Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
This commit is contained in:
@@ -36,8 +36,8 @@ namespace Barotrauma
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private float minZoom = 0.1f;
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public float MinZoom
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{
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get { return minZoom;}
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set { minZoom = MathHelper.Clamp(value, 0.001f, 10.0f); }
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get { return minZoom; }
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set { minZoom = MathHelper.Clamp(value, 0.001f, 10.0f); }
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}
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private float maxZoom = 2.0f;
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@@ -63,7 +63,7 @@ namespace Barotrauma
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private float prevZoom;
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public float Shake;
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private Vector2 shakePosition;
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public Vector2 ShakePosition { get; private set; }
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private float shakeTimer;
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private float globalZoomScale = 1.0f;
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@@ -371,7 +371,7 @@ namespace Barotrauma
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if (Shake < 0.01f)
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{
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shakePosition = Vector2.Zero;
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ShakePosition = Vector2.Zero;
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shakeTimer = 0.0f;
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}
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else
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@@ -379,11 +379,11 @@ namespace Barotrauma
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shakeTimer += deltaTime * 5.0f;
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Vector2 noisePos = new Vector2((float)PerlinNoise.CalculatePerlin(shakeTimer, shakeTimer, 0) - 0.5f, (float)PerlinNoise.CalculatePerlin(shakeTimer, shakeTimer, 0.5f) - 0.5f);
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shakePosition = noisePos * Shake * 2.0f;
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ShakePosition = noisePos * Shake * 2.0f;
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Shake = MathHelper.Lerp(Shake, 0.0f, deltaTime * 2.0f);
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}
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Translate(moveCam + shakePosition);
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Translate(moveCam + ShakePosition);
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Freeze = false;
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}
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@@ -6,6 +6,8 @@ namespace Barotrauma
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{
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class CameraTransition
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{
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private static List<CameraTransition> activeTransitions = new List<CameraTransition>();
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public bool Running
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{
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get;
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@@ -19,6 +21,7 @@ namespace Barotrauma
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private readonly float? endZoom;
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public readonly float WaitDuration;
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public float EndWaitDuration = 0.1f;
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public readonly float PanDuration;
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public readonly bool FadeOut;
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public readonly bool LosFadeIn;
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@@ -29,6 +32,8 @@ namespace Barotrauma
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public bool AllowInterrupt = false;
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public bool RemoveControlFromCharacter = true;
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public bool RunWhilePaused = true;
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public CameraTransition(ISpatialEntity targetEntity, Camera cam, Alignment? cameraStartPos, Alignment? cameraEndPos, bool fadeOut = true, bool losFadeIn = false, float waitDuration = 0f, float panDuration = 10.0f, float? startZoom = null, float? endZoom = null)
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{
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@@ -45,8 +50,19 @@ namespace Barotrauma
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if (targetEntity == null) { return; }
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Running = true;
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CoroutineManager.StopCoroutines("CameraTransition");
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prevControlled = Character.Controlled;
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activeTransitions.RemoveAll(a => !CoroutineManager.IsCoroutineRunning(a.updateCoroutine));
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foreach (var activeTransition in activeTransitions)
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{
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if (activeTransition.prevControlled != null)
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{
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prevControlled ??= activeTransition.prevControlled;
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}
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activeTransition.Stop();
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}
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updateCoroutine = CoroutineManager.StartCoroutine(Update(targetEntity, cam), "CameraTransition");
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activeTransitions.Add(this);
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}
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public void Stop()
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@@ -62,11 +78,13 @@ namespace Barotrauma
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#endif
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}
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private float DeltaTime => CoroutineManager.Paused && !RunWhilePaused ? 0 : CoroutineManager.DeltaTime;
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private IEnumerable<CoroutineStatus> Update(ISpatialEntity targetEntity, Camera cam)
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{
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if (targetEntity == null || (targetEntity is Entity e && e.Removed)) { yield return CoroutineStatus.Success; }
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prevControlled = Character.Controlled;
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prevControlled ??= Character.Controlled;
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if (RemoveControlFromCharacter)
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{
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#if CLIENT
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@@ -80,6 +98,7 @@ namespace Barotrauma
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float endZoom = this.endZoom ?? 0.5f;
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Vector2 initialCameraPos = cam.Position;
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Vector2? initialTargetPos = targetEntity?.WorldPosition;
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Vector2 endPos = cam.Position;
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float timer = -WaitDuration;
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@@ -137,13 +156,13 @@ namespace Barotrauma
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{
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startPos += targetEntity.WorldPosition - initialTargetPos.Value;
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}
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Vector2 endPos = cameraEndPos.HasValue ?
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endPos = cameraEndPos.HasValue ?
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new Vector2(
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MathHelper.Lerp(minPos.X, maxPos.X, (cameraEndPos.Value.ToVector2().X + 1.0f) / 2.0f),
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MathHelper.Lerp(maxPos.Y, minPos.Y, (cameraEndPos.Value.ToVector2().Y + 1.0f) / 2.0f)) :
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prevControlled?.WorldPosition ?? targetEntity.WorldPosition;
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Vector2 cameraPos = Vector2.SmoothStep(startPos, endPos, clampedTimer / PanDuration);
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Vector2 cameraPos = Vector2.SmoothStep(startPos, endPos, clampedTimer / PanDuration) + cam.ShakePosition;
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cam.Translate(cameraPos - cam.Position);
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#if CLIENT
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@@ -162,14 +181,21 @@ namespace Barotrauma
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Lights.LightManager.ViewTarget = prevControlled ?? (targetEntity as Entity);
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}
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#endif
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timer += CoroutineManager.DeltaTime;
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timer += DeltaTime;
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yield return CoroutineStatus.Running;
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}
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Running = false;
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float endTimer = 0.0f;
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while (endTimer <= EndWaitDuration)
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{
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cam.Translate(endPos - cam.Position);
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cam.Zoom = endZoom;
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endTimer += DeltaTime;
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yield return CoroutineStatus.Running;
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}
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yield return new WaitForSeconds(0.1f);
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Running = false;
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#if CLIENT
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GUI.ScreenOverlayColor = Color.TransparentBlack;
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@@ -99,12 +99,14 @@ namespace Barotrauma
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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if (Collider.BodyType == BodyType.Dynamic)
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{
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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}
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.CanMove && !character.IsRagdolled ? 0.01f : 0.2f;
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@@ -109,6 +109,26 @@ namespace Barotrauma
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set => grainStrength = Math.Max(0, value);
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}
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/// <summary>
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/// Can be used by status effects
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/// </summary>
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public float CollapseEffectStrength
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{
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get { return Level.Loaded?.Renderer?.CollapseEffectStrength ?? 0.0f; }
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set
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{
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if (Level.Loaded?.Renderer == null) { return; }
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if (Controlled == this)
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{
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float strength = MathHelper.Clamp(value, 0.0f, 1.0f);
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Level.Loaded.Renderer.CollapseEffectStrength = strength;
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Level.Loaded.Renderer.CollapseEffectOrigin = Submarine?.WorldPosition ?? WorldPosition;
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Screen.Selected.Cam.Shake = Math.Max(MathF.Pow(strength, 3) * 100.0f, Screen.Selected.Cam.Shake);
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Screen.Selected.Cam.Rotation = strength * (PerlinNoise.GetPerlin((float)Timing.TotalTime * 0.01f, (float)Timing.TotalTime * 0.05f) - 0.5f);
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Level.Loaded.Renderer.ChromaticAberrationStrength = value * 50.0f;
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}
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}
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}
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/// <summary>
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/// Can be used to set camera shake from status effects
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/// </summary>
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@@ -278,6 +298,21 @@ namespace Barotrauma
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{
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keys[i].SetState();
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}
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if (CharacterInventory.IsMouseOnInventory && CharacterHUD.ShouldDrawInventory(this))
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{
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ResetInputIfPrimaryMouse(InputType.Use);
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ResetInputIfPrimaryMouse(InputType.Shoot);
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ResetInputIfPrimaryMouse(InputType.Select);
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void ResetInputIfPrimaryMouse(InputType inputType)
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{
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if (GameSettings.CurrentConfig.KeyMap.Bindings[inputType].MouseButton == MouseButton.PrimaryMouse)
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{
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keys[(int)inputType].Reset();
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}
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}
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}
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//if we were firing (= pressing the aim and shoot keys at the same time)
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//and the fire key is the same as Select or Use, reset the key to prevent accidentally selecting/using items
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if (wasFiring && !keys[(int)InputType.Shoot].Held)
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@@ -296,8 +331,7 @@ namespace Barotrauma
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float targetOffsetAmount = 0.0f;
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if (moveCam)
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{
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if (NeedsAir && !IsProtectedFromPressure() &&
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(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 0.0f))
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if (!IsProtectedFromPressure && (AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 0.0f))
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{
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float pressure = AnimController.CurrentHull == null ? 100.0f : AnimController.CurrentHull.LethalPressure;
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if (pressure > 0.0f)
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@@ -911,7 +945,7 @@ namespace Barotrauma
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{
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name += " " + TextManager.Get("Disguised");
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}
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else if (Info.Title != null)
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else if (Info.Title != null && TeamID != CharacterTeamType.Team1)
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{
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name += '\n' + Info.Title;
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}
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@@ -987,13 +1021,13 @@ namespace Barotrauma
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}
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}
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if (CharacterHealth.DisplayedVitality < MaxVitality * 0.98f && hudInfoVisible)
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if (Params.ShowHealthBar && CharacterHealth.DisplayedVitality < MaxVitality * 0.98f && hudInfoVisible)
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{
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hudInfoAlpha = Math.Max(hudInfoAlpha, Math.Min(CharacterHealth.DamageOverlayTimer, 1.0f));
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Vector2 healthBarPos = new Vector2(pos.X - 50, -pos.Y);
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GUI.DrawProgressBar(spriteBatch, healthBarPos, new Vector2(100.0f, 15.0f),
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CharacterHealth.DisplayedVitality / MaxVitality,
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CharacterHealth.DisplayedVitality / MaxVitality,
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Color.Lerp(GUIStyle.Red, GUIStyle.Green, CharacterHealth.DisplayedVitality / MaxVitality) * 0.8f * hudInfoAlpha,
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new Color(0.5f, 0.57f, 0.6f, 1.0f) * hudInfoAlpha);
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}
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@@ -13,9 +13,8 @@ namespace Barotrauma
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{
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const float BossHealthBarDuration = 120.0f;
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class BossHealthBar
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abstract class BossProgressBar
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{
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public readonly Character Character;
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public float FadeTimer;
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public readonly GUIComponent TopContainer;
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@@ -24,9 +23,18 @@ namespace Barotrauma
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public readonly GUIProgressBar TopHealthBar;
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public readonly GUIProgressBar SideHealthBar;
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public BossHealthBar(Character character)
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public abstract bool Completed { get; }
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public abstract bool Interrupted { get; }
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public abstract float State { get; }
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public abstract string NumberToDisplay { get; }
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public abstract Color Color { get; }
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public BossProgressBar(LocalizedString label)
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{
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Character = character;
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FadeTimer = BossHealthBarDuration;
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TopContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.18f, 0.03f), HUDFrame.RectTransform, Anchor.TopCenter)
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@@ -34,7 +42,7 @@ namespace Barotrauma
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MinSize = new Point(100, 50),
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RelativeOffset = new Vector2(0.0f, 0.01f)
|
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}, isHorizontal: false, childAnchor: Anchor.TopCenter);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), TopContainer.RectTransform), character.DisplayName, textAlignment: Alignment.Center, textColor: GUIStyle.Red);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), TopContainer.RectTransform), label, textAlignment: Alignment.Center, textColor: GUIStyle.Red);
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TopHealthBar = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.6f), TopContainer.RectTransform)
|
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{
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MinSize = new Point(100, HUDLayoutSettings.HealthBarArea.Size.Y)
|
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@@ -42,22 +50,95 @@ namespace Barotrauma
|
||||
{
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||||
Color = GUIStyle.Red
|
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};
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CreateNumberText(TopHealthBar);
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SideContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), bossHealthContainer.RectTransform)
|
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{
|
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MinSize = new Point(80, 60)
|
||||
}, isHorizontal: false, childAnchor: Anchor.TopRight);
|
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), SideContainer.RectTransform), character.DisplayName, textAlignment: Alignment.CenterRight, textColor: GUIStyle.Red);
|
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), SideContainer.RectTransform), label, textAlignment: Alignment.CenterRight, textColor: GUIStyle.Red);
|
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SideHealthBar = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.7f), SideContainer.RectTransform), barSize: 0.0f, style: "CharacterHealthBar")
|
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{
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||||
Color = GUIStyle.Red
|
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};
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CreateNumberText(SideHealthBar);
|
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|
||||
TopContainer.Visible = SideContainer.Visible = false;
|
||||
TopContainer.CanBeFocused = false;
|
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TopContainer.Children.ForEach(c => c.CanBeFocused = false);
|
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SideContainer.CanBeFocused = false;
|
||||
SideContainer.Children.ForEach(c => c.CanBeFocused = false);
|
||||
|
||||
void CreateNumberText(GUIComponent parent)
|
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{
|
||||
new GUITextBlock(new RectTransform(Vector2.One, parent.RectTransform)
|
||||
{ AbsoluteOffset = new Point(2) },
|
||||
string.Empty, textAlignment: Alignment.Center, textColor: GUIStyle.TextColorDark)
|
||||
{
|
||||
TextGetter = () => NumberToDisplay
|
||||
};
|
||||
new GUITextBlock(new RectTransform(Vector2.One, parent.RectTransform),
|
||||
string.Empty, textAlignment: Alignment.Center, textColor: GUIStyle.TextColorBright)
|
||||
{
|
||||
TextGetter = () => NumberToDisplay
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public abstract bool IsDuplicate(object targetObject);
|
||||
}
|
||||
|
||||
class BossHealthBar : BossProgressBar
|
||||
{
|
||||
public readonly Character Character;
|
||||
|
||||
public override float State => Character.Vitality / Character.MaxVitality;
|
||||
|
||||
public override bool Completed => Character.IsDead;
|
||||
|
||||
public override bool Interrupted => Character.Removed || !Character.Enabled;
|
||||
|
||||
public override Color Color =>
|
||||
Character.CharacterHealth.GetAfflictionStrength(AfflictionPrefab.PoisonType) > 0 || Character.CharacterHealth.GetAfflictionStrength(AfflictionPrefab.ParalysisType) > 0 ?
|
||||
GUIStyle.HealthBarColorPoisoned : GUIStyle.Red;
|
||||
|
||||
public override string NumberToDisplay => string.Empty;
|
||||
|
||||
public BossHealthBar(Character character) : base(character.DisplayName)
|
||||
{
|
||||
Character = character;
|
||||
}
|
||||
|
||||
public override bool IsDuplicate(object targetObject)
|
||||
{
|
||||
return targetObject is Character character && Character == character;
|
||||
}
|
||||
}
|
||||
|
||||
class MissionProgressBar : BossProgressBar
|
||||
{
|
||||
public readonly Mission Mission;
|
||||
|
||||
public override float State => Mission.State / (float)Mission.Prefab.MaxProgressState;
|
||||
|
||||
public override bool Completed => Mission.State >= Mission.Prefab.MaxProgressState;
|
||||
|
||||
public override bool Interrupted => Mission.Failed || GameMain.GameSession?.Missions == null || !GameMain.GameSession.Missions.Contains(Mission);
|
||||
|
||||
public override Color Color => GUIStyle.Red;
|
||||
|
||||
public override string NumberToDisplay => Mission.Prefab.ShowProgressInNumbers ?
|
||||
$"{Mission.State}/{Mission.Prefab.MaxProgressState}" :
|
||||
string.Empty;
|
||||
|
||||
public MissionProgressBar(Mission mission) : base(mission.Prefab.ProgressBarLabel)
|
||||
{
|
||||
Mission = mission;
|
||||
}
|
||||
|
||||
public override bool IsDuplicate(object targetObject)
|
||||
{
|
||||
return targetObject is Mission mission && Mission == mission;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,7 +150,7 @@ namespace Barotrauma
|
||||
private static readonly List<Item> brokenItems = new List<Item>();
|
||||
private static float brokenItemsCheckTimer;
|
||||
|
||||
private static readonly List<BossHealthBar> bossHealthBars = new List<BossHealthBar>();
|
||||
private static readonly List<BossProgressBar> bossProgressBars = new List<BossProgressBar>();
|
||||
|
||||
private static readonly Dictionary<Identifier, LocalizedString> cachedHudTexts = new Dictionary<Identifier, LocalizedString>();
|
||||
|
||||
@@ -107,7 +188,7 @@ namespace Barotrauma
|
||||
GameMain.GameSession?.Campaign != null &&
|
||||
(GameMain.GameSession.Campaign.ShowCampaignUI || GameMain.GameSession.Campaign.ForceMapUI);
|
||||
|
||||
private static bool ShouldDrawInventory(Character character)
|
||||
public static bool ShouldDrawInventory(Character character)
|
||||
{
|
||||
var controller = character.SelectedItem?.GetComponent<Controller>();
|
||||
|
||||
@@ -159,7 +240,7 @@ namespace Barotrauma
|
||||
|
||||
public static void Update(float deltaTime, Character character, Camera cam)
|
||||
{
|
||||
UpdateBossHealthBars(deltaTime);
|
||||
UpdateBossProgressBars(deltaTime);
|
||||
|
||||
if (GUI.DisableHUD)
|
||||
{
|
||||
@@ -623,7 +704,9 @@ namespace Barotrauma
|
||||
GUI.DrawString(spriteBatch, textPos, focusName, nameColor, Color.Black * 0.7f, 2, GUIStyle.SubHeadingFont, ForceUpperCase.No);
|
||||
textPos.Y += GUIStyle.SubHeadingFont.MeasureString(focusName).Y;
|
||||
|
||||
if (character.FocusedCharacter.Info?.Title != null && !character.FocusedCharacter.Info.Title.IsNullOrEmpty())
|
||||
if (character.FocusedCharacter.Info?.Title != null &&
|
||||
!character.FocusedCharacter.Info.Title.IsNullOrEmpty() &&
|
||||
character.FocusedCharacter.TeamID != CharacterTeamType.Team1)
|
||||
{
|
||||
GUI.DrawString(spriteBatch, textPos, character.FocusedCharacter.Info.Title, nameColor, Color.Black * 0.7f, 2, GUIStyle.SubHeadingFont, ForceUpperCase.No);
|
||||
textPos.Y += GUIStyle.SubHeadingFont.MeasureString(character.FocusedCharacter.Info.Title.Value).Y;
|
||||
@@ -661,27 +744,47 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static void ShowBossHealthBar(Character character)
|
||||
public static void ShowBossHealthBar(Character character, float damage)
|
||||
{
|
||||
if (character == null || character.IsDead || character.Removed) { return; }
|
||||
if (bossProgressBars.Any(b => b.IsDuplicate(character))) { return; }
|
||||
AddBossProgressBar(new BossHealthBar(character));
|
||||
}
|
||||
|
||||
public static void ShowMissionProgressBar(Mission mission)
|
||||
{
|
||||
if (mission == null || mission.Completed || mission.Failed) { return; }
|
||||
if (bossProgressBars.Any(b => b.IsDuplicate(mission))) { return; }
|
||||
AddBossProgressBar(new MissionProgressBar(mission));
|
||||
}
|
||||
|
||||
public static void ClearBossProgressBars()
|
||||
{
|
||||
for (int i = bossProgressBars.Count - 1; i>= 0; i--)
|
||||
{
|
||||
RemoveBossProgressBar(bossProgressBars[i]);
|
||||
}
|
||||
bossProgressBars.Clear();
|
||||
}
|
||||
|
||||
private static void RemoveBossProgressBar(BossProgressBar progressBar)
|
||||
{
|
||||
progressBar.SideContainer.Parent?.RemoveChild(progressBar.SideContainer);
|
||||
progressBar.TopContainer.Parent?.RemoveChild(progressBar.TopContainer);
|
||||
bossProgressBars.Remove(progressBar);
|
||||
}
|
||||
|
||||
private static void AddBossProgressBar(BossProgressBar progressBar)
|
||||
{
|
||||
var healthBarMode = GameMain.NetworkMember?.ServerSettings.ShowEnemyHealthBars ?? GameSettings.CurrentConfig.ShowEnemyHealthBars;
|
||||
if (healthBarMode == EnemyHealthBarMode.HideAll)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var existingBar = bossHealthBars.Find(b => b.Character == character);
|
||||
if (existingBar != null)
|
||||
if (bossProgressBars.Count > 5)
|
||||
{
|
||||
existingBar.FadeTimer = BossHealthBarDuration;
|
||||
return;
|
||||
}
|
||||
|
||||
if (bossHealthBars.Count > 5)
|
||||
{
|
||||
BossHealthBar oldestHealthBar = bossHealthBars.First();
|
||||
foreach (var bar in bossHealthBars)
|
||||
BossProgressBar oldestHealthBar = bossProgressBars.First();
|
||||
foreach (var bar in bossProgressBars)
|
||||
{
|
||||
if (bar.TopHealthBar.BarSize < oldestHealthBar.TopHealthBar.BarSize)
|
||||
{
|
||||
@@ -690,62 +793,69 @@ namespace Barotrauma
|
||||
}
|
||||
oldestHealthBar.FadeTimer = Math.Min(oldestHealthBar.FadeTimer, 1.0f);
|
||||
}
|
||||
|
||||
bossHealthBars.Add(new BossHealthBar(character));
|
||||
bossProgressBars.Add(progressBar);
|
||||
}
|
||||
|
||||
public static void UpdateBossHealthBars(float deltaTime)
|
||||
public static void UpdateBossProgressBars(float deltaTime)
|
||||
{
|
||||
var healthBarMode = GameMain.NetworkMember?.ServerSettings.ShowEnemyHealthBars ?? GameSettings.CurrentConfig.ShowEnemyHealthBars;
|
||||
|
||||
for (int i = 0; i < bossHealthBars.Count; i++)
|
||||
for (int i = 0; i < bossProgressBars.Count; i++)
|
||||
{
|
||||
var bossHealthBar = bossHealthBars[i];
|
||||
var bossHealthBar = bossProgressBars[i];
|
||||
|
||||
bool showTopBar = i == 0;
|
||||
if (showTopBar != bossHealthBar.TopContainer.Visible)
|
||||
bool showTopBar = i == bossProgressBars.Count - 1;
|
||||
if (showTopBar && !bossHealthBar.TopContainer.Visible)
|
||||
{
|
||||
bossHealthContainer.Recalculate();
|
||||
bossHealthBar.SideContainer.SetAsLastChild();
|
||||
SetColor(bossHealthBar, bossHealthBar.SideContainer, 0);
|
||||
}
|
||||
|
||||
bossHealthBar.TopContainer.Visible = showTopBar;
|
||||
bossHealthBar.SideContainer.Visible = !bossHealthBar.TopContainer.Visible;
|
||||
|
||||
float health = bossHealthBar.Character.Vitality / bossHealthBar.Character.MaxVitality;
|
||||
|
||||
bossHealthBar.TopHealthBar.BarSize = bossHealthBar.SideHealthBar.BarSize = bossHealthBar.State;
|
||||
float alpha = Math.Min(bossHealthBar.FadeTimer, 1.0f);
|
||||
foreach (var c in bossHealthBar.SideContainer.GetAllChildren().Concat(bossHealthBar.TopContainer.GetAllChildren()))
|
||||
|
||||
if (bossHealthBar.TopContainer.Visible)
|
||||
{
|
||||
c.Color = new Color(c.Color, (byte)(alpha * 255));
|
||||
if (c is GUITextBlock textBlock)
|
||||
SetColor(bossHealthBar, bossHealthBar.TopContainer, alpha);
|
||||
}
|
||||
if (bossHealthBar.SideContainer.Visible)
|
||||
{
|
||||
SetColor(bossHealthBar, bossHealthBar.SideContainer, alpha);
|
||||
}
|
||||
|
||||
static void SetColor(BossProgressBar bossHealthBar, GUIComponent container, float alpha)
|
||||
{
|
||||
foreach (var component in container.GetAllChildren())
|
||||
{
|
||||
textBlock.TextColor = new Color(bossHealthBar.Character.IsDead ? Color.Gray : textBlock.TextColor, (byte)(alpha * 255));
|
||||
component.Color = new Color(bossHealthBar.Color, (byte)(alpha * 255));
|
||||
if (component is GUITextBlock textBlock)
|
||||
{
|
||||
textBlock.TextColor = new Color(bossHealthBar.Completed ? Color.Gray : textBlock.TextColor, (byte)(alpha * 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bossHealthBar.TopHealthBar.BarSize = bossHealthBar.SideHealthBar.BarSize = health;
|
||||
Color color = bossHealthBar.Character.CharacterHealth.GetAfflictionStrength("poison") > 0 || bossHealthBar.Character.CharacterHealth.GetAfflictionStrength("paralysis") > 0 ? GUIStyle.HealthBarColorPoisoned : GUIStyle.Red;
|
||||
bossHealthBar.TopHealthBar.Color = bossHealthBar.SideHealthBar.Color = color;
|
||||
|
||||
if (bossHealthBar.Character.Removed || !bossHealthBar.Character.Enabled)
|
||||
if (bossHealthBar.Interrupted)
|
||||
{
|
||||
bossHealthBar.FadeTimer = Math.Min(bossHealthBar.FadeTimer, 1.0f);
|
||||
}
|
||||
else if (bossHealthBar.Character.IsDead)
|
||||
else if (bossHealthBar.Completed)
|
||||
{
|
||||
bossHealthBar.FadeTimer = Math.Min(bossHealthBar.FadeTimer, 5.0f);
|
||||
}
|
||||
bossHealthBar.FadeTimer -= deltaTime;
|
||||
}
|
||||
|
||||
for (int i = bossHealthBars.Count - 1; i >= 0 ; i--)
|
||||
for (int i = bossProgressBars.Count - 1; i >= 0 ; i--)
|
||||
{
|
||||
var bossHealthBar = bossHealthBars[i];
|
||||
var bossHealthBar = bossProgressBars[i];
|
||||
if (bossHealthBar.FadeTimer <= 0 || healthBarMode == EnemyHealthBarMode.HideAll)
|
||||
{
|
||||
bossHealthBar.SideContainer.Parent?.RemoveChild(bossHealthBar.SideContainer);
|
||||
bossHealthBar.TopContainer.Parent?.RemoveChild(bossHealthBar.TopContainer);
|
||||
bossHealthBars.RemoveAt(i);
|
||||
bossProgressBars.RemoveAt(i);
|
||||
bossHealthContainer.Recalculate();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -540,37 +540,45 @@ namespace Barotrauma
|
||||
|
||||
string ragdollFile = inc.ReadString();
|
||||
Identifier npcId = inc.ReadIdentifier();
|
||||
|
||||
Identifier factionId = inc.ReadIdentifier();
|
||||
float minReputationToHire = 0.0f;
|
||||
if (factionId != default)
|
||||
{
|
||||
minReputationToHire = inc.ReadSingle();
|
||||
}
|
||||
|
||||
uint jobIdentifier = inc.ReadUInt32();
|
||||
int variant = inc.ReadByte();
|
||||
|
||||
JobPrefab jobPrefab = null;
|
||||
Dictionary<Identifier, float> skillLevels = new Dictionary<Identifier, float>();
|
||||
if (jobIdentifier > 0)
|
||||
{
|
||||
{
|
||||
jobPrefab = JobPrefab.Prefabs.Find(jp => jp.UintIdentifier == jobIdentifier);
|
||||
if (jobPrefab == null)
|
||||
{
|
||||
throw new Exception($"Error while reading {nameof(CharacterInfo)} received from the server: could not find a job prefab with the identifier \"{jobIdentifier}\".");
|
||||
}
|
||||
foreach (SkillPrefab skillPrefab in jobPrefab.Skills.OrderBy(s => s.Identifier))
|
||||
{
|
||||
float skillLevel = inc.ReadSingle();
|
||||
skillLevels.Add(skillPrefab.Identifier, skillLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: animations
|
||||
CharacterInfo ch = new CharacterInfo(speciesName, newName, originalName, jobPrefab, ragdollFile, variant, npcIdentifier: npcId)
|
||||
{
|
||||
ID = infoID
|
||||
ID = infoID,
|
||||
MinReputationToHire = (factionId, minReputationToHire)
|
||||
};
|
||||
ch.RecreateHead(tagSet.ToImmutableHashSet(), hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
|
||||
ch.Head.SkinColor = skinColor;
|
||||
ch.Head.HairColor = hairColor;
|
||||
ch.Head.FacialHairColor = facialHairColor;
|
||||
ch.SetPersonalityTrait();
|
||||
if (ch.Job != null)
|
||||
{
|
||||
ch.Job.OverrideSkills(skillLevels);
|
||||
}
|
||||
ch.Job?.OverrideSkills(skillLevels);
|
||||
|
||||
ch.ExperiencePoints = inc.ReadUInt16();
|
||||
ch.ExperiencePoints = inc.ReadInt32();
|
||||
ch.AdditionalTalentPoints = inc.ReadRangedInteger(0, MaxAdditionalTalentPoints);
|
||||
return ch;
|
||||
}
|
||||
|
||||
@@ -593,6 +593,7 @@ namespace Barotrauma
|
||||
{
|
||||
character.MerchantIdentifier = inc.ReadIdentifier();
|
||||
}
|
||||
character.Faction = inc.ReadIdentifier();
|
||||
character.HumanPrefabHealthMultiplier = humanPrefabHealthMultiplier;
|
||||
character.Wallet.Balance = balance;
|
||||
character.Wallet.RewardDistribution = rewardDistribution;
|
||||
|
||||
@@ -87,6 +87,8 @@ namespace Barotrauma
|
||||
/// Container for the icons above the health bar
|
||||
/// </summary>
|
||||
private GUIComponent afflictionIconContainer;
|
||||
private float afflictionIconRefreshTimer;
|
||||
const float AfflictionIconRefreshInterval = 1.0f;
|
||||
|
||||
private GUIButton showHiddenAfflictionsButton;
|
||||
|
||||
@@ -861,7 +863,7 @@ namespace Barotrauma
|
||||
{
|
||||
treatmentButton.ToolTip =
|
||||
RichString.Rich(
|
||||
$"‖color:gui.green‖[{TextManager.Get(PlayerInput.MouseButtonsSwapped() ? "input.rightmouse" : "input.leftmouse")}] "
|
||||
$"‖color:gui.green‖[{PlayerInput.PrimaryMouseLabel}] "
|
||||
+ $"{TextManager.Get("quickuseaction.usetreatment")}‖color:end‖" + '\n'
|
||||
+ treatmentButton.ToolTip.NestedStr);
|
||||
}
|
||||
@@ -1157,15 +1159,20 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
afflictionIconContainer.RectTransform.SortChildren((r1, r2) =>
|
||||
afflictionIconRefreshTimer -= deltaTime;
|
||||
if (afflictionIconRefreshTimer <= 0.0f)
|
||||
{
|
||||
if (r1.GUIComponent.UserData is not AfflictionPrefab prefab1) { return -1; }
|
||||
if (r2.GUIComponent.UserData is not AfflictionPrefab prefab2) { return 1; }
|
||||
var index1 = statusIcons.IndexOf(s => s.Prefab == prefab1);
|
||||
var index2 = statusIcons.IndexOf(s => s.Prefab == prefab2);
|
||||
return index1.CompareTo(index2);
|
||||
});
|
||||
(afflictionIconContainer as GUILayoutGroup).NeedsToRecalculate = true;
|
||||
afflictionIconContainer.RectTransform.SortChildren((r1, r2) =>
|
||||
{
|
||||
if (r1.GUIComponent.UserData is not AfflictionPrefab prefab1) { return -1; }
|
||||
if (r2.GUIComponent.UserData is not AfflictionPrefab prefab2) { return 1; }
|
||||
var index1 = statusIcons.IndexOf(s => s.Prefab == prefab1);
|
||||
var index2 = statusIcons.IndexOf(s => s.Prefab == prefab2);
|
||||
return index1.CompareTo(index2);
|
||||
});
|
||||
(afflictionIconContainer as GUILayoutGroup).NeedsToRecalculate = true;
|
||||
afflictionIconRefreshTimer = AfflictionIconRefreshInterval;
|
||||
}
|
||||
|
||||
Rectangle hiddenAfflictionHoverArea = showHiddenAfflictionsButton.Rect;
|
||||
foreach (GUIComponent child in hiddenAfflictionIconContainer.Children)
|
||||
@@ -1983,6 +1990,7 @@ namespace Barotrauma
|
||||
{
|
||||
newAfflictions.Clear();
|
||||
newPeriodicEffects.Clear();
|
||||
bool newAdded = false;
|
||||
byte afflictionCount = inc.ReadByte();
|
||||
for (int i = 0; i < afflictionCount; i++)
|
||||
{
|
||||
@@ -2062,6 +2070,7 @@ namespace Barotrauma
|
||||
{
|
||||
existingAffliction = afflictionPrefab.Instantiate(strength);
|
||||
afflictions.Add(existingAffliction, limb);
|
||||
newAdded = true;
|
||||
}
|
||||
existingAffliction.SetStrength(strength);
|
||||
if (existingAffliction == stunAffliction)
|
||||
@@ -2088,6 +2097,11 @@ namespace Barotrauma
|
||||
|
||||
CalculateVitality();
|
||||
DisplayedVitality = Vitality;
|
||||
|
||||
if (newAdded)
|
||||
{
|
||||
MedicalClinic.OnAfflictionCountChanged(Character);
|
||||
}
|
||||
}
|
||||
|
||||
partial void UpdateSkinTint()
|
||||
|
||||
@@ -554,7 +554,7 @@ namespace Barotrauma
|
||||
float damage = 0;
|
||||
foreach (var affliction in result.Afflictions)
|
||||
{
|
||||
if (affliction.Prefab.DamageParticles && affliction.Prefab.AfflictionType == "damage")
|
||||
if (affliction.Prefab.DamageParticles && affliction.Prefab.AfflictionType == AfflictionPrefab.DamageType)
|
||||
{
|
||||
damage += affliction.GetVitalityDecrease(null);
|
||||
}
|
||||
@@ -563,11 +563,11 @@ namespace Barotrauma
|
||||
float bleedingDamageMultiplier = 1;
|
||||
foreach (DamageModifier damageModifier in result.AppliedDamageModifiers)
|
||||
{
|
||||
if (damageModifier.MatchesAfflictionType("damage"))
|
||||
if (damageModifier.MatchesAfflictionType(AfflictionPrefab.DamageType))
|
||||
{
|
||||
damageMultiplier *= damageModifier.DamageMultiplier;
|
||||
}
|
||||
else if (damageModifier.MatchesAfflictionType("bleeding"))
|
||||
else if (damageModifier.MatchesAfflictionType(AfflictionPrefab.BleedingType))
|
||||
{
|
||||
bleedingDamageMultiplier *= damageModifier.DamageMultiplier;
|
||||
}
|
||||
@@ -599,7 +599,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (damageModifier.DamageMultiplier > 0 && !string.IsNullOrWhiteSpace(damageModifier.DamageParticle))
|
||||
{
|
||||
overrideParticle = GameMain.ParticleManager?.FindPrefab(damageModifier.DamageParticle);
|
||||
overrideParticle = ParticleManager.FindPrefab(damageModifier.DamageParticle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -646,7 +646,7 @@ namespace Barotrauma
|
||||
dripParticleTimer += wetTimer * deltaTime * Mass * (wetTimer > 0.9f ? 50.0f : 5.0f);
|
||||
if (dripParticleTimer > 1.0f)
|
||||
{
|
||||
float dropRadius = body.BodyShape == PhysicsBody.Shape.Rectangle ? Math.Min(body.width, body.height) : body.radius;
|
||||
float dropRadius = body.BodyShape == PhysicsBody.Shape.Rectangle ? Math.Min(body.Width, body.Height) : body.Radius;
|
||||
GameMain.ParticleManager.CreateParticle(
|
||||
"waterdrop",
|
||||
WorldPosition + Rand.Vector(Rand.Range(0.0f, ConvertUnits.ToDisplayUnits(dropRadius))),
|
||||
@@ -683,10 +683,10 @@ namespace Barotrauma
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Camera cam, Color? overrideColor = null, bool disableDeformations = false)
|
||||
{
|
||||
float brightness = Math.Max(1.0f - burnOverLayStrength, 0.2f);
|
||||
var spriteParams = Params.GetSprite();
|
||||
if (spriteParams == null) { return; }
|
||||
|
||||
float burn = spriteParams.IgnoreTint ? 0 : burnOverLayStrength;
|
||||
float brightness = Math.Max(1.0f - burn, 0.2f);
|
||||
Color clr = spriteParams.Color;
|
||||
if (!spriteParams.IgnoreTint)
|
||||
{
|
||||
@@ -727,7 +727,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
float herpesStrength = character.CharacterHealth.GetAfflictionStrength("spaceherpes");
|
||||
float herpesStrength = character.CharacterHealth.GetAfflictionStrength(AfflictionPrefab.SpaceHerpesType);
|
||||
|
||||
bool hideLimb = Hide ||
|
||||
OtherWearables.Any(w => w.HideLimb) ||
|
||||
|
||||
@@ -649,7 +649,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (Submarine.MainSub == null) { return; }
|
||||
MapEntity.SelectedList.Clear();
|
||||
MapEntity.mapEntityList.ForEach(me => me.IsHighlighted = false);
|
||||
MapEntity.ClearHighlightedEntities();
|
||||
WikiImage.Create(Submarine.MainSub);
|
||||
}));
|
||||
|
||||
@@ -762,7 +762,7 @@ namespace Barotrauma
|
||||
state = !GameMain.LightManager.LosEnabled;
|
||||
}
|
||||
GameMain.LightManager.LosEnabled = state;
|
||||
NewMessage("Line of sight effect " + (GameMain.LightManager.LosEnabled ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("Line of sight effect " + (GameMain.LightManager.LosEnabled ? "enabled" : "disabled"), Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("los", false);
|
||||
|
||||
@@ -773,7 +773,7 @@ namespace Barotrauma
|
||||
state = !GameMain.LightManager.LightingEnabled;
|
||||
}
|
||||
GameMain.LightManager.LightingEnabled = state;
|
||||
NewMessage("Lighting " + (GameMain.LightManager.LightingEnabled ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("Lighting " + (GameMain.LightManager.LightingEnabled ? "enabled" : "disabled"), Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("lighting|lights", false);
|
||||
|
||||
@@ -791,7 +791,7 @@ namespace Barotrauma
|
||||
hull.OriginalAmbientLight = null;
|
||||
}
|
||||
}
|
||||
NewMessage("Restored all hull ambient lights", Color.White);
|
||||
NewMessage("Restored all hull ambient lights", Color.Yellow);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -813,11 +813,11 @@ namespace Barotrauma
|
||||
|
||||
if (add)
|
||||
{
|
||||
NewMessage($"Set ambient light color to {color}.", Color.White);
|
||||
NewMessage($"Set ambient light color to {color}.", Color.Yellow);
|
||||
}
|
||||
else
|
||||
{
|
||||
NewMessage($"Increased ambient light by {color}.", Color.White);
|
||||
NewMessage($"Increased ambient light by {color}.", Color.Yellow);
|
||||
}
|
||||
});
|
||||
AssignRelayToServer("ambientlight", false);
|
||||
@@ -1134,7 +1134,7 @@ namespace Barotrauma
|
||||
state = !GameMain.DebugDraw;
|
||||
}
|
||||
GameMain.DebugDraw = state;
|
||||
NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("debugdraw", false);
|
||||
|
||||
@@ -1167,7 +1167,7 @@ namespace Barotrauma
|
||||
state = !TextManager.DebugDraw;
|
||||
}
|
||||
TextManager.DebugDraw = state;
|
||||
NewMessage("Localization debug draw mode " + (TextManager.DebugDraw ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("Localization debug draw mode " + (TextManager.DebugDraw ? "enabled" : "disabled"), Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("debugdraw", false);
|
||||
|
||||
@@ -1180,19 +1180,19 @@ namespace Barotrauma
|
||||
var config = GameSettings.CurrentConfig;
|
||||
config.Audio.DisableVoiceChatFilters = state;
|
||||
GameSettings.SetCurrentConfig(config);
|
||||
NewMessage("Voice chat filters " + (GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters ? "disabled" : "enabled"), Color.White);
|
||||
NewMessage("Voice chat filters " + (GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters ? "disabled" : "enabled"), Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("togglevoicechatfilters", false);
|
||||
|
||||
commands.Add(new Command("fpscounter", "fpscounter: Toggle the FPS counter.", (string[] args) =>
|
||||
{
|
||||
GameMain.ShowFPS = !GameMain.ShowFPS;
|
||||
NewMessage("FPS counter " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("FPS counter " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.Yellow);
|
||||
}));
|
||||
commands.Add(new Command("showperf", "showperf: Toggle performance statistics on/off.", (string[] args) =>
|
||||
{
|
||||
GameMain.ShowPerf = !GameMain.ShowPerf;
|
||||
NewMessage("Performance statistics " + (GameMain.ShowPerf ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("Performance statistics " + (GameMain.ShowPerf ? "enabled" : "disabled"), Color.Yellow);
|
||||
}));
|
||||
|
||||
AssignOnClientExecute("netstats", (string[] args) =>
|
||||
@@ -1204,55 +1204,55 @@ namespace Barotrauma
|
||||
commands.Add(new Command("hudlayoutdebugdraw|debugdrawhudlayout", "hudlayoutdebugdraw: Toggle the debug drawing mode of HUD layout areas on/off.", (string[] args) =>
|
||||
{
|
||||
HUDLayoutSettings.DebugDraw = !HUDLayoutSettings.DebugDraw;
|
||||
NewMessage("HUD layout debug draw mode " + (HUDLayoutSettings.DebugDraw ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("HUD layout debug draw mode " + (HUDLayoutSettings.DebugDraw ? "enabled" : "disabled"), Color.Yellow);
|
||||
}));
|
||||
|
||||
commands.Add(new Command("interactdebugdraw|debugdrawinteract", "interactdebugdraw: Toggle the debug drawing mode of item interaction ranges on/off.", (string[] args) =>
|
||||
{
|
||||
Character.DebugDrawInteract = !Character.DebugDrawInteract;
|
||||
NewMessage("Interact debug draw mode " + (Character.DebugDrawInteract ? "enabled" : "disabled"), Color.White);
|
||||
NewMessage("Interact debug draw mode " + (Character.DebugDrawInteract ? "enabled" : "disabled"), Color.Yellow);
|
||||
}, isCheat: true));
|
||||
|
||||
AssignOnExecute("togglehud|hud", (string[] args) =>
|
||||
{
|
||||
GUI.DisableHUD = !GUI.DisableHUD;
|
||||
GameMain.Instance.IsMouseVisible = !GameMain.Instance.IsMouseVisible;
|
||||
NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.White);
|
||||
NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("togglehud|hud", false);
|
||||
|
||||
AssignOnExecute("toggleupperhud", (string[] args) =>
|
||||
{
|
||||
GUI.DisableUpperHUD = !GUI.DisableUpperHUD;
|
||||
NewMessage(GUI.DisableUpperHUD ? "Disabled upper HUD" : "Enabled upper HUD", Color.White);
|
||||
NewMessage(GUI.DisableUpperHUD ? "Disabled upper HUD" : "Enabled upper HUD", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("toggleupperhud", false);
|
||||
|
||||
AssignOnExecute("toggleitemhighlights", (string[] args) =>
|
||||
{
|
||||
GUI.DisableItemHighlights = !GUI.DisableItemHighlights;
|
||||
NewMessage(GUI.DisableItemHighlights ? "Disabled item highlights" : "Enabled item highlights", Color.White);
|
||||
NewMessage(GUI.DisableItemHighlights ? "Disabled item highlights" : "Enabled item highlights", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("toggleitemhighlights", false);
|
||||
|
||||
AssignOnExecute("togglecharacternames", (string[] args) =>
|
||||
{
|
||||
GUI.DisableCharacterNames = !GUI.DisableCharacterNames;
|
||||
NewMessage(GUI.DisableCharacterNames ? "Disabled character names" : "Enabled character names", Color.White);
|
||||
NewMessage(GUI.DisableCharacterNames ? "Disabled character names" : "Enabled character names", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("togglecharacternames", false);
|
||||
|
||||
AssignOnExecute("followsub", (string[] args) =>
|
||||
{
|
||||
Camera.FollowSub = !Camera.FollowSub;
|
||||
NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.White);
|
||||
NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("followsub", false);
|
||||
|
||||
AssignOnExecute("toggleaitargets|aitargets", (string[] args) =>
|
||||
{
|
||||
AITarget.ShowAITargets = !AITarget.ShowAITargets;
|
||||
NewMessage(AITarget.ShowAITargets ? "Enabled AI target drawing" : "Disabled AI target drawing", Color.White);
|
||||
NewMessage(AITarget.ShowAITargets ? "Enabled AI target drawing" : "Disabled AI target drawing", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("toggleaitargets|aitargets", false);
|
||||
|
||||
@@ -1274,10 +1274,36 @@ namespace Barotrauma
|
||||
GameMain.LightManager.LosEnabled = true;
|
||||
GameMain.LightManager.LosAlpha = 1f;
|
||||
}
|
||||
NewMessage(HumanAIController.debugai ? "AI debug info visible" : "AI debug info hidden", Color.White);
|
||||
NewMessage(HumanAIController.debugai ? "AI debug info visible" : "AI debug info hidden", Color.Yellow);
|
||||
});
|
||||
AssignRelayToServer("debugai", false);
|
||||
|
||||
AssignOnExecute("showmonsters", (string[] args) =>
|
||||
{
|
||||
CreatureMetrics.UnlockAll = true;
|
||||
CreatureMetrics.Save();
|
||||
NewMessage("All monsters are now visible in the character editor.", Color.Yellow);
|
||||
if (Screen.Selected == GameMain.CharacterEditorScreen)
|
||||
{
|
||||
GameMain.CharacterEditorScreen.Deselect();
|
||||
GameMain.CharacterEditorScreen.Select();
|
||||
}
|
||||
});
|
||||
AssignRelayToServer("showmonsters", false);
|
||||
|
||||
AssignOnExecute("hidemonsters", (string[] args) =>
|
||||
{
|
||||
CreatureMetrics.UnlockAll = false;
|
||||
CreatureMetrics.Save();
|
||||
NewMessage("All monsters that haven't yet been encountered in the game are now hidden in the character editor.", Color.Yellow);
|
||||
if (Screen.Selected == GameMain.CharacterEditorScreen)
|
||||
{
|
||||
GameMain.CharacterEditorScreen.Deselect();
|
||||
GameMain.CharacterEditorScreen.Select();
|
||||
}
|
||||
});
|
||||
AssignRelayToServer("hidemonsters", false);
|
||||
|
||||
AssignRelayToServer("water|editwater", false);
|
||||
AssignRelayToServer("fire|editfire", false);
|
||||
|
||||
@@ -3001,7 +3027,7 @@ namespace Barotrauma
|
||||
ThrowError($"Could not find the location type \"{args[0]}\".");
|
||||
return;
|
||||
}
|
||||
GameMain.GameSession.Campaign.Map.CurrentLocation.ChangeType(locationType);
|
||||
GameMain.GameSession.Campaign.Map.CurrentLocation.ChangeType(GameMain.GameSession.Campaign, locationType);
|
||||
},
|
||||
() =>
|
||||
{
|
||||
|
||||
@@ -83,6 +83,7 @@ namespace Barotrauma
|
||||
GUIListBox conversationList = lastMessageBox.FindChild("conversationlist", true) as GUIListBox;
|
||||
Debug.Assert(conversationList != null);
|
||||
|
||||
DisableButtons(conversationList.Content.GetAllChildren<GUIButton>(), selectedButton: null);
|
||||
// gray out the last text block
|
||||
if (conversationList.Content.Children.LastOrDefault() is GUILayoutGroup lastElement)
|
||||
{
|
||||
@@ -269,14 +270,7 @@ namespace Barotrauma
|
||||
if (actionInstance != null)
|
||||
{
|
||||
actionInstance.selectedOption = selectedOption;
|
||||
foreach (GUIButton otherButton in optionButtons)
|
||||
{
|
||||
otherButton.CanBeFocused = false;
|
||||
if (otherButton != btn)
|
||||
{
|
||||
otherButton.TextBlock.OverrideTextColor(Color.DarkGray * 0.8f);
|
||||
}
|
||||
}
|
||||
DisableButtons(optionButtons, btn);
|
||||
btn.ExternalHighlight = true;
|
||||
return true;
|
||||
}
|
||||
@@ -286,14 +280,7 @@ namespace Barotrauma
|
||||
SendResponse(actionId.Value, selectedOption);
|
||||
btn.CanBeFocused = false;
|
||||
btn.ExternalHighlight = true;
|
||||
foreach (GUIButton otherButton in optionButtons)
|
||||
{
|
||||
otherButton.CanBeFocused = false;
|
||||
if (otherButton != btn)
|
||||
{
|
||||
otherButton.TextBlock.OverrideTextColor(Color.DarkGray * 0.8f);
|
||||
}
|
||||
}
|
||||
DisableButtons(optionButtons, btn);
|
||||
return true;
|
||||
}
|
||||
//should not happen
|
||||
@@ -305,6 +292,18 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static void SelectOption(ushort actionId, int option)
|
||||
{
|
||||
if (lastMessageBox.UserData is Pair<string, ushort> userData)
|
||||
{
|
||||
if (userData.Second != actionId) { return; }
|
||||
|
||||
GUIListBox conversationList = lastMessageBox.FindChild("conversationlist", true) as GUIListBox;
|
||||
Debug.Assert(conversationList != null);
|
||||
DisableButtons(conversationList.Content.GetAllChildren<GUIButton>(), (btn) => btn.UserData is int i && i == option);
|
||||
}
|
||||
}
|
||||
|
||||
private static Tuple<Vector2, Point> GetSizes(DialogTypes dialogTypes)
|
||||
{
|
||||
return dialogTypes switch
|
||||
@@ -383,6 +382,30 @@ namespace Barotrauma
|
||||
return buttons;
|
||||
}
|
||||
|
||||
private static void DisableButtons(IEnumerable<GUIButton> buttons, GUIButton selectedButton)
|
||||
{
|
||||
DisableButtons(buttons, (btn) => btn == selectedButton);
|
||||
}
|
||||
|
||||
private static void DisableButtons(IEnumerable<GUIButton> buttons, Func<GUIButton, bool> isSelectedButton)
|
||||
{
|
||||
foreach (GUIButton btn in buttons)
|
||||
{
|
||||
if (btn.CanBeFocused)
|
||||
{
|
||||
btn.CanBeFocused = false;
|
||||
if (isSelectedButton(btn))
|
||||
{
|
||||
btn.Selected = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
btn.TextBlock.OverrideTextColor(Color.DarkGray * 0.8f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SendResponse(UInt16 actionId, int selectedOption)
|
||||
{
|
||||
IWriteMessage outmsg = new WriteOnlyMessage();
|
||||
|
||||
@@ -608,58 +608,90 @@ namespace Barotrauma
|
||||
}
|
||||
break;
|
||||
case NetworkEventType.CONVERSATION:
|
||||
UInt16 identifier = msg.ReadUInt16();
|
||||
string eventSprite = msg.ReadString();
|
||||
byte dialogType = msg.ReadByte();
|
||||
bool continueConversation = msg.ReadBoolean();
|
||||
UInt16 speakerId = msg.ReadUInt16();
|
||||
string text = msg.ReadString();
|
||||
bool fadeToBlack = msg.ReadBoolean();
|
||||
byte optionCount = msg.ReadByte();
|
||||
List<string> options = new List<string>();
|
||||
for (int i = 0; i < optionCount; i++)
|
||||
{
|
||||
options.Add(msg.ReadString());
|
||||
}
|
||||
|
||||
byte endCount = msg.ReadByte();
|
||||
int[] endings = new int[endCount];
|
||||
for (int i = 0; i < endCount; i++)
|
||||
{
|
||||
endings[i] = msg.ReadByte();
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(text) && optionCount == 0)
|
||||
{
|
||||
GUIMessageBox.MessageBoxes.ForEachMod(mb =>
|
||||
UInt16 identifier = msg.ReadUInt16();
|
||||
string eventSprite = msg.ReadString();
|
||||
byte dialogType = msg.ReadByte();
|
||||
bool continueConversation = msg.ReadBoolean();
|
||||
UInt16 speakerId = msg.ReadUInt16();
|
||||
string text = msg.ReadString();
|
||||
bool fadeToBlack = msg.ReadBoolean();
|
||||
byte optionCount = msg.ReadByte();
|
||||
List<string> options = new List<string>();
|
||||
for (int i = 0; i < optionCount; i++)
|
||||
{
|
||||
if (mb.UserData is Pair<string, UInt16> pair && pair.First == "ConversationAction" && pair.Second == identifier)
|
||||
options.Add(msg.ReadString());
|
||||
}
|
||||
|
||||
byte endCount = msg.ReadByte();
|
||||
int[] endings = new int[endCount];
|
||||
for (int i = 0; i < endCount; i++)
|
||||
{
|
||||
endings[i] = msg.ReadByte();
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(text) && optionCount == 0)
|
||||
{
|
||||
GUIMessageBox.MessageBoxes.ForEachMod(mb =>
|
||||
{
|
||||
(mb as GUIMessageBox)?.Close();
|
||||
}
|
||||
});
|
||||
if (mb.UserData is Pair<string, UInt16> pair && pair.First == "ConversationAction" && pair.Second == identifier)
|
||||
{
|
||||
(mb as GUIMessageBox)?.Close();
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
ConversationAction.CreateDialog(text, Entity.FindEntityByID(speakerId) as Character, options, endings, eventSprite, identifier, fadeToBlack, (ConversationAction.DialogTypes)dialogType, continueConversation);
|
||||
}
|
||||
if (Entity.FindEntityByID(speakerId) is Character speaker)
|
||||
{
|
||||
speaker.CampaignInteractionType = CampaignMode.InteractionType.None;
|
||||
speaker.SetCustomInteract(null, null);
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
case NetworkEventType.CONVERSATION_SELECTED_OPTION:
|
||||
{
|
||||
ConversationAction.CreateDialog(text, Entity.FindEntityByID(speakerId) as Character, options, endings, eventSprite, identifier, fadeToBlack, (ConversationAction.DialogTypes)dialogType, continueConversation);
|
||||
UInt16 identifier = msg.ReadUInt16();
|
||||
int selectedOption = msg.ReadByte() - 1;
|
||||
ConversationAction.SelectOption(identifier, selectedOption);
|
||||
break;
|
||||
}
|
||||
if (Entity.FindEntityByID(speakerId) is Character speaker)
|
||||
{
|
||||
speaker.CampaignInteractionType = CampaignMode.InteractionType.None;
|
||||
speaker.SetCustomInteract(null, null);
|
||||
}
|
||||
break;
|
||||
case NetworkEventType.MISSION:
|
||||
Identifier missionIdentifier = msg.ReadIdentifier();
|
||||
int locationIndex = msg.ReadInt32();
|
||||
int destinationIndex = msg.ReadInt32();
|
||||
|
||||
string missionName = msg.ReadString();
|
||||
MissionPrefab? prefab = MissionPrefab.Prefabs.Find(mp => mp.Identifier == missionIdentifier);
|
||||
if (prefab != null)
|
||||
{
|
||||
new GUIMessageBox(string.Empty, TextManager.GetWithVariable("missionunlocked", "[missionname]", missionName),
|
||||
new GUIMessageBox(string.Empty, TextManager.GetWithVariable("missionunlocked", "[missionname]", missionName),
|
||||
Array.Empty<LocalizedString>(), type: GUIMessageBox.Type.InGame, icon: prefab.Icon, relativeSize: new Vector2(0.3f, 0.15f), minSize: new Point(512, 128))
|
||||
{
|
||||
IconColor = prefab.IconColor
|
||||
};
|
||||
if (GameMain.GameSession?.Map is { } map && locationIndex >= 0 && locationIndex < map.Locations.Count)
|
||||
{
|
||||
Location location = map.Locations[locationIndex];
|
||||
map.Discover(location, checkTalents: false);
|
||||
|
||||
LocationConnection? connection = null;
|
||||
if (destinationIndex != locationIndex && destinationIndex >= 0 && destinationIndex < map.Locations.Count)
|
||||
{
|
||||
Location destination = map.Locations[destinationIndex];
|
||||
connection = map.Connections.FirstOrDefault(c => c.Locations.Contains(location) && c.Locations.Contains(destination));
|
||||
}
|
||||
if (connection != null)
|
||||
{
|
||||
location.UnlockMission(prefab, connection);
|
||||
}
|
||||
else
|
||||
{
|
||||
location.UnlockMission(prefab);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case NetworkEventType.UNLOCKPATH:
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Barotrauma
|
||||
public override int State
|
||||
{
|
||||
get { return base.State; }
|
||||
protected set
|
||||
set
|
||||
{
|
||||
if (state != value)
|
||||
{
|
||||
@@ -45,7 +45,10 @@ namespace Barotrauma
|
||||
{
|
||||
requireRescue.Add(character);
|
||||
#if CLIENT
|
||||
GameMain.GameSession.CrewManager.AddCharacterToCrewList(character);
|
||||
if (allowOrderingRescuees)
|
||||
{
|
||||
GameMain.GameSession.CrewManager.AddCharacterToCrewList(character);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
ushort itemCount = msg.ReadUInt16();
|
||||
|
||||
@@ -10,8 +10,7 @@ namespace Barotrauma
|
||||
|
||||
public override RichString GetMissionRewardText(Submarine sub)
|
||||
{
|
||||
LocalizedString rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", GetReward(sub)));
|
||||
|
||||
LocalizedString rewardText = GetRewardAmountText(sub);
|
||||
LocalizedString retVal;
|
||||
if (rewardPerCrate.HasValue)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
using Barotrauma.Networking;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class EndMission : Mission
|
||||
{
|
||||
public override bool DisplayAsCompleted => false;
|
||||
|
||||
public override bool DisplayAsFailed => false;
|
||||
|
||||
partial void OnStateChangedProjSpecific()
|
||||
{
|
||||
SoundPlayer.ForceMusicUpdate();
|
||||
if (Phase == MissionPhase.NoItemsDestroyed)
|
||||
{
|
||||
CoroutineManager.Invoke(() =>
|
||||
{
|
||||
if (boss != null && !boss.Removed)
|
||||
{
|
||||
new CameraTransition(boss, GameMain.GameScreen.Cam, null, Alignment.Center, panDuration: 8, fadeOut: false, startZoom: 1.0f, endZoom: 0.3f * GUI.yScale)
|
||||
{
|
||||
RunWhilePaused = false,
|
||||
EndWaitDuration = 3.0f
|
||||
};
|
||||
}
|
||||
}, delay: 3.0f);
|
||||
}
|
||||
else if (Phase == MissionPhase.AllItemsDestroyed)
|
||||
{
|
||||
CoroutineManager.StartCoroutine(wakeUpCoroutine(), name: "EndMission.wakeUpCoroutine");
|
||||
}
|
||||
else if (Phase == MissionPhase.BossKilled)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(endCinematicSound))
|
||||
{
|
||||
SoundPlayer.PlaySound(endCinematicSound);
|
||||
}
|
||||
CoroutineManager.Invoke(() =>
|
||||
{
|
||||
new CameraTransition(boss, GameMain.GameScreen.Cam, null, Alignment.Center, panDuration: 3, fadeOut: false, endZoom: 0.1f * GUI.yScale)
|
||||
{
|
||||
RunWhilePaused = false,
|
||||
EndWaitDuration = float.PositiveInfinity
|
||||
};
|
||||
}, delay: 3.0f);
|
||||
}
|
||||
|
||||
IEnumerable<CoroutineStatus> wakeUpCoroutine()
|
||||
{
|
||||
yield return new WaitForSeconds(wakeUpCinematicDelay);
|
||||
if (boss != null && !boss.Removed)
|
||||
{
|
||||
new CameraTransition(boss, GameMain.GameScreen.Cam, null, Alignment.Center, panDuration: 5.0f, fadeOut: false, losFadeIn: false, startZoom: 1.0f, endZoom: 0.4f * GUI.yScale)
|
||||
{
|
||||
RunWhilePaused = false,
|
||||
EndWaitDuration = cameraWaitDuration
|
||||
};
|
||||
}
|
||||
yield return new WaitForSeconds(bossWakeUpDelay);
|
||||
if (boss != null && !boss.Removed)
|
||||
{
|
||||
foreach (var limb in boss.AnimController.Limbs)
|
||||
{
|
||||
if (!limb.FreezeBlinkState) { continue; }
|
||||
limb.FreezeBlinkState = false;
|
||||
if (limb.LightSource is Lights.LightSource light)
|
||||
{
|
||||
light.Enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
partial void UpdateProjSpecific()
|
||||
{
|
||||
if (boss == null || boss.Removed) { return; }
|
||||
if (Phase is MissionPhase.Initial or MissionPhase.NoItemsDestroyed or MissionPhase.SomeItemsDestroyed)
|
||||
{
|
||||
// Put asleep.
|
||||
// Have to set the light every frame (or at least periodically), because light.Enabled is changed when Character.IsVisible changes (off/on screen). See GameScreen.Draw().
