Merge branch 'master' of https://github.com/Regalis11/Barotrauma
This commit is contained in:
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
@@ -73,7 +73,7 @@ body:
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label: Version
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description: Which version of the game did the bug happen in? You can see the current version number in the bottom left corner of your screen in the main menu.
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options:
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- v1.1.18.0 (Treacherous Tides)
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- v1.1.18.1 (Treacherous Tides)
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- Other
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validations:
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required: true
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@@ -583,7 +583,9 @@ namespace Barotrauma
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if (saveFiles == null)
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{
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saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Singleplayer);
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//we don't need to log errors at this point,
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//if any file fails to load the error will get logged when we try to extract the root from the game session doc later in the method
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saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Singleplayer, logLoadErrors: false);
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}
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var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), loadGameContainer.RectTransform), childAnchor: Anchor.TopCenter)
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>1.1.18.0</Version>
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<Version>1.1.18.1</Version>
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<Copyright>Copyright © FakeFish 2018-2023</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>1.1.18.0</Version>
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<Version>1.1.18.1</Version>
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<Copyright>Copyright © FakeFish 2018-2023</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>1.1.18.0</Version>
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<Version>1.1.18.1</Version>
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<Copyright>Copyright © FakeFish 2018-2023</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>1.1.18.0</Version>
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<Version>1.1.18.1</Version>
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<Copyright>Copyright © FakeFish 2018-2023</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>1.1.18.0</Version>
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<Version>1.1.18.1</Version>
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<Copyright>Copyright © FakeFish 2018-2023</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>1.1.18.0</Version>
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<Version>1.1.18.1</Version>
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<Copyright>Copyright © FakeFish 2018-2023</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -238,7 +238,7 @@ namespace Barotrauma
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return folder;
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}
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public static IReadOnlyList<CampaignMode.SaveInfo> GetSaveFiles(SaveType saveType, bool includeInCompatible = true)
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public static IReadOnlyList<CampaignMode.SaveInfo> GetSaveFiles(SaveType saveType, bool includeInCompatible = true, bool logLoadErrors = true)
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{
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string defaultFolder = saveType == SaveType.Singleplayer ? DefaultSaveFolder : DefaultMultiplayerSaveFolder;
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if (!Directory.Exists(defaultFolder))
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@@ -273,7 +273,7 @@ namespace Barotrauma
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List<CampaignMode.SaveInfo> saveInfos = new List<CampaignMode.SaveInfo>();
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foreach (string file in files)
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{
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var docRoot = ExtractGameSessionRootElementFromSaveFile(file);
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var docRoot = ExtractGameSessionRootElementFromSaveFile(file, logLoadErrors);
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if (!includeInCompatible && !IsSaveFileCompatible(docRoot))
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{
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continue;
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@@ -561,7 +561,7 @@ namespace Barotrauma
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/// Extract *only* the root element of the gamesession.xml file in the given save.
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/// For performance reasons, none of its child elements are returned.
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/// </summary>
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public static XElement? ExtractGameSessionRootElementFromSaveFile(string savePath)
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public static XElement? ExtractGameSessionRootElementFromSaveFile(string savePath, bool logLoadErrors = true)
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{
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const int maxRetries = 4;
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for (int i = 0; i <= maxRetries; i++)
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@@ -617,12 +617,19 @@ namespace Barotrauma
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if (i >= maxRetries || !File.Exists(savePath)) { throw; }
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DebugConsole.NewMessage(
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$"Failed to decompress file \"{savePath}\" for root extraction {{{e.Message}}}, retrying in 250 ms...",
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$"Failed to decompress file \"{savePath}\" for root extraction ({e.Message}), retrying in 250 ms...",
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Color.Red);
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Thread.Sleep(250);
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}
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catch (System.IO.InvalidDataException e)
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{
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if (logLoadErrors)
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{
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DebugConsole.ThrowError($"Failed to decompress file \"{savePath}\" for root extraction.", e);
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}
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return null;
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}
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}
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return null;
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}
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@@ -1,3 +1,9 @@
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-------------------------------------------------------------------------------------------------------------------------------------------------
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v1.1.18.1
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-------------------------------------------------------------------------------------------------------------------------------------------------
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- Fixed opening the "load game" menu crashing the game if you have any corrupted/unloadable saves in the save folder. In multiplayer, this would just prevent opening the campaign setup menu without any error messages.
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-------------------------------------------------------------------------------------------------------------------------------------------------
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v1.1.18.0
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-------------------------------------------------------------------------------------------------------------------------------------------------
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