Merge remote-tracking branch 'upstream/master' into develop

This commit is contained in:
EvilFactory
2024-06-27 10:52:55 -03:00
32 changed files with 411 additions and 132 deletions

View File

@@ -73,7 +73,7 @@ body:
label: Version
description: Which version of the game did the bug happen in? You can see the current version number in the bottom left corner of your screen in the main menu.
options:
- v1.5.8.0 (Summer Update)
- v1.5.9.1 (Summer Update Hotfix 2)
- Other
validations:
required: true

View File

@@ -525,6 +525,7 @@ namespace Barotrauma
ushort infoID = inc.ReadUInt16();
string newName = inc.ReadString();
string originalName = inc.ReadString();
bool renamingEnabled = inc.ReadBoolean();
int tagCount = inc.ReadByte();
HashSet<Identifier> tagSet = new HashSet<Identifier>();
for (int i = 0; i < tagCount; i++)
@@ -538,7 +539,8 @@ namespace Barotrauma
Color skinColor = inc.ReadColorR8G8B8();
Color hairColor = inc.ReadColorR8G8B8();
Color facialHairColor = inc.ReadColorR8G8B8();
Identifier npcId = inc.ReadIdentifier();
Identifier factionId = inc.ReadIdentifier();
@@ -571,7 +573,8 @@ namespace Barotrauma
CharacterInfo ch = new CharacterInfo(speciesName, newName, originalName, jobPrefab, variant, npcIdentifier: npcId)
{
ID = infoID,
MinReputationToHire = (factionId, minReputationToHire)
MinReputationToHire = (factionId, minReputationToHire),
RenamingEnabled = renamingEnabled
};
ch.RecreateHead(tagSet.ToImmutableHashSet(), hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
ch.Head.SkinColor = skinColor;

View File

@@ -357,6 +357,7 @@ namespace Barotrauma
case EventType.Control:
bool myCharacter = msg.ReadBoolean();
byte ownerID = msg.ReadByte();
bool renamingEnabled = msg.ReadBoolean();
ResetNetState();
if (myCharacter)
{
@@ -385,6 +386,10 @@ namespace Barotrauma
}
IsRemotePlayer = ownerID > 0;
}
if (info != null)
{
info.RenamingEnabled = renamingEnabled;
}
break;
case EventType.Status:
ReadStatus(msg);

View File

@@ -427,7 +427,7 @@ internal class DeathPrompt
var botList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.9f), content.RectTransform));
foreach (CharacterInfo c in GetAvailableBots())
{
var characterFrame = campaign.CampaignUI?.CrewManagement.CreateCharacterFrame(c, botList, hideSalary: true);
var characterFrame = campaign.CampaignUI?.HRManagerUI.CreateCharacterFrame(c, botList, hideSalary: true);
if (characterFrame != null)
{
characterFrame.UserData = c;