|
||||
foreach (var limb in boss.AnimController.Limbs)
|
||||
{
|
||||
if (limb.Params.BlinkFrequency > 0)
|
||||
{
|
||||
limb.FreezeBlinkState = true;
|
||||
limb.BlinkPhase = -limb.Params.BlinkHoldTime;
|
||||
if (limb.LightSource is Lights.LightSource light)
|
||||
{
|
||||
light.Enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
if (PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.O))
|
||||
{
|
||||
State = 0;
|
||||
}
|
||||
if (PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.Y))
|
||||
{
|
||||
destructibleItems.ForEach(it => it.Condition = 0.0f);
|
||||
}
|
||||
if (PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.U))
|
||||
{
|
||||
boss?.SetAllDamage(20000.0f, 0.0f, 0.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public override void ClientReadInitial(IReadMessage msg)
|
||||
{
|
||||
base.ClientReadInitial(msg);
|
||||
|
||||
boss = Character.ReadSpawnData(msg);
|
||||
|
||||
byte minionCount = msg.ReadByte();
|
||||
List<Character> minionList = new List<Character>();
|
||||
for (int i = 0; i < minionCount; i++)
|
||||
{
|
||||
var minion = Character.ReadSpawnData(msg);
|
||||
if (minion == null)
|
||||
{
|
||||
throw new System.Exception($"Error in EndMission.ClientReadInitial: failed to create a minion (mission: {Prefab.Identifier}, index: {i})");
|
||||
}
|
||||
minionList.Add(minion);
|
||||
}
|
||||
minions = minionList.ToImmutableArray();
|
||||
if (minions.Length != minionCount)
|
||||
{
|
||||
throw new System.Exception("Error in EndMission.ClientReadInitial: minion count does not match the server count (" + minionCount + " != " + minions.Length + "mission: " + Prefab.Identifier + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
{
|
||||
partial class GoToMission : Mission
|
||||
{
|
||||
public override bool DisplayAsCompleted => false;
|
||||
public override bool DisplayAsCompleted => State >= Prefab.MaxProgressState;
|
||||
public override bool DisplayAsFailed => false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,44 +32,73 @@ namespace Barotrauma
|
||||
return ToolBox.GradientLerp(t, GUIStyle.Green, GUIStyle.Orange, GUIStyle.Red);
|
||||
}
|
||||
|
||||
public virtual RichString GetMissionRewardText(Submarine sub)
|
||||
/// <summary>
|
||||
/// Returns the amount of marks you get from the reward (e.g. "3,000 mk")
|
||||
/// </summary>
|
||||
protected LocalizedString GetRewardAmountText(Submarine sub)
|
||||
{
|
||||
LocalizedString rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", GetReward(sub)));
|
||||
return RichString.Rich(TextManager.GetWithVariable("missionreward", "[reward]", "‖color:gui.orange‖"+rewardText+"‖end‖"));
|
||||
int baseReward = GetReward(sub);
|
||||
int finalReward = GetFinalReward(sub);
|
||||
string rewardAmountText = string.Format(CultureInfo.InvariantCulture, "{0:N0}", baseReward);
|
||||
if (finalReward > baseReward)
|
||||
{
|
||||
rewardAmountText += $" + {string.Format(CultureInfo.InvariantCulture, "{0:N0}", finalReward - baseReward)}";
|
||||
}
|
||||
return TextManager.GetWithVariable("currencyformat", "[credits]", rewardAmountText);
|
||||
}
|
||||
|
||||
public RichString GetReputationRewardText(Location currLocation)
|
||||
/// <summary>
|
||||
/// Returns the full reward text of the mission (e.g. "Reward: 2,000 mk" or "Reward: 500 mk x 2 (out of max 5) = 1,000 mk")
|
||||
/// </summary>
|
||||
public virtual RichString GetMissionRewardText(Submarine sub)
|
||||
{
|
||||
LocalizedString rewardText = GetRewardAmountText(sub);
|
||||
return RichString.Rich(TextManager.GetWithVariable("missionreward", "[reward]", "‖color:gui.orange‖" + rewardText + "‖end‖"));
|
||||
}
|
||||
|
||||
public RichString GetReputationRewardText()
|
||||
{
|
||||
List<LocalizedString> reputationRewardTexts = new List<LocalizedString>();
|
||||
foreach (var reputationReward in ReputationRewards)
|
||||
{
|
||||
LocalizedString name = "";
|
||||
|
||||
if (reputationReward.Key == "location")
|
||||
FactionPrefab targetFactionPrefab;
|
||||
if (reputationReward.Key == "location" )
|
||||
{
|
||||
name = $"‖color:gui.orange‖{currLocation.Name}‖end‖";
|
||||
targetFactionPrefab = OriginLocation.Faction?.Prefab;
|
||||
}
|
||||
else
|
||||
{
|
||||
var faction = FactionPrefab.Prefabs.Find(f => f.Identifier == reputationReward.Key);
|
||||
if (faction != null)
|
||||
{
|
||||
name = $"‖color:{XMLExtensions.ColorToString(faction.IconColor)}‖{faction.Name}‖end‖";
|
||||
}
|
||||
else
|
||||
{
|
||||
name = TextManager.Get(reputationReward.Key);
|
||||
}
|
||||
FactionPrefab.Prefabs.TryGet(reputationReward.Key, out targetFactionPrefab);
|
||||
}
|
||||
|
||||
if (targetFactionPrefab == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
float normalizedValue = MathUtils.InverseLerp(-100.0f, 100.0f, reputationReward.Value);
|
||||
string formattedValue = ((int)reputationReward.Value).ToString("+#;-#;0"); //force plus sign for positive numbers
|
||||
|
||||
float totalReputationChange = reputationReward.Value;
|
||||
if (GameMain.GameSession?.Campaign?.Factions.Find(f => f.Prefab == targetFactionPrefab) is Faction faction)
|
||||
{
|
||||
totalReputationChange = reputationReward.Value * faction.Reputation.GetReputationChangeMultiplier(reputationReward.Value);
|
||||
}
|
||||
|
||||
LocalizedString name = $"‖color:{XMLExtensions.ToStringHex(targetFactionPrefab.IconColor)}‖{targetFactionPrefab.Name}‖end‖";
|
||||
float normalizedValue = MathUtils.InverseLerp(-100.0f, 100.0f, totalReputationChange);
|
||||
string formattedValue = ((int)Math.Round(totalReputationChange)).ToString("+#;-#;0"); //force plus sign for positive numbers
|
||||
LocalizedString rewardText = TextManager.GetWithVariables(
|
||||
"reputationformat",
|
||||
("[reputationname]", name),
|
||||
("[reputationvalue]", $"‖color:{XMLExtensions.ColorToString(Reputation.GetReputationColor(normalizedValue))}‖{formattedValue}‖end‖" ));
|
||||
("[reputationvalue]", $"‖color:{XMLExtensions.ToStringHex(Reputation.GetReputationColor(normalizedValue))}‖{formattedValue}‖end‖" ));
|
||||
reputationRewardTexts.Add(rewardText.Value);
|
||||
}
|
||||
return RichString.Rich(TextManager.AddPunctuation(':', TextManager.Get("reputation"), LocalizedString.Join(", ", reputationRewardTexts)));
|
||||
if (reputationRewardTexts.Any())
|
||||
{
|
||||
return RichString.Rich(TextManager.AddPunctuation(':', TextManager.Get("reputation"), LocalizedString.Join(", ", reputationRewardTexts)));
|
||||
}
|
||||
else
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
partial void ShowMessageProjSpecific(int missionState)
|
||||
@@ -107,6 +136,11 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
public Identifier GetOverrideMusicType()
|
||||
{
|
||||
return Prefab.GetOverrideMusicType(State);
|
||||
}
|
||||
|
||||
public virtual void ClientRead(IReadMessage msg)
|
||||
{
|
||||
State = msg.ReadInt16();
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (Mission mission in missions)
|
||||
{
|
||||
if (!mission.Prefab.ShowStartMessage) { continue; }
|
||||
new GUIMessageBox(RichString.Rich(mission.Name), RichString.Rich(mission.Description), Array.Empty<LocalizedString>(), type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon)
|
||||
{
|
||||
IconColor = mission.Prefab.IconColor,
|
||||
|
||||
@@ -1,11 +1,16 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Xml.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class MissionPrefab : PrefabWithUintIdentifier
|
||||
{
|
||||
private ImmutableArray<Sprite> portraits = new ImmutableArray<Sprite>();
|
||||
|
||||
public bool HasPortraits => portraits.Length > 0;
|
||||
|
||||
public Sprite Icon
|
||||
{
|
||||
get;
|
||||
@@ -49,24 +54,57 @@ namespace Barotrauma
|
||||
private Sprite hudIcon;
|
||||
private Color? hudIconColor;
|
||||
|
||||
private ImmutableDictionary<int, Identifier> overrideMusicOnState;
|
||||
|
||||
partial void InitProjSpecific(ContentXElement element)
|
||||
{
|
||||
DisplayTargetHudIcons = element.GetAttributeBool("displaytargethudicons", false);
|
||||
HudIconMaxDistance = element.GetAttributeFloat("hudiconmaxdistance", 1000.0f);
|
||||
Dictionary<int, Identifier> overrideMusic = new Dictionary<int, Identifier>();
|
||||
List<Sprite> portraits = new List<Sprite>();
|
||||
foreach (var subElement in element.Elements())
|
||||
{
|
||||
string name = subElement.Name.ToString();
|
||||
if (name.Equals("icon", StringComparison.OrdinalIgnoreCase))
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
Icon = new Sprite(subElement);
|
||||
IconColor = subElement.GetAttributeColor("color", Color.White);
|
||||
}
|
||||
else if (name.Equals("hudicon", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
hudIcon = new Sprite(subElement);
|
||||
hudIconColor = subElement.GetAttributeColor("color");
|
||||
case "icon":
|
||||
Icon = new Sprite(subElement);
|
||||
IconColor = subElement.GetAttributeColor("color", Color.White);
|
||||
break;
|
||||
case "hudicon":
|
||||
hudIcon = new Sprite(subElement);
|
||||
hudIconColor = subElement.GetAttributeColor("color");
|
||||
break;
|
||||
case "overridemusic":
|
||||
overrideMusic.Add(
|
||||
subElement.GetAttributeInt("state", 0),
|
||||
subElement.GetAttributeIdentifier("type", Identifier.Empty));
|
||||
break;
|
||||
case "portrait":
|
||||
var portrait = new Sprite(subElement, lazyLoad: true);
|
||||
if (portrait != null)
|
||||
{
|
||||
portraits.Add(portrait);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.portraits = portraits.ToImmutableArray();
|
||||
overrideMusicOnState = overrideMusic.ToImmutableDictionary();
|
||||
}
|
||||
|
||||
public Identifier GetOverrideMusicType(int state)
|
||||
{
|
||||
if (overrideMusicOnState.TryGetValue(state, out Identifier id))
|
||||
{
|
||||
return id;
|
||||
}
|
||||
return Identifier.Empty;
|
||||
}
|
||||
|
||||
public Sprite GetPortrait(int randomSeed)
|
||||
{
|
||||
if (portraits.Length == 0) { return null; }
|
||||
return portraits[Math.Abs(randomSeed) % portraits.Length];
|
||||
}
|
||||
|
||||
partial void DisposeProjectSpecific()
|
||||
|
||||
@@ -13,11 +13,12 @@ namespace Barotrauma
|
||||
byte monsterCount = msg.ReadByte();
|
||||
for (int i = 0; i < monsterCount; i++)
|
||||
{
|
||||
monsters.Add(Character.ReadSpawnData(msg));
|
||||
}
|
||||
if (monsters.Contains(null))
|
||||
{
|
||||
throw new System.Exception("Error in MonsterMission.ClientReadInitial: monster list contains null (mission: " + Prefab.Identifier + ")");
|
||||
var monster = Character.ReadSpawnData(msg);
|
||||
if (monster == null)
|
||||
{
|
||||
throw new System.Exception($"Error in MonsterMission.ClientReadInitial: failed to create a monster (mission: {Prefab.Identifier}, index: {i})");
|
||||
}
|
||||
monsters.Add(monster);
|
||||
}
|
||||
if (monsters.Count != monsterCount)
|
||||
{
|
||||
|
||||
@@ -11,38 +11,59 @@ namespace Barotrauma
|
||||
public override void ClientReadInitial(IReadMessage msg)
|
||||
{
|
||||
base.ClientReadInitial(msg);
|
||||
bool usedExistingItem = msg.ReadBoolean();
|
||||
if (usedExistingItem)
|
||||
|
||||
foreach (var target in targets)
|
||||
{
|
||||
ushort id = msg.ReadUInt16();
|
||||
item = Entity.FindEntityByID(id) as Item;
|
||||
if (item == null)
|
||||
bool targetFound = msg.ReadBoolean();
|
||||
if (!targetFound) { continue; }
|
||||
|
||||
bool usedExistingItem = msg.ReadBoolean();
|
||||
if (usedExistingItem)
|
||||
{
|
||||
throw new System.Exception("Error in SalvageMission.ClientReadInitial: failed to find item " + id + " (mission: " + Prefab.Identifier + ")");
|
||||
ushort id = msg.ReadUInt16();
|
||||
target.Item = Entity.FindEntityByID(id) as Item;
|
||||
if (target.Item == null)
|
||||
{
|
||||
throw new System.Exception("Error in SalvageMission.ClientReadInitial: failed to find item " + id + " (mission: " + Prefab.Identifier + ")");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target.Item = Item.ReadSpawnData(msg);
|
||||
if (target.Item == null)
|
||||
{
|
||||
throw new System.Exception("Error in SalvageMission.ClientReadInitial: spawned item was null (mission: " + Prefab.Identifier + ")");
|
||||
}
|
||||
}
|
||||
|
||||
int executedEffectCount = msg.ReadByte();
|
||||
for (int i = 0; i < executedEffectCount; i++)
|
||||
{
|
||||
int listIndex = msg.ReadByte();
|
||||
int effectIndex = msg.ReadByte();
|
||||
var selectedEffect = target.StatusEffects[listIndex][effectIndex];
|
||||
target.Item.ApplyStatusEffect(selectedEffect, selectedEffect.type, deltaTime: 1.0f, worldPosition: target.Item.Position);
|
||||
}
|
||||
|
||||
if (target.Item.body != null)
|
||||
{
|
||||
target.Item.body.FarseerBody.BodyType = BodyType.Kinematic;
|
||||
}
|
||||
}
|
||||
else
|
||||
}
|
||||
|
||||
public override void ClientRead(IReadMessage msg)
|
||||
{
|
||||
base.ClientRead(msg);
|
||||
int targetCount = msg.ReadByte();
|
||||
for (int i = 0; i < targetCount; i++)
|
||||
{
|
||||
item = Item.ReadSpawnData(msg);
|
||||
if (item == null)
|
||||
var state = (Target.RetrievalState)msg.ReadByte();
|
||||
if (i < targets.Count)
|
||||
{
|
||||
throw new System.Exception("Error in SalvageMission.ClientReadInitial: spawned item was null (mission: " + Prefab.Identifier + ")");
|
||||
targets[i].State = state;
|
||||
}
|
||||
}
|
||||
|
||||
int executedEffectCount = msg.ReadByte();
|
||||
for (int i = 0; i < executedEffectCount; i++)
|
||||
{
|
||||
int index1 = msg.ReadByte();
|
||||
int index2 = msg.ReadByte();
|
||||
var selectedEffect = statusEffects[index1][index2];
|
||||
item.ApplyStatusEffect(selectedEffect, selectedEffect.type, deltaTime: 1.0f, worldPosition: item.Position);
|
||||
}
|
||||
|
||||
if (item.body != null)
|
||||
{
|
||||
item.body.FarseerBody.BodyType = BodyType.Kinematic;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
|
||||
|
||||
@@ -29,6 +28,8 @@ namespace Barotrauma
|
||||
|
||||
private Point resolutionWhenCreated;
|
||||
|
||||
private bool needsHireableRefresh;
|
||||
|
||||
private enum SortingMethod
|
||||
{
|
||||
AlphabeticalAsc,
|
||||
@@ -50,6 +51,8 @@ namespace Barotrauma
|
||||
campaignUI.Campaign.Map.OnLocationChanged.RegisterOverwriteExisting(
|
||||
"CrewManagement.UpdateLocationView".ToIdentifier(),
|
||||
(locationChangeInfo) => UpdateLocationView(locationChangeInfo.NewLocation, true, locationChangeInfo.PrevLocation));
|
||||
Reputation.OnAnyReputationValueChanged.RegisterOverwriteExisting(
|
||||
"CrewManagement.UpdateLocationView".ToIdentifier(), _ => needsHireableRefresh = true);
|
||||
}
|
||||
|
||||
public void RefreshPermissions()
|
||||
@@ -68,7 +71,13 @@ namespace Barotrauma
|
||||
{
|
||||
if (child.FindChild(c => c is GUIButton && c.UserData is CharacterInfo, true) is GUIButton buyButton)
|
||||
{
|
||||
buyButton.Enabled = HasPermission;
|
||||
CharacterInfo characterInfo = buyButton.UserData as CharacterInfo;
|
||||
bool enoughReputationToHire = EnoughReputationToHire(characterInfo);
|
||||
buyButton.Enabled = HasPermission && enoughReputationToHire;
|
||||
foreach (GUITextBlock text in child.GetAllChildren<GUITextBlock>())
|
||||
{
|
||||
text.TextColor = new Color(text.TextColor, buyButton.Enabled ? 1.0f : 0.6f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -294,18 +303,21 @@ namespace Barotrauma
|
||||
if (sortingMethod == SortingMethod.AlphabeticalAsc)
|
||||
{
|
||||
list.Content.RectTransform.SortChildren((x, y) =>
|
||||
CompareReputationRequirement(x.GUIComponent, y.GUIComponent) ??
|
||||
((InfoSkill)x.GUIComponent.UserData).CharacterInfo.Name.CompareTo(((InfoSkill)y.GUIComponent.UserData).CharacterInfo.Name));
|
||||
}
|
||||
else if (sortingMethod == SortingMethod.JobAsc)
|
||||
{
|
||||
SortCharacters(list, SortingMethod.AlphabeticalAsc);
|
||||
list.Content.RectTransform.SortChildren((x, y) =>
|
||||
String.Compare(((InfoSkill)x.GUIComponent.UserData).CharacterInfo.Job.Name.Value, ((InfoSkill)y.GUIComponent.UserData).CharacterInfo.Job.Name.Value, StringComparison.Ordinal));
|
||||
CompareReputationRequirement(x.GUIComponent, y.GUIComponent) ??
|
||||
string.Compare(((InfoSkill)x.GUIComponent.UserData).CharacterInfo.Job.Name.Value, ((InfoSkill)y.GUIComponent.UserData).CharacterInfo.Job.Name.Value, StringComparison.Ordinal));
|
||||
}
|
||||
else if (sortingMethod == SortingMethod.PriceAsc || sortingMethod == SortingMethod.PriceDesc)
|
||||
{
|
||||
SortCharacters(list, SortingMethod.AlphabeticalAsc);
|
||||
list.Content.RectTransform.SortChildren((x, y) =>
|
||||
CompareReputationRequirement(x.GUIComponent, y.GUIComponent) ??
|
||||
((InfoSkill)x.GUIComponent.UserData).CharacterInfo.Salary.CompareTo(((InfoSkill)y.GUIComponent.UserData).CharacterInfo.Salary));
|
||||
if (sortingMethod == SortingMethod.PriceDesc) { list.Content.RectTransform.ReverseChildren(); }
|
||||
}
|
||||
@@ -313,9 +325,26 @@ namespace Barotrauma
|
||||
{
|
||||
SortCharacters(list, SortingMethod.AlphabeticalAsc);
|
||||
list.Content.RectTransform.SortChildren((x, y) =>
|
||||
CompareReputationRequirement(x.GUIComponent, y.GUIComponent) ??
|
||||
((InfoSkill)x.GUIComponent.UserData).SkillLevel.CompareTo(((InfoSkill)y.GUIComponent.UserData).SkillLevel));
|
||||
if (sortingMethod == SortingMethod.SkillDesc) { list.Content.RectTransform.ReverseChildren(); }
|
||||
}
|
||||
|
||||
int? CompareReputationRequirement(GUIComponent c1, GUIComponent c2)
|
||||
{
|
||||
CharacterInfo info1 = ((InfoSkill)c1.UserData).CharacterInfo;
|
||||
CharacterInfo info2 = ((InfoSkill)c2.UserData).CharacterInfo;
|
||||
float requirement1 = EnoughReputationToHire(info1) ? 0 : info1.MinReputationToHire.reputation;
|
||||
float requirement2 = EnoughReputationToHire(info2) ? 0 : info2.MinReputationToHire.reputation;
|
||||
if (MathUtils.NearlyEqual(requirement1, 0.0f) && MathUtils.NearlyEqual(requirement2, 0.0f))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
return requirement1.CompareTo(requirement2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly struct InfoSkill
|
||||
@@ -367,12 +396,25 @@ namespace Barotrauma
|
||||
nameBlock.Text = ToolBox.LimitString(nameBlock.Text, nameBlock.Font, nameBlock.Rect.Width);
|
||||
|
||||
GUITextBlock jobBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), nameAndJobGroup.RectTransform),
|
||||
characterInfo.Job.Name, textColor: Color.White, font: GUIStyle.SmallFont, textAlignment: Alignment.TopLeft)
|
||||
characterInfo.Title ?? characterInfo.Job.Name, textColor: Color.White, font: GUIStyle.SmallFont, textAlignment: Alignment.TopLeft)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
jobBlock.Text = ToolBox.LimitString(jobBlock.Text, jobBlock.Font, jobBlock.Rect.Width);
|
||||
|
||||
if (!characterInfo.MinReputationToHire.factionId.IsEmpty)
|
||||
{
|
||||
var faction = campaign.Factions.Find(f => f.Prefab.Identifier == characterInfo.MinReputationToHire.factionId);
|
||||
if (faction != null)
|
||||
{
|
||||
jobBlock.TextColor = faction.Prefab.IconColor;
|
||||
}
|
||||
}
|
||||
var fullJobText = jobBlock.Text;
|
||||
jobBlock.Text = ToolBox.LimitString(fullJobText, jobBlock.Font, jobBlock.Rect.Width);
|
||||
if (jobBlock.Text != fullJobText)
|
||||
{
|
||||
jobBlock.ToolTip = fullJobText;
|
||||
jobBlock.CanBeFocused = true;
|
||||
}
|
||||
float width = 0.6f / 3;
|
||||
if (characterInfo.Job != null && skill != null)
|
||||
{
|
||||
@@ -410,7 +452,7 @@ namespace Barotrauma
|
||||
{
|
||||
ClickSound = GUISoundType.Cart,
|
||||
UserData = characterInfo,
|
||||
Enabled = HasPermission,
|
||||
Enabled = CanHire(characterInfo),
|
||||
OnClicked = (b, o) => AddPendingHire(o as CharacterInfo)
|
||||
};
|
||||
hireButton.OnAddedToGUIUpdateList += (GUIComponent btn) =>
|
||||
@@ -426,10 +468,9 @@ namespace Barotrauma
|
||||
else if (!btn.Enabled)
|
||||
{
|
||||
btn.ToolTip = string.Empty;
|
||||
btn.Enabled = HasPermission;
|
||||
btn.Enabled = CanHire(characterInfo);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
else if (listBox == pendingList)
|
||||
{
|
||||
@@ -437,7 +478,7 @@ namespace Barotrauma
|
||||
{
|
||||
ClickSound = GUISoundType.Cart,
|
||||
UserData = characterInfo,
|
||||
Enabled = HasPermission,
|
||||
Enabled = CanHire(characterInfo),
|
||||
OnClicked = (b, o) => RemovePendingHire(o as CharacterInfo)
|
||||
};
|
||||
}
|
||||
@@ -474,12 +515,30 @@ namespace Barotrauma
|
||||
size = new Point(3 * mainGroup.AbsoluteSpacing + icon.Rect.Width + nameAndJobGroup.Rect.Width, mainGroup.Rect.Height);
|
||||
new GUIButton(new RectTransform(size, frame.RectTransform) { RelativeOffset = new Vector2(0.025f) }, style: null)
|
||||
{
|
||||
Enabled = HasPermission,
|
||||
ToolTip = TextManager.GetWithVariable("campaigncrew.givenicknametooltip", "[mouseprimary]", TextManager.Get($"input.{(PlayerInput.MouseButtonsSwapped() ? "rightmouse" : "leftmouse")}")),
|
||||
Enabled = CanHire(characterInfo),
|
||||
ToolTip = TextManager.GetWithVariable("campaigncrew.givenicknametooltip", "[mouseprimary]", PlayerInput.PrimaryMouseLabel),
|
||||
UserData = characterInfo,
|
||||
OnClicked = CreateRenamingComponent
|
||||
};
|
||||
}
|
||||
|
||||
bool CanHire(CharacterInfo characterInfo)
|
||||
{
|
||||
if (!HasPermission) { return false; }
|
||||
return EnoughReputationToHire(characterInfo);
|
||||
}
|
||||
}
|
||||
|
||||
private bool EnoughReputationToHire(CharacterInfo characterInfo)
|
||||
{
|
||||
if (characterInfo.MinReputationToHire.factionId != Identifier.Empty)
|
||||
{
|
||||
if (campaign.GetReputation(characterInfo.MinReputationToHire.factionId) < characterInfo.MinReputationToHire.reputation)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CreateCharacterPreviewFrame(GUIListBox listBox, GUIFrame characterFrame, CharacterInfo characterInfo)
|
||||
@@ -488,13 +547,13 @@ namespace Barotrauma
|
||||
Point absoluteOffset = new Point(
|
||||
pivot == Pivot.TopLeft ? listBox.Parent.Parent.Rect.Right + 5 : listBox.Parent.Parent.Rect.Left - 5,
|
||||
characterFrame.Rect.Top);
|
||||
int frameSize = (int)(GUI.Scale * 300);
|
||||
if (GameMain.GraphicsHeight - (absoluteOffset.Y + frameSize) < 0)
|
||||
Point frameSize = new Point(GUI.IntScale(300), GUI.IntScale(350));
|
||||
if (GameMain.GraphicsHeight - (absoluteOffset.Y + frameSize.Y) < 0)
|
||||
{
|
||||
pivot = listBox == hireableList ? Pivot.BottomLeft : Pivot.BottomRight;
|
||||
absoluteOffset.Y = characterFrame.Rect.Bottom;
|
||||
}
|
||||
characterPreviewFrame = new GUIFrame(new RectTransform(new Point(frameSize), parent: campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).Parent.RectTransform, pivot: pivot)
|
||||
characterPreviewFrame = new GUIFrame(new RectTransform(frameSize, parent: campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).Parent.RectTransform, pivot: pivot)
|
||||
{
|
||||
AbsoluteOffset = absoluteOffset
|
||||
}, style: "InnerFrame")
|
||||
@@ -503,7 +562,8 @@ namespace Barotrauma
|
||||
};
|
||||
GUILayoutGroup mainGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f), characterPreviewFrame.RectTransform, anchor: Anchor.Center))
|
||||
{
|
||||
RelativeSpacing = 0.01f
|
||||
RelativeSpacing = 0.01f,
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
// Character info
|
||||
@@ -545,9 +605,23 @@ namespace Barotrauma
|
||||
blockHeight = 1.0f / characterSkills.Count();
|
||||
foreach (Skill skill in characterSkills)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, blockHeight), skillNameGroup.RectTransform), TextManager.Get("SkillName." + skill.Identifier));
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, blockHeight), skillNameGroup.RectTransform), TextManager.Get("SkillName." + skill.Identifier), font: GUIStyle.SmallFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, blockHeight), skillLevelGroup.RectTransform), ((int)skill.Level).ToString(), textAlignment: Alignment.Right);
|
||||
}
|
||||
|
||||
if (characterInfo.MinReputationToHire.reputation > 0.0f)
|
||||
{
|
||||
var repStr = TextManager.GetWithVariables(
|
||||
"campaignstore.reputationrequired",
|
||||
("[amount]", ((int)characterInfo.MinReputationToHire.reputation).ToString()),
|
||||
("[faction]", TextManager.Get("faction." + characterInfo.MinReputationToHire.factionId).Value));
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), mainGroup.RectTransform),
|
||||
repStr, textColor: !EnoughReputationToHire(characterInfo) ? GUIStyle.Orange : GUIStyle.Green,
|
||||
font: GUIStyle.SmallFont, wrap: true, textAlignment: Alignment.Center);
|
||||
}
|
||||
mainGroup.Recalculate();
|
||||
characterPreviewFrame.RectTransform.MinSize =
|
||||
new Point(0, (int)(mainGroup.Children.Sum(c => c.Rect.Height + mainGroup.Rect.Height * mainGroup.RelativeSpacing) / mainGroup.RectTransform.RelativeSize.Y));
|
||||
}
|
||||
|
||||
private bool SelectCharacter(GUIListBox listBox, GUIFrame characterFrame, CharacterInfo characterInfo)
|
||||
@@ -636,7 +710,7 @@ namespace Barotrauma
|
||||
List<CharacterInfo> nonDuplicateHires = new List<CharacterInfo>();
|
||||
hires.ForEach(hireInfo =>
|
||||
{
|
||||
if(campaign.CrewManager.GetCharacterInfos().None(crewInfo => crewInfo.IsNewHire && crewInfo.GetIdentifierUsingOriginalName() == hireInfo.GetIdentifierUsingOriginalName()))
|
||||
if (campaign.CrewManager.GetCharacterInfos().None(crewInfo => crewInfo.IsNewHire && crewInfo.GetIdentifierUsingOriginalName() == hireInfo.GetIdentifierUsingOriginalName()))
|
||||
{
|
||||
nonDuplicateHires.Add(hireInfo);
|
||||
}
|
||||
@@ -791,6 +865,16 @@ namespace Barotrauma
|
||||
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
|
||||
}
|
||||
|
||||
if (needsHireableRefresh)
|
||||
{
|
||||
RefreshCrewFrames(hireableList);
|
||||
if (sortingDropDown?.SelectedItemData != null)
|
||||
{
|
||||
SortCharacters(hireableList, (SortingMethod)sortingDropDown.SelectedItemData);
|
||||
}
|
||||
needsHireableRefresh = false;
|
||||
}
|
||||
|
||||
(GUIComponent highlightedFrame, CharacterInfo highlightedInfo) = FindHighlightedCharacter(GUI.MouseOn);
|
||||
if (highlightedFrame != null && highlightedInfo != null)
|
||||
{
|
||||
|
||||
@@ -106,6 +106,11 @@ namespace Barotrauma
|
||||
public static float VerticalAspectRatio => GameMain.GraphicsHeight / (float)GameMain.GraphicsWidth;
|
||||
public static float RelativeHorizontalAspectRatio => HorizontalAspectRatio / (ReferenceResolution.X / ReferenceResolution.Y);
|
||||
public static float RelativeVerticalAspectRatio => VerticalAspectRatio / (ReferenceResolution.Y / ReferenceResolution.X);
|
||||
/// <summary>
|
||||
/// A horizontal scaling factor for low aspect ratios (small width relative to height)
|
||||
/// </summary>
|
||||
public static float AspectRatioAdjustment => HorizontalAspectRatio < 1.4f ? (1.0f - (1.4f - HorizontalAspectRatio)) : 1.0f;
|
||||
|
||||
public static bool IsUltrawide => HorizontalAspectRatio > 2.0f;
|
||||
|
||||
public static int UIWidth
|
||||
@@ -140,13 +145,20 @@ namespace Barotrauma
|
||||
public static Texture2D WhiteTexture => solidWhiteTexture;
|
||||
private static GUICursor MouseCursorSprites => GUIStyle.CursorSprite;
|
||||
|
||||
private static bool debugDrawSounds, debugDrawEvents, debugDrawMetadata;
|
||||
private static int debugDrawMetadataOffset;
|
||||
private static readonly string[] ignoredMetadataInfo = { string.Empty, string.Empty, string.Empty, string.Empty };
|
||||
private static bool debugDrawSounds, debugDrawEvents;
|
||||
|
||||
private static DebugDrawMetaData debugDrawMetaData;
|
||||
|
||||
public struct DebugDrawMetaData
|
||||
{
|
||||
public bool Enabled;
|
||||
public bool FactionMetadata, UpgradeLevels, UpgradePrices;
|
||||
public int Offset;
|
||||
}
|
||||
|
||||
public static GraphicsDevice GraphicsDevice => GameMain.Instance.GraphicsDevice;
|
||||
|
||||
private static List<GUIMessage> messages = new List<GUIMessage>();
|
||||
private static readonly List<GUIMessage> messages = new List<GUIMessage>();
|
||||
|
||||
public static GUIFrame PauseMenu { get; private set; }
|
||||
public static GUIFrame SettingsMenuContainer { get; private set; }
|
||||
@@ -195,8 +207,9 @@ namespace Barotrauma
|
||||
SettingsMenuOpen ||
|
||||
DebugConsole.IsOpen ||
|
||||
GameSession.IsTabMenuOpen ||
|
||||
(GameMain.GameSession?.GameMode?.Paused ?? false) ||
|
||||
CharacterHUD.IsCampaignInterfaceOpen;
|
||||
GameMain.GameSession?.GameMode is { Paused: true } ||
|
||||
CharacterHUD.IsCampaignInterfaceOpen ||
|
||||
GameMain.GameSession?.Campaign is { SlideshowPlayer: { Finished: false, Visible: true } };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -533,18 +546,17 @@ namespace Barotrauma
|
||||
if (GameMain.GameSession?.GameMode is CampaignMode campaignMode)
|
||||
{
|
||||
// TODO: TEST THIS
|
||||
if (debugDrawMetadata)
|
||||
if (debugDrawMetaData.Enabled)
|
||||
{
|
||||
string text = "Ctrl+M to hide campaign metadata debug info\n\n" +
|
||||
$"Ctrl+1 to {(string.IsNullOrWhiteSpace(ignoredMetadataInfo[0]) ? "hide" : "show")} outpost reputations, \n" +
|
||||
$"Ctrl+2 to {(string.IsNullOrWhiteSpace(ignoredMetadataInfo[1]) ? "hide" : "show")} faction reputations, \n" +
|
||||
$"Ctrl+3 to {(string.IsNullOrWhiteSpace(ignoredMetadataInfo[2]) ? "hide" : "show")} upgrade levels, \n" +
|
||||
$"Ctrl+4 to {(string.IsNullOrWhiteSpace(ignoredMetadataInfo[3]) ? "hide" : "show")} upgrade prices";
|
||||
$"Ctrl+1 to {(debugDrawMetaData.FactionMetadata ? "hide" : "show")} faction reputations, \n" +
|
||||
$"Ctrl+2 to {(debugDrawMetaData.UpgradeLevels ? "hide" : "show")} upgrade levels, \n" +
|
||||
$"Ctrl+3 to {(debugDrawMetaData.UpgradePrices ? "hide" : "show")} upgrade prices";
|
||||
Vector2 textSize = GUIStyle.SmallFont.MeasureString(text);
|
||||
Vector2 pos = new Vector2(GameMain.GraphicsWidth - (textSize.X + 10), 300);
|
||||
DrawString(spriteBatch, pos, text, Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
|
||||
pos.Y += textSize.Y + 8;
|
||||
campaignMode.CampaignMetadata?.DebugDraw(spriteBatch, pos, debugDrawMetadataOffset, ignoredMetadataInfo);
|
||||
campaignMode.CampaignMetadata?.DebugDraw(spriteBatch, pos, campaignMode, debugDrawMetaData);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -684,37 +696,24 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float aberrationStrength = 1.0f)
|
||||
public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, Color color, Rectangle? drawArea = null, SpriteEffects spriteEffects = SpriteEffects.None)
|
||||
{
|
||||
double aberrationT = (Timing.TotalTime * 0.5f);
|
||||
GameMain.GameScreen.PostProcessEffect.Parameters["blurDistance"].SetValue(0.001f * aberrationStrength);
|
||||
GameMain.GameScreen.PostProcessEffect.Parameters["chromaticAberrationStrength"].SetValue(new Vector3(-0.025f, -0.01f, -0.05f) *
|
||||
(float)(PerlinNoise.CalculatePerlin(aberrationT, aberrationT, 0) + 0.5f) * aberrationStrength);
|
||||
|
||||
Matrix.CreateOrthographicOffCenter(0, GameMain.GraphicsWidth, GameMain.GraphicsHeight, 0, 0, -1, out Matrix projection);
|
||||
|
||||
GameMain.GameScreen.PostProcessEffect.Parameters["MatrixTransform"].SetValue(projection);
|
||||
GameMain.GameScreen.PostProcessEffect.CurrentTechnique = GameMain.GameScreen.PostProcessEffect.Techniques["BlurChromaticAberration"];
|
||||
GameMain.GameScreen.PostProcessEffect.CurrentTechnique.Passes[0].Apply();
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Immediate, effect: GameMain.GameScreen.PostProcessEffect);
|
||||
Rectangle area = drawArea ?? new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
|
||||
float scale = Math.Max(
|
||||
(float)GameMain.GraphicsWidth / backgroundSprite.SourceRect.Width,
|
||||
(float)GameMain.GraphicsHeight / backgroundSprite.SourceRect.Height) * 1.1f;
|
||||
float paddingX = backgroundSprite.SourceRect.Width * scale - GameMain.GraphicsWidth;
|
||||
float paddingY = backgroundSprite.SourceRect.Height * scale - GameMain.GraphicsHeight;
|
||||
(float)area.Width / backgroundSprite.SourceRect.Width,
|
||||
(float)area.Height / backgroundSprite.SourceRect.Height) * 1.1f;
|
||||
float paddingX = backgroundSprite.SourceRect.Width * scale - area.Width;
|
||||
float paddingY = backgroundSprite.SourceRect.Height * scale - area.Height;
|
||||
|
||||
double noiseT = (Timing.TotalTime * 0.02f);
|
||||
double noiseT = Timing.TotalTime * 0.02f;
|
||||
Vector2 pos = new Vector2((float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0) - 0.5f, (float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0.5f) - 0.5f);
|
||||
pos = new Vector2(pos.X * paddingX, pos.Y * paddingY);
|
||||
|
||||
spriteBatch.Draw(backgroundSprite.Texture,
|
||||
new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2 + pos,
|
||||
null, Color.White, 0.0f, backgroundSprite.size / 2,
|
||||
scale, SpriteEffects.None, 0.0f);
|
||||
|
||||
spriteBatch.End();
|
||||
area.Center.ToVector2() + pos,
|
||||
null, color, 0.0f, backgroundSprite.size / 2,
|
||||
scale, spriteEffects, 0.0f);
|
||||
}
|
||||
|
||||
#region Update list
|
||||
@@ -1206,48 +1205,37 @@ namespace Barotrauma
|
||||
}
|
||||
if (PlayerInput.IsCtrlDown() && PlayerInput.KeyHit(Keys.M))
|
||||
{
|
||||
debugDrawMetadata = !debugDrawMetadata;
|
||||
debugDrawMetaData.Enabled = !debugDrawMetaData.Enabled;
|
||||
}
|
||||
|
||||
if (debugDrawMetadata)
|
||||
if (debugDrawMetaData.Enabled)
|
||||
{
|
||||
if (PlayerInput.KeyHit(Keys.Up))
|
||||
{
|
||||
debugDrawMetadataOffset--;
|
||||
debugDrawMetaData.Offset--;
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyHit(Keys.Down))
|
||||
{
|
||||
debugDrawMetadataOffset++;
|
||||
debugDrawMetaData.Offset++;
|
||||
}
|
||||
|
||||
if (PlayerInput.IsCtrlDown())
|
||||
{
|
||||
if (PlayerInput.KeyHit(Keys.D1))
|
||||
{
|
||||
ignoredMetadataInfo[0] = ignoredMetadataInfo[0] == string.Empty ? "reputation.location" : string.Empty;
|
||||
debugDrawMetadataOffset = 0;
|
||||
debugDrawMetaData.FactionMetadata = !debugDrawMetaData.FactionMetadata;
|
||||
debugDrawMetaData.Offset = 0;
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyHit(Keys.D2))
|
||||
{
|
||||
ignoredMetadataInfo[1] = ignoredMetadataInfo[1] == string.Empty ? "reputation.faction" : string.Empty;
|
||||
debugDrawMetadataOffset = 0;
|
||||
debugDrawMetaData.UpgradeLevels = !debugDrawMetaData.UpgradeLevels;
|
||||
debugDrawMetaData.Offset = 0;
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyHit(Keys.D3))
|
||||
{
|
||||
ignoredMetadataInfo[2] = ignoredMetadataInfo[2] == string.Empty ? "upgrade." : string.Empty;
|
||||
debugDrawMetadataOffset = 0;
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyHit(Keys.D4))
|
||||
{
|
||||
ignoredMetadataInfo[3] = ignoredMetadataInfo[3] == string.Empty ? "upgradeprice." : string.Empty;
|
||||
debugDrawMetadataOffset = 0;
|
||||
debugDrawMetaData.UpgradePrices = !debugDrawMetaData.UpgradePrices;
|
||||
debugDrawMetaData.Offset = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
HandlePersistingElements(deltaTime);
|
||||
@@ -2599,8 +2587,11 @@ namespace Barotrauma
|
||||
|
||||
public static void AddMessage(string message, Color color, float? lifeTime = null, bool playSound = true, GUIFont font = null)
|
||||
{
|
||||
if (messages.Any(msg => msg.Text == message)) { return; }
|
||||
messages.Add(new GUIMessage(message, color, lifeTime ?? MathHelper.Clamp(message.Length / 5.0f, 3.0f, 10.0f), font ?? GUIStyle.LargeFont));
|
||||
lock (mutex)
|
||||
{
|
||||
if (messages.Any(msg => msg.Text == message)) { return; }
|
||||
messages.Add(new GUIMessage(message, color, lifeTime ?? MathHelper.Clamp(message.Length / 5.0f, 3.0f, 10.0f), font ?? GUIStyle.LargeFont));
|
||||
}
|
||||
if (playSound) { SoundPlayer.PlayUISound(GUISoundType.UIMessage); }
|
||||
}
|
||||
|
||||
@@ -2610,34 +2601,37 @@ namespace Barotrauma
|
||||
|
||||
var newMessage = new GUIMessage(message, color, pos, velocity, lifeTime, Alignment.Center, GUIStyle.Font, sub: sub);
|
||||
if (playSound) { SoundPlayer.PlayUISound(soundType); }
|
||||
bool overlapFound = true;
|
||||
int tries = 0;
|
||||
while (overlapFound)
|
||||
{
|
||||
overlapFound = false;
|
||||
foreach (var otherMessage in messages)
|
||||
{
|
||||
float xDiff = otherMessage.Pos.X - newMessage.Pos.X;
|
||||
if (Math.Abs(xDiff) > (newMessage.Size.X + otherMessage.Size.X) / 2) { continue; }
|
||||
float yDiff = otherMessage.Pos.Y - newMessage.Pos.Y;
|
||||
if (Math.Abs(yDiff) > (newMessage.Size.Y + otherMessage.Size.Y) / 2) { continue; }
|
||||
Vector2 moveDir = -(new Vector2(xDiff, yDiff) + Rand.Vector(1.0f));
|
||||
if (moveDir.LengthSquared() > 0.0001f)
|
||||
{
|
||||
moveDir = Vector2.Normalize(moveDir);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveDir = Rand.Vector(1.0f);
|
||||
}
|
||||
moveDir.Y = -Math.Abs(moveDir.Y);
|
||||
newMessage.Pos -= Vector2.UnitY * 10;
|
||||
}
|
||||
tries++;
|
||||
if (tries > 20) { break; }
|
||||
}
|
||||
|
||||
messages.Add(newMessage);
|
||||
lock (mutex)
|
||||
{
|
||||
bool overlapFound = true;
|
||||
int tries = 0;
|
||||
while (overlapFound)
|
||||
{
|
||||
overlapFound = false;
|
||||
foreach (var otherMessage in messages)
|
||||
{
|
||||
float xDiff = otherMessage.Pos.X - newMessage.Pos.X;
|
||||
if (Math.Abs(xDiff) > (newMessage.Size.X + otherMessage.Size.X) / 2) { continue; }
|
||||
float yDiff = otherMessage.Pos.Y - newMessage.Pos.Y;
|
||||
if (Math.Abs(yDiff) > (newMessage.Size.Y + otherMessage.Size.Y) / 2) { continue; }
|
||||
Vector2 moveDir = -(new Vector2(xDiff, yDiff) + Rand.Vector(1.0f));
|
||||
if (moveDir.LengthSquared() > 0.0001f)
|
||||
{
|
||||
moveDir = Vector2.Normalize(moveDir);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveDir = Rand.Vector(1.0f);
|
||||
}
|
||||
moveDir.Y = -Math.Abs(moveDir.Y);
|
||||
newMessage.Pos -= Vector2.UnitY * 10;
|
||||
}
|
||||
tries++;
|
||||
if (tries > 20) { break; }
|
||||
}
|
||||
messages.Add(newMessage);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ClearMessages()
|
||||
|
||||
@@ -8,9 +8,7 @@ namespace Barotrauma
|
||||
{
|
||||
public class GUICanvas : RectTransform
|
||||
{
|
||||
private static readonly object mutex = new object();
|
||||
|
||||
protected GUICanvas() : base(size, parent: null) { }
|
||||
protected GUICanvas() : base(Size, parent: null) { }
|
||||
|
||||
private static GUICanvas _instance;
|
||||
public static GUICanvas Instance
|
||||
@@ -33,7 +31,7 @@ namespace Barotrauma
|
||||
//GUICanvas stores the children as weak references, to allow elements that we no longer need to get garbage collected
|
||||
private readonly List<WeakReference<RectTransform>> childrenWeakRef = new List<WeakReference<RectTransform>>();
|
||||
|
||||
private static Vector2 size => new Vector2(GameMain.GraphicsWidth / (float)GUI.UIWidth, 1f);
|
||||
private static Vector2 Size => new Vector2(GameMain.GraphicsWidth / (float)GUI.UIWidth, 1f);
|
||||
|
||||
protected override Rectangle NonScaledUIRect => UIRect;
|
||||
|
||||
@@ -41,25 +39,27 @@ namespace Barotrauma
|
||||
|
||||
private static void OnChildrenChanged(RectTransform _)
|
||||
{
|
||||
lock (mutex)
|
||||
CrossThread.RequestExecutionOnMainThread(RefreshChildren);
|
||||
}
|
||||
|
||||
private static void RefreshChildren()
|
||||
{
|
||||
//add weak reference if we don't have one yet
|
||||
foreach (var child in _instance.Children)
|
||||
{
|
||||
//add weak reference if we don't have one yet
|
||||
foreach (var child in _instance.Children)
|
||||
if (!_instance.childrenWeakRef.Any(c => c.TryGetTarget(out var existingChild) && existingChild == child))
|
||||
{
|
||||
if (!_instance.childrenWeakRef.Any(c => c.TryGetTarget(out var existingChild) && existingChild == child))
|
||||
{
|
||||
_instance.childrenWeakRef.Add(new WeakReference<RectTransform>(child));
|
||||
}
|
||||
_instance.childrenWeakRef.Add(new WeakReference<RectTransform>(child));
|
||||
}
|
||||
//get rid of strong references
|
||||
_instance.children.Clear();
|
||||
//remove dead children
|
||||
for (int i = _instance.childrenWeakRef.Count - 2; i >= 0; i--)
|
||||
}
|
||||
//get rid of strong references
|
||||
_instance.children.Clear();
|
||||
//remove dead children
|
||||
for (int i = _instance.childrenWeakRef.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (!_instance.childrenWeakRef[i].TryGetTarget(out var child) || child.Parent != _instance)
|
||||
{
|
||||
if (!_instance.childrenWeakRef[i].TryGetTarget(out var child) || child.Parent != _instance)
|
||||
{
|
||||
_instance.childrenWeakRef.RemoveAt(i);
|
||||
}
|
||||
_instance.childrenWeakRef.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -67,7 +67,7 @@ namespace Barotrauma
|
||||
// Turn public, if there is a need to call this manually.
