||
msg.WriteByte(votedClient.SessionId);
|
||||
break;
|
||||
case VoteType.StartRound:
|
||||
if (!(data is bool)) { return; }
|
||||
msg.WriteBoolean((bool)data);
|
||||
if (data is not bool startRound) { return false; }
|
||||
msg.WriteBoolean(startRound);
|
||||
break;
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
case VoteType.PurchaseSub:
|
||||
case VoteType.SwitchSub:
|
||||
if (data is (SubmarineInfo voteSub, bool transferItems))
|
||||
{
|
||||
//initiate sub vote
|
||||
msg.WriteBoolean(true);
|
||||
msg.WriteString(voteSub.Name);
|
||||
msg.WriteBoolean(transferItems);
|
||||
}
|
||||
else
|
||||
switch (data)
|
||||
{
|
||||
// vote
|
||||
if (!(data is int)) { return; }
|
||||
msg.WriteBoolean(false);
|
||||
msg.WriteInt32((int)data);
|
||||
case (SubmarineInfo voteSub, bool transferItems):
|
||||
//initiate sub vote
|
||||
msg.WriteBoolean(true);
|
||||
msg.WriteString(voteSub.Name);
|
||||
msg.WriteBoolean(transferItems);
|
||||
break;
|
||||
case int vote:
|
||||
// vote
|
||||
msg.WriteBoolean(false);
|
||||
msg.WriteInt32(vote);
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case VoteType.TransferMoney:
|
||||
if (!(data is int)) { return; }
|
||||
if (data is not int money) { return false; }
|
||||
msg.WriteBoolean(false); //not initiating a vote
|
||||
msg.WriteInt32((int)data);
|
||||
msg.WriteInt32(money);
|
||||
break;
|
||||
}
|
||||
|
||||
msg.WritePadBits();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ClientRead(IReadMessage inc)
|
||||
@@ -325,13 +330,12 @@ namespace Barotrauma
|
||||
string subName2 = inc.ReadString();
|
||||
var submarineInfo = GameMain.GameSession.OwnedSubmarines.FirstOrDefault(s => s.Name == subName2) ?? GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
|
||||
bool transferItems = inc.ReadBoolean();
|
||||
int deliveryFee = inc.ReadInt16();
|
||||
if (submarineInfo == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
|
||||
return;
|
||||
}
|
||||
submarineVoteInfo = new SubmarineVoteInfo(submarineInfo, transferItems, deliveryFee);
|
||||
submarineVoteInfo = new SubmarineVoteInfo(submarineInfo, transferItems);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -343,13 +347,13 @@ namespace Barotrauma
|
||||
{
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
GameMain.GameSession.PurchaseSubmarine(subInfo);
|
||||
GameMain.GameSession.SwitchSubmarine(subInfo, submarineVoteInfo.TransferItems, 0);
|
||||
GameMain.GameSession.SwitchSubmarine(subInfo, submarineVoteInfo.TransferItems);
|
||||
break;
|
||||
case VoteType.PurchaseSub:
|
||||
GameMain.GameSession.PurchaseSubmarine(subInfo);
|
||||
break;
|
||||
case VoteType.SwitchSub:
|
||||
GameMain.GameSession.SwitchSubmarine(subInfo, submarineVoteInfo.TransferItems, submarineVoteInfo.DeliveryFee);
|
||||
GameMain.GameSession.SwitchSubmarine(subInfo, submarineVoteInfo.TransferItems);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,15 +11,13 @@ namespace Barotrauma
|
||||
public enum MouseButton
|
||||
{
|
||||
None = -1,
|
||||
LeftMouse = 0,
|
||||
RightMouse = 1,
|
||||
PrimaryMouse = 0,
|
||||
SecondaryMouse = 1,
|
||||
MiddleMouse = 2,
|
||||
MouseButton4 = 3,
|
||||
MouseButton5 = 4,
|
||||
MouseWheelUp = 5,
|
||||
MouseWheelDown = 6,
|
||||
PrimaryMouse,
|
||||
SecondaryMouse
|
||||
MouseWheelDown = 6
|
||||
}
|
||||
|
||||
public class KeyOrMouse
|
||||
@@ -65,10 +63,6 @@ namespace Barotrauma
|
||||
return PlayerInput.PrimaryMouseButtonHeld();
|
||||
case MouseButton.SecondaryMouse:
|
||||
return PlayerInput.SecondaryMouseButtonHeld();
|
||||
case MouseButton.LeftMouse:
|
||||
return PlayerInput.LeftButtonHeld();
|
||||
case MouseButton.RightMouse:
|
||||
return PlayerInput.RightButtonHeld();
|
||||
case MouseButton.MiddleMouse:
|
||||
return PlayerInput.MidButtonHeld();
|
||||
case MouseButton.MouseButton4:
|
||||
@@ -95,10 +89,6 @@ namespace Barotrauma
|
||||
return PlayerInput.PrimaryMouseButtonClicked();
|
||||
case MouseButton.SecondaryMouse:
|
||||
return PlayerInput.SecondaryMouseButtonClicked();
|
||||
case MouseButton.LeftMouse:
|
||||
return PlayerInput.LeftButtonClicked();
|
||||
case MouseButton.RightMouse:
|
||||
return PlayerInput.RightButtonClicked();
|
||||
case MouseButton.MiddleMouse:
|
||||
return PlayerInput.MidButtonClicked();
|
||||
case MouseButton.MouseButton4:
|
||||
@@ -218,11 +208,11 @@ namespace Barotrauma
|
||||
switch (MouseButton)
|
||||
{
|
||||
case MouseButton.PrimaryMouse:
|
||||
return PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse");
|
||||
return PlayerInput.PrimaryMouseLabel;
|
||||
case MouseButton.SecondaryMouse:
|
||||
return PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse");
|
||||
return PlayerInput.SecondaryMouseLabel;
|
||||
default:
|
||||
return TextManager.Get("input." + MouseButton.ToString().ToLowerInvariant());
|
||||
return TextManager.Get($"Input.{MouseButton}");
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -270,6 +260,9 @@ namespace Barotrauma
|
||||
}
|
||||
#endif
|
||||
|
||||
public static readonly LocalizedString PrimaryMouseLabel = TextManager.Get($"Input.{(!MouseButtonsSwapped() ? "Left" : "Right")}Mouse");
|
||||
public static readonly LocalizedString SecondaryMouseLabel = TextManager.Get($"Input.{(!MouseButtonsSwapped() ? "Right" : "Left")}Mouse");
|
||||
|
||||
public static Vector2 MousePosition
|
||||
{
|
||||
get { return new Vector2(mouseState.Position.X, mouseState.Position.Y); }
|
||||
@@ -317,120 +310,48 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public static bool PrimaryMouseButtonHeld()
|
||||
{
|
||||
if (MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonHeld();
|
||||
}
|
||||
return LeftButtonHeld();
|
||||
}
|
||||
|
||||
public static bool PrimaryMouseButtonDown()
|
||||
{
|
||||
if (MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonDown();
|
||||
}
|
||||
return LeftButtonDown();
|
||||
}
|
||||
|
||||
public static bool PrimaryMouseButtonReleased()
|
||||
{
|
||||
if (MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonReleased();
|
||||
}
|
||||
return LeftButtonReleased();
|
||||
}
|
||||
|
||||
public static bool PrimaryMouseButtonClicked()
|
||||
{
|
||||
if (MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonClicked();
|
||||
}
|
||||
return LeftButtonClicked();
|
||||
}
|
||||
|
||||
public static bool SecondaryMouseButtonHeld()
|
||||
{
|
||||
if (!MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonHeld();
|
||||
}
|
||||
return LeftButtonHeld();
|
||||
}
|
||||
|
||||
public static bool SecondaryMouseButtonDown()
|
||||
{
|
||||
if (!MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonDown();
|
||||
}
|
||||
return LeftButtonDown();
|
||||
}
|
||||
|
||||
public static bool SecondaryMouseButtonReleased()
|
||||
{
|
||||
if (!MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonReleased();
|
||||
}
|
||||
return LeftButtonReleased();
|
||||
}
|
||||
|
||||
public static bool SecondaryMouseButtonClicked()
|
||||
{
|
||||
if (!MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonClicked();
|
||||
}
|
||||
return LeftButtonClicked();
|
||||
}
|
||||
|
||||
public static bool LeftButtonHeld()
|
||||
{
|
||||
return AllowInput && mouseState.LeftButton == ButtonState.Pressed;
|
||||
}
|
||||
|
||||
public static bool LeftButtonDown()
|
||||
public static bool PrimaryMouseButtonDown()
|
||||
{
|
||||
return AllowInput &&
|
||||
oldMouseState.LeftButton == ButtonState.Released &&
|
||||
mouseState.LeftButton == ButtonState.Pressed;
|
||||
}
|
||||
|
||||
public static bool LeftButtonReleased()
|
||||
public static bool PrimaryMouseButtonReleased()
|
||||
{
|
||||
return AllowInput && mouseState.LeftButton == ButtonState.Released;
|
||||
}
|
||||
|
||||
|
||||
public static bool LeftButtonClicked()
|
||||
public static bool PrimaryMouseButtonClicked()
|
||||
{
|
||||
return (AllowInput &&
|
||||
oldMouseState.LeftButton == ButtonState.Pressed
|
||||
&& mouseState.LeftButton == ButtonState.Released);
|
||||
}
|
||||
|
||||
public static bool RightButtonHeld()
|
||||
public static bool SecondaryMouseButtonHeld()
|
||||
{
|
||||
return AllowInput && mouseState.RightButton == ButtonState.Pressed;
|
||||
}
|
||||
|
||||
public static bool RightButtonDown()
|
||||
public static bool SecondaryMouseButtonDown()
|
||||
{
|
||||
return AllowInput &&
|
||||
oldMouseState.RightButton == ButtonState.Released &&
|
||||
mouseState.RightButton == ButtonState.Pressed;
|
||||
}
|
||||
|
||||
public static bool RightButtonReleased()
|
||||
public static bool SecondaryMouseButtonReleased()
|
||||
{
|
||||
return AllowInput && mouseState.RightButton == ButtonState.Released;
|
||||
}
|
||||
|
||||
public static bool RightButtonClicked()
|
||||
public static bool SecondaryMouseButtonClicked()
|
||||
{
|
||||
return (AllowInput &&
|
||||
oldMouseState.RightButton == ButtonState.Pressed
|
||||
|
||||
@@ -23,15 +23,12 @@ namespace Barotrauma
|
||||
ScrollBarEnabled = false,
|
||||
AllowMouseWheelScroll = false
|
||||
};
|
||||
new GUIButton(new RectTransform(new Vector2(0.1f), creditsPlayer.RectTransform, Anchor.BottomRight, maxSize: new Point(300, 50)) { AbsoluteOffset = new Point(GUI.IntScale(20)) },
|
||||
TextManager.Get("close"))
|
||||
creditsPlayer.CloseButton.OnClicked = (btn, userdata) =>
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
creditsPlayer.Scroll = 1.0f;
|
||||
return true;
|
||||
}
|
||||
creditsPlayer.Scroll = 1.0f;
|
||||
return true;
|
||||
};
|
||||
|
||||
cam = new Camera();
|
||||
}
|
||||
|
||||
@@ -44,7 +41,16 @@ namespace Barotrauma
|
||||
}
|
||||
creditsPlayer.Restart();
|
||||
creditsPlayer.Visible = false;
|
||||
SteamAchievementManager.UnlockAchievement("campaigncompleted".ToIdentifier(), unlockClients: true);
|
||||
UnlockAchievement("campaigncompleted");
|
||||
UnlockAchievement(
|
||||
GameMain.GameSession is { Campaign.Settings.RadiationEnabled: true } ?
