Hotfix 1.1.18.1

This commit is contained in:
Markus Isberg
2023-10-20 18:05:28 +03:00
parent df7e8f1625
commit 6cc82976a1
19 changed files with 164 additions and 58 deletions

View File

@@ -1,22 +1,19 @@
#nullable enable
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma;
partial class TutorialHighlightAction : EventAction
partial class HighlightAction : EventAction
{
private static readonly Color highlightColor = Color.Orange;
partial void UpdateProjSpecific()
partial void SetHighlightProjSpecific(Entity entity, IEnumerable<Character>? targetCharacters)
{
if (GameMain.GameSession?.GameMode is not TutorialMode) { return; }
foreach (var target in ParentEvent.GetTargets(TargetTag))
if (targetCharacters != null && !targetCharacters.Contains(Character.Controlled))
{
SetHighlight(target);
return;
}
}
private void SetHighlight(Entity entity)
{
if (entity is Item i)
{
SetItemHighlight(i);

View File

@@ -1540,6 +1540,23 @@ namespace Barotrauma
RemoveFromDroppedStack(allowClientExecute: true);
}
break;
case EventType.SetHighlight:
bool isTargetedForThisClient = msg.ReadBoolean();
if (isTargetedForThisClient)
{
bool highlight = msg.ReadBoolean();
ExternalHighlight = highlight;
if (highlight)
{
Color highlightColor = msg.ReadColorR8G8B8A8();
HighlightColor = highlightColor;
}
else
{
HighlightColor = null;
}
}
break;
default:
throw new Exception($"Malformed incoming item event: unsupported event type {eventType}");
}

View File

@@ -583,7 +583,9 @@ namespace Barotrauma
if (saveFiles == null)
{
saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Singleplayer);
//we don't need to log errors at this point,
//if any file fails to load the error will get logged when we try to extract the root from the game session doc later in the method
saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Singleplayer, logLoadErrors: false);
}
var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), loadGameContainer.RectTransform), childAnchor: Anchor.TopCenter)

View File

@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product>
<Version>1.1.18.0</Version>
<Version>1.1.18.1</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName>

View File

@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product>
<Version>1.1.18.0</Version>
<Version>1.1.18.1</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName>

View File

@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product>
<Version>1.1.18.0</Version>
<Version>1.1.18.1</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName>

View File

@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product>
<Version>1.1.18.0</Version>
<Version>1.1.18.1</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName>

View File

@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product>
<Version>1.1.18.0</Version>
<Version>1.1.18.1</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName>

View File

@@ -0,0 +1,24 @@
#nullable enable
using Barotrauma.Networking;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma;
partial class HighlightAction : EventAction
{
partial void SetHighlightProjSpecific(Entity entity, IEnumerable<Character>? targetCharacters)
{
if (entity is Item item && GameMain.Server != null)
{
IEnumerable<Client>? targetClients = null;
if (targetCharacters != null)
{
targetClients = targetCharacters
.Select(c => GameMain.Server.ConnectedClients.FirstOrDefault(client => client.Character == c))
.Where(c => c != null)!;
}
GameMain.Server?.CreateEntityEvent(item, new Item.SetHighlightEventData(State, highlightColor, targetClients));
}
}
}

View File

@@ -161,6 +161,20 @@ namespace Barotrauma
msg.WriteUInt16(droppedItem.ID);
}
break;
case SetHighlightEventData highlightEventData:
bool isTargetedForClient =
highlightEventData.TargetClients.IsEmpty ||
highlightEventData.TargetClients.Contains(c);
msg.WriteBoolean(isTargetedForClient);
if (isTargetedForClient)
{
msg.WriteBoolean(highlightEventData.Highlighted);
if (highlightEventData.Highlighted)
{
msg.WriteColorR8G8B8A8(highlightEventData.Color);
}
}
break;
default:
throw error($"Unsupported event type {itemEventData.GetType().Name}");
}

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@@ -1,4 +1,7 @@
using System.Collections.Generic;
#nullable enable
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
@@ -16,4 +19,20 @@ partial class Item
Items = items.Distinct().ToImmutableArray();
}
}
public readonly struct SetHighlightEventData : IEventData
{
public EventType EventType => EventType.SetHighlight;
public readonly bool Highlighted;
public readonly Color Color;
public readonly ImmutableArray<Client> TargetClients;
public SetHighlightEventData(bool highlighted, Color color, IEnumerable<Client>? targetClients)
{
Highlighted = highlighted;
Color = color;
TargetClients = (targetClients ?? Enumerable.Empty<Client>()).ToImmutableArray();
}
}
}