|
||||
private static void RecalculateSize()
|
||||
{
|
||||
Vector2 recalculatedSize = size;
|
||||
Vector2 recalculatedSize = Size;
|
||||
|
||||
// Scale children that are supposed to encompass the whole screen so that they are properly scaled on ultrawide as well
|
||||
for (int i = 0; i < Instance.childrenWeakRef.Count; i++)
|
||||
@@ -109,7 +109,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
Instance.Resize(size, resizeChildren: true);
|
||||
Instance.Resize(Size, resizeChildren: true);
|
||||
Instance.GetAllChildren().Select(c => c.GUIComponent as GUITextBlock).ForEach(t => t?.SetTextPos());
|
||||
_instance.children.Clear();
|
||||
}
|
||||
|
||||
@@ -244,18 +244,16 @@ namespace Barotrauma
|
||||
return parentHierarchy.Last();
|
||||
}
|
||||
|
||||
public void AddItem(LocalizedString text, object userData = null, LocalizedString toolTip = null)
|
||||
public GUIComponent AddItem(LocalizedString text, object userData = null, LocalizedString toolTip = null, Color? color = null, Color? textColor = null)
|
||||
{
|
||||
toolTip ??= "";
|
||||
if (selectMultiple)
|
||||
{
|
||||
var frame = new GUIFrame(new RectTransform(new Point(button.Rect.Width, button.Rect.Height), listBox.Content.RectTransform)
|
||||
{ IsFixedSize = false }, style: "ListBoxElement")
|
||||
var frame = new GUIFrame(new RectTransform(new Point(button.Rect.Width, button.Rect.Height), listBox.Content.RectTransform) { IsFixedSize = false }, style: "ListBoxElement", color: color)
|
||||
{
|
||||
UserData = userData,
|
||||
ToolTip = toolTip
|
||||
};
|
||||
|
||||
new GUITickBox(new RectTransform(new Vector2(1.0f, 0.8f), frame.RectTransform, anchor: Anchor.CenterLeft) { MaxSize = new Point(int.MaxValue, (int)(button.Rect.Height * 0.8f)) }, text)
|
||||
{
|
||||
UserData = userData,
|
||||
@@ -275,7 +273,7 @@ namespace Barotrauma
|
||||
foreach (GUIComponent child in ListBox.Content.Children)
|
||||
{
|
||||
var tickBox = child.GetChild<GUITickBox>();
|
||||
if (tickBox.Selected)
|
||||
if (tickBox is { Selected: true })
|
||||
{
|
||||
selectedDataMultiple.Add(child.UserData);
|
||||
selectedIndexMultiple.Add(i);
|
||||
@@ -289,11 +287,11 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
};
|
||||
return frame;
|
||||
}
|
||||
else
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Point(button.Rect.Width, button.Rect.Height), listBox.Content.RectTransform)
|
||||
{ IsFixedSize = false }, text, style: "ListBoxElement")
|
||||
return new GUITextBlock(new RectTransform(new Point(button.Rect.Width, button.Rect.Height), listBox.Content.RectTransform) { IsFixedSize = false }, text, style: "ListBoxElement", color: color, textColor: textColor)
|
||||
{
|
||||
UserData = userData,
|
||||
ToolTip = toolTip
|
||||
@@ -323,7 +321,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(component is GUITextBlock textBlock))
|
||||
if (component is not GUITextBlock textBlock)
|
||||
{
|
||||
textBlock = component.GetChild<GUITextBlock>();
|
||||
if (textBlock is null && !AllowNonText) { return false; }
|
||||
|
||||
@@ -1059,6 +1059,7 @@ namespace Barotrauma
|
||||
|
||||
GUIComponent child = Content.GetChild(childIndex);
|
||||
if (child is null) { return; }
|
||||
if (!child.Enabled) { return; }
|
||||
|
||||
bool wasSelected = true;
|
||||
if (OnSelected != null)
|
||||
|
||||
@@ -268,7 +268,7 @@ namespace Barotrauma
|
||||
Buttons.Clear();
|
||||
}
|
||||
|
||||
Header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform), headerText, wrap: true);
|
||||
Header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform), headerText, wrap: true, textColor: GUIStyle.TextColorBright);
|
||||
GUIStyle.Apply(Header, "", this);
|
||||
Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
|
||||
|
||||
|
||||
@@ -313,7 +313,9 @@ namespace Barotrauma
|
||||
break;
|
||||
}
|
||||
|
||||
RectTransform.MinSize = TextBox.RectTransform.MinSize;
|
||||
RectTransform.MinSize = new Point(
|
||||
Math.Max(rectT.MinSize.X, TextBox.RectTransform.MinSize.X),
|
||||
Math.Max(rectT.MinSize.Y, TextBox.RectTransform.MinSize.Y));
|
||||
LayoutGroup.Recalculate();
|
||||
}
|
||||
|
||||
|
||||
@@ -448,7 +448,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((PlayerInput.LeftButtonClicked() || PlayerInput.RightButtonClicked()) && selected)
|
||||
if ((PlayerInput.PrimaryMouseButtonClicked() || PlayerInput.SecondaryMouseButtonClicked()) && selected)
|
||||
{
|
||||
if (!mouseHeldInside) { Deselect(); }
|
||||
mouseHeldInside = false;
|
||||
|
||||
@@ -143,14 +143,13 @@ namespace Barotrauma
|
||||
}
|
||||
int healthBarHeight = (int)(50f * GUI.Scale);
|
||||
HealthBarArea = new Rectangle(BottomRightInfoArea.Right - healthBarWidth + (int)Math.Floor(1 / GUI.Scale), BottomRightInfoArea.Y - healthBarHeight + GUI.IntScale(10), healthBarWidth, healthBarHeight);
|
||||
HealthBarAfflictionArea = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
|
||||
HealthBarAfflictionArea = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
|
||||
|
||||
|
||||
int messageAreaWidth = GameMain.GraphicsWidth / 3;
|
||||
MessageAreaTop = new Rectangle((GameMain.GraphicsWidth - messageAreaWidth) / 2, ButtonAreaTop.Bottom + ButtonAreaTop.Height, messageAreaWidth, ButtonAreaTop.Height);
|
||||
|
||||
bool isFourByThree = GUI.IsFourByThree();
|
||||
int chatBoxWidth = !isFourByThree ? (int)(475 * GUI.Scale) : (int)(375 * GUI.Scale);
|
||||
int chatBoxWidth = (int)(475 * GUI.Scale * GUI.AspectRatioAdjustment);
|
||||
int chatBoxHeight = (int)Math.Max(GameMain.GraphicsHeight * 0.25f, 150);
|
||||
ChatBoxArea = new Rectangle(Padding, GameMain.GraphicsHeight - Padding - chatBoxHeight, chatBoxWidth, chatBoxHeight);
|
||||
|
||||
@@ -187,19 +186,26 @@ namespace Barotrauma
|
||||
|
||||
public static void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
DrawRectangle(ButtonAreaTop, Color.White * 0.5f);
|
||||
DrawRectangle(TutorialObjectiveListArea, GUIStyle.Blue * 0.5f);
|
||||
DrawRectangle(MessageAreaTop, GUIStyle.Orange * 0.5f);
|
||||
DrawRectangle(CrewArea, Color.Blue * 0.5f);
|
||||
DrawRectangle(ChatBoxArea, Color.Cyan * 0.5f);
|
||||
DrawRectangle(HealthBarArea, Color.Red * 0.5f);
|
||||
DrawRectangle(HealthBarAfflictionArea, Color.Red * 0.5f);
|
||||
DrawRectangle(InventoryAreaLower, Color.Yellow * 0.5f);
|
||||
DrawRectangle(HealthWindowAreaLeft, Color.Red * 0.5f);
|
||||
DrawRectangle(BottomRightInfoArea, Color.Green * 0.5f);
|
||||
DrawRectangle(ItemHUDArea, Color.Magenta * 0.3f);
|
||||
DrawRectangle(nameof(ButtonAreaTop), ButtonAreaTop, Color.White * 0.5f);
|
||||
DrawRectangle(nameof(TutorialObjectiveListArea), TutorialObjectiveListArea, GUIStyle.Blue * 0.5f);
|
||||
DrawRectangle(nameof(MessageAreaTop), MessageAreaTop, GUIStyle.Orange * 0.5f);
|
||||
DrawRectangle(nameof(CrewArea), CrewArea, Color.Blue * 0.5f);
|
||||
DrawRectangle(nameof(ChatBoxArea), ChatBoxArea, Color.Cyan * 0.5f);
|
||||
DrawRectangle(nameof(HealthBarArea), HealthBarArea, Color.Red * 0.5f);
|
||||
DrawRectangle(nameof(HealthBarAfflictionArea), HealthBarAfflictionArea, Color.Red * 0.5f);
|
||||
DrawRectangle(nameof(InventoryAreaLower), InventoryAreaLower, Color.Yellow * 0.5f);
|
||||
DrawRectangle(nameof(HealthWindowAreaLeft), HealthWindowAreaLeft, Color.Red * 0.5f);
|
||||
DrawRectangle(nameof(BottomRightInfoArea), BottomRightInfoArea, Color.Green * 0.5f);
|
||||
DrawRectangle(nameof(ItemHUDArea), ItemHUDArea, Color.Magenta * 0.3f);
|
||||
|
||||
void DrawRectangle(Rectangle r, Color c) => GUI.DrawRectangle(spriteBatch, r, c);
|
||||
void DrawRectangle(string label, Rectangle r, Color c)
|
||||
{
|
||||
if (!label.IsNullOrEmpty())
|
||||
{
|
||||
GUI.DrawString(spriteBatch, r.Location.ToVector2() + Vector2.One * 3, label, c, font: GUIStyle.SmallFont);
|
||||
}
|
||||
GUI.DrawRectangle(spriteBatch, r, c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -11,9 +11,9 @@ namespace Barotrauma
|
||||
{
|
||||
class LoadingScreen
|
||||
{
|
||||
private readonly Texture2D defaultBackgroundTexture, overlay;
|
||||
private readonly Sprite defaultBackgroundTexture, overlay;
|
||||
private readonly SpriteSheet decorativeGraph, decorativeMap;
|
||||
private Texture2D currentBackgroundTexture;
|
||||
private Sprite currentBackgroundTexture;
|
||||
private readonly Sprite noiseSprite;
|
||||
|
||||
private string randText = "";
|
||||
@@ -24,6 +24,8 @@ namespace Barotrauma
|
||||
private Video currSplashScreen;
|
||||
private DateTime videoStartTime;
|
||||
|
||||
private bool mirrorBackground;
|
||||
|
||||
public struct PendingSplashScreen
|
||||
{
|
||||
public string Filename;
|
||||
@@ -112,12 +114,12 @@ namespace Barotrauma
|
||||
|
||||
public LoadingScreen(GraphicsDevice graphics)
|
||||
{
|
||||
defaultBackgroundTexture = TextureLoader.FromFile("Content/Map/LocationPortraits/AlienRuins.png");
|
||||
defaultBackgroundTexture = new Sprite("Content/Map/LocationPortraits/MainMenu1.png", Vector2.Zero);
|
||||
|
||||
decorativeMap = new SpriteSheet("Content/Map/MapHUD.png", 6, 5, Vector2.Zero, sourceRect: new Rectangle(0, 0, 2048, 640));
|
||||
decorativeGraph = new SpriteSheet("Content/Map/MapHUD.png", 4, 10, Vector2.Zero, sourceRect: new Rectangle(1025, 1259, 1024, 732));
|
||||
|
||||
overlay = TextureLoader.FromFile("Content/UI/LoadingScreenOverlay.png");
|
||||
overlay = new Sprite("Content/UI/MainMenuVignette.png", Vector2.Zero);
|
||||
noiseSprite = new Sprite("Content/UI/noise.png", Vector2.Zero);
|
||||
DrawLoadingText = true;
|
||||
SetSelectedTip(TextManager.Get("LoadingScreenTip"));
|
||||
@@ -138,35 +140,24 @@ namespace Barotrauma
|
||||
DisableSplashScreen();
|
||||
}
|
||||
}
|
||||
|
||||
var titleStyle = GUIStyle.GetComponentStyle("TitleText");
|
||||
Sprite titleSprite = null;
|
||||
if (!WaitForLanguageSelection && titleStyle != null && titleStyle.Sprites.ContainsKey(GUIComponent.ComponentState.None))
|
||||
{
|
||||
titleSprite = titleStyle.Sprites[GUIComponent.ComponentState.None].First()?.Sprite;
|
||||
}
|
||||
|
||||
drawn = true;
|
||||
|
||||
currentBackgroundTexture ??= defaultBackgroundTexture;
|
||||
|
||||
float overlayScale = Math.Min(GameMain.GraphicsWidth / overlay.size.X, GameMain.GraphicsHeight / overlay.size.Y);
|
||||
|
||||
Rectangle drawArea = new Rectangle(
|
||||
(int)(overlay.size.X * overlayScale / 2), 0,
|
||||
(int)(GameMain.GraphicsWidth - overlay.size.X * overlayScale / 2), GameMain.GraphicsHeight);
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, samplerState: GUI.SamplerState);
|
||||
|
||||
float scale = (GameMain.GraphicsWidth / (float)currentBackgroundTexture.Width) * 1.2f;
|
||||
float paddingX = currentBackgroundTexture.Width * scale - GameMain.GraphicsWidth;
|
||||
float paddingY = currentBackgroundTexture.Height * scale - GameMain.GraphicsHeight;
|
||||
|
||||
double noiseT = (Timing.TotalTime * 0.02f);
|
||||
Vector2 pos = new Vector2((float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0) - 0.5f, (float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0.5f) - 0.5f);
|
||||
pos = new Vector2(pos.X * paddingX, pos.Y * paddingY);
|
||||
|
||||
spriteBatch.Draw(currentBackgroundTexture,
|
||||
new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2 + pos,
|
||||
null, Color.White, 0.0f, new Vector2(currentBackgroundTexture.Width / 2, currentBackgroundTexture.Height / 2),
|
||||
scale, SpriteEffects.None, 0.0f);
|
||||
|
||||
spriteBatch.Draw(overlay, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), null, Color.White, 0.0f, Vector2.Zero, SpriteEffects.None, 0.0f);
|
||||
GUI.DrawBackgroundSprite(spriteBatch, currentBackgroundTexture, Color.White, drawArea,
|
||||
spriteEffects: mirrorBackground ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
|
||||
overlay.Draw(spriteBatch, Vector2.Zero, scale: overlayScale);
|
||||
|
||||
double noiseT = Timing.TotalTime * 0.02f;
|
||||
float noiseStrength = (float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0);
|
||||
float noiseScale = (float)PerlinNoise.CalculatePerlin(noiseT * 5.0f, noiseT * 2.0f, 0) * 4.0f;
|
||||
noiseSprite.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight),
|
||||
@@ -174,10 +165,7 @@ namespace Barotrauma
|
||||
color: Color.White * noiseStrength * 0.1f,
|
||||
textureScale: Vector2.One * noiseScale);
|
||||
|
||||
titleSprite?.Draw(spriteBatch, new Vector2(GameMain.GraphicsWidth * 0.05f, GameMain.GraphicsHeight * 0.125f),
|
||||
Color.White, origin: new Vector2(0.0f, titleSprite.SourceRect.Height / 2.0f),
|
||||
scale: GameMain.GraphicsHeight / 2000.0f);
|
||||
|
||||
Vector2 textPos = new Vector2((int)(GameMain.GraphicsWidth * 0.05f), (int)(GameMain.GraphicsHeight * 0.75f));
|
||||
if (WaitForLanguageSelection)
|
||||
{
|
||||
DrawLanguageSelectionPrompt(spriteBatch, graphics);
|
||||
@@ -215,16 +203,18 @@ namespace Barotrauma
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
if (GUIStyle.LargeFont.HasValue)
|
||||
{
|
||||
GUIStyle.LargeFont.DrawString(spriteBatch, loadText.ToUpper(),
|
||||
new Vector2(GameMain.GraphicsWidth / 2.0f - GUIStyle.LargeFont.MeasureString(loadText.ToUpper()).X / 2.0f, GameMain.GraphicsHeight * 0.75f),
|
||||
textPos,
|
||||
Color.White);
|
||||
textPos.Y += GUIStyle.LargeFont.MeasureString(loadText.ToUpper()).Y * 1.2f;
|
||||
}
|
||||
|
||||
if (GUIStyle.Font.HasValue && selectedTip != null)
|
||||
{
|
||||
string wrappedTip = ToolBox.WrapText(selectedTip.SanitizedValue, GameMain.GraphicsWidth * 0.5f, GUIStyle.Font.Value);
|
||||
string wrappedTip = ToolBox.WrapText(selectedTip.SanitizedValue, GameMain.GraphicsWidth * 0.3f, GUIStyle.Font.Value);
|
||||
string[] lines = wrappedTip.Split('\n');
|
||||
float lineHeight = GUIStyle.Font.MeasureString(selectedTip).Y;
|
||||
|
||||
@@ -234,7 +224,8 @@ namespace Barotrauma
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
GUIStyle.Font.DrawStringWithColors(spriteBatch, lines[i],
|
||||
new Vector2((int)(GameMain.GraphicsWidth / 2.0f - GUIStyle.Font.MeasureString(lines[i]).X / 2.0f), (int)(GameMain.GraphicsHeight * 0.8f + i * lineHeight)), Color.White,
|
||||
new Vector2(textPos.X, (int)(textPos.Y + i * lineHeight)),
|
||||
Color.White,
|
||||
0f, Vector2.Zero, 1f, SpriteEffects.None, 0f, selectedTip.RichTextData.Value, rtdOffset);
|
||||
rtdOffset += lines[i].Length;
|
||||
}
|
||||
@@ -244,7 +235,8 @@ namespace Barotrauma
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
GUIStyle.Font.DrawString(spriteBatch, lines[i],
|
||||
new Vector2((int)(GameMain.GraphicsWidth / 2.0f - GUIStyle.Font.MeasureString(lines[i]).X / 2.0f), (int)(GameMain.GraphicsHeight * 0.8f + i * lineHeight)), Color.White);
|
||||
new Vector2(textPos.X, (int)(textPos.Y + i * lineHeight)),
|
||||
new Color(228, 217, 167, 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -257,13 +249,16 @@ namespace Barotrauma
|
||||
Vector2 decorativeScale = new Vector2(GameMain.GraphicsHeight / 1080.0f);
|
||||
|
||||
float noiseVal = (float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.25f, Timing.TotalTime * 0.5f, 0);
|
||||
decorativeGraph.Draw(spriteBatch, (int)(decorativeGraph.FrameCount * noiseVal),
|
||||
new Vector2(GameMain.GraphicsWidth * 0.001f, GameMain.GraphicsHeight * 0.24f),
|
||||
Color.White, Vector2.Zero, 0.0f, decorativeScale, SpriteEffects.FlipVertically);
|
||||
if (!WaitForLanguageSelection)
|
||||
{
|
||||
decorativeGraph.Draw(spriteBatch, (int)(decorativeGraph.FrameCount * noiseVal),
|
||||
new Vector2(GameMain.GraphicsWidth * 0.001f, textPos.Y),
|
||||
Color.White, new Vector2(0, decorativeMap.FrameSize.Y), 0.0f, decorativeScale, SpriteEffects.FlipVertically);
|
||||
}
|
||||
|
||||
decorativeMap.Draw(spriteBatch, (int)(decorativeMap.FrameCount * noiseVal),
|
||||
new Vector2(GameMain.GraphicsWidth * 0.99f, GameMain.GraphicsHeight * 0.66f),
|
||||
Color.White, decorativeMap.FrameSize.ToVector2(), 0.0f, decorativeScale);
|
||||
new Vector2(GameMain.GraphicsWidth * 0.99f, GameMain.GraphicsHeight * 0.01f),
|
||||
Color.White, new Vector2(decorativeMap.FrameSize.X, 0), 0.0f, decorativeScale, SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically);
|
||||
|
||||
if (noiseVal < 0.2f)
|
||||
{
|
||||
@@ -285,8 +280,9 @@ namespace Barotrauma
|
||||
|
||||
if (GUIStyle.LargeFont.HasValue)
|
||||
{
|
||||
Vector2 textSize = GUIStyle.LargeFont.MeasureString(randText);
|
||||
GUIStyle.LargeFont.DrawString(spriteBatch, randText,
|
||||
new Vector2(GameMain.GraphicsWidth - decorativeMap.FrameSize.X * decorativeScale.X * 0.8f, GameMain.GraphicsHeight * 0.57f),
|
||||
new Vector2(GameMain.GraphicsWidth * 0.95f - textSize.X, GameMain.GraphicsHeight * 0.06f),
|
||||
Color.White * (1.0f - noiseVal));
|
||||
}
|
||||
|
||||
@@ -312,8 +308,8 @@ namespace Barotrauma
|
||||
languageSelectionCursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
|
||||
}
|
||||
|
||||
Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.3f);
|
||||
Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / AvailableLanguages.Length);
|
||||
Vector2 textPos = new Vector2((int)(GameMain.GraphicsWidth * 0.05f), (int)(GameMain.GraphicsHeight * 0.3f));
|
||||
Vector2 textSpacing = new Vector2(0.0f, GameMain.GraphicsHeight * 0.5f / AvailableLanguages.Length);
|
||||
foreach (LanguageIdentifier language in AvailableLanguages)
|
||||
{
|
||||
string localizedLanguageName = TextManager.GetTranslatedLanguageName(language);
|
||||
@@ -321,10 +317,10 @@ namespace Barotrauma
|
||||
|
||||
Vector2 textSize = font.MeasureString(localizedLanguageName);
|
||||
bool hover =
|
||||
Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 &&
|
||||
Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2;
|
||||
PlayerInput.MousePosition.X > textPos.X && PlayerInput.MousePosition.X < textPos.X + textSize.X &&
|
||||
PlayerInput.MousePosition.Y > textPos.Y && PlayerInput.MousePosition.Y < textPos.Y + textSize.Y;
|
||||
|
||||
font.DrawString(spriteBatch, localizedLanguageName, textPos - textSize / 2,
|
||||
font.DrawString(spriteBatch, localizedLanguageName, textPos,
|
||||
hover ? Color.White : Color.White * 0.6f);
|
||||
if (hover && PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
@@ -431,7 +427,12 @@ namespace Barotrauma
|
||||
drawn = false;
|
||||
LoadState = null;
|
||||
SetSelectedTip(TextManager.Get("LoadingScreenTip"));
|
||||
currentBackgroundTexture = LocationType.Prefabs.GetRandomUnsynced()?.GetPortrait(Rand.Int(int.MaxValue))?.Texture;
|
||||
currentBackgroundTexture = LocationType.Prefabs.Where(p => p.UsePortraitInRandomLoadingScreens).GetRandomUnsynced()?.GetPortrait(Rand.Int(int.MaxValue));
|
||||
if (GameMain.GameSession?.GameMode?.Missions is { } missions && missions.Any(m => m.Prefab.HasPortraits))
|
||||
{
|
||||
currentBackgroundTexture = missions.Where(m => m.Prefab.HasPortraits).First().Prefab.GetPortrait(Rand.Int(int.MaxValue));
|
||||
}
|
||||
mirrorBackground = Rand.Range(0.0f, 1.0f) < 0.5f;
|
||||
|
||||
while (!drawn)
|
||||
{
|
||||
|
||||
@@ -143,33 +143,32 @@ namespace Barotrauma
|
||||
{
|
||||
public readonly MedicalClinic.NetAffliction Target;
|
||||
public readonly ImmutableArray<GUIComponent> ElementsToDisable;
|
||||
public readonly GUIComponent TargetElement;
|
||||
|
||||
public PopupAffliction(ImmutableArray<GUIComponent> elementsToDisable, MedicalClinic.NetAffliction target)
|
||||
public PopupAffliction(ImmutableArray<GUIComponent> elementsToDisable, GUIComponent component, MedicalClinic.NetAffliction target)
|
||||
{
|
||||
Target = target;
|
||||
ElementsToDisable = elementsToDisable;
|
||||
TargetElement = component;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly struct PopupAfflictionList
|
||||
{
|
||||
public readonly MedicalClinic.NetCrewMember Target;
|
||||
public readonly GUIListBox ListElement;
|
||||
public readonly GUIButton TreatAllButton;
|
||||
public readonly List<PopupAffliction> Afflictions;
|
||||
public readonly HashSet<PopupAffliction> Afflictions;
|
||||
|
||||
public PopupAfflictionList(MedicalClinic.NetCrewMember crewMember, GUIButton treatAllButton)
|
||||
public PopupAfflictionList(MedicalClinic.NetCrewMember crewMember, GUIListBox listElement, GUIButton treatAllButton)
|
||||
{
|
||||
ListElement = listElement;
|
||||
Target = crewMember;
|
||||
TreatAllButton = treatAllButton;
|
||||
Afflictions = new List<PopupAffliction>();
|
||||
Afflictions = new HashSet<PopupAffliction>();
|
||||
}
|
||||
}
|
||||
|
||||
// private enum SortMode
|
||||
// {
|
||||
// Severity
|
||||
// }
|
||||
|
||||
private readonly MedicalClinic medicalClinic;
|
||||
private readonly GUIComponent container;
|
||||
private Point prevResolution;
|
||||
@@ -221,23 +220,22 @@ namespace Barotrauma
|
||||
|
||||
private void UpdatePopupAfflictions()
|
||||
{
|
||||
if (selectedCrewAfflictionList is { } afflictionList)
|
||||
{
|
||||
foreach (PopupAffliction popupAffliction in afflictionList.Afflictions)
|
||||
{
|
||||
ToggleElements(ElementState.Enabled, popupAffliction.ElementsToDisable);
|
||||
if (medicalClinic.IsAfflictionPending(afflictionList.Target, popupAffliction.Target))
|
||||
{
|
||||
ToggleElements(ElementState.Disabled, popupAffliction.ElementsToDisable);
|
||||
}
|
||||
}
|
||||
if (selectedCrewAfflictionList is not { } afflictionList) { return; }
|
||||
|
||||
afflictionList.TreatAllButton.Enabled = true;
|
||||
if (afflictionList.Afflictions.All(a => medicalClinic.IsAfflictionPending(afflictionList.Target, a.Target)))
|
||||
foreach (PopupAffliction popupAffliction in afflictionList.Afflictions)
|
||||
{
|
||||
ToggleElements(ElementState.Enabled, popupAffliction.ElementsToDisable);
|
||||
if (medicalClinic.IsAfflictionPending(afflictionList.Target, popupAffliction.Target))
|
||||
{
|
||||
afflictionList.TreatAllButton.Enabled = false;
|
||||
ToggleElements(ElementState.Disabled, popupAffliction.ElementsToDisable);
|
||||
}
|
||||
}
|
||||
|
||||
afflictionList.TreatAllButton.Enabled = true;
|
||||
if (afflictionList.Afflictions.All(a => medicalClinic.IsAfflictionPending(afflictionList.Target, a.Target)))
|
||||
{
|
||||
afflictionList.TreatAllButton.Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePending()
|
||||
@@ -309,7 +307,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCrewPanel()
|
||||
public void UpdateCrewPanel()
|
||||
{
|
||||
if (crewHealList is not { } healList) { return; }
|
||||
|
||||
@@ -502,7 +500,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
crewHealList = new CrewHealList(crewList, parent, treatAllButton);
|
||||
|
||||
void OnReceived(MedicalClinic.CallbackOnlyRequest obj)
|
||||
@@ -789,7 +787,7 @@ namespace Barotrauma
|
||||
|
||||
GUIListBox afflictionList = new GUIListBox(new RectTransform(new Vector2(1f, 0.8f), mainLayout.RectTransform)) { Visible = false };
|
||||
|
||||
PopupAfflictionList popupAfflictionList = new PopupAfflictionList(crewMember, treatAllButton);
|
||||
PopupAfflictionList popupAfflictionList = new PopupAfflictionList(crewMember, afflictionList, treatAllButton);
|
||||
selectedCrewElement = mainFrame;
|
||||
selectedCrewAfflictionList = popupAfflictionList;
|
||||
|
||||
@@ -810,9 +808,9 @@ namespace Barotrauma
|
||||
List<GUIComponent> allComponents = new List<GUIComponent>();
|
||||
foreach (MedicalClinic.NetAffliction affliction in request.Afflictions)
|
||||
{
|
||||
ImmutableArray<GUIComponent> createdComponents = CreatePopupAffliction(afflictionList.Content, crewMember, affliction);
|
||||
allComponents.AddRange(createdComponents);
|
||||
popupAfflictionList.Afflictions.Add(new PopupAffliction(createdComponents, affliction));
|
||||
CreatedPopupAfflictionElement createdComponents = CreatePopupAffliction(afflictionList.Content, crewMember, affliction);
|
||||
allComponents.AddRange(createdComponents.AllCreatedElements);
|
||||
popupAfflictionList.Afflictions.Add(new PopupAffliction(createdComponents.AllCreatedElements, createdComponents.MainElement, affliction));
|
||||
}
|
||||
|
||||
allComponents.Add(treatAllButton);
|
||||
@@ -832,9 +830,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private ImmutableArray<GUIComponent> CreatePopupAffliction(GUIComponent parent, MedicalClinic.NetCrewMember crewMember, MedicalClinic.NetAffliction affliction)
|
||||
private readonly record struct CreatedPopupAfflictionElement(GUIComponent MainElement, ImmutableArray<GUIComponent> AllCreatedElements);
|
||||
|
||||
private CreatedPopupAfflictionElement CreatePopupAffliction(GUIComponent parent, MedicalClinic.NetCrewMember crewMember, MedicalClinic.NetAffliction affliction)
|
||||
{
|
||||
if (!(affliction.Prefab is { } prefab)) { return ImmutableArray<GUIComponent>.Empty; }
|
||||
ToolBox.ThrowIfNull(affliction.Prefab);
|
||||
|
||||
GUIFrame backgroundFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.33f), parent.RectTransform), style: "ListBoxElement");
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), backgroundFrame.RectTransform, Anchor.BottomCenter), style: "HorizontalLine");
|
||||
@@ -846,9 +846,9 @@ namespace Barotrauma
|
||||
|
||||
GUILayoutGroup topLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.33f), mainLayout.RectTransform), isHorizontal: true) { Stretch = true };
|
||||
|
||||
Color iconColor = CharacterHealth.GetAfflictionIconColor(prefab, affliction.Strength);
|
||||
Color iconColor = CharacterHealth.GetAfflictionIconColor(affliction.Prefab, affliction.Strength);
|
||||
|
||||
GUIImage icon = new GUIImage(new RectTransform(Vector2.One, topLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), prefab.Icon, scaleToFit: true)
|
||||
GUIImage icon = new GUIImage(new RectTransform(Vector2.One, topLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), affliction.Prefab.Icon, scaleToFit: true)
|
||||
{
|
||||
Color = iconColor,
|
||||
DisabledColor = iconColor * 0.5f
|
||||
@@ -856,7 +856,7 @@ namespace Barotrauma
|
||||
|
||||
GUILayoutGroup topTextLayout = new GUILayoutGroup(new RectTransform(Vector2.One, topLayout.RectTransform), isHorizontal: true);
|
||||
|
||||
GUITextBlock prefabBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), topTextLayout.RectTransform), prefab.Name, font: GUIStyle.SubHeadingFont);
|
||||
GUITextBlock prefabBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), topTextLayout.RectTransform), affliction.Prefab.Name, font: GUIStyle.SubHeadingFont);
|
||||
|
||||
Color textColor = Color.Lerp(GUIStyle.Orange, GUIStyle.Red, affliction.Strength / affliction.Prefab.MaxStrength);
|
||||
|
||||
@@ -878,7 +878,7 @@ namespace Barotrauma
|
||||
AutoScaleHorizontal = true
|
||||
};
|
||||
|
||||
EnsureTextDoesntOverflow(prefab.Name.Value, prefabBlock, prefabBlock.Rect, ImmutableArray.Create(mainLayout, topLayout, topTextLayout));
|
||||
EnsureTextDoesntOverflow(affliction.Prefab.Name.Value, prefabBlock, prefabBlock.Rect, ImmutableArray.Create(mainLayout, topLayout, topTextLayout));
|
||||
|
||||
GUILayoutGroup bottomLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.66f), mainLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
|
||||
@@ -923,7 +923,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
};
|
||||
|
||||
return elementsToDisable;
|
||||
return new CreatedPopupAfflictionElement(backgroundFrame, elementsToDisable);
|
||||
}
|
||||
|
||||
private void AddPending(ImmutableArray<GUIComponent> elementsToDisable, MedicalClinic.NetCrewMember crewMember, ImmutableArray<MedicalClinic.NetAffliction> afflictions)
|
||||
@@ -1033,11 +1033,53 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateAfflictions(MedicalClinic.NetCrewMember crewMember)
|
||||
{
|
||||
if (selectedCrewAfflictionList is not { } afflictionList || !afflictionList.Target.CharacterEquals(crewMember)) { return; }
|
||||
|
||||
List<GUIComponent> allComponents = new List<GUIComponent>();
|
||||
foreach (PopupAffliction existingAffliction in afflictionList.Afflictions.ToHashSet())
|
||||
{
|
||||
if (crewMember.Afflictions.None(received => received.AfflictionEquals(existingAffliction.Target)))
|
||||
{
|
||||
// remove from UI
|
||||
existingAffliction.TargetElement.RectTransform.Parent = null;
|
||||
afflictionList.Afflictions.Remove(existingAffliction);
|
||||
}
|
||||
else
|
||||
{
|
||||
allComponents.AddRange(existingAffliction.ElementsToDisable);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (MedicalClinic.NetAffliction received in crewMember.Afflictions)
|
||||
{
|
||||
// we're not that concerned about updating the strength of the afflictions
|
||||
if (afflictionList.Afflictions.Any(existing => existing.Target.AfflictionEquals(received))) { continue; }
|
||||
|
||||
CreatedPopupAfflictionElement createdComponents = CreatePopupAffliction(afflictionList.ListElement.Content, crewMember, received);
|
||||
allComponents.AddRange(createdComponents.AllCreatedElements);
|
||||
afflictionList.Afflictions.Add(new PopupAffliction(createdComponents.AllCreatedElements, createdComponents.MainElement, received));
|
||||
}
|
||||
|
||||
allComponents.Add(afflictionList.TreatAllButton);
|
||||
afflictionList.TreatAllButton.OnClicked = (_, _) =>
|
||||
{
|
||||
var afflictions = crewMember.Afflictions.Where(a => !medicalClinic.IsAfflictionPending(crewMember, a)).ToImmutableArray();
|
||||
if (!afflictions.Any()) { return true; }
|
||||
|
||||
AddPending(allComponents.ToImmutableArray(), crewMember, afflictions);
|
||||
return true;
|
||||
};
|
||||
|
||||
UpdatePopupAfflictions();
|
||||
}
|
||||
|
||||
public void ClosePopup()
|
||||
{
|
||||
if (selectedCrewElement is { } popup)
|
||||
{
|
||||
popup.Parent?.RemoveChild(selectedCrewElement);
|
||||
popup.RectTransform.Parent = null;
|
||||
}
|
||||
|
||||
selectedCrewElement = null;
|
||||
@@ -1096,5 +1138,14 @@ namespace Barotrauma
|
||||
refreshTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDeselected()
|
||||
{
|
||||
if (GameMain.NetworkMember is not null)
|
||||
{
|
||||
MedicalClinic.SendUnsubscribeRequest();
|
||||
}
|
||||
ClosePopup();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -207,11 +207,12 @@ namespace Barotrauma
|
||||
cargoManager.OnItemsInSellFromSubCrateChanged.RegisterOverwriteExisting(refreshStoreId, _ => needsSellingFromSubRefresh = true);
|
||||
}
|
||||
|
||||
public void SelectStore(Identifier identifier)
|
||||
public void SelectStore(Character merchant)
|
||||
{
|
||||
Identifier storeIdentifier = merchant?.MerchantIdentifier ?? Identifier.Empty;
|
||||
if (CurrentLocation?.Stores != null)
|
||||
{
|
||||
if (!identifier.IsEmpty && CurrentLocation.GetStore(identifier) is { } store)
|
||||
if (!storeIdentifier.IsEmpty && CurrentLocation.GetStore(storeIdentifier) is { } store)
|
||||
{
|
||||
ActiveStore = store;
|
||||
if (storeNameBlock != null)
|
||||
@@ -223,12 +224,13 @@ namespace Barotrauma
|
||||
}
|
||||
storeNameBlock.SetRichText(storeName);
|
||||
}
|
||||
ActiveStore.SetMerchantFaction(merchant.Faction);
|
||||
}
|
||||
else
|
||||
{
|
||||
ActiveStore = null;
|
||||
string errorId, msg;
|
||||
if (identifier.IsEmpty)
|
||||
if (storeIdentifier.IsEmpty)
|
||||
{
|
||||
errorId = "Store.SelectStore:IdentifierEmpty";
|
||||
msg = $"Error selecting store at {CurrentLocation}: identifier is empty.";
|
||||
@@ -236,7 +238,7 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
errorId = "Store.SelectStore:StoreDoesntExist";
|
||||
msg = $"Error selecting store with identifier \"{identifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
|
||||
msg = $"Error selecting store with identifier \"{storeIdentifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
|
||||
}
|
||||
DebugConsole.LogError(msg);
|
||||
GameAnalyticsManager.AddErrorEventOnce(errorId, GameAnalyticsManager.ErrorSeverity.Error, msg);
|
||||
@@ -249,17 +251,17 @@ namespace Barotrauma
|
||||
if (campaignUI.Campaign.Map == null)
|
||||
{
|
||||
errorId = "Store.SelectStore:MapNull";
|
||||
msg = $"Error selecting store with identifier \"{identifier}\": Map is null.";
|
||||
msg = $"Error selecting store with identifier \"{storeIdentifier}\": Map is null.";
|
||||
}
|
||||
else if (CurrentLocation == null)
|
||||
{
|
||||
errorId = "Store.SelectStore:CurrentLocationNull";
|
||||
msg = $"Error selecting store with identifier \"{identifier}\": CurrentLocation is null.";
|
||||
msg = $"Error selecting store with identifier \"{storeIdentifier}\": CurrentLocation is null.";
|
||||
}
|
||||
else if (CurrentLocation.Stores == null)
|
||||
{
|
||||
errorId = "Store.SelectStore:StoresNull";
|
||||
msg = $"Error selecting store with identifier \"{identifier}\": CurrentLocation.Stores is null.";
|
||||
msg = $"Error selecting store with identifier \"{storeIdentifier}\": CurrentLocation.Stores is null.";
|
||||
}
|
||||
if (!msg.IsNullOrEmpty())
|
||||
{
|
||||
@@ -406,11 +408,11 @@ namespace Barotrauma
|
||||
TextScale = 1.1f,
|
||||
TextGetter = () =>
|
||||
{
|
||||
if (CurrentLocation != null)
|
||||
if (ActiveStore is not null)
|
||||
{
|
||||
Color textColor = GUIStyle.ColorReputationNeutral;
|
||||
string sign = "";
|
||||
int reputationModifier = (int)MathF.Round((CurrentLocation.GetStoreReputationModifier(activeTab == StoreTab.Buy) - 1) * 100);
|
||||
int reputationModifier = (int)MathF.Round((ActiveStore.GetReputationModifier(activeTab == StoreTab.Buy) - 1) * 100);
|
||||
if (reputationModifier > 0)
|
||||
{
|
||||
textColor = IsBuying ? GUIStyle.ColorReputationLow : GUIStyle.ColorReputationHigh;
|
||||
@@ -727,7 +729,7 @@ namespace Barotrauma
|
||||
ChangeStoreTab(StoreTab.Buy);
|
||||
if (newLocation?.Reputation != null)
|
||||
{
|
||||
CurrentLocation.Reputation.OnReputationValueChanged.RegisterOverwriteExisting("RefreshStore".ToIdentifier(), _ => { SetNeedsRefresh(); });
|
||||
newLocation.Reputation.OnReputationValueChanged.RegisterOverwriteExisting("RefreshStore".ToIdentifier(), _ => { SetNeedsRefresh(); });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -855,6 +857,28 @@ namespace Barotrauma
|
||||
FilterStoreItems(category, searchBox.Text);
|
||||
}
|
||||
|
||||
private static KeyValuePair<Identifier, float>? GetReputationRequirement(PriceInfo priceInfo)
|
||||
{
|
||||
return GameMain.GameSession?.Campaign is not null
|
||||
? priceInfo.MinReputation.FirstOrNull()
|
||||
: null;
|
||||
}
|
||||
|
||||
private static KeyValuePair<Identifier, float>? GetTooLowReputation(PriceInfo priceInfo)
|
||||
{
|
||||
if (GameMain.GameSession?.Campaign is CampaignMode campaign)
|
||||
{
|
||||
foreach (var minRep in priceInfo.MinReputation)
|
||||
{
|
||||
if (campaign.GetReputation(minRep.Key) < minRep.Value)
|
||||
{
|
||||
return minRep;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
int prevDailySpecialCount, prevRequestedGoodsCount, prevSubRequestedGoodsCount;
|
||||
|
||||
private void RefreshStoreBuyList()
|
||||
@@ -898,6 +922,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (itemPrefab.CanBeBoughtFrom(ActiveStore, out PriceInfo priceInfo) && itemPrefab.CanCharacterBuy())
|
||||
{
|
||||
|
||||
bool isDailySpecial = ActiveStore.DailySpecials.Contains(itemPrefab);
|
||||
var itemFrame = isDailySpecial ?
|
||||
storeDailySpecialsGroup.FindChild(c => c.UserData is PurchasedItem pi && pi.ItemPrefab == itemPrefab) :
|
||||
@@ -922,7 +947,8 @@ namespace Barotrauma
|
||||
SetOwnedText(itemFrame);
|
||||
SetPriceGetters(itemFrame, true);
|
||||
}
|
||||
SetItemFrameStatus(itemFrame, hasPermissions && quantity > 0);
|
||||
|
||||
SetItemFrameStatus(itemFrame, hasPermissions && quantity > 0 && !GetTooLowReputation(priceInfo).HasValue);
|
||||
existingItemFrames.Add(itemFrame);
|
||||
}
|
||||
}
|
||||
@@ -1317,6 +1343,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (x.GUIComponent.UserData is PurchasedItem itemX && y.GUIComponent.UserData is PurchasedItem itemY)
|
||||
{
|
||||
int reputationCompare = CompareByReputationRestriction(itemX, itemY);
|
||||
if (reputationCompare != 0) { return reputationCompare; }
|
||||
int sortResult = itemX.ItemPrefab.Name != itemY.ItemPrefab.Name ?
|
||||
itemX.ItemPrefab.Name.CompareTo(itemY.ItemPrefab.Name) :
|
||||
itemX.ItemPrefab.Identifier.CompareTo(itemY.ItemPrefab.Identifier);
|
||||
@@ -1345,6 +1373,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (x.GUIComponent.UserData is PurchasedItem itemX && y.GUIComponent.UserData is PurchasedItem itemY)
|
||||
{
|
||||
int reputationCompare = CompareByReputationRestriction(itemX, itemY);
|
||||
if (reputationCompare != 0) { return reputationCompare; }
|
||||
int sortResult = ActiveStore.GetAdjustedItemSellPrice(itemX.ItemPrefab).CompareTo(
|
||||
ActiveStore.GetAdjustedItemSellPrice(itemY.ItemPrefab));
|
||||
if (sortingMethod == SortingMethod.PriceDesc) { sortResult *= -1; }
|
||||
@@ -1369,6 +1399,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (x.GUIComponent.UserData is PurchasedItem itemX && y.GUIComponent.UserData is PurchasedItem itemY)
|
||||
{
|
||||
int reputationCompare = CompareByReputationRestriction(itemX, itemY);
|
||||
if (reputationCompare != 0) { return reputationCompare; }
|
||||
int sortResult = ActiveStore.GetAdjustedItemBuyPrice(itemX.ItemPrefab).CompareTo(
|
||||
ActiveStore.GetAdjustedItemBuyPrice(itemY.ItemPrefab));
|
||||
if (sortingMethod == SortingMethod.PriceDesc) { sortResult *= -1; }
|
||||
@@ -1391,10 +1423,12 @@ namespace Barotrauma
|
||||
specialsGroup.Recalculate();
|
||||
}
|
||||
|
||||
static int CompareByCategory(RectTransform x, RectTransform y)
|
||||
int CompareByCategory(RectTransform x, RectTransform y)
|
||||
{
|
||||
if (x.GUIComponent.UserData is PurchasedItem itemX && y.GUIComponent.UserData is PurchasedItem itemY)
|
||||
{
|
||||
int reputationCompare = CompareByReputationRestriction(itemX, itemY);
|
||||
if (reputationCompare != 0) { return reputationCompare; }
|
||||
return itemX.ItemPrefab.Category.CompareTo(itemY.ItemPrefab.Category);
|
||||
}
|
||||
else
|
||||
@@ -1424,6 +1458,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
int CompareByReputationRestriction(PurchasedItem item1, PurchasedItem item2)
|
||||
{
|
||||
PriceInfo priceInfo1 = item1.ItemPrefab.GetPriceInfo(ActiveStore);
|
||||
PriceInfo priceInfo2 = item2.ItemPrefab.GetPriceInfo(ActiveStore);
|
||||
if (priceInfo1 != null && priceInfo2 != null)
|
||||
{
|
||||
var requiredReputation1 = GetTooLowReputation(priceInfo1)?.Value ?? 0.0f;
|
||||
var requiredReputation2 = GetTooLowReputation(priceInfo2)?.Value ?? 0.0f;
|
||||
return requiredReputation1.CompareTo(requiredReputation2);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int CompareByElement(RectTransform x, RectTransform y)
|
||||
{
|
||||
if (ShouldBeOnTop(x) || ShouldBeOnBottom(y))
|
||||
@@ -1753,7 +1800,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (pi.ItemPrefab?.InventoryIcon != null)
|
||||
{
|
||||
icon.Color = pi.ItemPrefab.InventoryIconColor * (enabled ? 1.0f: 0.5f);
|
||||
icon.Color = pi.ItemPrefab.InventoryIconColor * (enabled ? 1.0f : 0.5f);
|
||||
}
|
||||
else if (pi.ItemPrefab?.Sprite != null)
|
||||
{
|
||||
@@ -1858,7 +1905,7 @@ namespace Barotrauma
|
||||
LocalizedString toolTip = string.Empty;
|
||||
if (purchasedItem.ItemPrefab != null)
|
||||
{
|
||||
toolTip = purchasedItem.ItemPrefab.GetTooltip();
|
||||
toolTip = purchasedItem.ItemPrefab.GetTooltip(Character.Controlled);
|
||||
if (itemQuantity != null)
|
||||
{
|
||||
if (itemQuantity.AllNonEmpty)
|
||||
@@ -1871,6 +1918,23 @@ namespace Barotrauma
|
||||
toolTip += $"\n{TextManager.GetWithVariable("campaignstore.ownedtotal", "[amount]", itemQuantity.Total.ToString())}";
|
||||
}
|
||||
}
|
||||
|
||||
PriceInfo priceInfo = purchasedItem.ItemPrefab.GetPriceInfo(ActiveStore);
|
||||
var campaign = GameMain.GameSession?.Campaign;
|
||||
if (priceInfo != null && campaign != null)
|
||||
{
|
||||
var requiredReputation = GetReputationRequirement(priceInfo);
|
||||
if (requiredReputation != null)
|
||||
{
|
||||
var repStr = TextManager.GetWithVariables(
|
||||
"campaignstore.reputationrequired",
|
||||
("[amount]", ((int)requiredReputation.Value.Value).ToString()),
|
||||
("[faction]", TextManager.Get("faction." + requiredReputation.Value.Key).Value));
|
||||
Color color = campaign.GetReputation(requiredReputation.Value.Key) < requiredReputation.Value.Value ?
|
||||
GUIStyle.Orange : GUIStyle.Green;
|
||||
toolTip += $"\n‖color:{color.ToStringHex()}‖{repStr}‖color:end‖";
|
||||
}
|
||||
}
|
||||
}
|
||||
itemComponent.ToolTip = RichString.Rich(toolTip);
|
||||
}
|
||||
|
||||
@@ -15,8 +15,6 @@ namespace Barotrauma
|
||||
private int pageCount;
|
||||
private readonly bool transferService, purchaseService;
|
||||
private bool initialized;
|
||||
private int deliveryFee;
|
||||
private string deliveryLocationName;
|
||||
|
||||
public GUIFrame GuiFrame;
|
||||
private GUIFrame pageIndicatorHolder;
|
||||
@@ -34,14 +32,13 @@ namespace Barotrauma
|
||||
private readonly List<SubmarineInfo> subsToShow;
|
||||
private readonly SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage];
|
||||
private SubmarineInfo selectedSubmarine = null;
|
||||
private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, selectedSubText, switchText, missingPreviewText, currencyName;
|
||||
private LocalizedString purchaseAndSwitchText, purchaseOnlyText, selectedSubText, switchText, missingPreviewText, currencyName;
|
||||
private readonly RectTransform parent;
|
||||
private readonly Action closeAction;
|
||||
private Sprite pageIndicator;
|
||||
|
||||
private readonly LocalizedString[] messageBoxOptions;
|
||||
|
||||
public const int DeliveryFeePerDistanceTravelled = 1000;
|
||||
public static bool ContentRefreshRequired = false;
|
||||
|
||||
private static readonly Color indicatorColor = new Color(112, 149, 129);
|
||||
@@ -108,14 +105,9 @@ namespace Barotrauma
|
||||
{
|
||||
initialized = true;
|
||||
selectedSubText = TextManager.Get("selectedsub");
|
||||
deliveryText = TextManager.Get("requestdeliverybutton");
|
||||
switchText = TextManager.Get("switchtosubmarinebutton");
|
||||
purchaseAndSwitchText = TextManager.Get("purchaseandswitch");
|
||||
purchaseOnlyText = TextManager.Get("purchase");
|
||||
if (transferService)
|
||||
{
|
||||
deliveryFee = CalculateDeliveryFee();
|
||||
}
|
||||
|
||||
currencyName = TextManager.Get("credit").Value.ToLowerInvariant();
|
||||
|
||||
@@ -124,13 +116,6 @@ namespace Barotrauma
|
||||
CreateGUI();
|
||||
}
|
||||
|
||||
private int CalculateDeliveryFee()
|
||||
{
|
||||
int distanceToOutpost = GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation);
|
||||
deliveryLocationName = endLocation.Name;
|
||||
return DeliveryFeePerDistanceTravelled * distanceToOutpost;
|
||||
}
|
||||
|
||||
private void CreateGUI()
|
||||
{
|
||||
createdForResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
@@ -194,7 +179,7 @@ namespace Barotrauma
|
||||
confirmButtonAlt = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), bottomContainer.RectTransform), purchaseOnlyText, style: "GUIButtonFreeScale");
|
||||
transferInfoFrameWidth -= confirmButtonAlt.RectTransform.RelativeSize.X;
|
||||
}
|
||||
confirmButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), bottomContainer.RectTransform), purchaseService ? purchaseAndSwitchText : deliveryFee > 0 ? deliveryText : switchText, style: "GUIButtonFreeScale");
|
||||
confirmButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), bottomContainer.RectTransform), purchaseService ? purchaseAndSwitchText : switchText, style: "GUIButtonFreeScale");
|
||||
SetConfirmButtonState(false);
|
||||
transferInfoFrameWidth -= confirmButton.RectTransform.RelativeSize.X;
|
||||
GUIFrame transferInfoFrame = new GUIFrame(new RectTransform(new Vector2(transferInfoFrameWidth, 1.0f), bottomContainer.RectTransform), style: null)
|
||||
@@ -406,22 +391,14 @@ namespace Barotrauma
|
||||
|
||||
if (!GameMain.GameSession.IsSubmarineOwned(subToDisplay))
|
||||
{
|
||||
LocalizedString amountString = TextManager.FormatCurrency(subToDisplay.Price);
|
||||
LocalizedString amountString = TextManager.FormatCurrency(subToDisplay.GetPrice());
|
||||
submarineDisplays[i].submarineFee.Text = TextManager.GetWithVariable("price", "[amount]", amountString);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (subToDisplay.Name != CurrentOrPendingSubmarine().Name)
|
||||
{
|
||||
if (deliveryFee > 0)
|
||||
{
|
||||
LocalizedString amountString = TextManager.FormatCurrency(deliveryFee);
|
||||
submarineDisplays[i].submarineFee.Text = TextManager.GetWithVariable("deliveryfee", "[amount]", amountString);
|
||||
}
|
||||
else
|
||||
{
|
||||
submarineDisplays[i].submarineFee.Text = string.Empty;
|
||||
}
|
||||
submarineDisplays[i].submarineFee.Text = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -581,7 +558,7 @@ namespace Barotrauma
|
||||
|
||||
if (owned)
|
||||
{
|
||||
confirmButton.Text = deliveryFee > 0 ? deliveryText : switchText;
|
||||
confirmButton.Text = switchText;
|
||||
confirmButton.OnClicked = (button, userData) =>
|
||||
{
|
||||
ShowTransferPrompt();
|
||||
@@ -702,37 +679,12 @@ namespace Barotrauma
|
||||
|
||||
private void ShowTransferPrompt()
|
||||
{
|
||||
if (!GameMain.GameSession.Campaign.CanAfford(deliveryFee) && deliveryFee > 0)
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get("deliveryrequestheader"), TextManager.GetWithVariables("notenoughmoneyfordeliverytext",
|
||||
("[currencyname]", currencyName),
|
||||
("[submarinename]", selectedSubmarine.DisplayName),
|
||||
("[location1]", deliveryLocationName),
|
||||
("[location2]", GameMain.GameSession.Map.CurrentLocation.Name)));
|
||||
return;
|
||||
}
|
||||
var text = TextManager.GetWithVariables("switchsubmarinetext",
|
||||
("[submarinename1]", CurrentOrPendingSubmarine().DisplayName),
|
||||
("[submarinename2]", selectedSubmarine.DisplayName));
|
||||
text += GetItemTransferText();
|
||||
GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("switchsubmarineheader"), text, messageBoxOptions);
|
||||
|
||||
GUIMessageBox msgBox;
|
||||
|
||||
if (deliveryFee > 0)
|
||||
{
|
||||
msgBox = new GUIMessageBox(TextManager.Get("deliveryrequestheader"), TextManager.GetWithVariables("deliveryrequesttext",
|
||||
("[submarinename1]", selectedSubmarine.DisplayName),
|
||||
("[location1]", deliveryLocationName),
|
||||
("[location2]", GameMain.GameSession.Map.CurrentLocation.Name),
|
||||
("[submarinename2]", CurrentOrPendingSubmarine().DisplayName),
|
||||
("[amount]", deliveryFee.ToString()),
|
||||
("[currencyname]", currencyName)), messageBoxOptions);
|
||||
msgBox.Buttons[0].ClickSound = GUISoundType.ConfirmTransaction;
|
||||
}
|
||||
else
|
||||
{
|
||||
var text = TextManager.GetWithVariables("switchsubmarinetext",
|
||||
("[submarinename1]", CurrentOrPendingSubmarine().DisplayName),
|
||||
("[submarinename2]", selectedSubmarine.DisplayName));
|
||||
text += GetItemTransferText();
|
||||
msgBox = new GUIMessageBox(TextManager.Get("switchsubmarineheader"), text, messageBoxOptions);
|
||||
}
|
||||
|
||||
msgBox.Buttons[0].OnClicked = (applyButton, obj) =>
|
||||
{
|
||||
@@ -777,7 +729,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (GameMain.Client == null)
|
||||
{
|
||||
GameMain.GameSession.SwitchSubmarine(selectedSubmarine, TransferItemsOnSwitch, deliveryFee);
|
||||
GameMain.GameSession.SwitchSubmarine(selectedSubmarine, TransferItemsOnSwitch);
|
||||
RefreshSubmarineDisplay(true);
|
||||
}
|
||||
else
|
||||
@@ -797,7 +749,9 @@ namespace Barotrauma
|
||||
|
||||
private void ShowBuyPrompt(bool purchaseOnly)
|
||||
{
|
||||
if (!GameMain.GameSession.Campaign.CanAfford(selectedSubmarine.Price))
|
||||
int price = selectedSubmarine.GetPrice();
|
||||
|
||||
if (!GameMain.GameSession.Campaign.CanAfford(price))
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get("purchasesubmarineheader"), TextManager.GetWithVariables("notenoughmoneyforpurchasetext",
|
||||
("[currencyname]", currencyName),
|
||||
@@ -810,7 +764,7 @@ namespace Barotrauma
|
||||
{
|
||||
var text = TextManager.GetWithVariables("purchaseandswitchsubmarinetext",
|
||||
("[submarinename1]", selectedSubmarine.DisplayName),
|
||||
("[amount]", selectedSubmarine.Price.ToString()),
|
||||
("[amount]", price.ToString()),
|
||||
("[currencyname]", currencyName),
|
||||
("[submarinename2]", CurrentOrPendingSubmarine().DisplayName));
|
||||
text += GetItemTransferText();
|
||||
@@ -854,7 +808,7 @@ namespace Barotrauma
|
||||
if (GameMain.Client == null)
|
||||
{
|
||||
GameMain.GameSession.PurchaseSubmarine(selectedSubmarine);
|
||||
GameMain.GameSession.SwitchSubmarine(selectedSubmarine, TransferItemsOnSwitch, 0);
|
||||
GameMain.GameSession.SwitchSubmarine(selectedSubmarine, TransferItemsOnSwitch);
|
||||
RefreshSubmarineDisplay(true);
|
||||
}
|
||||
else
|
||||
@@ -868,7 +822,7 @@ namespace Barotrauma
|
||||
{
|
||||
msgBox = new GUIMessageBox(TextManager.Get("purchasesubmarineheader"), TextManager.GetWithVariables("purchasesubmarinetext",
|
||||
("[submarinename]", selectedSubmarine.DisplayName),
|
||||
("[amount]", selectedSubmarine.Price.ToString()),
|
||||
("[amount]", price.ToString()),
|
||||
("[currencyname]", currencyName)) + '\n' + TextManager.Get("submarineswitchinstruction"), messageBoxOptions);
|
||||
|
||||
msgBox.Buttons[0].OnClicked = (applyButton, obj) =>
|
||||
|
||||
@@ -836,7 +836,7 @@ namespace Barotrauma
|
||||
Identifier eventIdentifier = new Identifier($"{nameof(CreateWalletCrewFrame)}.{character.ID}");
|
||||
campaign.OnMoneyChanged.RegisterOverwriteExisting(eventIdentifier, e =>
|
||||
{
|
||||
if (!(e.Owner is Some<Character> { Value: var owner }) || owner != character) { return; }
|
||||
if (!e.Owner.TryUnwrap(out var owner) || owner != character) { return; }
|
||||
SetWalletText(walletBlock, e.Wallet, icon, largeIcon);
|
||||
});
|
||||
registeredEvents.Add(eventIdentifier);
|
||||
@@ -1502,27 +1502,9 @@ namespace Barotrauma
|
||||
AbsoluteSpacing = GUI.IntScale(10)
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), locationInfoContainer.RectTransform), location.Name, font: GUIStyle.LargeFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), locationInfoContainer.RectTransform), location.Type.Name, font: GUIStyle.SubHeadingFont);
|
||||
|
||||
var biomeLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), locationInfoContainer.RectTransform),
|
||||
TextManager.Get("Biome", "location"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterLeft);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), biomeLabel.RectTransform), Level.Loaded.LevelData.Biome.DisplayName, textAlignment: Alignment.CenterRight);
|
||||
var difficultyLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), locationInfoContainer.RectTransform),
|
||||
TextManager.Get("LevelDifficulty"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterLeft);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), difficultyLabel.RectTransform), ((int)Level.Loaded.LevelData.Difficulty) + " %", textAlignment: Alignment.CenterRight);
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), missionFrameContent.RectTransform) { AbsoluteOffset = new Point(0, locationInfoContainer.Rect.Height + padding) }, style: "HorizontalLine")
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
int locationInfoYOffset = locationInfoContainer.Rect.Height + padding * 2;
|
||||
|
||||
Sprite portrait = location.Type.GetPortrait(location.PortraitId);
|
||||
bool hasPortrait = portrait != null && portrait.SourceRect.Width > 0 && portrait.SourceRect.Height > 0;
|
||||
int contentWidth = missionFrameContent.Rect.Width;
|
||||
|
||||
if (hasPortrait)
|
||||
{
|
||||
float portraitAspectRatio = portrait.SourceRect.Width / portrait.SourceRect.Height;
|
||||
@@ -1534,6 +1516,30 @@ namespace Barotrauma
|
||||
portraitImage.RectTransform.NonScaledSize = new Point(Math.Min((int)(portraitImage.Rect.Size.Y * portraitAspectRatio), portraitImage.Rect.Width), portraitImage.Rect.Size.Y);
|
||||
}
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), locationInfoContainer.RectTransform), location.Name, font: GUIStyle.LargeFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), locationInfoContainer.RectTransform), location.Type.Name, font: GUIStyle.SubHeadingFont);
|
||||
|
||||
if (location.Faction?.Prefab != null)
|
||||
{
|
||||
var factionLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), locationInfoContainer.RectTransform),
|
||||
TextManager.Get("Faction"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterLeft);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), factionLabel.RectTransform), location.Faction.Prefab.Name, textAlignment: Alignment.CenterRight);
|
||||
}
|
||||
var biomeLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), locationInfoContainer.RectTransform),
|
||||
TextManager.Get("Biome", "location"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterLeft);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), biomeLabel.RectTransform), Level.Loaded.LevelData.Biome.DisplayName, textAlignment: Alignment.CenterRight);
|
||||
var difficultyLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), locationInfoContainer.RectTransform),
|
||||
TextManager.Get("LevelDifficulty"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterLeft);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), difficultyLabel.RectTransform), TextManager.GetWithVariable("percentageformat", "[value]", ((int)Level.Loaded.LevelData.Difficulty).ToString()), textAlignment: Alignment.CenterRight);
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), missionFrameContent.RectTransform) { AbsoluteOffset = new Point(0, locationInfoContainer.Rect.Height + padding) }, style: "HorizontalLine")
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
int locationInfoYOffset = locationInfoContainer.Rect.Height + padding * 2;
|
||||
|
||||
|
||||
GUIListBox missionList = new GUIListBox(new RectTransform(new Point(contentWidth, missionFrameContent.Rect.Height - locationInfoYOffset), missionFrameContent.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationInfoYOffset) });
|
||||
missionList.ContentBackground.Color = Color.Transparent;
|
||||
missionList.Spacing = GUI.IntScale(15);
|
||||
@@ -1545,6 +1551,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (Mission mission in GameMain.GameSession.Missions)
|
||||
{
|
||||
if (!mission.Prefab.ShowInMenus) { continue; }
|
||||
GUIFrame missionDescriptionHolder = new GUIFrame(new RectTransform(Vector2.One, missionList.Content.RectTransform), style: null);
|
||||
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.744f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(iconSize + spacing, 0) }, false, childAnchor: Anchor.TopLeft)
|
||||
{
|
||||
@@ -1556,7 +1563,7 @@ namespace Barotrauma
|
||||
descriptionText += "\n\n" + missionMessage;
|
||||
}
|
||||
RichString rewardText = mission.GetMissionRewardText(Submarine.MainSub);
|
||||
RichString reputationText = mission.GetReputationRewardText(mission.Locations[0]);
|
||||
RichString reputationText = mission.GetReputationRewardText();
|
||||
|
||||
Func<string, string> wrapMissionText(GUIFont font)
|
||||
{
|
||||
|
||||
@@ -727,7 +727,7 @@ namespace Barotrauma
|
||||
talentStages.Add(GetTalentState(character, button.Identifier, selectedTalents));
|
||||
}
|
||||
|
||||
TalentStages collectiveStage = talentStages.Any(static stage => stage is Locked)
|
||||
TalentStages collectiveStage = talentStages.All(static stage => stage is Locked)
|
||||
? Locked
|
||||
: Available;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
@@ -77,6 +78,8 @@ namespace Barotrauma
|
||||
|
||||
private PlayerBalanceElement? playerBalanceElement;
|
||||
|
||||
private static ImmutableHashSet<Character> characterList = ImmutableHashSet<Character>.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// While set to true any call to <see cref="RefreshUpgradeList"/> will cause the buy button to be disabled and to not update the prices.
|
||||
/// This is to prevent us from buying another upgrade before the server has given us the new prices and causing potential syncing issues.