|
||||
"campaigncompleted_radiationenabled" :
|
||||
"campaigncompleted_radiationdisabled");
|
||||
|
||||
static void UnlockAchievement(string id)
|
||||
{
|
||||
SteamAchievementManager.UnlockAchievement(id.ToIdentifier(), unlockClients: true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deselect()
|
||||
|
||||
@@ -4,6 +4,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using Barotrauma.IO;
|
||||
using System.Collections.Immutable;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
@@ -37,7 +38,6 @@ namespace Barotrauma
|
||||
protected set;
|
||||
}
|
||||
|
||||
public CampaignSettings CurrentSettings = new CampaignSettings(element: null);
|
||||
public GUIButton CampaignCustomizeButton { get; set; }
|
||||
public GUIMessageBox CampaignCustomizeSettings { get; set; }
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace Barotrauma
|
||||
|
||||
var saveFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), saveList.Content.RectTransform) { MinSize = new Point(0, 45) }, style: "ListBoxElement")
|
||||
{
|
||||
UserData = saveInfo.FilePath
|
||||
UserData = saveInfo
|
||||
};
|
||||
|
||||
var nameText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform), Path.GetFileNameWithoutExtension(saveInfo.FilePath),
|
||||
@@ -87,10 +87,9 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
string saveTimeStr = string.Empty;
|
||||
if (saveInfo.SaveTime > 0)
|
||||
if (saveInfo.SaveTime.TryUnwrap(out var time))
|
||||
{
|
||||
DateTime time = ToolBox.Epoch.ToDateTime(saveInfo.SaveTime);
|
||||
saveTimeStr = time.ToString();
|
||||
saveTimeStr = time.ToLocalUserString();
|
||||
}
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), saveFrame.RectTransform),
|
||||
text: saveTimeStr, textAlignment: Alignment.Right, font: GUIStyle.SmallFont)
|
||||
@@ -102,8 +101,29 @@ namespace Barotrauma
|
||||
return saveFrame;
|
||||
}
|
||||
|
||||
protected void SortSaveList()
|
||||
{
|
||||
saveList.Content.RectTransform.SortChildren((c1, c2) =>
|
||||
{
|
||||
if (c1.GUIComponent.UserData is not CampaignMode.SaveInfo file1
|
||||
|| c2.GUIComponent.UserData is not CampaignMode.SaveInfo file2)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!file1.SaveTime.TryUnwrap(out var file1WriteTime)
|
||||
|| !file2.SaveTime.TryUnwrap(out var file2WriteTime))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return file2WriteTime.CompareTo(file1WriteTime);
|
||||
});
|
||||
}
|
||||
|
||||
public struct CampaignSettingElements
|
||||
{
|
||||
public SettingValue<string> SelectedPreset;
|
||||
public SettingValue<bool> TutorialEnabled;
|
||||
public SettingValue<bool> RadiationEnabled;
|
||||
public SettingValue<int> MaxMissionCount;
|
||||
@@ -115,6 +135,7 @@ namespace Barotrauma
|
||||
{
|
||||
return new CampaignSettings(element: null)
|
||||
{
|
||||
PresetName = SelectedPreset.GetValue(),
|
||||
TutorialEnabled = TutorialEnabled.GetValue(),
|
||||
RadiationEnabled = RadiationEnabled.GetValue(),
|
||||
MaxMissionCount = MaxMissionCount.GetValue(),
|
||||
@@ -165,9 +186,13 @@ namespace Barotrauma
|
||||
{
|
||||
const float verticalSize = 0.14f;
|
||||
|
||||
bool loadingPreset = false;
|
||||
|
||||
GUILayoutGroup presetDropdownLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, verticalSize), parent.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), presetDropdownLayout.RectTransform), TextManager.Get("campaignsettingpreset"));
|
||||
GUIDropDown presetDropdown = new GUIDropDown(new RectTransform(new Vector2(0.5f, 1f), presetDropdownLayout.RectTransform), elementCount: CampaignModePresets.List.Length);
|
||||
GUIDropDown presetDropdown = new GUIDropDown(new RectTransform(new Vector2(0.5f, 1f), presetDropdownLayout.RectTransform), elementCount: CampaignModePresets.List.Length + 1);
|
||||
presetDropdown.AddItem(TextManager.Get("karmapreset.custom"), null);
|
||||
presetDropdown.Select(0);
|
||||
|
||||
presetDropdownLayout.RectTransform.MinSize = new Point(0, presetDropdown.Rect.Height);
|
||||
|
||||
@@ -175,21 +200,30 @@ namespace Barotrauma
|
||||
{
|
||||
string name = settings.PresetName;
|
||||
presetDropdown.AddItem(TextManager.Get($"preset.{name}").Fallback(name), settings);
|
||||
|
||||
if (settings.PresetName.Equals(prevSettings.PresetName, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
presetDropdown.SelectItem(settings);
|
||||
}
|
||||
}
|
||||
|
||||
var presetValue = new SettingValue<string>(
|
||||
get: () => presetDropdown.SelectedData is CampaignSettings settings ? settings.PresetName : string.Empty,
|
||||
set: static _ => { }); // we do not need a way to set this value
|
||||
|
||||
GUIListBox settingsList = new GUIListBox(new RectTransform(new Vector2(1f, 1f - verticalSize), parent.RectTransform))
|
||||
{
|
||||
Spacing = GUI.IntScale(5)
|
||||
};
|
||||
|
||||
SettingValue<bool> tutorialEnabled = isSinglePlayer ?
|
||||
CreateTickbox(settingsList.Content, TextManager.Get("CampaignOption.EnableTutorial"), TextManager.Get("campaignoption.enabletutorial.tooltip"), prevSettings.TutorialEnabled, verticalSize) :
|
||||
new SettingValue<bool>(() => false, b => { });
|
||||
SettingValue<bool> radiationEnabled = CreateTickbox(settingsList.Content, TextManager.Get("CampaignOption.EnableRadiation"), TextManager.Get("campaignoption.enableradiation.tooltip"), prevSettings.RadiationEnabled, verticalSize);
|
||||
CreateTickbox(settingsList.Content, TextManager.Get("CampaignOption.EnableTutorial"), TextManager.Get("campaignoption.enabletutorial.tooltip"), prevSettings.TutorialEnabled, verticalSize, OnValuesChanged) :
|
||||
new SettingValue<bool>(static () => false, static _ => { });
|
||||
SettingValue<bool> radiationEnabled = CreateTickbox(settingsList.Content, TextManager.Get("CampaignOption.EnableRadiation"), TextManager.Get("campaignoption.enableradiation.tooltip"), prevSettings.RadiationEnabled, verticalSize, OnValuesChanged);
|
||||
|
||||
ImmutableArray<SettingCarouselElement<Identifier>> startingSetOptions = StartItemSet.Sets.OrderBy(s => s.Order).Select(set => new SettingCarouselElement<Identifier>(set.Identifier, $"startitemset.{set.Identifier}")).ToImmutableArray();
|
||||
SettingCarouselElement<Identifier> prevStartingSet = startingSetOptions.FirstOrNull(element => element.Value == prevSettings.StartItemSet) ?? startingSetOptions[1];
|
||||
SettingValue<Identifier> startingSetInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("startitemset"), TextManager.Get("startitemsettooltip"), prevStartingSet, verticalSize, startingSetOptions);
|
||||
SettingValue<Identifier> startingSetInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("startitemset"), TextManager.Get("startitemsettooltip"), prevStartingSet, verticalSize, startingSetOptions, OnValuesChanged);
|
||||
|
||||
ImmutableArray<SettingCarouselElement<StartingBalanceAmount>> fundOptions = ImmutableArray.Create(
|
||||
new SettingCarouselElement<StartingBalanceAmount>(StartingBalanceAmount.Low, "startingfunds.low"),
|
||||
@@ -198,7 +232,7 @@ namespace Barotrauma
|
||||
);
|
||||
|
||||
SettingCarouselElement<StartingBalanceAmount> prevStartingFund = fundOptions.FirstOrNull(element => element.Value == prevSettings.StartingBalanceAmount) ?? fundOptions[1];
|
||||
SettingValue<StartingBalanceAmount> startingFundsInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("startingfundsdescription"), TextManager.Get("startingfundstooltip"), prevStartingFund, verticalSize, fundOptions);
|
||||
SettingValue<StartingBalanceAmount> startingFundsInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("startingfundsdescription"), TextManager.Get("startingfundstooltip"), prevStartingFund, verticalSize, fundOptions, OnValuesChanged);
|
||||
|
||||
ImmutableArray<SettingCarouselElement<GameDifficulty>> difficultyOptions = ImmutableArray.Create(
|
||||
new SettingCarouselElement<GameDifficulty>(GameDifficulty.Easy, "difficulty.easy"),
|
||||
@@ -208,30 +242,38 @@ namespace Barotrauma
|
||||
);
|
||||
|
||||
SettingCarouselElement<GameDifficulty> prevDifficulty = difficultyOptions.FirstOrNull(element => element.Value == prevSettings.Difficulty) ?? difficultyOptions[1];
|
||||
SettingValue<GameDifficulty> difficultyInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("leveldifficulty"), TextManager.Get("leveldifficultyexplanation"), prevDifficulty, verticalSize, difficultyOptions);
|
||||
SettingValue<GameDifficulty> difficultyInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("leveldifficulty"), TextManager.Get("leveldifficultyexplanation"), prevDifficulty, verticalSize, difficultyOptions, OnValuesChanged);
|
||||
|
||||
SettingValue<int> maxMissionCountInput = CreateGUINumberInputCarousel(settingsList.Content, TextManager.Get("maxmissioncount"), TextManager.Get("maxmissioncounttooltip"),
|
||||
prevSettings.MaxMissionCount,
|
||||
valueStep: 1, minValue: CampaignSettings.MinMissionCountLimit, maxValue: CampaignSettings.MaxMissionCountLimit,
|
||||
verticalSize);
|
||||
verticalSize,
|
||||
OnValuesChanged);
|
||||
|
||||
presetDropdown.OnSelected = (selected, o) =>
|
||||
presetDropdown.OnSelected = (_, o) =>
|
||||
{
|
||||
if (o is CampaignSettings settings)
|
||||
{
|
||||
tutorialEnabled.SetValue(isSinglePlayer && settings.TutorialEnabled);
|
||||
radiationEnabled.SetValue(settings.RadiationEnabled);
|
||||
maxMissionCountInput.SetValue(settings.MaxMissionCount);
|
||||
startingFundsInput.SetValue(settings.StartingBalanceAmount);
|
||||
difficultyInput.SetValue(settings.Difficulty);
|
||||
startingSetInput.SetValue(settings.StartItemSet);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
if (o is not CampaignSettings settings) { return false; }
|
||||
|
||||
loadingPreset = true;
|
||||
tutorialEnabled.SetValue(isSinglePlayer && settings.TutorialEnabled);
|
||||
radiationEnabled.SetValue(settings.RadiationEnabled);
|
||||
maxMissionCountInput.SetValue(settings.MaxMissionCount);
|
||||
startingFundsInput.SetValue(settings.StartingBalanceAmount);
|
||||
difficultyInput.SetValue(settings.Difficulty);
|
||||
startingSetInput.SetValue(settings.StartItemSet);
|
||||
loadingPreset = false;
|
||||
return true;
|
||||
};
|
||||
|
||||
void OnValuesChanged()
|
||||
{
|
||||
if (loadingPreset) { return; }
|
||||
presetDropdown.Select(0);
|
||||
}
|
||||
|
||||
return new CampaignSettingElements
|
||||
{
|
||||
SelectedPreset = presetValue,
|
||||
TutorialEnabled = tutorialEnabled,
|
||||
RadiationEnabled = radiationEnabled,
|
||||
MaxMissionCount = maxMissionCountInput,
|
||||
@@ -241,7 +283,7 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