View File

@@ -8,13 +8,16 @@ using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
namespace Barotrauma
{
class CrewManagement
/// <summary>
/// The "HR manager" UI, which is used to hire/fire characters and rename crewmates.
/// </summary>
class HRManagerUI
{
private CampaignMode campaign => campaignUI.Campaign;
private readonly CampaignUI campaignUI;
private readonly GUIComponent parentComponent;
private GUILayoutGroup pendingAndCrewGroup;
private GUIComponent pendingAndCrewPanel;
private GUIListBox hireableList, pendingList, crewList;
private GUIFrame characterPreviewFrame;
private GUIDropDown sortingDropDown;
@@ -25,14 +28,21 @@ namespace Barotrauma
private PlayerBalanceElement? playerBalanceElement;
private List<CharacterInfo> PendingHires => campaign.Map?.CurrentLocation?.HireManager?.PendingHires;
// Is the player hiring a new character for themselves instead of bots for the crew?
// The window can only be used for one of these purposes at the same time.
private static bool HiringNewCharacter => GameMain.NetworkMember?.ServerSettings is { RespawnMode: RespawnMode.Permadeath, IronmanMode: false } &&
GameMain.Client?.CharacterInfo is { PermanentlyDead: true };
private static bool HasPermissionToHire => CampaignMode.AllowedToManageCampaign(
HiringNewCharacter ? ClientPermissions.ManageMoney : ClientPermissions.ManageHires);
private bool wasReplacingPermanentlyDeadCharacter;
/// <summary>
/// Is the player hiring a new character for themselves instead of bots for the crew?
/// The window can only be used for one of these purposes at the same time.
/// </summary>
private static bool ReplacingPermanentlyDeadCharacter =>
GameMain.NetworkMember?.ServerSettings is { RespawnMode: RespawnMode.Permadeath, IronmanMode: false } &&
GameMain.Client?.CharacterInfo is { PermanentlyDead: true };
private bool hadPermissionToHire;
private static bool HasPermissionToHire => ReplacingPermanentlyDeadCharacter ?
GameMain.NetworkMember?.ServerSettings.ReplaceCostPercentage <= 0 || CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageMoney) || CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageHires) :
CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageHires);
private Point resolutionWhenCreated;
@@ -48,7 +58,7 @@ namespace Barotrauma
SkillDesc
}
public CrewManagement(CampaignUI campaignUI, GUIComponent parentComponent)
public HRManagerUI(CampaignUI campaignUI, GUIComponent parentComponent)
{
this.campaignUI = campaignUI;
this.parentComponent = parentComponent;
@@ -61,14 +71,19 @@ namespace Barotrauma
(locationChangeInfo) => UpdateLocationView(locationChangeInfo.NewLocation, true, locationChangeInfo.PrevLocation));
Reputation.OnAnyReputationValueChanged.RegisterOverwriteExisting(
"CrewManagement.UpdateLocationView".ToIdentifier(), _ => needsHireableRefresh = true);
hadPermissionToHire = HasPermissionToHire;
wasReplacingPermanentlyDeadCharacter = ReplacingPermanentlyDeadCharacter;
}
public void RefreshPermissions()
public void RefreshUI()
{
RefreshCrewFrames(hireableList);
RefreshCrewFrames(crewList);
RefreshCrewFrames(pendingList);
if (clearAllButton != null) { clearAllButton.Enabled = HasPermissionToHire; }
hadPermissionToHire = HasPermissionToHire;
wasReplacingPermanentlyDeadCharacter = ReplacingPermanentlyDeadCharacter;
}
private void RefreshCrewFrames(GUIListBox listBox)
@@ -80,8 +95,11 @@ namespace Barotrauma
if (child.FindChild(c => c is GUIButton && c.UserData is CharacterInfo, true) is GUIButton buyButton)
{
CharacterInfo characterInfo = buyButton.UserData as CharacterInfo;
bool enougMoneyToHire = !HiringNewCharacter || campaign.CanAfford(HireManager.GetSalaryFor(characterInfo));
buyButton.Enabled = HasPermissionToHire && EnoughReputationToHire(characterInfo) && enougMoneyToHire;
buyButton.Enabled =
//"normal buying" is disabled when replacing a dead character
!ReplacingPermanentlyDeadCharacter &&
HasPermissionToHire &&
EnoughReputationToHire(characterInfo) && campaign.CanAffordNewCharacter(characterInfo);
foreach (GUITextBlock text in child.GetAllChildren<GUITextBlock>())
{
text.TextColor = new Color(text.TextColor, buyButton.Enabled ? 1.0f : 0.6f);
@@ -182,11 +200,13 @@ namespace Barotrauma
playerBalanceElement = CampaignUI.AddBalanceElement(pendingAndCrewMainGroup, new Vector2(1.0f, 0.75f / 14.0f));
pendingAndCrewGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), anchor: Anchor.Center,
parent: new GUIFrame(new RectTransform(new Vector2(1.0f, 13.25f / 14.0f), pendingAndCrewMainGroup.RectTransform)
{
MaxSize = new Point(panelMaxWidth, campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).Rect.Height)
}).RectTransform));
pendingAndCrewPanel = new GUIFrame(new RectTransform(new Vector2(1.0f, 13.25f / 14.0f), pendingAndCrewMainGroup.RectTransform)
{
MaxSize = new Point(panelMaxWidth, campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).Rect.Height)
});
var pendingAndCrewGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), anchor: Anchor.Center,
parent: pendingAndCrewPanel.RectTransform));
float height = 0.05f;
new GUITextBlock(new RectTransform(new Vector2(1.0f, height), pendingAndCrewGroup.RectTransform), TextManager.Get("campaigncrew.pending"), font: GUIStyle.SubHeadingFont);
@@ -456,7 +476,7 @@ namespace Barotrauma
if (listBox != crewList)
{
new GUITextBlock(new RectTransform(new Vector2(width, 1.0f), mainGroup.RectTransform),
TextManager.FormatCurrency(HireManager.GetSalaryFor(characterInfo)),
TextManager.FormatCurrency(ReplacingPermanentlyDeadCharacter ? campaign.NewCharacterCost(characterInfo) : HireManager.GetSalaryFor(characterInfo)),
textAlignment: Alignment.Center)
{
CanBeFocused = false
@@ -476,12 +496,12 @@ namespace Barotrauma
ToolTip = TextManager.Get("hirebutton"),
ClickSound = GUISoundType.Cart,
UserData = characterInfo,
Enabled = CanHire(characterInfo) && !HiringNewCharacter,
Enabled = CanHire(characterInfo) && !ReplacingPermanentlyDeadCharacter,
OnClicked = (b, o) => AddPendingHire(o as CharacterInfo)
};
hireButton.OnAddedToGUIUpdateList += (GUIComponent btn) =>
{
if (HiringNewCharacter)
if (ReplacingPermanentlyDeadCharacter)
{
return;
}
@@ -500,9 +520,9 @@ namespace Barotrauma
}
};
if (HiringNewCharacter)
if (ReplacingPermanentlyDeadCharacter)
{
bool canHire = CanHire(characterInfo) && campaign.CanAfford(HireManager.GetSalaryFor(characterInfo));
bool canHire = CanHire(characterInfo) && campaign.CanAffordNewCharacter(characterInfo);
var takeoverButton = new GUIButton(new RectTransform(new Vector2(width, 0.9f), mainGroup.RectTransform), style: "CrewManagementTakeControlButton")
{
ToolTip = canHire ? TextManager.Get("hireandtakecontrol") : TextManager.Get("hireandtakecontroldisabled"),
@@ -516,7 +536,7 @@ namespace Barotrauma
return false;
}
Client client = gameClient.ConnectedClients.FirstOrDefault(c => c.SessionId == gameClient.SessionId);
if (!campaign.TryPurchase(client, HireManager.GetSalaryFor(characterInfo)))
if (!campaign.TryPurchase(client, campaign.NewCharacterCost(characterInfo)))
{
return false;
}
@@ -528,7 +548,7 @@ namespace Barotrauma
};
takeoverButton.OnAddedToGUIUpdateList += (GUIComponent btn) =>
{
bool canHireCurrently = HiringNewCharacter && CanHire(characterInfo) && campaign.CanAfford(HireManager.GetSalaryFor(characterInfo));
bool canHireCurrently = ReplacingPermanentlyDeadCharacter && CanHire(characterInfo) && campaign.CanAffordNewCharacter(characterInfo);
btn.ToolTip = TextManager.Get(canHireCurrently ? "hireandtakecontrol" : "hireandtakecontroldisabled");
btn.Visible = GameMain.GameSession is { AllowHrManagerBotTakeover: true };
btn.Enabled = canHireCurrently;
@@ -931,9 +951,15 @@ namespace Barotrauma
{
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
}
// When showing this window to someone hiring a new character, the right side panels aren't needed
pendingAndCrewGroup.Visible = !HiringNewCharacter;
pendingAndCrewPanel.Visible = !ReplacingPermanentlyDeadCharacter;
if (hadPermissionToHire != HasPermissionToHire ||
wasReplacingPermanentlyDeadCharacter != ReplacingPermanentlyDeadCharacter)
{
RefreshUI();
}
if (needsHireableRefresh)
{