|
||||
@@ -102,6 +105,7 @@ namespace Barotrauma
|
||||
public UpgradeStore(CampaignUI campaignUI, GUIComponent parent)
|
||||
{
|
||||
WaitForServerUpdate = false;
|
||||
characterList = GameSession.GetSessionCrewCharacters(CharacterType.Both);
|
||||
this.campaignUI = campaignUI;
|
||||
GUIFrame upgradeFrame = new GUIFrame(rectT(1, 1, parent, Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f)
|
||||
{
|
||||
@@ -130,6 +134,7 @@ namespace Barotrauma
|
||||
|
||||
private void RefreshAll()
|
||||
{
|
||||
characterList = GameSession.GetSessionCrewCharacters(CharacterType.Both);
|
||||
switch (selectedUpgradeTab)
|
||||
{
|
||||
case UpgradeTab.Repairs:
|
||||
@@ -273,7 +278,7 @@ namespace Barotrauma
|
||||
new GUITextBlock(rectT(1, 0, tooltipLayout), string.Empty) { UserData = "moreindicator" };
|
||||
ItemInfoFrame.Children.ForEach(c => { c.CanBeFocused = false; c.Children.ForEach(c2 => c2.CanBeFocused = false); });
|
||||
|
||||
GUIFrame paddedLayout = new GUIFrame(rectT(0.95f, GUI.IsFourByThree() ? 0.98f : 0.95f, parent, Anchor.Center), style: null);
|
||||
GUIFrame paddedLayout = new GUIFrame(rectT(0.95f, 0.95f, parent, Anchor.Center), style: null);
|
||||
mainStoreLayout = new GUILayoutGroup(rectT(1, 0.9f, paddedLayout, Anchor.BottomLeft), isHorizontal: true) { RelativeSpacing = 0.01f };
|
||||
topHeaderLayout = new GUILayoutGroup(rectT(1, 0.1f, paddedLayout, Anchor.TopLeft), isHorizontal: true);
|
||||
|
||||
@@ -295,8 +300,8 @@ namespace Barotrauma
|
||||
new GUITextBlock(rectT(1.0f, 1, locationLayout), TextManager.Get("UpgradeUI.AllSubmarinesInfo"), font: GUIStyle.SmallFont, wrap: true);
|
||||
|
||||
categoryButtonLayout = new GUILayoutGroup(rectT(0.4f, 0.3f, leftLayout), isHorizontal: true) { Stretch = true };
|
||||
GUIButton upgradeButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Upgrades"), style: "GUITabButton") { UserData = UpgradeTab.Upgrade, Selected = selectedUpgradeTab == UpgradeTab.Upgrade };
|
||||
GUIButton repairButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Maintenance"), style: "GUITabButton") { UserData = UpgradeTab.Repairs, Selected = selectedUpgradeTab == UpgradeTab.Repairs };
|
||||
GUIButton upgradeButton = new GUIButton(rectT(0.5f, 1f, categoryButtonLayout), TextManager.Get("UICategory.Upgrades"), style: "GUITabButton") { UserData = UpgradeTab.Upgrade, Selected = selectedUpgradeTab == UpgradeTab.Upgrade };
|
||||
GUIButton repairButton = new GUIButton(rectT(0.5f, 1f, categoryButtonLayout), TextManager.Get("UICategory.Maintenance"), style: "GUITabButton") { UserData = UpgradeTab.Repairs, Selected = selectedUpgradeTab == UpgradeTab.Repairs };
|
||||
|
||||
/* RIGHT HEADER LAYOUT
|
||||
* |---------------------------------------------------------------------------------------------------|
|
||||
@@ -347,12 +352,15 @@ namespace Barotrauma
|
||||
|
||||
SelectTab(UpgradeTab.Upgrade);
|
||||
|
||||
var itemSwapPreview = new GUICustomComponent(new RectTransform(new Vector2(0.27f, 0.4f), mainStoreLayout.RectTransform, Anchor.TopLeft) { RelativeOffset = new Vector2(GUI.IsFourByThree() ? 0.5f : 0.47f, 0.0f) }, DrawItemSwapPreview)
|
||||
var itemSwapPreview = new GUICustomComponent(new RectTransform(new Vector2(0.25f, 0.4f), mainStoreLayout.RectTransform, Anchor.TopLeft)
|
||||
{ RelativeOffset = new Vector2(0.52f * GUI.AspectRatioAdjustment, 0.0f) }, DrawItemSwapPreview)
|
||||
{
|
||||
IgnoreLayoutGroups = true,
|
||||
CanBeFocused = true
|
||||
};
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(upgradeButton.TextBlock, repairButton.TextBlock);
|
||||
|
||||
#if DEBUG
|
||||
// creates a button that re-creates the UI
|
||||
CreateRefreshButton();
|
||||
@@ -725,7 +733,7 @@ namespace Barotrauma
|
||||
if (storeLayout == null || mainStoreLayout == null) { return; }
|
||||
currentStoreLayout = CreateUpgradeCategoryList(rectT(1.0f, 1.5f, storeLayout));
|
||||
|
||||
selectedUpgradeCategoryLayout = new GUIFrame(rectT(GUI.IsFourByThree() ? 0.3f : 0.25f, 1, mainStoreLayout), style: null) { CanBeFocused = false };
|
||||
selectedUpgradeCategoryLayout = new GUIFrame(rectT(0.3f * GUI.AspectRatioAdjustment, 1, mainStoreLayout), style: null) { CanBeFocused = false };
|
||||
|
||||
RefreshUpgradeList();
|
||||
|
||||
@@ -956,7 +964,7 @@ namespace Barotrauma
|
||||
bool isUninstallPending = item.Prefab.SwappableItem != null && item.PendingItemSwap?.Identifier == item.Prefab.SwappableItem.ReplacementOnUninstall;
|
||||
if (isUninstallPending) { canUninstall = false; }
|
||||
|
||||
frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), currentOrPending.UpgradePreviewSprite,
|
||||
frames.Add(CreateUpgradeEntry(rectT(1f, 0.35f, parent.Content), currentOrPending.UpgradePreviewSprite,
|
||||
item.PendingItemSwap != null ? TextManager.GetWithVariable("upgrades.pendingitem", "[itemname]", name) : TextManager.GetWithVariable("upgrades.installeditem", "[itemname]", nameWithQuantity),
|
||||
currentOrPending.Description,
|
||||
0, null, addBuyButton: canUninstall, addProgressBar: false, buttonStyle: "WeaponUninstallButton").Frame);
|
||||
@@ -996,7 +1004,7 @@ namespace Barotrauma
|
||||
|
||||
int price = isPurchased || replacement == item.Prefab ? 0 : replacement.SwappableItem.GetPrice(Campaign.Map?.CurrentLocation) * linkedItems.Count();
|
||||
|
||||
frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), replacement.UpgradePreviewSprite, replacement.Name, replacement.Description,
|
||||
frames.Add(CreateUpgradeEntry(rectT(1f, 0.35f, parent.Content), replacement.UpgradePreviewSprite, replacement.Name, replacement.Description,
|
||||
price, replacement,
|
||||
addBuyButton: true,
|
||||
addProgressBar: false,
|
||||
@@ -1102,7 +1110,7 @@ namespace Barotrauma
|
||||
|
||||
public static UpgradeFrame CreateUpgradeFrame(UpgradePrefab prefab, UpgradeCategory category, CampaignMode campaign, RectTransform rectTransform, bool addBuyButton = true)
|
||||
{
|
||||
int price = prefab.Price.GetBuyPrice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation);
|
||||
int price = prefab.Price.GetBuyPrice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation, characterList);
|
||||
return CreateUpgradeEntry(rectTransform, prefab.Sprite, prefab.Name, prefab.Description, price, new CategoryData(category, prefab), addBuyButton, upgradePrefab: prefab, currentLevel: campaign.UpgradeManager.GetUpgradeLevel(prefab, category));
|
||||
}
|
||||
|
||||
@@ -1129,7 +1137,8 @@ namespace Barotrauma
|
||||
GUILayoutGroup imageLayout = new GUILayoutGroup(rectT(new Point(prefabLayout.Rect.Height, prefabLayout.Rect.Height), prefabLayout), childAnchor: Anchor.Center);
|
||||
var icon = new GUIImage(rectT(0.9f, 0.9f, imageLayout, scaleBasis: ScaleBasis.BothHeight), sprite, scaleToFit: true) { CanBeFocused = false };
|
||||
GUILayoutGroup textLayout = new GUILayoutGroup(rectT(1f - imageLayout.RectTransform.RelativeSize.X, 1, prefabLayout));
|
||||
var name = new GUITextBlock(rectT(1, 0.25f, textLayout), RichString.Rich(title), font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
|
||||
var name = new GUITextBlock(rectT(1, 0.35f, textLayout), RichString.Rich(title), font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
|
||||
//name.RectTransform.MinSize = new Point(0, (int)name.TextSize.Y);
|
||||
GUILayoutGroup descriptionLayout = new GUILayoutGroup(rectT(1, 0.75f - progressBarHeight, textLayout));
|
||||
var description = new GUITextBlock(rectT(1, 1, descriptionLayout), body, font: GUIStyle.SmallFont, wrap: true, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
|
||||
GUILayoutGroup? progressLayout = null;
|
||||
@@ -1171,7 +1180,7 @@ namespace Barotrauma
|
||||
materialCostList.Visible = false;
|
||||
materialCostList.UserData = UpgradeStoreUserData.MaterialCostList;
|
||||
|
||||
var priceText = new GUITextBlock(rectT(0.2f, 1f, buyButtonLayout), formattedPrice, textAlignment: Alignment.Right)
|
||||
var priceText = new GUITextBlock(rectT(0.2f, 1f, buyButtonLayout), formattedPrice, textAlignment: Alignment.CenterRight)
|
||||
{
|
||||
UserData = UpgradeStoreUserData.PriceLabel,
|
||||
//prices on swappable items are always visible, upgrade prices are enabled in UpdateUpgradeEntry for purchasable upgrades
|
||||
@@ -1258,7 +1267,7 @@ namespace Barotrauma
|
||||
{
|
||||
LocalizedString promptBody = TextManager.GetWithVariables("Upgrades.PurchasePromptBody",
|
||||
("[upgradename]", prefab.Name),
|
||||
("[amount]", prefab.Price.GetBuyPrice(Campaign.UpgradeManager.GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation).ToString()));
|
||||
("[amount]", prefab.Price.GetBuyPrice(Campaign.UpgradeManager.GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation, characterList).ToString()));
|
||||
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), promptBody, () =>
|
||||
{
|
||||
if (GameMain.NetworkMember != null)
|
||||
@@ -1673,7 +1682,7 @@ namespace Barotrauma
|
||||
|
||||
GUITextBlock priceLabel = (GUITextBlock)buttonParent.FindChild(UpgradeStoreUserData.PriceLabel, recursive: true);
|
||||
priceLabel.Visible = true;
|
||||
int price = prefab.Price.GetBuyPrice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation);
|
||||
int price = prefab.Price.GetBuyPrice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation, characterList);
|
||||
|
||||
if (!WaitForServerUpdate)
|
||||
{
|
||||
|
||||
@@ -163,6 +163,7 @@ namespace Barotrauma
|
||||
|
||||
private void SetSubmarineVotingText(Client starter, SubmarineInfo info, bool transferItems, VoteType type)
|
||||
{
|
||||
int price = info.GetPrice();
|
||||
string name = starter.Name;
|
||||
JobPrefab prefab = starter?.Character?.Info?.Job?.Prefab;
|
||||
Color nameColor = prefab != null ? prefab.UIColor : Color.White;
|
||||
@@ -177,35 +178,21 @@ namespace Barotrauma
|
||||
text = TextManager.GetWithVariables(tag,
|
||||
("[playername]", characterRichString),
|
||||
("[submarinename]", submarineRichString),
|
||||
("[amount]", info.Price.ToString()),
|
||||
("[amount]", price.ToString()),
|
||||
("[currencyname]", TextManager.Get("credit").ToLower()));
|
||||
break;
|
||||
case VoteType.PurchaseSub:
|
||||
text = TextManager.GetWithVariables("submarinepurchasevote",
|
||||
("[playername]", characterRichString),
|
||||
("[submarinename]", submarineRichString),
|
||||
("[amount]", info.Price.ToString()),
|
||||
("[amount]", price.ToString()),
|
||||
("[currencyname]", TextManager.Get("credit").ToLower()));
|
||||
break;
|
||||
case VoteType.SwitchSub:
|
||||
int deliveryFee = SubmarineSelection.DeliveryFeePerDistanceTravelled * GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation);
|
||||
if (deliveryFee > 0)
|
||||
{
|
||||
tag = transferItems ? "submarineswitchwithitemsfeevote" : "submarineswitchfeevote";
|
||||
text = TextManager.GetWithVariables(tag,
|
||||
("[playername]", characterRichString),
|
||||
("[submarinename]", submarineRichString),
|
||||
("[locationname]", endLocation.Name),
|
||||
("[amount]", deliveryFee.ToString()),
|
||||
("[currencyname]", TextManager.Get("credit").ToLower()));
|
||||
}
|
||||
else
|
||||
{
|
||||
tag = transferItems ? "submarineswitchwithitemsnofeevote" : "submarineswitchnofeevote";
|
||||
text = TextManager.GetWithVariables(tag,
|
||||
("[playername]", characterRichString),
|
||||
("[submarinename]", submarineRichString));
|
||||
}
|
||||
tag = transferItems ? "submarineswitchwithitemsnofeevote" : "submarineswitchnofeevote";
|
||||
text = TextManager.GetWithVariables(tag,
|
||||
("[playername]", characterRichString),
|
||||
("[submarinename]", submarineRichString));
|
||||
break;
|
||||
}
|
||||
votingOnText = RichString.Rich(text);
|
||||
@@ -218,6 +205,7 @@ namespace Barotrauma
|
||||
|
||||
private LocalizedString GetSubmarineVoteResultMessage(SubmarineInfo info, VoteType type, int yesVoteCount, int noVoteCount, bool votePassed)
|
||||
{
|
||||
int price = info.GetPrice();
|
||||
LocalizedString result = string.Empty;
|
||||
|
||||
switch (type)
|
||||
@@ -225,7 +213,7 @@ namespace Barotrauma
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
result = TextManager.GetWithVariables(votePassed ? "submarinepurchaseandswitchvotepassed" : "submarinepurchaseandswitchvotefailed",
|
||||
("[submarinename]", info.DisplayName),
|
||||
("[amount]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", info.Price)),
|
||||
("[amount]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", price)),
|
||||
("[currencyname]", TextManager.Get("credit").ToLower()),
|
||||
("[yesvotecount]", yesVoteCount.ToString()),
|
||||
("[novotecount]" , noVoteCount.ToString()));
|
||||
@@ -233,31 +221,16 @@ namespace Barotrauma
|
||||
case VoteType.PurchaseSub:
|
||||
result = TextManager.GetWithVariables(votePassed ? "submarinepurchasevotepassed" : "submarinepurchasevotefailed",
|
||||
("[submarinename]", info.DisplayName),
|
||||
("[amount]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", info.Price)),
|
||||
("[amount]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", price)),
|
||||
("[currencyname]", TextManager.Get("credit").ToLower()),
|
||||
("[yesvotecount]", yesVoteCount.ToString()),
|
||||
("[novotecount]", noVoteCount.ToString()));
|
||||
break;
|
||||
case VoteType.SwitchSub:
|
||||
int deliveryFee = SubmarineSelection.DeliveryFeePerDistanceTravelled * GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation);
|
||||
|
||||
if (deliveryFee > 0)
|
||||
{
|
||||
result = TextManager.GetWithVariables(votePassed ? "submarineswitchfeevotepassed" : "submarineswitchfeevotefailed",
|
||||
("[submarinename]", info.DisplayName),
|
||||
("[locationname]", endLocation.Name),
|
||||
("[amount]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", deliveryFee)),
|
||||
("[currencyname]", TextManager.Get("credit").ToLower()),
|
||||
("[yesvotecount]", yesVoteCount.ToString()),
|
||||
("[novotecount]", noVoteCount.ToString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
result = TextManager.GetWithVariables(votePassed ? "submarineswitchnofeevotepassed" : "submarineswitchnofeevotefailed",
|
||||
("[submarinename]", info.DisplayName),
|
||||
("[yesvotecount]", yesVoteCount.ToString()),
|
||||
("[novotecount]", noVoteCount.ToString()));
|
||||
}
|
||||
result = TextManager.GetWithVariables(votePassed ? "submarineswitchnofeevotepassed" : "submarineswitchnofeevotefailed",
|
||||
("[submarinename]", info.DisplayName),
|
||||
("[yesvotecount]", yesVoteCount.ToString()),
|
||||
("[novotecount]", noVoteCount.ToString()));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -235,9 +235,8 @@ namespace Barotrauma
|
||||
LuaCs = new LuaCsSetup();
|
||||
|
||||
GameSettings.Init();
|
||||
CreatureMetrics.Init();
|
||||
|
||||
Md5Hash.Cache.Load();
|
||||
|
||||
ConsoleArguments = args;
|
||||
|
||||
try
|
||||
@@ -755,7 +754,7 @@ namespace Barotrauma
|
||||
}
|
||||
else if (HasLoaded)
|
||||
{
|
||||
if (ConnectCommand is Some<ConnectCommand> { Value: var connectCommand })
|
||||
if (ConnectCommand.TryUnwrap(out var connectCommand))
|
||||
{
|
||||
if (Client != null)
|
||||
{
|
||||
@@ -1081,6 +1080,7 @@ namespace Barotrauma
|
||||
|
||||
public static void QuitToMainMenu(bool save)
|
||||
{
|
||||
CreatureMetrics.Save();
|
||||
if (save)
|
||||
{
|
||||
GUI.SetSavingIndicatorState(true);
|
||||
@@ -1188,6 +1188,7 @@ namespace Barotrauma
|
||||
protected override void OnExiting(object sender, EventArgs args)
|
||||
{
|
||||
exiting = true;
|
||||
CreatureMetrics.Save();
|
||||
DebugConsole.NewMessage("Exiting...");
|
||||
Client?.Quit();
|
||||
SteamManager.ShutDown();
|
||||
|
||||
@@ -9,7 +9,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Steam;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -194,7 +193,7 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
var reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).ToArray();
|
||||
var reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).OrderBy(o => o.Identifier).ToArray();
|
||||
if (reports.None())
|
||||
{
|
||||
DebugConsole.ThrowError("No valid orders for report buttons found! Cannot create report buttons. The orders for the report buttons must have 'targetallcharacters' attribute enabled and a valid 'symbolsprite' defined.");
|
||||
@@ -1403,8 +1402,7 @@ namespace Barotrauma
|
||||
bool hitDeselect = PlayerInput.KeyHit(InputType.Deselect) &&
|
||||
(!PlayerInput.SecondaryMouseButtonClicked() || (!isMouseOnOptionNode && !isMouseOnShortcutNode));
|
||||
|
||||
bool isBoundToPrimaryMouse = GameSettings.CurrentConfig.KeyMap.Bindings[InputType.Command].MouseButton is MouseButton mouseButton &&
|
||||
(mouseButton == MouseButton.PrimaryMouse || mouseButton == (PlayerInput.MouseButtonsSwapped() ? MouseButton.RightMouse : MouseButton.LeftMouse));
|
||||
bool isBoundToPrimaryMouse = GameSettings.CurrentConfig.KeyMap.Bindings[InputType.Command].MouseButton == MouseButton.PrimaryMouse;
|
||||
bool canToggleInterface = !isBoundToPrimaryMouse ||
|
||||
(!isMouseOnOptionNode && !isMouseOnShortcutNode && extraOptionNodes.None(n => GUI.IsMouseOn(n)) && !GUI.IsMouseOn(returnNode));
|
||||
|
||||
@@ -2796,8 +2794,8 @@ namespace Barotrauma
|
||||
var orderName = GetOrderNameBasedOnContextuality(order);
|
||||
var icon = CreateNodeIcon(Vector2.One, node.RectTransform, order.SymbolSprite, order.Color,
|
||||
tooltip: !showAssignmentTooltip ? orderName : orderName +
|
||||
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") +
|
||||
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip"));
|
||||
"\n" + PlayerInput.PrimaryMouseLabel + ": " + TextManager.Get("commandui.quickassigntooltip") +
|
||||
"\n" + PlayerInput.SecondaryMouseLabel + ": " + TextManager.Get("commandui.manualassigntooltip"));
|
||||
|
||||
if (disableNode)
|
||||
{
|
||||
@@ -2999,8 +2997,8 @@ namespace Barotrauma
|
||||
var showAssignmentTooltip = characterContext == null && !order.MustManuallyAssign && !order.TargetAllCharacters;
|
||||
icon = CreateNodeIcon(Vector2.One, node.RectTransform, sprite, order.Color,
|
||||
tooltip: characterContext != null ? optionName : optionName +
|
||||
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") +
|
||||
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip"));
|
||||
"\n" + PlayerInput.PrimaryMouseLabel + ": " + TextManager.Get("commandui.quickassigntooltip") +
|
||||
"\n" + PlayerInput.SecondaryMouseLabel + ": " + TextManager.Get("commandui.manualassigntooltip"));
|
||||
}
|
||||
if (!CanCharacterBeHeard())
|
||||
{
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -11,21 +9,22 @@ namespace Barotrauma
|
||||
{
|
||||
private const int MaxDrawnElements = 12;
|
||||
|
||||
public void DebugDraw(SpriteBatch spriteBatch, Vector2 pos, int debugDrawMetadataOffset, string[] ignoredMetadataInfo)
|
||||
public void DebugDraw(SpriteBatch spriteBatch, Vector2 pos, CampaignMode campaign, GUI.DebugDrawMetaData debugDrawMetaData)
|
||||
{
|
||||
var campaignData = data;
|
||||
foreach (string ignored in ignoredMetadataInfo)
|
||||
if (!debugDrawMetaData.FactionMetadata) { removeData("reputation.faction"); }
|
||||
if (!debugDrawMetaData.UpgradeLevels) { removeData("upgrade."); }
|
||||
if (!debugDrawMetaData.UpgradePrices) { removeData("upgradeprice."); }
|
||||
|
||||
void removeData(string keyStartsWith)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(ignored))
|
||||
{
|
||||
campaignData = campaignData.Where(pair => !pair.Key.StartsWith(ignored)).ToDictionary(i => i.Key, i => i.Value);
|
||||
}
|
||||
campaignData = campaignData.Where(pair => !pair.Key.StartsWith(keyStartsWith)).ToDictionary(i => i.Key, i => i.Value);
|
||||
}
|
||||
|
||||
int offset = 0;;
|
||||
if (campaignData.Count > 0)
|
||||
{
|
||||
offset = debugDrawMetadataOffset % campaignData.Count;
|
||||
offset = debugDrawMetaData.Offset % campaignData.Count;
|
||||
if (offset < 0) { offset += campaignData.Count; }
|
||||
}
|
||||
|
||||
@@ -72,7 +71,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
float y = infoRect.Bottom + 16;
|
||||
if (Campaign.Factions != null)
|
||||
if (campaign.Factions != null)
|
||||
{
|
||||
const string factionHeader = "Reputations";
|
||||
Vector2 factionHeaderSize = GUIStyle.SubHeadingFont.MeasureString(factionHeader);
|
||||
@@ -81,7 +80,7 @@ namespace Barotrauma
|
||||
GUI.DrawString(spriteBatch, factionPos, factionHeader, Color.White, font: GUIStyle.SubHeadingFont);
|
||||
y += factionHeaderSize.Y + 8;
|
||||
|
||||
foreach (Faction faction in Campaign.Factions)
|
||||
foreach (Faction faction in campaign.Factions)
|
||||
{
|
||||
LocalizedString name = faction.Prefab.Name;
|
||||
Vector2 nameSize = GUIStyle.SmallFont.MeasureString(name);
|
||||
@@ -94,20 +93,6 @@ namespace Barotrauma
|
||||
y += 15;
|
||||
}
|
||||
}
|
||||
|
||||
Location location = Campaign.Map?.CurrentLocation;
|
||||
if (location?.Reputation != null)
|
||||
{
|
||||
string name = Campaign.Map?.CurrentLocation.Name;
|
||||
Vector2 nameSize = GUIStyle.SmallFont.MeasureString(name);
|
||||
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 264, y), name, Color.White, font: GUIStyle.SmallFont);
|
||||
y += nameSize.Y + 5;
|
||||
|
||||
float normalizedReputation = MathUtils.InverseLerp(location.Reputation.MinReputation, location.Reputation.MaxReputation, location.Reputation.Value);
|
||||
Color color = ToolBox.GradientLerp(normalizedReputation, Color.Red, Color.Yellow, Color.LightGreen);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(GameMain.GraphicsWidth - 264, (int) y, (int)(normalizedReputation * 255), 10), color, isFilled: true);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(GameMain.GraphicsWidth - 264, (int) y, 256, 10), Color.White);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ namespace Barotrauma
|
||||
|
||||
partial void SettingsChanged(Option<int> balanceChanged, Option<int> rewardChanged)
|
||||
{
|
||||
if (Owner is Some<Character> { Value: var character })
|
||||
if (Owner.TryUnwrap(out var character))
|
||||
{
|
||||
if (!character.IsPlayer) { return; }
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Items.Components;
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
@@ -16,8 +15,6 @@ namespace Barotrauma
|
||||
protected bool crewDead;
|
||||
|
||||
protected Color overlayColor;
|
||||
protected LocalizedString overlayText, overlayTextBottom;
|
||||
protected Color overlayTextColor;
|
||||
protected Sprite overlaySprite;
|
||||
|
||||
private TransitionType prevCampaignUIAutoOpenType;
|
||||
@@ -30,7 +27,13 @@ namespace Barotrauma
|
||||
protected GUIFrame campaignUIContainer;
|
||||
public CampaignUI CampaignUI;
|
||||
|
||||
public static CancellationTokenSource StartRoundCancellationToken { get; private set; }
|
||||
public SlideshowPlayer SlideshowPlayer
|
||||
{
|
||||
get;
|
||||
protected set;
|
||||
}
|
||||
|
||||
private CancellationTokenSource startRoundCancellationToken;
|
||||
|
||||
public bool ForceMapUI
|
||||
{
|
||||
@@ -59,10 +62,19 @@ namespace Barotrauma
|
||||
{
|
||||
chatBox.ToggleOpen = wasChatBoxOpen;
|
||||
}
|
||||
if (!value && CampaignUI?.SelectedTab == InteractionType.PurchaseSub)
|
||||
if (!value)
|
||||
{
|
||||
SubmarinePreview.Close();
|
||||
switch (CampaignUI?.SelectedTab)
|
||||
{
|
||||
case InteractionType.PurchaseSub:
|
||||
SubmarinePreview.Close();
|
||||
break;
|
||||
case InteractionType.MedicalClinic:
|
||||
CampaignUI.MedicalClinic?.OnDeselected();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
showCampaignUI = value;
|
||||
}
|
||||
}
|
||||
@@ -77,6 +89,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (Mission mission in Missions.ToList())
|
||||
{
|
||||
if (!mission.Prefab.ShowStartMessage) { continue; }
|
||||
new GUIMessageBox(
|
||||
RichString.Rich(mission.Prefab.IsSideObjective ? TextManager.AddPunctuation(':', TextManager.Get("sideobjective"), mission.Name) : mission.Name),
|
||||
RichString.Rich(mission.Description), Array.Empty<LocalizedString>(), type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon)
|
||||
@@ -123,32 +136,10 @@ namespace Barotrauma
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), overlayColor, isFilled: true);
|
||||
}
|
||||
if (!overlayText.IsNullOrEmpty() && overlayTextColor.A > 0)
|
||||
{
|
||||
var backgroundSprite = GUIStyle.GetComponentStyle("CommandBackground").GetDefaultSprite();
|
||||
Vector2 centerPos = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2;
|
||||
LocalizedString wrappedText = ToolBox.WrapText(overlayText, GameMain.GraphicsWidth / 3, GUIStyle.Font);
|
||||
Vector2 textSize = GUIStyle.Font.MeasureString(wrappedText);
|
||||
Vector2 textPos = centerPos - textSize / 2;
|
||||
backgroundSprite.Draw(spriteBatch,
|
||||
centerPos,
|
||||
Color.White * (overlayTextColor.A / 255.0f),
|
||||
origin: backgroundSprite.size / 2,
|
||||
rotate: 0.0f,
|
||||
scale: new Vector2(GameMain.GraphicsWidth / 2 / backgroundSprite.size.X, textSize.Y / backgroundSprite.size.Y * 1.5f));
|
||||
|
||||
GUI.DrawString(spriteBatch, textPos + Vector2.One, wrappedText, Color.Black * (overlayTextColor.A / 255.0f));
|
||||
GUI.DrawString(spriteBatch, textPos, wrappedText, overlayTextColor);
|
||||
|
||||
if (!overlayTextBottom.IsNullOrEmpty())
|
||||
{
|
||||
Vector2 bottomTextPos = centerPos + new Vector2(0.0f, textSize.Y / 2 + 40 * GUI.Scale) - GUIStyle.Font.MeasureString(overlayTextBottom) / 2;
|
||||
GUI.DrawString(spriteBatch, bottomTextPos + Vector2.One, overlayTextBottom.Value, Color.Black * (overlayTextColor.A / 255.0f));
|
||||
GUI.DrawString(spriteBatch, bottomTextPos, overlayTextBottom.Value, overlayTextColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SlideshowPlayer?.DrawManually(spriteBatch);
|
||||
|
||||
if (GUI.DisableHUD || GUI.DisableUpperHUD || ForceMapUI || CoroutineManager.IsCoroutineRunning("LevelTransition"))
|
||||
{
|
||||
endRoundButton.Visible = false;
|
||||
@@ -188,6 +179,7 @@ namespace Barotrauma
|
||||
case TransitionType.None:
|
||||
default:
|
||||
if (Level.Loaded.Type == LevelData.LevelType.Outpost &&
|
||||
!Level.Loaded.IsEndBiome &&
|
||||
(Character.Controlled?.Submarine?.Info.Type == SubmarineType.Player || (Character.Controlled?.CurrentHull?.OutpostModuleTags.Contains("airlock".ToIdentifier()) ?? false)))
|
||||
{
|
||||
buttonText = TextManager.GetWithVariable("LeaveLocation", "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]");
|
||||
@@ -259,11 +251,11 @@ namespace Barotrauma
|
||||
|
||||
GUI.ClearCursorWait();
|
||||
|
||||
StartRoundCancellationToken = new CancellationTokenSource();
|
||||
startRoundCancellationToken = new CancellationTokenSource();
|
||||
var loadTask = Task.Run(async () =>
|
||||
{
|
||||
await Task.Yield();
|
||||
Rand.ThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
Rand.ThreadId = Environment.CurrentManagedThreadId;
|
||||
try
|
||||
{
|
||||
GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror, startOutpost: GetPredefinedStartOutpost());
|
||||
@@ -273,7 +265,8 @@ namespace Barotrauma
|
||||
roundSummaryScreen.LoadException = e;
|
||||
}
|
||||
Rand.ThreadId = 0;
|
||||
}, StartRoundCancellationToken.Token);
|
||||
startRoundCancellationToken = null;
|
||||
}, startRoundCancellationToken.Token);
|
||||
TaskPool.Add("AsyncCampaignStartRound", loadTask, (t) =>
|
||||
{
|
||||
overlayColor = Color.Transparent;
|
||||
@@ -283,6 +276,21 @@ namespace Barotrauma
|
||||
return loadTask;
|
||||
}
|
||||
|
||||
public void CancelStartRound()
|
||||
{
|
||||
startRoundCancellationToken?.Cancel();
|
||||
}
|
||||
|
||||
public void ThrowIfStartRoundCancellationRequested()
|
||||
{
|
||||
if (startRoundCancellationToken != null &&
|
||||
startRoundCancellationToken.Token.IsCancellationRequested)
|
||||
{
|
||||
startRoundCancellationToken.Token.ThrowIfCancellationRequested();
|
||||
startRoundCancellationToken = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected SubmarineInfo GetPredefinedStartOutpost()
|
||||
{
|
||||
if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters && !parameters.OutpostFilePath.IsNullOrEmpty())
|
||||
@@ -316,7 +324,7 @@ namespace Barotrauma
|
||||
goto default;
|
||||
default:
|
||||
ShowCampaignUI = true;
|
||||
CampaignUI.SelectTab(npc.CampaignInteractionType, storeIdentifier: npc.MerchantIdentifier);
|
||||
CampaignUI.SelectTab(npc.CampaignInteractionType, npc);
|
||||
CampaignUI.UpgradeStore?.RequestRefresh();
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -216,51 +216,35 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
Character prevControlled = Character.Controlled;
|
||||
if (prevControlled?.AIController != null)
|
||||
{
|
||||
prevControlled.AIController.Enabled = false;
|
||||
}
|
||||
GUI.DisableHUD = true;
|
||||
if (IsFirstRound)
|
||||
{
|
||||
Character.Controlled = null;
|
||||
if (SlideshowPrefab.Prefabs.TryGet("campaignstart".ToIdentifier(), out var slideshow))
|
||||
{
|
||||
SlideshowPlayer = new SlideshowPlayer(GUICanvas.Instance, slideshow);
|
||||
}
|
||||
|
||||
Character.Controlled = null;
|
||||
prevControlled?.ClearInputs();
|
||||
|
||||
overlayColor = Color.LightGray;
|
||||
overlaySprite = Map.CurrentLocation.Type.GetPortrait(Map.CurrentLocation.PortraitId);
|
||||
overlayTextColor = Color.Transparent;
|
||||
overlayText = TextManager.GetWithVariables("campaignstart",
|
||||
("xxxx", Map.CurrentLocation.Name), ("yyyy", TextManager.Get($"submarineclass.{Submarine.MainSub.Info.SubmarineClass}")));
|
||||
float fadeInDuration = 1.0f;
|
||||
float textDuration = 10.0f;
|
||||
float timer = 0.0f;
|
||||
while (timer < textDuration)
|
||||
{
|
||||
if (GameMain.GameSession == null || Screen.Selected != GameMain.GameScreen)
|
||||
{
|
||||
GUI.DisableHUD = false;
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
// Try to grab the controlled here to prevent inputs, assigned late on multiplayer
|
||||
if (Character.Controlled != null)
|
||||
{
|
||||
prevControlled = Character.Controlled;
|
||||
Character.Controlled = null;
|
||||
prevControlled.ClearInputs();
|
||||
}
|
||||
GameMain.GameScreen.Cam.Freeze = true;
|
||||
overlayTextColor = Color.Lerp(Color.Transparent, Color.White, (timer - 1.0f) / fadeInDuration);
|
||||
timer = Math.Min(timer + CoroutineManager.DeltaTime, textDuration);
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
var outpost = GameMain.GameSession.Level.StartOutpost;
|
||||
var borders = outpost.GetDockedBorders();
|
||||
borders.Location += outpost.WorldPosition.ToPoint();
|
||||
GameMain.GameScreen.Cam.Position = new Vector2(borders.X + borders.Width / 2, borders.Y - borders.Height / 2);
|
||||
float startZoom = 0.8f /
|
||||
((float)Math.Max(borders.Width, borders.Height) / (float)GameMain.GameScreen.Cam.Resolution.X);
|
||||
GameMain.GameScreen.Cam.MinZoom = Math.Min(startZoom, GameMain.GameScreen.Cam.MinZoom);
|
||||
GameMain.GameScreen.Cam.Zoom = GameMain.GameScreen.Cam.MinZoom = Math.Min(startZoom, GameMain.GameScreen.Cam.MinZoom);
|
||||
while (SlideshowPlayer != null && !SlideshowPlayer.LastTextShown)
|
||||
{
|
||||
GUI.PreventPauseMenuToggle = true;
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
GUI.PreventPauseMenuToggle = false;
|
||||
prevControlled ??= Character.Controlled;
|
||||
GameMain.LightManager.LosAlpha = 0.0f;
|
||||
var transition = new CameraTransition(prevControlled, GameMain.GameScreen.Cam,
|
||||
null, null,
|
||||
fadeOut: false,
|
||||
@@ -272,16 +256,6 @@ namespace Barotrauma
|
||||
AllowInterrupt = true,
|
||||
RemoveControlFromCharacter = false
|
||||
};
|
||||
fadeInDuration = 1.0f;
|
||||
timer = 0.0f;
|
||||
overlayTextColor = Color.Transparent;
|
||||
overlayText = "";
|
||||
while (timer < fadeInDuration)
|
||||
{
|
||||
overlayColor = Color.Lerp(Color.LightGray, Color.Transparent, timer / fadeInDuration);
|
||||
timer += CoroutineManager.DeltaTime;
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
overlayColor = Color.Transparent;
|
||||
while (transition.Running)
|
||||
{
|
||||
@@ -409,6 +383,8 @@ namespace Barotrauma
|
||||
|
||||
base.Update(deltaTime);
|
||||
|
||||
SlideshowPlayer?.UpdateManually(deltaTime);
|
||||
|
||||
if (PlayerInput.SecondaryMouseButtonClicked() ||
|
||||
PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.Escape))
|
||||
{
|
||||
@@ -442,7 +418,8 @@ namespace Barotrauma
|
||||
CampaignUI.SelectTab(InteractionType.Map);
|
||||
}
|
||||
}
|
||||
else
|
||||
//end biome is handled by the server (automatic transition without a map screen when the end of the level is reached)
|
||||
else if (!Level.Loaded.IsEndBiome)
|
||||
{
|
||||
//wasn't initially docked (sub doesn't have a docking port?)
|
||||
// -> choose a destination when the sub is far enough from the start outpost
|
||||
@@ -467,11 +444,17 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateWhilePaused(float deltaTime)
|
||||
{
|
||||
SlideshowPlayer?.UpdateManually(deltaTime);
|
||||
}
|
||||
|
||||
public override void End(TransitionType transitionType = TransitionType.None)
|
||||
{
|
||||
base.End(transitionType);
|
||||
ForceMapUI = ShowCampaignUI = false;
|
||||
|
||||
SlideshowPlayer?.Finish();
|
||||
|
||||
// remove all event dialogue boxes
|
||||
GUIMessageBox.MessageBoxes.ForEachMod(mb =>
|
||||
{
|
||||
@@ -501,7 +484,8 @@ namespace Barotrauma
|
||||
{
|
||||
GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox);
|
||||
}
|
||||
CoroutineManager.StartCoroutine(DoEndCampaignCameraTransition(), "DoEndCampaignCameraTransition");
|
||||
GameMain.CampaignEndScreen.Select();
|
||||
GUI.DisableHUD = false;
|
||||
GameMain.CampaignEndScreen.OnFinished = () =>
|
||||
{
|
||||
GameMain.NetLobbyScreen.Select();
|
||||
@@ -510,32 +494,6 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
private IEnumerable<CoroutineStatus> DoEndCampaignCameraTransition()
|
||||
{
|
||||
Character controlled = Character.Controlled;
|
||||
if (controlled != null)
|
||||
{
|
||||
controlled.AIController.Enabled = false;
|
||||
}
|
||||
|
||||
GUI.DisableHUD = true;
|
||||
ISpatialEntity endObject = Level.Loaded.LevelObjectManager.GetAllObjects().FirstOrDefault(obj => obj.Prefab.SpawnPos == LevelObjectPrefab.SpawnPosType.LevelEnd);
|
||||
var transition = new CameraTransition(endObject ?? Submarine.MainSub, GameMain.GameScreen.Cam,
|
||||
null, Alignment.Center,
|
||||
fadeOut: true,
|
||||
panDuration: 10,
|
||||
startZoom: null, endZoom: 0.2f);
|
||||
|
||||
while (transition.Running)
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
GameMain.CampaignEndScreen.Select();
|
||||
GUI.DisableHUD = false;
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(map.Locations.Count < UInt16.MaxValue);
|
||||
@@ -844,8 +802,6 @@ namespace Barotrauma
|
||||
{
|
||||
DebugConsole.Log("Received campaign update (Reputation)");
|
||||
UInt16 id = msg.ReadUInt16();
|
||||
float? reputation = null;
|
||||
if (msg.ReadBoolean()) { reputation = msg.ReadSingle(); }
|
||||
Dictionary<Identifier, float> factionReps = new Dictionary<Identifier, float>();
|
||||
byte factionsCount = msg.ReadByte();
|
||||
for (int i = 0; i < factionsCount; i++)
|
||||
@@ -854,11 +810,6 @@ namespace Barotrauma
|
||||
}
|
||||
if (ShouldApply(NetFlags.Reputation, id, requireUpToDateSave: true))
|
||||
{
|
||||
if (reputation.HasValue)
|
||||
{
|
||||
campaign.Map.CurrentLocation.Reputation.SetReputation(reputation.Value);
|
||||
campaign?.CampaignUI?.UpgradeStore?.RequestRefresh();
|
||||
}
|
||||
foreach (var (identifier, rep) in factionReps)
|
||||
{
|
||||
Faction faction = campaign.Factions.FirstOrDefault(f => f.Prefab.Identifier == identifier);
|
||||
@@ -871,6 +822,7 @@ namespace Barotrauma
|
||||
DebugConsole.ThrowError($"Received an update for a faction that doesn't exist \"{identifier}\".");
|
||||
}
|
||||
}
|
||||
campaign?.CampaignUI?.UpgradeStore?.RequestRefresh();
|
||||
}
|
||||
}
|
||||
if (requiredFlags.HasFlag(NetFlags.CharacterInfo))
|
||||
@@ -1010,25 +962,20 @@ namespace Barotrauma
|
||||
foreach (NetWalletTransaction transaction in update.Transactions)
|
||||
{
|
||||
WalletInfo info = transaction.Info;
|
||||
switch (transaction.CharacterID)
|
||||
if (transaction.CharacterID.TryUnwrap(out var charID))
|
||||
{
|
||||
case Some<ushort> { Value: var charID }:
|
||||
{
|
||||
Character targetCharacter = Character.CharacterList?.FirstOrDefault(c => c.ID == charID);
|
||||
if (targetCharacter is null) { break; }
|
||||
Wallet wallet = targetCharacter.Wallet;
|
||||
Character targetCharacter = Character.CharacterList?.FirstOrDefault(c => c.ID == charID);
|
||||
if (targetCharacter is null) { break; }
|
||||
Wallet wallet = targetCharacter.Wallet;
|
||||
|
||||
wallet.Balance = info.Balance;
|
||||
wallet.RewardDistribution = info.RewardDistribution;
|
||||
TryInvokeEvent(wallet, transaction.ChangedData, info);
|
||||
break;
|
||||
}
|
||||
case None<ushort> _:
|
||||
{
|
||||
Bank.Balance = info.Balance;
|
||||
TryInvokeEvent(Bank, transaction.ChangedData, info);
|
||||
break;
|
||||
}
|
||||
wallet.Balance = info.Balance;
|
||||
wallet.RewardDistribution = info.RewardDistribution;
|
||||
TryInvokeEvent(wallet, transaction.ChangedData, info);
|
||||
}
|
||||
else
|
||||
{
|
||||
Bank.Balance = info.Balance;
|
||||
TryInvokeEvent(Bank, transaction.ChangedData, info);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1043,7 +990,7 @@ namespace Barotrauma
|
||||
|
||||
public override bool TryPurchase(Client client, int price)
|
||||
{
|
||||
if (!AllowedToManageCampaign(ClientPermissions.ManageCampaign))
|
||||
if (!AllowedToManageCampaign(ClientPermissions.ManageMoney))
|
||||
{
|
||||
return PersonalWallet.TryDeduct(price);
|
||||
}
|
||||
|
||||
@@ -12,7 +12,13 @@ namespace Barotrauma
|
||||
|
||||
public override bool Paused
|
||||
{
|
||||
get { return ForceMapUI || CoroutineManager.IsCoroutineRunning("LevelTransition") || ShowCampaignUI && CampaignUI.SelectedTab == InteractionType.Map; }
|
||||
get
|
||||
{
|
||||
return
|
||||
ForceMapUI || CoroutineManager.IsCoroutineRunning("LevelTransition") ||
|
||||
ShowCampaignUI && CampaignUI.SelectedTab == InteractionType.Map ||
|
||||
(SlideshowPlayer != null && !SlideshowPlayer.LastTextShown);
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateWhilePaused(float deltaTime)
|
||||
@@ -31,6 +37,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
SlideshowPlayer?.UpdateManually(deltaTime);
|
||||
|
||||
CrewManager.ChatBox?.Update(deltaTime);
|
||||
CrewManager.UpdateReports();
|
||||
}
|
||||
@@ -77,9 +85,9 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
private SinglePlayerCampaign(string mapSeed, CampaignSettings settings) : base(GameModePreset.SinglePlayerCampaign, settings)
|
||||
{
|
||||
CampaignMetadata = new CampaignMetadata(this);
|
||||
UpgradeManager = new UpgradeManager(this);
|
||||
Settings = settings;
|
||||
InitFactions();
|
||||
map = new Map(this, mapSeed);
|
||||
foreach (JobPrefab jobPrefab in JobPrefab.Prefabs)
|
||||
{
|
||||
@@ -89,7 +97,6 @@ namespace Barotrauma
|
||||
CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobOrJobPrefab: jobPrefab, variant: variant));
|
||||
}
|
||||
}
|
||||
InitCampaignData();
|
||||
InitUI();
|
||||
}
|
||||
|
||||
@@ -99,6 +106,17 @@ namespace Barotrauma
|
||||
private SinglePlayerCampaign(XElement element) : base(GameModePreset.SinglePlayerCampaign, CampaignSettings.Empty)
|
||||
{
|
||||
IsFirstRound = false;
|
||||
foreach (var subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "metadata":
|
||||
CampaignMetadata.Load(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
InitFactions();
|
||||
|
||||
foreach (var subElement in element.Elements())
|
||||
{
|
||||
@@ -114,9 +132,6 @@ namespace Barotrauma
|
||||
case "map":
|
||||
map = Map.Load(this, subElement);
|
||||
break;
|
||||
case "metadata":
|
||||
CampaignMetadata = new CampaignMetadata(this, subElement);
|
||||
break;
|
||||
case "cargo":
|
||||
CargoManager.LoadPurchasedItems(subElement);
|
||||
break;
|
||||
@@ -136,11 +151,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
CampaignMetadata ??= new CampaignMetadata(this);
|
||||
UpgradeManager ??= new UpgradeManager(this);
|
||||
|
||||
InitCampaignData();
|
||||
|
||||
InitUI();
|
||||
|
||||
//backwards compatibility for saves made prior to the addition of personal wallets
|
||||
@@ -265,7 +277,6 @@ namespace Barotrauma
|
||||
|
||||
private IEnumerable<CoroutineStatus> DoLoadInitialLevel(LevelData level, bool mirror)
|
||||
{
|
||||
|
||||
GameMain.GameSession.StartRound(level, mirrorLevel: mirror, startOutpost: GetPredefinedStartOutpost());
|
||||
GameMain.GameScreen.Select();
|
||||
|
||||
@@ -296,34 +307,9 @@ namespace Barotrauma
|
||||
|
||||
if (IsFirstRound || showCampaignResetText)
|
||||
{
|
||||
overlayColor = Color.LightGray;
|
||||
overlaySprite = Map.CurrentLocation.Type.GetPortrait(Map.CurrentLocation.PortraitId);
|
||||
overlayTextColor = Color.Transparent;
|
||||
overlayText = TextManager.GetWithVariables(showCampaignResetText ? "campaignend4" : "campaignstart",
|
||||
("xxxx", Map.CurrentLocation.Name),
|
||||
("yyyy", TextManager.Get("submarineclass." + Submarine.MainSub.Info.SubmarineClass)));
|
||||
LocalizedString pressAnyKeyText = TextManager.Get("pressanykey");
|
||||
float fadeInDuration = 2.0f;
|
||||
float textDuration = 10.0f;
|
||||
float timer = 0.0f;
|
||||
while (true)
|
||||
if (SlideshowPrefab.Prefabs.TryGet("campaignstart".ToIdentifier(), out var slideshow))
|
||||
{
|
||||
if (timer > fadeInDuration)
|
||||
{
|
||||
overlayTextBottom = pressAnyKeyText;
|
||||
if (PlayerInput.GetKeyboardState.GetPressedKeys().Length > 0 || PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (GameMain.GameSession == null)
|
||||
{
|
||||
GUI.DisableHUD = false;
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
overlayTextColor = Color.Lerp(Color.Transparent, Color.White, (timer - 1.0f) / fadeInDuration);
|
||||
timer = Math.Min(timer + CoroutineManager.DeltaTime, textDuration);
|
||||
yield return CoroutineStatus.Running;
|
||||
SlideshowPlayer = new SlideshowPlayer(GUICanvas.Instance, slideshow);
|
||||
}
|
||||
var outpost = GameMain.GameSession.Level.StartOutpost;
|
||||
var borders = outpost.GetDockedBorders();
|
||||
@@ -331,7 +317,13 @@ namespace Barotrauma
|
||||
GameMain.GameScreen.Cam.Position = new Vector2(borders.X + borders.Width / 2, borders.Y - borders.Height / 2);
|
||||
float startZoom = 0.8f /
|
||||
((float)Math.Max(borders.Width, borders.Height) / (float)GameMain.GameScreen.Cam.Resolution.X);
|
||||
GameMain.GameScreen.Cam.MinZoom = Math.Min(startZoom, GameMain.GameScreen.Cam.MinZoom);
|
||||
GameMain.GameScreen.Cam.Zoom = GameMain.GameScreen.Cam.MinZoom = Math.Min(startZoom, GameMain.GameScreen.Cam.MinZoom);
|
||||
while (SlideshowPlayer != null && !SlideshowPlayer.LastTextShown)
|
||||
{
|
||||
GUI.PreventPauseMenuToggle = true;
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
GUI.PreventPauseMenuToggle = false;
|
||||
var transition = new CameraTransition(prevControlled, GameMain.GameScreen.Cam,
|
||||
null, null,
|
||||
fadeOut: false,
|
||||
@@ -343,17 +335,6 @@ namespace Barotrauma
|
||||
AllowInterrupt = true,
|
||||
RemoveControlFromCharacter = false
|
||||
};
|
||||
fadeInDuration = 1.0f;
|
||||
timer = 0.0f;
|
||||
overlayTextColor = Color.Transparent;
|
||||
overlayText = "";
|
||||
while (timer < fadeInDuration)
|
||||
{
|
||||
overlayColor = Color.Lerp(Color.LightGray, Color.Transparent, timer / fadeInDuration);
|
||||
timer += CoroutineManager.DeltaTime;
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
overlayColor = Color.Transparent;
|
||||
while (transition.Running)
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
@@ -440,61 +421,68 @@ namespace Barotrauma
|
||||
TotalPassedLevels++;
|
||||
break;
|
||||
case TransitionType.ProgressToNextEmptyLocation:
|
||||
Map.Visit(Map.CurrentLocation);
|
||||
TotalPassedLevels++;
|
||||
break;
|
||||
case TransitionType.End:
|
||||
EndCampaign();
|
||||
IsFirstRound = true;
|
||||
break;
|
||||
}
|
||||
|
||||
Map.ProgressWorld(transitionType, GameMain.GameSession.RoundDuration);
|
||||
|
||||
var endTransition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null,
|
||||
transitionType == TransitionType.LeaveLocation ? Alignment.BottomCenter : Alignment.Center,
|
||||
fadeOut: false,
|
||||
panDuration: EndTransitionDuration);
|
||||
Map.ProgressWorld(this, transitionType, GameMain.GameSession.RoundDuration);
|
||||
|
||||
GUI.ClearMessages();
|
||||
|
||||
Location portraitLocation = Map.SelectedLocation ?? Map.CurrentLocation;
|
||||
overlaySprite = portraitLocation.Type.GetPortrait(portraitLocation.PortraitId);
|
||||
float fadeOutDuration = endTransition.PanDuration;
|
||||
float t = 0.0f;
|
||||
while (t < fadeOutDuration || endTransition.Running)
|
||||
{
|
||||
t += CoroutineManager.DeltaTime;
|
||||
overlayColor = Color.Lerp(Color.Transparent, Color.White, t / fadeOutDuration);
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
overlayColor = Color.White;
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
//--------------------------------------
|
||||
|
||||
if (success)
|
||||
if (transitionType != TransitionType.End)
|
||||
{
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
PendingSubmarineSwitch = null;
|
||||
EnableRoundSummaryGameOverState();
|
||||
}
|
||||
var endTransition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null,
|
||||
transitionType == TransitionType.LeaveLocation ? Alignment.BottomCenter : Alignment.Center,
|
||||
fadeOut: false,
|
||||
panDuration: EndTransitionDuration);
|
||||
|
||||
CrewManager?.ClearCurrentOrders();
|
||||
|
||||
//--------------------------------------
|
||||
|
||||
SelectSummaryScreen(roundSummary, newLevel, mirror, () =>
|
||||
{
|
||||
GameMain.GameScreen.Select();
|
||||
if (continueButton != null)
|
||||
Location portraitLocation = Map.SelectedLocation ?? Map.CurrentLocation;
|
||||
overlaySprite = portraitLocation.Type.GetPortrait(portraitLocation.PortraitId);
|
||||
float fadeOutDuration = endTransition.PanDuration;
|
||||
float t = 0.0f;
|
||||
while (t < fadeOutDuration || endTransition.Running)
|
||||
{
|
||||
continueButton.Visible = true;
|
||||
t += CoroutineManager.DeltaTime;
|
||||
overlayColor = Color.Lerp(Color.Transparent, Color.White, t / fadeOutDuration);
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
overlayColor = Color.White;
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
//--------------------------------------
|
||||
|
||||
if (success)
|
||||
{
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
PendingSubmarineSwitch = null;
|
||||
EnableRoundSummaryGameOverState();
|
||||
}
|
||||
|
||||
GUI.DisableHUD = false;
|
||||
GUI.ClearCursorWait();
|
||||
overlayColor = Color.Transparent;
|
||||
});
|
||||
CrewManager?.ClearCurrentOrders();
|
||||
|
||||
SelectSummaryScreen(roundSummary, newLevel, mirror, () =>
|
||||
{
|
||||
GameMain.GameScreen.Select();
|
||||
if (continueButton != null)
|
||||
{
|
||||
continueButton.Visible = true;
|
||||
}
|
||||
|
||||
GUI.DisableHUD = false;
|
||||
GUI.ClearCursorWait();
|
||||
overlayColor = Color.Transparent;
|
||||
});
|
||||
}
|
||||
|
||||
GUI.SetSavingIndicatorState(false);
|
||||
yield return CoroutineStatus.Success;
|
||||
@@ -502,7 +490,10 @@ namespace Barotrauma
|
||||
|
||||
protected override void EndCampaignProjSpecific()
|
||||
{
|
||||
CoroutineManager.StartCoroutine(DoEndCampaignCameraTransition(), "DoEndCampaignCameraTransition");
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
GameMain.CampaignEndScreen.Select();
|
||||
GUI.DisableHUD = false;
|
||||
GameMain.CampaignEndScreen.OnFinished = () =>
|
||||
{
|
||||
showCampaignResetText = true;
|
||||
@@ -511,39 +502,14 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
private IEnumerable<CoroutineStatus> DoEndCampaignCameraTransition()
|
||||
{
|
||||
if (Character.Controlled != null)
|
||||
{
|
||||
Character.Controlled.AIController.Enabled = false;
|
||||
Character.Controlled = null;
|
||||
}
|
||||
GUI.DisableHUD = true;
|
||||
ISpatialEntity endObject = Level.Loaded.LevelObjectManager.GetAllObjects().FirstOrDefault(obj => obj.Prefab.SpawnPos == LevelObjectPrefab.SpawnPosType.LevelEnd);
|
||||
var transition = new CameraTransition(endObject ?? Submarine.MainSub, GameMain.GameScreen.Cam,
|
||||
null, Alignment.Center,
|
||||
fadeOut: true,
|
||||
panDuration: 10,
|
||||
startZoom: null, endZoom: 0.2f);
|
||||
|
||||
while (transition.Running)
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
GameMain.CampaignEndScreen.Select();
|
||||
GUI.DisableHUD = false;
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (CoroutineManager.IsCoroutineRunning("LevelTransition") || CoroutineManager.IsCoroutineRunning("SubmarineTransition") || gameOver) { return; }
|
||||
|
||||
base.Update(deltaTime);
|
||||
|
||||
|
||||
SlideshowPlayer?.UpdateManually(deltaTime);
|
||||
|
||||
Map?.Radiation?.UpdateRadiation(deltaTime);
|
||||
|
||||
if (PlayerInput.SecondaryMouseButtonClicked() ||
|
||||
@@ -594,11 +560,19 @@ namespace Barotrauma
|
||||
CampaignUI.SelectTab(InteractionType.Map);
|
||||
}
|
||||
}
|
||||
else if (Level.Loaded.IsEndBiome)
|
||||
{
|
||||
var transitionType = GetAvailableTransition(out _, out Submarine leavingSub);
|
||||
if (transitionType == TransitionType.ProgressToNextLocation)
|
||||
{
|
||||
LoadNewLevel();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//wasn't initially docked (sub doesn't have a docking port?)
|
||||
// -> choose a destination when the sub is far enough from the start outpost
|
||||
if (!Submarine.MainSub.AtStartExit)
|
||||
if (!Submarine.MainSub.AtStartExit && !Level.Loaded.StartOutpost.ExitPoints.Any())
|
||||
{
|
||||
ForceMapUI = true;
|
||||
CampaignUI.SelectTab(InteractionType.Map);
|
||||
@@ -608,11 +582,11 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
var transitionType = GetAvailableTransition(out _, out Submarine leavingSub);
|
||||
if (transitionType == TransitionType.End)
|
||||
if (Level.Loaded.IsEndBiome && transitionType == TransitionType.ProgressToNextLocation)
|
||||
{
|
||||
EndCampaign();
|
||||
LoadNewLevel();
|
||||
}
|
||||
if (transitionType == TransitionType.ProgressToNextLocation &&
|
||||
else if (transitionType == TransitionType.ProgressToNextLocation &&
|
||||
Level.Loaded.EndOutpost != null && Level.Loaded.EndOutpost.DockedTo.Contains(leavingSub))
|
||||
{
|
||||
LoadNewLevel();
|
||||
|
||||
@@ -585,7 +585,7 @@ namespace Barotrauma
|
||||
if (!gap.IsRoomToRoom)
|
||||
{
|
||||
if (!IsWearingDivingSuit()) { continue; }
|
||||
if (Character.Controlled.IsProtectedFromPressure()) { continue; }
|
||||
if (Character.Controlled.IsProtectedFromPressure) { continue; }
|
||||
if (DisplayHint("divingsuitwarning".ToIdentifier(), extendTextTag: false)) { return; }
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace Barotrauma
|
||||
{
|
||||
internal sealed partial class MedicalClinic
|
||||
{
|
||||
private MedicalClinicUI? ui => campaign?.CampaignUI?.MedicalClinic;
|
||||
|
||||
public enum RequestResult
|
||||
{
|
||||
Undecided,
|
||||
@@ -303,6 +305,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void AfflictionUpdateReceived(IReadMessage inc)
|
||||
{
|
||||
NetCrewMember crewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
|
||||
ui?.UpdateAfflictions(crewMember);
|
||||
}
|
||||
|
||||
private void PendingRequestReceived(IReadMessage inc)
|
||||
{
|
||||
var pendingCrew = INetSerializableStruct.Read<NetCollection<NetCrewMember>>(inc);
|
||||
@@ -312,6 +320,10 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendUnsubscribeRequest() => ClientSend(null,
|
||||
header: NetworkHeader.UNSUBSCRIBE_ME,
|
||||
deliveryMethod: DeliveryMethod.Reliable);
|
||||
|
||||
private static IWriteMessage StartSending()
|
||||
{
|
||||
IWriteMessage writeMessage = new WriteOnlyMessage();
|
||||
@@ -337,6 +349,9 @@ namespace Barotrauma
|
||||
case NetworkHeader.REQUEST_AFFLICTIONS:
|
||||
AfflictionRequestReceived(inc);
|
||||
break;
|
||||
case NetworkHeader.AFFLICTION_UPDATE:
|
||||
AfflictionUpdateReceived(inc);
|
||||
break;
|
||||
case NetworkHeader.REQUEST_PENDING:
|
||||
PendingRequestReceived(inc);
|
||||
break;
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace Barotrauma
|
||||
|
||||
private void CreateMessageBox(string author)
|
||||
{
|
||||
Vector2 relativeSize = new Vector2(GUI.IsFourByThree() ? 0.3f : 0.2f, 0.15f);
|
||||
Vector2 relativeSize = new Vector2(0.3f * GUI.AspectRatioAdjustment, 0.15f);
|
||||
Point minSize = new Point(300, 200);
|
||||
msgBox = new GUIMessageBox(readyCheckHeader, readyCheckBody(author), new[] { yesButton, noButton }, relativeSize, minSize, type: GUIMessageBox.Type.Vote) { UserData = PromptData, Draggable = true };
|
||||
|
||||
|
||||
@@ -21,8 +21,7 @@ namespace Barotrauma
|
||||
|
||||
private readonly GameMode gameMode;
|
||||
|
||||
private readonly float initialLocationReputation;
|
||||
private readonly Dictionary<Faction, float> initialFactionReputations = new Dictionary<Faction, float>();
|
||||
private readonly Dictionary<Identifier, float> initialFactionReputations = new Dictionary<Identifier, float>();
|
||||
|
||||
public GUILayoutGroup ButtonArea { get; private set; }
|
||||
|
||||
@@ -36,12 +35,11 @@ namespace Barotrauma
|
||||
this.selectedMissions = selectedMissions.ToList();
|
||||
this.startLocation = startLocation;
|
||||
this.endLocation = endLocation;
|
||||
initialLocationReputation = startLocation?.Reputation?.Value ?? 0.0f;
|
||||
if (gameMode is CampaignMode campaignMode)
|
||||
{
|
||||
foreach (Faction faction in campaignMode.Factions)
|
||||
{
|
||||
initialFactionReputations.Add(faction, faction.Reputation.Value);
|
||||
initialFactionReputations.Add(faction.Prefab.Identifier, faction.Reputation.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -214,11 +212,12 @@ namespace Barotrauma
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
List<Mission> missionsToDisplay = new List<Mission>(selectedMissions);
|
||||
List<Mission> missionsToDisplay = new List<Mission>(selectedMissions.Where(m => m.Prefab.ShowInMenus));
|
||||
if (!selectedMissions.Any() && startLocation != null)
|
||||
{
|
||||
foreach (Mission mission in startLocation.SelectedMissions)
|
||||
{
|
||||
if (!mission.Prefab.ShowInMenus) { continue; }
|
||||
if (mission.Locations[0] == mission.Locations[1] ||
|
||||
mission.Locations.Contains(campaignMode?.Map.SelectedLocation))
|
||||
{
|
||||
@@ -312,18 +311,27 @@ namespace Barotrauma
|
||||
}
|
||||
var missionDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
|
||||
RichString.Rich(missionMessage), wrap: true);
|
||||
int reward = displayedMission.GetReward(Submarine.MainSub);
|
||||
if (selectedMissions.Contains(displayedMission) && displayedMission.Completed && reward > 0)
|
||||
if (selectedMissions.Contains(displayedMission) && displayedMission.Completed)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(displayedMission.GetMissionRewardText(Submarine.MainSub)));
|
||||
if (GameMain.IsMultiplayer && Character.Controlled is { } controlled)
|
||||
RichString reputationText = displayedMission.GetReputationRewardText();
|
||||
if (!reputationText.IsNullOrEmpty())
|
||||
{
|
||||
var (share, percentage, _) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, GameSession.GetSessionCrewCharacters(CharacterType.Player).Where(c => c != controlled), Option<int>.Some(reward));
|
||||
if (share > 0)
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), reputationText);
|
||||
}
|
||||
|
||||
int totalReward = displayedMission.GetFinalReward(Submarine.MainSub);
|
||||
if (totalReward > 0)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(displayedMission.GetMissionRewardText(Submarine.MainSub)));
|
||||
if (GameMain.IsMultiplayer && Character.Controlled is { } controlled)
|
||||
{
|
||||
string shareFormatted = string.Format(CultureInfo.InvariantCulture, "{0:N0}", share);
|
||||
RichString yourShareString = RichString.Rich(TextManager.GetWithVariables("crewwallet.missionreward.get", ("[money]", $"{shareFormatted}"), ("[share]", $"{percentage}")));
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), yourShareString);
|
||||
var (share, percentage, _) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, GameSession.GetSessionCrewCharacters(CharacterType.Player).Where(c => c != controlled), Option<int>.Some(totalReward));
|
||||
if (share > 0)
|
||||
{
|
||||
string shareFormatted = string.Format(CultureInfo.InvariantCulture, "{0:N0}", share);
|
||||
RichString yourShareString = RichString.Rich(TextManager.GetWithVariables("crewwallet.missionreward.get", ("[money]", $"{shareFormatted}"), ("[share]", $"{percentage}")));
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), yourShareString);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -401,33 +409,17 @@ namespace Barotrauma
|
||||
};
|
||||
reputationList.ContentBackground.Color = Color.Transparent;
|
||||
|
||||
if (startLocation.Type.HasOutpost && startLocation.Reputation != null)
|
||||
{
|
||||
var iconStyle = GUIStyle.GetComponentStyle("LocationReputationIcon");
|
||||
var locationFrame = CreateReputationElement(
|
||||
reputationList.Content,
|
||||
startLocation.Name,
|
||||
startLocation.Reputation.Value, startLocation.Reputation.NormalizedValue, initialLocationReputation,
|
||||
startLocation.Type.Name, "",
|
||||
iconStyle?.GetDefaultSprite(), startLocation.Type.GetPortrait(0), iconStyle?.Color ?? Color.White);
|
||||
CreatePathUnlockElement(locationFrame, null, startLocation);
|
||||
}
|
||||
|
||||
foreach (Faction faction in campaignMode.Factions.OrderBy(f => f.Prefab.MenuOrder).ThenBy(f => f.Prefab.Name))
|
||||
{
|
||||
float initialReputation = faction.Reputation.Value;
|
||||
if (initialFactionReputations.ContainsKey(faction))
|
||||
{
|
||||
initialReputation = initialFactionReputations[faction];
|
||||
}
|
||||
else
|
||||
if (!initialFactionReputations.TryGetValue(faction.Prefab.Identifier, out initialReputation))
|
||||
{
|
||||
DebugConsole.AddWarning($"Could not determine reputation change for faction \"{faction.Prefab.Name}\" (faction was not present at the start of the round).");
|
||||
}
|
||||
var factionFrame = CreateReputationElement(
|
||||
reputationList.Content,
|
||||
faction.Prefab.Name,
|
||||
faction.Reputation.Value, faction.Reputation.NormalizedValue, initialReputation,
|
||||
faction.Reputation, initialReputation,
|
||||
faction.Prefab.ShortDescription, faction.Prefab.Description,
|
||||
faction.Prefab.Icon, faction.Prefab.BackgroundPortrait, faction.Prefab.IconColor);
|
||||
CreatePathUnlockElement(factionFrame, faction, null);
|
||||
@@ -455,52 +447,60 @@ namespace Barotrauma
|
||||
|
||||
void CreatePathUnlockElement(GUIComponent reputationFrame, Faction faction, Location location)
|
||||
{
|
||||
if (GameMain.GameSession?.Campaign?.Map != null)
|
||||
if (GameMain.GameSession?.Campaign?.Map == null) { return; }
|
||||
|
||||
IEnumerable<LocationConnection> connectionsBetweenBiomes =
|
||||
GameMain.GameSession.Campaign.Map.Connections.Where(c => c.Locations[0].Biome != c.Locations[1].Biome);
|
||||
|
||||
foreach (LocationConnection connection in connectionsBetweenBiomes)
|
||||
{
|
||||
foreach (LocationConnection connection in GameMain.GameSession.Campaign.Map.Connections)
|
||||
if (!connection.Locked || (!connection.Locations[0].Discovered && !connection.Locations[1].Discovered)) { continue; }
|
||||
|
||||
//don't show the "reputation required to unlock" text if another connection between the biomes has already been unlocked
|
||||
if (connectionsBetweenBiomes.Where(c => !c.Locked).Any(c =>
|
||||
(c.Locations[0].Biome == connection.Locations[0].Biome && c.Locations[1].Biome == connection.Locations[1].Biome) ||
|
||||
(c.Locations[1].Biome == connection.Locations[0].Biome && c.Locations[0].Biome == connection.Locations[1].Biome)))
|
||||
{
|
||||
if (!connection.Locked || (!connection.Locations[0].Discovered && !connection.Locations[1].Discovered)) { continue; }
|
||||
continue;
|
||||
}
|
||||
|
||||
var gateLocation = connection.Locations[0].IsGateBetweenBiomes ? connection.Locations[0] : connection.Locations[1];
|
||||
var unlockEvent =
|
||||
EventPrefab.Prefabs.FirstOrDefault(ep => ep.UnlockPathEvent && ep.BiomeIdentifier == gateLocation.LevelData.Biome.Identifier) ??