// Create a number input with plus and minus buttons because for some reason the default GUINumberInput buttons don't work when in a GUIMessageBox
|
||||
static SettingValue<int> CreateGUINumberInputCarousel(GUIComponent parent, LocalizedString description, LocalizedString tooltip, int defaultValue, int valueStep, int minValue, int maxValue, float verticalSize)
|
||||
static SettingValue<int> CreateGUINumberInputCarousel(GUIComponent parent, LocalizedString description, LocalizedString tooltip, int defaultValue, int valueStep, int minValue, int maxValue, float verticalSize, Action onChanged)
|
||||
{
|
||||
GUILayoutGroup inputContainer = CreateSettingBase(parent, description, tooltip, horizontalSize: 0.55f, verticalSize: verticalSize);
|
||||
|
||||
@@ -266,9 +308,11 @@ namespace Barotrauma
|
||||
|
||||
minusButton.OnClicked = plusButton.OnClicked = ChangeValue;
|
||||
|
||||
numberInput.OnValueChanged += _ => onChanged();
|
||||
|
||||
bool ChangeValue(GUIButton btn, object userData)
|
||||
{
|
||||
if (!(userData is int change)) { return false; }
|
||||
if (userData is not int change) { return false; }
|
||||
|
||||
numberInput.IntValue += change;
|
||||
return true;
|
||||
@@ -278,7 +322,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
static SettingValue<T> CreateSelectionCarousel<T>(GUIComponent parent, LocalizedString description, LocalizedString tooltip, SettingCarouselElement<T> defaultValue, float verticalSize,
|
||||
ImmutableArray<SettingCarouselElement<T>> options)
|
||||
ImmutableArray<SettingCarouselElement<T>> options, Action onChanged)
|
||||
{
|
||||
GUILayoutGroup inputContainer = CreateSettingBase(parent, description, tooltip, horizontalSize: 0.55f, verticalSize: verticalSize);
|
||||
|
||||
@@ -329,6 +373,8 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
numberInput.OnValueChanged += _ => onChanged();
|
||||
|
||||
void SetValue(int value)
|
||||
{
|
||||
numberInput.IntValue = value;
|
||||
@@ -338,7 +384,7 @@ namespace Barotrauma
|
||||
return new SettingValue<T>(() => options[numberInput.IntValue].Value, t => SetValue(options.IndexOf(e => Equals(e.Value, t))));
|
||||
}
|
||||
|
||||
static SettingValue<bool> CreateTickbox(GUIComponent parent, LocalizedString description, LocalizedString tooltip, bool defaultValue, float verticalSize)
|
||||
static SettingValue<bool> CreateTickbox(GUIComponent parent, LocalizedString description, LocalizedString tooltip, bool defaultValue, float verticalSize, Action onChanged)
|
||||
{
|
||||
GUILayoutGroup inputContainer = CreateSettingBase(parent, description, tooltip, 0.7f, verticalSize);
|
||||
GUILayoutGroup tickboxContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform), childAnchor: Anchor.Center);
|
||||
@@ -350,6 +396,13 @@ namespace Barotrauma
|
||||
tickBox.Box.IgnoreLayoutGroups = true;
|
||||
tickBox.Box.RectTransform.SetPosition(Anchor.CenterRight);
|
||||
inputContainer.RectTransform.Parent.MinSize = new Point(0, tickBox.RectTransform.MinSize.Y);
|
||||
|
||||
tickBox.OnSelected += _ =>
|
||||
{
|
||||
onChanged();
|
||||
return true;
|
||||
};
|
||||
|
||||
return new SettingValue<bool>(() => tickBox.Selected, b => tickBox.Selected = b);
|
||||
}
|
||||
|
||||
@@ -367,5 +420,25 @@ namespace Barotrauma
|
||||
return inputContainer;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void UpdateLoadMenu(IEnumerable<CampaignMode.SaveInfo> saveFiles = null);
|
||||
|
||||
protected bool DeleteSave(GUIButton button, object obj)
|
||||
{
|
||||
if (obj is not CampaignMode.SaveInfo saveInfo) { return false; }
|
||||
|
||||
var header = TextManager.Get("deletedialoglabel");
|
||||
var body = TextManager.GetWithVariable("deletedialogquestion", "[file]", Path.GetFileNameWithoutExtension(saveInfo.FilePath));
|
||||
|
||||
EventEditorScreen.AskForConfirmation(header, body, () =>
|
||||
{
|
||||
SaveUtil.DeleteSave(saveInfo.FilePath);
|
||||
prevSaveFiles?.RemoveAll(s => s.FilePath == saveInfo.FilePath);
|
||||
UpdateLoadMenu(prevSaveFiles.ToList());
|
||||
return true;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -192,7 +192,7 @@ namespace Barotrauma
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
public void UpdateLoadMenu(IEnumerable<CampaignMode.SaveInfo> saveFiles = null)
|
||||
public override void UpdateLoadMenu(IEnumerable<CampaignMode.SaveInfo> saveFiles = null)
|
||||
{
|
||||
prevSaveFiles?.Clear();
|
||||
prevSaveFiles = null;
|
||||
@@ -220,37 +220,16 @@ namespace Barotrauma
|
||||
CreateSaveElement(saveInfo);
|
||||
}
|
||||
|
||||
saveList.Content.RectTransform.SortChildren((c1, c2) =>
|
||||
{
|
||||
string file1 = c1.GUIComponent.UserData as string;
|
||||
string file2 = c2.GUIComponent.UserData as string;
|
||||
DateTime file1WriteTime = DateTime.MinValue;
|
||||
DateTime file2WriteTime = DateTime.MinValue;
|
||||
try
|
||||
{
|
||||
file1WriteTime = File.GetLastWriteTime(file1);
|
||||
}
|
||||
catch
|
||||
{
|
||||
//do nothing - DateTime.MinValue will be used and the element will get sorted at the bottom of the list
|
||||
};
|
||||
try
|
||||
{
|
||||
file2WriteTime = File.GetLastWriteTime(file2);
|
||||
}
|
||||
catch
|
||||
{
|
||||
//do nothing - DateTime.MinValue will be used and the element will get sorted at the bottom of the list
|
||||
};
|
||||
return file2WriteTime.CompareTo(file1WriteTime);
|
||||
});
|
||||
SortSaveList();
|
||||
|
||||
loadGameButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.12f), loadGameContainer.RectTransform, Anchor.BottomRight), TextManager.Get("LoadButton"))
|
||||
{
|
||||
OnClicked = (btn, obj) =>
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(saveList.SelectedData as string)) { return false; }
|
||||
LoadGame?.Invoke(saveList.SelectedData as string);
|
||||
if (saveList.SelectedData is not CampaignMode.SaveInfo saveInfo) { return false; }
|
||||
if (string.IsNullOrWhiteSpace(saveInfo.FilePath)) { return false; }
|
||||
LoadGame?.Invoke(saveInfo.FilePath);
|
||||
|
||||
CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup");
|
||||
return true;
|
||||
},
|
||||
@@ -264,37 +243,20 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
private bool SelectSaveFile(GUIComponent component, object obj)
|
||||
{
|
||||
string fileName = (string)obj;
|
||||
if (obj is not CampaignMode.SaveInfo saveInfo) { return true; }
|
||||
string fileName = saveInfo.FilePath;
|
||||
|
||||
loadGameButton.Enabled = true;
|
||||
deleteMpSaveButton.Visible = deleteMpSaveButton.Enabled = GameMain.Client.IsServerOwner;
|
||||
deleteMpSaveButton.Enabled = GameMain.GameSession?.SavePath != fileName;
|
||||
if (deleteMpSaveButton.Visible)
|
||||
{
|
||||
deleteMpSaveButton.UserData = obj as string;
|
||||
deleteMpSaveButton.UserData = saveInfo;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DeleteSave(GUIButton button, object obj)
|
||||
{
|
||||
string saveFile = obj as string;
|
||||
if (obj == null) { return false; }
|
||||
|
||||
var header = TextManager.Get("deletedialoglabel");
|
||||
var body = TextManager.GetWithVariable("deletedialogquestion", "[file]", Path.GetFileNameWithoutExtension(saveFile));
|
||||
|
||||
EventEditorScreen.AskForConfirmation(header, body, () =>
|
||||
{
|
||||
SaveUtil.DeleteSave(saveFile);
|
||||
prevSaveFiles?.RemoveAll(s => s.FilePath == saveFile);
|
||||
UpdateLoadMenu(prevSaveFiles.ToList());
|
||||
return true;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,7 +194,7 @@ namespace Barotrauma
|
||||
{
|
||||
TextGetter = () =>
|
||||
{
|
||||
int initialMoney = CurrentSettings.InitialMoney;
|
||||
int initialMoney = CampaignSettings.CurrentSettings.InitialMoney;
|
||||
if (subList.SelectedData is SubmarineInfo subInfo)
|
||||
{
|
||||
initialMoney -= subInfo.Price;
|
||||
@@ -208,15 +208,15 @@ namespace Barotrauma
|
||||
{
|
||||
OnClicked = (tb, userdata) =>
|
||||
{
|
||||
CreateCustomizeWindow(CurrentSettings, settings =>
|
||||
CreateCustomizeWindow(CampaignSettings.CurrentSettings, settings =>
|
||||
{
|
||||
CampaignSettings prevSettings = CurrentSettings;
|
||||
CurrentSettings = settings;
|
||||
CampaignSettings prevSettings = CampaignSettings.CurrentSettings;
|
||||
CampaignSettings.CurrentSettings = settings;
|
||||
if (prevSettings.InitialMoney != settings.InitialMoney)
|
||||
{
|
||||
object selectedData = subList.SelectedData;
|
||||
UpdateSubList(SubmarineInfo.SavedSubmarines);
|
||||
if (selectedData is SubmarineInfo selectedSub && selectedSub.Price <= CurrentSettings.InitialMoney)
|
||||
if (selectedData is SubmarineInfo selectedSub && selectedSub.Price <= CampaignSettings.CurrentSettings.InitialMoney)
|
||||
{
|
||||
subList.Select(selectedData);
|
||||
}
|
||||
@@ -375,6 +375,7 @@ namespace Barotrauma
|
||||
{
|
||||
|
||||
onClosed?.Invoke(elements.CreateSettings());
|
||||
GameSettings.SaveCurrentConfig();
|
||||
return CampaignCustomizeSettings.Close(button, o);
|
||||
};
|
||||
}
|
||||
@@ -399,7 +400,7 @@ namespace Barotrauma
|
||||
|
||||
SubmarineInfo selectedSub = null;
|
||||
|
||||
if (!(subList.SelectedData is SubmarineInfo)) { return false; }
|
||||
if (subList.SelectedData is not SubmarineInfo) { return false; }
|
||||
selectedSub = subList.SelectedData as SubmarineInfo;
|
||||
|
||||
if (selectedSub.SubmarineClass == SubmarineClass.Undefined)
|
||||
@@ -419,7 +420,7 @@ namespace Barotrauma
|
||||
string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Singleplayer, saveNameBox.Text);
|
||||
bool hasRequiredContentPackages = selectedSub.RequiredContentPackagesInstalled;
|
||||
|
||||
CampaignSettings settings = CurrentSettings;
|
||||
CampaignSettings settings = CampaignSettings.CurrentSettings;
|
||||
|
||||
if (selectedSub.HasTag(SubmarineTag.Shuttle) || !hasRequiredContentPackages)
|
||||
{
|
||||
@@ -476,7 +477,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (GUIComponent child in subList.Content.Children)
|
||||
{
|
||||
if (!(child.UserData is SubmarineInfo sub)) { return; }
|
||||
if (child.UserData is not SubmarineInfo sub) { return; }
|
||||
child.Visible = string.IsNullOrEmpty(filter) || sub.DisplayName.Contains(filter.ToLower(), StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
}
|
||||
@@ -487,9 +488,9 @@ namespace Barotrauma
|
||||
(subPreviewContainer.Parent as GUILayoutGroup)?.Recalculate();
|
||||
subPreviewContainer.ClearChildren();
|
||||
|
||||
if (!(obj is SubmarineInfo sub)) { return true; }
|
||||
if (obj is not SubmarineInfo sub) { return true; }
|
||||
#if !DEBUG
|
||||
if (sub.Price > CurrentSettings.InitialMoney && !GameMain.DebugDraw)
|
||||
if (sub.Price > CampaignSettings.CurrentSettings.InitialMoney && !GameMain.DebugDraw)
