v1.5.9.1 (Summer Update Hotfix 2)
This commit is contained in:
@@ -525,6 +525,7 @@ namespace Barotrauma
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ushort infoID = inc.ReadUInt16();
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string newName = inc.ReadString();
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string originalName = inc.ReadString();
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bool renamingEnabled = inc.ReadBoolean();
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int tagCount = inc.ReadByte();
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HashSet<Identifier> tagSet = new HashSet<Identifier>();
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for (int i = 0; i < tagCount; i++)
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@@ -538,7 +539,8 @@ namespace Barotrauma
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Color skinColor = inc.ReadColorR8G8B8();
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Color hairColor = inc.ReadColorR8G8B8();
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Color facialHairColor = inc.ReadColorR8G8B8();
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Identifier npcId = inc.ReadIdentifier();
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Identifier factionId = inc.ReadIdentifier();
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@@ -571,7 +573,8 @@ namespace Barotrauma
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CharacterInfo ch = new CharacterInfo(speciesName, newName, originalName, jobPrefab, variant, npcIdentifier: npcId)
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{
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ID = infoID,
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MinReputationToHire = (factionId, minReputationToHire)
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MinReputationToHire = (factionId, minReputationToHire),
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RenamingEnabled = renamingEnabled
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};
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ch.RecreateHead(tagSet.ToImmutableHashSet(), hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
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ch.Head.SkinColor = skinColor;
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@@ -357,6 +357,7 @@ namespace Barotrauma
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case EventType.Control:
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bool myCharacter = msg.ReadBoolean();
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byte ownerID = msg.ReadByte();
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bool renamingEnabled = msg.ReadBoolean();
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ResetNetState();
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if (myCharacter)
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{
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@@ -385,6 +386,10 @@ namespace Barotrauma
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}
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IsRemotePlayer = ownerID > 0;
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}
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if (info != null)
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{
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info.RenamingEnabled = renamingEnabled;
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}
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break;
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case EventType.Status:
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ReadStatus(msg);
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@@ -427,7 +427,7 @@ internal class DeathPrompt
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var botList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.9f), content.RectTransform));
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foreach (CharacterInfo c in GetAvailableBots())
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{
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var characterFrame = campaign.CampaignUI?.CrewManagement.CreateCharacterFrame(c, botList, hideSalary: true);
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var characterFrame = campaign.CampaignUI?.HRManagerUI.CreateCharacterFrame(c, botList, hideSalary: true);
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if (characterFrame != null)
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{
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characterFrame.UserData = c;
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@@ -8,13 +8,16 @@ using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
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namespace Barotrauma
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{
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class CrewManagement
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/// <summary>
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/// The "HR manager" UI, which is used to hire/fire characters and rename crewmates.
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/// </summary>
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class HRManagerUI
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{
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private CampaignMode campaign => campaignUI.Campaign;
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private readonly CampaignUI campaignUI;
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private readonly GUIComponent parentComponent;
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private GUILayoutGroup pendingAndCrewGroup;
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private GUIComponent pendingAndCrewPanel;
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private GUIListBox hireableList, pendingList, crewList;
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private GUIFrame characterPreviewFrame;
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private GUIDropDown sortingDropDown;
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@@ -25,14 +28,21 @@ namespace Barotrauma
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private PlayerBalanceElement? playerBalanceElement;
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private List<CharacterInfo> PendingHires => campaign.Map?.CurrentLocation?.HireManager?.PendingHires;
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// Is the player hiring a new character for themselves instead of bots for the crew?
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// The window can only be used for one of these purposes at the same time.
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private static bool HiringNewCharacter => GameMain.NetworkMember?.ServerSettings is { RespawnMode: RespawnMode.Permadeath, IronmanMode: false } &&
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GameMain.Client?.CharacterInfo is { PermanentlyDead: true };
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private static bool HasPermissionToHire => CampaignMode.AllowedToManageCampaign(
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HiringNewCharacter ? ClientPermissions.ManageMoney : ClientPermissions.ManageHires);
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private bool wasReplacingPermanentlyDeadCharacter;
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/// <summary>
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/// Is the player hiring a new character for themselves instead of bots for the crew?
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/// The window can only be used for one of these purposes at the same time.
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/// </summary>
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private static bool ReplacingPermanentlyDeadCharacter =>
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GameMain.NetworkMember?.ServerSettings is { RespawnMode: RespawnMode.Permadeath, IronmanMode: false } &&
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GameMain.Client?.CharacterInfo is { PermanentlyDead: true };
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private bool hadPermissionToHire;
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private static bool HasPermissionToHire => ReplacingPermanentlyDeadCharacter ?
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GameMain.NetworkMember?.ServerSettings.ReplaceCostPercentage <= 0 || CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageMoney) || CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageHires) :
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CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageHires);
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private Point resolutionWhenCreated;
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@@ -48,7 +58,7 @@ namespace Barotrauma
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SkillDesc
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}
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public CrewManagement(CampaignUI campaignUI, GUIComponent parentComponent)
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public HRManagerUI(CampaignUI campaignUI, GUIComponent parentComponent)
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{
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this.campaignUI = campaignUI;
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this.parentComponent = parentComponent;
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@@ -61,14 +71,19 @@ namespace Barotrauma
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(locationChangeInfo) => UpdateLocationView(locationChangeInfo.NewLocation, true, locationChangeInfo.PrevLocation));
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Reputation.OnAnyReputationValueChanged.RegisterOverwriteExisting(
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"CrewManagement.UpdateLocationView".ToIdentifier(), _ => needsHireableRefresh = true);
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hadPermissionToHire = HasPermissionToHire;
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wasReplacingPermanentlyDeadCharacter = ReplacingPermanentlyDeadCharacter;
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}
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public void RefreshPermissions()
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public void RefreshUI()
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{
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RefreshCrewFrames(hireableList);
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RefreshCrewFrames(crewList);
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RefreshCrewFrames(pendingList);
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if (clearAllButton != null) { clearAllButton.Enabled = HasPermissionToHire; }
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hadPermissionToHire = HasPermissionToHire;
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wasReplacingPermanentlyDeadCharacter = ReplacingPermanentlyDeadCharacter;
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}
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private void RefreshCrewFrames(GUIListBox listBox)
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@@ -80,8 +95,11 @@ namespace Barotrauma
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if (child.FindChild(c => c is GUIButton && c.UserData is CharacterInfo, true) is GUIButton buyButton)
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{
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CharacterInfo characterInfo = buyButton.UserData as CharacterInfo;
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bool enougMoneyToHire = !HiringNewCharacter || campaign.CanAfford(HireManager.GetSalaryFor(characterInfo));
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buyButton.Enabled = HasPermissionToHire && EnoughReputationToHire(characterInfo) && enougMoneyToHire;
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buyButton.Enabled =
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//"normal buying" is disabled when replacing a dead character
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!ReplacingPermanentlyDeadCharacter &&
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HasPermissionToHire &&