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using System.Collections.Generic;
@@ -71,7 +71,9 @@ namespace Barotrauma
private HashSet<Identifier> selectedTalents = new HashSet<Identifier>();
private readonly Queue<Identifier> showCaseClosureQueue = new();
private GUITextBlock? nameBlock;
private GUIButton? renameButton;
private GUIListBox? skillListBox;
private GUITextBlock? talentPointText;
private GUIProgressBar? experienceBar;
@@ -134,7 +136,6 @@ namespace Barotrauma
GUILayoutGroup playerFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), containerFrame.RectTransform, Anchor.TopCenter));
GameMain.NetLobbyScreen.CreatePlayerFrame(playerFrame, alwaysAllowEditing: true, createPendingText: false);
// TODO: What is CampaignCharacterDiscarded and can it be relevant in permadeath mode?
if (!GameMain.NetLobbyScreen.PermadeathMode)
{
GUIButton newCharacterBox = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), skillLayout.RectTransform, Anchor.BottomRight),
@@ -174,6 +175,25 @@ namespace Barotrauma
}
};
}
else if (characterInfo != null)
{
renameButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), skillLayout.RectTransform, Anchor.BottomRight),
text: TextManager.Get("button.RenameCharacter"), style: "GUIButtonSmall")
{
Enabled = characterInfo.RenamingEnabled,
ToolTip = TextManager.Get("permadeath.rename.description"),
IgnoreLayoutGroups = false,
TextBlock =
{
AutoScaleHorizontal = true
},
OnClicked = (_, _) =>
{
CreateRenamePopup();
return true;
}
};
}
GUILayoutGroup characterCloseButtonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), characterLayout.RectTransform), childAnchor: Anchor.BottomCenter);
new GUIButton(new RectTransform(new Vector2(0.4f, 1f), characterCloseButtonLayout.RectTransform), TextManager.Get("ApplySettingsButton")) //TODO: Is this text appropriate for this circumstance for all languages?
@@ -189,6 +209,57 @@ namespace Barotrauma
};
}
private void CreateRenamePopup()
{
GUIMessageBox renamePopup = new(
TextManager.Get("button.RenameCharacter"), TextManager.Get("permadeath.rename.description"),
new LocalizedString[] { TextManager.Get("Confirm"), TextManager.Get("Cancel") }, minSize: new Point(0, GUI.IntScale(230)));
GUITextBox newNameBox = new(new(Vector2.One, renamePopup.Content.RectTransform), "")
{
OnEnterPressed = (textBox, text) =>
{
textBox.Text = text.Trim();
return true;
}
};
renamePopup.Buttons[0].OnClicked += (_, _) =>
{
if (newNameBox.Text?.Trim() is string newName && newName != "")
{
if (characterInfo != null)
{
if (newNameBox.Text == characterInfo.Name)
{
renamePopup.Close();
return true;
}
if (GameMain.GameSession?.Campaign?.CampaignUI?.HRManagerUI is { } crewManagement)
{
crewManagement.RenameCharacter(characterInfo, newName);
if (nameBlock != null)
{
nameBlock.Text = newName;
}
if (renameButton != null)
{
renameButton.Enabled = false;
}
renamePopup.Close();
}
return true;
}
DebugConsole.ThrowError("Tried to rename character, but CharacterInfo completely missing!");
return true;
}
else
{
newNameBox.Flash();
return false;
}
};
renamePopup.Buttons[1].OnClicked += renamePopup.Close;
}
private void CreateStatPanel(GUIComponent parent, CharacterInfo info)
{
Job job = info.Job;
@@ -206,7 +277,7 @@ namespace Barotrauma
CanBeFocused = true
};
GUITextBlock nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), nameLayout.RectTransform), info.Name, font: GUIStyle.SubHeadingFont);
nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), nameLayout.RectTransform), info.Name, font: GUIStyle.SubHeadingFont);
if (!info.OmitJobInMenus)
{

View File

@@ -522,6 +522,11 @@ namespace Barotrauma
}
}
if (GameMain.GameSession?.Campaign?.CampaignUI?.HRManagerUI is { } crewManagement)
{
crewManagement.RefreshUI();
}
return background;
}
@@ -532,6 +537,10 @@ namespace Barotrauma
crewList.RemoveChild(component);
traitorButtons.RemoveAll(t => t.IsChildOf(component, recursive: true));
}
if (GameMain.GameSession?.Campaign?.CampaignUI?.HRManagerUI is { } crewManagement)
{
crewManagement.RefreshUI();
}
}
private static void SetCharacterComponentTooltip(GUIComponent characterComponent)

View File

@@ -344,18 +344,6 @@ namespace Barotrauma
}
}
protected SubmarineInfo GetPredefinedStartOutpost()
{
if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters && !parameters.OutpostFilePath.IsNullOrEmpty())
{
return new SubmarineInfo(parameters.OutpostFilePath.Value)
{
OutpostGenerationParams = parameters
};
}
return null;
}
partial void NPCInteractProjSpecific(Character npc, Character interactor)
{
if (npc == null || interactor == null) { return; }
@@ -370,7 +358,7 @@ namespace Barotrauma
UpgradeManager.CreateUpgradeErrorMessage(TextManager.Get("Dialog.CantUpgrade").Value, IsSinglePlayer, npc);
return;
case InteractionType.Crew when GameMain.NetworkMember != null:
CampaignUI.CrewManagement.SendCrewState(false);
CampaignUI.HRManagerUI.SendCrewState(false);
goto default;
case InteractionType.MedicalClinic:
CampaignUI.MedicalClinic.RequestLatestPending();