|
||||
{
|
||||
SetPage(0);
|
||||
nextButton.Enabled = false;
|
||||
@@ -551,7 +552,7 @@ namespace Barotrauma
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), infoContainer.RectTransform),
|
||||
TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", sub.Price)), textAlignment: Alignment.BottomRight, font: GUIStyle.SmallFont)
|
||||
{
|
||||
TextColor = sub.Price > CurrentSettings.InitialMoney ? GUIStyle.Red : textBlock.TextColor * 0.8f,
|
||||
TextColor = sub.Price > CampaignSettings.CurrentSettings.InitialMoney ? GUIStyle.Red : textBlock.TextColor * 0.8f,
|
||||
ToolTip = textBlock.ToolTip
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), infoContainer.RectTransform),
|
||||
@@ -563,7 +564,7 @@ namespace Barotrauma
|
||||
#if !DEBUG
|
||||
if (!GameMain.DebugDraw)
|
||||
{
|
||||
if (sub.Price > CurrentSettings.InitialMoney || !sub.IsCampaignCompatible)
|
||||
if (sub.Price > CampaignSettings.CurrentSettings.InitialMoney || !sub.IsCampaignCompatible)
|
||||
{
|
||||
textBlock.CanBeFocused = false;
|
||||
textBlock.TextColor *= 0.5f;
|
||||
@@ -573,7 +574,7 @@ namespace Barotrauma
|
||||
}
|
||||
if (SubmarineInfo.SavedSubmarines.Any())
|
||||
{
|
||||
var validSubs = subsToShow.Where(s => s.IsCampaignCompatible && s.Price <= CurrentSettings.InitialMoney).ToList();
|
||||
var validSubs = subsToShow.Where(s => s.IsCampaignCompatible && s.Price <= CampaignSettings.CurrentSettings.InitialMoney).ToList();
|
||||
if (validSubs.Count > 0)
|
||||
{
|
||||
subList.Select(validSubs[Rand.Int(validSubs.Count)]);
|
||||
@@ -581,7 +582,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateLoadMenu(IEnumerable<CampaignMode.SaveInfo> saveFiles = null)
|
||||
public override void UpdateLoadMenu(IEnumerable<CampaignMode.SaveInfo> saveFiles = null)
|
||||
{
|
||||
prevSaveFiles?.Clear();
|
||||
prevSaveFiles = null;
|
||||
@@ -649,46 +650,27 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
saveList.Content.RectTransform.SortChildren((c1, c2) =>
|
||||
{
|
||||
string file1 = c1.GUIComponent.UserData as string;
|
||||
string file2 = c2.GUIComponent.UserData as string;
|
||||
DateTime file1WriteTime = DateTime.MinValue;
|
||||
DateTime file2WriteTime = DateTime.MinValue;
|
||||
try
|
||||
{
|
||||
file1WriteTime = File.GetLastWriteTime(file1);
|
||||
}
|
||||
catch
|
||||
{
|
||||
//do nothing - DateTime.MinValue will be used and the element will get sorted at the bottom of the list
|
||||
};
|
||||
try
|
||||
{
|
||||
file2WriteTime = File.GetLastWriteTime(file2);
|
||||
}
|
||||
catch
|
||||
{
|
||||
//do nothing - DateTime.MinValue will be used and the element will get sorted at the bottom of the list
|
||||
};
|
||||
return file2WriteTime.CompareTo(file1WriteTime);
|
||||
});
|
||||
SortSaveList();
|
||||
|
||||
loadGameButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.12f), loadGameContainer.RectTransform, Anchor.BottomRight), TextManager.Get("LoadButton"))
|
||||
{
|
||||
OnClicked = (btn, obj) =>
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(saveList.SelectedData as string)) { return false; }
|
||||
LoadGame?.Invoke(saveList.SelectedData as string);
|
||||
if (saveList.SelectedData is not CampaignMode.SaveInfo saveInfo) { return false; }
|
||||
if (string.IsNullOrWhiteSpace(saveInfo.FilePath)) { return false; }
|
||||
LoadGame?.Invoke(saveInfo.FilePath);
|
||||
|
||||
return true;
|
||||
},
|
||||
Enabled = false
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private bool SelectSaveFile(GUIComponent component, object obj)
|
||||
{
|
||||
string fileName = (string)obj;
|
||||
if (obj is not CampaignMode.SaveInfo saveInfo) { return true; }
|
||||
|
||||
string fileName = saveInfo.FilePath;
|
||||
|
||||
XDocument doc = SaveUtil.LoadGameSessionDoc(fileName);
|
||||
if (doc?.Root == null)
|
||||
@@ -701,72 +683,55 @@ namespace Barotrauma
|
||||
|
||||
RemoveSaveFrame();
|
||||
|
||||
string subName = doc.Root.GetAttributeString("submarine", "");
|
||||
string saveTime = doc.Root.GetAttributeString("savetime", "unknown");
|
||||
DateTime? time = null;
|
||||
if (long.TryParse(saveTime, out long unixTime))
|
||||
{
|
||||
time = ToolBox.Epoch.ToDateTime(unixTime);
|
||||
saveTime = time.ToString();
|
||||
}
|
||||
string subName = saveInfo.SubmarineName;
|
||||
LocalizedString saveTime = saveInfo.SaveTime
|
||||
.Select(t => (LocalizedString)t.ToLocalUserString())
|
||||
.Fallback(TextManager.Get("Unknown"));
|
||||
|
||||
string mapseed = doc.Root.GetAttributeString("mapseed", "unknown");
|
||||
|
||||
var saveFileFrame = new GUIFrame(new RectTransform(new Vector2(0.45f, 0.6f), loadGameContainer.RectTransform, Anchor.TopRight)
|
||||
{
|
||||
RelativeOffset = new Vector2(0.0f, 0.1f)
|
||||
}, style: "InnerFrame")
|
||||
var saveFileFrame = new GUIFrame(
|
||||
new RectTransform(new Vector2(0.45f, 0.6f), loadGameContainer.RectTransform, Anchor.TopRight)
|
||||
{
|
||||
RelativeOffset = new Vector2(0.0f, 0.1f)
|
||||
}, style: "InnerFrame")
|
||||
{
|
||||
UserData = "savefileframe"
|
||||
};
|
||||
|
||||
var titleText = new GUITextBlock(new RectTransform(new Vector2(0.9f, 0.2f), saveFileFrame.RectTransform, Anchor.TopCenter)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, 0.05f)
|
||||
},
|
||||
var titleText = new GUITextBlock(
|
||||
new RectTransform(new Vector2(0.9f, 0.2f), saveFileFrame.RectTransform, Anchor.TopCenter)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, 0.05f)
|
||||
},
|
||||
Path.GetFileNameWithoutExtension(fileName), font: GUIStyle.LargeFont, textAlignment: Alignment.Center);
|
||||
titleText.Text = ToolBox.LimitString(titleText.Text, titleText.Font, titleText.Rect.Width);
|
||||
|
||||
var layoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.5f), saveFileFrame.RectTransform, Anchor.Center)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, 0.1f)
|
||||
});
|
||||
var layoutGroup = new GUILayoutGroup(
|
||||
new RectTransform(new Vector2(0.8f, 0.5f), saveFileFrame.RectTransform, Anchor.Center)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, 0.1f)
|
||||
});
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform), $"{TextManager.Get("Submarine")} : {subName}", font: GUIStyle.SmallFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform), $"{TextManager.Get("LastSaved")} : {saveTime}", font: GUIStyle.SmallFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform), $"{TextManager.Get("MapSeed")} : {mapseed}", font: GUIStyle.SmallFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform),
|
||||
$"{TextManager.Get("Submarine")} : {subName}", font: GUIStyle.SmallFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform),
|
||||
$"{TextManager.Get("LastSaved")} : {saveTime}", font: GUIStyle.SmallFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform),
|
||||
$"{TextManager.Get("MapSeed")} : {mapseed}", font: GUIStyle.SmallFont);
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(0.4f, 0.15f), saveFileFrame.RectTransform, Anchor.BottomCenter)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, 0.1f)
|
||||
}, TextManager.Get("Delete"), style: "GUIButtonSmall")
|
||||
{
|
||||
UserData = fileName,
|
||||
UserData = saveInfo,
|
||||
OnClicked = DeleteSave
|
||||
};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DeleteSave(GUIButton button, object obj)
|
||||
{
|
||||
string saveFile = obj as string;
|
||||
if (obj == null) { return false; }
|
||||
|
||||
LocalizedString header = TextManager.Get("deletedialoglabel");
|
||||
LocalizedString body = TextManager.GetWithVariable("deletedialogquestion", "[file]", Path.GetFileNameWithoutExtension(saveFile));
|
||||
|
||||
EventEditorScreen.AskForConfirmation(header, body, () =>
|
||||
{
|
||||
SaveUtil.DeleteSave(saveFile);
|
||||
prevSaveFiles?.RemoveAll(s => s.FilePath == saveFile);
|
||||
UpdateLoadMenu(prevSaveFiles.ToList());
|
||||
return true;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void RemoveSaveFrame()
|
||||
{
|
||||
GUIComponent prevFrame = null;
|
||||
|
||||
@@ -352,7 +352,7 @@ namespace Barotrauma
|
||||
|
||||
if (!availableMissions.Any()) { availableMissions.Insert(0, null); }
|
||||
|
||||
availableMissions.AddRange(location.AvailableMissions);
|
||||
availableMissions.AddRange(location.AvailableMissions.Where(m => m.Locations[0] == m.Locations[1]));
|
||||
|
||||
missionList.Content.ClearChildren();
|
||||
|
||||
@@ -571,7 +571,7 @@ namespace Barotrauma
|
||||
//locationInfoPanel?.UpdateAuto(1.0f);
|
||||
}
|
||||
|
||||
public void SelectTab(CampaignMode.InteractionType tab, Identifier storeIdentifier = default)
|
||||
public void SelectTab(CampaignMode.InteractionType tab, Character npc = null)
|
||||
{
|
||||
if (Campaign.ShowCampaignUI || (Campaign.ForceMapUI && tab == CampaignMode.InteractionType.Map))
|
||||
{
|
||||
@@ -592,7 +592,7 @@ namespace Barotrauma
|
||||
switch (selectedTab)
|
||||
{
|
||||
case CampaignMode.InteractionType.Store:
|
||||
Store.SelectStore(storeIdentifier);
|
||||
Store.SelectStore(npc);
|
||||
break;
|
||||
case CampaignMode.InteractionType.Crew:
|
||||
CrewManagement.UpdateCrew();
|
||||
@@ -602,6 +602,7 @@ namespace Barotrauma
|
||||
submarineSelection.RefreshSubmarineDisplay(true, setTransferOptionToTrue: true);
|
||||
break;
|
||||
case CampaignMode.InteractionType.Map:
|
||||
GameMain.GameSession?.Map?.ResetPendingSub();
|
||||
//refresh mission rewards (may have been changed by e.g. a pending submarine switch)
|
||||
foreach (GUITextBlock rewardText in missionRewardTexts)
|
||||
{
|
||||
|
||||
@@ -25,14 +25,11 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (cam == null)
|
||||
cam ??= new Camera()
|
||||
{
|
||||
cam = new Camera()
|
||||
{
|
||||
MinZoom = 0.1f,
|
||||
MaxZoom = 5.0f
|
||||
};
|
||||
}
|
||||
MinZoom = 0.1f,
|
||||
MaxZoom = 5.0f
|
||||
};
|
||||
return cam;
|
||||
}
|
||||
}
|
||||
@@ -90,26 +87,26 @@ namespace Barotrauma.CharacterEditor
|
||||
private float spriteSheetZoom = 1;
|
||||
private float spriteSheetMinZoom = 0.25f;
|
||||
private float spriteSheetMaxZoom = 1;
|
||||
private int spriteSheetOffsetY = 20;
|
||||
private int spriteSheetOffsetX = 30;
|
||||
private const int spriteSheetOffsetY = 20;
|
||||
private const int spriteSheetOffsetX = 30;
|
||||
private bool hideBodySheet;
|
||||
private Color backgroundColor = new Color(0.2f, 0.2f, 0.2f, 1.0f);
|
||||
private Vector2 cameraOffset;
|
||||
|
||||
private List<LimbJoint> selectedJoints = new List<LimbJoint>();
|
||||
private List<Limb> selectedLimbs = new List<Limb>();
|
||||
private HashSet<Character> editedCharacters = new HashSet<Character>();
|
||||