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EnoughReputationToHire(characterInfo) && campaign.CanAffordNewCharacter(characterInfo);
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foreach (GUITextBlock text in child.GetAllChildren<GUITextBlock>())
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{
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text.TextColor = new Color(text.TextColor, buyButton.Enabled ? 1.0f : 0.6f);
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@@ -182,11 +200,13 @@ namespace Barotrauma
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playerBalanceElement = CampaignUI.AddBalanceElement(pendingAndCrewMainGroup, new Vector2(1.0f, 0.75f / 14.0f));
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pendingAndCrewGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), anchor: Anchor.Center,
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parent: new GUIFrame(new RectTransform(new Vector2(1.0f, 13.25f / 14.0f), pendingAndCrewMainGroup.RectTransform)
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{
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MaxSize = new Point(panelMaxWidth, campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).Rect.Height)
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}).RectTransform));
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pendingAndCrewPanel = new GUIFrame(new RectTransform(new Vector2(1.0f, 13.25f / 14.0f), pendingAndCrewMainGroup.RectTransform)
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{
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MaxSize = new Point(panelMaxWidth, campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).Rect.Height)
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});
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var pendingAndCrewGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), anchor: Anchor.Center,
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parent: pendingAndCrewPanel.RectTransform));
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float height = 0.05f;
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new GUITextBlock(new RectTransform(new Vector2(1.0f, height), pendingAndCrewGroup.RectTransform), TextManager.Get("campaigncrew.pending"), font: GUIStyle.SubHeadingFont);
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@@ -456,7 +476,7 @@ namespace Barotrauma
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if (listBox != crewList)
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{
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new GUITextBlock(new RectTransform(new Vector2(width, 1.0f), mainGroup.RectTransform),
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TextManager.FormatCurrency(HireManager.GetSalaryFor(characterInfo)),
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TextManager.FormatCurrency(ReplacingPermanentlyDeadCharacter ? campaign.NewCharacterCost(characterInfo) : HireManager.GetSalaryFor(characterInfo)),
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textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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@@ -476,12 +496,12 @@ namespace Barotrauma
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ToolTip = TextManager.Get("hirebutton"),
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ClickSound = GUISoundType.Cart,
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UserData = characterInfo,
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Enabled = CanHire(characterInfo) && !HiringNewCharacter,
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Enabled = CanHire(characterInfo) && !ReplacingPermanentlyDeadCharacter,
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OnClicked = (b, o) => AddPendingHire(o as CharacterInfo)
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};
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hireButton.OnAddedToGUIUpdateList += (GUIComponent btn) =>
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{
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if (HiringNewCharacter)
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if (ReplacingPermanentlyDeadCharacter)
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{
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return;
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}
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@@ -500,9 +520,9 @@ namespace Barotrauma
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}
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};
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if (HiringNewCharacter)
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if (ReplacingPermanentlyDeadCharacter)
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{
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bool canHire = CanHire(characterInfo) && campaign.CanAfford(HireManager.GetSalaryFor(characterInfo));
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bool canHire = CanHire(characterInfo) && campaign.CanAffordNewCharacter(characterInfo);
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var takeoverButton = new GUIButton(new RectTransform(new Vector2(width, 0.9f), mainGroup.RectTransform), style: "CrewManagementTakeControlButton")
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{
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ToolTip = canHire ? TextManager.Get("hireandtakecontrol") : TextManager.Get("hireandtakecontroldisabled"),
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@@ -516,7 +536,7 @@ namespace Barotrauma
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return false;
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}
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Client client = gameClient.ConnectedClients.FirstOrDefault(c => c.SessionId == gameClient.SessionId);
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if (!campaign.TryPurchase(client, HireManager.GetSalaryFor(characterInfo)))
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if (!campaign.TryPurchase(client, campaign.NewCharacterCost(characterInfo)))
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{
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return false;
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}
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@@ -528,7 +548,7 @@ namespace Barotrauma
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};
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takeoverButton.OnAddedToGUIUpdateList += (GUIComponent btn) =>
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{
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bool canHireCurrently = HiringNewCharacter && CanHire(characterInfo) && campaign.CanAfford(HireManager.GetSalaryFor(characterInfo));
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bool canHireCurrently = ReplacingPermanentlyDeadCharacter && CanHire(characterInfo) && campaign.CanAffordNewCharacter(characterInfo);
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btn.ToolTip = TextManager.Get(canHireCurrently ? "hireandtakecontrol" : "hireandtakecontroldisabled");
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btn.Visible = GameMain.GameSession is { AllowHrManagerBotTakeover: true };
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btn.Enabled = canHireCurrently;
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@@ -931,9 +951,15 @@ namespace Barotrauma
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{
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playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
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}
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// When showing this window to someone hiring a new character, the right side panels aren't needed
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pendingAndCrewGroup.Visible = !HiringNewCharacter;
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pendingAndCrewPanel.Visible = !ReplacingPermanentlyDeadCharacter;
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if (hadPermissionToHire != HasPermissionToHire ||
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wasReplacingPermanentlyDeadCharacter != ReplacingPermanentlyDeadCharacter)
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{
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RefreshUI();
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}
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if (needsHireableRefresh)
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{
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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@@ -71,7 +71,9 @@ namespace Barotrauma
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private HashSet<Identifier> selectedTalents = new HashSet<Identifier>();
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private readonly Queue<Identifier> showCaseClosureQueue = new();
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private GUITextBlock? nameBlock;
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private GUIButton? renameButton;
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private GUIListBox? skillListBox;
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private GUITextBlock? talentPointText;
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private GUIProgressBar? experienceBar;
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@@ -134,7 +136,6 @@ namespace Barotrauma
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GUILayoutGroup playerFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), containerFrame.RectTransform, Anchor.TopCenter));
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GameMain.NetLobbyScreen.CreatePlayerFrame(playerFrame, alwaysAllowEditing: true, createPendingText: false);
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// TODO: What is CampaignCharacterDiscarded and can it be relevant in permadeath mode?
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if (!GameMain.NetLobbyScreen.PermadeathMode)
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{
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GUIButton newCharacterBox = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), skillLayout.RectTransform, Anchor.BottomRight),
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@@ -174,6 +175,25 @@ namespace Barotrauma
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}
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};
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}
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else if (characterInfo != null)
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{
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renameButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), skillLayout.RectTransform, Anchor.BottomRight),
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text: TextManager.Get("button.RenameCharacter"), style: "GUIButtonSmall")
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{
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Enabled = characterInfo.RenamingEnabled,
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ToolTip = TextManager.Get("permadeath.rename.description"),
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IgnoreLayoutGroups = false,
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TextBlock =
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{
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AutoScaleHorizontal = true
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},
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OnClicked = (_, _) =>
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{
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CreateRenamePopup();
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return true;
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}
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};
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}
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GUILayoutGroup characterCloseButtonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), characterLayout.RectTransform), childAnchor: Anchor.BottomCenter);
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new GUIButton(new RectTransform(new Vector2(0.4f, 1f), characterCloseButtonLayout.RectTransform), TextManager.Get("ApplySettingsButton")) //TODO: Is this text appropriate for this circumstance for all languages?