|
||||
EventPrefab.Prefabs.FirstOrDefault(ep => ep.UnlockPathEvent && ep.BiomeIdentifier == Identifier.Empty);
|
||||
var gateLocation = connection.Locations[0].IsGateBetweenBiomes ? connection.Locations[0] : connection.Locations[1];
|
||||
var unlockEvent = EventPrefab.GetUnlockPathEvent(gateLocation.LevelData.Biome.Identifier, gateLocation.Faction);
|
||||
|
||||
if (unlockEvent == null) { continue; }
|
||||
if (string.IsNullOrEmpty(unlockEvent.UnlockPathFaction) || unlockEvent.UnlockPathFaction.Equals("location", StringComparison.OrdinalIgnoreCase))
|
||||
if (unlockEvent == null) { continue; }
|
||||
if (unlockEvent.Faction.IsEmpty)
|
||||
{
|
||||
if (location == null || gateLocation != location) { continue; }
|
||||
}
|
||||
else
|
||||
{
|
||||
if (faction == null || faction.Prefab.Identifier != unlockEvent.Faction) { continue; }
|
||||
}
|
||||
|
||||
if (unlockEvent != null)
|
||||
{
|
||||
Reputation unlockReputation = gateLocation.Reputation;
|
||||
Faction unlockFaction = null;
|
||||
if (!unlockEvent.Faction.IsEmpty)
|
||||
{
|
||||
if (location == null || gateLocation != location) { continue; }
|
||||
unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.Faction);
|
||||
unlockReputation = unlockFaction?.Reputation;
|
||||
}
|
||||
else
|
||||
float normalizedUnlockReputation = MathUtils.InverseLerp(unlockReputation.MinReputation, unlockReputation.MaxReputation, unlockEvent.UnlockPathReputation);
|
||||
RichString unlockText = RichString.Rich(TextManager.GetWithVariables(
|
||||
"lockedpathreputationrequirement",
|
||||
("[reputation]", Reputation.GetFormattedReputationText(normalizedUnlockReputation, unlockEvent.UnlockPathReputation, addColorTags: true)),
|
||||
("[biomename]", $"‖color:gui.orange‖{connection.LevelData.Biome.DisplayName}‖end‖")));
|
||||
var unlockInfoPanel = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), reputationFrame.RectTransform, Anchor.BottomCenter) { MinSize = new Point(0, GUI.IntScale(30)), AbsoluteOffset = new Point(0, GUI.IntScale(3)) },
|
||||
unlockText, style: "GUIButtonRound", textAlignment: Alignment.Center, textColor: GUIStyle.TextColorNormal);
|
||||
unlockInfoPanel.Color = Color.Lerp(unlockInfoPanel.Color, Color.Black, 0.8f);
|
||||
unlockInfoPanel.UserData = "unlockinfo";
|
||||
if (unlockInfoPanel.TextSize.X > unlockInfoPanel.Rect.Width * 0.7f)
|
||||
{
|
||||
if (faction == null || faction.Prefab.Identifier != unlockEvent.UnlockPathFaction) { continue; }
|
||||
}
|
||||
|
||||
if (unlockEvent != null)
|
||||
{
|
||||
Reputation unlockReputation = gateLocation.Reputation;
|
||||
Faction unlockFaction = null;
|
||||
if (!string.IsNullOrEmpty(unlockEvent.UnlockPathFaction))
|
||||
{
|
||||
unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.UnlockPathFaction);
|
||||
unlockReputation = unlockFaction?.Reputation;
|
||||
}
|
||||
float normalizedUnlockReputation = MathUtils.InverseLerp(unlockReputation.MinReputation, unlockReputation.MaxReputation, unlockEvent.UnlockPathReputation);
|
||||
RichString unlockText = RichString.Rich(TextManager.GetWithVariables(
|
||||
"lockedpathreputationrequirement",
|
||||
("[reputation]", Reputation.GetFormattedReputationText(normalizedUnlockReputation, unlockEvent.UnlockPathReputation, addColorTags: true)),
|
||||
("[biomename]", $"‖color:gui.orange‖{connection.LevelData.Biome.DisplayName}‖end‖")));
|
||||
var unlockInfoPanel = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), reputationFrame.RectTransform, Anchor.BottomCenter) { MinSize = new Point(0, GUI.IntScale(30)), AbsoluteOffset = new Point(0, GUI.IntScale(3)) },
|
||||
unlockText, style: "GUIButtonRound", textAlignment: Alignment.Center, textColor: GUIStyle.TextColorNormal);
|
||||
unlockInfoPanel.Color = Color.Lerp(unlockInfoPanel.Color, Color.Black, 0.8f);
|
||||
unlockInfoPanel.UserData = "unlockinfo";
|
||||
if (unlockInfoPanel.TextSize.X > unlockInfoPanel.Rect.Width * 0.7f)
|
||||
{
|
||||
unlockInfoPanel.Font = GUIStyle.SmallFont;
|
||||
}
|
||||
unlockInfoPanel.Font = GUIStyle.SmallFont;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -543,6 +543,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (startLocation?.Biome != null && startLocation.Biome.IsEndBiome)
|
||||
{
|
||||
locationName ??= startLocation.Name;
|
||||
}
|
||||
|
||||
if (textTag == null) { return ""; }
|
||||
|
||||
if (locationName == null)
|
||||
@@ -680,7 +685,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
private GUIFrame CreateReputationElement(GUIComponent parent,
|
||||
LocalizedString name, float reputation, float normalizedReputation, float initialReputation,
|
||||
LocalizedString name, Reputation reputation, float initialReputation,
|
||||
LocalizedString shortDescription, LocalizedString fullDescription, Sprite icon, Sprite backgroundPortrait, Color iconColor)
|
||||
{
|
||||
var factionFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), parent.RectTransform), style: null);
|
||||
@@ -698,21 +703,22 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
var factionInfoHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), factionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterLeft, isHorizontal: true)
|
||||
var factionInfoHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), factionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterRight, isHorizontal: true)
|
||||
{
|
||||
AbsoluteSpacing = GUI.IntScale(5),
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
var factionIcon = new GUIImage(new RectTransform(Vector2.One * 0.7f, factionInfoHorizontal.RectTransform, scaleBasis: ScaleBasis.Smallest), icon, scaleToFit: true)
|
||||
{
|
||||
Color = iconColor
|
||||
};
|
||||
var factionTextContent = new GUILayoutGroup(new RectTransform(Vector2.One, factionInfoHorizontal.RectTransform))
|
||||
{
|
||||
AbsoluteSpacing = GUI.IntScale(10),
|
||||
Stretch = true
|
||||
};
|
||||
var factionIcon = new GUIImage(new RectTransform(Vector2.One * 0.7f, factionInfoHorizontal.RectTransform, scaleBasis: ScaleBasis.Smallest), icon, scaleToFit: true)
|
||||
{
|
||||
Color = iconColor
|
||||
};
|
||||
|
||||
factionInfoHorizontal.Recalculate();
|
||||
|
||||
var header = new GUITextBlock(new RectTransform(new Point(factionTextContent.Rect.Width, GUI.IntScale(40)), factionTextContent.RectTransform),
|
||||
@@ -733,24 +739,30 @@ namespace Barotrauma
|
||||
factionTextContent.Recalculate();
|
||||
|
||||
new GUICustomComponent(new RectTransform(new Vector2(0.8f, 1.0f), sliderHolder.RectTransform),
|
||||
onDraw: (sb, customComponent) => DrawReputationBar(sb, customComponent.Rect, normalizedReputation));
|
||||
onDraw: (sb, customComponent) => DrawReputationBar(sb, customComponent.Rect, reputation.NormalizedValue));
|
||||
|
||||
var reputationText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
|
||||
string.Empty, textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
|
||||
SetReputationText(reputationText);
|
||||
reputation?.OnReputationValueChanged.RegisterOverwriteExisting("RefreshRoundSummary".ToIdentifier(), _ =>
|
||||
{
|
||||
SetReputationText(reputationText);
|
||||
});
|
||||
|
||||
LocalizedString reputationText = Reputation.GetFormattedReputationText(normalizedReputation, reputation, addColorTags: true);
|
||||
int reputationChange = (int)Math.Round(reputation - initialReputation);
|
||||
if (Math.Abs(reputationChange) > 0)
|
||||
void SetReputationText(GUITextBlock textBlock)
|
||||
{
|
||||
string changeText = $"{(reputationChange > 0 ? "+" : "") + reputationChange}";
|
||||
string colorStr = XMLExtensions.ToStringHex(reputationChange > 0 ? GUIStyle.Green : GUIStyle.Red);
|
||||
var richText = RichString.Rich($"{reputationText} (‖color:{colorStr}‖{changeText}‖color:end‖)");
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
|
||||
richText,
|
||||
textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
|
||||
}
|
||||
else
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
|
||||
RichString.Rich(reputationText),
|
||||
textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
|
||||
LocalizedString reputationText = Reputation.GetFormattedReputationText(reputation.NormalizedValue, reputation.Value, addColorTags: true);
|
||||
int reputationChange = (int)Math.Round(reputation.Value - initialReputation);
|
||||
if (Math.Abs(reputationChange) > 0)
|
||||
{
|
||||
string changeText = $"{(reputationChange > 0 ? "+" : "") + reputationChange}";
|
||||
string colorStr = XMLExtensions.ToStringHex(reputationChange > 0 ? GUIStyle.Green : GUIStyle.Red);
|
||||
textBlock.Text = RichString.Rich($"{reputationText} (‖color:{colorStr}‖{changeText}‖color:end‖)");
|
||||
}
|
||||
else
|
||||
{
|
||||
textBlock.Text = RichString.Rich(reputationText);
|
||||
}
|
||||
}
|
||||
|
||||
//spacing
|
||||
|
||||
@@ -63,7 +63,6 @@ namespace Barotrauma
|
||||
|
||||
public Vector2[] SlotPositions;
|
||||
public static Point SlotSize;
|
||||
public static int Spacing;
|
||||
|
||||
private Layout layout;
|
||||
public Layout CurrentLayout
|
||||
@@ -103,7 +102,7 @@ namespace Barotrauma
|
||||
{
|
||||
visualSlots ??= new VisualSlot[capacity];
|
||||
|
||||
float multiplier = !GUI.IsFourByThree() ? UIScale : UIScale * 0.925f;
|
||||
float multiplier = UIScale * GUI.AspectRatioAdjustment;
|
||||
|
||||
for (int i = 0; i < capacity; i++)
|
||||
{
|
||||
@@ -219,18 +218,11 @@ namespace Barotrauma
|
||||
|
||||
private void SetSlotPositions(Layout layout)
|
||||
{
|
||||
bool isFourByThree = GUI.IsFourByThree();
|
||||
if (isFourByThree)
|
||||
{
|
||||
Spacing = (int)(5 * UIScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
Spacing = (int)(8 * UIScale);
|
||||
}
|
||||
int spacing = GUI.IntScale(5);
|
||||
|
||||
SlotSize = !isFourByThree ? (SlotSpriteSmall.size * UIScale).ToPoint() : (SlotSpriteSmall.size * UIScale * .925f).ToPoint();
|
||||
int bottomOffset = SlotSize.Y + Spacing * 2 + ContainedIndicatorHeight;
|
||||
SlotSize = (SlotSpriteSmall.size * UIScale * GUI.AspectRatioAdjustment).ToPoint();
|
||||
int bottomOffset = SlotSize.Y + spacing * 2 + ContainedIndicatorHeight;
|
||||
int personalSlotY = GameMain.GraphicsHeight - bottomOffset * 2 - spacing * 2 - (int)(UnequippedIndicator.size.Y * UIScale);
|
||||
|
||||
if (visualSlots == null) { CreateSlots(); }
|
||||
if (visualSlots.None()) { return; }
|
||||
@@ -242,11 +234,11 @@ namespace Barotrauma
|
||||
int personalSlotCount = SlotTypes.Count(s => PersonalSlots.HasFlag(s));
|
||||
int normalSlotCount = SlotTypes.Count(s => !PersonalSlots.HasFlag(s) && s != InvSlotType.HealthInterface);
|
||||
|
||||
int x = GameMain.GraphicsWidth / 2 - normalSlotCount * (SlotSize.X + Spacing) / 2;
|
||||
int upperX = HUDLayoutSettings.BottomRightInfoArea.X - SlotSize.X - Spacing;
|
||||
int x = GameMain.GraphicsWidth / 2 - normalSlotCount * (SlotSize.X + spacing) / 2;
|
||||
int upperX = HUDLayoutSettings.BottomRightInfoArea.X - SlotSize.X - spacing;
|
||||
|
||||
//make sure the rightmost normal slot doesn't overlap with the personal slots
|
||||
x -= Math.Max((x + normalSlotCount * (SlotSize.X + Spacing)) - (upperX - personalSlotCount * (SlotSize.X + Spacing)), 0);
|
||||
x -= Math.Max((x + normalSlotCount * (SlotSize.X + spacing)) - (upperX - personalSlotCount * (SlotSize.X + spacing)), 0);
|
||||
|
||||
int hideButtonSlotIndex = -1;
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
@@ -254,7 +246,7 @@ namespace Barotrauma
|
||||
if (PersonalSlots.HasFlag(SlotTypes[i]))
|
||||
{
|
||||
SlotPositions[i] = new Vector2(upperX, GameMain.GraphicsHeight - bottomOffset);
|
||||
upperX -= SlotSize.X + Spacing;
|
||||
upperX -= SlotSize.X + spacing;
|
||||
personalSlotArea = (hideButtonSlotIndex == -1) ?
|
||||
new Rectangle(SlotPositions[i].ToPoint(), SlotSize) :
|
||||
Rectangle.Union(personalSlotArea, new Rectangle(SlotPositions[i].ToPoint(), SlotSize));
|
||||
@@ -263,7 +255,7 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
|
||||
x += SlotSize.X + Spacing;
|
||||
x += SlotSize.X + spacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -271,7 +263,7 @@ namespace Barotrauma
|
||||
case Layout.Right:
|
||||
{
|
||||
int x = HUDLayoutSettings.InventoryAreaLower.Right;
|
||||
int personalSlotX = HUDLayoutSettings.InventoryAreaLower.Right - SlotSize.X - Spacing;
|
||||
int personalSlotX = HUDLayoutSettings.InventoryAreaLower.Right - SlotSize.X - spacing;
|
||||
for (int i = 0; i < visualSlots.Length; i++)
|
||||
{
|
||||
if (HideSlot(i) || SlotTypes[i] == InvSlotType.HealthInterface) { continue; }
|
||||
@@ -282,19 +274,18 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
x -= SlotSize.X + Spacing;
|
||||
x -= SlotSize.X + spacing;
|
||||
}
|
||||
}
|
||||
|
||||
int lowerX = x;
|
||||
int handSlotX = x;
|
||||
int personalSlotY = GameMain.GraphicsHeight - bottomOffset * 2 - Spacing * 2 - (int)(!GUI.IsFourByThree() ? UnequippedIndicator.size.Y * UIScale * IndicatorScaleAdjustment : UnequippedIndicator.size.Y * UIScale * IndicatorScaleAdjustment * 2f);
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
{
|
||||
if (SlotTypes[i] == InvSlotType.RightHand || SlotTypes[i] == InvSlotType.LeftHand)
|
||||
{
|
||||
SlotPositions[i] = new Vector2(handSlotX, personalSlotY);
|
||||
handSlotX += visualSlots[i].Rect.Width + Spacing;
|
||||
handSlotX += visualSlots[i].Rect.Width + spacing;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -302,12 +293,12 @@ namespace Barotrauma
|
||||
if (PersonalSlots.HasFlag(SlotTypes[i]))
|
||||
{
|
||||
SlotPositions[i] = new Vector2(personalSlotX, personalSlotY);
|
||||
personalSlotX -= visualSlots[i].Rect.Width + Spacing;
|
||||
personalSlotX -= visualSlots[i].Rect.Width + spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
|
||||
x += visualSlots[i].Rect.Width + Spacing;
|
||||
x += visualSlots[i].Rect.Width + spacing;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -316,7 +307,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (!HideSlot(i) || SlotTypes[i] == InvSlotType.HealthInterface) { continue; }
|
||||
if (SlotTypes[i] == InvSlotType.RightHand || SlotTypes[i] == InvSlotType.LeftHand) { continue; }
|
||||
x -= visualSlots[i].Rect.Width + Spacing;
|
||||
x -= visualSlots[i].Rect.Width + spacing;
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
|
||||
}
|
||||
}
|
||||
@@ -325,7 +316,6 @@ namespace Barotrauma
|
||||
{
|
||||
int x = HUDLayoutSettings.InventoryAreaLower.X;
|
||||
int personalSlotX = x;
|
||||
int personalSlotY = GameMain.GraphicsHeight - bottomOffset * 2 - Spacing * 2 - (int)(!GUI.IsFourByThree() ? UnequippedIndicator.size.Y * UIScale * IndicatorScaleAdjustment : UnequippedIndicator.size.Y * UIScale * IndicatorScaleAdjustment * 2f);
|
||||
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
{
|
||||
@@ -334,33 +324,33 @@ namespace Barotrauma
|
||||
if (PersonalSlots.HasFlag(SlotTypes[i]))
|
||||
{
|
||||
SlotPositions[i] = new Vector2(personalSlotX, personalSlotY);
|
||||
personalSlotX += visualSlots[i].Rect.Width + Spacing;
|
||||
personalSlotX += visualSlots[i].Rect.Width + spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
|
||||
x += visualSlots[i].Rect.Width + Spacing;
|
||||
x += visualSlots[i].Rect.Width + spacing;
|
||||
}
|
||||
}
|
||||
int handSlotX = x - visualSlots[0].Rect.Width - Spacing;
|
||||
int handSlotX = x - visualSlots[0].Rect.Width - spacing;
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
{
|
||||
if (SlotTypes[i] == InvSlotType.RightHand || SlotTypes[i] == InvSlotType.LeftHand)
|
||||
{
|
||||
bool rightSlot = SlotTypes[i] == InvSlotType.RightHand;
|
||||
SlotPositions[i] = new Vector2(rightSlot ? handSlotX : handSlotX - visualSlots[0].Rect.Width - Spacing, personalSlotY);
|
||||
SlotPositions[i] = new Vector2(rightSlot ? handSlotX : handSlotX - visualSlots[0].Rect.Width - spacing, personalSlotY);
|
||||
continue;
|
||||
}
|
||||
if (!HideSlot(i) || SlotTypes[i] == InvSlotType.HealthInterface) { continue; }
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
|
||||
x += visualSlots[i].Rect.Width + Spacing;
|
||||
x += visualSlots[i].Rect.Width + spacing;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Layout.Center:
|
||||
{
|
||||
int columns = 5;
|
||||
int startX = (GameMain.GraphicsWidth / 2) - (SlotSize.X * columns + Spacing * (columns - 1)) / 2;
|
||||
int startX = (GameMain.GraphicsWidth / 2) - (SlotSize.X * columns + spacing * (columns - 1)) / 2;
|
||||
int startY = GameMain.GraphicsHeight / 2 - (SlotSize.Y * 2);
|
||||
int x = startX, y = startY;
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
@@ -369,10 +359,10 @@ namespace Barotrauma
|
||||
if (SlotTypes[i] == InvSlotType.Card || SlotTypes[i] == InvSlotType.Headset || SlotTypes[i] == InvSlotType.InnerClothes)
|
||||
{
|
||||
SlotPositions[i] = new Vector2(x, y);
|
||||
x += visualSlots[i].Rect.Width + Spacing;
|
||||
x += visualSlots[i].Rect.Width + spacing;
|
||||
}
|
||||
}
|
||||
y += visualSlots[0].Rect.Height + Spacing + ContainedIndicatorHeight + visualSlots[0].EquipButtonRect.Height;
|
||||
y += visualSlots[0].Rect.Height + spacing + ContainedIndicatorHeight + visualSlots[0].EquipButtonRect.Height;
|
||||
x = startX;
|
||||
int n = 0;
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
@@ -381,12 +371,12 @@ namespace Barotrauma
|
||||
if (SlotTypes[i] != InvSlotType.Card && SlotTypes[i] != InvSlotType.Headset && SlotTypes[i] != InvSlotType.InnerClothes)
|
||||
{
|
||||
SlotPositions[i] = new Vector2(x, y);
|
||||
x += visualSlots[i].Rect.Width + Spacing;
|
||||
x += visualSlots[i].Rect.Width + spacing;
|
||||
n++;
|
||||
if (n >= columns)
|
||||
{
|
||||
x = startX;
|
||||
y += visualSlots[i].Rect.Height + Spacing + ContainedIndicatorHeight + visualSlots[i].EquipButtonRect.Height;
|
||||
y += visualSlots[i].Rect.Height + spacing + ContainedIndicatorHeight + visualSlots[i].EquipButtonRect.Height;
|
||||
n = 0;
|
||||
}
|
||||
}
|
||||
@@ -402,7 +392,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (SlotTypes[i] != InvSlotType.HealthInterface) { continue; }
|
||||
SlotPositions[i] = pos;
|
||||
pos.Y += visualSlots[i].Rect.Height + Spacing;
|
||||
pos.Y += visualSlots[i].Rect.Height + spacing;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -641,7 +631,7 @@ namespace Barotrauma
|
||||
{
|
||||
slot.EquipButtonState = slot.EquipButtonRect.Contains(PlayerInput.MousePosition) ?
|
||||
GUIComponent.ComponentState.Hover : GUIComponent.ComponentState.None;
|
||||
if (PlayerInput.LeftButtonHeld() && PlayerInput.RightButtonHeld())
|
||||
if (PlayerInput.PrimaryMouseButtonHeld() && PlayerInput.SecondaryMouseButtonHeld())
|
||||
{
|
||||
slot.EquipButtonState = GUIComponent.ComponentState.None;
|
||||
}
|
||||
@@ -1018,7 +1008,47 @@ namespace Barotrauma
|
||||
SoundPlayer.PlayUISound(success ? GUISoundType.PickItem : GUISoundType.PickItemFail);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public bool CanBeAutoMovedToCorrectSlots(Item item)
|
||||
{
|
||||
if (item == null) { return false; }
|
||||
foreach (var allowedSlot in item.AllowedSlots)
|
||||
{
|
||||
InvSlotType slotsFree = InvSlotType.None;
|
||||
for (int i = 0; i < slots.Length; i++)
|
||||
{
|
||||
if (allowedSlot.HasFlag(SlotTypes[i]) && slots[i].Empty()) { slotsFree |= SlotTypes[i]; }
|
||||
}
|
||||
if (allowedSlot == slotsFree) { return true; }
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flash the slots the item is allowed to go in (not taking into account whether there's already something in those slots)
|
||||
/// </summary>
|
||||
public void FlashAllowedSlots(Item item, Color color)
|
||||
{
|
||||
if (item == null || visualSlots == null) { return; }
|
||||
bool flashed = false;
|
||||
foreach (var allowedSlot in item.AllowedSlots)
|
||||
{
|
||||
for (int i = 0; i < slots.Length; i++)
|
||||
{
|
||||
if (allowedSlot.HasFlag(SlotTypes[i]))
|
||||
{
|
||||
visualSlots[i].ShowBorderHighlight(color, 0.1f, 0.9f);
|
||||
flashed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (flashed)
|
||||
{
|
||||
SoundPlayer.PlayUISound(GUISoundType.PickItemFail);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void DrawOwn(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!AccessibleWhenAlive && !character.IsDead && !AccessibleByOwner) { return; }
|
||||
@@ -1106,40 +1136,24 @@ namespace Barotrauma
|
||||
color *= 0.5f;
|
||||
}
|
||||
|
||||
if (character.HasEquippedItem(slots[i].First()))
|
||||
Vector2 indicatorScale = new Vector2(
|
||||
visualSlots[i].EquipButtonRect.Size.X / EquippedIndicator.size.X,
|
||||
visualSlots[i].EquipButtonRect.Size.Y / EquippedIndicator.size.Y);
|
||||
|
||||
bool isEquipped = character.HasEquippedItem(slots[i].First());
|
||||
var sprite = state switch
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case GUIComponent.ComponentState.None:
|
||||
EquippedIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
case GUIComponent.ComponentState.Hover:
|
||||
EquippedHoverIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
case GUIComponent.ComponentState.Pressed:
|
||||
case GUIComponent.ComponentState.Selected:
|
||||
case GUIComponent.ComponentState.HoverSelected:
|
||||
EquippedClickedIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case GUIComponent.ComponentState.None:
|
||||
UnequippedIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
case GUIComponent.ComponentState.Hover:
|
||||
UnequippedHoverIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
case GUIComponent.ComponentState.Pressed:
|
||||
case GUIComponent.ComponentState.Selected:
|
||||
case GUIComponent.ComponentState.HoverSelected:
|
||||
UnequippedClickedIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
}
|
||||
}
|
||||
GUIComponent.ComponentState.None
|
||||
=> isEquipped ? EquippedIndicator : UnequippedIndicator,
|
||||
GUIComponent.ComponentState.Hover
|
||||
=> isEquipped ? EquippedHoverIndicator : UnequippedHoverIndicator,
|
||||
GUIComponent.ComponentState.Pressed
|
||||
or GUIComponent.ComponentState.Selected
|
||||
or GUIComponent.ComponentState.HoverSelected
|
||||
=> isEquipped ? EquippedClickedIndicator : UnequippedClickedIndicator,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
sprite.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, indicatorScale);
|
||||
}
|
||||
|
||||
if (Locked)
|
||||
|
||||
@@ -182,7 +182,7 @@ namespace Barotrauma.Items.Components
|
||||
if (brokenSprite == null)
|
||||
{
|
||||
//broken doors turn black if no broken sprite has been configured
|
||||
color *= (item.Condition / item.MaxCondition);
|
||||
color = color.Multiply(item.Condition / item.MaxCondition);
|
||||
color.A = 255;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
using Barotrauma.Particles;
|
||||
using Barotrauma.Sounds;
|
||||
using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Barotrauma.IO;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Sounds;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
@@ -169,11 +166,11 @@ namespace Barotrauma.Items.Components
|
||||
partial void LaunchProjSpecific()
|
||||
{
|
||||
Vector2 particlePos = item.WorldPosition + ConvertUnits.ToDisplayUnits(TransformedBarrelPos);
|
||||
float rotation = -item.body.Rotation;
|
||||
float rotation = item.body.Rotation;
|
||||
if (item.body.Dir < 0.0f) { rotation += MathHelper.Pi; }
|
||||
foreach (ParticleEmitter emitter in particleEmitters)
|
||||
{
|
||||
emitter.Emit(1.0f, particlePos, hullGuess: item.CurrentHull, angle: rotation, particleRotation: rotation);
|
||||
emitter.Emit(1.0f, particlePos, hullGuess: item.CurrentHull, angle: rotation, particleRotation: -rotation);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -505,13 +505,14 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
ActionType type;
|
||||
string typeStr = subElement.GetAttributeString("type", "");
|
||||
try
|
||||
{
|
||||
type = (ActionType)Enum.Parse(typeof(ActionType), subElement.GetAttributeString("type", ""), true);
|
||||
type = (ActionType)Enum.Parse(typeof(ActionType), typeStr, true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Invalid sound type in " + subElement + "!", e);
|
||||
DebugConsole.ThrowError($"Invalid sound type \"{typeStr}\" in item \"{item.Prefab.Identifier}\"!", e);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -524,11 +525,13 @@ namespace Barotrauma.Items.Components
|
||||
VolumeProperty = subElement.GetAttributeIdentifier("volumeproperty", "")
|
||||
};
|
||||
|
||||
if (soundSelectionModes == null) soundSelectionModes = new Dictionary<ActionType, SoundSelectionMode>();
|
||||
if (soundSelectionModes == null)
|
||||
{
|
||||
soundSelectionModes = new Dictionary<ActionType, SoundSelectionMode>();
|
||||
}
|
||||
if (!soundSelectionModes.ContainsKey(type) || soundSelectionModes[type] == SoundSelectionMode.Random)
|
||||
{
|
||||
Enum.TryParse(subElement.GetAttributeString("selectionmode", "Random"), out SoundSelectionMode selectionMode);
|
||||
soundSelectionModes[type] = selectionMode;
|
||||
soundSelectionModes[type] = subElement.GetAttributeEnum("selectionmode", SoundSelectionMode.Random);
|
||||
}
|
||||
|
||||
if (!sounds.TryGetValue(itemSound.Type, out List<ItemSound> soundList))
|
||||
@@ -584,6 +587,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (GuiFrame != null && GuiFrameSource.GetAttributeBool("draggable", true))
|
||||
{
|
||||
bool hideDragIcons = GuiFrameSource.GetAttributeBool("hidedragicons", false);
|
||||
|
||||
var handle = new GUIDragHandle(new RectTransform(Vector2.One, GuiFrame.RectTransform, Anchor.Center),
|
||||
GuiFrame.RectTransform, style: null)
|
||||
{
|
||||
@@ -623,7 +628,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
|
||||
int buttonHeight = (int)(GUIStyle.ItemFrameMargin.Y * 0.4f);
|
||||
new GUIButton(new RectTransform(new Point(buttonHeight), handle.RectTransform, Anchor.TopLeft) { AbsoluteOffset = new Point(buttonHeight / 4), MinSize = new Point(buttonHeight) },
|
||||
var settingsIcon = new GUIButton(new RectTransform(new Point(buttonHeight), handle.RectTransform, Anchor.TopLeft) { AbsoluteOffset = new Point(buttonHeight / 4), MinSize = new Point(buttonHeight) },
|
||||
style: "GUIButtonSettings")
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
@@ -648,6 +653,12 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
if (hideDragIcons)
|
||||
{
|
||||
dragIcon.Visible = false;
|
||||
settingsIcon.Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -277,7 +277,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
int ignoredItemCount = 0;
|
||||
var subContainableItems = AllSubContainableItems;
|
||||
float capacity = GetMaxStackSize(targetSlot);
|
||||
float targetSlotCapacity = GetMaxStackSize(targetSlot);
|
||||
float capacity = targetSlotCapacity * MainContainerCapacity;
|
||||
if (subContainableItems != null)
|
||||
{
|
||||
bool useMainContainerCapacity = true;
|
||||
@@ -299,15 +300,11 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
if (!useMainContainerCapacity) { break; }
|
||||
}
|
||||
if (useMainContainerCapacity)
|
||||
{
|
||||
capacity *= MainContainerCapacity;
|
||||
}
|
||||
else
|
||||
if (!useMainContainerCapacity)
|
||||
{
|
||||
// Ignore all items in the main container.
|
||||
ignoredItemCount = Inventory.AllItems.Count(it => subContainableItems.Any(ri => !ri.MatchesItem(it)));
|
||||
capacity *= Capacity - MainContainerCapacity;
|
||||
capacity = targetSlotCapacity * (Capacity - MainContainerCapacity);
|
||||
}
|
||||
}
|
||||
int itemCount = Inventory.AllItems.Count() - ignoredItemCount;
|
||||
@@ -391,63 +388,60 @@ namespace Barotrauma.Items.Components
|
||||
bool isWiringMode = SubEditorScreen.TransparentWiringMode && SubEditorScreen.IsWiringMode();
|
||||
|
||||
int i = 0;
|
||||
foreach (Item containedItem in Inventory.AllItems)
|
||||
foreach (DrawableContainedItem contained in drawableContainedItems)
|
||||
{
|
||||
Vector2 itemPos = currentItemPos;
|
||||
var relatedItem = FindContainableItem(containedItem);
|
||||
if (relatedItem != null)
|
||||
|
||||
if (contained.Item?.Sprite == null) { continue; }
|
||||
|
||||
if (contained.Hide) { continue; }
|
||||
if (contained.ItemPos.HasValue)
|
||||
{
|
||||
if (relatedItem.Hide.HasValue && relatedItem.Hide.Value) { continue; }
|
||||
if (relatedItem.ItemPos.HasValue)
|
||||
Vector2 pos = contained.ItemPos.Value;
|
||||
if (item.body != null)
|
||||
{
|
||||
Vector2 pos = relatedItem.ItemPos.Value;
|
||||
if (item.body != null)
|
||||
Matrix transform = Matrix.CreateRotationZ(item.body.DrawRotation);
|
||||
pos.X *= item.body.Dir;
|
||||
itemPos = Vector2.Transform(pos, transform) + item.body.DrawPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
itemPos = pos;
|
||||
// This code is aped based on above. Not tested.
|
||||
if (item.FlippedX)
|
||||
{
|
||||
Matrix transform = Matrix.CreateRotationZ(item.body.DrawRotation);
|
||||
pos.X *= item.body.Dir;
|
||||
itemPos = Vector2.Transform(pos, transform) + item.body.DrawPosition;
|
||||
itemPos.X = -itemPos.X;
|
||||
itemPos.X += item.Rect.Width;
|
||||
}
|
||||
else
|
||||
if (item.FlippedY)
|
||||
{
|
||||
itemPos = pos;
|
||||
// This code is aped based on above. Not tested.
|
||||
if (item.FlippedX)
|
||||
{
|
||||
itemPos.X = -itemPos.X;
|
||||
itemPos.X += item.Rect.Width;
|
||||
}
|
||||
if (item.FlippedY)
|
||||
{
|
||||
itemPos.Y = -itemPos.Y;
|
||||
itemPos.Y -= item.Rect.Height;
|
||||
}
|
||||
itemPos += new Vector2(item.Rect.X, item.Rect.Y);
|
||||
if (item.Submarine != null)
|
||||
{
|
||||
itemPos += item.Submarine.DrawPosition;
|
||||
}
|
||||
if (Math.Abs(item.RotationRad) > 0.01f)
|
||||
{
|
||||
Matrix transform = Matrix.CreateRotationZ(-item.RotationRad);
|
||||
itemPos = Vector2.Transform(itemPos - item.DrawPosition, transform) + item.DrawPosition;
|
||||
}
|
||||
itemPos.Y = -itemPos.Y;
|
||||
itemPos.Y -= item.Rect.Height;
|
||||
}
|
||||
itemPos += new Vector2(item.Rect.X, item.Rect.Y);
|
||||
if (item.Submarine != null)
|
||||
{
|
||||
itemPos += item.Submarine.DrawPosition;
|
||||
}
|
||||
if (Math.Abs(item.RotationRad) > 0.01f)
|
||||
{
|
||||
Matrix transform = Matrix.CreateRotationZ(-item.RotationRad);
|
||||
itemPos = Vector2.Transform(itemPos - item.DrawPosition, transform) + item.DrawPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (containedItem?.Sprite == null) { continue; }
|
||||
|
||||
|
||||
if (AutoInteractWithContained)
|
||||
{
|
||||
containedItem.IsHighlighted = item.IsHighlighted;
|
||||
contained.Item.IsHighlighted = item.IsHighlighted;
|
||||
item.IsHighlighted = false;
|
||||
}
|
||||
|
||||
Vector2 origin = containedItem.Sprite.Origin;
|
||||
if (item.FlippedX) { origin.X = containedItem.Sprite.SourceRect.Width - origin.X; }
|
||||
if (item.FlippedY) { origin.Y = containedItem.Sprite.SourceRect.Height - origin.Y; }
|
||||
Vector2 origin = contained.Item.Sprite.Origin;
|
||||
if (item.FlippedX) { origin.X = contained.Item.Sprite.SourceRect.Width - origin.X; }
|
||||
if (item.FlippedY) { origin.Y = contained.Item.Sprite.SourceRect.Height - origin.Y; }
|
||||
|
||||
float containedSpriteDepth = ContainedSpriteDepth < 0.0f ? containedItem.Sprite.Depth : ContainedSpriteDepth;
|
||||
float containedSpriteDepth = ContainedSpriteDepth < 0.0f ? contained.Item.Sprite.Depth : ContainedSpriteDepth;
|
||||
if (i < containedSpriteDepths.Length)
|
||||
{
|
||||
containedSpriteDepth = containedSpriteDepths[i];
|
||||
@@ -456,9 +450,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
SpriteEffects spriteEffects = SpriteEffects.None;
|
||||
float spriteRotation = ItemRotation;
|
||||
if (relatedItem != null && relatedItem.Rotation != 0)
|
||||
if (contained.Rotation != 0)
|
||||
{
|
||||
spriteRotation = relatedItem.Rotation;
|
||||
spriteRotation = contained.Rotation;
|
||||
}
|
||||
if ((item.body != null && item.body.Dir == -1) || item.FlippedX)
|
||||
{
|
||||
@@ -469,17 +463,17 @@ namespace Barotrauma.Items.Components
|
||||
spriteEffects |= MathUtils.NearlyEqual(spriteRotation % 180, 90.0f) ? SpriteEffects.FlipHorizontally : SpriteEffects.FlipVertically;
|
||||
}
|
||||
|
||||
containedItem.Sprite.Draw(
|
||||
contained.Item.Sprite.Draw(
|
||||
spriteBatch,
|
||||
new Vector2(itemPos.X, -itemPos.Y),
|
||||
isWiringMode ? containedItem.GetSpriteColor(withHighlight: true) * 0.15f : containedItem.GetSpriteColor(withHighlight: true),
|
||||
isWiringMode ? contained.Item.GetSpriteColor(withHighlight: true) * 0.15f : contained.Item.GetSpriteColor(withHighlight: true),
|
||||
origin,
|
||||
-(containedItem.body == null ? 0.0f : containedItem.body.DrawRotation),
|
||||
containedItem.Scale,
|
||||
-(contained.Item.body == null ? 0.0f : contained.Item.body.DrawRotation),
|
||||
contained.Item.Scale,
|
||||
spriteEffects,
|
||||
depth: containedSpriteDepth);
|
||||
|
||||
foreach (ItemContainer ic in containedItem.GetComponents<ItemContainer>())
|
||||
foreach (ItemContainer ic in contained.Item.GetComponents<ItemContainer>())
|
||||
{
|
||||
if (ic.hideItems) { continue; }
|
||||
ic.DrawContainedItems(spriteBatch, containedSpriteDepth);
|
||||
|
||||
@@ -14,6 +14,13 @@ namespace Barotrauma.Items.Components
|
||||
private CoroutineHandle resetPredictionCoroutine;
|
||||
private float resetPredictionTimer;
|
||||
|
||||
/// <summary>
|
||||
/// The current multiplier for the light color (usually equal to <see cref="lightBrightness"/>, but in the case of e.g. blinking lights the multiplier
|
||||
/// doesn't go to 0 when the light turns off, because otherwise it'd take a while for it turn back on based on the lightBrightness which is interpolated
|
||||
/// towards the current voltage).
|
||||
/// </summary>
|
||||
private float lightColorMultiplier;
|
||||
|
||||
public Vector2 DrawSize
|
||||
{
|
||||
get { return new Vector2(Light.Range * 2, Light.Range * 2); }
|
||||
@@ -27,21 +34,14 @@ namespace Barotrauma.Items.Components
|
||||
Light.Position = ParentBody != null ? ParentBody.Position : item.Position;
|
||||
}
|
||||
|
||||
partial void SetLightSourceState(bool enabled, float? brightness)
|
||||
partial void SetLightSourceState(bool enabled, float brightness)
|
||||
{
|
||||
if (Light == null) { return; }
|
||||
Light.Enabled = enabled;
|
||||
if (brightness.HasValue)
|
||||
{
|
||||
lightBrightness = brightness.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
lightBrightness = enabled ? 1.0f : 0.0f;
|
||||
}
|
||||
lightColorMultiplier = brightness;
|
||||
if (enabled)
|
||||
{
|
||||
Light.Color = LightColor.Multiply(lightBrightness);
|
||||
Light.Color = LightColor.Multiply(lightColorMultiplier);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -185,6 +185,7 @@ namespace Barotrauma.Items.Components
|
||||
RefreshActivateButtonText();
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
pendingFabricatedItem = null;
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
return true;
|
||||
@@ -336,8 +337,11 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
int calculatePlacement(FabricationRecipe recipe)
|
||||
{
|
||||
if (recipe.RequiresRecipe && !AnyOneHasRecipeForItem(character, recipe.TargetItem))
|
||||
{
|
||||
return -2;
|
||||
}
|
||||
int placement = FabricationDegreeOfSuccess(character, recipe.RequiredSkills) >= 0.5f ? 0 : -1;
|
||||
placement += recipe.RequiresRecipe && !AnyOneHasRecipeForItem(character, recipe.TargetItem) ? -2 : 0;
|
||||
return placement;
|
||||
}
|
||||
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
OrderPrefab[] reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).ToArray();
|
||||
OrderPrefab[] reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).OrderBy(o => o.Identifier).ToArray();
|
||||
|
||||
GUIFrame bottomFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.15f), paddedContainer.RectTransform, Anchor.BottomCenter) { MaxSize = new Point(int.MaxValue, GUI.IntScale(40)) }, style: null)
|
||||
{
|
||||
@@ -452,7 +452,7 @@ namespace Barotrauma.Items.Components
|
||||
foreach (var (entity, component) in electricalMapComponents)
|
||||
{
|
||||
GUIComponent parent = component.RectComponent;
|
||||
if (!(entity is Item it )) { continue; }
|
||||
if (entity is not Item it ) { continue; }
|
||||
Sprite? sprite = it.Prefab.UpgradePreviewSprite;
|
||||
if (sprite is null) { continue; }
|
||||
|
||||
@@ -476,7 +476,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (!hullPointsOfInterest.Contains(entity)) { continue; }
|
||||
|
||||
if (!(entity is Item it)) { continue; }
|
||||
if (entity is not Item it) { continue; }
|
||||
const int borderMaxSize = 2;
|
||||
|
||||
if (it.GetComponent<Door>() is { })
|
||||
@@ -643,7 +643,7 @@ namespace Barotrauma.Items.Components
|
||||
elementSize = GuiFrame.Rect.Size;
|
||||
}
|
||||
|
||||
float distort = 1.0f - item.Condition / item.MaxCondition;
|
||||
float distort = item.Repairables.Any(r => r.IsBelowRepairThreshold) ? 1.0f - item.Condition / item.MaxCondition : 0.0f;
|
||||
foreach (HullData hullData in hullDatas.Values)
|
||||
{
|
||||
hullData.DistortionTimer -= deltaTime;
|
||||
@@ -1130,7 +1130,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
foreach (var (entity, miniMapGuiComponent) in electricalMapComponents)
|
||||
{
|
||||
if (!(entity is Item it)) { continue; }
|
||||
if (entity is not Item it) { continue; }
|
||||
if (!electricalChildren.TryGetValue(miniMapGuiComponent, out GUIComponent? component)) { continue; }
|
||||
|
||||
if (entity.Removed)
|
||||
@@ -1220,7 +1220,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
foreach (var (entity, component) in hullStatusComponents)
|
||||
{
|
||||
if (!(entity is Hull hull)) { continue; }
|
||||
if (entity is not Hull hull) { continue; }
|
||||
if (!hullDatas.TryGetValue(hull, out HullData? hullData) || hullData is null) { continue; }
|
||||
|
||||
if (hullData.Distort) { continue; }
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace Barotrauma.Items.Components
|
||||
Default,
|
||||
Disruption,
|
||||
Destructible,
|
||||
Door,
|
||||
LongRange
|
||||
}
|
||||
|
||||
@@ -110,6 +111,10 @@ namespace Barotrauma.Items.Components
|
||||
BlipType.Destructible,
|
||||
new Color[] { Color.TransparentBlack, new Color(74, 113, 75) * 0.8f, new Color(151, 236, 172) * 0.8f, new Color(153, 217, 234) * 0.8f }
|
||||
},
|
||||
{
|
||||
BlipType.Door,
|
||||
new Color[] { Color.TransparentBlack, new Color(73, 78, 86), new Color(66, 94, 100), new Color(47, 115, 58), new Color(255, 255, 255) }
|
||||
},
|
||||
{
|
||||
BlipType.LongRange,
|
||||
new Color[] { Color.TransparentBlack, Color.TransparentBlack, new Color(254, 68, 19) * 0.8f, Color.TransparentBlack }
|
||||
@@ -975,7 +980,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (GameMain.GameSession == null || Level.Loaded == null) { return; }
|
||||
|
||||
if (Level.Loaded.StartLocation != null)
|
||||
if (Level.Loaded.StartLocation?.Type is { ShowSonarMarker: true })
|
||||
{
|
||||
DrawMarker(spriteBatch,
|
||||
Level.Loaded.StartLocation.Name,
|
||||
@@ -985,7 +990,7 @@ namespace Barotrauma.Items.Components
|
||||
displayScale, center, DisplayRadius);
|
||||
}
|
||||
|
||||
if (Level.Loaded.EndLocation != null && Level.Loaded.Type == LevelData.LevelType.LocationConnection)
|
||||
if (Level.Loaded is { EndLocation.Type.ShowSonarMarker: true, Type: LevelData.LevelType.LocationConnection })
|
||||
{
|
||||
DrawMarker(spriteBatch,
|
||||
Level.Loaded.EndLocation.Name,
|
||||
@@ -1010,19 +1015,19 @@ namespace Barotrauma.Items.Components
|
||||
int missionIndex = 0;
|
||||
foreach (Mission mission in GameMain.GameSession.Missions)
|
||||
{
|
||||
if (!mission.SonarLabel.IsNullOrWhiteSpace())
|
||||
int i = 0;
|
||||
foreach ((LocalizedString label, Vector2 position) in mission.SonarLabels)
|
||||
{
|
||||
int i = 0;
|
||||
foreach (Vector2 sonarPosition in mission.SonarPositions)
|
||||
if (!string.IsNullOrEmpty(label.Value))
|
||||
{
|
||||
DrawMarker(spriteBatch,
|
||||
mission.SonarLabel.Value,
|
||||
label.Value,
|
||||
mission.SonarIconIdentifier,
|
||||
"mission" + missionIndex + ":" + i,
|
||||
sonarPosition, transducerCenter,
|
||||
position, transducerCenter,
|
||||
displayScale, center, DisplayRadius * 0.95f);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
missionIndex++;
|
||||
}
|
||||
@@ -1176,13 +1181,18 @@ namespace Barotrauma.Items.Components
|
||||
if (dockingPort.Item.Submarine == null) { continue; }
|
||||
if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
|
||||
// docking ports should be shown even if defined as not, if the submarine is the same as the sonar's
|
||||
if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
|
||||
if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine &&
|
||||
!dockingPort.Item.Submarine.Info.IsOutpost && !dockingPort.Item.Submarine.Info.IsBeacon)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
//don't show the docking ports of the opposing team on the sonar
|
||||
if (item.Submarine != null &&
|
||||
item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
|
||||
dockingPort.Item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
|
||||
dockingPort.Item.Submarine.Info.Type != SubmarineType.Outpost)
|
||||
!dockingPort.Item.Submarine.Info.IsOutpost &&
|
||||
!dockingPort.Item.Submarine.Info.IsBeacon)
|
||||
{
|
||||
// specifically checking for friendlyNPC seems more logical here
|
||||
if (dockingPort.Item.Submarine.TeamID != item.Submarine.TeamID && dockingPort.Item.Submarine.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
|
||||
@@ -1348,6 +1358,38 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterExplosion(Explosion explosion, Vector2 worldPosition)
|
||||
{
|
||||
if (Character.Controlled?.SelectedItem != item) { return; }
|
||||
if (explosion.Attack.StructureDamage <= 0 && explosion.Attack.ItemDamage <= 0 && explosion.EmpStrength <= 0) { return; }
|
||||
Vector2 transducerCenter = GetTransducerPos();
|
||||
if (Vector2.DistanceSquared(worldPosition, transducerCenter) > range * range) { return; }
|
||||
int blipCount = MathHelper.Clamp((int)(explosion.Attack.Range / 100.0f), 0, 50);
|
||||
for (int i = 0; i < blipCount; i++)
|
||||
{
|
||||
sonarBlips.Add(new SonarBlip(
|
||||
worldPosition + Rand.Vector(Rand.Range(0.0f, explosion.Attack.Range)),
|
||||
1.0f,
|
||||
Rand.Range(0.5f, 1.0f),
|
||||
BlipType.Disruption));
|
||||
}
|
||||
if (explosion.EmpStrength > 0.0f)
|
||||
{
|
||||
int empBlipCount = MathHelper.Clamp((int)(blipCount * explosion.EmpStrength), 10, 50);
|
||||
for (int i = 0; i < empBlipCount; i++)
|
||||
{
|
||||
Vector2 dir = Rand.Vector(1.0f);
|
||||
var longRangeBlip = new SonarBlip(worldPosition, Rand.Range(1.9f, 2.1f), Rand.Range(1.0f, 1.5f), BlipType.LongRange)
|
||||
{
|
||||
Velocity = dir * MathUtils.Round(Rand.Range(4000.0f, 6000.0f), 1000.0f),
|
||||
Rotation = (float)Math.Atan2(-dir.Y, dir.X)
|
||||
};
|
||||
longRangeBlip.Size.Y *= 4.0f;
|
||||
sonarBlips.Add(longRangeBlip);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Ping(Vector2 pingSource, Vector2 transducerPos, float pingRadius, float prevPingRadius, float displayScale, float range, bool passive,
|
||||
float pingStrength = 1.0f, AITarget needsToBeInSector = null)
|
||||
{
|
||||
@@ -1392,6 +1434,14 @@ namespace Barotrauma.Items.Components
|
||||
if (connectedSubs.Contains(submarine)) { continue; }
|
||||
}
|
||||
|
||||
Rectangle worldBorders = Submarine.MainSub.GetDockedBorders();
|
||||
worldBorders.Location += Submarine.MainSub.WorldPosition.ToPoint();
|
||||
if (Submarine.RectContains(worldBorders, pingSource))
|
||||
{
|
||||
CreateBlipsForSubmarineWalls(submarine, pingSource, transducerPos, pingRadius, prevPingRadius, range, passive);
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int i = 0; i < submarine.HullVertices.Count; i++)
|
||||
{
|
||||
Vector2 start = ConvertUnits.ToDisplayUnits(submarine.HullVertices[i]);
|
||||
@@ -1608,6 +1658,40 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateBlipsForSubmarineWalls(Submarine sub, Vector2 pingSource, Vector2 transducerPos, float pingRadius, float prevPingRadius, float range, bool passive)
|
||||
{
|
||||
foreach (Structure structure in Structure.WallList)
|
||||
{
|
||||
if (structure.Submarine != sub) { continue; }
|
||||
CreateBlips(structure.IsHorizontal, structure.WorldPosition, structure.WorldRect);
|
||||
}
|
||||
foreach (var door in Door.DoorList)
|
||||
{
|
||||
if (door.Item.Submarine != sub || door.IsOpen) { continue; }
|
||||
CreateBlips(door.IsHorizontal, door.Item.WorldPosition, door.Item.WorldRect, BlipType.Door);
|
||||
}
|
||||
|
||||
void CreateBlips(bool isHorizontal, Vector2 worldPos, Rectangle worldRect, BlipType blipType = BlipType.Default)
|
||||
{
|
||||
Vector2 point1, point2;
|
||||
if (isHorizontal)
|
||||
{
|
||||
point1 = new Vector2(worldRect.X, worldPos.Y);
|
||||
point2 = new Vector2(worldRect.Right, worldPos.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
point1 = new Vector2(worldPos.X, worldRect.Y);
|
||||
point2 = new Vector2(worldPos.X, worldRect.Y - worldRect.Height);
|
||||
}
|
||||
CreateBlipsForLine(
|
||||
point1,
|
||||
point2,
|
||||
pingSource, transducerPos,
|
||||
pingRadius, prevPingRadius, 50.0f, 5.0f, range, 2.0f, passive, blipType);
|
||||
}
|
||||
}
|
||||
|
||||
private bool CheckBlipVisibility(SonarBlip blip, Vector2 transducerPos)
|
||||
{
|
||||
Vector2 pos = (blip.Position - transducerPos) * displayScale * zoom;
|
||||
|
||||
@@ -340,6 +340,10 @@ namespace Barotrauma.Items.Components
|
||||
centerText = $"({TextManager.Get("Meter")})";
|
||||
rightTextGetter = () =>
|
||||
{
|
||||
if (Level.Loaded is { IsEndBiome: true })
|
||||
{
|
||||
return Timing.TotalTime % 5.0f < 0.5f ? Rand.Range(-9000, 9000).ToString() : "ERROR";
|
||||
}
|
||||
float realWorldDepth = controlledSub == null ? -1000.0f : controlledSub.RealWorldDepth;
|
||||
return ((int)realWorldDepth).ToString();
|
||||
};
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace Barotrauma.Items.Components
|
||||
User = Entity.FindEntityByID(userId) as Character;
|
||||
Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
|
||||
float rotation = msg.ReadSingle();
|
||||
SpreadCounter = msg.ReadByte();
|
||||
if (User != null)
|
||||
{
|
||||
Shoot(User, simPosition, simPosition, rotation, ignoredBodies: User.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: false);
|
||||
|
||||
@@ -262,9 +262,11 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
float conditionPercentage = item.Condition / (item.MaxCondition / item.MaxRepairConditionMultiplier) * 100f;
|
||||
|
||||
for (int i = 0; i < particleEmitters.Count; i++)
|
||||
{
|
||||
if ((item.ConditionPercentage >= particleEmitterConditionRanges[i].X && item.ConditionPercentage <= particleEmitterConditionRanges[i].Y) || FakeBrokenTimer > 0.0f)
|
||||
if ((conditionPercentage >= particleEmitterConditionRanges[i].X && conditionPercentage <= particleEmitterConditionRanges[i].Y) || FakeBrokenTimer > 0.0f)
|
||||
{
|
||||
particleEmitters[i].Emit(deltaTime, item.WorldPosition, item.CurrentHull);
|
||||
}
|
||||
@@ -436,12 +438,16 @@ namespace Barotrauma.Items.Components
|
||||
ushort currentFixerID = msg.ReadUInt16();
|
||||
currentFixerAction = (FixActions)msg.ReadRangedInteger(0, 2);
|
||||
CurrentFixer = currentFixerID != 0 ? Entity.FindEntityByID(currentFixerID) as Character : null;
|
||||
item.MaxRepairConditionMultiplier = GetMaxRepairConditionMultiplier(CurrentFixer);
|
||||
if (CurrentFixer == null)
|
||||
|
||||
if (CurrentFixer is null)
|
||||
{
|
||||
qteTimer = QteDuration;
|
||||
qteCooldown = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.MaxRepairConditionMultiplier = GetMaxRepairConditionMultiplier(CurrentFixer);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData extraData = null)
|
||||
|
||||
@@ -108,6 +108,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
|
||||
}
|
||||
startPos -= turret.GetRecoilOffset();
|
||||
}
|
||||
else if (weapon != null)
|
||||
{
|
||||
|
||||
@@ -110,8 +110,8 @@ namespace Barotrauma.Items.Components
|
||||
if (HighlightedWire != null)
|
||||
{
|
||||
HighlightedWire.Item.IsHighlighted = true;
|
||||
if (HighlightedWire.Connections[0] != null && HighlightedWire.Connections[0].Item != null) HighlightedWire.Connections[0].Item.IsHighlighted = true;
|
||||
if (HighlightedWire.Connections[1] != null && HighlightedWire.Connections[1].Item != null) HighlightedWire.Connections[1].Item.IsHighlighted = true;
|
||||
if (HighlightedWire.Connections[0] != null && HighlightedWire.Connections[0].Item != null) { HighlightedWire.Connections[0].Item.IsHighlighted = true; }
|
||||
if (HighlightedWire.Connections[1] != null && HighlightedWire.Connections[1].Item != null) { HighlightedWire.Connections[1].Item.IsHighlighted = true; }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Barotrauma.Networking;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
@@ -24,7 +25,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void InitProjSpecific(XElement element)
|
||||
{
|
||||
var layoutGroup = new GUILayoutGroup(new RectTransform(GuiFrame.Rect.Size - GUIStyle.ItemFrameMargin, GuiFrame.RectTransform, Anchor.Center) { AbsoluteOffset = GUIStyle.ItemFrameOffset })
|
||||
float marginMultiplier = element.GetAttributeFloat("marginmultiplier", 1.0f);
|
||||
|
||||
var layoutGroup = new GUILayoutGroup(new RectTransform(GuiFrame.Rect.Size - GUIStyle.ItemFrameMargin.Multiply(marginMultiplier), GuiFrame.RectTransform, Anchor.Center) { AbsoluteOffset = GUIStyle.ItemFrameOffset.Multiply(marginMultiplier) })
|
||||
{
|
||||
ChildAnchor = Anchor.TopCenter,
|
||||
RelativeSpacing = 0.02f,
|
||||
@@ -33,31 +36,34 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
historyBox = new GUIListBox(new RectTransform(new Vector2(1, .9f), layoutGroup.RectTransform), style: null)
|
||||
{
|
||||
AutoHideScrollBar = false
|
||||
AutoHideScrollBar = this.AutoHideScrollbar
|
||||
};
|
||||
|
||||
CreateFillerBlock();
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(0.9f, 0.01f), layoutGroup.RectTransform), style: "HorizontalLine");
|
||||
|
||||
inputBox = new GUITextBox(new RectTransform(new Vector2(1, .1f), layoutGroup.RectTransform), textColor: TextColor)
|
||||
if (!Readonly)
|
||||
{
|
||||
MaxTextLength = MaxMessageLength,
|
||||
OverflowClip = true,
|
||||
OnEnterPressed = (GUITextBox textBox, string text) =>
|
||||
CreateFillerBlock();
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(0.9f, 0.01f), layoutGroup.RectTransform), style: "HorizontalLine");
|
||||
|
||||
inputBox = new GUITextBox(new RectTransform(new Vector2(1, .1f), layoutGroup.RectTransform), textColor: TextColor)
|
||||
{
|
||||
if (GameMain.NetworkMember == null)
|
||||
MaxTextLength = MaxMessageLength,
|
||||
OverflowClip = true,
|
||||
OnEnterPressed = (GUITextBox textBox, string text) =>
|
||||
{
|
||||
SendOutput(text);
|
||||
if (GameMain.NetworkMember == null)
|
||||
{
|
||||
SendOutput(text);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.CreateClientEvent(this, new ClientEventData(text));
|
||||
}
|
||||
textBox.Text = string.Empty;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.CreateClientEvent(this, new ClientEventData(text));
|
||||
}
|
||||
textBox.Text = string.Empty;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
layoutGroup.Recalculate();
|
||||
}
|
||||
@@ -101,7 +107,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
GUITextBlock newBlock = new GUITextBlock(
|
||||
new RectTransform(new Vector2(1, 0), historyBox.Content.RectTransform, anchor: Anchor.TopCenter),
|
||||
"> " + input,
|
||||
LineStartSymbol + TextManager.Get(input).Fallback(input),
|
||||
textColor: color, wrap: true, font: UseMonospaceFont ? GUIStyle.MonospacedFont : GUIStyle.Font)
|
||||
{
|
||||
CanBeFocused = false
|
||||
@@ -123,7 +129,10 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
historyBox.RecalculateChildren();
|
||||
historyBox.UpdateScrollBarSize();
|
||||
historyBox.ScrollBar.BarScrollValue = 1;
|
||||
if (AutoScrollToBottom)
|
||||
{
|
||||
historyBox.ScrollBar.BarScrollValue = 1;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
@@ -138,7 +147,7 @@ namespace Barotrauma.Items.Components
|
||||
public override void AddToGUIUpdateList(int order = 0)
|
||||
{
|
||||
base.AddToGUIUpdateList(order: order);
|
||||
if (shouldSelectInputBox)
|
||||
if (shouldSelectInputBox && !Readonly)
|
||||
{
|
||||
inputBox.Select();
|
||||
shouldSelectInputBox = false;
|
||||
|
||||
@@ -302,7 +302,18 @@ namespace Barotrauma.Items.Components
|
||||
Dictionary<AfflictionPrefab, float> combinedAfflictionStrengths = new Dictionary<AfflictionPrefab, float>();
|
||||
foreach (Affliction affliction in allAfflictions)
|
||||
{
|
||||
if (affliction.Strength < affliction.Prefab.ShowInHealthScannerThreshold || affliction.Strength <= 0.0f) { continue; }
|
||||
if (affliction.Strength <= 0f) { continue; }
|
||||
if (affliction.Strength < affliction.Prefab.ShowInHealthScannerThreshold)
|
||||
{
|
||||
if (target.IsHuman || target.IsOnPlayerTeam || (affliction.Prefab.AfflictionType != AfflictionPrefab.PoisonType && affliction.Prefab.AfflictionType != AfflictionPrefab.ParalysisType))
|
||||
{
|
||||
// Always show the poisons on monsters, because poisoning bigger monsters require multiple doses.
|
||||
// The solution is hacky, but didn't want to introduce an extra property for this.
|
||||
// We also want to have a relatively high thershold for showing the poisons on the scanner on humans, so that it's not instantly clear that a target is poisoned and especially not which poison was used.
|
||||
// Paralysis is treated like a poison but isn't technically a poison, so that we can have multiple afflictions that still are treated the same.