private readonly List<LimbJoint> selectedJoints = new List<LimbJoint>();
|
||||
private readonly List<Limb> selectedLimbs = new List<Limb>();
|
||||
private readonly HashSet<Character> editedCharacters = new HashSet<Character>();
|
||||
|
||||
private bool isEndlessRunner;
|
||||
|
||||
private Rectangle spriteSheetRect;
|
||||
|
||||
private Rectangle CalculateSpritesheetRectangle() =>
|
||||
private Rectangle CalculateSpritesheetRectangle() =>
|
||||
Textures == null || Textures.None() ? Rectangle.Empty :
|
||||
new Rectangle(
|
||||
spriteSheetOffsetX,
|
||||
spriteSheetOffsetY,
|
||||
(int)(Textures.OrderByDescending(t => t.Width).First().Width * spriteSheetZoom),
|
||||
spriteSheetOffsetX,
|
||||
spriteSheetOffsetY,
|
||||
(int)(Textures.OrderByDescending(t => t.Width).First().Width * spriteSheetZoom),
|
||||
(int)(Textures.Sum(t => t.Height) * spriteSheetZoom));
|
||||
|
||||
private const string screenTextTag = "CharacterEditor.";
|
||||
@@ -146,7 +143,7 @@ namespace Barotrauma.CharacterEditor
|
||||
var humanSpeciesName = CharacterPrefab.HumanSpeciesName;
|
||||
if (humanSpeciesName.IsEmpty)
|
||||
{
|
||||
SpawnCharacter(AllSpecies.First());
|
||||
SpawnCharacter(VisibleSpecies.First());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -195,7 +192,7 @@ namespace Barotrauma.CharacterEditor
|
||||
jointEndLimb = null;
|
||||
anchor1Pos = null;
|
||||
jointStartLimb = null;
|
||||
allSpecies = null;
|
||||
visibleSpecies = null;
|
||||
onlyShowSourceRectForSelectedLimbs = false;
|
||||
unrestrictSpritesheet = false;
|
||||
editedCharacters.Clear();
|
||||
@@ -217,15 +214,12 @@ namespace Barotrauma.CharacterEditor
|
||||
|
||||
private void Reset(IEnumerable<Character> characters = null)
|
||||
{
|
||||
if (characters == null)
|
||||
{
|
||||
characters = editedCharacters;
|
||||
}
|
||||
characters ??= editedCharacters;
|
||||
characters.ForEach(c => ResetParams(c));
|
||||
ResetVariables();
|
||||
}
|
||||
|
||||
private void ResetParams(Character character)
|
||||
private static void ResetParams(Character character)
|
||||
{
|
||||
character.Params.Reset(true);
|
||||
foreach (var animation in character.AnimController.AllAnimParams)
|
||||
@@ -262,7 +256,10 @@ namespace Barotrauma.CharacterEditor
|
||||
#endif
|
||||
}
|
||||
GameMain.Instance.ResolutionChanged -= OnResolutionChanged;
|
||||
GameMain.LightManager.LightingEnabled = true;
|
||||
if (!GameMain.DevMode)
|
||||
{
|
||||
GameMain.LightManager.LightingEnabled = true;
|
||||
}
|
||||
ClearWidgets();
|
||||
ClearSelection();
|
||||
}
|
||||
@@ -280,6 +277,7 @@ namespace Barotrauma.CharacterEditor
|
||||
#region Main methods
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
if (rightArea == null || leftArea == null) { return; }
|
||||
rightArea.AddToGUIUpdateList();
|
||||
leftArea.AddToGUIUpdateList();
|
||||
|
||||
@@ -718,7 +716,7 @@ namespace Barotrauma.CharacterEditor
|
||||
cameraOffset = Vector2.Clamp(cameraOffset, min, max);
|
||||
}
|
||||
Cam.Position = targetPos + cameraOffset;
|
||||
MapEntity.mapEntityList.ForEach(e => e.IsHighlighted = false);
|
||||
MapEntity.ClearHighlightedEntities();
|
||||
// Update widgets
|
||||
jointSelectionWidgets.Values.ForEach(w => w.Update((float)deltaTime));
|
||||
limbEditWidgets.Values.ForEach(w => w.Update((float)deltaTime));
|
||||
@@ -778,7 +776,7 @@ namespace Barotrauma.CharacterEditor
|
||||
scaledMouseSpeed = PlayerInput.MouseSpeedPerSecond * (float)deltaTime;
|
||||
Cam.UpdateTransform(true);
|
||||
Submarine.CullEntities(Cam);
|
||||
Submarine.MainSub.UpdateTransform();
|
||||
Submarine.MainSub?.UpdateTransform();
|
||||
|
||||
// Lightmaps
|
||||
if (GameMain.LightManager.LightingEnabled)
|
||||
@@ -1362,7 +1360,7 @@ namespace Barotrauma.CharacterEditor
|
||||
private class WallGroup
|
||||
{
|
||||
public readonly List<Structure> walls;
|
||||
|
||||
|
||||
public WallGroup(List<Structure> walls)
|
||||
{
|
||||
this.walls = walls;
|
||||
@@ -1373,7 +1371,7 @@ namespace Barotrauma.CharacterEditor
|
||||
var clones = new List<Structure>();
|
||||
walls.ForEachMod(w => clones.Add(w.Clone() as Structure));
|
||||
return new WallGroup(clones);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CloneWalls()
|
||||
@@ -1390,7 +1388,7 @@ namespace Barotrauma.CharacterEditor
|
||||
else if (i == 2)
|
||||
{
|
||||
clones[i].walls[j].Move(new Vector2(-originalWall.walls[j].Rect.Width, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1403,8 +1401,8 @@ namespace Barotrauma.CharacterEditor
|
||||
|
||||
private WallGroup SelectLastClone(bool right)
|
||||
{
|
||||
var lastWall = right
|
||||
? clones.SelectMany(c => c.walls).OrderBy(w => w.Rect.Right).Last()
|
||||
var lastWall = right
|
||||
? clones.SelectMany(c => c.walls).OrderBy(w => w.Rect.Right).Last()
|
||||
: clones.SelectMany(c => c.walls).OrderBy(w => w.Rect.Left).First();
|
||||
return clones.Where(c => c.walls.Contains(lastWall)).FirstOrDefault();
|
||||
}
|
||||
@@ -1439,33 +1437,35 @@ namespace Barotrauma.CharacterEditor
|
||||
private Identifier currentCharacterIdentifier;
|
||||
private Identifier selectedJob = Identifier.Empty;
|
||||
|
||||
private List<Identifier> allSpecies;
|
||||
private List<Identifier> AllSpecies
|
||||
private List<Identifier> visibleSpecies;
|
||||
private List<Identifier> VisibleSpecies
|
||||
{
|
||||
get
|
||||
{
|
||||
if (allSpecies == null)
|
||||
{
|
||||
#if DEBUG
|
||||
allSpecies = CharacterPrefab.Prefabs.Keys.OrderBy(p => p).ToList();
|
||||
#else
|
||||
allSpecies = CharacterPrefab.Prefabs.Keys.Where(p => !p.Contains("variant")).OrderBy(p => p).ToList();
|
||||
#endif
|
||||
allSpecies.ForEach(f => DebugConsole.NewMessage(f.Value, Color.White));
|
||||
}
|
||||
return allSpecies;
|
||||
visibleSpecies ??= CharacterPrefab.Prefabs.Where(ShowCreature).OrderBy(p => p.Identifier).Select(p => p.Identifier).ToList();
|
||||
return visibleSpecies;
|
||||
}
|
||||
}
|
||||
|
||||
private List<CharacterFile> vanillaCharacters;
|
||||
private List<CharacterFile> VanillaCharacters
|
||||
private bool ShowCreature(CharacterPrefab prefab)
|
||||
{
|
||||
Identifier speciesName = prefab.Identifier;
|
||||
if (speciesName == CharacterPrefab.HumanSpeciesName) { return true; }
|
||||
if (!VanillaCharacters.Contains(prefab.ContentFile))
|
||||
{
|
||||
// Always show all custom characters.
|
||||
return true;
|
||||
}
|
||||
if (CreatureMetrics.UnlockAll) { return true; }
|
||||
return CreatureMetrics.Unlocked.Contains(speciesName);
|
||||
}
|
||||
|
||||
private IEnumerable<CharacterFile> vanillaCharacters;
|
||||
private IEnumerable<CharacterFile> VanillaCharacters
|
||||
{
|
||||
get
|
||||
{
|
||||
if (vanillaCharacters == null)
|
||||
{
|
||||
vanillaCharacters = GameMain.VanillaContent.GetFiles<CharacterFile>().ToList();
|
||||
}
|
||||
vanillaCharacters ??= GameMain.VanillaContent.GetFiles<CharacterFile>();
|
||||
return vanillaCharacters;
|
||||
}
|
||||
}
|
||||
@@ -1474,7 +1474,7 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
GetCurrentCharacterIndex();
|
||||
IncreaseIndex();
|
||||
currentCharacterIdentifier = AllSpecies[characterIndex];
|
||||
currentCharacterIdentifier = VisibleSpecies[characterIndex];
|
||||
return currentCharacterIdentifier;
|
||||
}
|
||||
|
||||
@@ -1482,19 +1482,19 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
GetCurrentCharacterIndex();
|
||||
ReduceIndex();
|
||||
currentCharacterIdentifier = AllSpecies[characterIndex];
|
||||
currentCharacterIdentifier = VisibleSpecies[characterIndex];
|
||||
return currentCharacterIdentifier;
|
||||
}
|
||||
|
||||
private void GetCurrentCharacterIndex()
|
||||
{
|
||||
characterIndex = AllSpecies.IndexOf(character.SpeciesName);
|
||||
characterIndex = VisibleSpecies.IndexOf(character.SpeciesName);
|
||||
}
|
||||
|
||||
private void IncreaseIndex()
|
||||
{
|
||||
characterIndex++;
|
||||
if (characterIndex > AllSpecies.Count - 1)
|
||||
if (characterIndex > VisibleSpecies.Count - 1)
|
||||
{
|
||||
characterIndex = 0;
|
||||
}
|
||||
@@ -1505,7 +1505,7 @@ namespace Barotrauma.CharacterEditor
|
||||
characterIndex--;
|
||||
if (characterIndex < 0)
|
||||
{
|
||||
characterIndex = AllSpecies.Count - 1;
|
||||
characterIndex = VisibleSpecies.Count - 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1570,10 +1570,7 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
wayPoint = WayPoint.GetRandom(spawnType: SpawnType.Human, sub: Submarine.MainSub);
|
||||
}
|
||||
if (wayPoint == null)
|
||||
{
|
||||
wayPoint = WayPoint.GetRandom(sub: Submarine.MainSub);
|
||||
}
|
||||
wayPoint ??= WayPoint.GetRandom(sub: Submarine.MainSub);
|
||||
spawnPosition = wayPoint.WorldPosition;
|
||||
}
|
||||
|
||||
@@ -1689,7 +1686,7 @@ namespace Barotrauma.CharacterEditor
|
||||
XElement overrideElement = null;
|
||||
if (duplicate != null)
|
||||
{
|
||||
allSpecies = null;
|
||||
visibleSpecies = null;
|
||||
if (!File.Exists(configFilePath))
|
||||
{
|
||||
// If the file exists, we just want to overwrite it.
|
||||
@@ -1825,9 +1822,9 @@ namespace Barotrauma.CharacterEditor
|
||||
AnimationParams.Create(fullPath, name, animType, type);
|
||||
}
|
||||
}
|
||||
if (!AllSpecies.Contains(name))
|
||||
if (!VisibleSpecies.Contains(name))
|
||||
{
|
||||
AllSpecies.Add(name);
|
||||
VisibleSpecies.Add(name);
|
||||
}
|
||||
SpawnCharacter(name, ragdollParams);
|
||||
limbPairEditing = false;
|
||||
@@ -2680,23 +2677,33 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
// Character selection
|
||||
var characterLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), GetCharacterEditorTranslation("CharacterPanel"), font: GUIStyle.LargeFont);
|
||||
|
||||
var characterDropDown = new GUIDropDown(new RectTransform(new Vector2(1, 0.2f), content.RectTransform)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, 0.2f)
|
||||
}, elementCount: 8, style: null);
|
||||
characterDropDown.ListBox.Color = new Color(characterDropDown.ListBox.Color.R, characterDropDown.ListBox.Color.G, characterDropDown.ListBox.Color.B, byte.MaxValue);
|
||||
foreach (var file in AllSpecies)
|
||||
foreach (CharacterPrefab prefab in CharacterPrefab.Prefabs.OrderByDescending(p => p.Identifier))
|
||||
{
|
||||
characterDropDown.AddItem(file.Value.CapitaliseFirstInvariant(), file);
|
||||
Identifier speciesName = prefab.Identifier;
|
||||
if (ShowCreature(prefab))
|
||||
{
|
||||
characterDropDown.AddItem(speciesName.Value.CapitaliseFirstInvariant(), speciesName).SetAsFirstChild();
|
||||
}
|
||||
else if (!CreatureMetrics.Encountered.Contains(speciesName))
|
||||
{
|
||||
// Using a matching placeholder string here ("hidden").