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@@ -189,6 +209,57 @@ namespace Barotrauma
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};
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}
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private void CreateRenamePopup()
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{
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GUIMessageBox renamePopup = new(
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TextManager.Get("button.RenameCharacter"), TextManager.Get("permadeath.rename.description"),
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new LocalizedString[] { TextManager.Get("Confirm"), TextManager.Get("Cancel") }, minSize: new Point(0, GUI.IntScale(230)));
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GUITextBox newNameBox = new(new(Vector2.One, renamePopup.Content.RectTransform), "")
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{
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OnEnterPressed = (textBox, text) =>
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{
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textBox.Text = text.Trim();
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return true;
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}
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};
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renamePopup.Buttons[0].OnClicked += (_, _) =>
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{
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if (newNameBox.Text?.Trim() is string newName && newName != "")
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{
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if (characterInfo != null)
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{
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if (newNameBox.Text == characterInfo.Name)
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{
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renamePopup.Close();
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return true;
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}
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if (GameMain.GameSession?.Campaign?.CampaignUI?.HRManagerUI is { } crewManagement)
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{
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crewManagement.RenameCharacter(characterInfo, newName);
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if (nameBlock != null)
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{
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nameBlock.Text = newName;
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}
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if (renameButton != null)
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{
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renameButton.Enabled = false;
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}
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renamePopup.Close();
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}
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return true;
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}
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DebugConsole.ThrowError("Tried to rename character, but CharacterInfo completely missing!");
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return true;
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}
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else
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{
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newNameBox.Flash();
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return false;
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}
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};
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renamePopup.Buttons[1].OnClicked += renamePopup.Close;
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}
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private void CreateStatPanel(GUIComponent parent, CharacterInfo info)
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{
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Job job = info.Job;
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@@ -206,7 +277,7 @@ namespace Barotrauma
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CanBeFocused = true
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};
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GUITextBlock nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), nameLayout.RectTransform), info.Name, font: GUIStyle.SubHeadingFont);
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nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), nameLayout.RectTransform), info.Name, font: GUIStyle.SubHeadingFont);
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if (!info.OmitJobInMenus)
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{
|
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@@ -522,6 +522,11 @@ namespace Barotrauma
|
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}
|
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}
|
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|
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if (GameMain.GameSession?.Campaign?.CampaignUI?.HRManagerUI is { } crewManagement)
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{
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crewManagement.RefreshUI();
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}
|
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return background;
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}
|
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@@ -532,6 +537,10 @@ namespace Barotrauma
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crewList.RemoveChild(component);
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traitorButtons.RemoveAll(t => t.IsChildOf(component, recursive: true));
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}
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if (GameMain.GameSession?.Campaign?.CampaignUI?.HRManagerUI is { } crewManagement)
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{
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crewManagement.RefreshUI();
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}
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}
|
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|
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private static void SetCharacterComponentTooltip(GUIComponent characterComponent)
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|
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@@ -344,18 +344,6 @@ namespace Barotrauma
|
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}
|
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}
|
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|
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protected SubmarineInfo GetPredefinedStartOutpost()
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{
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if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters && !parameters.OutpostFilePath.IsNullOrEmpty())
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{
|
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return new SubmarineInfo(parameters.OutpostFilePath.Value)
|
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{
|
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OutpostGenerationParams = parameters
|
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};
|
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}
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return null;
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}
|
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partial void NPCInteractProjSpecific(Character npc, Character interactor)
|
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{
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if (npc == null || interactor == null) { return; }
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@@ -370,7 +358,7 @@ namespace Barotrauma
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UpgradeManager.CreateUpgradeErrorMessage(TextManager.Get("Dialog.CantUpgrade").Value, IsSinglePlayer, npc);
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return;
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case InteractionType.Crew when GameMain.NetworkMember != null:
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CampaignUI.CrewManagement.SendCrewState(false);
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CampaignUI.HRManagerUI.SendCrewState(false);
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goto default;
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case InteractionType.MedicalClinic:
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CampaignUI.MedicalClinic.RequestLatestPending();
|
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|
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@@ -939,7 +939,16 @@ namespace Barotrauma
|
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UInt16 renamedIdentifier = msg.ReadUInt16();
|
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string newName = msg.ReadString();
|
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CharacterInfo renamedCharacter = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.ID == renamedIdentifier);
|
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if (renamedCharacter != null) { CrewManager.RenameCharacter(renamedCharacter, newName); }
|
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if (renamedCharacter != null)
|
||||
{
|
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CrewManager.RenameCharacter(renamedCharacter, newName);
|
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// Since renaming can only be done once in permadeath, we can safely set this to false to disable the renaming in the UI.