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (combinedAfflictionStrengths.ContainsKey(affliction.Prefab))
|
||||
{
|
||||
combinedAfflictionStrengths[affliction.Prefab] += affliction.Strength;
|
||||
|
||||
@@ -333,15 +333,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
crosshairPointerPos = PlayerInput.MousePosition;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
if (!MathUtils.NearlyEqual(item.Rotation, prevBaseRotation) || !MathUtils.NearlyEqual(item.Scale, prevScale))
|
||||
{
|
||||
UpdateTransformedBarrelPos();
|
||||
}
|
||||
Vector2 drawPos = GetDrawPos();
|
||||
|
||||
public Vector2 GetRecoilOffset()
|
||||
{
|
||||
float recoilOffset = 0.0f;
|
||||
if (Math.Abs(RecoilDistance) > 0.0f && recoilTimer > 0.0f)
|
||||
{
|
||||
@@ -362,6 +356,17 @@ namespace Barotrauma.Items.Components
|
||||
recoilOffset = RecoilDistance;
|
||||
}
|
||||
}
|
||||
return new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
if (!MathUtils.NearlyEqual(item.Rotation, prevBaseRotation) || !MathUtils.NearlyEqual(item.Scale, prevScale))
|
||||
{
|
||||
UpdateTransformedBarrelPos();
|
||||
}
|
||||
Vector2 drawPos = GetDrawPos();
|
||||
|
||||
|
||||
railSprite?.Draw(spriteBatch,
|
||||
drawPos,
|
||||
@@ -370,7 +375,7 @@ namespace Barotrauma.Items.Components
|
||||
SpriteEffects.None, item.SpriteDepth + (railSprite.Depth - item.Sprite.Depth));
|
||||
|
||||
barrelSprite?.Draw(spriteBatch,
|
||||
drawPos - new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset * item.Scale,
|
||||
drawPos - GetRecoilOffset() * item.Scale,
|
||||
item.SpriteColor,
|
||||
rotation + MathHelper.PiOver2, item.Scale,
|
||||
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
|
||||
|
||||
@@ -53,11 +53,11 @@ namespace Barotrauma
|
||||
get
|
||||
{
|
||||
// Returns a point off-screen, Rectangle.Empty places buttons in the top left of the screen
|
||||
if (IsMoving) return offScreenRect;
|
||||
if (IsMoving) { return offScreenRect; }
|
||||
|
||||
int buttonDir = Math.Sign(SubInventoryDir);
|
||||
|
||||
float sizeY = Inventory.UnequippedIndicator.size.Y * Inventory.UIScale * Inventory.IndicatorScaleAdjustment;
|
||||
float sizeY = Inventory.UnequippedIndicator.size.Y * Inventory.UIScale;
|
||||
|
||||
Vector2 equipIndicatorPos = new Vector2(Rect.Left, Rect.Center.Y + (Rect.Height / 2 + 15 * Inventory.UIScale) * buttonDir - sizeY / 2f);
|
||||
equipIndicatorPos += DrawOffset;
|
||||
@@ -176,14 +176,6 @@ namespace Barotrauma
|
||||
public static Sprite DraggableIndicator;
|
||||
public static Sprite UnequippedIndicator, UnequippedHoverIndicator, UnequippedClickedIndicator, EquippedIndicator, EquippedHoverIndicator, EquippedClickedIndicator;
|
||||
|
||||
public static float IndicatorScaleAdjustment
|
||||
{
|
||||
get
|
||||
{
|
||||
return !GUI.IsFourByThree() ? 0.8f : 0.7f;
|
||||
}
|
||||
}
|
||||
|
||||
public static Inventory DraggingInventory;
|
||||
|
||||
public Inventory ReplacedBy;
|
||||
@@ -249,11 +241,11 @@ namespace Barotrauma
|
||||
{
|
||||
itemsInSlot = ParentInventory.GetItemsAt(SlotIndex);
|
||||
}
|
||||
Tooltip = GetTooltip(Item, itemsInSlot);
|
||||
Tooltip = GetTooltip(Item, itemsInSlot, Character.Controlled);
|
||||
tooltipDisplayedCondition = (int)Item.ConditionPercentage;
|
||||
}
|
||||
|
||||
private RichString GetTooltip(Item item, IEnumerable<Item> itemsInSlot)
|
||||
private static RichString GetTooltip(Item item, IEnumerable<Item> itemsInSlot, Character character)
|
||||
{
|
||||
if (item == null) { return null; }
|
||||
|
||||
@@ -348,10 +340,12 @@ namespace Barotrauma
|
||||
}
|
||||
if (itemsInSlot.Count() > 1)
|
||||
{
|
||||
string colorStr = XMLExtensions.ColorToString(GUIStyle.Blue);
|
||||
toolTip += $"\n‖color:{colorStr}‖[{GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.TakeOneFromInventorySlot)}] {TextManager.Get("inputtype.takeonefrominventoryslot")}‖color:end‖";
|
||||
colorStr = XMLExtensions.ColorToString(GUIStyle.Blue);
|
||||
toolTip += $"\n‖color:{colorStr}‖[{GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.TakeHalfFromInventorySlot)}] {TextManager.Get("inputtype.takehalffrominventoryslot")}‖color:end‖";
|
||||
toolTip += $"\n‖color:gui.blue‖[{GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.TakeOneFromInventorySlot)}] {TextManager.Get("inputtype.takeonefrominventoryslot")}‖color:end‖";
|
||||
toolTip += $"\n‖color:gui.blue‖[{GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.TakeHalfFromInventorySlot)}] {TextManager.Get("inputtype.takehalffrominventoryslot")}‖color:end‖";
|
||||
}
|
||||
if (item.Prefab.SkillRequirementHints != null && item.Prefab.SkillRequirementHints.Any())
|
||||
{
|
||||
toolTip += item.Prefab.GetSkillRequirementHints(character);
|
||||
}
|
||||
return RichString.Rich(toolTip);
|
||||
}
|
||||
@@ -576,7 +570,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInput.LeftButtonHeld() && PlayerInput.RightButtonHeld())
|
||||
if (PlayerInput.PrimaryMouseButtonHeld() && PlayerInput.SecondaryMouseButtonHeld())
|
||||
{
|
||||
mouseOn = false;
|
||||
}
|
||||
@@ -727,14 +721,7 @@ namespace Barotrauma
|
||||
Rectangle subRect = slot.Rect;
|
||||
Vector2 spacing;
|
||||
|
||||
if (GUI.IsFourByThree())
|
||||
{
|
||||
spacing = new Vector2(5 * UIScale, (5 + UnequippedIndicator.size.Y) * UIScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
spacing = new Vector2(10 * UIScale, (10 + UnequippedIndicator.size.Y) * UIScale);
|
||||
}
|
||||
spacing = new Vector2(10 * UIScale, (10 + UnequippedIndicator.size.Y) * UIScale * GUI.AspectRatioAdjustment);
|
||||
|
||||
int columns = MathHelper.Clamp((int)Math.Floor(Math.Sqrt(itemCapacity)), 1, container.SlotsPerRow);
|
||||
while (itemCapacity / columns * (subRect.Height + spacing.Y) > GameMain.GraphicsHeight * 0.5f)
|
||||
@@ -1535,16 +1522,6 @@ namespace Barotrauma
|
||||
{
|
||||
Sprite slotSprite = slot.SlotSprite ?? SlotSpriteSmall;
|
||||
|
||||
/*if (inventory != null && (CharacterInventory.PersonalSlots.HasFlag(type) || (inventory.isSubInventory && (inventory.Owner as Item) != null
|
||||
&& (inventory.Owner as Item).AllowedSlots.Any(a => CharacterInventory.PersonalSlots.HasFlag(a)))))
|
||||
{
|
||||
slotColor = slot.IsHighlighted ? GUIStyle.EquipmentSlotColor : GUIStyle.EquipmentSlotColor * 0.8f;
|
||||
}
|
||||
else
|
||||
{
|
||||
slotColor = slot.IsHighlighted ? GUIStyle.InventorySlotColor : GUIStyle.InventorySlotColor * 0.8f;
|
||||
}*/
|
||||
|
||||
if (inventory != null && inventory.Locked) { slotColor = Color.Gray * 0.5f; }
|
||||
spriteBatch.Draw(slotSprite.Texture, rect, slotSprite.SourceRect, slotColor);
|
||||
|
||||
@@ -1731,7 +1708,17 @@ namespace Barotrauma
|
||||
slot.InventoryKeyIndex < GameSettings.CurrentConfig.InventoryKeyMap.Bindings.Length)
|
||||
{
|
||||
spriteBatch.Draw(slotHotkeySprite.Texture, rect.ScaleSize(1.15f), slotHotkeySprite.SourceRect, slotColor);
|
||||
GUI.DrawString(spriteBatch, rect.Location.ToVector2() + new Vector2((int)(4.25f * UIScale), (int)Math.Ceiling(-1.5f * UIScale)), GameSettings.CurrentConfig.InventoryKeyMap.Bindings[slot.InventoryKeyIndex].Name, Color.Black, font: GUIStyle.HotkeyFont);
|
||||
|
||||
GUIStyle.HotkeyFont.DrawString(
|
||||
spriteBatch,
|
||||
GameSettings.CurrentConfig.InventoryKeyMap.Bindings[slot.InventoryKeyIndex].Name,
|
||||
rect.Location.ToVector2() + new Vector2((int)(4.25f * UIScale), (int)Math.Ceiling(-1.5f * UIScale)),
|
||||
Color.Black,
|
||||
rotation: 0.0f,
|
||||
origin: Vector2.Zero,
|
||||
scale: Vector2.One * GUI.AspectRatioAdjustment,
|
||||
SpriteEffects.None,
|
||||
layerDepth: 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,21 @@ namespace Barotrauma
|
||||
|
||||
private readonly List<SerializableEntityEditor> activeEditors = new List<SerializableEntityEditor>();
|
||||
|
||||
public GUIComponentStyle IconStyle { get; private set; } = null;
|
||||
|
||||
private GUIComponentStyle iconStyle;
|
||||
public GUIComponentStyle IconStyle
|
||||
{
|
||||
get { return iconStyle; }
|
||||
private set
|
||||
{
|
||||
if (IconStyle != value)
|
||||
{
|
||||
iconStyle = value;
|
||||
CheckIsHighlighted();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
partial void AssignCampaignInteractionTypeProjSpecific(CampaignMode.InteractionType interactionType)
|
||||
{
|
||||
if (interactionType == CampaignMode.InteractionType.None)
|
||||
@@ -143,6 +157,18 @@ namespace Barotrauma
|
||||
return color;
|
||||
}
|
||||
|
||||
protected override void CheckIsHighlighted()
|
||||
{
|
||||
if (IsHighlighted || ExternalHighlight || IconStyle != null)
|
||||
{
|
||||
highlightedEntities.Add(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
highlightedEntities.Remove(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Color GetInventoryIconColor()
|
||||
{
|
||||
Color color = InventoryIconColor;
|
||||
@@ -281,7 +307,8 @@ namespace Barotrauma
|
||||
cachedVisibleExtents = extents = new Rectangle(min.ToPoint(), max.ToPoint());
|
||||
}
|
||||
|
||||
Vector2 worldPosition = WorldPosition;
|
||||
Vector2 worldPosition = WorldPosition + GetCollapseEffectOffset();
|
||||
|
||||
if (worldPosition.X + extents.X > worldView.Right || worldPosition.X + extents.Width < worldView.X) { return false; }
|
||||
if (worldPosition.Y + extents.Height < worldView.Y - worldView.Height || worldPosition.Y + extents.Y > worldView.Y) { return false; }
|
||||
|
||||
@@ -310,7 +337,9 @@ namespace Barotrauma
|
||||
BrokenItemSprite fadeInBrokenSprite = null;
|
||||
float fadeInBrokenSpriteAlpha = 0.0f;
|
||||
float displayCondition = FakeBroken ? 0.0f : ConditionPercentage;
|
||||
Vector2 drawOffset = Vector2.Zero;
|
||||
Vector2 drawOffset = GetCollapseEffectOffset();
|
||||
drawOffset.Y = -drawOffset.Y;
|
||||
|
||||
if (displayCondition < MaxCondition)
|
||||
{
|
||||
for (int i = 0; i < Prefab.BrokenSprites.Length; i++)
|
||||
@@ -426,6 +455,8 @@ namespace Barotrauma
|
||||
var holdable = GetComponent<Holdable>();
|
||||
if (holdable != null && holdable.Picker?.AnimController != null)
|
||||
{
|
||||
//don't draw the item on hands if it's also being worn
|
||||
if (GetComponent<Wearable>() is { IsActive: true }) { return; }
|
||||
if (!back) { return; }
|
||||
float depthStep = 0.000001f;
|
||||
if (holdable.Picker.Inventory?.GetItemInLimbSlot(InvSlotType.RightHand) == this)
|
||||
@@ -728,7 +759,7 @@ namespace Barotrauma
|
||||
if (!lClick && !rClick) { return; }
|
||||
|
||||
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||
var otherEntity = mapEntityList.FirstOrDefault(e => e != this && e.IsHighlighted && e.IsMouseOn(position));
|
||||
var otherEntity = highlightedEntities.FirstOrDefault(e => e != this && e.IsMouseOn(position));
|
||||
if (otherEntity != null)
|
||||
{
|
||||
if (linkedTo.Contains(otherEntity))
|
||||
@@ -1672,25 +1703,24 @@ namespace Barotrauma
|
||||
bool hasIdCard = msg.ReadBoolean();
|
||||
string ownerName = "", ownerTags = "";
|
||||
int ownerBeardIndex = -1, ownerHairIndex = -1, ownerMoustacheIndex = -1, ownerFaceAttachmentIndex = -1;
|
||||
Color ownerHairColor = Microsoft.Xna.Framework.Color.White,
|
||||
ownerFacialHairColor = Microsoft.Xna.Framework.Color.White,
|
||||
ownerSkinColor = Microsoft.Xna.Framework.Color.White;
|
||||
Color ownerHairColor = Color.White,
|
||||
ownerFacialHairColor = Color.White,
|
||||
ownerSkinColor = Color.White;
|
||||
Identifier ownerJobId = Identifier.Empty;
|
||||
Vector2 ownerSheetIndex = Vector2.Zero;
|
||||
int submarineSpecificId = 0;
|
||||
if (hasIdCard)
|
||||
{
|
||||
submarineSpecificId = msg.ReadInt32();
|
||||
ownerName = msg.ReadString();
|
||||
ownerTags = msg.ReadString();
|
||||
|
||||
ownerTags = msg.ReadString();
|
||||
ownerBeardIndex = msg.ReadByte() - 1;
|
||||
ownerHairIndex = msg.ReadByte() - 1;
|
||||
ownerMoustacheIndex = msg.ReadByte() - 1;
|
||||
ownerFaceAttachmentIndex = msg.ReadByte() - 1;
|
||||
|
||||
ownerFaceAttachmentIndex = msg.ReadByte() - 1;
|
||||
ownerHairColor = msg.ReadColorR8G8B8();
|
||||
ownerFacialHairColor = msg.ReadColorR8G8B8();
|
||||
ownerSkinColor = msg.ReadColorR8G8B8();
|
||||
|
||||
ownerSkinColor = msg.ReadColorR8G8B8();
|
||||
ownerJobId = msg.ReadIdentifier();
|
||||
|
||||
int x = msg.ReadByte();
|
||||
@@ -1794,6 +1824,7 @@ namespace Barotrauma
|
||||
}
|
||||
foreach (IdCard idCard in item.GetComponents<IdCard>())
|
||||
{
|
||||
idCard.SubmarineSpecificID = submarineSpecificId;
|
||||
idCard.TeamID = (CharacterTeamType)teamID;
|
||||
idCard.OwnerName = ownerName;
|
||||
idCard.OwnerTags = ownerTags;
|
||||
|
||||
@@ -254,7 +254,7 @@ namespace Barotrauma
|
||||
if (!DefaultPrice.RequiresUnlock) { return true; }
|
||||
return Character.Controlled is not null && Character.Controlled.HasStoreAccessForItem(this);
|
||||
}
|
||||
public LocalizedString GetTooltip()
|
||||
public LocalizedString GetTooltip(Character character)
|
||||
{
|
||||
LocalizedString tooltip = $"‖color:{XMLExtensions.ToStringHex(GUIStyle.TextColorBright)}‖{Name}‖color:end‖";
|
||||
if (!Description.IsNullOrEmpty())
|
||||
@@ -265,6 +265,10 @@ namespace Barotrauma
|
||||
{
|
||||
Wearable.AddTooltipInfo(wearableDamageModifiers, wearableSkillModifiers, ref tooltip);
|
||||
}
|
||||
if (SkillRequirementHints != null && SkillRequirementHints.Any())
|
||||
{
|
||||
tooltip += GetSkillRequirementHints(character);
|
||||
}
|
||||
return tooltip;
|
||||
}
|
||||
|
||||
@@ -376,5 +380,31 @@ namespace Barotrauma
|
||||
Sprite.DrawTiled(spriteBatch, new Vector2(placeRect.X, -placeRect.Y), placeRect.Size.ToVector2(), SpriteColor * 0.8f);
|
||||
}
|
||||
}
|
||||
|
||||
public LocalizedString GetSkillRequirementHints(Character character)
|
||||
{
|
||||
LocalizedString text = "";
|
||||
if (SkillRequirementHints != null && SkillRequirementHints.Any() && character != null)
|
||||
{
|
||||
Color orange = GUIStyle.Orange;
|
||||
// Reuse an existing, localized, text because it's what we want here: "Required skills:"
|
||||
text = "\n\n" + $"‖color:{orange.ToStringHex()}‖{TextManager.Get("requiredrepairskills")}‖color:end‖";
|
||||
foreach (var hint in SkillRequirementHints)
|
||||
{
|
||||
int skillLevel = (int)character.GetSkillLevel(hint.Skill);
|
||||
Color levelColor = GUIStyle.Yellow;
|
||||
if (skillLevel >= hint.Level)
|
||||
{
|
||||
levelColor = GUIStyle.Green;
|
||||
}
|
||||
else if (skillLevel < hint.Level / 2)
|
||||
{
|
||||
levelColor = GUIStyle.Red;
|
||||
}
|
||||
text += "\n" + hint.GetFormattedText(skillLevel, levelColor.ToStringHex());
|
||||
}
|
||||
}
|
||||
return text;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -129,20 +129,15 @@ namespace Barotrauma
|
||||
|
||||
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||
|
||||
foreach (MapEntity entity in mapEntityList)
|
||||
foreach (MapEntity entity in HighlightedEntities)
|
||||
{
|
||||
if (entity == this || !entity.IsHighlighted) { continue; }
|
||||
if (entity == this) { continue; }
|
||||
if (!entity.IsMouseOn(position)) { continue; }
|
||||
if (entity.linkedTo == null || !entity.Linkable) { continue; }
|
||||
if (entity.linkedTo.Contains(this) || linkedTo.Contains(entity) || rClick)
|
||||
{
|
||||
if (entity == this || !entity.IsHighlighted) { continue; }
|
||||
if (!entity.IsMouseOn(position)) { continue; }
|
||||
if (entity.linkedTo.Contains(this))
|
||||
{
|
||||
entity.linkedTo.Remove(this);
|
||||
linkedTo.Remove(entity);
|
||||
}
|
||||
entity.linkedTo.Remove(this);
|
||||
linkedTo.Remove(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -114,7 +114,11 @@ namespace Barotrauma
|
||||
|
||||
graphics.Clear(BackgroundColor);
|
||||
|
||||
renderer?.DrawBackground(spriteBatch, cam, LevelObjectManager, backgroundCreatureManager);
|
||||
if (renderer != null)
|
||||
{
|
||||
GameMain.LightManager.AmbientLight = GameMain.LightManager.AmbientLight.Add(renderer.FlashColor);
|
||||
renderer?.DrawBackground(spriteBatch, cam, LevelObjectManager, backgroundCreatureManager);
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawFront(SpriteBatch spriteBatch, Camera cam)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using FarseerPhysics;
|
||||
using Barotrauma.Extensions;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
@@ -71,9 +71,12 @@ namespace Barotrauma
|
||||
{
|
||||
private static BasicEffect wallEdgeEffect, wallCenterEffect;
|
||||
|
||||
private Vector2 dustOffset;
|
||||
private Vector2 defaultDustVelocity;
|
||||
private Vector2 dustVelocity;
|
||||
private Vector2 waterParticleOffset;
|
||||
private Vector2 waterParticleVelocity;
|
||||
|
||||
private float flashCooldown;
|
||||
private float flashTimer;
|
||||
public Color FlashColor { get; private set; }
|
||||
|
||||
private readonly RasterizerState cullNone;
|
||||
|
||||
@@ -81,10 +84,26 @@ namespace Barotrauma
|
||||
|
||||
private readonly List<LevelWallVertexBuffer> vertexBuffers = new List<LevelWallVertexBuffer>();
|
||||
|
||||
private float chromaticAberrationStrength;
|
||||
public float ChromaticAberrationStrength
|
||||
{
|
||||
get { return chromaticAberrationStrength; }
|
||||
set { chromaticAberrationStrength = MathHelper.Clamp(value, 0.0f, 100.0f); }
|
||||
}
|
||||
public float CollapseEffectStrength
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
public Vector2 CollapseEffectOrigin
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
|
||||
public LevelRenderer(Level level)
|
||||
{
|
||||
defaultDustVelocity = Vector2.UnitY * 10.0f;
|
||||
|
||||
cullNone = new RasterizerState() { CullMode = CullMode.None };
|
||||
|
||||
if (wallEdgeEffect == null)
|
||||
@@ -120,12 +139,50 @@ namespace Barotrauma
|
||||
level.GenerationParams.WallSprite.ReloadTexture();
|
||||
wallCenterEffect.Texture = level.GenerationParams.WallSprite.Texture;
|
||||
}
|
||||
|
||||
public void Flash()
|
||||
{
|
||||
flashTimer = 1.0f;
|
||||
}
|
||||
|
||||
public void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
if (CollapseEffectStrength > 0.0f)
|
||||
{
|
||||
CollapseEffectStrength = Math.Max(0.0f, CollapseEffectStrength - deltaTime);
|
||||
}
|
||||
if (ChromaticAberrationStrength > 0.0f)
|
||||
{
|
||||
ChromaticAberrationStrength = Math.Max(0.0f, ChromaticAberrationStrength - deltaTime * 10.0f);
|
||||
}
|
||||
|
||||
if (level.GenerationParams.FlashInterval.Y > 0)
|
||||
{
|
||||
flashCooldown -= deltaTime;
|
||||
if (flashCooldown <= 0.0f)
|
||||
{
|
||||
flashTimer = 1.0f;
|
||||
if (level.GenerationParams.FlashSound != null)
|
||||
{
|
||||
level.GenerationParams.FlashSound.Play(1.0f, "default");
|
||||
}
|
||||
flashCooldown = Rand.Range(level.GenerationParams.FlashInterval.X, level.GenerationParams.FlashInterval.Y, Rand.RandSync.Unsynced);
|
||||
}
|
||||
if (flashTimer > 0.0f)
|
||||
{
|
||||
float brightness = flashTimer * 1.1f - PerlinNoise.GetPerlin((float)Timing.TotalTime, (float)Timing.TotalTime * 0.66f) * 0.1f;
|
||||
FlashColor = level.GenerationParams.FlashColor.Multiply(MathHelper.Clamp(brightness, 0.0f, 1.0f));
|
||||
flashTimer -= deltaTime * 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
FlashColor = Color.TransparentBlack;
|
||||
}
|
||||
}
|
||||
|
||||
//calculate the sum of the forces of nearby level triggers
|
||||
//and use it to move the dust texture and water distortion effect
|
||||
Vector2 currentDustVel = defaultDustVelocity;
|
||||
//and use it to move the water texture and water distortion effect
|
||||
Vector2 currentWaterParticleVel = level.GenerationParams.WaterParticleVelocity;
|
||||
foreach (LevelObject levelObject in level.LevelObjectManager.GetVisibleObjects())
|
||||
{
|
||||
if (levelObject.Triggers == null) { continue; }
|
||||
@@ -139,21 +196,21 @@ namespace Barotrauma
|
||||
objectMaxFlow = vel;
|
||||
}
|
||||
}
|
||||
currentDustVel += objectMaxFlow;
|
||||
currentWaterParticleVel += objectMaxFlow;
|
||||
}
|
||||
|
||||
waterParticleVelocity = Vector2.Lerp(waterParticleVelocity, currentWaterParticleVel, deltaTime);
|
||||
|
||||
dustVelocity = Vector2.Lerp(dustVelocity, currentDustVel, deltaTime);
|
||||
|
||||
WaterRenderer.Instance?.ScrollWater(dustVelocity, deltaTime);
|
||||
WaterRenderer.Instance?.ScrollWater(waterParticleVelocity, deltaTime);
|
||||
|
||||
if (level.GenerationParams.WaterParticles != null)
|
||||
{
|
||||
Vector2 waterTextureSize = level.GenerationParams.WaterParticles.size * level.GenerationParams.WaterParticleScale;
|
||||
dustOffset += new Vector2(dustVelocity.X, -dustVelocity.Y) * level.GenerationParams.WaterParticleScale * deltaTime;
|
||||
while (dustOffset.X <= -waterTextureSize.X) dustOffset.X += waterTextureSize.X;
|
||||
while (dustOffset.X >= waterTextureSize.X) dustOffset.X -= waterTextureSize.X;
|
||||
while (dustOffset.Y <= -waterTextureSize.Y) dustOffset.Y += waterTextureSize.Y;
|
||||
while (dustOffset.Y >= waterTextureSize.Y) dustOffset.Y -= waterTextureSize.Y;
|
||||
waterParticleOffset += new Vector2(waterParticleVelocity.X, -waterParticleVelocity.Y) * level.GenerationParams.WaterParticleScale * deltaTime;
|
||||
while (waterParticleOffset.X <= -waterTextureSize.X) { waterParticleOffset.X += waterTextureSize.X; }
|
||||
while (waterParticleOffset.X >= waterTextureSize.X){ waterParticleOffset.X -= waterTextureSize.X; }
|
||||
while (waterParticleOffset.Y <= -waterTextureSize.Y) { waterParticleOffset.Y += waterTextureSize.Y; }
|
||||
while (waterParticleOffset.Y >= waterTextureSize.Y) { waterParticleOffset.Y -= waterTextureSize.Y; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -234,7 +291,7 @@ namespace Barotrauma
|
||||
|
||||
Rectangle srcRect = new Rectangle(0, 0, 2048, 2048);
|
||||
Vector2 origin = new Vector2(cam.WorldView.X, -cam.WorldView.Y);
|
||||
Vector2 offset = -origin + dustOffset;
|
||||
Vector2 offset = -origin + waterParticleOffset;
|
||||
while (offset.X <= -srcRect.Width * textureScale) offset.X += srcRect.Width * textureScale;
|
||||
while (offset.X > 0.0f) offset.X -= srcRect.Width * textureScale;
|
||||
while (offset.Y <= -srcRect.Height * textureScale) offset.Y += srcRect.Height * textureScale;
|
||||
@@ -261,7 +318,7 @@ namespace Barotrauma
|
||||
level.GenerationParams.WaterParticles.DrawTiled(
|
||||
spriteBatch, origin + offsetS,
|
||||
new Vector2(cam.WorldView.Width - offsetS.X, cam.WorldView.Height - offsetS.Y),
|
||||
color: Color.White * alpha, textureScale: new Vector2(texScale));
|
||||
color: level.GenerationParams.WaterParticleColor * alpha, textureScale: new Vector2(texScale));
|
||||
}
|
||||
}
|
||||
spriteBatch.End();
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using SharpFont;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
@@ -12,28 +11,14 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
class ConvexHullList
|
||||
{
|
||||
private List<ConvexHull> list;
|
||||
public HashSet<ConvexHull> IsHidden;
|
||||
|
||||
public readonly Submarine Submarine;
|
||||
public List<ConvexHull> List
|
||||
{
|
||||
get { return list; }
|
||||
set
|
||||
{
|
||||
Debug.Assert(value != null);
|
||||
Debug.Assert(!list.Contains(null));
|
||||
list = value;
|
||||
IsHidden.RemoveWhere(ch => !list.Contains(ch));
|
||||
}
|
||||
}
|
||||
|
||||
public HashSet<ConvexHull> IsHidden = new HashSet<ConvexHull>();
|
||||
public readonly List<ConvexHull> List = new List<ConvexHull>();
|
||||
|
||||
public ConvexHullList(Submarine submarine)
|
||||
{
|
||||
Submarine = submarine;
|
||||
list = new List<ConvexHull>();
|
||||
IsHidden = new HashSet<ConvexHull>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -354,7 +339,7 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSegmentAInB(Segment a, Segment b)
|
||||
public static bool IsSegmentAInB(Segment a, Segment b)
|
||||
{
|
||||
if (Vector2.DistanceSquared(a.Start.Pos, a.End.Pos) > Vector2.DistanceSquared(b.Start.Pos, b.End.Pos))
|
||||
{
|
||||
@@ -362,15 +347,16 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
|
||||
Vector2 min = new Vector2(Math.Min(b.Start.Pos.X, b.End.Pos.X), Math.Min(b.Start.Pos.Y, b.End.Pos.Y));
|
||||
Vector2 max = new Vector2(Math.Max(b.Start.Pos.X, b.End.Pos.X), Math.Max(b.Start.Pos.Y, b.End.Pos.Y));
|
||||
min.X -= 1.0f; min.Y -= 1.0f;
|
||||
max.X += 1.0f; max.Y += 1.0f;
|
||||
|
||||
if (a.Start.Pos.X < min.X) { return false; }
|
||||
if (a.Start.Pos.Y < min.Y) { return false; }
|
||||
if (a.End.Pos.X < min.X) { return false; }
|
||||
if (a.End.Pos.Y < min.Y) { return false; }
|
||||
|
||||
Vector2 max = new Vector2(Math.Max(b.Start.Pos.X, b.End.Pos.X), Math.Max(b.Start.Pos.Y, b.End.Pos.Y));
|
||||
max.X += 1.0f; max.Y += 1.0f;
|
||||
|
||||
if (a.Start.Pos.X > max.X) { return false; }
|
||||
if (a.Start.Pos.Y > max.Y) { return false; }
|
||||
if (a.End.Pos.X > max.X) { return false; }
|
||||
@@ -628,7 +614,7 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (ignoreEdge[i] && ignoreEdges) continue;
|
||||
if (ignoreEdge[i] && ignoreEdges) { continue; }
|
||||
|
||||
Vector2 pos1 = vertices[i].WorldPos;
|
||||
Vector2 pos2 = vertices[(i + 1) % 4].WorldPos;
|
||||
|
||||
@@ -449,9 +449,9 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
highlightedEntities.Add(Character.Controlled.FocusedCharacter);
|
||||
}
|
||||
foreach (Item item in Item.ItemList)
|
||||
foreach (MapEntity me in MapEntity.HighlightedEntities)
|
||||
{
|
||||
if ((item.IsHighlighted || item.IconStyle != null) && !highlightedEntities.Contains(item))
|
||||
if (me is Item item && item != Character.Controlled.FocusedItem)
|
||||
{
|
||||
highlightedEntities.Add(item);
|
||||
}
|
||||
|
||||
@@ -203,7 +203,7 @@ namespace Barotrauma.Lights
|
||||
private VertexPositionColorTexture[] vertices;
|
||||
private short[] indices;
|
||||
|
||||
private readonly List<ConvexHullList> hullsInRange;
|
||||
private readonly List<ConvexHullList> convexHullsInRange;
|
||||
|
||||
public Texture2D texture;
|
||||
|
||||
@@ -234,7 +234,7 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
if (!needsRecalculation && value)
|
||||
{
|
||||
foreach (ConvexHullList chList in hullsInRange)
|
||||
foreach (ConvexHullList chList in convexHullsInRange)
|
||||
{
|
||||
chList.IsHidden.Clear();
|
||||
}
|
||||
@@ -474,7 +474,7 @@ namespace Barotrauma.Lights
|
||||
|
||||
public LightSource(Vector2 position, float range, Color color, Submarine submarine, bool addLight=true)
|
||||
{
|
||||
hullsInRange = new List<ConvexHullList>();
|
||||
convexHullsInRange = new List<ConvexHullList>();
|
||||
this.ParentSub = submarine;
|
||||
this.position = position;
|
||||
lightSourceParams = new LightSourceParams(range, color);
|
||||
@@ -515,19 +515,25 @@ namespace Barotrauma.Lights
|
||||
/// </summary>
|
||||
private void RefreshConvexHullList(ConvexHullList chList, Vector2 lightPos, Submarine sub)
|
||||
{
|
||||
var fullChList = ConvexHull.HullLists.Find(x => x.Submarine == sub);
|
||||
var fullChList = ConvexHull.HullLists.FirstOrDefault(chList => chList.Submarine == sub);
|
||||
if (fullChList == null) { return; }
|
||||
|
||||
chList.List = fullChList.List.FindAll(ch => ch.Enabled && MathUtils.CircleIntersectsRectangle(lightPos, TextureRange, ch.BoundingBox));
|
||||
|
||||
NeedsHullCheck = true;
|
||||
chList.List.Clear();
|
||||
foreach (var convexHull in fullChList.List)
|
||||
{
|
||||
if (!convexHull.Enabled) { continue; }
|
||||
if (!MathUtils.CircleIntersectsRectangle(lightPos, TextureRange, convexHull.BoundingBox)) { continue; }
|
||||
chList.List.Add(convexHull);
|
||||
}
|
||||
chList.IsHidden.RemoveWhere(ch => !chList.List.Contains(ch));
|
||||
NeedsHullCheck = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recheck which convex hulls are in range (if needed),
|
||||
/// and check if we need to recalculate vertices due to changes in the convex hulls
|
||||
/// </summary>
|
||||
private void CheckHullsInRange()
|
||||
private void CheckConvexHullsInRange()
|
||||
{
|
||||
foreach (Submarine sub in Submarine.Loaded)
|
||||
{
|
||||
@@ -540,21 +546,13 @@ namespace Barotrauma.Lights
|
||||
private void CheckHullsInRange(Submarine sub)
|
||||
{
|
||||
//find the list of convexhulls that belong to the sub
|
||||
ConvexHullList chList = null;
|
||||
foreach (var ch in hullsInRange)
|
||||
{
|
||||
if (ch.Submarine == sub)
|
||||
{
|
||||
chList = ch;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ConvexHullList chList = convexHullsInRange.FirstOrDefault(chList => chList.Submarine == sub);
|
||||
|
||||
//not found -> create one
|
||||
if (chList == null)
|
||||
{
|
||||
chList = new ConvexHullList(sub);
|
||||
hullsInRange.Add(chList);
|
||||
convexHullsInRange.Add(chList);
|
||||
NeedsRecalculation = true;
|
||||
}
|
||||
|
||||
@@ -646,6 +644,10 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly List<Segment> visibleSegments = new List<Segment>();
|
||||
private static readonly List<SegmentPoint> points = new List<SegmentPoint>();
|
||||
private static readonly List<Vector2> output = new List<Vector2>();
|
||||
private static readonly SegmentPoint[] boundaryCorners = new SegmentPoint[4];
|
||||
private List<Vector2> FindRaycastHits()
|
||||
{
|
||||
if (!CastShadows || Range < 1.0f || Color.A < 1) { return null; }
|
||||
@@ -653,12 +655,17 @@ namespace Barotrauma.Lights
|
||||
Vector2 drawPos = position;
|
||||
if (ParentSub != null) { drawPos += ParentSub.DrawPosition; }
|
||||
|
||||
var hulls = new List<ConvexHull>();
|
||||
foreach (ConvexHullList chList in hullsInRange)
|
||||
visibleSegments.Clear();
|
||||
foreach (ConvexHullList chList in convexHullsInRange)
|
||||
{
|
||||
foreach (ConvexHull hull in chList.List)
|
||||
{
|
||||
if (!chList.IsHidden.Contains(hull)) { hulls.Add(hull); }
|
||||
if (!chList.IsHidden.Contains(hull))
|
||||
{
|
||||
//find convexhull segments that are close enough and facing towards the light source
|
||||
hull.RefreshWorldPositions();
|
||||
hull.GetVisibleSegments(drawPos, visibleSegments, ignoreEdges: false);
|
||||
}
|
||||
}
|
||||
foreach (ConvexHull hull in chList.List)
|
||||
{
|
||||
@@ -666,23 +673,13 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
}
|
||||
|
||||
float bounds = TextureRange;
|
||||
//find convexhull segments that are close enough and facing towards the light source
|
||||
List<Segment> visibleSegments = new List<Segment>();
|
||||
List<SegmentPoint> points = new List<SegmentPoint>();
|
||||
foreach (ConvexHull hull in hulls)
|
||||
{
|
||||
hull.RefreshWorldPositions();
|
||||
hull.GetVisibleSegments(drawPos, visibleSegments, ignoreEdges: false);
|
||||
}
|
||||
|
||||
//add a square-shaped boundary to make sure we've got something to construct the triangles from
|
||||
//even if there aren't enough hull segments around the light source
|
||||
|
||||
//(might be more effective to calculate if we actually need these extra points)
|
||||
|
||||
Vector2 drawOffset = Vector2.Zero;
|
||||
float boundsExtended = bounds;
|
||||
float boundsExtended = TextureRange;
|
||||
if (OverrideLightTexture != null)
|
||||
{
|
||||
float cosAngle = (float)Math.Cos(Rotation);
|
||||
@@ -706,12 +703,12 @@ namespace Barotrauma.Lights
|
||||
drawOffset.Y = origin.X * sinAngle + origin.Y * cosAngle;
|
||||
}
|
||||
|
||||
var boundaryCorners = new SegmentPoint[] {
|
||||
new SegmentPoint(new Vector2(drawPos.X + drawOffset.X + boundsExtended, drawPos.Y + drawOffset.Y + boundsExtended), null),
|
||||
new SegmentPoint(new Vector2(drawPos.X + drawOffset.X + boundsExtended, drawPos.Y + drawOffset.Y - boundsExtended), null),
|
||||
new SegmentPoint(new Vector2(drawPos.X + drawOffset.X - boundsExtended, drawPos.Y + drawOffset.Y - boundsExtended), null),
|
||||
new SegmentPoint(new Vector2(drawPos.X + drawOffset.X - boundsExtended, drawPos.Y + drawOffset.Y + boundsExtended), null)
|
||||
};
|
||||
Vector2 boundsMin = drawPos + drawOffset + new Vector2(-boundsExtended, -boundsExtended);
|
||||
Vector2 boundsMax = drawPos + drawOffset + new Vector2(boundsExtended, boundsExtended);
|
||||
boundaryCorners[0] = new SegmentPoint(boundsMax, null);
|
||||
boundaryCorners[1] = new SegmentPoint(new Vector2(boundsMax.X, boundsMin.Y), null);
|
||||
boundaryCorners[2] = new SegmentPoint(boundsMin, null);
|
||||
boundaryCorners[3] = new SegmentPoint(new Vector2(boundsMin.X, boundsMax.Y), null);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
@@ -795,6 +792,7 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
}
|
||||
|
||||
points.Clear();
|
||||
//remove segments that fall out of bounds
|
||||
for (int i = 0; i < visibleSegments.Count; i++)
|
||||
{
|
||||
@@ -814,7 +812,18 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
}
|
||||
|
||||
visibleSegments = visibleSegments.OrderBy(s => MathUtils.LineToPointDistanceSquared(s.Start.WorldPos, s.End.WorldPos, drawPos)).ToList();
|
||||
//remove points that are very close to each other
|
||||
for (int i = 0; i < points.Count; i++)
|
||||
{
|
||||
for (int j = Math.Min(i + 4, points.Count-1); j > i; j--)
|
||||
{
|
||||
if (Math.Abs(points[i].WorldPos.X - points[j].WorldPos.X) < 6 &&
|
||||
Math.Abs(points[i].WorldPos.Y - points[j].WorldPos.Y) < 6)
|
||||
{
|
||||
points.RemoveAt(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var compareCCW = new CompareSegmentPointCW(drawPos);
|
||||
try
|
||||
@@ -830,23 +839,12 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
DebugConsole.ThrowError(sb.ToString(), e);
|
||||
}
|
||||
|
||||
visibleSegments.Sort((s1, s2) =>
|
||||
MathUtils.LineToPointDistanceSquared(s1.Start.WorldPos, s1.End.WorldPos, drawPos)
|
||||
.CompareTo(MathUtils.LineToPointDistanceSquared(s2.Start.WorldPos, s2.End.WorldPos, drawPos)));
|
||||
|
||||
List<Vector2> output = new List<Vector2>();
|
||||
//List<Pair<int, Vector2>> preOutput = new List<Pair<int, Vector2>>();
|
||||
|
||||
//remove points that are very close to each other
|
||||
for (int i = 0; i < points.Count; i++)
|
||||
{
|
||||
for (int j = Math.Min(i + 4, points.Count-1); j > i; j--)
|
||||
{
|
||||
if (Math.Abs(points[i].WorldPos.X - points[j].WorldPos.X) < 6 &&
|
||||
Math.Abs(points[i].WorldPos.Y - points[j].WorldPos.Y) < 6)
|
||||
{
|
||||
points.RemoveAt(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
output.Clear();
|
||||
foreach (SegmentPoint p in points)
|
||||
{
|
||||
Vector2 dir = Vector2.Normalize(p.WorldPos - drawPos);
|
||||
@@ -854,10 +852,10 @@ namespace Barotrauma.Lights
|
||||
|
||||
//do two slightly offset raycasts to hit the segment itself and whatever's behind it
|
||||
var intersection1 = RayCast(drawPos, drawPos + dir * boundsExtended * 2 - dirNormal, visibleSegments);
|
||||
if (intersection1.index < 0) { return null; }
|
||||
var intersection2 = RayCast(drawPos, drawPos + dir * boundsExtended * 2 + dirNormal, visibleSegments);
|
||||
if (intersection2.index < 0) { return null; }
|
||||
|
||||
if (intersection1.index < 0) return null;
|
||||
if (intersection2.index < 0) return null;
|
||||
Segment seg1 = visibleSegments[intersection1.index];
|
||||
Segment seg2 = visibleSegments[intersection2.index];
|
||||
|
||||
@@ -869,7 +867,7 @@ namespace Barotrauma.Lights
|
||||
//hit at the current segmentpoint -> place the segmentpoint into the list
|
||||
output.Add(p.WorldPos);
|
||||
|
||||
foreach (ConvexHullList hullList in hullsInRange)
|
||||
foreach (ConvexHullList hullList in convexHullsInRange)
|
||||
{
|
||||
hullList.IsHidden.Remove(p.ConvexHull);
|
||||
hullList.IsHidden.Remove(seg1.ConvexHull);
|
||||
@@ -883,7 +881,7 @@ namespace Barotrauma.Lights
|
||||
output.Add(isPoint1 ? p.WorldPos : intersection1.pos);
|
||||
output.Add(isPoint2 ? p.WorldPos : intersection2.pos);
|
||||
|
||||
foreach (ConvexHullList hullList in hullsInRange)
|
||||
foreach (ConvexHullList hullList in convexHullsInRange)
|
||||
{
|
||||
hullList.IsHidden.Remove(p.ConvexHull);
|
||||
hullList.IsHidden.Remove(seg1.ConvexHull);
|
||||
@@ -911,7 +909,7 @@ namespace Barotrauma.Lights
|
||||
return output;
|
||||
}
|
||||
|
||||
private (int index, Vector2 pos) RayCast(Vector2 rayStart, Vector2 rayEnd, List<Segment> segments)
|
||||
private static (int index, Vector2 pos) RayCast(Vector2 rayStart, Vector2 rayEnd, List<Segment> segments)
|
||||
{
|
||||
Vector2? closestIntersection = null;
|
||||
int segment = -1;
|
||||
@@ -936,13 +934,13 @@ namespace Barotrauma.Lights
|
||||
//same for the x-axis
|
||||
if (s.Start.WorldPos.X > s.End.WorldPos.X)
|
||||
{
|
||||
if (s.Start.WorldPos.X < minX) continue;
|
||||
if (s.End.WorldPos.X > maxX) continue;
|
||||
if (s.Start.WorldPos.X < minX) { continue; }
|
||||
if (s.End.WorldPos.X > maxX) { continue; }
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s.End.WorldPos.X < minX) continue;
|
||||
if (s.Start.WorldPos.X > maxX) continue;
|
||||
if (s.End.WorldPos.X < minX) { continue; }
|
||||
if (s.Start.WorldPos.X > maxX) { continue; }
|
||||
}
|
||||
|
||||
bool intersects;
|
||||
@@ -1335,7 +1333,7 @@ namespace Barotrauma.Lights
|
||||
return;
|
||||
}
|
||||
|
||||
CheckHullsInRange();
|
||||
CheckConvexHullsInRange();
|
||||
|
||||
if (NeedsRecalculation && allowRecalculation)
|
||||
{
|
||||
@@ -1387,7 +1385,7 @@ namespace Barotrauma.Lights
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
hullsInRange.Clear();
|
||||
convexHullsInRange.Clear();
|
||||
diffToSub.Clear();
|
||||
NeedsHullCheck = true;
|
||||
NeedsRecalculation = true;
|
||||
|
||||
@@ -70,9 +70,9 @@ namespace Barotrauma
|
||||
|
||||
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||
|
||||
foreach (MapEntity entity in mapEntityList)
|
||||
foreach (MapEntity entity in HighlightedEntities)
|
||||
{
|
||||
if (entity == this || !entity.IsHighlighted || !(entity is Item) || !entity.IsMouseOn(position)) { continue; }
|
||||
if (entity == this|| entity is not Item || !entity.IsMouseOn(position)) { continue; }
|
||||
if (((Item)entity).GetComponent<DockingPort>() == null) { continue; }
|
||||
if (linkedTo.Contains(entity))
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -72,6 +73,8 @@ namespace Barotrauma
|
||||
|
||||
private RichString beaconStationActiveText, beaconStationInactiveText;
|
||||
|
||||
private GUIComponent locationInfoOverlay;
|
||||
|
||||
/*private (Rectangle targetArea, string tip)? connectionTooltip;
|
||||
private string sanitizedConnectionTooltip;
|
||||
private List<RichTextData> connectionTooltipRichTextData;
|
||||
@@ -98,7 +101,7 @@ namespace Barotrauma
|
||||
OnClicked = (btn, userData) =>
|
||||
{
|
||||
Rand.SetSyncedSeed(ToolBox.StringToInt(this.Seed));
|
||||
Generate(GameMain.GameSession.GameMode is CampaignMode campaign ? campaign.Settings : CampaignSettings.Empty);
|
||||
Generate(GameMain.GameSession?.Campaign);
|
||||
InitProjectSpecific();
|
||||
return true;
|
||||
}
|
||||
@@ -186,7 +189,7 @@ namespace Barotrauma
|
||||
|
||||
private void LocationChanged(Location prevLocation, Location newLocation)
|
||||
{
|
||||
if (prevLocation == newLocation) return;
|
||||
if (prevLocation == newLocation) { return; }
|
||||
//focus on starting location
|
||||
if (prevLocation != null)
|
||||
{
|
||||
@@ -210,11 +213,17 @@ namespace Barotrauma
|
||||
currLocationIndicatorPos = CurrentLocation.MapPosition;
|
||||
}
|
||||
|
||||
RemoveFogOfWar(newLocation);
|
||||
if (newLocation.Visited)
|
||||
{
|
||||
RemoveFogOfWar(newLocation);
|
||||
}
|
||||
}
|
||||
|
||||
partial void RemoveFogOfWarProjSpecific(Location location) => RemoveFogOfWar(location);
|
||||
|
||||
private void RemoveFogOfWar(Location location, bool removeFromAdjacentLocations = true)
|
||||
{
|
||||
if (mapTiles == null) { return; }
|
||||
if (location == null) { return; }
|
||||
|
||||
var mapTile = generationParams.MapTiles.Values.FirstOrDefault().FirstOrDefault();
|
||||
@@ -252,27 +261,223 @@ namespace Barotrauma
|
||||
return !tileDiscovered[MathHelper.Clamp(x, 0, tileDiscovered.Length), MathHelper.Clamp(y, 0, tileDiscovered.Length)];
|
||||
}
|
||||
|
||||
private class MapNotification
|
||||
{
|
||||
public readonly RichString Text;
|
||||
public readonly GUIFont Font;
|
||||
|
||||
public readonly Vector2 TextSize;
|
||||
|
||||
public int TimesShown;
|
||||
|
||||
public float Offset;
|
||||
|
||||
public readonly Location RelatedLocation;
|
||||
|
||||
public bool IsCurrentlyVisible;
|
||||
|
||||
public MapNotification(string text, GUIFont font, List<MapNotification> existingNotifications, Location relatedLocation)
|
||||
{
|
||||
Text = RichString.Rich(text);
|
||||
Font = font;
|
||||
TextSize = Font.MeasureString(Font.ForceUpperCase ? Text.SanitizedValue.ToUpper() : Text.SanitizedValue);
|
||||
if (existingNotifications.Any())
|
||||
{
|
||||
Offset = existingNotifications.Max(n => n.Offset + n.TextSize.X + GUI.IntScale(60));
|
||||
}
|
||||
RelatedLocation = relatedLocation;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<MapNotification> mapNotifications = new List<MapNotification>();
|
||||
|
||||
partial void ChangeLocationTypeProjSpecific(Location location, string prevName, LocationTypeChange change)
|
||||
{
|
||||
if (change.Messages.Any())
|
||||
var messages = change.GetMessages(location.Faction);
|
||||
if (!messages.Any()) { return; }
|
||||
|
||||
string msg = messages.GetRandom(Rand.RandSync.Unsynced)
|
||||
.Replace("[previousname]", $"‖color:gui.yellow‖{prevName}‖end‖")
|
||||
.Replace("[name]", $"‖color:gui.yellow‖{location.Name}‖end‖");
|
||||
location.LastTypeChangeMessage = msg;
|
||||
|
||||
mapNotifications.Add(new MapNotification(msg, GUIStyle.SubHeadingFont, mapNotifications, location));
|
||||
}
|
||||
|
||||
public void DrawNotifications(SpriteBatch spriteBatch, GUICustomComponent container)
|
||||
{
|
||||
Vector2 pos = new Vector2(container.Rect.Right, container.Rect.Center.Y);
|
||||
foreach (var notification in mapNotifications)
|
||||
{
|
||||
string msg = change.Messages[Rand.Range(0, change.Messages.Count)]
|
||||
.Replace("[previousname]", $"‖color:gui.orange‖{prevName}‖end‖")
|
||||
.Replace("[name]", $"‖color:gui.orange‖{location.Name}‖end‖");
|
||||
location.LastTypeChangeMessage = msg;
|
||||
if (GameMain.Client != null)
|
||||
Vector2 textPos = pos + new Vector2(notification.Offset, -notification.TextSize.Y / 2);
|
||||
|
||||
notification.Font.DrawStringWithColors(
|
||||
spriteBatch,
|
||||
notification.Text.SanitizedValue,
|
||||
textPos,
|
||||
Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0,
|
||||
notification.Text.RichTextData);
|
||||
|
||||
int margin = container.Rect.Width / 5;
|
||||
notification.IsCurrentlyVisible =
|
||||
textPos.X < container.Rect.Right - margin &&
|
||||
textPos.X + notification.TextSize.X > container.Rect.X + margin;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateNotifications(float deltaTime, GUICustomComponent mapContainer)
|
||||
{
|
||||
if (mapNotifications.Count < 5)
|
||||
{
|
||||
int maxIndex = 1;
|
||||
while (TextManager.ContainsTag("randomnews" + maxIndex))
|
||||
{
|
||||
GameMain.Client.AddChatMessage(msg, Networking.ChatMessageType.Default, TextManager.Get("RadioAnnouncerName").Value);
|
||||
maxIndex++;
|
||||
}
|
||||
else
|
||||
string textTag = "randomnews" + Rand.Range(0, maxIndex);
|
||||
if (TextManager.ContainsTag(textTag))
|
||||
{
|
||||
GameMain.GameSession?.GameMode.CrewManager.AddSinglePlayerChatMessage(
|
||||
TextManager.Get("RadioAnnouncerName").Value,
|
||||
msg,
|
||||
Networking.ChatMessageType.Default,
|
||||
sender: null);
|
||||
mapNotifications.Add(new MapNotification(TextManager.Get(textTag).Value, GUIStyle.SubHeadingFont, mapNotifications, relatedLocation: null));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = mapNotifications.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var notification = mapNotifications[i];
|
||||
notification.Offset -= deltaTime * 75.0f;
|
||||
if (notification.Offset < -notification.TextSize.X - mapContainer.Rect.Width)
|
||||
{
|
||||
notification.Offset = Math.Max(mapNotifications.Max(n => n.Offset + n.TextSize.X) + GUI.IntScale(60), 0);
|
||||
notification.TimesShown++;
|
||||
if (mapNotifications.Count > 5)
|
||||
{
|
||||
mapNotifications.RemoveAt(i);
|
||||
}
|
||||
else if (mapNotifications.Count > 3 && notification.TimesShown > 2)
|
||||
{
|
||||
mapNotifications.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateLocationInfoOverlay(Location location)
|
||||
{
|
||||
locationInfoOverlay = new GUIFrame(new RectTransform(new Point(GUI.IntScale(350), GUI.IntScale(350)), GUI.Canvas), style: "GUIToolTip")
|
||||
{
|
||||
UserData = location
|
||||
};
|
||||
locationInfoOverlay.Color *= 0.8f;
|
||||
|
||||
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), locationInfoOverlay.RectTransform, Anchor.Center))
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
|
||||
bool showReputation = hudVisibility > 0.0f && location.Type.HasOutpost && location.Reputation != null;
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), location.Name, font: GUIStyle.LargeFont) { Padding = Vector4.Zero };
|
||||
if (!location.Type.Name.IsNullOrEmpty())
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), location.Type.Name, font: GUIStyle.SubHeadingFont) { Padding = Vector4.Zero };
|
||||
}
|
||||
|
||||
CreateSpacing(10);
|
||||
|
||||
if (!location.Type.Description.IsNullOrEmpty())
|
||||
{
|
||||
CreateTextWithIcon(location.Type.Description, location.Type.Sprite);
|
||||
}
|
||||
|
||||
int highestSubTier = location.HighestSubmarineTierAvailable();
|
||||
List<(SubmarineClass subClass, int tier)> overrideTiers = null;
|
||||
if (location.CanHaveSubsForSale())
|
||||
{
|
||||
overrideTiers = new List<(SubmarineClass subClass, int tier)>();
|
||||
foreach (SubmarineClass subClass in Enum.GetValues(typeof(SubmarineClass)))
|
||||
{
|
||||
if (subClass == SubmarineClass.Undefined) { continue; }
|
||||
int highestClassTier = location.HighestSubmarineTierAvailable(subClass);
|
||||
if (highestClassTier > 0 && highestClassTier > highestSubTier)
|
||||
{
|
||||
overrideTiers.Add((subClass, highestClassTier));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (highestSubTier > 0)
|
||||
{
|
||||
CreateTextWithIcon(TextManager.GetWithVariable("advancedsub.all", "[tiernumber]", highestSubTier.ToString()), icon: null, style: "LocationOverlaySubmarineIcon");
|
||||
}
|
||||
if (overrideTiers != null)
|
||||
{
|
||||
foreach (var (subClass, tier) in overrideTiers)
|
||||
{
|
||||
CreateTextWithIcon(TextManager.GetWithVariable($"advancedsub.{subClass}", "[tiernumber]", tier.ToString()), icon: null, style: "LocationOverlaySubmarineIcon");
|
||||
}
|
||||
}
|
||||
|
||||
CreateSpacing(10);
|
||||
|
||||
void CreateTextWithIcon(LocalizedString text, Sprite icon, string style = null)
|
||||
{
|
||||
var textHolder = new GUILayoutGroup(new RectTransform(new Point(content.Rect.Width, (int)GUIStyle.Font.MeasureString(text).Y), content.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
CanBeFocused = true
|
||||
};
|
||||
var guiIcon =
|
||||
style == null ?