|
||||
var element = characterDropDown.AddItem(TextManager.Get("hiddensubmarines"), Identifier.Empty, textColor: Color.Gray * 0.75f);
|
||||
element.SetAsLastChild();
|
||||
element.Enabled = false;
|
||||
}
|
||||
}
|
||||
characterDropDown.SelectItem(currentCharacterIdentifier);
|
||||
characterDropDown.OnSelected = (component, data) =>
|
||||
{
|
||||
Identifier characterIdentifier = (Identifier)data;
|
||||
if (characterIdentifier.IsEmpty) { return true; }
|
||||
try
|
||||
{
|
||||
SpawnCharacter(characterIdentifier);
|
||||
@@ -2797,7 +2804,7 @@ namespace Barotrauma.CharacterEditor
|
||||
saveAllButton.OnClicked += (button, userData) =>
|
||||
{
|
||||
#if !DEBUG
|
||||
if (VanillaCharacters != null && VanillaCharacters.Contains(CharacterPrefab.Prefabs[currentCharacterIdentifier].ContentFile))
|
||||
if (VanillaCharacters.Contains(CharacterPrefab.Prefabs[currentCharacterIdentifier].ContentFile))
|
||||
{
|
||||
GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), GUIStyle.Red, font: GUIStyle.LargeFont);
|
||||
return false;
|
||||
@@ -2837,7 +2844,7 @@ namespace Barotrauma.CharacterEditor
|
||||
box.Buttons[1].OnClicked += (b, d) =>
|
||||
{
|
||||
#if !DEBUG
|
||||
if (VanillaCharacters != null && VanillaCharacters.Contains(CharacterPrefab.Prefabs[currentCharacterIdentifier].ContentFile))
|
||||
if (VanillaCharacters.Contains(CharacterPrefab.Prefabs[currentCharacterIdentifier].ContentFile))
|
||||
{
|
||||
GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), GUIStyle.Red, font: GUIStyle.LargeFont);
|
||||
box.Close();
|
||||
@@ -2975,7 +2982,7 @@ namespace Barotrauma.CharacterEditor
|
||||
box.Buttons[1].OnClicked += (b, d) =>
|
||||
{
|
||||
#if !DEBUG
|
||||
if (VanillaCharacters != null && VanillaCharacters.Contains(CharacterPrefab.Prefabs[currentCharacterIdentifier].ContentFile))
|
||||
if (VanillaCharacters.Contains(CharacterPrefab.Prefabs[currentCharacterIdentifier].ContentFile))
|
||||
{
|
||||
GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), GUIStyle.Red, font: GUIStyle.LargeFont);
|
||||
box.Close();
|
||||
@@ -3214,7 +3221,7 @@ namespace Barotrauma.CharacterEditor
|
||||
Wizard.Instance.CopyExisting(CharacterParams, RagdollParams, AnimParams);
|
||||
}
|
||||
|
||||
#region ToggleButtons
|
||||
#region ToggleButtons
|
||||
private enum Direction
|
||||
{
|
||||
Left,
|
||||
@@ -3998,7 +4005,7 @@ namespace Barotrauma.CharacterEditor
|
||||
};
|
||||
}).Draw(spriteBatch, deltaTime);
|
||||
}
|
||||
else
|
||||
else if (groundedParams != null)
|
||||
{
|
||||
GetAnimationWidget("HeadPosition", color, Color.Black, initMethod: w =>
|
||||
{
|
||||
@@ -4107,7 +4114,7 @@ namespace Barotrauma.CharacterEditor
|
||||
};
|
||||
}).Draw(spriteBatch, deltaTime);
|
||||
}
|
||||
else
|
||||
else if (groundedParams != null)
|
||||
{
|
||||
GetAnimationWidget("TorsoPosition", color, Color.Black, initMethod: w =>
|
||||
{
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace Barotrauma
|
||||
{
|
||||
private GUIListBox listBox;
|
||||
|
||||
private ContentXElement configElement;
|
||||
private readonly ContentXElement configElement;
|
||||
|
||||
private float scrollSpeed;
|
||||
|
||||
@@ -35,6 +35,8 @@ namespace Barotrauma
|
||||
set { listBox.BarScroll = value; }
|
||||
}
|
||||
|
||||
public readonly GUIButton CloseButton;
|
||||
|
||||
|
||||
public CreditsPlayer(RectTransform rectT, string configFile) : base(null, rectT)
|
||||
{
|
||||
@@ -49,6 +51,10 @@ namespace Barotrauma
|
||||
configElement = doc.Root.FromPackage(ContentPackageManager.VanillaCorePackage);
|
||||
|
||||
Load();
|
||||
|
||||
CloseButton = new GUIButton(new RectTransform(new Vector2(0.1f), RectTransform, Anchor.BottomRight, maxSize: new Point(GUI.IntScale(300), GUI.IntScale(50)))
|
||||
{ AbsoluteOffset = new Point(GUI.IntScale(20), GUI.IntScale(20) + (Rect.Bottom - GameMain.GraphicsHeight)) },
|
||||
TextManager.Get("close"));
|
||||
}
|
||||
|
||||
private void Load()
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Lights;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
@@ -28,7 +27,7 @@ namespace Barotrauma
|
||||
public Effect ThresholdTintEffect { get; private set; }
|
||||
public Effect BlueprintEffect { get; set; }
|
||||
|
||||
public GameScreen(GraphicsDevice graphics, ContentManager content)
|
||||
public GameScreen(GraphicsDevice graphics)
|
||||
{
|
||||
cam = new Camera();
|
||||
cam.Translate(new Vector2(-10.0f, 50.0f));
|
||||
@@ -39,20 +38,13 @@ namespace Barotrauma
|
||||
CreateRenderTargets(graphics);
|
||||
};
|
||||
|
||||
Effect LoadEffect(string path)
|
||||
=> content.Load<Effect>(path
|
||||
#if LINUX || OSX
|
||||
+"_opengl"
|
||||
#endif
|
||||
);
|
||||
|
||||
//var blurEffect = LoadEffect("Effects/blurshader");
|
||||
damageEffect = LoadEffect("Effects/damageshader");
|
||||
PostProcessEffect = LoadEffect("Effects/postprocess");
|
||||
GradientEffect = LoadEffect("Effects/gradientshader");
|
||||
GrainEffect = LoadEffect("Effects/grainshader");
|
||||
ThresholdTintEffect = LoadEffect("Effects/thresholdtint");
|
||||
BlueprintEffect = LoadEffect("Effects/blueprintshader");
|
||||
damageEffect = EffectLoader.Load("Effects/damageshader");
|
||||
PostProcessEffect = EffectLoader.Load("Effects/postprocess");
|
||||
GradientEffect = EffectLoader.Load("Effects/gradientshader");
|
||||
GrainEffect = EffectLoader.Load("Effects/grainshader");
|
||||
ThresholdTintEffect = EffectLoader.Load("Effects/thresholdtint");
|
||||
BlueprintEffect = EffectLoader.Load("Effects/blueprintshader");
|
||||
|
||||
damageStencil = TextureLoader.FromFile("Content/Map/walldamage.png");
|
||||
damageEffect.Parameters["xStencil"].SetValue(damageStencil);
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace Barotrauma
|
||||
|
||||
private GUITextBox serverNameBox, passwordBox, maxPlayersBox;
|
||||
private GUITickBox isPublicBox, wrongPasswordBanBox, karmaBox;
|
||||
private GUIDropDown serverExecutableDropdown;
|
||||
private GUIDropDown languageDropdown, serverExecutableDropdown;
|
||||
private readonly GUIButton joinServerButton, hostServerButton;
|
||||
|
||||
private readonly GUIFrame modsButtonContainer;
|
||||
@@ -466,6 +466,11 @@ namespace Barotrauma
|
||||
|
||||
var creditsContainer = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.5f), menuTabs[Tab.Credits].RectTransform, Anchor.CenterRight), style: "OuterGlow", color: Color.Black * 0.8f);
|
||||
creditsPlayer = new CreditsPlayer(new RectTransform(Vector2.One, creditsContainer.RectTransform), "Content/Texts/Credits.xml");
|
||||
creditsPlayer.CloseButton.OnClicked = (btn, userdata) =>
|
||||
{
|
||||
SelectTab(Tab.Empty);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
private void CreateTutorialTab()
|
||||
@@ -893,12 +898,14 @@ namespace Barotrauma
|
||||
#endif
|
||||
}
|
||||
|
||||
string arguments = "-name \"" + ToolBox.EscapeCharacters(name) + "\"" +
|
||||
" -public " + isPublicBox.Selected.ToString() +
|
||||
" -playstyle " + ((PlayStyle)playstyleBanner.UserData).ToString() +
|
||||
" -banafterwrongpassword " + wrongPasswordBanBox.Selected.ToString() +
|
||||
" -karmaenabled " + (!karmaBox.Selected).ToString() +
|
||||
" -maxplayers " + maxPlayersBox.Text;
|
||||
string arguments =
|
||||
"-name \"" + ToolBox.EscapeCharacters(name) + "\"" +
|
||||
" -public " + isPublicBox.Selected.ToString() +
|
||||
" -playstyle " + ((PlayStyle)playstyleBanner.UserData).ToString() +
|
||||
" -banafterwrongpassword " + wrongPasswordBanBox.Selected.ToString() +
|
||||
" -karmaenabled " + (!karmaBox.Selected).ToString() +
|
||||
" -maxplayers " + maxPlayersBox.Text +
|
||||
$" -language \"{(LanguageIdentifier)languageDropdown.SelectedData}\"";
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(passwordBox.Text))
|
||||
{
|
||||
@@ -994,7 +1001,7 @@ namespace Barotrauma
|
||||
|| item.IsDownloadPending
|
||||
|| (item.InstallTime.TryGetValue(out var workshopInstallTime)
|
||||
&& pkg.InstallTime.TryUnwrap(out var localInstallTime)
|
||||
&& localInstallTime < workshopInstallTime)));
|
||||
&& localInstallTime.ToUtcValue() < workshopInstallTime)));
|
||||
|
||||
modUpdateStatus = (DateTime.Now + ModUpdateInterval, count);
|
||||
}
|
||||
@@ -1099,7 +1106,7 @@ namespace Barotrauma
|
||||
if (i == 0)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
|
||||
if (mouseOn && PlayerInput.PrimaryMouseButtonClicked())
|
||||
if (mouseOn && PlayerInput.PrimaryMouseButtonClicked() && GUI.MouseOn == null)
|
||||
{
|
||||
GameMain.ShowOpenUrlInWebBrowserPrompt("http://privacypolicy.daedalic.com");
|
||||
}
|
||||
@@ -1204,45 +1211,28 @@ namespace Barotrauma
|
||||
{
|
||||
menuTabs[Tab.HostServer].ClearChildren();
|
||||
|
||||
string name = "";
|
||||
string password = "";
|
||||
int maxPlayers = 8;
|
||||
bool isPublic = true;
|
||||
bool banAfterWrongPassword = false;
|
||||
bool karmaEnabled = true;
|
||||
string selectedKarmaPreset = "";
|
||||
PlayStyle selectedPlayStyle = PlayStyle.Casual;
|
||||
if (File.Exists(ServerSettings.SettingsFile))
|
||||
var serverSettings = XMLExtensions.TryLoadXml(ServerSettings.SettingsFile, out _)?.Root ?? new XElement("serversettings");
|
||||
|
||||
var name = serverSettings.GetAttributeString("name", "");
|
||||
var password = serverSettings.GetAttributeString("password", "");
|
||||
var isPublic = serverSettings.GetAttributeBool("IsPublic", true);
|
||||
var banAfterWrongPassword = serverSettings.GetAttributeBool("banafterwrongpassword", false);
|
||||
|
||||
int maxPlayersElement = serverSettings.GetAttributeInt("maxplayers", 8);
|
||||
if (maxPlayersElement > NetConfig.MaxPlayers)
|
||||
{
|
||||
XDocument settingsDoc = XMLExtensions.TryLoadXml(ServerSettings.SettingsFile);
|
||||
if (settingsDoc != null)
|
||||
{
|
||||
name = settingsDoc.Root.GetAttributeString("name", name);
|
||||
password = settingsDoc.Root.GetAttributeString("password", password);
|
||||
isPublic = settingsDoc.Root.GetAttributeBool("public", isPublic);
|
||||
banAfterWrongPassword = settingsDoc.Root.GetAttributeBool("banafterwrongpassword", banAfterWrongPassword);
|
||||
|
||||
int maxPlayersElement = settingsDoc.Root.GetAttributeInt("maxplayers", maxPlayers);
|
||||
if (maxPlayersElement > NetConfig.MaxPlayers)
|
||||
{
|
||||
DebugConsole.IsOpen = true;
|
||||
DebugConsole.NewMessage($"Setting the maximum amount of players to {maxPlayersElement} failed due to exceeding the limit of {NetConfig.MaxPlayers} players per server. Using the maximum of {NetConfig.MaxPlayers} instead.", Color.Red);
|
||||
maxPlayersElement = NetConfig.MaxPlayers;
|
||||
}
|
||||
|
||||
maxPlayers = maxPlayersElement;
|
||||
karmaEnabled = settingsDoc.Root.GetAttributeBool("karmaenabled", true);
|
||||