|
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renamedCharacter.RenamingEnabled = false;
|
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}
|
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else
|
||||
{
|
||||
DebugConsole.ThrowError($"Could not find a character to rename with the ID {renamedIdentifier}.");
|
||||
}
|
||||
}
|
||||
|
||||
bool fireCharacter = msg.ReadBoolean();
|
||||
@@ -951,15 +960,15 @@ namespace Barotrauma
|
||||
if (firedCharacter != null) { CrewManager.FireCharacter(firedCharacter); }
|
||||
}
|
||||
|
||||
if (map?.CurrentLocation?.HireManager != null && CampaignUI?.CrewManagement != null)
|
||||
if (map?.CurrentLocation?.HireManager != null && CampaignUI?.HRManagerUI != null)
|
||||
{
|
||||
//can't apply until we have the latest save file
|
||||
if (!NetIdUtils.IdMoreRecent(pendingSaveID, LastSaveID))
|
||||
{
|
||||
CampaignUI.CrewManagement.SetHireables(map.CurrentLocation, availableHires);
|
||||
if (hiredCharacters.Any()) { CampaignUI.CrewManagement.ValidateHires(hiredCharacters, takeMoney: false, createNotification: createNotification); }
|
||||
CampaignUI.CrewManagement.SetPendingHires(pendingHires, map.CurrentLocation);
|
||||
if (renameCrewMember || fireCharacter) { CampaignUI.CrewManagement.UpdateCrew(); }
|
||||
CampaignUI.HRManagerUI.SetHireables(map.CurrentLocation, availableHires);
|
||||
if (hiredCharacters.Any()) { CampaignUI.HRManagerUI.ValidateHires(hiredCharacters, takeMoney: false, createNotification: createNotification); }
|
||||
CampaignUI.HRManagerUI.SetPendingHires(pendingHires, map.CurrentLocation);
|
||||
if (renameCrewMember || fireCharacter) { CampaignUI.HRManagerUI.UpdateCrew(); }
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1007,6 +1016,11 @@ namespace Barotrauma
|
||||
|
||||
public override bool TryPurchase(Client client, int price)
|
||||
{
|
||||
if (price == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!AllowedToManageCampaign(ClientPermissions.ManageMoney))
|
||||
{
|
||||
return PersonalWallet.TryDeduct(price);
|
||||
|
||||
@@ -1337,7 +1337,7 @@ namespace Barotrauma.Networking
|
||||
if (GameMain.GameSession?.GameMode is CampaignMode campaign)
|
||||
{
|
||||
campaign.CampaignUI?.UpgradeStore?.RequestRefresh();
|
||||
campaign.CampaignUI?.CrewManagement?.RefreshPermissions();
|
||||
campaign.CampaignUI?.HRManagerUI?.RefreshUI();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1552,7 +1552,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.GameSession.StartRound(levelData, mirrorLevel);
|
||||
GameMain.GameSession.StartRound(levelData, mirrorLevel, startOutpost: campaign?.GetPredefinedStartOutpost());
|
||||
}
|
||||
isOutpost = levelData.Type == LevelData.LevelType.Outpost;
|
||||
}
|
||||
@@ -1957,7 +1957,7 @@ namespace Barotrauma.Networking
|
||||
if (GameMain.GameSession?.GameMode is CampaignMode campaign)
|
||||
{
|
||||
campaign.CampaignUI?.UpgradeStore?.RequestRefresh();
|
||||
campaign.CampaignUI?.CrewManagement?.RefreshPermissions();
|
||||
campaign.CampaignUI?.HRManagerUI?.RefreshUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace Barotrauma
|
||||
|
||||
public CampaignMode Campaign { get; }
|
||||
|
||||
public CrewManagement CrewManagement { get; set; }
|
||||
public HRManagerUI HRManagerUI { get; set; }
|
||||
|
||||
public Store Store { get; private set; }
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace Barotrauma
|
||||
|
||||
var crewTab = new GUIFrame(new RectTransform(Vector2.One, container.RectTransform), color: Color.Black * 0.9f);
|
||||
tabs[(int)CampaignMode.InteractionType.Crew] = crewTab;
|
||||
CrewManagement = new CrewManagement(this, crewTab);
|
||||
HRManagerUI = new HRManagerUI(this, crewTab);
|
||||
|
||||
// store tab -------------------------------------------------------------------------
|
||||
|
||||
@@ -204,7 +204,7 @@ namespace Barotrauma
|
||||
submarineSelection?.Update();
|
||||
break;
|
||||
case CampaignMode.InteractionType.Crew:
|
||||
CrewManagement?.Update();
|
||||
HRManagerUI?.Update();
|
||||
break;
|
||||
case CampaignMode.InteractionType.Store:
|
||||
Store?.Update(deltaTime);
|
||||
@@ -598,8 +598,8 @@ namespace Barotrauma
|
||||
Store.SelectStore(npc);
|
||||
break;
|
||||
case CampaignMode.InteractionType.Crew:
|
||||
CrewManagement.UpdateCrew();
|
||||
CrewManagement.UpdateHireables();
|
||||
HRManagerUI.UpdateCrew();
|
||||
HRManagerUI.UpdateHireables();
|
||||
break;
|
||||
case CampaignMode.InteractionType.PurchaseSub:
|
||||
submarineSelection ??= new SubmarineSelection(false, () => Campaign.ShowCampaignUI = false, tabs[(int)CampaignMode.InteractionType.PurchaseSub].RectTransform);
|
||||
|
||||
@@ -1116,6 +1116,36 @@ namespace Barotrauma
|
||||
AssignComponentToServerSetting(skillLossImmediateRespawnSlider, nameof(ServerSettings.SkillLossPercentageOnImmediateRespawn));
|
||||
skillLossImmediateRespawnSlider.OnMoved(skillLossImmediateRespawnSlider, skillLossImmediateRespawnSlider.BarScroll);
|
||||
|
||||
var newCharacterCostSliderElement = CreateLabeledSlider(settingsContent,
|
||||
"ServerSettings.ReplaceCostPercentage", "", "ServerSettings.ReplaceCostPercentage.tooltip",
|
||||
out var newCharacterCostSlider, out var newCharacterCostSliderLabel,
|
||||
range: new Vector2(0, 200), step: 10f);
|
||||
newCharacterCostSlider.StepValue = 10f;
|
||||
newCharacterCostSlider.OnMoved = (GUIScrollBar scrollBar, float _) =>
|
||||
{
|
||||
GUITextBlock textBlock = scrollBar.UserData as GUITextBlock;
|
||||
int currentMultiplier = (int)Math.Round(scrollBar.BarScrollValue);
|
||||
if (currentMultiplier < 1)
|
||||
{
|
||||
textBlock.Text = TextManager.Get("ServerSettings.ReplaceCostPercentage.Free");
|
||||
}
|
||||
else
|
||||
{
|
||||
textBlock.Text = TextManager.GetWithVariable("percentageformat", "[value]", currentMultiplier.ToString());
|
||||
}
|
||||
return true;
|
||||
};
|
||||
newCharacterCostSlider.OnReleased = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
|
||||
return true;
|
||||
};
|
||||
clientDisabledElements.AddRange(newCharacterCostSliderElement.GetAllChildren());
|
||||
permadeathEnabledRespawnSettings.AddRange(newCharacterCostSliderElement.GetAllChildren());
|
||||
ironmanDisabledRespawnSettings.AddRange(newCharacterCostSliderElement.GetAllChildren());
|
||||
AssignComponentToServerSetting(newCharacterCostSlider, nameof(ServerSettings.ReplaceCostPercentage));
|
||||