View File

@@ -939,7 +939,16 @@ namespace Barotrauma
UInt16 renamedIdentifier = msg.ReadUInt16();
string newName = msg.ReadString();
CharacterInfo renamedCharacter = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.ID == renamedIdentifier);
if (renamedCharacter != null) { CrewManager.RenameCharacter(renamedCharacter, newName); }
if (renamedCharacter != null)
{
CrewManager.RenameCharacter(renamedCharacter, newName);
// Since renaming can only be done once in permadeath, we can safely set this to false to disable the renaming in the UI.
renamedCharacter.RenamingEnabled = false;
}
else
{
DebugConsole.ThrowError($"Could not find a character to rename with the ID {renamedIdentifier}.");
}
}
bool fireCharacter = msg.ReadBoolean();
@@ -951,15 +960,15 @@ namespace Barotrauma
if (firedCharacter != null) { CrewManager.FireCharacter(firedCharacter); }
}
if (map?.CurrentLocation?.HireManager != null && CampaignUI?.CrewManagement != null)
if (map?.CurrentLocation?.HireManager != null && CampaignUI?.HRManagerUI != null)
{
//can't apply until we have the latest save file
if (!NetIdUtils.IdMoreRecent(pendingSaveID, LastSaveID))
{
CampaignUI.CrewManagement.SetHireables(map.CurrentLocation, availableHires);
if (hiredCharacters.Any()) { CampaignUI.CrewManagement.ValidateHires(hiredCharacters, takeMoney: false, createNotification: createNotification); }
CampaignUI.CrewManagement.SetPendingHires(pendingHires, map.CurrentLocation);
if (renameCrewMember || fireCharacter) { CampaignUI.CrewManagement.UpdateCrew(); }
CampaignUI.HRManagerUI.SetHireables(map.CurrentLocation, availableHires);
if (hiredCharacters.Any()) { CampaignUI.HRManagerUI.ValidateHires(hiredCharacters, takeMoney: false, createNotification: createNotification); }
CampaignUI.HRManagerUI.SetPendingHires(pendingHires, map.CurrentLocation);
if (renameCrewMember || fireCharacter) { CampaignUI.HRManagerUI.UpdateCrew(); }
}
}
else
@@ -1007,6 +1016,11 @@ namespace Barotrauma
public override bool TryPurchase(Client client, int price)
{
if (price == 0)
{
return true;
}
if (!AllowedToManageCampaign(ClientPermissions.ManageMoney))
{
return PersonalWallet.TryDeduct(price);

View File

@@ -1339,7 +1339,7 @@ namespace Barotrauma.Networking
if (GameMain.GameSession?.GameMode is CampaignMode campaign)
{
campaign.CampaignUI?.UpgradeStore?.RequestRefresh();
campaign.CampaignUI?.CrewManagement?.RefreshPermissions();
campaign.CampaignUI?.HRManagerUI?.RefreshUI();
}
}
@@ -1554,7 +1554,7 @@ namespace Barotrauma.Networking
}
else
{
GameMain.GameSession.StartRound(levelData, mirrorLevel);
GameMain.GameSession.StartRound(levelData, mirrorLevel, startOutpost: campaign?.GetPredefinedStartOutpost());
}
isOutpost = levelData.Type == LevelData.LevelType.Outpost;
}
@@ -1959,7 +1959,7 @@ namespace Barotrauma.Networking
if (GameMain.GameSession?.GameMode is CampaignMode campaign)
{
campaign.CampaignUI?.UpgradeStore?.RequestRefresh();
campaign.CampaignUI?.CrewManagement?.RefreshPermissions();
campaign.CampaignUI?.HRManagerUI?.RefreshUI();
}
}
}

View File

@@ -39,7 +39,7 @@ namespace Barotrauma
public CampaignMode Campaign { get; }
public CrewManagement CrewManagement { get; set; }
public HRManagerUI HRManagerUI { get; set; }
public Store Store { get; private set; }
@@ -102,7 +102,7 @@ namespace Barotrauma
var crewTab = new GUIFrame(new RectTransform(Vector2.One, container.RectTransform), color: Color.Black * 0.9f);
tabs[(int)CampaignMode.InteractionType.Crew] = crewTab;
CrewManagement = new CrewManagement(this, crewTab);
HRManagerUI = new HRManagerUI(this, crewTab);
// store tab -------------------------------------------------------------------------
@@ -204,7 +204,7 @@ namespace Barotrauma
submarineSelection?.Update();
break;
case CampaignMode.InteractionType.Crew:
CrewManagement?.Update();
HRManagerUI?.Update();
break;
case CampaignMode.InteractionType.Store:
Store?.Update(deltaTime);
@@ -598,8 +598,8 @@ namespace Barotrauma
Store.SelectStore(npc);
break;
case CampaignMode.InteractionType.Crew:
CrewManagement.UpdateCrew();
CrewManagement.UpdateHireables();
HRManagerUI.UpdateCrew();
HRManagerUI.UpdateHireables();
break;
case CampaignMode.InteractionType.PurchaseSub:
submarineSelection ??= new SubmarineSelection(false, () => Campaign.ShowCampaignUI = false, tabs[(int)CampaignMode.InteractionType.PurchaseSub].RectTransform);

View File

@@ -1116,6 +1116,36 @@ namespace Barotrauma
AssignComponentToServerSetting(skillLossImmediateRespawnSlider, nameof(ServerSettings.SkillLossPercentageOnImmediateRespawn));
skillLossImmediateRespawnSlider.OnMoved(skillLossImmediateRespawnSlider, skillLossImmediateRespawnSlider.BarScroll);
var newCharacterCostSliderElement = CreateLabeledSlider(settingsContent,
"ServerSettings.ReplaceCostPercentage", "", "ServerSettings.ReplaceCostPercentage.tooltip",
out var newCharacterCostSlider, out var newCharacterCostSliderLabel,
range: new Vector2(0, 200), step: 10f);
newCharacterCostSlider.StepValue = 10f;
newCharacterCostSlider.OnMoved = (GUIScrollBar scrollBar, float _) =>
{
GUITextBlock textBlock = scrollBar.UserData as GUITextBlock;
int currentMultiplier = (int)Math.Round(scrollBar.BarScrollValue);
if (currentMultiplier < 1)
{
textBlock.Text = TextManager.Get("ServerSettings.ReplaceCostPercentage.Free");
}
else
{
textBlock.Text = TextManager.GetWithVariable("percentageformat", "[value]", currentMultiplier.ToString());
}
return true;
};
newCharacterCostSlider.OnReleased = (GUIScrollBar scrollBar, float barScroll) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
};
clientDisabledElements.AddRange(newCharacterCostSliderElement.GetAllChildren());
permadeathEnabledRespawnSettings.AddRange(newCharacterCostSliderElement.GetAllChildren());
ironmanDisabledRespawnSettings.AddRange(newCharacterCostSliderElement.GetAllChildren());
AssignComponentToServerSetting(newCharacterCostSlider, nameof(ServerSettings.ReplaceCostPercentage));
newCharacterCostSlider.OnMoved(newCharacterCostSlider, newCharacterCostSlider.BarScroll); // initialize
var allowBotTakeoverTickbox = new GUITickBox(new RectTransform(Vector2.One, settingsContent.RectTransform), TextManager.Get("AllowBotTakeover"))
{
ToolTip = TextManager.Get("AllowBotTakeover.Tooltip"),
@@ -1834,7 +1864,8 @@ namespace Barotrauma
OverflowClip = true
};
if (PermanentlyDead)
if (!allowEditing ||
(PermanentlyDead && !characterInfo.RenamingEnabled))
{
CharacterNameBox.Readonly = true;
CharacterNameBox.Enabled = false;