selectedKarmaPreset = settingsDoc.Root.GetAttributeString("karmapreset", "default");
|
||||
string playStyleStr = settingsDoc.Root.GetAttributeString("playstyle", "Casual");
|
||||
Enum.TryParse(playStyleStr, out selectedPlayStyle);
|
||||
}
|
||||
DebugConsole.AddWarning($"Setting the maximum amount of players to {maxPlayersElement} failed due to exceeding the limit of {NetConfig.MaxPlayers} players per server. Using the maximum of {NetConfig.MaxPlayers} instead.");
|
||||
}
|
||||
int maxPlayers = Math.Clamp(maxPlayersElement, min: 1, max: NetConfig.MaxPlayers);
|
||||
|
||||
var karmaEnabled = serverSettings.GetAttributeBool("karmaenabled", true);
|
||||
var selectedPlayStyle = serverSettings.GetAttributeEnum("playstyle", PlayStyle.Casual);
|
||||
|
||||
Vector2 textLabelSize = new Vector2(1.0f, 0.05f);
|
||||
Alignment textAlignment = Alignment.CenterLeft;
|
||||
Vector2 textFieldSize = new Vector2(0.5f, 1.0f);
|
||||
Vector2 tickBoxSize = new Vector2(0.4f, 0.04f);
|
||||
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.7f, 0.9f), menuTabs[Tab.HostServer].RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
|
||||
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.7f, 0.95f), menuTabs[Tab.HostServer].RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
|
||||
{
|
||||
RelativeSpacing = 0.01f,
|
||||
Stretch = true
|
||||
@@ -1320,7 +1310,7 @@ namespace Barotrauma
|
||||
//other settings -----------------------------------------------------
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), content.RectTransform), style: null);
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.025f), content.RectTransform), style: null);
|
||||
|
||||
var label = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("ServerName"), textAlignment: textAlignment);
|
||||
serverNameBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), text: name, textAlignment: textAlignment)
|
||||
@@ -1372,6 +1362,21 @@ namespace Barotrauma
|
||||
};
|
||||
label.RectTransform.IsFixedSize = true;
|
||||
|
||||
var languageLabel = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform),
|
||||
TextManager.Get("Language"), textAlignment: textAlignment);
|
||||
languageDropdown = new GUIDropDown(new RectTransform(textFieldSize, languageLabel.RectTransform, Anchor.CenterRight));
|
||||
foreach (var language in ServerLanguageOptions.Options)
|
||||
{
|
||||
languageDropdown.AddItem(language.Label, language.Identifier);
|
||||
}
|
||||
var defaultLanguage = ServerLanguageOptions.PickLanguage(GameSettings.CurrentConfig.Language);
|
||||
var settingsLanguage = serverSettings.GetAttributeIdentifier("language", defaultLanguage.Value).ToLanguageIdentifier();
|
||||
if (!ServerLanguageOptions.Options.Any(o => o.Identifier == settingsLanguage))
|
||||
{
|
||||
settingsLanguage = defaultLanguage;
|
||||
}
|
||||
languageDropdown.Select(ServerLanguageOptions.Options.FindIndex(o => o.Identifier == settingsLanguage));
|
||||
|
||||
var serverExecutableLabel = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform),
|
||||
TextManager.Get("ServerExecutable"), textAlignment: textAlignment);
|
||||
const string vanillaServerOption = "Vanilla";
|
||||
|
||||
@@ -189,7 +189,8 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public IReadOnlyList<SubmarineInfo> GetSubList()
|
||||
=> SubList.Content.Children.Select(c => c.UserData as SubmarineInfo).ToArray();
|
||||
=> (IReadOnlyList<SubmarineInfo>)GameMain.Client?.ServerSubmarines
|
||||
?? Array.Empty<SubmarineInfo>();
|
||||
|
||||
public readonly GUIListBox PlayerList;
|
||||
|
||||
@@ -300,7 +301,7 @@ namespace Barotrauma
|
||||
levelSeed = value;
|
||||
|
||||
int intSeed = ToolBox.StringToInt(levelSeed);
|
||||
backgroundSprite = LocationType.Random(new MTRandom(intSeed))?.GetPortrait(intSeed);
|
||||
backgroundSprite = LocationType.Random(new MTRandom(intSeed), predicate: lt => lt.UsePortraitInRandomLoadingScreens)?.GetPortrait(intSeed);
|
||||
SeedBox.Text = levelSeed;
|
||||
}
|
||||
}
|
||||
@@ -929,6 +930,8 @@ namespace Barotrauma
|
||||
|
||||
var modeTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), modeContent.RectTransform), mode.Name, font: GUIStyle.SubHeadingFont);
|
||||
var modeDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), modeContent.RectTransform), mode.Description, font: GUIStyle.SmallFont, wrap: true);
|
||||
//leave some padding for the vote count text
|
||||
modeDescription.Padding = new Vector4(modeDescription.Padding.X, modeDescription.Padding.Y, GUI.IntScale(30), modeDescription.Padding.W);
|
||||
modeTitle.HoverColor = modeDescription.HoverColor = modeTitle.SelectedColor = modeDescription.SelectedColor = Color.Transparent;
|
||||
modeTitle.HoverTextColor = modeDescription.HoverTextColor = modeTitle.TextColor;
|
||||
modeTitle.TextColor = modeDescription.TextColor = modeTitle.TextColor * 0.5f;
|
||||
@@ -981,7 +984,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.Client.RequestSelectMode(ModeList.Content.GetChildIndex(ModeList.Content.GetChildByUserData(GameModePreset.Sandbox)));
|
||||
GameMain.Client.RequestRoundEnd(save: false, quitCampaign: true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -1931,7 +1934,7 @@ namespace Barotrauma
|
||||
var selectedSub = component.UserData as SubmarineInfo;
|
||||
if (SelectedMode == GameModePreset.MultiPlayerCampaign && CampaignSetupUI != null)
|
||||
{
|
||||
if (selectedSub.Price > CampaignSetupUI.CurrentSettings.InitialMoney)
|
||||
if (selectedSub.Price > CampaignSettings.CurrentSettings.InitialMoney)
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get("warning"), TextManager.Get("campaignsubtooexpensive"));
|
||||
}
|
||||
@@ -3289,16 +3292,15 @@ namespace Barotrauma
|
||||
{
|
||||
//campaign running
|
||||
settingsBlocker.Visible = true;
|
||||
CampaignFrame.Visible = GameMain.Client.HasPermission(ClientPermissions.ManageCampaign);
|
||||
ContinueCampaignButton.Enabled = !GameMain.Client.GameStarted && (GameMain.Client.HasPermission(ClientPermissions.ManageCampaign) || GameMain.Client.HasPermission(ClientPermissions.ManageRound));
|
||||
QuitCampaignButton.Enabled = GameMain.Client.HasPermission(ClientPermissions.ManageCampaign);
|
||||
CampaignFrame.Visible = QuitCampaignButton.Enabled = CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageRound);
|
||||
ContinueCampaignButton.Enabled = !GameMain.Client.GameStarted && CampaignFrame.Visible;
|
||||
CampaignSetupFrame.Visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
CampaignFrame.Visible = false;
|
||||
CampaignSetupFrame.Visible = true;
|
||||
if (!GameMain.Client.HasPermission(ClientPermissions.ManageCampaign))
|
||||
if (!CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageRound))
|
||||
{
|
||||
CampaignSetupFrame.ClearChildren();
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.5f), CampaignSetupFrame.RectTransform, Anchor.Center),
|
||||
@@ -3311,7 +3313,7 @@ namespace Barotrauma
|
||||
foreach (var subElement in SubList.Content.Children)
|
||||
{
|
||||
var sub = subElement.UserData as SubmarineInfo;
|
||||
bool tooExpensive = sub.Price > CampaignSetupUI.CurrentSettings.InitialMoney;
|
||||
bool tooExpensive = sub.Price > CampaignSettings.CurrentSettings.InitialMoney;
|
||||
if (tooExpensive || !sub.IsCampaignCompatible)
|
||||
{
|
||||
foreach (var textBlock in subElement.GetAllChildren<GUITextBlock>())
|
||||
@@ -3362,7 +3364,7 @@ namespace Barotrauma
|
||||
CampaignFrame.Visible = CampaignSetupFrame.Visible = false;
|
||||
}
|
||||
RefreshEnabledElements();
|
||||
if (enabled)
|
||||
if (enabled && SelectedMode != GameModePreset.MultiPlayerCampaign)
|
||||
{
|
||||
ModeList.Select(GameModePreset.MultiPlayerCampaign, GUIListBox.Force.Yes);
|
||||
}
|
||||
|
||||
@@ -7,8 +7,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -241,6 +239,7 @@ namespace Barotrauma
|
||||
private GUITickBox filterPassword;
|
||||
private GUITickBox filterFull;
|
||||
private GUITickBox filterEmpty;
|
||||
private GUIDropDown languageDropdown;
|
||||
private Dictionary<Identifier, GUIDropDown> ternaryFilters;
|
||||
private Dictionary<Identifier, GUITickBox> filterTickBoxes;
|
||||
private Dictionary<Identifier, GUITickBox> playStyleTickBoxes;
|
||||
@@ -255,6 +254,7 @@ namespace Barotrauma
|
||||
private TernaryOption filterModdedValue = TernaryOption.Any;
|
||||
|
||||
private ColumnLabel sortedBy;
|
||||
private bool sortedAscending = true;
|
||||
|
||||
private const float sidebarWidth = 0.2f;
|
||||
public ServerListScreen()
|
||||
@@ -425,10 +425,13 @@ namespace Barotrauma
|
||||
ternaryFilters = new Dictionary<Identifier, GUIDropDown>();
|
||||
filterTickBoxes = new Dictionary<Identifier, GUITickBox>();
|
||||
|
||||
RectTransform createFilterRectT()
|
||||
=> new RectTransform(new Vector2(1.0f, elementHeight), filters.Content.RectTransform);
|
||||
|
||||
GUITickBox addTickBox(Identifier key, LocalizedString text = null, bool defaultState = false, bool addTooltip = false)
|
||||
{
|
||||
text ??= TextManager.Get(key);
|
||||
var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, elementHeight), filters.Content.RectTransform), text)
|
||||
var tickBox = new GUITickBox(createFilterRectT(), text)
|
||||
{
|
||||
UserData = text,
|
||||
Selected = defaultState,
|
||||
@@ -450,6 +453,109 @@ namespace Barotrauma
|
||||
filterEmpty = addTickBox("FilterEmptyServers".ToIdentifier());
|
||||
filterOffensive = addTickBox("FilterOffensiveServers".ToIdentifier());
|
||||
|
||||
// Language filter
|
||||
if (ServerLanguageOptions.Options.Any())
|
||||
{
|
||||
var languageKey = "Language".ToIdentifier();
|
||||
var allLanguagesKey = "AllLanguages".ToIdentifier();
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), filters.Content.RectTransform), TextManager.Get(languageKey), font: GUIStyle.SubHeadingFont)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
languageDropdown = new GUIDropDown(createFilterRectT(), selectMultiple: true);
|
||||
|
||||
languageDropdown.AddItem(TextManager.Get(allLanguagesKey), allLanguagesKey);
|
||||
var allTickbox = languageDropdown.ListBox.Content.FindChild(allLanguagesKey)?.GetChild<GUITickBox>();
|
||||
|
||||
// Spacer between "All" and the individual languages
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), languageDropdown.ListBox.Content.RectTransform)
|
||||
{
|
||||
MinSize = new Point(0, GUI.IntScaleCeiling(2))
|
||||
}, style: null)
|
||||
{
|
||||
Color = Color.DarkGray,
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var selectedLanguages
|
||||
= ServerListFilters.Instance.GetAttributeLanguageIdentifierArray(
|
||||
languageKey,
|
||||
Array.Empty<LanguageIdentifier>());
|
||||