newCharacterCostSlider.OnMoved(newCharacterCostSlider, newCharacterCostSlider.BarScroll); // initialize
|
||||
|
||||
var allowBotTakeoverTickbox = new GUITickBox(new RectTransform(Vector2.One, settingsContent.RectTransform), TextManager.Get("AllowBotTakeover"))
|
||||
{
|
||||
ToolTip = TextManager.Get("AllowBotTakeover.Tooltip"),
|
||||
@@ -1834,7 +1864,8 @@ namespace Barotrauma
|
||||
OverflowClip = true
|
||||
};
|
||||
|
||||
if (PermanentlyDead)
|
||||
if (!allowEditing ||
|
||||
(PermanentlyDead && !characterInfo.RenamingEnabled))
|
||||
{
|
||||
CharacterNameBox.Readonly = true;
|
||||
CharacterNameBox.Enabled = false;
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>1.5.8.0</Version>
|
||||
<Version>1.5.9.1</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2024</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>1.5.8.0</Version>
|
||||
<Version>1.5.9.1</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2024</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>1.5.8.0</Version>
|
||||
<Version>1.5.9.1</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2024</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>1.5.8.0</Version>
|
||||
<Version>1.5.9.1</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2023</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>1.5.8.0</Version>
|
||||
<Version>1.5.9.1</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2023</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -56,6 +56,7 @@ namespace Barotrauma
|
||||
msg.WriteUInt16(ID);
|
||||
msg.WriteString(Name);
|
||||
msg.WriteString(OriginalName);
|
||||
msg.WriteBoolean(RenamingEnabled);
|
||||
msg.WriteByte((byte)Head.Preset.TagSet.Count);
|
||||
foreach (Identifier tag in Head.Preset.TagSet)
|
||||
{
|
||||
|
||||
@@ -459,6 +459,7 @@ namespace Barotrauma
|
||||
Client owner = controlEventData.Owner;
|
||||
msg.WriteBoolean(owner == c && owner.Character == this);
|
||||
msg.WriteByte(owner != null && owner.Character == this && GameMain.Server.ConnectedClients.Contains(owner) ? owner.SessionId : (byte)0);
|
||||
msg.WriteBoolean(info is { RenamingEnabled: true });
|
||||
break;
|
||||
case CharacterStatusEventData statusEventData:
|
||||
WriteStatus(msg, statusEventData.ForceAfflictionData);
|
||||
|
||||
@@ -1231,6 +1231,10 @@ namespace Barotrauma
|
||||
renamedIdentifier = msg.ReadUInt16();
|
||||
newName = msg.ReadString();
|
||||
existingCrewMember = msg.ReadBoolean();
|
||||
if (!GameMain.Server.IsNameValid(sender, newName))
|
||||
{
|
||||
renameCharacter = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool fireCharacter = msg.ReadBoolean();
|
||||
@@ -1239,10 +1243,11 @@ namespace Barotrauma
|
||||
|
||||
Location location = map?.CurrentLocation;
|
||||
CharacterInfo firedCharacter = null;
|
||||
(ushort id, string newName) appliedRename = (Entity.NullEntityID, string.Empty);
|
||||
|
||||
if (location != null && AllowedToManageCampaign(sender, ClientPermissions.ManageHires))
|
||||
if (location != null)
|
||||
{
|
||||
if (fireCharacter)
|
||||
if (fireCharacter && AllowedToManageCampaign(sender, ClientPermissions.ManageHires))
|
||||
{
|
||||
firedCharacter = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.ID == firedIdentifier);
|
||||
if (firedCharacter != null && (firedCharacter.Character?.IsBot ?? true))
|
||||
@@ -1258,29 +1263,45 @@ namespace Barotrauma
|
||||
if (renameCharacter)
|
||||
{
|
||||
CharacterInfo characterInfo = null;
|
||||
if (existingCrewMember && CrewManager != null)
|
||||
if (AllowedToManageCampaign(sender, ClientPermissions.ManageHires))
|
||||
{
|
||||
characterInfo = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.ID == renamedIdentifier);
|
||||
if (existingCrewMember && CrewManager != null)
|
||||
{
|
||||
characterInfo = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.ID == renamedIdentifier);
|
||||
}
|
||||
else if (!existingCrewMember && location.HireManager != null)
|
||||
{
|
||||
characterInfo = location.HireManager.AvailableCharacters.FirstOrDefault(info => info.ID == renamedIdentifier);
|
||||
}
|
||||
}
|
||||
else if(!existingCrewMember && location.HireManager != null)
|
||||
if (characterInfo == null && renamedIdentifier == sender.CharacterInfo?.ID)
|
||||
{
|
||||
characterInfo = location.HireManager.AvailableCharacters.FirstOrDefault(info => info.ID == renamedIdentifier);
|
||||
characterInfo = sender.CharacterInfo;
|
||||
}
|
||||
|
||||
if (characterInfo != null && (characterInfo.Character?.IsBot ?? true))
|
||||
if (characterInfo != null &&
|
||||
(characterInfo.Character == null || characterInfo.Character is { IsBot: true } || (characterInfo.RenamingEnabled && characterInfo == sender.CharacterInfo)))
|
||||
{
|
||||
GameServer.Log($"{sender.Name} renamed the character \"{characterInfo.Name}\" as \"{newName}\".", ServerLog.MessageType.ServerMessage);
|
||||
if (existingCrewMember)
|
||||
{
|
||||
CrewManager.RenameCharacter(characterInfo, newName);
|
||||
if (characterInfo == sender.CharacterInfo)
|
||||
{
|
||||
//renaming is only allowed once
|
||||
characterInfo.RenamingEnabled = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
location.HireManager.RenameCharacter(characterInfo, newName);
|
||||
}
|
||||
appliedRename = (characterInfo.ID, newName);
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugConsole.ThrowError($"Tried to rename an invalid character ({renamedIdentifier})");
|
||||
string errorMsg = $"Tried to rename an invalid character ({renamedIdentifier}, {characterInfo?.Name ?? "null"})";
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
GameMain.Server?.SendConsoleMessage(errorMsg, sender, Color.Red);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1328,7 +1349,7 @@ namespace Barotrauma
|
||||
// bounce back
|
||||
if (renameCharacter && existingCrewMember)
|
||||
{
|
||||
SendCrewState((renamedIdentifier, newName), firedCharacter);
|
||||
SendCrewState(appliedRename, firedCharacter);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1406,6 +1427,8 @@ namespace Barotrauma
|
||||
//(can happen e.g. if someone starts a vote to buy something and then disconnects)
|
||||
if (client != null && !GameMain.Server.ConnectedClients.Contains(client)) { return false; }
|
||||
|
||||
if (price == 0) { return true; }
|
||||
|
||||
Wallet wallet = GetWallet(client);
|
||||
if (!AllowedToManageWallets(client))
|
||||
{
|
||||
|
||||