View File

@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product>
<Version>1.5.8.0</Version>
<Version>1.5.9.1</Version>
<Copyright>Copyright © FakeFish 2018-2024</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName>

View File

@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product>
<Version>1.5.8.0</Version>
<Version>1.5.9.1</Version>
<Copyright>Copyright © FakeFish 2018-2024</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName>

View File

@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product>
<Version>1.5.8.0</Version>
<Version>1.5.9.1</Version>
<Copyright>Copyright © FakeFish 2018-2024</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName>

View File

@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product>
<Version>1.5.8.0</Version>
<Version>1.5.9.1</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName>

View File

@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product>
<Version>1.5.8.0</Version>
<Version>1.5.9.1</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName>

View File

@@ -56,6 +56,7 @@ namespace Barotrauma
msg.WriteUInt16(ID);
msg.WriteString(Name);
msg.WriteString(OriginalName);
msg.WriteBoolean(RenamingEnabled);
msg.WriteByte((byte)Head.Preset.TagSet.Count);
foreach (Identifier tag in Head.Preset.TagSet)
{

View File

@@ -463,6 +463,7 @@ namespace Barotrauma
Client owner = controlEventData.Owner;
msg.WriteBoolean(owner == c && owner.Character == this);
msg.WriteByte(owner != null && owner.Character == this && GameMain.Server.ConnectedClients.Contains(owner) ? owner.SessionId : (byte)0);
msg.WriteBoolean(info is { RenamingEnabled: true });
break;
case CharacterStatusEventData statusEventData:
WriteStatus(msg, statusEventData.ForceAfflictionData);

View File

@@ -1231,6 +1231,10 @@ namespace Barotrauma
renamedIdentifier = msg.ReadUInt16();
newName = msg.ReadString();
existingCrewMember = msg.ReadBoolean();
if (!GameMain.Server.IsNameValid(sender, newName))
{
renameCharacter = false;
}
}
bool fireCharacter = msg.ReadBoolean();
@@ -1239,10 +1243,11 @@ namespace Barotrauma
Location location = map?.CurrentLocation;
CharacterInfo firedCharacter = null;
(ushort id, string newName) appliedRename = (Entity.NullEntityID, string.Empty);
if (location != null && AllowedToManageCampaign(sender, ClientPermissions.ManageHires))
if (location != null)
{
if (fireCharacter)
if (fireCharacter && AllowedToManageCampaign(sender, ClientPermissions.ManageHires))
{
firedCharacter = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.ID == firedIdentifier);
if (firedCharacter != null && (firedCharacter.Character?.IsBot ?? true))
@@ -1258,29 +1263,45 @@ namespace Barotrauma
if (renameCharacter)
{
CharacterInfo characterInfo = null;
if (existingCrewMember && CrewManager != null)
if (AllowedToManageCampaign(sender, ClientPermissions.ManageHires))
{
characterInfo = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.ID == renamedIdentifier);
if (existingCrewMember && CrewManager != null)
{
characterInfo = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.ID == renamedIdentifier);
}
else if (!existingCrewMember && location.HireManager != null)
{
characterInfo = location.HireManager.AvailableCharacters.FirstOrDefault(info => info.ID == renamedIdentifier);
}
}
else if(!existingCrewMember && location.HireManager != null)
if (characterInfo == null && renamedIdentifier == sender.CharacterInfo?.ID)
{
characterInfo = location.HireManager.AvailableCharacters.FirstOrDefault(info => info.ID == renamedIdentifier);
characterInfo = sender.CharacterInfo;
}
if (characterInfo != null && (characterInfo.Character?.IsBot ?? true))
if (characterInfo != null &&
(characterInfo.Character == null || characterInfo.Character is { IsBot: true } || (characterInfo.RenamingEnabled && characterInfo == sender.CharacterInfo)))
{
GameServer.Log($"{sender.Name} renamed the character \"{characterInfo.Name}\" as \"{newName}\".", ServerLog.MessageType.ServerMessage);
if (existingCrewMember)
{
CrewManager.RenameCharacter(characterInfo, newName);
if (characterInfo == sender.CharacterInfo)
{
//renaming is only allowed once
characterInfo.RenamingEnabled = false;
}
}
else
{
location.HireManager.RenameCharacter(characterInfo, newName);
}
appliedRename = (characterInfo.ID, newName);
}
else
{
DebugConsole.ThrowError($"Tried to rename an invalid character ({renamedIdentifier})");
string errorMsg = $"Tried to rename an invalid character ({renamedIdentifier}, {characterInfo?.Name ?? "null"})";
DebugConsole.ThrowError(errorMsg);
GameMain.Server?.SendConsoleMessage(errorMsg, sender, Color.Red);
}
}
@@ -1328,7 +1349,7 @@ namespace Barotrauma
// bounce back
if (renameCharacter && existingCrewMember)
{
SendCrewState((renamedIdentifier, newName), firedCharacter);
SendCrewState(appliedRename, firedCharacter);
}
else
{
@@ -1406,6 +1427,8 @@ namespace Barotrauma
//(can happen e.g. if someone starts a vote to buy something and then disconnects)
if (client != null && !GameMain.Server.ConnectedClients.Contains(client)) { return false; }
if (price == 0) { return true; }
Wallet wallet = GetWallet(client);
if (!AllowedToManageWallets(client))
{