|
||||
new GUIImage(new RectTransform(Vector2.One * 1.25f, textHolder.RectTransform, scaleBasis: ScaleBasis.BothHeight), icon) :
|
||||
new GUIImage(new RectTransform(Vector2.One * 1.25f, textHolder.RectTransform, scaleBasis: ScaleBasis.BothHeight), style);
|
||||
var textBlock = new GUITextBlock(new RectTransform(new Vector2(0.9f, 1.0f), textHolder.RectTransform), text);
|
||||
textBlock.RectTransform.MinSize = new Point((int)textBlock.TextSize.X, 0);
|
||||
textHolder.RectTransform.MinSize = new Point((int)textBlock.TextSize.X + guiIcon.Rect.Width, 0);
|
||||
}
|
||||
|
||||
void CreateSpacing(int height)
|
||||
{
|
||||
new GUIFrame(new RectTransform(new Point(content.Rect.Width, GUI.IntScale(height)), content.RectTransform), style: null);
|
||||
}
|
||||
|
||||
if (location.Faction != null)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform),
|
||||
RichString.Rich(TextManager.GetWithVariables("reputationgainnotification",
|
||||
("[value]", string.Empty),
|
||||
("[reputationname]", $"‖color:{XMLExtensions.ToStringHex(location.Faction.Prefab.IconColor)}‖{location.Faction.Prefab.Name}‖end‖"))))
|
||||
{
|
||||
Padding = Vector4.Zero
|
||||
};
|
||||
|
||||
CreateSpacing(10);
|
||||
|
||||
var repBarHolder = new GUILayoutGroup(new RectTransform(new Point(content.Rect.Width, GUI.IntScale(25)), content.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
new GUICustomComponent(new RectTransform(new Vector2(0.6f, 1.0f), repBarHolder.RectTransform), onDraw: (sb, component) =>
|
||||
{
|
||||
if (location.Reputation == null) { return; }
|
||||
RoundSummary.DrawReputationBar(sb, component.Rect, location.Reputation.NormalizedValue);
|
||||
});
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.4f, 1.0f), repBarHolder.RectTransform),
|
||||
location.Reputation.GetFormattedReputationText(), textAlignment: Alignment.CenterRight);
|
||||
|
||||
new GUIImage(new RectTransform(new Vector2(0.25f, 0.5f), locationInfoOverlay.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f) },
|
||||
location.Faction.Prefab.Icon, scaleToFit: true)
|
||||
{
|
||||
Color = location.Faction.Prefab.IconColor * 0.5f
|
||||
};
|
||||
CreateSpacing(20);
|
||||
}
|
||||
|
||||
locationInfoOverlay.RectTransform.NonScaledSize =
|
||||
new Point(
|
||||
Math.Max(locationInfoOverlay.Rect.Width, (int)(content.Children.Max(c => c is GUITextBlock textBlock ? textBlock.TextSize.X : c.RectTransform.MinSize.X) * 1.2f)),
|
||||
(int)(content.Children.Sum(c => c.Rect.Height) / content.RectTransform.RelativeSize.Y));
|
||||
}
|
||||
|
||||
partial void ClearAnimQueue()
|
||||
@@ -280,12 +485,13 @@ namespace Barotrauma
|
||||
mapAnimQueue.Clear();
|
||||
}
|
||||
|
||||
public void Update(float deltaTime, GUICustomComponent mapContainer)
|
||||
public void Update(CampaignMode campaign, float deltaTime, GUICustomComponent mapContainer)
|
||||
{
|
||||
Rectangle rect = mapContainer.Rect;
|
||||
|
||||
var currentDisplayLocation = GameMain.GameSession?.Campaign?.GetCurrentDisplayLocation();
|
||||
UpdateNotifications(deltaTime, mapContainer);
|
||||
|
||||
var currentDisplayLocation = campaign?.GetCurrentDisplayLocation();
|
||||
if (currentDisplayLocation != null)
|
||||
{
|
||||
if (!currentDisplayLocation.Discovered)
|
||||
@@ -345,10 +551,39 @@ namespace Barotrauma
|
||||
|
||||
Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);
|
||||
Vector2 viewOffset = DrawOffset + drawOffsetNoise;
|
||||
if (HighlightedLocation != null)
|
||||
{
|
||||
Vector2 highlightedLocationDrawPos = rectCenter + (HighlightedLocation.MapPosition + viewOffset) * zoom;
|
||||
if (locationInfoOverlay == null || locationInfoOverlay.UserData != HighlightedLocation)
|
||||
{
|
||||
CreateLocationInfoOverlay(HighlightedLocation);
|
||||
}
|
||||
|
||||
Point offsetFromLocationIcon = new Point(GUI.IntScale(25));
|
||||
var locationInfoRt = locationInfoOverlay.RectTransform;
|
||||
if (locationInfoRt.Pivot == Pivot.BottomLeft || locationInfoRt.Pivot == Pivot.BottomRight)
|
||||
{
|
||||
offsetFromLocationIcon.Y = -offsetFromLocationIcon.Y;
|
||||
}
|
||||
if (locationInfoRt.Pivot == Pivot.TopRight || locationInfoRt.Pivot == Pivot.BottomRight)
|
||||
{
|
||||
offsetFromLocationIcon.X = -offsetFromLocationIcon.X;
|
||||
}
|
||||
locationInfoRt.ScreenSpaceOffset = highlightedLocationDrawPos.ToPoint() + offsetFromLocationIcon;
|
||||
if (locationInfoOverlay.Rect.Bottom > rect.Bottom)
|
||||
{
|
||||
locationInfoRt.Pivot = Pivot.BottomLeft;
|
||||
}
|
||||
if (locationInfoOverlay.Rect.Right > rect.Right)
|
||||
{
|
||||
locationInfoRt.Pivot = locationInfoRt.Pivot == Pivot.TopLeft ? Pivot.TopRight : Pivot.BottomRight;
|
||||
}
|
||||
locationInfoOverlay?.AddToGUIUpdateList(order: 1);
|
||||
}
|
||||
|
||||
float closestDist = 0.0f;
|
||||
HighlightedLocation = null;
|
||||
if (GUI.MouseOn == null || GUI.MouseOn == mapContainer)
|
||||
if ((GUI.MouseOn == null || GUI.MouseOn == mapContainer))
|
||||
{
|
||||
for (int i = 0; i < Locations.Count; i++)
|
||||
{
|
||||
@@ -374,7 +609,7 @@ namespace Barotrauma
|
||||
if (HighlightedLocation == null || dist < closestDist)
|
||||
{
|
||||
closestDist = dist;
|
||||
HighlightedLocation = location;
|
||||
HighlightedLocation = location;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -453,12 +688,13 @@ namespace Barotrauma
|
||||
Level.Loaded.DebugSetEndLocation(null);
|
||||
|
||||
Discover(CurrentLocation);
|
||||
Visit(CurrentLocation);
|
||||
OnLocationChanged?.Invoke(new LocationChangeInfo(prevLocation, CurrentLocation));
|
||||
SelectLocation(-1);
|
||||
if (GameMain.Client == null)
|
||||
{
|
||||
CurrentLocation.CreateStores();
|
||||
ProgressWorld();
|
||||
ProgressWorld(campaign);
|
||||
Radiation?.OnStep(1);
|
||||
}
|
||||
else
|
||||
@@ -467,12 +703,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift) && PlayerInput.PrimaryMouseButtonClicked() && HighlightedLocation != null)
|
||||
{
|
||||
int distance = DistanceToClosestLocationWithOutpost(HighlightedLocation, out Location foundLocation);
|
||||
DebugConsole.NewMessage($"Distance to closest outpost from {HighlightedLocation.Name} to {foundLocation?.Name} is {distance}");
|
||||
}
|
||||
|
||||
if (PlayerInput.PrimaryMouseButtonClicked() && HighlightedLocation == null)
|
||||
{
|
||||
SelectLocation(-1);
|
||||
@@ -481,10 +711,10 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, GUICustomComponent mapContainer)
|
||||
public void Draw(CampaignMode campaign, SpriteBatch spriteBatch, GUICustomComponent mapContainer)
|
||||
{
|
||||
tooltip = null;
|
||||
var currentDisplayLocation = GameMain.GameSession?.Campaign?.GetCurrentDisplayLocation();
|
||||
var currentDisplayLocation = campaign?.GetCurrentDisplayLocation();
|
||||
|
||||
Rectangle rect = mapContainer.Rect;
|
||||
|
||||
@@ -501,6 +731,8 @@ namespace Barotrauma
|
||||
|
||||
Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);
|
||||
|
||||
float missionIconScale = generationParams.MissionIcon != null ? 18.0f / generationParams.MissionIcon.SourceRect.Width : 1.0f;
|
||||
|
||||
Rectangle prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;
|
||||
spriteBatch.End();
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, rect);
|
||||
@@ -568,7 +800,9 @@ namespace Barotrauma
|
||||
for (int i = 0; i < Locations.Count; i++)
|
||||
{
|
||||
Location location = Locations[i];
|
||||
if (IsInFogOfWar(location)) { continue; }
|
||||
if (!location.Discovered && IsInFogOfWar(location)) { continue; }
|
||||
bool isEndLocation = endLocations.Contains(location);
|
||||
if (!GameMain.DebugDraw && isEndLocation && location != endLocations.First()) { continue; }
|
||||
Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;
|
||||
|
||||
Sprite locationSprite = location.IsCriticallyRadiated() ? location.Type.RadiationSprite ?? location.Type.Sprite : location.Type.Sprite;
|
||||
@@ -577,24 +811,54 @@ namespace Barotrauma
|
||||
drawRect.X = (int)pos.X - drawRect.Width / 2;
|
||||
drawRect.Y = (int)pos.Y - drawRect.Width / 2;
|
||||
|
||||
if (drawRect.X > rect.Right - GUI.IntScale(100) && generationParams.MissionIcon != null && location.AvailableMissions.Any())
|
||||
{
|
||||
Vector2 offScreenMissionIconPos = new Vector2(rect.Right - GUI.IntScale(50), drawRect.Center.Y);
|
||||
generationParams.MissionIcon.Draw(spriteBatch,
|
||||
offScreenMissionIconPos,
|
||||
generationParams.IndicatorColor, scale: missionIconScale * zoom);
|
||||
GUI.Arrow.Draw(spriteBatch,
|
||||
offScreenMissionIconPos + Vector2.UnitX * generationParams.MissionIcon.size.X * missionIconScale * zoom,
|
||||
generationParams.IndicatorColor, MathHelper.PiOver2, scale: 0.5f);
|
||||
}
|
||||
|
||||
|
||||
if (!rect.Intersects(drawRect)) { continue; }
|
||||
|
||||
Color color = location.Type.SpriteColor;
|
||||
if (!location.Discovered) { color = Color.White; }
|
||||
if (!location.Visited) { color = Color.White; }
|
||||
if (location.Connections.Find(c => c.Locations.Contains(currentDisplayLocation)) == null)
|
||||
{
|
||||
color *= 0.5f;
|
||||
}
|
||||
|
||||
float iconScale = location == currentDisplayLocation ? 1.2f : 1.0f;
|
||||
if (location == HighlightedLocation)
|
||||
if (location == HighlightedLocation) { iconScale *= 1.2f; }
|
||||
if (isEndLocation) { iconScale *= 2.0f; }
|
||||
|
||||
float notificationPulseAmount = 1.0f;
|
||||
float notificationColorLerp = 0.0f;
|
||||
if (mapNotifications.Any(n => n.RelatedLocation == location && n.IsCurrentlyVisible))
|
||||
{
|
||||
iconScale *= 1.2f;
|
||||
float sin = MathF.Sin((float)Timing.TotalTime * 2.0f);
|
||||
notificationPulseAmount = Math.Max(sin + 0.5f, 1.0f);
|
||||
notificationColorLerp = (notificationPulseAmount - 1.0f) * 4.0f;
|
||||
color = Color.Lerp(color, GUIStyle.Yellow, notificationColorLerp);
|
||||
iconScale *= notificationPulseAmount;
|
||||
}
|
||||
|
||||
locationSprite.Draw(spriteBatch, pos, color,
|
||||
locationSprite.Draw(spriteBatch, pos, color,
|
||||
scale: generationParams.LocationIconSize / locationSprite.size.X * iconScale * zoom);
|
||||
|
||||
if (location.Faction != null)
|
||||
{
|
||||
float factionIconScale = iconScale * 0.7f;
|
||||
Sprite factionIcon = location.Faction.Prefab.IconSmall ?? location.Faction.Prefab.Icon;
|
||||
Color factionIconColor = Color.Lerp(color, location.Faction.Prefab.IconColor, notificationColorLerp);
|
||||
factionIcon.Draw(spriteBatch, pos + new Vector2(-15, 15) * zoom, factionIconColor,
|
||||
scale: generationParams.LocationIconSize / factionIcon.size.X * factionIconScale * zoom);
|
||||
}
|
||||
|
||||
if (location == currentDisplayLocation)
|
||||
{
|
||||
if (SelectedLocation != null)
|
||||
@@ -626,7 +890,10 @@ namespace Barotrauma
|
||||
{
|
||||
Vector2 typeChangeIconPos = pos + new Vector2(1.35f, -0.35f) * generationParams.LocationIconSize * 0.5f * zoom;
|
||||
float typeChangeIconScale = 18.0f / generationParams.TypeChangeIcon.SourceRect.Width;
|
||||
generationParams.TypeChangeIcon.Draw(spriteBatch, typeChangeIconPos, GUIStyle.Red, scale: typeChangeIconScale * zoom);
|
||||
Color iconColor = GUIStyle.Red;
|
||||
color = Color.Lerp(color, GUIStyle.Yellow, notificationColorLerp);
|
||||
iconScale *= notificationPulseAmount;
|
||||
generationParams.TypeChangeIcon.Draw(spriteBatch, typeChangeIconPos, iconColor, scale: typeChangeIconScale * zoom);
|
||||
if (Vector2.Distance(PlayerInput.MousePosition, typeChangeIconPos) < generationParams.TypeChangeIcon.SourceRect.Width * zoom &&
|
||||
(tooltip == null || IsPreferredTooltip(typeChangeIconPos)))
|
||||
{
|
||||
@@ -635,14 +902,17 @@ namespace Barotrauma
|
||||
}
|
||||
if (location != CurrentLocation && generationParams.MissionIcon != null)
|
||||
{
|
||||
if ((CurrentLocation == currentDisplayLocation && CurrentLocation.AvailableMissions.Any(m => m.Locations.Contains(location))) || location.AvailableMissions.Any(m => m.Prefab.Type == MissionType.GoTo))
|
||||
if ((CurrentLocation == currentDisplayLocation && CurrentLocation.AvailableMissions.Any(m => m.Locations.Contains(location))) ||
|
||||
location.AvailableMissions.Any(m => m.Locations[0] == m.Locations[1]))
|
||||
{
|
||||
Vector2 missionIconPos = pos + new Vector2(1.35f, 0.35f) * generationParams.LocationIconSize * 0.5f * zoom;
|
||||
float missionIconScale = 18.0f / generationParams.MissionIcon.SourceRect.Width;
|
||||
generationParams.MissionIcon.Draw(spriteBatch, missionIconPos, generationParams.IndicatorColor, scale: missionIconScale * zoom);
|
||||
if (Vector2.Distance(PlayerInput.MousePosition, missionIconPos) < generationParams.MissionIcon.SourceRect.Width * zoom && IsPreferredTooltip(missionIconPos))
|
||||
{
|
||||
var availableMissions = CurrentLocation.AvailableMissions.Where(m => m.Locations.Contains(location)).Concat(location.AvailableMissions.Where(m => m.Prefab.Type == MissionType.GoTo)).Distinct();
|
||||
var availableMissions = CurrentLocation.AvailableMissions
|
||||
.Where(m => m.Locations.Contains(location))
|
||||
.Concat(location.AvailableMissions.Where(m => m.Locations[0] == m.Locations[1]))
|
||||
.Distinct();
|
||||
tooltip = (new Rectangle(missionIconPos.ToPoint(), new Point(30)), TextManager.Get("mission") + '\n'+ string.Join('\n', availableMissions.Select(m => "- " + m.Name)));
|
||||
}
|
||||
}
|
||||
@@ -651,23 +921,19 @@ namespace Barotrauma
|
||||
if (GameMain.DebugDraw)
|
||||
{
|
||||
Vector2 dPos = pos;
|
||||
if (location == HighlightedLocation && (!location.Discovered || !location.HasOutpost()) && location.Reputation != null)
|
||||
if (location == HighlightedLocation)
|
||||
{
|
||||
dPos.Y -= 80;
|
||||
GUI.DrawString(spriteBatch, dPos + new Vector2(15, 32), "Faction: " + (location.Faction?.Prefab.Name ?? "none"), Color.White, Color.Black, font: GUIStyle.SubHeadingFont);
|
||||
GUI.DrawString(spriteBatch, dPos + new Vector2(15, 50), "Secondary Faction: " + (location.SecondaryFaction?.Prefab.Name ?? "none"), Color.White, Color.Black, font: GUIStyle.SubHeadingFont);
|
||||
dPos.Y += 48;
|
||||
string name = $"Reputation: {location.Name}";
|
||||
Vector2 nameSize = GUIStyle.SmallFont.MeasureString(name);
|
||||
GUI.DrawString(spriteBatch, dPos, name, Color.White, Color.Black * 0.8f, 4, font: GUIStyle.SmallFont);
|
||||
dPos.Y += nameSize.Y + 16;
|
||||
|
||||
Rectangle bgRect = new Rectangle((int)dPos.X, (int)dPos.Y, 256, 32);
|
||||
bgRect.Inflate(8,8);
|
||||
Color barColor = ToolBox.GradientLerp(location.Reputation.NormalizedValue, Color.Red, Color.Yellow, Color.LightGreen);
|
||||
GUI.DrawRectangle(spriteBatch, bgRect, Color.Black * 0.8f, isFilled: true);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)dPos.X, (int)dPos.Y, (int)(location.Reputation.NormalizedValue * 255), 32), barColor, isFilled: true);
|
||||
string reputationValue = ((int)location.Reputation.Value).ToString();
|
||||
Vector2 repValueSize = GUIStyle.SubHeadingFont.MeasureString(reputationValue);
|
||||
GUI.DrawString(spriteBatch, dPos + (new Vector2(256, 32) / 2) - (repValueSize / 2), reputationValue, Color.White, Color.Black, font: GUIStyle.SubHeadingFont);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)dPos.X, (int)dPos.Y, 256, 32), Color.White);
|
||||
if (PlayerInput.KeyDown(Keys.LeftShift))
|
||||
{
|
||||
GUI.DrawString(spriteBatch, new Vector2(150,150), "Dist: " +
|
||||
GetDistanceToClosestLocationOrConnection(CurrentLocation, int.MaxValue, loc => loc == location), Color.White, Color.Black, font: GUIStyle.SubHeadingFont);
|
||||
|
||||
}
|
||||
}
|
||||
dPos.Y += 48;
|
||||
GUI.DrawString(spriteBatch, dPos, $"Difficulty: {location.LevelData.Difficulty.FormatSingleDecimal()}", Color.White, Color.Black * 0.8f, 4, font: GUIStyle.SmallFont);
|
||||
@@ -684,97 +950,6 @@ namespace Barotrauma
|
||||
GUIComponent.DrawToolTip(spriteBatch, tooltip.Value.tip, tooltip.Value.targetArea);
|
||||
drawRadiationTooltip = false;
|
||||
}
|
||||
else if (HighlightedLocation != null)
|
||||
{
|
||||
drawRadiationTooltip = false;
|
||||
Vector2 pos = rectCenter + (HighlightedLocation.MapPosition + viewOffset) * zoom;
|
||||
pos.X += 50 * zoom;
|
||||
pos.X = (int)pos.X;
|
||||
pos.Y = (int)pos.Y;
|
||||
Vector2 nameSize = GUIStyle.LargeFont.MeasureString(HighlightedLocation.Name);
|
||||
Vector2 typeSize = HighlightedLocation.Type.Name.IsNullOrEmpty() ? Vector2.Zero : GUIStyle.Font.MeasureString(HighlightedLocation.Type.Name);
|
||||
Vector2 descSize = HighlightedLocation.Type.Description.IsNullOrEmpty() ? Vector2.Zero : GUIStyle.SmallFont.MeasureString(HighlightedLocation.Type.Description);
|
||||
Vector2 size = new Vector2(Math.Max(nameSize.X, Math.Max(typeSize.X, descSize.X)), nameSize.Y + typeSize.Y + descSize.Y);
|
||||
|
||||
int highestSubTier = HighlightedLocation.HighestSubmarineTierAvailable();
|
||||
List<(SubmarineClass subClass, int tier)> overrideTiers = null;
|
||||
if (HighlightedLocation.CanHaveSubsForSale())
|
||||
{
|
||||
overrideTiers = new List<(SubmarineClass subClass, int tier)>();
|
||||
foreach (SubmarineClass subClass in Enum.GetValues(typeof(SubmarineClass)))
|
||||
{
|
||||
if (subClass == SubmarineClass.Undefined) { continue; }
|
||||
int highestClassTier = HighlightedLocation.HighestSubmarineTierAvailable(subClass);
|
||||
if (highestClassTier > 0 && highestClassTier > highestSubTier)
|
||||
{
|
||||
overrideTiers.Add((subClass, highestClassTier));
|
||||
}
|
||||
}
|
||||
}
|
||||
int subAvailabilityTextCount = (highestSubTier > 0 ? 1 : 0) + (overrideTiers?.Count ?? 0);
|
||||
size.Y += subAvailabilityTextCount * GUIStyle.SmallFont.MeasureString(TextManager.Get("advancedsub.all")).Y;
|
||||
|
||||
bool showReputation = hudVisibility > 0.0f && HighlightedLocation.Discovered && HighlightedLocation.Type.HasOutpost && HighlightedLocation.Reputation != null;
|
||||
LocalizedString repLabelText = null, repValueText = null;
|
||||
Vector2 repLabelSize = Vector2.Zero, repBarSize = Vector2.Zero;
|
||||
if (showReputation)
|
||||
{
|
||||
repLabelText = TextManager.Get("reputation");
|
||||
repLabelSize = GUIStyle.Font.MeasureString(repLabelText);
|
||||
repBarSize = new Vector2(GUI.IntScale(200), repLabelSize.Y);
|
||||
size.Y += 2 * repLabelSize.Y + GUI.IntScale(5) + repBarSize.Y;
|
||||
repValueText = HighlightedLocation.Reputation.GetFormattedReputationText(addColorTags: false);
|
||||
size.X = Math.Max(size.X, repBarSize.X + GUIStyle.Font.MeasureString(repValueText).X + GUI.IntScale(10));
|
||||
}
|
||||
|
||||
GUIStyle.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0].Draw(
|
||||
spriteBatch,
|
||||
new Rectangle(
|
||||
(int)(pos.X - 60 * GUI.Scale),
|
||||
(int)(pos.Y - size.Y),
|
||||
(int)(size.X + 120 * GUI.Scale),
|
||||
(int)(size.Y * 2.2f)),
|
||||
Color.Black * hudVisibility);
|
||||
|
||||
var topLeftPos = pos - new Vector2(0.0f, size.Y / 2);
|
||||
GUI.DrawString(spriteBatch, topLeftPos, HighlightedLocation.Name, GUIStyle.TextColorNormal * hudVisibility * 1.5f, font: GUIStyle.LargeFont);
|
||||
topLeftPos += new Vector2(0.0f, nameSize.Y);
|
||||
DrawText(HighlightedLocation.Type.Name);
|
||||
if (!HighlightedLocation.Type.Description.IsNullOrEmpty())
|
||||
{
|
||||
topLeftPos += new Vector2(0.0f, descSize.Y);
|
||||
DrawText(HighlightedLocation.Type.Description, font: GUIStyle.SmallFont);
|
||||
}
|
||||
|
||||
if (highestSubTier > 0)
|
||||
{
|
||||
DrawSubAvailabilityText("advancedsub.all", highestSubTier);
|
||||
}
|
||||
if (overrideTiers != null)
|
||||
{
|
||||
foreach (var (subClass, tier) in overrideTiers)
|
||||
{
|
||||
DrawSubAvailabilityText($"advancedsub.{subClass}", tier);
|
||||
}
|
||||
}
|
||||
void DrawSubAvailabilityText(string tag, int tier)
|
||||
{
|
||||
topLeftPos += new Vector2(0.0f, typeSize.Y);
|
||||
DrawText(TextManager.GetWithVariable(tag, "[tiernumber]", tier.ToString()), font: GUIStyle.SmallFont);
|
||||
}
|
||||
|
||||
if (showReputation)
|
||||
{
|
||||
topLeftPos += new Vector2(0.0f, typeSize.Y + repLabelSize.Y);
|
||||
DrawText(repLabelText.Value);
|
||||
topLeftPos += new Vector2(0.0f, repLabelSize.Y + GUI.IntScale(10));
|
||||
Rectangle repBarRect = new Rectangle(new Point((int)topLeftPos.X, (int)topLeftPos.Y), new Point((int)repBarSize.X, (int)repBarSize.Y));
|
||||
RoundSummary.DrawReputationBar(spriteBatch, repBarRect, HighlightedLocation.Reputation.NormalizedValue);
|
||||
GUI.DrawString(spriteBatch, new Vector2(repBarRect.Right + GUI.IntScale(5), repBarRect.Top), repValueText.Value, Reputation.GetReputationColor(HighlightedLocation.Reputation.NormalizedValue));
|
||||
}
|
||||
|
||||
void DrawText(LocalizedString text, GUIFont font = null) => GUI.DrawString(spriteBatch, topLeftPos, text, GUIStyle.TextColorNormal * hudVisibility * 1.5f, font: font);
|
||||
}
|
||||
|
||||
if (drawRadiationTooltip)
|
||||
{
|
||||
@@ -892,7 +1067,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
float a = 1.0f;
|
||||
if (!connection.Locations[0].Discovered && !connection.Locations[1].Discovered)
|
||||
if (!connection.Locations[0].Visited && !connection.Locations[1].Visited)
|
||||
{
|
||||
if (IsInFogOfWar(connection.Locations[0]))
|
||||
{
|
||||
@@ -961,17 +1136,15 @@ namespace Barotrauma
|
||||
if (connection.Locked)
|
||||
{
|
||||
var gateLocation = connection.Locations[0].IsGateBetweenBiomes ? connection.Locations[0] : connection.Locations[1];
|
||||
var unlockEvent =
|
||||
EventPrefab.Prefabs.FirstOrDefault(ep => ep.UnlockPathEvent && ep.BiomeIdentifier == gateLocation.LevelData.Biome.Identifier) ??
|
||||
EventPrefab.Prefabs.FirstOrDefault(ep => ep.UnlockPathEvent && ep.BiomeIdentifier == Identifier.Empty);
|
||||
var unlockEvent = EventPrefab.GetUnlockPathEvent(gateLocation.LevelData.Biome.Identifier, gateLocation.Faction);
|
||||
|
||||
if (unlockEvent != null)
|
||||
{
|
||||
Reputation unlockReputation = CurrentLocation.Reputation;
|
||||
Faction unlockFaction = null;
|
||||
if (!string.IsNullOrEmpty(unlockEvent.UnlockPathFaction))
|
||||
if (!unlockEvent.Faction.IsEmpty)
|
||||
{
|
||||
unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.UnlockPathFaction);
|
||||
unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.Faction);
|
||||
unlockReputation = unlockFaction?.Reputation;
|
||||
}
|
||||
|
||||
@@ -1042,13 +1215,14 @@ namespace Barotrauma
|
||||
private void DrawDecorativeHUD(SpriteBatch spriteBatch, Rectangle rect)
|
||||
{
|
||||
generationParams.DecorativeGraphSprite.Draw(spriteBatch, (int)((Timing.TotalTime * 5.0f) % generationParams.DecorativeGraphSprite.FrameCount),
|
||||
new Vector2(rect.Left, rect.Top), Color.White, Vector2.Zero, 0, Vector2.One * GUI.Scale);
|
||||
new Vector2(rect.X, rect.Bottom - (generationParams.DecorativeGraphSprite.FrameSize.Y + 30) * GUI.Scale),
|
||||
Color.White, Vector2.Zero, 0, Vector2.One * GUI.Scale, SpriteEffects.FlipVertically);
|
||||
|
||||
GUI.DrawString(spriteBatch,
|
||||
new Vector2(rect.Right - GUI.IntScale(170), rect.Y + GUI.IntScale(5)),
|
||||
"JOVIAN FLUX " + ((cameraNoiseStrength + Rand.Range(-0.02f, 0.02f)) * 500), generationParams.IndicatorColor * hudVisibility, font: GUIStyle.SmallFont);
|
||||
GUI.DrawString(spriteBatch,
|
||||
new Vector2(rect.X + GUI.IntScale(15), rect.Bottom - GUI.IntScale(25)),
|
||||
new Vector2(rect.X + GUI.IntScale(5), rect.Y + GUI.IntScale(5)),
|
||||
"LAT " + (-DrawOffset.Y / 100.0f) + " LON " + (-DrawOffset.X / 100.0f), generationParams.IndicatorColor * hudVisibility, font: GUIStyle.SmallFont);
|
||||
}
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace Barotrauma
|
||||
|
||||
public static List<MapEntity> CopiedList = new List<MapEntity>();
|
||||
|
||||
private static List<MapEntity> highlightedList = new List<MapEntity>();
|
||||
private static List<MapEntity> highlightedInEditorList = new List<MapEntity>();
|
||||
|
||||
private static float highlightTimer;
|
||||
|
||||
@@ -99,11 +99,24 @@ namespace Barotrauma
|
||||
{
|
||||
float depth = baseDepth
|
||||
//take texture into account to get entities with (roughly) the same base depth and texture to render consecutively to minimize texture swaps
|
||||
+ (sprite?.Texture?.SortingKey ?? 0) % 100 * 0.00001f
|
||||
+ ID % 100 * 0.000001f;
|
||||
+ (sprite?.Texture?.SortingKey ?? 0) % 100 * 0.000001f
|
||||
+ ID % 100 * 0.0000001f;
|
||||
return Math.Min(depth, 1.0f);
|
||||
}
|
||||
|
||||
protected Vector2 GetCollapseEffectOffset()
|
||||
{
|
||||
if (Level.Loaded?.Renderer?.CollapseEffectStrength is float collapseEffectStrength and > 0.0f && Submarine is not { Info.Type: SubmarineType.Player })
|
||||
{
|
||||
Vector2 noisePos = new Vector2(
|
||||
(float)PerlinNoise.GetPerlin((float)(Timing.TotalTime + ID) * 0.1f, (float)(Timing.TotalTime + ID) * 0.5f) - 0.5f,
|
||||
(float)PerlinNoise.GetPerlin((float)(Timing.TotalTime + ID) * 0.1f, (float)(Timing.TotalTime + ID) * 0.1f) - 0.5f);
|
||||
Vector2 offsetFromOrigin = Level.Loaded.Renderer.CollapseEffectOrigin - DrawPosition;
|
||||
return offsetFromOrigin * MathF.Pow(collapseEffectStrength, MathHelper.Lerp(1, 4, ID % 1000 / 1000.0f)) + (noisePos * 100.0f * collapseEffectStrength);
|
||||
}
|
||||
return Vector2.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the selection logic in submarine editor
|
||||
/// </summary>
|
||||
@@ -118,10 +131,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (MapEntity e in mapEntityList)
|
||||
{
|
||||
e.isHighlighted = false;
|
||||
}
|
||||
ClearHighlightedEntities();
|
||||
|
||||
if (DisableSelect)
|
||||
{
|
||||
@@ -249,11 +259,10 @@ namespace Barotrauma
|
||||
if (i == 0) highLightedEntity = e;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateHighlighting(highlightedEntities);
|
||||
}
|
||||
|
||||
if (highLightedEntity != null) highLightedEntity.isHighlighted = true;
|
||||
if (highLightedEntity != null) { highLightedEntity.IsHighlighted = true; }
|
||||
}
|
||||
|
||||
if (GUI.KeyboardDispatcher.Subscriber == null)
|
||||
@@ -275,7 +284,6 @@ namespace Barotrauma
|
||||
if (startMovingPos != Vector2.Zero)
|
||||
{
|
||||
Item targetContainer = GetPotentialContainer(position, SelectedList);
|
||||
|
||||
if (targetContainer != null) { targetContainer.IsHighlighted = true; }
|
||||
|
||||
if (PlayerInput.PrimaryMouseButtonReleased())
|
||||
@@ -597,10 +605,10 @@ namespace Barotrauma
|
||||
if (highlightedListBox != null)
|
||||
{
|
||||
if (GUI.MouseOn == highlightedListBox || highlightedListBox.IsParentOf(GUI.MouseOn)) return;
|
||||
if (highlightedEntities.SequenceEqual(highlightedList)) return;
|
||||
if (highlightedEntities.SequenceEqual(highlightedInEditorList)) return;
|
||||
}
|
||||
|
||||
highlightedList = highlightedEntities;
|
||||
highlightedInEditorList = highlightedEntities;
|
||||
|
||||
highlightedListBox = new GUIListBox(new RectTransform(new Point(180, highlightedEntities.Count * 18 + 5), GUI.Canvas)
|
||||
{
|
||||
@@ -1083,7 +1091,7 @@ namespace Barotrauma
|
||||
|
||||
private void UpdateResizing(Camera cam)
|
||||
{
|
||||
isHighlighted = true;
|
||||
IsHighlighted = true;
|
||||
|
||||
int startX = ResizeHorizontal ? -1 : 0;
|
||||
int StartY = ResizeVertical ? -1 : 0;
|
||||
@@ -1184,7 +1192,7 @@ namespace Barotrauma
|
||||
|
||||
private void DrawResizing(SpriteBatch spriteBatch, Camera cam)
|
||||
{
|
||||
isHighlighted = true;
|
||||
IsHighlighted = true;
|
||||
|
||||
int startX = ResizeHorizontal ? -1 : 0;
|
||||
int StartY = ResizeVertical ? -1 : 0;
|
||||
|
||||
@@ -226,6 +226,9 @@ namespace Barotrauma
|
||||
min.Y = Math.Min(worldPos.Y - decorativeSprite.Sprite.size.Y * (1.0f - decorativeSprite.Sprite.RelativeOrigin.Y) * scale, min.Y);
|
||||
max.Y = Math.Max(worldPos.Y + decorativeSprite.Sprite.size.Y * decorativeSprite.Sprite.RelativeOrigin.Y * scale, max.Y);
|
||||
}
|
||||
Vector2 offset = GetCollapseEffectOffset();
|
||||
min += offset;
|
||||
max += offset;
|
||||
|
||||
if (min.X > worldView.Right || max.X < worldView.X) { return false; }
|
||||
if (min.Y > worldView.Y || max.Y < worldView.Y - worldView.Height) { return false; }
|
||||
@@ -295,6 +298,7 @@ namespace Barotrauma
|
||||
if (isWiringMode) { color *= 0.15f; }
|
||||
|
||||
Vector2 drawOffset = Submarine == null ? Vector2.Zero : Submarine.DrawPosition;
|
||||
drawOffset += GetCollapseEffectOffset();
|
||||
|
||||
float depth = GetDrawDepth();
|
||||
|
||||
|
||||
@@ -35,6 +35,13 @@ namespace Barotrauma
|
||||
Rectangle camView = cam.WorldView;
|
||||
camView = new Rectangle(camView.X - CullMargin, camView.Y + CullMargin, camView.Width + CullMargin * 2, camView.Height + CullMargin * 2);
|
||||
|
||||
if (Level.Loaded?.Renderer?.CollapseEffectStrength is > 0.0f)
|
||||
{
|
||||
//force everything to be visible when the collapse effect (which moves everything to a single point) is active
|
||||
camView = Rectangle.Union(AbsRect(camView.Location.ToVector2(), camView.Size.ToVector2()), new Rectangle(Point.Zero, Level.Loaded.Size));
|
||||
camView.Y += camView.Height;
|
||||
}
|
||||
|
||||
if (Math.Abs(camView.X - prevCullArea.X) < CullMoveThreshold &&
|
||||
Math.Abs(camView.Y - prevCullArea.Y) < CullMoveThreshold &&
|
||||
Math.Abs(camView.Right - prevCullArea.Right) < CullMoveThreshold &&
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace Barotrauma
|
||||
bool isMouseOnComponent = GUI.MouseOn == component;
|
||||
camera.MoveCamera(deltaTime, allowZoom: isMouseOnComponent, followSub: false);
|
||||
if (isMouseOnComponent &&
|
||||
(PlayerInput.MidButtonHeld() || PlayerInput.LeftButtonHeld()))
|
||||
(PlayerInput.MidButtonHeld() || PlayerInput.PrimaryMouseButtonHeld()))
|
||||
{
|
||||
Vector2 moveSpeed = PlayerInput.MouseSpeed * (float)deltaTime * 60.0f / camera.Zoom;
|
||||
moveSpeed.X = -moveSpeed.X;
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace Barotrauma
|
||||
{
|
||||
Color clr = CurrentHull == null ? Color.DodgerBlue : GUIStyle.Green;
|
||||
if (spawnType != SpawnType.Path) { clr = Color.Gray; }
|
||||
if (isObstructed)
|
||||
if (!IsTraversable)
|
||||
{
|
||||
clr = Color.Black;
|
||||
}
|
||||
@@ -84,7 +84,7 @@ namespace Barotrauma
|
||||
GUI.DrawLine(spriteBatch,
|
||||
drawPos,
|
||||
new Vector2(e.DrawPosition.X, -e.DrawPosition.Y),
|
||||
(isObstructed ? Color.Gray : GUIStyle.Green) * 0.7f, width: 5, depth: 0.002f);
|
||||
(IsTraversable ? GUIStyle.Green : Color.Gray) * 0.7f, width: 5, depth: 0.002f);
|
||||
}
|
||||
if (ConnectedGap != null)
|
||||
{
|
||||
@@ -123,6 +123,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (spawnType == SpawnType.ExitPoint && ExitPointSize != Point.Zero)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, drawPos - ExitPointSize.ToVector2() / 2, ExitPointSize.ToVector2(), Color.Cyan, thickness: 5);
|
||||
}
|
||||
|
||||
GUIStyle.SmallFont.DrawString(spriteBatch,
|
||||
ID.ToString(),
|
||||
new Vector2(DrawPosition.X - 10, -DrawPosition.Y - 30),
|
||||
@@ -170,9 +175,9 @@ namespace Barotrauma
|
||||
|
||||
if (PlayerInput.KeyDown(Keys.Space))
|
||||
{
|
||||
foreach (MapEntity e in mapEntityList)
|
||||
foreach (MapEntity e in HighlightedEntities)
|
||||
{
|
||||
if (!(e is WayPoint) || e == this || !e.IsHighlighted) { continue; }
|
||||
if (e is not WayPoint || e == this) { continue; }
|
||||
|
||||
if (linkedTo.Contains(e))
|
||||
{
|
||||
@@ -251,6 +256,7 @@ namespace Barotrauma
|
||||
|
||||
private bool ChangeSpawnType(GUIButton button, object obj)
|
||||
{
|
||||
var prevSpawnType = spawnType;
|
||||
GUITextBlock spawnTypeText = button.Parent.GetChildByUserData("spawntypetext") as GUITextBlock;
|
||||
var values = (SpawnType[])Enum.GetValues(typeof(SpawnType));
|
||||
int currIndex = values.IndexOf(spawnType);
|
||||
@@ -267,6 +273,7 @@ namespace Barotrauma
|
||||
}
|
||||
spawnType = values[currIndex];
|
||||
spawnTypeText.Text = spawnType.ToString();
|
||||
if (spawnType == SpawnType.ExitPoint || prevSpawnType == SpawnType.ExitPoint) { CreateEditingHUD(); }
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -412,6 +419,28 @@ namespace Barotrauma
|
||||
textBox.Text = string.Join(",", tags);
|
||||
textBox.Flash(GUIStyle.Green);
|
||||
};
|
||||
|
||||
if (SpawnType == SpawnType.ExitPoint)
|
||||
{
|
||||
var sizeField = GUI.CreatePointField(ExitPointSize, GUI.IntScale(20), TextManager.Get("dimensions"), paddedFrame.RectTransform);
|
||||
GUINumberInput xField = null, yField = null;
|
||||
foreach (GUIComponent child in sizeField.GetAllChildren())
|
||||
{
|
||||
if (yField == null)
|
||||
{
|
||||
yField = child as GUINumberInput;
|
||||
}
|
||||
else
|
||||
{
|
||||
xField = child as GUINumberInput;
|
||||
if (xField != null) { break; }
|
||||
}
|
||||
}
|
||||
xField.MinValueInt = 0;
|
||||
xField.OnValueChanged = (numberInput) => { ExitPointSize = new Point(numberInput.IntValue, ExitPointSize.Y); };
|
||||
yField.MinValueInt = 0;
|
||||
yField.OnValueChanged = (numberInput) => { ExitPointSize = new Point(ExitPointSize.X, numberInput.IntValue); };
|
||||
}
|
||||
}
|
||||
|
||||
editingHUD.RectTransform.Resize(new Point(
|
||||
|
||||
@@ -332,7 +332,6 @@ namespace Barotrauma.Networking
|
||||
FileSize = 0
|
||||
};
|
||||
|
||||
Md5Hash.Cache.Remove(directTransfer.FilePath);
|
||||
OnFinished(directTransfer);
|
||||
}
|
||||
break;
|
||||
@@ -414,7 +413,6 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
finishedTransfers.Add((transferId, Timing.TotalTime));
|
||||
StopTransfer(activeTransfer);
|
||||
Md5Hash.Cache.Remove(activeTransfer.FilePath);
|
||||
OnFinished(activeTransfer);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -326,7 +326,7 @@ namespace Barotrauma.Networking
|
||||
return serverEndpoint switch
|
||||
{
|
||||
LidgrenEndpoint lidgrenEndpoint => new LidgrenClientPeer(lidgrenEndpoint, callbacks, ownerKey),
|
||||
SteamP2PEndpoint _ when ownerKey is Some<int> { Value: var key } => new SteamP2POwnerPeer(callbacks, key),
|
||||
SteamP2PEndpoint _ when ownerKey.TryUnwrap(out var key) => new SteamP2POwnerPeer(callbacks, key),
|
||||
SteamP2PEndpoint steamP2PServerEndpoint when ownerKey.IsNone() => new SteamP2PClientPeer(steamP2PServerEndpoint, callbacks),
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
@@ -990,7 +990,7 @@ namespace Barotrauma.Networking
|
||||
GameMain.ModDownloadScreen.Reset();
|
||||
ContentPackageManager.EnabledPackages.Restore();
|
||||
|
||||
CampaignMode.StartRoundCancellationToken?.Cancel();
|
||||
GameMain.GameSession?.Campaign?.CancelStartRound();
|
||||
|
||||
if (SteamManager.IsInitialized)
|
||||
{
|
||||
@@ -2627,7 +2627,13 @@ namespace Barotrauma.Networking
|
||||
using (var segmentTable = SegmentTableWriter<ClientNetSegment>.StartWriting(msg))
|
||||
{
|
||||
segmentTable.StartNewSegment(ClientNetSegment.Vote);
|
||||
Voting.ClientWrite(msg, voteType, data);
|
||||
bool succeeded = Voting.ClientWrite(msg, voteType, data);
|
||||
if (!succeeded)
|
||||
{
|
||||
throw new Exception(
|
||||
$"Failed to write vote of type {voteType}: " +
|
||||
$"data was of invalid type {data?.GetType().Name ?? "NULL"}");
|
||||
}
|
||||
}
|
||||
|
||||
ClientPeer.Send(msg, DeliveryMethod.Reliable);
|
||||
|
||||
@@ -156,7 +156,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
var packet = INetSerializableStruct.Read<ClientSteamTicketAndVersionPacket>(inc);
|
||||
|
||||
packet.SteamAuthTicket.TryUnwrap(out byte[] ticket);
|
||||
packet.SteamAuthTicket.TryUnwrap(out var ticket);
|
||||
|
||||
Steamworks.BeginAuthResult authSessionStartState = SteamManager.StartAuthSession(ticket, steamId);
|
||||
if (authSessionStartState != Steamworks.BeginAuthResult.OK)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#nullable enable
|
||||
|
||||
using Barotrauma.Extensions;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -69,6 +70,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
[Serialize(PlayStyle.Casual, IsPropertySaveable.Yes)]
|
||||
public PlayStyle PlayStyle { get; set; }
|
||||
|
||||
[Serialize("", IsPropertySaveable.Yes)]
|
||||
public LanguageIdentifier Language { get; set; }
|
||||
|
||||
public Version GameVersion { get; set; } = new Version(0, 0, 0, 0);
|
||||
|
||||
@@ -281,7 +285,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
float elementHeight = 0.075f;
|
||||
const float elementHeight = 0.075f;
|
||||
|
||||
// Spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.025f), content.RectTransform), style: null);
|
||||
@@ -294,6 +298,11 @@ namespace Barotrauma.Networking
|
||||
serverMsg.Content.RectTransform.SizeChanged += () => { msgText.CalculateHeightFromText(); };
|
||||
msgText.RectTransform.SizeChanged += () => { serverMsg.UpdateScrollBarSize(); };
|
||||
|
||||
var languageLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("Language"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, languageLabel.RectTransform),
|
||||
ServerLanguageOptions.Options.FirstOrNull(o => o.Identifier == Language)?.Label ?? TextManager.Get("Unknown"),
|
||||
textAlignment: Alignment.Right);
|
||||
|
||||
var gameMode = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("GameMode"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, gameMode.RectTransform),
|
||||
TextManager.Get(GameMode.IsEmpty ? "Unknown" : "GameMode." + GameMode).Fallback(GameMode.Value),
|
||||
@@ -363,7 +372,7 @@ namespace Barotrauma.Networking
|
||||
packageText.Selected = true;
|
||||
}
|
||||
//workshop download link found
|
||||
else if (package.Id is Some<ContentPackageId> { Value: var ugcId } && ugcId is SteamWorkshopId)
|
||||
else if (package.Id.TryUnwrap(out var ugcId) && ugcId is SteamWorkshopId)
|
||||
{
|
||||
packageText.ToolTip = TextManager.GetWithVariable("ServerListIncompatibleContentPackageWorkshopAvailable", "[contentpackage]", package.Name);
|
||||
}
|
||||
@@ -417,6 +426,7 @@ namespace Barotrauma.Networking
|
||||
GameMode = valueGetter("gamemode")?.ToIdentifier() ?? Identifier.Empty;
|
||||
if (Enum.TryParse(valueGetter("traitors"), out YesNoMaybe traitorsEnabled)) { TraitorsEnabled = traitorsEnabled; }
|
||||
if (Enum.TryParse(valueGetter("playstyle"), out PlayStyle playStyle)) { PlayStyle = playStyle; }
|
||||
Language = valueGetter("language")?.ToLanguageIdentifier() ?? LanguageIdentifier.None;
|
||||
|
||||
ContentPackages = ExtractContentPackageInfo(valueGetter).ToImmutableArray();
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using Barotrauma.Steam;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
@@ -78,7 +79,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
private Dictionary<Identifier, bool> tempMonsterEnabled;
|
||||
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
var properties = TypeDescriptor.GetProperties(GetType()).Cast<PropertyDescriptor>();
|
||||
@@ -367,6 +368,15 @@ namespace Barotrauma.Networking
|
||||
|
||||
//***********************************************
|
||||
|
||||
// Language
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverTab.RectTransform), TextManager.Get("Language"), font: GUIStyle.SubHeadingFont);
|
||||
var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.02f), serverTab.RectTransform));
|
||||
foreach (var language in ServerLanguageOptions.Options)
|
||||
{
|
||||
languageDD.AddItem(language.Label, language.Identifier);
|
||||
}
|
||||
GetPropertyData(nameof(Language)).AssignGUIComponent(languageDD);
|
||||
|
||||
//changing server visibility on the fly is not supported in dedicated servers
|
||||
if (GameMain.Client?.ClientPeer is not LidgrenClientPeer)
|
||||
{
|
||||
|
||||
@@ -116,7 +116,9 @@ namespace Barotrauma.Networking
|
||||
bool spectating = Character.Controlled == null;
|
||||
float rangeMultiplier = spectating ? 2.0f : 1.0f;
|
||||
WifiComponent radio = null;
|
||||
var messageType = !client.VoipQueue.ForceLocal && ChatMessage.CanUseRadio(client.Character, out radio) ? ChatMessageType.Radio : ChatMessageType.Default;
|
||||
var messageType =
|
||||
!client.VoipQueue.ForceLocal && ChatMessage.CanUseRadio(client.Character, out radio) && ChatMessage.CanUseRadio(Character.Controlled) ?
|
||||
ChatMessageType.Radio : ChatMessageType.Default;
|
||||
client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
|
||||
|
||||
client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters;
|
||||
|
||||
@@ -13,13 +13,11 @@ namespace Barotrauma
|
||||
{
|
||||
public SubmarineInfo SubmarineInfo { get; set; }
|
||||
public bool TransferItems { get; set; }
|
||||
public int DeliveryFee { get; set; }
|
||||
|
||||
public SubmarineVoteInfo(SubmarineInfo submarineInfo, bool transferItems, int deliveryFee)
|
||||
public SubmarineVoteInfo(SubmarineInfo submarineInfo, bool transferItems)
|
||||
{
|
||||
SubmarineInfo = submarineInfo;
|
||||
TransferItems = transferItems;
|
||||
DeliveryFee = deliveryFee;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -128,64 +126,72 @@ namespace Barotrauma
|
||||
UpdateVoteTexts(connectedClients, VoteType.Sub);
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg, VoteType voteType, object data)
|
||||
/// <summary>
|
||||
/// Returns true if the given data is valid for the given vote type,
|
||||
/// returns false otherwise. If it returns false, the message must
|
||||
/// be discarded or reset by the caller, as it is now malformed :)
|
||||
/// </summary>
|
||||
public bool ClientWrite(IWriteMessage msg, VoteType voteType, object data)
|
||||
{
|
||||
msg.WriteByte((byte)voteType);
|
||||
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.Sub:
|
||||
if (!(data is SubmarineInfo sub)) { return; }
|
||||
if (data is not SubmarineInfo sub) { return false; }
|
||||
msg.WriteInt32(sub.EqualityCheckVal);
|
||||
if (sub.EqualityCheckVal == 0)
|
||||
if (sub.EqualityCheckVal <= 0)
|
||||
{
|
||||
//sub doesn't exist client-side, use hash to let the server know which one we voted for
|
||||
msg.WriteString(sub.MD5Hash.StringRepresentation);
|
||||
}
|
||||
break;
|
||||
case VoteType.Mode:
|
||||
if (!(data is GameModePreset gameMode)) { return; }
|
||||
if (data is not GameModePreset gameMode) { return false; }
|
||||
msg.WriteIdentifier(gameMode.Identifier);
|
||||
break;
|
||||
case VoteType.EndRound:
|
||||
if (!(data is bool)) { return; }
|
||||
msg.WriteBoolean((bool)data);
|
||||
if (data is not bool endRound) { return false; }
|
||||
msg.WriteBoolean(endRound);
|
||||
break;
|
||||
case VoteType.Kick:
|
||||
if (!(data is Client votedClient)) { return; }
|
||||
if (data is not Client votedClient) { return false; }
|
||||
|
||||
msg.WriteByte(votedClient.SessionId);
|
||||
break;
|
||||
case VoteType.StartRound:
|
||||
if (!(data is bool)) { return; }
|
||||
msg.WriteBoolean((bool)data);
|
||||
if (data is not bool startRound) { return false; }
|
||||
msg.WriteBoolean(startRound);
|
||||
break;
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
case VoteType.PurchaseSub:
|
||||
case VoteType.SwitchSub:
|
||||
if (data is (SubmarineInfo voteSub, bool transferItems))
|
||||
{
|
||||
//initiate sub vote
|
||||
msg.WriteBoolean(true);
|
||||
msg.WriteString(voteSub.Name);
|
||||
msg.WriteBoolean(transferItems);
|
||||
}
|
||||
else
|
||||
switch (data)
|
||||
{
|
||||
// vote
|
||||
if (!(data is int)) { return; }
|
||||
msg.WriteBoolean(false);
|
||||
msg.WriteInt32((int)data);
|
||||
case (SubmarineInfo voteSub, bool transferItems):
|
||||
//initiate sub vote
|
||||
msg.WriteBoolean(true);
|
||||
msg.WriteString(voteSub.Name);
|
||||
msg.WriteBoolean(transferItems);
|
||||
break;
|
||||
case int vote:
|
||||
// vote
|
||||
msg.WriteBoolean(false);
|
||||
msg.WriteInt32(vote);
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case VoteType.TransferMoney:
|
||||
if (!(data is int)) { return; }
|
||||
if (data is not int money) { return false; }
|
||||
msg.WriteBoolean(false); //not initiating a vote
|
||||
msg.WriteInt32((int)data);
|
||||
msg.WriteInt32(money);
|
||||
break;
|
||||
}
|
||||
|
||||
msg.WritePadBits();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ClientRead(IReadMessage inc)
|
||||
@@ -322,33 +328,34 @@ namespace Barotrauma
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
case VoteType.SwitchSub:
|
||||
string subName2 = inc.ReadString();
|
||||
var submarineInfo = GameMain.GameSession.OwnedSubmarines.FirstOrDefault(s => s.Name == subName2) ?? GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
|
||||
bool transferItems = inc.ReadBoolean();
|
||||
int deliveryFee = inc.ReadInt16();
|
||||
if (submarineInfo == null)
|
||||
if (GameMain.GameSession != null)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
|
||||
return;
|
||||
var submarineInfo = GameMain.GameSession.OwnedSubmarines.FirstOrDefault(s => s.Name == subName2) ?? GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
|
||||
if (submarineInfo == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
|
||||
return;
|
||||
}
|
||||
submarineVoteInfo = new SubmarineVoteInfo(submarineInfo, transferItems);
|
||||
}
|
||||
submarineVoteInfo = new SubmarineVoteInfo(submarineInfo, transferItems, deliveryFee);
|
||||
break;
|
||||
}
|
||||
|
||||
GameMain.Client.VotingInterface?.EndVote(passed, yesClientCount, noClientCount);
|
||||
|
||||
GameMain.Client.VotingInterface?.EndVote(passed, yesClientCount, noClientCount);
|
||||
if (passed && submarineVoteInfo.SubmarineInfo is { } subInfo)
|
||||
{
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
GameMain.GameSession.PurchaseSubmarine(subInfo);
|
||||
GameMain.GameSession.SwitchSubmarine(subInfo, submarineVoteInfo.TransferItems, 0);
|
||||
GameMain.GameSession.SwitchSubmarine(subInfo, submarineVoteInfo.TransferItems);
|
||||
break;
|
||||
case VoteType.PurchaseSub:
|
||||
GameMain.GameSession.PurchaseSubmarine(subInfo);
|
||||
break;
|
||||
case VoteType.SwitchSub:
|
||||
GameMain.GameSession.SwitchSubmarine(subInfo, submarineVoteInfo.TransferItems, submarineVoteInfo.DeliveryFee);
|
||||
GameMain.GameSession.SwitchSubmarine(subInfo, submarineVoteInfo.TransferItems);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -85,6 +85,9 @@ namespace Barotrauma.Particles
|
||||
[Editable, Serialize(true, IsPropertySaveable.Yes, description: "Should the entity heading direction be applied to the particle rotation? Only affects after flipping the texture and when CopyEntityAngle is true.")]
|
||||
public bool CopyEntityDir { get; set; }
|
||||
|
||||
[Editable, Serialize(false, IsPropertySaveable.Yes, description: "Only relevant for status effects. Makes the emitter copy the angle from the target of the effect instead of the entity applying the effect.")]
|
||||
public bool CopyTargetAngle { get; set; }
|
||||
|
||||
[Editable, Serialize("1,1,1,1", IsPropertySaveable.Yes)]
|
||||
public Color ColorMultiplier { get; set; }
|
||||
|
||||
@@ -203,7 +206,7 @@ namespace Barotrauma.Particles
|
||||
position += dir * Rand.Range(Prefab.Properties.DistanceMin, Prefab.Properties.DistanceMax);
|
||||
}
|
||||
|
||||
var particle = GameMain.ParticleManager.CreateParticle(particlePrefab, position, velocity, particleRotation, hullGuess, Prefab.DrawOnTop, lifeTimeMultiplier: Prefab.Properties.LifeTimeMultiplier, tracerPoints: tracerPoints);
|
||||
var particle = GameMain.ParticleManager.CreateParticle(particlePrefab, position, velocity, particleRotation, hullGuess, lifeTimeMultiplier: Prefab.Properties.LifeTimeMultiplier, tracerPoints: tracerPoints);
|
||||
|
||||
if (particle != null)
|
||||
{
|
||||
|
||||
@@ -75,21 +75,21 @@ namespace Barotrauma.Particles
|
||||
return CreateParticle(prefab, position, velocity, rotation, hullGuess, collisionIgnoreTimer: collisionIgnoreTimer, tracerPoints:tracerPoints);
|
||||
}
|
||||
|
||||
public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 velocity, float rotation = 0.0f, Hull hullGuess = null, bool drawOnTop = false, float collisionIgnoreTimer = 0f, float lifeTimeMultiplier = 1f, Tuple<Vector2, Vector2> tracerPoints = null)
|
||||
public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 velocity, float rotation = 0.0f, Hull hullGuess = null, float collisionIgnoreTimer = 0f, float lifeTimeMultiplier = 1f, Tuple<Vector2, Vector2> tracerPoints = null)
|
||||
{
|
||||
if (prefab == null || prefab.Sprites.Count == 0) { return null; }
|
||||
|
||||
if (particleCount >= MaxParticles)
|
||||
{
|
||||
for (int i = 0; i < particleCount; i++)
|
||||
{
|
||||
if (particles[i].Prefab.Priority < prefab.Priority)
|
||||
if (particles[i].Prefab.Priority < prefab.Priority ||
|
||||
(!particles[i].Prefab.DrawAlways && prefab.DrawAlways))
|
||||
{
|
||||
RemoveParticle(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (particleCount >= MaxParticles) { return null; }
|
||||
if (particleCount >= MaxParticles) { return null; }
|
||||
}
|
||||
|
||||
Vector2 particleEndPos = prefab.CalculateEndPosition(position, velocity);
|
||||
@@ -109,26 +109,30 @@ namespace Barotrauma.Particles
|
||||
|
||||
Rectangle expandedViewRect = MathUtils.ExpandRect(cam.WorldView, MaxOutOfViewDist);
|
||||
|
||||
if (minPos.X > expandedViewRect.Right || maxPos.X < expandedViewRect.X) { return null; }
|
||||
if (minPos.Y > expandedViewRect.Y || maxPos.Y < expandedViewRect.Y - expandedViewRect.Height) { return null; }
|
||||
if (!prefab.DrawAlways)
|
||||
{
|
||||
if (minPos.X > expandedViewRect.Right || maxPos.X < expandedViewRect.X) { return null; }
|
||||
if (minPos.Y > expandedViewRect.Y || maxPos.Y < expandedViewRect.Y - expandedViewRect.Height) { return null; }
|
||||
}
|
||||
|
||||
if (particles[particleCount] == null) { particles[particleCount] = new Particle(); }
|
||||
|
||||
particles[particleCount].Init(prefab, position, velocity, rotation, hullGuess, drawOnTop, collisionIgnoreTimer, lifeTimeMultiplier, tracerPoints: tracerPoints);
|
||||
particles[particleCount].Init(prefab, position, velocity, rotation, hullGuess, prefab.DrawOnTop, collisionIgnoreTimer, lifeTimeMultiplier, tracerPoints: tracerPoints);
|
||||
|
||||
particleCount++;
|
||||
|
||||
return particles[particleCount - 1];
|
||||
}
|
||||
|
||||
public List<ParticlePrefab> GetPrefabList()
|
||||
public static List<ParticlePrefab> GetPrefabList()
|
||||
{
|
||||
return ParticlePrefab.Prefabs.ToList();
|
||||
}
|
||||
|
||||
public ParticlePrefab FindPrefab(string prefabName)
|
||||
public static ParticlePrefab FindPrefab(string prefabName)
|
||||
{
|
||||
return ParticlePrefab.Prefabs.Find(p => p.Identifier == prefabName);
|
||||
ParticlePrefab.Prefabs.TryGet(prefabName, out ParticlePrefab prefab);
|
||||
return prefab;
|
||||
}
|
||||
|
||||
private void RemoveParticle(int index)
|
||||
@@ -170,7 +174,7 @@ namespace Barotrauma.Particles
|
||||
remove = true;
|
||||
}
|
||||
|
||||
if (remove) RemoveParticle(i);
|
||||
if (remove) { RemoveParticle(i); }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -185,6 +185,9 @@ namespace Barotrauma.Particles
|
||||
[Editable, Serialize(false, IsPropertySaveable.No, description: "Should the particle be always rendered on top of entities?")]
|
||||
public bool DrawOnTop { get; private set; }
|
||||
|
||||
[Editable, Serialize(false, IsPropertySaveable.No, description: "Draw the particle even when it's calculated to be outside of view (the formula doesn't take scales into account). ")]
|
||||
public bool DrawAlways { get; private set; }
|
||||
|
||||
[Editable, Serialize(ParticleBlendState.AlphaBlend, IsPropertySaveable.No, description: "The type of blending to use when rendering the particle.")]
|
||||
public ParticleBlendState BlendState { get; private set; }
|
||||
|
||||
|
||||
@@ -79,13 +79,13 @@ namespace Barotrauma
|
||||
new Vector2(DrawPosition.X, -DrawPosition.Y),
|
||||
Color.Cyan, 0, 5);
|
||||
}
|
||||
if (bodyShapeTexture == null && IsValidShape(radius, height, width))
|
||||
if (bodyShapeTexture == null && IsValidShape(Radius, Height, Width))
|
||||
{
|
||||
switch (BodyShape)
|
||||
{
|
||||
case Shape.Rectangle:
|
||||
{
|
||||
float maxSize = Math.Max(ConvertUnits.ToDisplayUnits(width), ConvertUnits.ToDisplayUnits(height));
|
||||
float maxSize = Math.Max(ConvertUnits.ToDisplayUnits(Width), ConvertUnits.ToDisplayUnits(Height));
|
||||
if (maxSize > 128.0f)
|
||||
{
|
||||
bodyShapeTextureScale = 128.0f / maxSize;
|
||||
@@ -96,14 +96,14 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
bodyShapeTexture = GUI.CreateRectangle(
|
||||
(int)ConvertUnits.ToDisplayUnits(width * bodyShapeTextureScale),
|
||||
(int)ConvertUnits.ToDisplayUnits(height * bodyShapeTextureScale));
|
||||
(int)ConvertUnits.ToDisplayUnits(Width * bodyShapeTextureScale),
|
||||
(int)ConvertUnits.ToDisplayUnits(Height * bodyShapeTextureScale));
|
||||
break;
|
||||
}
|
||||
case Shape.Capsule:
|
||||
case Shape.HorizontalCapsule:
|
||||
{
|
||||
float maxSize = Math.Max(ConvertUnits.ToDisplayUnits(radius), ConvertUnits.ToDisplayUnits(Math.Max(height, width)));
|
||||
float maxSize = Math.Max(ConvertUnits.ToDisplayUnits(Radius), ConvertUnits.ToDisplayUnits(Math.Max(Height, Width)));
|
||||
if (maxSize > 128.0f)
|
||||
{
|
||||
bodyShapeTextureScale = 128.0f / maxSize;
|
||||
@@ -114,20 +114,20 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
bodyShapeTexture = GUI.CreateCapsule(
|
||||
(int)ConvertUnits.ToDisplayUnits(radius * bodyShapeTextureScale),
|
||||
(int)ConvertUnits.ToDisplayUnits(Math.Max(height, width) * bodyShapeTextureScale));
|
||||
(int)ConvertUnits.ToDisplayUnits(Radius * bodyShapeTextureScale),
|
||||
(int)ConvertUnits.ToDisplayUnits(Math.Max(Height, Width) * bodyShapeTextureScale));
|
||||
break;
|
||||
}
|
||||
case Shape.Circle:
|
||||
if (ConvertUnits.ToDisplayUnits(radius) > 128.0f)
|
||||
if (ConvertUnits.ToDisplayUnits(Radius) > 128.0f)
|
||||
{
|
||||
bodyShapeTextureScale = 128.0f / ConvertUnits.ToDisplayUnits(radius);
|
||||
bodyShapeTextureScale = 128.0f / ConvertUnits.ToDisplayUnits(Radius);
|
||||
}
|
||||
else
|
||||
{
|
||||
bodyShapeTextureScale = 1.0f;
|
||||
}
|
||||
bodyShapeTexture = GUI.CreateCircle((int)ConvertUnits.ToDisplayUnits(radius * bodyShapeTextureScale));
|
||||
bodyShapeTexture = GUI.CreateCircle((int)ConvertUnits.ToDisplayUnits(Radius * bodyShapeTextureScale));
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
|
||||
@@ -11,15 +11,13 @@ namespace Barotrauma
|
||||
public enum MouseButton
|
||||
{
|
||||
None = -1,
|
||||
LeftMouse = 0,
|
||||
RightMouse = 1,
|
||||
PrimaryMouse = 0,
|
||||
SecondaryMouse = 1,
|
||||
MiddleMouse = 2,
|
||||
MouseButton4 = 3,
|
||||
MouseButton5 = 4,
|
||||
MouseWheelUp = 5,
|
||||
MouseWheelDown = 6,
|
||||
PrimaryMouse,
|
||||
SecondaryMouse
|
||||
MouseWheelDown = 6
|
||||
}
|
||||
|
||||
public class KeyOrMouse
|
||||
@@ -65,10 +63,6 @@ namespace Barotrauma
|
||||
return PlayerInput.PrimaryMouseButtonHeld();
|
||||
case MouseButton.SecondaryMouse:
|
||||
return PlayerInput.SecondaryMouseButtonHeld();
|
||||
case MouseButton.LeftMouse:
|
||||
return PlayerInput.LeftButtonHeld();
|
||||
case MouseButton.RightMouse:
|
||||
return PlayerInput.RightButtonHeld();
|
||||
case MouseButton.MiddleMouse:
|
||||
return PlayerInput.MidButtonHeld();
|
||||
case MouseButton.MouseButton4:
|
||||
@@ -95,10 +89,6 @@ namespace Barotrauma
|
||||
return PlayerInput.PrimaryMouseButtonClicked();
|
||||
case MouseButton.SecondaryMouse:
|
||||
return PlayerInput.SecondaryMouseButtonClicked();
|
||||
case MouseButton.LeftMouse:
|
||||
return PlayerInput.LeftButtonClicked();
|
||||
case MouseButton.RightMouse:
|
||||
return PlayerInput.RightButtonClicked();
|
||||
case MouseButton.MiddleMouse:
|
||||
return PlayerInput.MidButtonClicked();
|
||||
case MouseButton.MouseButton4:
|
||||
@@ -218,11 +208,11 @@ namespace Barotrauma
|
||||
switch (MouseButton)
|
||||
{
|
||||
case MouseButton.PrimaryMouse:
|
||||
return PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse");
|
||||
return PlayerInput.PrimaryMouseLabel;
|
||||
case MouseButton.SecondaryMouse:
|
||||
return PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse");
|
||||
return PlayerInput.SecondaryMouseLabel;
|
||||
default:
|
||||
return TextManager.Get("input." + MouseButton.ToString().ToLowerInvariant());
|
||||
return TextManager.Get($"Input.{MouseButton}");
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -270,6 +260,9 @@ namespace Barotrauma
|
||||
}
|
||||
#endif
|
||||
|
||||
public static readonly LocalizedString PrimaryMouseLabel = TextManager.Get($"Input.{(!MouseButtonsSwapped() ? "Left" : "Right")}Mouse");
|
||||
public static readonly LocalizedString SecondaryMouseLabel = TextManager.Get($"Input.{(!MouseButtonsSwapped() ? "Right" : "Left")}Mouse");
|
||||
|
||||
public static Vector2 MousePosition
|
||||
{
|
||||
get { return new Vector2(mouseState.Position.X, mouseState.Position.Y); }
|
||||
@@ -317,120 +310,48 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public static bool PrimaryMouseButtonHeld()
|
||||
{
|
||||
if (MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonHeld();
|
||||
}
|
||||
return LeftButtonHeld();
|
||||
}
|
||||
|
||||
public static bool PrimaryMouseButtonDown()
|
||||
{
|
||||
if (MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonDown();
|
||||
}
|
||||
return LeftButtonDown();
|
||||
}
|
||||
|
||||
public static bool PrimaryMouseButtonReleased()
|
||||
{
|
||||
if (MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonReleased();
|
||||
}
|
||||
return LeftButtonReleased();
|
||||
}
|
||||
|
||||
public static bool PrimaryMouseButtonClicked()
|
||||
{
|
||||
if (MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonClicked();
|
||||
}
|
||||
return LeftButtonClicked();
|
||||
}
|
||||
|
||||
public static bool SecondaryMouseButtonHeld()
|
||||
{
|
||||
if (!MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonHeld();
|
||||
}
|
||||
return LeftButtonHeld();
|
||||
}
|
||||
|
||||
public static bool SecondaryMouseButtonDown()
|
||||
{
|
||||
if (!MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonDown();
|
||||
}
|
||||
return LeftButtonDown();
|
||||
}
|
||||
|
||||
public static bool SecondaryMouseButtonReleased()
|
||||
{
|
||||
if (!MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonReleased();
|
||||
}
|
||||
return LeftButtonReleased();
|
||||
}
|
||||
|
||||
public static bool SecondaryMouseButtonClicked()
|
||||
{
|
||||
if (!MouseButtonsSwapped())
|
||||
{
|
||||
return RightButtonClicked();
|
||||
}
|
||||
return LeftButtonClicked();
|
||||
}
|
||||
|
||||
public static bool LeftButtonHeld()
|
||||
{
|
||||
return AllowInput && mouseState.LeftButton == ButtonState.Pressed;
|
||||
}
|
||||
|
||||
public static bool LeftButtonDown()
|
||||
public static bool PrimaryMouseButtonDown()
|
||||
{
|
||||
return AllowInput &&
|
||||
oldMouseState.LeftButton == ButtonState.Released &&
|
||||
mouseState.LeftButton == ButtonState.Pressed;
|
||||
}
|
||||
|
||||
public static bool LeftButtonReleased()
|
||||
public static bool PrimaryMouseButtonReleased()
|
||||
{
|
||||
return AllowInput && mouseState.LeftButton == ButtonState.Released;
|
||||
}
|
||||
|
||||
|
||||
public static bool LeftButtonClicked()
|
||||
public static bool PrimaryMouseButtonClicked()
|
||||
{
|
||||
return (AllowInput &&
|
||||
oldMouseState.LeftButton == ButtonState.Pressed
|
||||
&& mouseState.LeftButton == ButtonState.Released);
|
||||
}
|
||||
|
||||
public static bool RightButtonHeld()
|
||||
public static bool SecondaryMouseButtonHeld()
|
||||
{
|
||||
return AllowInput && mouseState.RightButton == ButtonState.Pressed;
|
||||
}
|
||||
|
||||
public static bool RightButtonDown()
|
||||
public static bool SecondaryMouseButtonDown()
|
||||
{
|
||||
return AllowInput &&
|
||||
oldMouseState.RightButton == ButtonState.Released &&
|
||||
mouseState.RightButton == ButtonState.Pressed;
|
||||
}
|
||||
|
||||
public static bool RightButtonReleased()
|
||||
public static bool SecondaryMouseButtonReleased()
|
||||
{
|
||||
return AllowInput && mouseState.RightButton == ButtonState.Released;
|
||||
}
|
||||
|
||||
public static bool RightButtonClicked()
|
||||
public static bool SecondaryMouseButtonClicked()
|
||||
{
|
||||
return (AllowInput &&
|
||||
oldMouseState.RightButton == ButtonState.Pressed
|
||||
|
||||
@@ -7,17 +7,13 @@ namespace Barotrauma
|
||||
{
|
||||
class CampaignEndScreen : Screen
|
||||
{
|
||||
private Video video;
|
||||
|
||||
private readonly CreditsPlayer creditsPlayer;
|
||||
|
||||
private readonly Camera cam;
|
||||
|
||||
public Action OnFinished;
|
||||
|
||||
private LocalizedString textOverlay;
|
||||
private float textOverlayTimer;
|
||||
private Vector2 textOverlaySize;
|
||||
protected SlideshowPlayer slideshowPlayer;
|
||||
|
||||
public CampaignEndScreen()
|
||||
{
|
||||
@@ -27,43 +23,45 @@ namespace Barotrauma
|
||||
ScrollBarEnabled = false,
|
||||
AllowMouseWheelScroll = false
|
||||
};
|
||||
new GUIButton(new RectTransform(new Vector2(0.1f), creditsPlayer.RectTransform, Anchor.BottomRight, maxSize: new Point(300, 50)) { AbsoluteOffset = new Point(GUI.IntScale(20)) },
|
||||
TextManager.Get("close"))
|
||||
creditsPlayer.CloseButton.OnClicked = (btn, userdata) =>
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
creditsPlayer.Scroll = 1.0f;
|
||||
return true;
|
||||
}
|
||||
creditsPlayer.Scroll = 1.0f;
|
||||
return true;
|
||||
};
|
||||
|
||||
cam = new Camera();
|
||||
}
|
||||
|
||||
public override void Select()
|
||||
{
|
||||
base.Select();
|
||||
|
||||
textOverlay = ToolBox.WrapText(TextManager.Get("campaignend1"), GameMain.GraphicsWidth / 3, GUIStyle.Font);
|
||||
textOverlaySize = GUIStyle.Font.MeasureString(textOverlay);
|
||||
textOverlayTimer = 0.0f;
|
||||
|
||||
video = Video.Load(GameMain.GraphicsDeviceManager.GraphicsDevice, GameMain.SoundManager, "Content/SplashScreens/Ending.webm");
|
||||
video.Play();
|
||||
if (SlideshowPrefab.Prefabs.TryGet("campaignending".ToIdentifier(), out var slideshow))
|
||||
{
|
||||
slideshowPlayer = new SlideshowPlayer(GUICanvas.Instance, slideshow);
|
||||
}
|
||||
creditsPlayer.Restart();
|
||||
creditsPlayer.Visible = false;
|
||||
SteamAchievementManager.UnlockAchievement("campaigncompleted".ToIdentifier(), unlockClients: true);
|
||||
UnlockAchievement("campaigncompleted");
|
||||
UnlockAchievement(
|
||||
GameMain.GameSession is { Campaign.Settings.RadiationEnabled: true } ?