@@ -313,13 +313,22 @@ namespace Barotrauma.Networking
|
||||
GameMain.Server.SendConsoleMessage($"Permadeath: Could not take over the target character because it is not a bot.", this, Color.Red);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now that the old permanently killed character will be replaced, we can fully discard it
|
||||
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
|
||||
|
||||
if (botCharacter.Info != null)
|
||||
{
|
||||
mpCampaign.DiscardClientCharacterData(this);
|
||||
botCharacter.Info.RenamingEnabled = true; // Grant one opportunity to rename a taken over bot
|
||||
}
|
||||
|
||||
// Now that the old permanently killed character will be replaced, we can fully discard it
|
||||
var mpCampaign = GameMain.GameSession?.Campaign as MultiPlayerCampaign;
|
||||
mpCampaign?.DiscardClientCharacterData(this);
|
||||
GameMain.Server.SetClientCharacter(this, botCharacter);
|
||||
if (mpCampaign?.SetClientCharacterData(this) is CharacterCampaignData characterData)
|
||||
{
|
||||
//the bot has spawned, but the new CharacterCampaignData technically hasn't, because we just created it
|
||||
characterData.HasSpawned = true;
|
||||
}
|
||||
|
||||
SpectateOnly = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1394,16 +1394,26 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (campaign.CurrentLocation.GetHireableCharacters().FirstOrDefault(c => c.ID == botId) is CharacterInfo hireableCharacter)
|
||||
{
|
||||
if (campaign.TryHireCharacter(campaign.CurrentLocation, hireableCharacter, takeMoney: true, sender))
|
||||
if (ServerSettings.ReplaceCostPercentage <= 0 ||
|
||||
CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageMoney) ||
|
||||
CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageHires))
|
||||
{
|
||||
campaign.CurrentLocation.RemoveHireableCharacter(hireableCharacter);
|
||||
SpawnAndTakeOverBot(campaign, hireableCharacter, sender);
|
||||
campaign.SendCrewState(createNotification: false);
|
||||
if (campaign.TryHireCharacter(campaign.CurrentLocation, hireableCharacter, takeMoney: true, sender, buyingNewCharacter: true))
|
||||
{
|
||||
campaign.CurrentLocation.RemoveHireableCharacter(hireableCharacter);
|
||||
SpawnAndTakeOverBot(campaign, hireableCharacter, sender);
|
||||
campaign.SendCrewState(createNotification: false);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendConsoleMessage($"Could not hire the bot {hireableCharacter.Name}.", sender, Color.Red);
|
||||
DebugConsole.ThrowError($"Client {sender.Name} failed to hire the bot {hireableCharacter.Name}.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SendConsoleMessage($"Could not hire the bot {hireableCharacter.Name}.", sender, Color.Red);
|
||||
DebugConsole.ThrowError($"Client {sender.Name} failed to hire the bot {hireableCharacter.Name}.");
|
||||
SendConsoleMessage($"Could not hire the bot {hireableCharacter.Name}. No permission to manage money or hires.", sender, Color.Red);
|
||||
DebugConsole.ThrowError($"Client {sender.Name} failed to hire the bot {hireableCharacter.Name}. No permission to manage money or hires.");
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1448,6 +1458,7 @@ namespace Barotrauma.Networking
|
||||
DebugConsole.ThrowError("SpawnAndTakeOverBot: newCharacter is null somehow");
|
||||
return;
|
||||
}
|
||||
// No longer show the hired character in the HR list of current hires
|
||||
campaign.CrewManager.RemoveCharacterInfo(botInfo);
|
||||
newCharacter.TeamID = CharacterTeamType.Team1;
|
||||
campaign.CrewManager.InitializeCharacter(newCharacter, mainSubSpawnpoint, spawnWaypoint);
|
||||
@@ -2407,7 +2418,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
SendStartMessage(roundStartSeed, campaign.NextLevel.Seed, GameMain.GameSession, connectedClients, includesFinalize: false);
|
||||
GameMain.GameSession.StartRound(campaign.NextLevel, mirrorLevel: campaign.MirrorLevel);
|
||||
GameMain.GameSession.StartRound(campaign.NextLevel, startOutpost: campaign.GetPredefinedStartOutpost(), mirrorLevel: campaign.MirrorLevel);
|
||||
SubmarineSwitchLoad = false;
|
||||
campaign.AssignClientCharacterInfos(connectedClients);
|
||||
Log("Game mode: " + selectedMode.Name.Value, ServerLog.MessageType.ServerMessage);
|
||||
@@ -2994,7 +3005,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsNameValid(Client c, string newName)
|
||||
public bool IsNameValid(Client c, string newName)
|
||||
{
|
||||
newName = Client.SanitizeName(newName);
|
||||
|
||||
@@ -3018,13 +3029,20 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
Client nameTaken = ConnectedClients.Find(c2 => c != c2 && Homoglyphs.Compare(c2.Name.ToLower(), newName.ToLower()));
|
||||
if (nameTaken != null)
|
||||
Client nameTakenByClient = ConnectedClients.Find(c2 => c != c2 && Homoglyphs.Compare(c2.Name.ToLower(), newName.ToLower()));
|
||||
if (nameTakenByClient != null)
|
||||
{
|
||||
SendDirectChatMessage($"ServerMessage.NameChangeFailedClientTooSimilar~[newname]={newName}~[takenname]={nameTaken.Name}", c, ChatMessageType.ServerMessageBox);
|
||||
SendDirectChatMessage($"ServerMessage.NameChangeFailedClientTooSimilar~[newname]={newName}~[takenname]={nameTakenByClient.Name}", c, ChatMessageType.ServerMessageBox);
|
||||
return false;
|
||||
}
|
||||
|
||||
Character nameTakenByCharacter =
|
||||
GameSession.GetSessionCrewCharacters(CharacterType.Both).FirstOrDefault(c2 => c2 != c.Character && Homoglyphs.Compare(c2.Name.ToLower(), newName.ToLower()));
|
||||
if (nameTakenByCharacter != null)
|
||||
{
|
||||
SendDirectChatMessage($"ServerMessage.NameChangeFailedClientTooSimilar~[newname]={newName}~[takenname]={nameTakenByCharacter.Name}", c, ChatMessageType.ServerMessageBox);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -3767,6 +3785,7 @@ namespace Barotrauma.Networking
|
||||
newCharacter.SetOwnerClient(client);
|
||||
newCharacter.Enabled = true;
|
||||
client.Character = newCharacter;
|
||||
client.CharacterInfo = newCharacter.Info;
|
||||
CreateEntityEvent(newCharacter, new Character.ControlEventData(client));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>1.5.8.0</Version>
|
||||
<Version>1.5.9.1</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2023</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#nullable enable
|
||||
using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -117,24 +119,52 @@ namespace Barotrauma
|
||||
{
|
||||