View File

@@ -313,13 +313,22 @@ namespace Barotrauma.Networking
GameMain.Server.SendConsoleMessage($"Permadeath: Could not take over the target character because it is not a bot.", this, Color.Red);
return false;
}
// Now that the old permanently killed character will be replaced, we can fully discard it
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
if (botCharacter.Info != null)
{
mpCampaign.DiscardClientCharacterData(this);
botCharacter.Info.RenamingEnabled = true; // Grant one opportunity to rename a taken over bot
}
// Now that the old permanently killed character will be replaced, we can fully discard it
var mpCampaign = GameMain.GameSession?.Campaign as MultiPlayerCampaign;
mpCampaign?.DiscardClientCharacterData(this);
GameMain.Server.SetClientCharacter(this, botCharacter);
if (mpCampaign?.SetClientCharacterData(this) is CharacterCampaignData characterData)
{
//the bot has spawned, but the new CharacterCampaignData technically hasn't, because we just created it
characterData.HasSpawned = true;
}
SpectateOnly = false;
return true;
}

View File

@@ -1406,16 +1406,26 @@ namespace Barotrauma.Networking
if (campaign.CurrentLocation.GetHireableCharacters().FirstOrDefault(c => c.ID == botId) is CharacterInfo hireableCharacter)
{
if (campaign.TryHireCharacter(campaign.CurrentLocation, hireableCharacter, takeMoney: true, sender))
if (ServerSettings.ReplaceCostPercentage <= 0 ||
CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageMoney) ||
CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageHires))
{
campaign.CurrentLocation.RemoveHireableCharacter(hireableCharacter);
SpawnAndTakeOverBot(campaign, hireableCharacter, sender);
campaign.SendCrewState(createNotification: false);
if (campaign.TryHireCharacter(campaign.CurrentLocation, hireableCharacter, takeMoney: true, sender, buyingNewCharacter: true))
{
campaign.CurrentLocation.RemoveHireableCharacter(hireableCharacter);
SpawnAndTakeOverBot(campaign, hireableCharacter, sender);
campaign.SendCrewState(createNotification: false);
}
else
{
SendConsoleMessage($"Could not hire the bot {hireableCharacter.Name}.", sender, Color.Red);
DebugConsole.ThrowError($"Client {sender.Name} failed to hire the bot {hireableCharacter.Name}.");
}
}
else
{
SendConsoleMessage($"Could not hire the bot {hireableCharacter.Name}.", sender, Color.Red);
DebugConsole.ThrowError($"Client {sender.Name} failed to hire the bot {hireableCharacter.Name}.");
SendConsoleMessage($"Could not hire the bot {hireableCharacter.Name}. No permission to manage money or hires.", sender, Color.Red);
DebugConsole.ThrowError($"Client {sender.Name} failed to hire the bot {hireableCharacter.Name}. No permission to manage money or hires.");
}
}
else
@@ -1460,6 +1470,7 @@ namespace Barotrauma.Networking
DebugConsole.ThrowError("SpawnAndTakeOverBot: newCharacter is null somehow");
return;
}
// No longer show the hired character in the HR list of current hires
campaign.CrewManager.RemoveCharacterInfo(botInfo);
newCharacter.TeamID = CharacterTeamType.Team1;
campaign.CrewManager.InitializeCharacter(newCharacter, mainSubSpawnpoint, spawnWaypoint);
@@ -2428,7 +2439,7 @@ namespace Barotrauma.Networking
}
SendStartMessage(roundStartSeed, campaign.NextLevel.Seed, GameMain.GameSession, connectedClients, includesFinalize: false);
GameMain.GameSession.StartRound(campaign.NextLevel, mirrorLevel: campaign.MirrorLevel);
GameMain.GameSession.StartRound(campaign.NextLevel, startOutpost: campaign.GetPredefinedStartOutpost(), mirrorLevel: campaign.MirrorLevel);
SubmarineSwitchLoad = false;
campaign.AssignClientCharacterInfos(connectedClients);
Log("Game mode: " + selectedMode.Name.Value, ServerLog.MessageType.ServerMessage);
@@ -3042,7 +3053,7 @@ namespace Barotrauma.Networking
}
}
private bool IsNameValid(Client c, string newName)
public bool IsNameValid(Client c, string newName)
{
newName = Client.SanitizeName(newName);
@@ -3066,13 +3077,20 @@ namespace Barotrauma.Networking
}
}
Client nameTaken = ConnectedClients.Find(c2 => c != c2 && Homoglyphs.Compare(c2.Name.ToLower(), newName.ToLower()));
if (nameTaken != null)
Client nameTakenByClient = ConnectedClients.Find(c2 => c != c2 && Homoglyphs.Compare(c2.Name.ToLower(), newName.ToLower()));
if (nameTakenByClient != null)
{
SendDirectChatMessage($"ServerMessage.NameChangeFailedClientTooSimilar~[newname]={newName}~[takenname]={nameTaken.Name}", c, ChatMessageType.ServerMessageBox);
SendDirectChatMessage($"ServerMessage.NameChangeFailedClientTooSimilar~[newname]={newName}~[takenname]={nameTakenByClient.Name}", c, ChatMessageType.ServerMessageBox);
return false;
}
Character nameTakenByCharacter =
GameSession.GetSessionCrewCharacters(CharacterType.Both).FirstOrDefault(c2 => c2 != c.Character && Homoglyphs.Compare(c2.Name.ToLower(), newName.ToLower()));
if (nameTakenByCharacter != null)
{
SendDirectChatMessage($"ServerMessage.NameChangeFailedClientTooSimilar~[newname]={newName}~[takenname]={nameTakenByCharacter.Name}", c, ChatMessageType.ServerMessageBox);
return false;
}
return true;
}
@@ -3826,6 +3844,7 @@ namespace Barotrauma.Networking
newCharacter.SetOwnerClient(client);
newCharacter.Enabled = true;
client.Character = newCharacter;
client.CharacterInfo = newCharacter.Info;
CreateEntityEvent(newCharacter, new Character.ControlEventData(client));
}
}

View File

@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product>
<Version>1.5.8.0</Version>
<Version>1.5.9.1</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName>