foreach (var (label, identifier, _) in ServerLanguageOptions.Options)
|
||||
{
|
||||
languageDropdown.AddItem(label, identifier);
|
||||
}
|
||||
|
||||
if (!selectedLanguages.Any())
|
||||
{
|
||||
selectedLanguages = ServerLanguageOptions.Options.Select(o => o.Identifier).ToArray();
|
||||
}
|
||||
|
||||
foreach (var lang in selectedLanguages)
|
||||
{
|
||||
languageDropdown.SelectItem(lang);
|
||||
}
|
||||
|
||||
if (ServerLanguageOptions.Options.All(o => selectedLanguages.Any(l => o.Identifier == l)))
|
||||
{
|
||||
languageDropdown.SelectItem(allLanguagesKey);
|
||||
languageDropdown.Text = TextManager.Get(allLanguagesKey);
|
||||
}
|
||||
|
||||
var langTickboxes = languageDropdown.ListBox.Content.Children
|
||||
.Where(c => c.UserData is LanguageIdentifier)
|
||||
.Select(c => c.GetChild<GUITickBox>())
|
||||
.ToArray();
|
||||
|
||||
bool inSelectedCall = false;
|
||||
languageDropdown.OnSelected = (_, userData) =>
|
||||
{
|
||||
if (inSelectedCall) { return true; }
|
||||
try
|
||||
{
|
||||
inSelectedCall = true;
|
||||
|
||||
if (Equals(allLanguagesKey, userData))
|
||||
{
|
||||
foreach (var tb in langTickboxes)
|
||||
{
|
||||
tb.Selected = allTickbox.Selected;
|
||||
}
|
||||
}
|
||||
|
||||
bool noneSelected = langTickboxes.All(tb => !tb.Selected);
|
||||
bool allSelected = langTickboxes.All(tb => tb.Selected);
|
||||
|
||||
if (allSelected != allTickbox.Selected)
|
||||
{
|
||||
allTickbox.Selected = allSelected;
|
||||
}
|
||||
|
||||
if (allSelected)
|
||||
{
|
||||
languageDropdown.Text = TextManager.Get(allLanguagesKey);
|
||||
}
|
||||
else if (noneSelected)
|
||||
{
|
||||
languageDropdown.Text = TextManager.Get("None");
|
||||
}
|
||||
|
||||
var languages = languageDropdown.SelectedDataMultiple.OfType<LanguageIdentifier>();
|
||||
|
||||
ServerListFilters.Instance.SetAttribute(languageKey, string.Join(", ", languages));
|
||||
GameSettings.SaveCurrentConfig();
|
||||
return true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
inSelectedCall = false;
|
||||
FilterServers();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Filter Tags
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), filters.Content.RectTransform), TextManager.Get("servertags"), font: GUIStyle.SubHeadingFont)
|
||||
{
|
||||
@@ -713,7 +819,7 @@ namespace Barotrauma
|
||||
|
||||
private void SortList(ColumnLabel sortBy, bool toggle)
|
||||
{
|
||||
if (!(labelHolder.GetChildByUserData(sortBy) is GUIButton button)) { return; }
|
||||
if (labelHolder.GetChildByUserData(sortBy) is not GUIButton button) { return; }
|
||||
|
||||
sortedBy = sortBy;
|
||||
|
||||
@@ -730,51 +836,74 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
bool ascending = arrowUp.Visible;
|
||||
sortedAscending = arrowUp.Visible;
|
||||
if (toggle)
|
||||
{
|
||||
ascending = !ascending;
|
||||
sortedAscending = !sortedAscending;
|
||||
}
|
||||
|
||||
arrowUp.Visible = ascending;
|
||||
arrowDown.Visible = !ascending;
|
||||
arrowUp.Visible = sortedAscending;
|
||||
arrowDown.Visible = !sortedAscending;
|
||||
serverList.Content.RectTransform.SortChildren((c1, c2) =>
|
||||
{
|
||||
if (!(c1.GUIComponent.UserData is ServerInfo s1)) { return 0; }
|
||||
if (!(c2.GUIComponent.UserData is ServerInfo s2)) { return 0; }
|
||||
|
||||
switch (sortBy)
|
||||
{
|
||||
case ColumnLabel.ServerListCompatible:
|
||||
bool s1Compatible = NetworkMember.IsCompatible(GameMain.Version, s1.GameVersion);
|
||||
bool s2Compatible = NetworkMember.IsCompatible(GameMain.Version, s2.GameVersion);
|
||||
|
||||
if (s1Compatible == s2Compatible) { return 0; }
|
||||
return (s1Compatible ? 1 : -1) * (ascending ? 1 : -1);
|
||||
case ColumnLabel.ServerListHasPassword:
|
||||
if (s1.HasPassword == s2.HasPassword) { return 0; }
|
||||
return (s1.HasPassword ? 1 : -1) * (ascending ? 1 : -1);
|
||||
case ColumnLabel.ServerListName:
|
||||
// I think we actually want culture-specific sorting here?
|
||||
return string.Compare(s1.ServerName, s2.ServerName, StringComparison.CurrentCulture) * (ascending ? 1 : -1);
|
||||
case ColumnLabel.ServerListRoundStarted:
|
||||
if (s1.GameStarted == s2.GameStarted) { return 0; }
|
||||
return (s1.GameStarted ? 1 : -1) * (ascending ? 1 : -1);
|
||||
case ColumnLabel.ServerListPlayers:
|
||||
return s2.PlayerCount.CompareTo(s1.PlayerCount) * (ascending ? 1 : -1);
|
||||
case ColumnLabel.ServerListPing:
|
||||
return (s1.Ping.TryUnwrap(out var s1Ping), s2.Ping.TryUnwrap(out var s2Ping)) switch
|
||||
{
|
||||
(false, false) => 0,
|
||||
(true, true) => s2Ping.CompareTo(s1Ping) * (ascending ? 1 : -1),
|
||||
(false, true) => 1,
|
||||
(true, false) => -1
|
||||
};
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
if (c1.GUIComponent.UserData is not ServerInfo s1) { return 0; }
|
||||
if (c2.GUIComponent.UserData is not ServerInfo s2) { return 0; }
|
||||
int comparison = sortedAscending ? 1 : -1;
|
||||
return CompareServer(sortBy, s1, s2) * comparison;
|
||||
});
|
||||
}
|
||||
|
||||
private void InsertServer(ServerInfo serverInfo, GUIComponent component)
|
||||
{
|
||||
var children = serverList.Content.RectTransform.Children.Reverse().ToList();
|
||||
|
||||
int comparison = sortedAscending ? 1 : -1;
|
||||
foreach (var child in children)
|
||||
{
|
||||
if (child.GUIComponent.UserData is not ServerInfo serverInfo2 || serverInfo.Equals(serverInfo2)) { continue; }
|
||||
if (CompareServer(sortedBy, serverInfo, serverInfo2) * comparison >= 0)
|
||||
{
|
||||
var index = serverList.Content.RectTransform.GetChildIndex(child);
|
||||
component.RectTransform.RepositionChildInHierarchy(index + 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
component.RectTransform.SetAsFirstChild();
|
||||
}
|
||||
|
||||
private static int CompareServer(ColumnLabel sortBy, ServerInfo s1, ServerInfo s2)
|
||||
{
|
||||
switch (sortBy)
|
||||
{
|
||||
case ColumnLabel.ServerListCompatible:
|
||||
bool s1Compatible = NetworkMember.IsCompatible(GameMain.Version, s1.GameVersion);
|
||||
bool s2Compatible = NetworkMember.IsCompatible(GameMain.Version, s2.GameVersion);
|
||||
|
||||
if (s1Compatible == s2Compatible) { return 0; }
|
||||
return s1Compatible ? -1 : 1;
|
||||
case ColumnLabel.ServerListHasPassword:
|
||||
if (s1.HasPassword == s2.HasPassword) { return 0; }
|
||||
return s1.HasPassword ? 1 : -1;
|
||||
case ColumnLabel.ServerListName:
|
||||
// I think we actually want culture-specific sorting here?
|
||||
return string.Compare(s1.ServerName, s2.ServerName, StringComparison.CurrentCulture);
|
||||
case ColumnLabel.ServerListRoundStarted:
|
||||
if (s1.GameStarted == s2.GameStarted) { return 0; }
|
||||
return s1.GameStarted ? 1 : -1;
|
||||
case ColumnLabel.ServerListPlayers:
|
||||
return s2.PlayerCount.CompareTo(s1.PlayerCount);
|
||||
case ColumnLabel.ServerListPing:
|
||||
return (s1.Ping.TryUnwrap(out var s1Ping), s2.Ping.TryUnwrap(out var s2Ping)) switch
|
||||
{
|
||||
(false, false) => 0,
|
||||
(true, true) => s2Ping.CompareTo(s1Ping),
|
||||
(false, true) => 1,
|
||||
(true, false) => -1
|
||||
};
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Select()
|
||||
{
|
||||
@@ -821,6 +950,7 @@ namespace Barotrauma
|
||||
|
||||
UpdateFriendsList();
|
||||
panelAnimator?.Update();
|
||||
|
||||
scanServersButton.Enabled = (DateTime.Now - lastRefreshTime) >= AllowedRefreshInterval;
|
||||
|
||||
if (PlayerInput.PrimaryMouseButtonClicked())
|
||||
@@ -840,7 +970,7 @@ namespace Barotrauma
|
||||
RemoveMsgFromServerList(MsgUserData.NoMatchingServers);
|
||||
foreach (GUIComponent child in serverList.Content.Children)
|
||||
{
|
||||
if (!(child.UserData is ServerInfo serverInfo)) { continue; }
|
||||
if (child.UserData is not ServerInfo serverInfo) { continue; }
|
||||
child.Visible = ShouldShowServer(serverInfo);
|
||||
}
|
||||
|
||||
@@ -851,6 +981,20 @@ namespace Barotrauma
|
||||
serverList.UpdateScrollBarSize();
|
||||
}
|
||||
|
||||
private bool AllLanguagesVisible
|
||||
{
|
||||
get
|
||||
{
|
||||
if (languageDropdown is null) { return true; }
|
||||
|
||||
// CountChildren-1 because there's a separator element in there that can't be selected
|
||||
int tickBoxCount = languageDropdown.ListBox.Content.CountChildren - 1;
|
||||
int selectedCount = languageDropdown.SelectedIndexMultiple.Count();
|
||||
|
||||
return selectedCount >= tickBoxCount;
|
||||
}
|
||||
}
|
||||
|
||||
private bool ShouldShowServer(ServerInfo serverInfo)
|
||||
{
|
||||
#if !DEBUG
|
||||
@@ -918,6 +1062,14 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (!AllLanguagesVisible)
|
||||
{
|
||||
if (!languageDropdown.SelectedDataMultiple.OfType<LanguageIdentifier>().Contains(serverInfo.Language))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (GUITickBox tickBox in gameModeTickBoxes.Values)
|
||||
{
|
||||
var gameMode = (Identifier)tickBox.UserData;
|
||||
@@ -1031,8 +1183,8 @@ namespace Barotrauma
|
||||
if (!(userdata is FriendInfo { IsInServer: true } info)) { return false; }
|
||||
|
||||
if (info.IsInServer
|
||||
&& info.ConnectCommand is Some<ConnectCommand> { Value: { EndpointOrLobby: var endpointOrLobby } }
|
||||
&& endpointOrLobby.TryGet(out ConnectCommand.NameAndEndpoint nameAndEndpoint))
|
||||
&& info.ConnectCommand.TryUnwrap(out var command)
|
||||
&& command.EndpointOrLobby.TryGet(out ConnectCommand.NameAndEndpoint nameAndEndpoint))
|
||||
{
|
||||
const int framePadding = 5;
|
||||
|
||||
@@ -1270,7 +1422,7 @@ namespace Barotrauma
|
||||
serverPreview.Content.ClearChildren();
|
||||
panelAnimator.RightEnabled = false;
|
||||
joinButton.Enabled = false;
|
||||
selectedServer = null;
|
||||
selectedServer = Option.None;
|
||||
|
||||
if (selectedTab == TabEnum.All)
|
||||
{
|
||||
@@ -1370,8 +1522,7 @@ namespace Barotrauma
|
||||
UpdateServerInfoUI(serverInfo);
|
||||
if (!skipPing) { PingUtils.GetServerPing(serverInfo, UpdateServerInfoUI); }
|
||||
|
||||
SortList(sortedBy, toggle: false);
|
||||
FilterServers();
|
||||
InsertServer(serverInfo, serverFrame);
|
||||
}
|
||||
|
||||
private void UpdateServerInfoUI(ServerInfo serverInfo)
|
||||
@@ -1629,7 +1780,7 @@ namespace Barotrauma
|
||||
#endif
|
||||
}
|
||||
|
||||
private Color GetPingTextColor(int ping)
|
||||
private static Color GetPingTextColor(int ping)
|
||||
{
|
||||
if (ping < 0) { return Color.DarkRed; }
|
||||
return ToolBox.GradientLerp(ping / 200.0f, GUIStyle.Green, GUIStyle.Orange, GUIStyle.Red);
|
||||
@@ -1664,6 +1815,7 @@ namespace Barotrauma
|
||||
{
|
||||
ServerListFilters.Instance.SetAttribute(ternaryFilter.Key, ternaryFilter.Value.SelectedData.ToString());
|
||||
}
|
||||
GameSettings.SaveCurrentConfig();
|
||||
}
|
||||
|
||||
public void LoadServerFilters()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user