|
||||
"campaigncompleted_radiationenabled" :
|
||||
"campaigncompleted_radiationdisabled");
|
||||
|
||||
static void UnlockAchievement(string id)
|
||||
{
|
||||
SteamAchievementManager.UnlockAchievement(id.ToIdentifier(), unlockClients: true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deselect()
|
||||
{
|
||||
video?.Dispose();
|
||||
video = null;
|
||||
GUI.HideCursor = false;
|
||||
SoundPlayer.OverrideMusicType = Identifier.Empty;
|
||||
}
|
||||
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
slideshowPlayer?.UpdateManually((float)deltaTime);
|
||||
if (creditsPlayer.Finished)
|
||||
{
|
||||
OnFinished?.Invoke();
|
||||
@@ -73,46 +71,18 @@ namespace Barotrauma
|
||||
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
{
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, null, GUI.SamplerState, null, GameMain.ScissorTestEnable);
|
||||
graphics.Clear(Color.Black);
|
||||
if (video.IsPlaying)
|
||||
SoundPlayer.OverrideMusicType = "ending".ToIdentifier();
|
||||
if (slideshowPlayer != null && !slideshowPlayer.Finished)
|
||||
{
|
||||
GUI.HideCursor = !GUI.PauseMenuOpen;
|
||||
spriteBatch.Draw(video.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
|
||||
slideshowPlayer.DrawManually(spriteBatch);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundPlayer.OverrideMusicType = "ending".ToIdentifier();
|
||||
float duration = 20.0f;
|
||||
float creditsDelay = 3.0f;
|
||||
if (textOverlayTimer < duration + creditsDelay)
|
||||
{
|
||||
float textAlpha;
|
||||
float fadeInTime = 5.0f, fadeOutTime = 3.0f;
|
||||
textOverlayTimer += (float)deltaTime;
|
||||
if (textOverlayTimer < fadeInTime)
|
||||
{
|
||||
textAlpha = textOverlayTimer / fadeInTime;
|
||||
}
|
||||
else if (textOverlayTimer > duration - fadeOutTime)
|
||||
{
|
||||
textAlpha = Math.Min((duration - textOverlayTimer) / fadeOutTime, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
textAlpha = 1.0f;
|
||||
}
|
||||
GUIStyle.Font.DrawString(spriteBatch, textOverlay, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2 - textOverlaySize / 2, Color.White * textAlpha);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.HideCursor = false;
|
||||
creditsPlayer.Visible = true;
|
||||
}
|
||||
GUI.HideCursor = false;
|
||||
creditsPlayer.Visible = true;
|
||||
}
|
||||
spriteBatch.End();
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, null, GUI.SamplerState, null, GameMain.ScissorTestEnable);
|
||||
GUI.Draw(cam, spriteBatch);
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
@@ -38,7 +38,6 @@ namespace Barotrauma
|
||||
protected set;
|
||||
}
|
||||
|
||||
public CampaignSettings CurrentSettings = new CampaignSettings(element: null);
|
||||
public GUIButton CampaignCustomizeButton { get; set; }
|
||||
public GUIMessageBox CampaignCustomizeSettings { get; set; }
|
||||
|
||||
@@ -124,6 +123,7 @@ namespace Barotrauma
|
||||
|
||||
public struct CampaignSettingElements
|
||||
{
|
||||
public SettingValue<string> SelectedPreset;
|
||||
public SettingValue<bool> TutorialEnabled;
|
||||
public SettingValue<bool> RadiationEnabled;
|
||||
public SettingValue<int> MaxMissionCount;
|
||||
@@ -135,6 +135,7 @@ namespace Barotrauma
|
||||
{
|
||||
return new CampaignSettings(element: null)
|
||||
{
|
||||
PresetName = SelectedPreset.GetValue(),
|
||||
TutorialEnabled = TutorialEnabled.GetValue(),
|
||||
RadiationEnabled = RadiationEnabled.GetValue(),
|
||||
MaxMissionCount = MaxMissionCount.GetValue(),
|
||||
@@ -185,9 +186,13 @@ namespace Barotrauma
|
||||
{
|
||||
const float verticalSize = 0.14f;
|
||||
|
||||
bool loadingPreset = false;
|
||||
|
||||
GUILayoutGroup presetDropdownLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, verticalSize), parent.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), presetDropdownLayout.RectTransform), TextManager.Get("campaignsettingpreset"));
|
||||
GUIDropDown presetDropdown = new GUIDropDown(new RectTransform(new Vector2(0.5f, 1f), presetDropdownLayout.RectTransform), elementCount: CampaignModePresets.List.Length);
|
||||
GUIDropDown presetDropdown = new GUIDropDown(new RectTransform(new Vector2(0.5f, 1f), presetDropdownLayout.RectTransform), elementCount: CampaignModePresets.List.Length + 1);
|
||||
presetDropdown.AddItem(TextManager.Get("karmapreset.custom"), null);
|
||||
presetDropdown.Select(0);
|
||||
|
||||
presetDropdownLayout.RectTransform.MinSize = new Point(0, presetDropdown.Rect.Height);
|
||||
|
||||
@@ -195,21 +200,30 @@ namespace Barotrauma
|
||||
{
|
||||
string name = settings.PresetName;
|
||||
presetDropdown.AddItem(TextManager.Get($"preset.{name}").Fallback(name), settings);
|
||||
|
||||
if (settings.PresetName.Equals(prevSettings.PresetName, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
presetDropdown.SelectItem(settings);
|
||||
}
|
||||
}
|
||||
|
||||
var presetValue = new SettingValue<string>(
|
||||
get: () => presetDropdown.SelectedData is CampaignSettings settings ? settings.PresetName : string.Empty,
|
||||
set: static _ => { }); // we do not need a way to set this value
|
||||
|
||||
GUIListBox settingsList = new GUIListBox(new RectTransform(new Vector2(1f, 1f - verticalSize), parent.RectTransform))
|
||||
{
|
||||
Spacing = GUI.IntScale(5)
|
||||
};
|
||||
|
||||
SettingValue<bool> tutorialEnabled = isSinglePlayer ?
|
||||
CreateTickbox(settingsList.Content, TextManager.Get("CampaignOption.EnableTutorial"), TextManager.Get("campaignoption.enabletutorial.tooltip"), prevSettings.TutorialEnabled, verticalSize) :
|
||||
new SettingValue<bool>(() => false, b => { });
|
||||
SettingValue<bool> radiationEnabled = CreateTickbox(settingsList.Content, TextManager.Get("CampaignOption.EnableRadiation"), TextManager.Get("campaignoption.enableradiation.tooltip"), prevSettings.RadiationEnabled, verticalSize);
|
||||
CreateTickbox(settingsList.Content, TextManager.Get("CampaignOption.EnableTutorial"), TextManager.Get("campaignoption.enabletutorial.tooltip"), prevSettings.TutorialEnabled, verticalSize, OnValuesChanged) :
|
||||
new SettingValue<bool>(static () => false, static _ => { });
|
||||
SettingValue<bool> radiationEnabled = CreateTickbox(settingsList.Content, TextManager.Get("CampaignOption.EnableRadiation"), TextManager.Get("campaignoption.enableradiation.tooltip"), prevSettings.RadiationEnabled, verticalSize, OnValuesChanged);
|
||||
|
||||
ImmutableArray<SettingCarouselElement<Identifier>> startingSetOptions = StartItemSet.Sets.OrderBy(s => s.Order).Select(set => new SettingCarouselElement<Identifier>(set.Identifier, $"startitemset.{set.Identifier}")).ToImmutableArray();
|
||||
SettingCarouselElement<Identifier> prevStartingSet = startingSetOptions.FirstOrNull(element => element.Value == prevSettings.StartItemSet) ?? startingSetOptions[1];
|
||||
SettingValue<Identifier> startingSetInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("startitemset"), TextManager.Get("startitemsettooltip"), prevStartingSet, verticalSize, startingSetOptions);
|
||||
SettingValue<Identifier> startingSetInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("startitemset"), TextManager.Get("startitemsettooltip"), prevStartingSet, verticalSize, startingSetOptions, OnValuesChanged);
|
||||
|
||||
ImmutableArray<SettingCarouselElement<StartingBalanceAmount>> fundOptions = ImmutableArray.Create(
|
||||
new SettingCarouselElement<StartingBalanceAmount>(StartingBalanceAmount.Low, "startingfunds.low"),
|
||||
@@ -218,7 +232,7 @@ namespace Barotrauma
|
||||
);
|
||||
|
||||
SettingCarouselElement<StartingBalanceAmount> prevStartingFund = fundOptions.FirstOrNull(element => element.Value == prevSettings.StartingBalanceAmount) ?? fundOptions[1];
|
||||
SettingValue<StartingBalanceAmount> startingFundsInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("startingfundsdescription"), TextManager.Get("startingfundstooltip"), prevStartingFund, verticalSize, fundOptions);
|
||||
SettingValue<StartingBalanceAmount> startingFundsInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("startingfundsdescription"), TextManager.Get("startingfundstooltip"), prevStartingFund, verticalSize, fundOptions, OnValuesChanged);
|
||||
|
||||
ImmutableArray<SettingCarouselElement<GameDifficulty>> difficultyOptions = ImmutableArray.Create(
|
||||
new SettingCarouselElement<GameDifficulty>(GameDifficulty.Easy, "difficulty.easy"),
|
||||
@@ -228,30 +242,38 @@ namespace Barotrauma
|
||||
);
|
||||
|
||||
SettingCarouselElement<GameDifficulty> prevDifficulty = difficultyOptions.FirstOrNull(element => element.Value == prevSettings.Difficulty) ?? difficultyOptions[1];
|
||||
SettingValue<GameDifficulty> difficultyInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("leveldifficulty"), TextManager.Get("leveldifficultyexplanation"), prevDifficulty, verticalSize, difficultyOptions);
|
||||
SettingValue<GameDifficulty> difficultyInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("leveldifficulty"), TextManager.Get("leveldifficultyexplanation"), prevDifficulty, verticalSize, difficultyOptions, OnValuesChanged);
|
||||
|
||||
SettingValue<int> maxMissionCountInput = CreateGUINumberInputCarousel(settingsList.Content, TextManager.Get("maxmissioncount"), TextManager.Get("maxmissioncounttooltip"),
|
||||
prevSettings.MaxMissionCount,
|
||||
valueStep: 1, minValue: CampaignSettings.MinMissionCountLimit, maxValue: CampaignSettings.MaxMissionCountLimit,
|
||||
verticalSize);
|
||||
verticalSize,
|
||||
OnValuesChanged);
|
||||
|
||||
presetDropdown.OnSelected = (selected, o) =>
|
||||
presetDropdown.OnSelected = (_, o) =>
|
||||
{
|
||||
if (o is CampaignSettings settings)
|
||||
{
|
||||
tutorialEnabled.SetValue(isSinglePlayer && settings.TutorialEnabled);
|
||||
radiationEnabled.SetValue(settings.RadiationEnabled);
|
||||
maxMissionCountInput.SetValue(settings.MaxMissionCount);
|
||||
startingFundsInput.SetValue(settings.StartingBalanceAmount);
|
||||
difficultyInput.SetValue(settings.Difficulty);
|
||||
startingSetInput.SetValue(settings.StartItemSet);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
if (o is not CampaignSettings settings) { return false; }
|
||||
|
||||
loadingPreset = true;
|
||||
tutorialEnabled.SetValue(isSinglePlayer && settings.TutorialEnabled);
|
||||
radiationEnabled.SetValue(settings.RadiationEnabled);
|
||||
maxMissionCountInput.SetValue(settings.MaxMissionCount);
|
||||
startingFundsInput.SetValue(settings.StartingBalanceAmount);
|
||||
difficultyInput.SetValue(settings.Difficulty);
|
||||
startingSetInput.SetValue(settings.StartItemSet);
|
||||
loadingPreset = false;
|
||||
return true;
|
||||
};
|
||||
|
||||
void OnValuesChanged()
|
||||
{
|
||||
if (loadingPreset) { return; }
|
||||
presetDropdown.Select(0);
|
||||
}
|
||||
|
||||
return new CampaignSettingElements
|
||||
{
|
||||
SelectedPreset = presetValue,
|
||||
TutorialEnabled = tutorialEnabled,
|
||||
RadiationEnabled = radiationEnabled,
|
||||
MaxMissionCount = maxMissionCountInput,
|
||||
@@ -261,7 +283,7 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
// Create a number input with plus and minus buttons because for some reason the default GUINumberInput buttons don't work when in a GUIMessageBox
|
||||
static SettingValue<int> CreateGUINumberInputCarousel(GUIComponent parent, LocalizedString description, LocalizedString tooltip, int defaultValue, int valueStep, int minValue, int maxValue, float verticalSize)
|
||||
static SettingValue<int> CreateGUINumberInputCarousel(GUIComponent parent, LocalizedString description, LocalizedString tooltip, int defaultValue, int valueStep, int minValue, int maxValue, float verticalSize, Action onChanged)
|
||||
{
|
||||
GUILayoutGroup inputContainer = CreateSettingBase(parent, description, tooltip, horizontalSize: 0.55f, verticalSize: verticalSize);
|
||||
|
||||
@@ -286,9 +308,11 @@ namespace Barotrauma
|
||||
|
||||
minusButton.OnClicked = plusButton.OnClicked = ChangeValue;
|
||||
|
||||
numberInput.OnValueChanged += _ => onChanged();
|
||||
|
||||
bool ChangeValue(GUIButton btn, object userData)
|
||||
{
|
||||
if (!(userData is int change)) { return false; }
|
||||
if (userData is not int change) { return false; }
|
||||
|
||||
numberInput.IntValue += change;
|
||||
return true;
|
||||
@@ -298,7 +322,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
static SettingValue<T> CreateSelectionCarousel<T>(GUIComponent parent, LocalizedString description, LocalizedString tooltip, SettingCarouselElement<T> defaultValue, float verticalSize,
|
||||
ImmutableArray<SettingCarouselElement<T>> options)
|
||||
ImmutableArray<SettingCarouselElement<T>> options, Action onChanged)
|
||||
{
|
||||
GUILayoutGroup inputContainer = CreateSettingBase(parent, description, tooltip, horizontalSize: 0.55f, verticalSize: verticalSize);
|
||||
|
||||
@@ -349,6 +373,8 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
numberInput.OnValueChanged += _ => onChanged();
|
||||
|
||||
void SetValue(int value)
|
||||
{
|
||||
numberInput.IntValue = value;
|
||||
@@ -358,7 +384,7 @@ namespace Barotrauma
|
||||
return new SettingValue<T>(() => options[numberInput.IntValue].Value, t => SetValue(options.IndexOf(e => Equals(e.Value, t))));
|
||||
}
|
||||
|
||||
static SettingValue<bool> CreateTickbox(GUIComponent parent, LocalizedString description, LocalizedString tooltip, bool defaultValue, float verticalSize)
|
||||
static SettingValue<bool> CreateTickbox(GUIComponent parent, LocalizedString description, LocalizedString tooltip, bool defaultValue, float verticalSize, Action onChanged)
|
||||
{
|
||||
GUILayoutGroup inputContainer = CreateSettingBase(parent, description, tooltip, 0.7f, verticalSize);
|
||||
GUILayoutGroup tickboxContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform), childAnchor: Anchor.Center);
|
||||
@@ -370,6 +396,13 @@ namespace Barotrauma
|
||||
tickBox.Box.IgnoreLayoutGroups = true;
|
||||
tickBox.Box.RectTransform.SetPosition(Anchor.CenterRight);
|
||||
inputContainer.RectTransform.Parent.MinSize = new Point(0, tickBox.RectTransform.MinSize.Y);
|
||||
|
||||
tickBox.OnSelected += _ =>
|
||||
{
|
||||
onChanged();
|
||||
return true;
|
||||
};
|
||||
|
||||
return new SettingValue<bool>(() => tickBox.Selected, b => tickBox.Selected = b);
|
||||
}
|
||||
|
||||
|
||||
@@ -194,7 +194,7 @@ namespace Barotrauma
|
||||
{
|
||||
TextGetter = () =>
|
||||
{
|
||||
int initialMoney = CurrentSettings.InitialMoney;
|
||||
int initialMoney = CampaignSettings.CurrentSettings.InitialMoney;
|
||||
if (subList.SelectedData is SubmarineInfo subInfo)
|
||||
{
|
||||
initialMoney -= subInfo.Price;
|
||||
@@ -208,15 +208,15 @@ namespace Barotrauma
|
||||
{
|
||||
OnClicked = (tb, userdata) =>
|
||||
{
|
||||
CreateCustomizeWindow(CurrentSettings, settings =>
|
||||
CreateCustomizeWindow(CampaignSettings.CurrentSettings, settings =>
|
||||
{
|
||||
CampaignSettings prevSettings = CurrentSettings;
|
||||
CurrentSettings = settings;
|
||||
CampaignSettings prevSettings = CampaignSettings.CurrentSettings;
|
||||
CampaignSettings.CurrentSettings = settings;
|
||||
if (prevSettings.InitialMoney != settings.InitialMoney)
|
||||
{
|
||||
object selectedData = subList.SelectedData;
|
||||
UpdateSubList(SubmarineInfo.SavedSubmarines);
|
||||
if (selectedData is SubmarineInfo selectedSub && selectedSub.Price <= CurrentSettings.InitialMoney)
|
||||
if (selectedData is SubmarineInfo selectedSub && selectedSub.Price <= CampaignSettings.CurrentSettings.InitialMoney)
|
||||
{
|
||||
subList.Select(selectedData);
|
||||
}
|
||||
@@ -375,6 +375,7 @@ namespace Barotrauma
|
||||
{
|
||||
|
||||
onClosed?.Invoke(elements.CreateSettings());
|
||||
GameSettings.SaveCurrentConfig();
|
||||
return CampaignCustomizeSettings.Close(button, o);
|
||||
};
|
||||
}
|
||||
@@ -399,7 +400,7 @@ namespace Barotrauma
|
||||
|
||||
SubmarineInfo selectedSub = null;
|
||||
|
||||
if (!(subList.SelectedData is SubmarineInfo)) { return false; }
|
||||
if (subList.SelectedData is not SubmarineInfo) { return false; }
|
||||
selectedSub = subList.SelectedData as SubmarineInfo;
|
||||
|
||||
if (selectedSub.SubmarineClass == SubmarineClass.Undefined)
|
||||
@@ -419,7 +420,7 @@ namespace Barotrauma
|
||||
string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Singleplayer, saveNameBox.Text);
|
||||
bool hasRequiredContentPackages = selectedSub.RequiredContentPackagesInstalled;
|
||||
|
||||
CampaignSettings settings = CurrentSettings;
|
||||
CampaignSettings settings = CampaignSettings.CurrentSettings;
|
||||
|
||||
if (selectedSub.HasTag(SubmarineTag.Shuttle) || !hasRequiredContentPackages)
|
||||
{
|
||||
@@ -476,7 +477,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (GUIComponent child in subList.Content.Children)
|
||||
{
|
||||
if (!(child.UserData is SubmarineInfo sub)) { return; }
|
||||
if (child.UserData is not SubmarineInfo sub) { return; }
|
||||
child.Visible = string.IsNullOrEmpty(filter) || sub.DisplayName.Contains(filter.ToLower(), StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
}
|
||||
@@ -487,9 +488,9 @@ namespace Barotrauma
|
||||
(subPreviewContainer.Parent as GUILayoutGroup)?.Recalculate();
|
||||
subPreviewContainer.ClearChildren();
|
||||
|
||||
if (!(obj is SubmarineInfo sub)) { return true; }
|
||||
if (obj is not SubmarineInfo sub) { return true; }
|
||||
#if !DEBUG
|
||||
if (sub.Price > CurrentSettings.InitialMoney && !GameMain.DebugDraw)
|
||||
if (sub.Price > CampaignSettings.CurrentSettings.InitialMoney && !GameMain.DebugDraw)
|
||||
{
|
||||
SetPage(0);
|
||||
nextButton.Enabled = false;
|
||||
@@ -551,7 +552,7 @@ namespace Barotrauma
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), infoContainer.RectTransform),
|
||||
TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", sub.Price)), textAlignment: Alignment.BottomRight, font: GUIStyle.SmallFont)
|
||||
{
|
||||
TextColor = sub.Price > CurrentSettings.InitialMoney ? GUIStyle.Red : textBlock.TextColor * 0.8f,
|
||||
TextColor = sub.Price > CampaignSettings.CurrentSettings.InitialMoney ? GUIStyle.Red : textBlock.TextColor * 0.8f,
|
||||
ToolTip = textBlock.ToolTip
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), infoContainer.RectTransform),
|
||||
@@ -563,7 +564,7 @@ namespace Barotrauma
|
||||
#if !DEBUG
|
||||
if (!GameMain.DebugDraw)
|
||||
{
|
||||
if (sub.Price > CurrentSettings.InitialMoney || !sub.IsCampaignCompatible)
|
||||
if (sub.Price > CampaignSettings.CurrentSettings.InitialMoney || !sub.IsCampaignCompatible)
|
||||
{
|
||||
textBlock.CanBeFocused = false;
|
||||
textBlock.TextColor *= 0.5f;
|
||||
@@ -573,7 +574,7 @@ namespace Barotrauma
|
||||
}
|
||||
if (SubmarineInfo.SavedSubmarines.Any())
|
||||
{
|
||||
var validSubs = subsToShow.Where(s => s.IsCampaignCompatible && s.Price <= CurrentSettings.InitialMoney).ToList();
|
||||
var validSubs = subsToShow.Where(s => s.IsCampaignCompatible && s.Price <= CampaignSettings.CurrentSettings.InitialMoney).ToList();
|
||||
if (validSubs.Count > 0)
|
||||
{
|
||||
subList.Select(validSubs[Rand.Int(validSubs.Count)]);
|
||||
|
||||
@@ -81,11 +81,21 @@ namespace Barotrauma
|
||||
|
||||
tabs[(int)CampaignMode.InteractionType.Map] = CreateDefaultTabContainer(container, new Vector2(0.9f));
|
||||
var mapFrame = new GUIFrame(new RectTransform(Vector2.One, GetTabContainer(CampaignMode.InteractionType.Map).RectTransform, Anchor.TopLeft), color: Color.Black * 0.9f);
|
||||
new GUICustomComponent(new RectTransform(Vector2.One, mapFrame.RectTransform), DrawMap, UpdateMap);
|
||||
var mapContainer = new GUICustomComponent(new RectTransform(Vector2.One, mapFrame.RectTransform), DrawMap, UpdateMap);
|
||||
var notificationFrame = new GUIFrame(new RectTransform(new Point(mapContainer.Rect.Width, GUI.IntScale(40)), mapContainer.RectTransform, Anchor.BottomCenter), style: "ChatBox");
|
||||
|
||||
new GUIFrame(new RectTransform(Vector2.One, mapFrame.RectTransform), style: "InnerGlow", color: Color.Black * 0.9f)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var notificationContainer = new GUICustomComponent(new RectTransform(new Vector2(0.98f, 1.0f), notificationFrame.RectTransform, Anchor.Center), DrawMapNotifications, null)
|
||||
{
|
||||
HideElementsOutsideFrame = true
|
||||
};
|
||||
var notificationHeader = new GUIImage(new RectTransform(new Vector2(0.1f, 1.0f), notificationFrame.RectTransform, Anchor.CenterLeft), style: "GUISlopedHeaderRight");
|
||||
var text = new GUITextBlock(new RectTransform(Vector2.One, notificationHeader.RectTransform, Anchor.Center), TextManager.Get("breakingnews"), font: GUIStyle.LargeFont);
|
||||
notificationHeader.RectTransform.MinSize = new Point((int)(text.TextSize.X * 1.3f), 0);
|
||||
|
||||
// crew tab -------------------------------------------------------------------------
|
||||
|
||||
@@ -152,18 +162,23 @@ namespace Barotrauma
|
||||
CreateUI(tabs[(int)CampaignMode.InteractionType.Map].Parent);
|
||||
}
|
||||
|
||||
GameMain.GameSession?.Map?.Draw(spriteBatch, mapContainer);
|
||||
Campaign?.Map?.Draw(Campaign, spriteBatch, mapContainer);
|
||||
}
|
||||
|
||||
private void DrawMapNotifications(SpriteBatch spriteBatch, GUICustomComponent notificationContainer)
|
||||
{
|
||||
Campaign?.Map?.DrawNotifications(spriteBatch, notificationContainer);
|
||||
}
|
||||
|
||||
private void UpdateMap(float deltaTime, GUICustomComponent mapContainer)
|
||||
{
|
||||
var map = GameMain.GameSession?.Map;
|
||||
var map = Campaign?.Map;
|
||||
if (map == null) { return; }
|
||||
if (selectedLocation != null && selectedLocation == GameMain.GameSession.Campaign.GetCurrentDisplayLocation())
|
||||
if (selectedLocation != null && selectedLocation == Campaign.GetCurrentDisplayLocation())
|
||||
{
|
||||
map.SelectLocation(-1);
|
||||
}
|
||||
map.Update(deltaTime, mapContainer);
|
||||
map.Update(Campaign, deltaTime, mapContainer);
|
||||
foreach (GUITickBox tickBox in missionTickBoxes)
|
||||
{
|
||||
bool disable = hasMaxMissions && !tickBox.Selected;
|
||||
@@ -260,14 +275,20 @@ namespace Barotrauma
|
||||
|
||||
if (connection?.LevelData != null)
|
||||
{
|
||||
if (location.Faction?.Prefab != null)
|
||||
{
|
||||
var factionLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), textContent.RectTransform),
|
||||
TextManager.Get("Faction"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterLeft);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), factionLabel.RectTransform), location.Faction.Prefab.Name, textAlignment: Alignment.CenterRight, textColor: location.Faction.Prefab.IconColor);
|
||||
}
|
||||
var biomeLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), textContent.RectTransform),
|
||||
TextManager.Get("Biome", "location"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterLeft);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), biomeLabel.RectTransform), connection.Biome.DisplayName, textAlignment: Alignment.CenterRight);
|
||||
|
||||
var difficultyLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), textContent.RectTransform),
|
||||
TextManager.Get("LevelDifficulty"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterLeft);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), difficultyLabel.RectTransform), ((int)connection.LevelData.Difficulty) + " %", textAlignment: Alignment.CenterRight);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), difficultyLabel.RectTransform), TextManager.GetWithVariable("percentageformat", "[value]", ((int)connection.LevelData.Difficulty).ToString()), textAlignment: Alignment.CenterRight);
|
||||
|
||||
if (connection.LevelData.HasBeaconStation)
|
||||
{
|
||||
var beaconStationContent = new GUILayoutGroup(new RectTransform(biomeLabel.RectTransform.NonScaledSize, textContent.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
@@ -328,12 +349,31 @@ namespace Barotrauma
|
||||
if (connection != null && connection.Locations.Contains(currentDisplayLocation))
|
||||
{
|
||||
List<Mission> availableMissions = currentDisplayLocation.GetMissionsInConnection(connection).ToList();
|
||||
if (!availableMissions.Contains(null)) { availableMissions.Insert(0, null); }
|
||||
|
||||
if (!availableMissions.Any()) { availableMissions.Insert(0, null); }
|
||||
|
||||
availableMissions.AddRange(location.AvailableMissions.Where(m => m.Locations[0] == m.Locations[1]));
|
||||
|
||||
missionList.Content.ClearChildren();
|
||||
|
||||
bool isPrevMissionInNextLocation = false;
|
||||
foreach (Mission mission in availableMissions)
|
||||
{
|
||||
bool isMissionInNextLocation = mission != null && location.AvailableMissions.Contains(mission);
|
||||
if (isMissionInNextLocation && !isPrevMissionInNextLocation)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionList.Content.RectTransform), TextManager.Get("outpostmissions"),
|
||||
textAlignment: Alignment.Center, font: GUIStyle.SubHeadingFont, wrap: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), missionList.Content.RectTransform), style: "HorizontalLine")
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
}
|
||||
isPrevMissionInNextLocation = isMissionInNextLocation;
|
||||
|
||||
var missionPanel = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), missionList.Content.RectTransform), style: null)
|
||||
{
|
||||
UserData = mission
|
||||
@@ -347,45 +387,54 @@ namespace Barotrauma
|
||||
|
||||
var missionName = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), mission?.Name ?? TextManager.Get("NoMission"), font: GUIStyle.SubHeadingFont, wrap: true);
|
||||
missionName.RectTransform.MinSize = new Point(0, GUI.IntScale(15));
|
||||
if (mission != null)
|
||||
{
|
||||
var tickBox = new GUITickBox(new RectTransform(Vector2.One * 0.9f, missionName.RectTransform, anchor: Anchor.CenterLeft, scaleBasis: ScaleBasis.Smallest) { AbsoluteOffset = new Point((int)missionName.Padding.X, 0) }, label: string.Empty)
|
||||
if (mission == null)
|
||||
{
|
||||
missionTextContent.RectTransform.MinSize = missionName.RectTransform.MinSize = new Point(0, GUI.IntScale(35));
|
||||
missionTextContent.ChildAnchor = Anchor.CenterLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUITickBox tickBox = null;
|
||||
if (!isMissionInNextLocation)
|
||||
{
|
||||
UserData = mission,
|
||||
Selected = Campaign.Map.CurrentLocation?.SelectedMissions.Contains(mission) ?? false
|
||||
};
|
||||
tickBox.RectTransform.MinSize = new Point(tickBox.Rect.Height, 0);
|
||||
tickBox.RectTransform.IsFixedSize = true;
|
||||
tickBox.Enabled = CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageMap);
|
||||
tickBox.OnSelected += (GUITickBox tb) =>
|
||||
{
|
||||
if (!CampaignMode.AllowedToManageCampaign(Networking.ClientPermissions.ManageMap)) { return false; }
|
||||
|
||||
if (tb.Selected)
|
||||
tickBox = new GUITickBox(new RectTransform(Vector2.One * 0.9f, missionName.RectTransform, anchor: Anchor.CenterLeft, scaleBasis: ScaleBasis.Smallest) { AbsoluteOffset = new Point((int)missionName.Padding.X, 0) }, label: string.Empty)
|
||||
{
|
||||
Campaign.Map.CurrentLocation.SelectMission(mission);
|
||||
}
|
||||
else
|
||||
UserData = mission,
|
||||
Selected = Campaign.Map.CurrentLocation?.SelectedMissions.Contains(mission) ?? false
|
||||
};
|
||||
tickBox.RectTransform.MinSize = new Point(tickBox.Rect.Height, 0);
|
||||
tickBox.RectTransform.IsFixedSize = true;
|
||||
tickBox.Enabled = CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageMap);
|
||||
tickBox.OnSelected += (GUITickBox tb) =>
|
||||
{
|
||||
Campaign.Map.CurrentLocation.DeselectMission(mission);
|
||||
}
|
||||
if (!CampaignMode.AllowedToManageCampaign(Networking.ClientPermissions.ManageMap)) { return false; }
|
||||
|
||||
foreach (GUITextBlock rewardText in missionRewardTexts)
|
||||
{
|
||||
Mission otherMission = rewardText.UserData as Mission;
|
||||
rewardText.Text = otherMission.GetMissionRewardText(Submarine.MainSub);
|
||||
}
|
||||
if (tb.Selected)
|
||||
{
|
||||
Campaign.Map.CurrentLocation.SelectMission(mission);
|
||||
}
|
||||
else
|
||||
{
|
||||
Campaign.Map.CurrentLocation.DeselectMission(mission);
|
||||
}
|
||||
|
||||
UpdateMaxMissions(connection.OtherLocation(currentDisplayLocation));
|
||||
foreach (GUITextBlock rewardText in missionRewardTexts)
|
||||
{
|
||||
Mission otherMission = rewardText.UserData as Mission;
|
||||
rewardText.Text = otherMission.GetMissionRewardText(Submarine.MainSub);
|
||||
}
|
||||
|
||||
if ((Campaign is MultiPlayerCampaign multiPlayerCampaign) && !multiPlayerCampaign.SuppressStateSending &&
|
||||
CampaignMode.AllowedToManageCampaign(Networking.ClientPermissions.ManageMap))
|
||||
{
|
||||
GameMain.Client?.SendCampaignState();
|
||||
}
|
||||
return true;
|
||||
};
|
||||
missionTickBoxes.Add(tickBox);
|
||||
UpdateMaxMissions(connection.OtherLocation(currentDisplayLocation));
|
||||
|
||||
if ((Campaign is MultiPlayerCampaign multiPlayerCampaign) && !multiPlayerCampaign.SuppressStateSending &&
|
||||
CampaignMode.AllowedToManageCampaign(Networking.ClientPermissions.ManageMap))
|
||||
{
|
||||
GameMain.Client?.SendCampaignState();
|
||||
}
|
||||
return true;
|
||||
};
|
||||
missionTickBoxes.Add(tickBox);
|
||||
}
|
||||
|
||||
GUILayoutGroup difficultyIndicatorGroup = null;
|
||||
if (mission.Difficulty.HasValue)
|
||||
@@ -410,7 +459,7 @@ namespace Barotrauma
|
||||
|
||||
float extraPadding = 0;// 0.8f * tickBox.Rect.Width;
|
||||
float extraZPadding = difficultyIndicatorGroup != null ? mission.Difficulty.Value * (difficultyIndicatorGroup.Children.First().Rect.Width + difficultyIndicatorGroup.AbsoluteSpacing) : 0;
|
||||
missionName.Padding = new Vector4(missionName.Padding.X + tickBox.Rect.Width * 1.2f + extraPadding,
|
||||
missionName.Padding = new Vector4(missionName.Padding.X + (tickBox?.Rect.Width ?? 0) * 1.2f + extraPadding,
|
||||
missionName.Padding.Y,
|
||||
missionName.Padding.Z + extraZPadding + extraPadding,
|
||||
missionName.Padding.W);
|
||||
@@ -425,9 +474,11 @@ namespace Barotrauma
|
||||
};
|
||||
missionRewardTexts.Add(rewardText);
|
||||
|
||||
LocalizedString reputationText = mission.GetReputationRewardText(mission.Locations[0]);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(reputationText), wrap: true);
|
||||
|
||||
LocalizedString reputationText = mission.GetReputationRewardText();
|
||||
if (!reputationText.IsNullOrEmpty())
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(reputationText), wrap: true);
|
||||
}
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(mission.Description), wrap: true);
|
||||
}
|
||||
missionPanel.RectTransform.MinSize = new Point(0, (int)(missionTextContent.Children.Sum(c => c.Rect.Height + missionTextContent.AbsoluteSpacing) / missionTextContent.RectTransform.RelativeSize.Y) + GUI.IntScale(0));
|
||||
@@ -487,7 +538,7 @@ namespace Barotrauma
|
||||
OnClicked = (GUIButton btn, object obj) =>
|
||||
{
|
||||
if (missionList.Content.FindChild(c => c is GUITickBox tickBox && tickBox.Selected, recursive: true) == null &&
|
||||
missionList.Content.Children.Any(c => c.UserData is Mission))
|
||||
missionList.Content.Children.Any(c => c.UserData is Mission mission && mission.Locations.Contains(Campaign?.Map?.CurrentLocation)))
|
||||
{
|
||||
var noMissionVerification = new GUIMessageBox(string.Empty, TextManager.Get("nomissionprompt"), new LocalizedString[] { TextManager.Get("yes"), TextManager.Get("no") });
|
||||
noMissionVerification.Buttons[0].OnClicked = (btn, userdata) =>
|
||||
@@ -520,7 +571,7 @@ namespace Barotrauma
|
||||
//locationInfoPanel?.UpdateAuto(1.0f);
|
||||
}
|
||||
|
||||
public void SelectTab(CampaignMode.InteractionType tab, Identifier storeIdentifier = default)
|
||||
public void SelectTab(CampaignMode.InteractionType tab, Character npc = null)
|
||||
{
|
||||
if (Campaign.ShowCampaignUI || (Campaign.ForceMapUI && tab == CampaignMode.InteractionType.Map))
|
||||
{
|
||||
@@ -541,7 +592,7 @@ namespace Barotrauma
|
||||
switch (selectedTab)
|
||||
{
|
||||
case CampaignMode.InteractionType.Store:
|
||||
Store.SelectStore(storeIdentifier);
|
||||
Store.SelectStore(npc);
|
||||
break;
|
||||
case CampaignMode.InteractionType.Crew:
|
||||
CrewManagement.UpdateCrew();
|
||||
|
||||
@@ -87,26 +87,26 @@ namespace Barotrauma.CharacterEditor
|
||||
private float spriteSheetZoom = 1;
|
||||
private float spriteSheetMinZoom = 0.25f;
|
||||
private float spriteSheetMaxZoom = 1;
|
||||
private int spriteSheetOffsetY = 20;
|
||||
private int spriteSheetOffsetX = 30;
|
||||
private const int spriteSheetOffsetY = 20;
|
||||
private const int spriteSheetOffsetX = 30;
|
||||
private bool hideBodySheet;
|
||||
private Color backgroundColor = new Color(0.2f, 0.2f, 0.2f, 1.0f);
|
||||
private Vector2 cameraOffset;
|
||||
|
||||
private List<LimbJoint> selectedJoints = new List<LimbJoint>();
|
||||
private List<Limb> selectedLimbs = new List<Limb>();
|
||||
private HashSet<Character> editedCharacters = new HashSet<Character>();
|
||||
private readonly List<LimbJoint> selectedJoints = new List<LimbJoint>();
|
||||
private readonly List<Limb> selectedLimbs = new List<Limb>();
|
||||
private readonly HashSet<Character> editedCharacters = new HashSet<Character>();
|
||||
|
||||
private bool isEndlessRunner;
|
||||
|
||||
private Rectangle spriteSheetRect;
|
||||
|
||||
private Rectangle CalculateSpritesheetRectangle() =>
|
||||
private Rectangle CalculateSpritesheetRectangle() =>
|
||||
Textures == null || Textures.None() ? Rectangle.Empty :
|
||||
new Rectangle(
|
||||
spriteSheetOffsetX,
|
||||
spriteSheetOffsetY,
|
||||
(int)(Textures.OrderByDescending(t => t.Width).First().Width * spriteSheetZoom),
|
||||
spriteSheetOffsetX,
|
||||
spriteSheetOffsetY,
|
||||
(int)(Textures.OrderByDescending(t => t.Width).First().Width * spriteSheetZoom),
|
||||
(int)(Textures.Sum(t => t.Height) * spriteSheetZoom));
|
||||
|
||||
private const string screenTextTag = "CharacterEditor.";
|
||||
@@ -143,7 +143,7 @@ namespace Barotrauma.CharacterEditor
|
||||
var humanSpeciesName = CharacterPrefab.HumanSpeciesName;
|
||||
if (humanSpeciesName.IsEmpty)
|
||||
{
|
||||
SpawnCharacter(AllSpecies.First());
|
||||
SpawnCharacter(VisibleSpecies.First());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -192,7 +192,7 @@ namespace Barotrauma.CharacterEditor
|
||||
jointEndLimb = null;
|
||||
anchor1Pos = null;
|
||||
jointStartLimb = null;
|
||||
allSpecies = null;
|
||||
visibleSpecies = null;
|
||||
onlyShowSourceRectForSelectedLimbs = false;
|
||||
unrestrictSpritesheet = false;
|
||||
editedCharacters.Clear();
|
||||
@@ -214,15 +214,12 @@ namespace Barotrauma.CharacterEditor
|
||||
|
||||
private void Reset(IEnumerable<Character> characters = null)
|
||||
{
|
||||
if (characters == null)
|
||||
{
|
||||
characters = editedCharacters;
|
||||
}
|
||||
characters ??= editedCharacters;
|
||||
characters.ForEach(c => ResetParams(c));
|
||||
ResetVariables();
|
||||
}
|
||||
|
||||
private void ResetParams(Character character)
|
||||
private static void ResetParams(Character character)
|
||||
{
|
||||
character.Params.Reset(true);
|
||||
foreach (var animation in character.AnimController.AllAnimParams)
|
||||
@@ -719,7 +716,7 @@ namespace Barotrauma.CharacterEditor
|
||||
cameraOffset = Vector2.Clamp(cameraOffset, min, max);
|
||||
}
|
||||
Cam.Position = targetPos + cameraOffset;
|
||||
MapEntity.mapEntityList.ForEach(e => e.IsHighlighted = false);
|
||||
MapEntity.ClearHighlightedEntities();
|
||||
// Update widgets
|
||||
jointSelectionWidgets.Values.ForEach(w => w.Update((float)deltaTime));
|
||||
limbEditWidgets.Values.ForEach(w => w.Update((float)deltaTime));
|
||||
@@ -994,7 +991,7 @@ namespace Barotrauma.CharacterEditor
|
||||
var collider = character.AnimController.Collider;
|
||||
var colliderDrawPos = SimToScreen(collider.SimPosition);
|
||||
Vector2 forward = Vector2.Transform(Vector2.UnitY, Matrix.CreateRotationZ(collider.Rotation));
|
||||
var endPos = SimToScreen(collider.SimPosition + forward * collider.radius);
|
||||
var endPos = SimToScreen(collider.SimPosition + forward * collider.Radius);
|
||||
GUI.DrawLine(spriteBatch, colliderDrawPos, endPos, GUIStyle.Green);
|
||||
GUI.DrawLine(spriteBatch, colliderDrawPos, SimToScreen(collider.SimPosition + forward * 0.25f), Color.Blue);
|
||||
Vector2 left = forward.Left();
|
||||
@@ -1363,7 +1360,7 @@ namespace Barotrauma.CharacterEditor
|
||||
private class WallGroup
|
||||
{
|
||||
public readonly List<Structure> walls;
|
||||
|
||||
|
||||
public WallGroup(List<Structure> walls)
|
||||
{
|
||||
this.walls = walls;
|
||||
@@ -1374,7 +1371,7 @@ namespace Barotrauma.CharacterEditor
|
||||
var clones = new List<Structure>();
|
||||
walls.ForEachMod(w => clones.Add(w.Clone() as Structure));
|
||||
return new WallGroup(clones);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CloneWalls()
|
||||
@@ -1391,7 +1388,7 @@ namespace Barotrauma.CharacterEditor
|
||||
else if (i == 2)
|
||||
{
|
||||
clones[i].walls[j].Move(new Vector2(-originalWall.walls[j].Rect.Width, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1404,8 +1401,8 @@ namespace Barotrauma.CharacterEditor
|
||||
|
||||
private WallGroup SelectLastClone(bool right)
|
||||
{
|
||||
var lastWall = right
|
||||
? clones.SelectMany(c => c.walls).OrderBy(w => w.Rect.Right).Last()
|
||||
var lastWall = right
|
||||
? clones.SelectMany(c => c.walls).OrderBy(w => w.Rect.Right).Last()
|
||||
: clones.SelectMany(c => c.walls).OrderBy(w => w.Rect.Left).First();
|
||||
return clones.Where(c => c.walls.Contains(lastWall)).FirstOrDefault();
|
||||
}
|
||||
@@ -1440,33 +1437,35 @@ namespace Barotrauma.CharacterEditor
|
||||
private Identifier currentCharacterIdentifier;
|
||||
private Identifier selectedJob = Identifier.Empty;
|
||||
|
||||
private List<Identifier> allSpecies;
|
||||
private List<Identifier> AllSpecies
|
||||
private List<Identifier> visibleSpecies;
|
||||
private List<Identifier> VisibleSpecies
|
||||
{
|
||||
get
|
||||
{
|
||||
if (allSpecies == null)
|
||||
{
|
||||
#if DEBUG
|
||||
allSpecies = CharacterPrefab.Prefabs.Keys.OrderBy(p => p).ToList();
|
||||
#else
|
||||
allSpecies = CharacterPrefab.Prefabs.Keys.Where(p => !p.Contains("variant")).OrderBy(p => p).ToList();
|
||||
#endif
|
||||
allSpecies.ForEach(f => DebugConsole.NewMessage(f.Value, Color.White));
|
||||
}
|
||||
return allSpecies;
|
||||
visibleSpecies ??= CharacterPrefab.Prefabs.Where(ShowCreature).OrderBy(p => p.Identifier).Select(p => p.Identifier).ToList();
|
||||
return visibleSpecies;
|
||||
}
|
||||
}
|
||||
|
||||
private List<CharacterFile> vanillaCharacters;
|
||||
private List<CharacterFile> VanillaCharacters
|
||||
private bool ShowCreature(CharacterPrefab prefab)
|
||||
{
|
||||
Identifier speciesName = prefab.Identifier;
|
||||
if (speciesName == CharacterPrefab.HumanSpeciesName) { return true; }
|
||||
if (!VanillaCharacters.Contains(prefab.ContentFile))
|
||||
{
|
||||
// Always show all custom characters.
|
||||
return true;
|
||||
}
|
||||
if (CreatureMetrics.UnlockAll) { return true; }
|
||||
return CreatureMetrics.Unlocked.Contains(speciesName);
|
||||
}
|
||||
|
||||
private IEnumerable<CharacterFile> vanillaCharacters;
|
||||
private IEnumerable<CharacterFile> VanillaCharacters
|
||||
{
|
||||
get
|
||||
{
|
||||
if (vanillaCharacters == null)
|
||||
{
|
||||
vanillaCharacters = GameMain.VanillaContent.GetFiles<CharacterFile>().ToList();
|
||||
}
|
||||
vanillaCharacters ??= GameMain.VanillaContent.GetFiles<CharacterFile>();
|
||||
return vanillaCharacters;
|
||||
}
|
||||
}
|
||||
@@ -1475,7 +1474,7 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
GetCurrentCharacterIndex();
|
||||
IncreaseIndex();
|
||||
currentCharacterIdentifier = AllSpecies[characterIndex];
|
||||
currentCharacterIdentifier = VisibleSpecies[characterIndex];
|
||||
return currentCharacterIdentifier;
|
||||
}
|
||||
|
||||
@@ -1483,19 +1482,19 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
GetCurrentCharacterIndex();
|
||||
ReduceIndex();
|
||||
currentCharacterIdentifier = AllSpecies[characterIndex];
|
||||
currentCharacterIdentifier = VisibleSpecies[characterIndex];
|
||||
return currentCharacterIdentifier;
|
||||
}
|
||||
|
||||
private void GetCurrentCharacterIndex()
|
||||
{
|
||||
characterIndex = AllSpecies.IndexOf(character.SpeciesName);
|
||||
characterIndex = VisibleSpecies.IndexOf(character.SpeciesName);
|
||||
}
|
||||
|
||||
private void IncreaseIndex()
|
||||
{
|
||||
characterIndex++;
|
||||
if (characterIndex > AllSpecies.Count - 1)
|
||||
if (characterIndex > VisibleSpecies.Count - 1)
|
||||
{
|
||||
characterIndex = 0;
|
||||
}
|
||||
@@ -1506,7 +1505,7 @@ namespace Barotrauma.CharacterEditor
|
||||
characterIndex--;
|
||||
if (characterIndex < 0)
|
||||
{
|
||||
characterIndex = AllSpecies.Count - 1;
|
||||
characterIndex = VisibleSpecies.Count - 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1687,7 +1686,7 @@ namespace Barotrauma.CharacterEditor
|
||||
XElement overrideElement = null;
|
||||
if (duplicate != null)
|
||||
{
|
||||
allSpecies = null;
|
||||
visibleSpecies = null;
|
||||
if (!File.Exists(configFilePath))
|
||||
{
|
||||
// If the file exists, we just want to overwrite it.
|
||||
@@ -1823,9 +1822,9 @@ namespace Barotrauma.CharacterEditor
|
||||
AnimationParams.Create(fullPath, name, animType, type);
|
||||
}
|
||||
}
|
||||
if (!AllSpecies.Contains(name))
|
||||
if (!VisibleSpecies.Contains(name))
|
||||
{
|
||||
AllSpecies.Add(name);
|
||||
VisibleSpecies.Add(name);
|
||||
}
|
||||
SpawnCharacter(name, ragdollParams);
|
||||
limbPairEditing = false;
|
||||
@@ -2678,23 +2677,33 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
// Character selection
|
||||
var characterLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), GetCharacterEditorTranslation("CharacterPanel"), font: GUIStyle.LargeFont);
|
||||
|
||||
var characterDropDown = new GUIDropDown(new RectTransform(new Vector2(1, 0.2f), content.RectTransform)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, 0.2f)
|
||||
}, elementCount: 8, style: null);
|
||||
characterDropDown.ListBox.Color = new Color(characterDropDown.ListBox.Color.R, characterDropDown.ListBox.Color.G, characterDropDown.ListBox.Color.B, byte.MaxValue);
|
||||
foreach (var file in AllSpecies)
|
||||
foreach (CharacterPrefab prefab in CharacterPrefab.Prefabs.OrderByDescending(p => p.Identifier))
|
||||
{
|
||||
characterDropDown.AddItem(file.Value.CapitaliseFirstInvariant(), file);
|
||||
Identifier speciesName = prefab.Identifier;
|
||||
if (ShowCreature(prefab))
|
||||
{
|
||||
characterDropDown.AddItem(speciesName.Value.CapitaliseFirstInvariant(), speciesName).SetAsFirstChild();
|
||||
}
|
||||
else if (!CreatureMetrics.Encountered.Contains(speciesName))
|
||||
{
|
||||
// Using a matching placeholder string here ("hidden").
|
||||
var element = characterDropDown.AddItem(TextManager.Get("hiddensubmarines"), Identifier.Empty, textColor: Color.Gray * 0.75f);
|
||||
element.SetAsLastChild();
|
||||
element.Enabled = false;
|
||||
}
|
||||
}
|
||||
characterDropDown.SelectItem(currentCharacterIdentifier);
|
||||
characterDropDown.OnSelected = (component, data) =>
|
||||
{
|
||||
Identifier characterIdentifier = (Identifier)data;
|
||||
if (characterIdentifier.IsEmpty) { return true; }
|
||||
try
|
||||
{
|
||||
SpawnCharacter(characterIdentifier);
|
||||
@@ -2795,7 +2804,7 @@ namespace Barotrauma.CharacterEditor
|
||||
saveAllButton.OnClicked += (button, userData) =>
|
||||
{
|
||||
#if !DEBUG
|
||||
if (VanillaCharacters != null && VanillaCharacters.Contains(CharacterPrefab.Prefabs[currentCharacterIdentifier].ContentFile))
|
||||
if (VanillaCharacters.Contains(CharacterPrefab.Prefabs[currentCharacterIdentifier].ContentFile))
|
||||
{
|
||||
GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), GUIStyle.Red, font: GUIStyle.LargeFont);
|
||||
return false;
|
||||
@@ -2835,7 +2844,7 @@ namespace Barotrauma.CharacterEditor
|
||||
box.Buttons[1].OnClicked += (b, d) =>
|
||||
{
|
||||
#if !DEBUG
|
||||
if (VanillaCharacters != null && VanillaCharacters.Contains(CharacterPrefab.Prefabs[currentCharacterIdentifier].ContentFile))
|
||||
if (VanillaCharacters.Contains(CharacterPrefab.Prefabs[currentCharacterIdentifier].ContentFile))
|
||||
{
|
||||
GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), GUIStyle.Red, font: GUIStyle.LargeFont);
|
||||
box.Close();
|
||||
@@ -2973,7 +2982,7 @@ namespace Barotrauma.CharacterEditor
|
||||
box.Buttons[1].OnClicked += (b, d) =>
|
||||
{
|
||||
#if !DEBUG
|
||||
if (VanillaCharacters != null && VanillaCharacters.Contains(CharacterPrefab.Prefabs[currentCharacterIdentifier].ContentFile))
|
||||
if (VanillaCharacters.Contains(CharacterPrefab.Prefabs[currentCharacterIdentifier].ContentFile))
|
||||
{
|
||||
GUI.AddMessage(GetCharacterEditorTranslation("CannotEditVanillaCharacters"), GUIStyle.Red, font: GUIStyle.LargeFont);
|
||||
box.Close();
|
||||
@@ -3212,7 +3221,7 @@ namespace Barotrauma.CharacterEditor
|
||||
Wizard.Instance.CopyExisting(CharacterParams, RagdollParams, AnimParams);
|
||||
}
|
||||
|
||||
#region ToggleButtons
|
||||
#region ToggleButtons
|
||||
private enum Direction
|
||||
{
|
||||
Left,
|
||||
@@ -4235,7 +4244,7 @@ namespace Barotrauma.CharacterEditor
|
||||
int points = 1000;
|
||||
float GetAmplitude() => ConvertUnits.ToDisplayUnits(fishSwimParams.WaveAmplitude) * Cam.Zoom / amplitudeMultiplier;
|
||||
float GetWaveLength() => ConvertUnits.ToDisplayUnits(fishSwimParams.WaveLength) * Cam.Zoom / lengthMultiplier;
|
||||
Vector2 GetRefPoint() => SimToScreen(collider.SimPosition) - GetScreenSpaceForward() * ConvertUnits.ToDisplayUnits(collider.radius) * 3 * Cam.Zoom;
|
||||
Vector2 GetRefPoint() => SimToScreen(collider.SimPosition) - GetScreenSpaceForward() * ConvertUnits.ToDisplayUnits(collider.Radius) * 3 * Cam.Zoom;
|
||||
Vector2 GetDrawPos() => GetRefPoint() - GetScreenSpaceForward() * GetWaveLength();
|
||||
Vector2 GetDir() => GetRefPoint() - GetDrawPos();
|
||||
Vector2 GetStartPoint() => GetDrawPos() + GetDir() / 2;
|
||||
@@ -5008,9 +5017,9 @@ namespace Barotrauma.CharacterEditor
|
||||
// We want the collider to be slightly smaller than the source rect, because the source rect is usually a bit bigger than the graphic.
|
||||
float multiplier = 0.9f;
|
||||
l.body.SetSize(new Vector2(size.X, size.Y) * l.Scale * RagdollParams.TextureScale * multiplier);
|
||||
TryUpdateLimbParam(l, "radius", ConvertUnits.ToDisplayUnits(l.body.radius / l.Params.Scale / RagdollParams.LimbScale / RagdollParams.TextureScale));
|
||||
TryUpdateLimbParam(l, "width", ConvertUnits.ToDisplayUnits(l.body.width / l.Params.Scale / RagdollParams.LimbScale / RagdollParams.TextureScale));
|
||||
TryUpdateLimbParam(l, "height", ConvertUnits.ToDisplayUnits(l.body.height / l.Params.Scale / RagdollParams.LimbScale / RagdollParams.TextureScale));
|
||||
TryUpdateLimbParam(l, "radius", ConvertUnits.ToDisplayUnits(l.body.Radius / l.Params.Scale / RagdollParams.LimbScale / RagdollParams.TextureScale));
|
||||
TryUpdateLimbParam(l, "width", ConvertUnits.ToDisplayUnits(l.body.Width / l.Params.Scale / RagdollParams.LimbScale / RagdollParams.TextureScale));
|
||||
TryUpdateLimbParam(l, "height", ConvertUnits.ToDisplayUnits(l.body.Height / l.Params.Scale / RagdollParams.LimbScale / RagdollParams.TextureScale));
|
||||
}
|
||||
|
||||
private void RecalculateOrigin(Limb l, Vector2? newOrigin = null)
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -8,7 +6,7 @@ namespace Barotrauma
|
||||
{
|
||||
private GUIListBox listBox;
|
||||
|
||||
private ContentXElement configElement;
|
||||
private readonly ContentXElement configElement;
|
||||
|
||||
private float scrollSpeed;
|
||||
|
||||
@@ -37,6 +35,8 @@ namespace Barotrauma
|
||||
set { listBox.BarScroll = value; }
|
||||
}
|
||||
|
||||
public readonly GUIButton CloseButton;
|
||||
|
||||
|
||||
public CreditsPlayer(RectTransform rectT, string configFile) : base(null, rectT)
|
||||
{
|
||||
@@ -51,6 +51,10 @@ namespace Barotrauma
|
||||
configElement = doc.Root.FromPackage(ContentPackageManager.VanillaCorePackage);
|
||||
|
||||
Load();
|
||||
|
||||
CloseButton = new GUIButton(new RectTransform(new Vector2(0.1f), RectTransform, Anchor.BottomRight, maxSize: new Point(GUI.IntScale(300), GUI.IntScale(50)))
|
||||
{ AbsoluteOffset = new Point(GUI.IntScale(20), GUI.IntScale(20) + (Rect.Bottom - GameMain.GraphicsHeight)) },
|
||||
TextManager.Get("close"));
|
||||
}
|
||||
|
||||
private void Load()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user