View File

@@ -1,4 +1,6 @@
#nullable enable
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -117,24 +119,52 @@ namespace Barotrauma
{
if (inspectTimer > 0.0f)
{
character.SelectCharacter(Target);
Vector2 diff = Target.WorldPosition - character.WorldPosition;
float dist = diff.Length();
float maxDist = ConvertUnits.ToDisplayUnits(HumanoidAnimController.BreakFromGrabDistance);
if (dist > maxDist)
{
if (dist > maxDist * 2 || !character.CanSeeTarget(Target, seeThroughWindows: false))
{
//too far to reach by small manual movement, need to switch back to the earlier state
currentState = State.GotoTarget;
}
//move closer horizontally if the horizontal distance is the issue
else if (Math.Abs(diff.X) > Math.Abs(diff.Y) * 2.0f)
{
character.AIController.SteeringManager.SteeringManual(deltaTime, new Vector2(MathF.Sign(Target.WorldPosition.X - character.WorldPosition.X), 0.0f));
}
else
{
character.AIController.SteeringManager.Reset();
}
return;
}
else
{
if (dist < maxDist * 0.5f) { character.AIController.SteeringManager.Reset(); }
character.SelectCharacter(Target);
}
inspectTimer -= deltaTime;
if (inspectTimer < InspectTime - 1)
{
if (Target.AnimController.IsMovingFast)
if (Math.Abs(Target.AnimController.TargetMovement.X) > 1.0f)
{
ArrestFleeing();
}
else if (Math.Abs(Target.AnimController.TargetMovement.X) > 1.0f)
{
// If the target moves, reset the inspect timer and tell to hold still
// If the target moves, tell to hold still
character.Speak(TextManager.Get("dialogcheckstolenitems.holdstill").Value, identifier: "holdstill".ToIdentifier(), minDurationBetweenSimilar: 3f);
inspectTimer = InspectTime;
}
}
return;
}
if (character.SelectedCharacter != Target)
{
//target not selected -> must've escaped
Abandon = true;
return;
}
if (stolenItems.Any() &&
Rand.Range(0.0f, 1.0f, Rand.RandSync.Unsynced) < FindStolenItemsProbability)
{
@@ -155,13 +185,6 @@ namespace Barotrauma
if (warnTimer > 0.0f)
{
warnTimer -= deltaTime;
if (warnTimer < currentWarnDelay - 1)
{
if (Target.AnimController.IsMovingFast)
{
ArrestFleeing();
}
}
return;
}
var stolenItemsOnCharacter = stolenItems.Where(it => it.GetRootInventoryOwner() == Target);
@@ -189,14 +212,6 @@ namespace Barotrauma
IsCompleted = true;
}
private void ArrestFleeing()
{
character.Speak(TextManager.Get("dialogcheckstolenitems.arrest").Value);
currentState = State.Done;
IsCompleted = true;
Arrest(abortWhenItemsDropped: false, allowHoldFire: false);
}
private void Arrest(bool abortWhenItemsDropped, bool allowHoldFire)
{
bool isCriminal = Target.IsCriminal;

View File

@@ -12,6 +12,8 @@ namespace Barotrauma
protected override float TargetUpdateTimeMultiplier => 0.2f;
public bool TargetCharactersInOtherSubs { get; init; }
protected override bool AllowInAnySub => TargetCharactersInOtherSubs;
public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier) { }

View File

@@ -21,6 +21,8 @@ namespace Barotrauma
private const float MaxSpeedOnStairs = 1.7f;
private const float SteepSlopePushMagnitude = MaxSpeedOnStairs;
public const float BreakFromGrabDistance = 1.4f;
public override RagdollParams RagdollParams
{
get { return HumanRagdollParams; }
@@ -1844,7 +1846,7 @@ namespace Barotrauma
float dist = ConvertUnits.ToSimUnits(Vector2.Distance(target.WorldPosition, WorldPosition));
//let the target break free if it's moving away and gets far enough
if ((GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient) && dist > 1.4f && target.AllowInput &&
if ((GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient) && dist > BreakFromGrabDistance && target.AllowInput &&
Vector2.Dot(target.WorldPosition - WorldPosition, target.AnimController.TargetMovement) > 0)
{
character.DeselectCharacter();

View File

@@ -299,6 +299,7 @@ namespace Barotrauma
public XElement OrderData;
public bool PermanentlyDead;
public bool RenamingEnabled = false;
private static ushort idCounter = 1;
private const string disguiseName = "???";
@@ -802,6 +803,7 @@ namespace Barotrauma
LoadTagsBackwardsCompatibility(infoElement, tags);
SpeciesName = infoElement.GetAttributeIdentifier("speciesname", "");
PermanentlyDead = infoElement.GetAttributeBool("permanentlydead", false);
RenamingEnabled = infoElement.GetAttributeBool("renamingenabled", false);
ContentXElement element;
if (!SpeciesName.IsEmpty)
{
@@ -1499,7 +1501,8 @@ namespace Barotrauma
new XAttribute("startitemsgiven", StartItemsGiven),
new XAttribute("personality", PersonalityTrait?.Identifier ?? Identifier.Empty),
new XAttribute("lastrewarddistribution", LastRewardDistribution.Match(some: value => value, none: () => -1).ToString()),
new XAttribute("permanentlydead", PermanentlyDead)
new XAttribute("permanentlydead", PermanentlyDead),
new XAttribute("renamingenabled", RenamingEnabled)
);
if (HumanPrefabIds != default)

View File

@@ -7,9 +7,14 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Networking;
namespace Barotrauma
{
/// <summary>
/// Responsible for keeping track of the characters in the player crew, saving and loading their orders, managing the crew list UI
/// </summary>
partial class CrewManager
{
const float ConversationIntervalMin = 100.0f;
@@ -27,7 +32,10 @@ namespace Barotrauma
{
return characters;
}
/// <summary>
/// Note: this only returns AI characters' infos in multiplayer. The infos are used to manage hiring/firing/renaming, which only applies to AI characters.
/// Use <see cref="GetSessionCrewCharacters"/> to get all the characters regardless if they're player or AI controlled.
/// </summary>
public IEnumerable<CharacterInfo> GetCharacterInfos()
{
return characterInfos;
@@ -387,15 +395,8 @@ namespace Barotrauma
public void RenameCharacter(CharacterInfo characterInfo, string newName)
{
int identifier = characterInfo.GetIdentifierUsingOriginalName();
var match = characterInfos.FirstOrDefault(ci => ci.GetIdentifierUsingOriginalName() == identifier);
if (match == null)
{
DebugConsole.ThrowError($"Tried to rename an invalid crew member ({identifier})");
return;
}
match.Rename(newName);
RenameCharacterProjSpecific(match);
characterInfo.Rename(newName);
RenameCharacterProjSpecific(characterInfo);
}
partial void RenameCharacterProjSpecific(CharacterInfo characterInfo);