if (inspectTimer > 0.0f)
|
||||
{
|
||||
character.SelectCharacter(Target);
|
||||
Vector2 diff = Target.WorldPosition - character.WorldPosition;
|
||||
float dist = diff.Length();
|
||||
float maxDist = ConvertUnits.ToDisplayUnits(HumanoidAnimController.BreakFromGrabDistance);
|
||||
if (dist > maxDist)
|
||||
{
|
||||
if (dist > maxDist * 2 || !character.CanSeeTarget(Target, seeThroughWindows: false))
|
||||
{
|
||||
//too far to reach by small manual movement, need to switch back to the earlier state
|
||||
currentState = State.GotoTarget;
|
||||
}
|
||||
//move closer horizontally if the horizontal distance is the issue
|
||||
else if (Math.Abs(diff.X) > Math.Abs(diff.Y) * 2.0f)
|
||||
{
|
||||
character.AIController.SteeringManager.SteeringManual(deltaTime, new Vector2(MathF.Sign(Target.WorldPosition.X - character.WorldPosition.X), 0.0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
character.AIController.SteeringManager.Reset();
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dist < maxDist * 0.5f) { character.AIController.SteeringManager.Reset(); }
|
||||
character.SelectCharacter(Target);
|
||||
}
|
||||
|
||||
inspectTimer -= deltaTime;
|
||||
if (inspectTimer < InspectTime - 1)
|
||||
{
|
||||
if (Target.AnimController.IsMovingFast)
|
||||
if (Math.Abs(Target.AnimController.TargetMovement.X) > 1.0f)
|
||||
{
|
||||
ArrestFleeing();
|
||||
}
|
||||
else if (Math.Abs(Target.AnimController.TargetMovement.X) > 1.0f)
|
||||
{
|
||||
// If the target moves, reset the inspect timer and tell to hold still
|
||||
// If the target moves, tell to hold still
|
||||
character.Speak(TextManager.Get("dialogcheckstolenitems.holdstill").Value, identifier: "holdstill".ToIdentifier(), minDurationBetweenSimilar: 3f);
|
||||
inspectTimer = InspectTime;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (character.SelectedCharacter != Target)
|
||||
{
|
||||
//target not selected -> must've escaped
|
||||
Abandon = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (stolenItems.Any() &&
|
||||
Rand.Range(0.0f, 1.0f, Rand.RandSync.Unsynced) < FindStolenItemsProbability)
|
||||
{
|
||||
@@ -155,13 +185,6 @@ namespace Barotrauma
|
||||
if (warnTimer > 0.0f)
|
||||
{
|
||||
warnTimer -= deltaTime;
|
||||
if (warnTimer < currentWarnDelay - 1)
|
||||
{
|
||||
if (Target.AnimController.IsMovingFast)
|
||||
{
|
||||
ArrestFleeing();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
var stolenItemsOnCharacter = stolenItems.Where(it => it.GetRootInventoryOwner() == Target);
|
||||
@@ -189,14 +212,6 @@ namespace Barotrauma
|
||||
IsCompleted = true;
|
||||
}
|
||||
|
||||
private void ArrestFleeing()
|
||||
{
|
||||
character.Speak(TextManager.Get("dialogcheckstolenitems.arrest").Value);
|
||||
currentState = State.Done;
|
||||
IsCompleted = true;
|
||||
Arrest(abortWhenItemsDropped: false, allowHoldFire: false);
|
||||
}
|
||||
|
||||
private void Arrest(bool abortWhenItemsDropped, bool allowHoldFire)
|
||||
{
|
||||
bool isCriminal = Target.IsCriminal;
|
||||
|
||||
@@ -12,6 +12,8 @@ namespace Barotrauma
|
||||
protected override float TargetUpdateTimeMultiplier => 0.2f;
|
||||
public bool TargetCharactersInOtherSubs { get; init; }
|
||||
|
||||
protected override bool AllowInAnySub => TargetCharactersInOtherSubs;
|
||||
|
||||
public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
|
||||
: base(character, objectiveManager, priorityModifier) { }
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@ namespace Barotrauma
|
||||
private const float MaxSpeedOnStairs = 1.7f;
|
||||
private const float SteepSlopePushMagnitude = MaxSpeedOnStairs;
|
||||
|
||||
public const float BreakFromGrabDistance = 1.4f;
|
||||
|
||||
public override RagdollParams RagdollParams
|
||||
{
|
||||
get { return HumanRagdollParams; }
|
||||
@@ -1839,7 +1841,7 @@ namespace Barotrauma
|
||||
|
||||
float dist = ConvertUnits.ToSimUnits(Vector2.Distance(target.WorldPosition, WorldPosition));
|
||||
//let the target break free if it's moving away and gets far enough
|
||||
if ((GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient) && dist > 1.4f && target.AllowInput &&
|
||||
if ((GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient) && dist > BreakFromGrabDistance && target.AllowInput &&
|
||||
Vector2.Dot(target.WorldPosition - WorldPosition, target.AnimController.TargetMovement) > 0)
|
||||
{
|
||||
character.DeselectCharacter();
|
||||
|
||||
@@ -299,6 +299,7 @@ namespace Barotrauma
|
||||
public XElement OrderData;
|
||||
|
||||
public bool PermanentlyDead;
|
||||
public bool RenamingEnabled = false;
|
||||
|
||||
private static ushort idCounter = 1;
|
||||
private const string disguiseName = "???";
|
||||
@@ -802,6 +803,7 @@ namespace Barotrauma
|
||||
LoadTagsBackwardsCompatibility(infoElement, tags);
|
||||
SpeciesName = infoElement.GetAttributeIdentifier("speciesname", "");
|
||||
PermanentlyDead = infoElement.GetAttributeBool("permanentlydead", false);
|
||||
RenamingEnabled = infoElement.GetAttributeBool("renamingenabled", false);
|
||||
ContentXElement element;
|
||||
if (!SpeciesName.IsEmpty)
|
||||
{
|
||||
@@ -1499,7 +1501,8 @@ namespace Barotrauma
|
||||
new XAttribute("startitemsgiven", StartItemsGiven),
|
||||
new XAttribute("personality", PersonalityTrait?.Identifier ?? Identifier.Empty),
|
||||
new XAttribute("lastrewarddistribution", LastRewardDistribution.Match(some: value => value, none: () => -1).ToString()),
|
||||
new XAttribute("permanentlydead", PermanentlyDead)
|
||||
new XAttribute("permanentlydead", PermanentlyDead),
|
||||
new XAttribute("renamingenabled", RenamingEnabled)
|
||||
);
|
||||
|
||||
if (HumanPrefabIds != default)
|
||||
|
||||
@@ -7,9 +7,14 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Responsible for keeping track of the characters in the player crew, saving and loading their orders, managing the crew list UI
|
||||
/// </summary>
|
||||
partial class CrewManager
|
||||
{
|
||||
const float ConversationIntervalMin = 100.0f;
|
||||
@@ -27,7 +32,10 @@ namespace Barotrauma
|
||||
{
|
||||
return characters;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Note: this only returns AI characters' infos in multiplayer. The infos are used to manage hiring/firing/renaming, which only applies to AI characters.
|
||||
/// Use <see cref="GetSessionCrewCharacters"/> to get all the characters regardless if they're player or AI controlled.