View File

@@ -211,7 +211,7 @@ namespace Barotrauma
public virtual bool TryPurchase(Client client, int price)
{
return GetWallet(client).TryDeduct(price);
return price == 0 || GetWallet(client).TryDeduct(price);
}
public virtual int GetBalance(Client client = null)
@@ -250,6 +250,19 @@ namespace Barotrauma
(sub.AtEndExit != leavingSub.AtEndExit || sub.AtStartExit != leavingSub.AtStartExit));
}
public SubmarineInfo GetPredefinedStartOutpost()
{
if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters &&
!parameters.OutpostFilePath.IsNullOrEmpty())
{
return new SubmarineInfo(parameters.OutpostFilePath.Value)
{
OutpostGenerationParams = parameters
};
}
return null;
}
public override void Start()
{
base.Start();
@@ -1044,7 +1057,7 @@ namespace Barotrauma
return ToolBox.SelectWeightedRandom(factionsList, weights, random);
}
public bool TryHireCharacter(Location location, CharacterInfo characterInfo, bool takeMoney = true, Client client = null)
public bool TryHireCharacter(Location location, CharacterInfo characterInfo, bool takeMoney = true, Client client = null, bool buyingNewCharacter = false)
{
if (characterInfo == null) { return false; }
if (characterInfo.MinReputationToHire.factionId != Identifier.Empty)
@@ -1054,7 +1067,8 @@ namespace Barotrauma
return false;
}
}
if (takeMoney && !TryPurchase(client, HireManager.GetSalaryFor(characterInfo))) { return false; }
var price = buyingNewCharacter ? NewCharacterCost(characterInfo) : HireManager.GetSalaryFor(characterInfo);
if (takeMoney && !TryPurchase(client, price)) { return false; }
characterInfo.IsNewHire = true;
characterInfo.Title = null;
@@ -1063,6 +1077,17 @@ namespace Barotrauma
GameAnalyticsManager.AddMoneySpentEvent(characterInfo.Salary, GameAnalyticsManager.MoneySink.Crew, characterInfo.Job?.Prefab.Identifier.Value ?? "unknown");
return true;
}
public int NewCharacterCost(CharacterInfo characterInfo)
{
float characterCostPercentage = GameMain.NetworkMember?.ServerSettings.ReplaceCostPercentage ?? 100f;
return (int)MathF.Round(HireManager.GetSalaryFor(characterInfo) * (characterCostPercentage/100f));
}
public bool CanAffordNewCharacter(CharacterInfo characterInfo)
{
return CanAfford(NewCharacterCost(characterInfo));
}
private void NPCInteract(Character npc, Character interactor)
{

View File

@@ -574,6 +574,12 @@ namespace Barotrauma
GameAnalyticsManager.AddDesignEvent(eventId + (Level.Loaded?.LevelData?.Biome?.Identifier.Value ?? "none") + "Discovered:Playtime", campaignMode.TotalPlayTime);
GameAnalyticsManager.AddDesignEvent(eventId + (Level.Loaded?.LevelData?.Biome?.Identifier.Value ?? "none") + "Discovered:PassedLevels", campaignMode.TotalPassedLevels);
}
if (GameMain.NetworkMember?.ServerSettings is { } serverSettings)
{
GameAnalyticsManager.AddDesignEvent("ServerSettings:RespawnMode:" + serverSettings.RespawnMode);
GameAnalyticsManager.AddDesignEvent("ServerSettings:IronmanMode:" + serverSettings.IronmanMode);
GameAnalyticsManager.AddDesignEvent("ServerSettings:AllowBotTakeoverOnPermadeath:" + serverSettings.AllowBotTakeoverOnPermadeath);
}
}
#if DEBUG

View File

@@ -479,6 +479,16 @@ namespace Barotrauma.Networking
get;
private set;
}
[Serialize(100f, IsPropertySaveable.Yes)]
/// <summary>
/// Percentage modifier for the cost of hiring a new character to replace a permanently killed one.
/// </summary>
public float ReplaceCostPercentage
{
get;
private set;
}
[Serialize(true, IsPropertySaveable.Yes)]
/// <summary>
@@ -651,6 +661,8 @@ namespace Barotrauma.Networking
set
{
if (respawnMode == value) { return; }
//can't change this when a round is running (but clients can, if the server says so, e.g. when a client joins and needs to know what it's set to despite a round being running)
if (GameMain.NetworkMember is { GameStarted: true, IsServer: true }) { return; }
respawnMode = value;
ServerDetailsChanged = true;
}

View File

@@ -1,4 +1,17 @@
-------------------------------------------------------------------------------------------------------------------------------------------------
v1.5.9.1
-------------------------------------------------------------------------------------------------------------------------------------------------
- Fixed outpost security being way too eager to arrest characters who attempt to escape a security inspection, to the point that getting inspected while running past a guard would immediately make them arrest you.
- Fixed some thalamus items being hidden for no reason in some wrecks.
- Fixed "assault enemy" order not working in abandoned/enemy outposts.
- Added a configurable multiplier for the cost of hiring a new character to replace a permanently killed one. Makes it possible to host permadeath servers without having to assign hiring or money permissions to clients.
- Players are allowed to rename the character they take over in the permadeath mode.
Modding:
- Fixed forceOutpostGenerationParamsIdentifier (which can be used to force specific outpost generation params to be used in a location type) only working in single player.
-------------------------------------------------------------------------------------------------------------------------------------------------
v1.5.8.0
-------------------------------------------------------------------------------------------------------------------------------------------------