|
||||
/// </summary>
|
||||
public IEnumerable<CharacterInfo> GetCharacterInfos()
|
||||
{
|
||||
return characterInfos;
|
||||
@@ -387,15 +395,8 @@ namespace Barotrauma
|
||||
|
||||
public void RenameCharacter(CharacterInfo characterInfo, string newName)
|
||||
{
|
||||
int identifier = characterInfo.GetIdentifierUsingOriginalName();
|
||||
var match = characterInfos.FirstOrDefault(ci => ci.GetIdentifierUsingOriginalName() == identifier);
|
||||
if (match == null)
|
||||
{
|
||||
DebugConsole.ThrowError($"Tried to rename an invalid crew member ({identifier})");
|
||||
return;
|
||||
}
|
||||
match.Rename(newName);
|
||||
RenameCharacterProjSpecific(match);
|
||||
characterInfo.Rename(newName);
|
||||
RenameCharacterProjSpecific(characterInfo);
|
||||
}
|
||||
|
||||
partial void RenameCharacterProjSpecific(CharacterInfo characterInfo);
|
||||
|
||||
@@ -211,7 +211,7 @@ namespace Barotrauma
|
||||
|
||||
public virtual bool TryPurchase(Client client, int price)
|
||||
{
|
||||
return GetWallet(client).TryDeduct(price);
|
||||
return price == 0 || GetWallet(client).TryDeduct(price);
|
||||
}
|
||||
|
||||
public virtual int GetBalance(Client client = null)
|
||||
@@ -250,6 +250,19 @@ namespace Barotrauma
|
||||
(sub.AtEndExit != leavingSub.AtEndExit || sub.AtStartExit != leavingSub.AtStartExit));
|
||||
}
|
||||
|
||||
public SubmarineInfo GetPredefinedStartOutpost()
|
||||
{
|
||||
if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters &&
|
||||
!parameters.OutpostFilePath.IsNullOrEmpty())
|
||||
{
|
||||
return new SubmarineInfo(parameters.OutpostFilePath.Value)
|
||||
{
|
||||
OutpostGenerationParams = parameters
|
||||
};
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
@@ -1044,7 +1057,7 @@ namespace Barotrauma
|
||||
return ToolBox.SelectWeightedRandom(factionsList, weights, random);
|
||||
}
|
||||
|
||||
public bool TryHireCharacter(Location location, CharacterInfo characterInfo, bool takeMoney = true, Client client = null)
|
||||
public bool TryHireCharacter(Location location, CharacterInfo characterInfo, bool takeMoney = true, Client client = null, bool buyingNewCharacter = false)
|
||||
{
|
||||
if (characterInfo == null) { return false; }
|
||||
if (characterInfo.MinReputationToHire.factionId != Identifier.Empty)
|
||||
@@ -1054,7 +1067,8 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (takeMoney && !TryPurchase(client, HireManager.GetSalaryFor(characterInfo))) { return false; }
|
||||
var price = buyingNewCharacter ? NewCharacterCost(characterInfo) : HireManager.GetSalaryFor(characterInfo);
|
||||
if (takeMoney && !TryPurchase(client, price)) { return false; }
|
||||
|
||||
characterInfo.IsNewHire = true;
|
||||
characterInfo.Title = null;
|
||||
@@ -1063,6 +1077,17 @@ namespace Barotrauma
|
||||
GameAnalyticsManager.AddMoneySpentEvent(characterInfo.Salary, GameAnalyticsManager.MoneySink.Crew, characterInfo.Job?.Prefab.Identifier.Value ?? "unknown");
|
||||
return true;
|
||||
}
|
||||
|
||||
public int NewCharacterCost(CharacterInfo characterInfo)
|
||||
{
|
||||
float characterCostPercentage = GameMain.NetworkMember?.ServerSettings.ReplaceCostPercentage ?? 100f;
|
||||
return (int)MathF.Round(HireManager.GetSalaryFor(characterInfo) * (characterCostPercentage/100f));
|
||||
}
|
||||
|
||||
public bool CanAffordNewCharacter(CharacterInfo characterInfo)
|
||||
{
|
||||
return CanAfford(NewCharacterCost(characterInfo));
|
||||
}
|
||||
|
||||
private void NPCInteract(Character npc, Character interactor)
|
||||
{
|
||||
|
||||
@@ -574,6 +574,12 @@ namespace Barotrauma
|
||||
GameAnalyticsManager.AddDesignEvent(eventId + (Level.Loaded?.LevelData?.Biome?.Identifier.Value ?? "none") + "Discovered:Playtime", campaignMode.TotalPlayTime);
|
||||
GameAnalyticsManager.AddDesignEvent(eventId + (Level.Loaded?.LevelData?.Biome?.Identifier.Value ?? "none") + "Discovered:PassedLevels", campaignMode.TotalPassedLevels);
|
||||
}
|
||||
if (GameMain.NetworkMember?.ServerSettings is { } serverSettings)
|
||||
{
|
||||
GameAnalyticsManager.AddDesignEvent("ServerSettings:RespawnMode:" + serverSettings.RespawnMode);
|
||||
GameAnalyticsManager.AddDesignEvent("ServerSettings:IronmanMode:" + serverSettings.IronmanMode);
|
||||
GameAnalyticsManager.AddDesignEvent("ServerSettings:AllowBotTakeoverOnPermadeath:" + serverSettings.AllowBotTakeoverOnPermadeath);
|
||||
}
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
|
||||
@@ -475,6 +475,16 @@ namespace Barotrauma.Networking
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
[Serialize(100f, IsPropertySaveable.Yes)]
|
||||
/// <summary>
|
||||
/// Percentage modifier for the cost of hiring a new character to replace a permanently killed one.
|
||||
/// </summary>
|
||||
public float ReplaceCostPercentage
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
[Serialize(true, IsPropertySaveable.Yes)]
|
||||
/// <summary>
|
||||
@@ -647,6 +657,8 @@ namespace Barotrauma.Networking
|
||||
set
|
||||
{
|
||||
if (respawnMode == value) { return; }
|
||||
//can't change this when a round is running (but clients can, if the server says so, e.g. when a client joins and needs to know what it's set to despite a round being running)
|
||||
if (GameMain.NetworkMember is { GameStarted: true, IsServer: true }) { return; }
|
||||
respawnMode = value;
|
||||
ServerDetailsChanged = true;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,17 @@
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
v1.5.9.1
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
- Fixed outpost security being way too eager to arrest characters who attempt to escape a security inspection, to the point that getting inspected while running past a guard would immediately make them arrest you.
|
||||
- Fixed some thalamus items being hidden for no reason in some wrecks.
|
||||
- Fixed "assault enemy" order not working in abandoned/enemy outposts.
|
||||
- Added a configurable multiplier for the cost of hiring a new character to replace a permanently killed one. Makes it possible to host permadeath servers without having to assign hiring or money permissions to clients.
|
||||
- Players are allowed to rename the character they take over in the permadeath mode.
|
||||
|
||||
Modding:
|
||||
- Fixed forceOutpostGenerationParamsIdentifier (which can be used to force specific outpost generation params to be used in a location type) only working in single player.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
v1.5.8.0
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
Reference in New Issue
Block a user