View File

@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product>
<Version>1.1.18.0</Version>
<Version>1.1.18.1</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName>

View File

@@ -140,7 +140,11 @@ namespace Barotrauma
Identifier typeName = element.Name.ToString().ToIdentifier();
if (typeName == "TutorialSegmentAction")
{
typeName = "EventObjectiveAction".ToIdentifier();
typeName = nameof(EventObjectiveAction).ToIdentifier();
}
else if (typeName == "TutorialHighlightAction")
{
typeName = nameof(HighlightAction).ToIdentifier();
}
actionType = Type.GetType("Barotrauma." + typeName, throwOnError: true, ignoreCase: true);
if (actionType == null) { throw new NullReferenceException(); }

View File

@@ -0,0 +1,43 @@
#nullable enable
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma;
partial class HighlightAction : EventAction
{
private static readonly Color highlightColor = Color.Orange;
[Serialize("", IsPropertySaveable.Yes)]
public Identifier TargetTag { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Only the player controlling this character will see the highlight. If empty, all players will see it.")]
public Identifier TargetCharacter { get; set; }
[Serialize(true, IsPropertySaveable.Yes)]
public bool State { get; set; }
private bool isFinished;
public HighlightAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
var targetCharacters = TargetCharacter.IsEmpty ? null : ParentEvent.GetTargets(TargetCharacter).OfType<Character>();
foreach (var target in ParentEvent.GetTargets(TargetTag))
{
SetHighlightProjSpecific(target, targetCharacters);
}
isFinished = true;
}
partial void SetHighlightProjSpecific(Entity entity, IEnumerable<Character>? targetCharacters);
public override bool IsFinished(ref string goToLabel) => isFinished;
public override void Reset() => isFinished = false;
}

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@@ -1,33 +0,0 @@
namespace Barotrauma;
partial class TutorialHighlightAction : EventAction
{
[Serialize("", IsPropertySaveable.Yes)]
public Identifier TargetTag { get; set; }
[Serialize(true, IsPropertySaveable.Yes)]
public bool State { get; set; }
private bool isFinished;
public TutorialHighlightAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
if (GameMain.NetworkMember != null)
{
DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": {nameof(TutorialHighlightAction)} is not supported in multiplayer.");
}
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
UpdateProjSpecific();
isFinished = true;
}
partial void UpdateProjSpecific();
public override bool IsFinished(ref string goToLabel) => isFinished;
public override void Reset() => isFinished = false;
}

View File

@@ -294,6 +294,11 @@ namespace Barotrauma.Extensions
.Where(nullable => nullable.HasValue)
.Select(nullable => nullable.Value);
public static IEnumerable<T> NotNull<T>(this IEnumerable<T> source) where T : class
=> source
.Where(nullable => nullable != null)
.Select(nullable => nullable!);
public static IEnumerable<T> NotNone<T>(this IEnumerable<Option<T>> source)
{
foreach (var o in source)

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@@ -23,9 +23,10 @@ namespace Barotrauma
Upgrade = 8,
ItemStat = 9,
DroppedStack = 10,
SetHighlight = 11,
MinValue = 0,
MaxValue = 10
MaxValue = 11
}
public interface IEventData : NetEntityEvent.IData

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@@ -238,7 +238,7 @@ namespace Barotrauma
return folder;
}
public static IReadOnlyList<CampaignMode.SaveInfo> GetSaveFiles(SaveType saveType, bool includeInCompatible = true)
public static IReadOnlyList<CampaignMode.SaveInfo> GetSaveFiles(SaveType saveType, bool includeInCompatible = true, bool logLoadErrors = true)
{
string defaultFolder = saveType == SaveType.Singleplayer ? DefaultSaveFolder : DefaultMultiplayerSaveFolder;
if (!Directory.Exists(defaultFolder))
@@ -273,7 +273,7 @@ namespace Barotrauma
List<CampaignMode.SaveInfo> saveInfos = new List<CampaignMode.SaveInfo>();
foreach (string file in files)
{
var docRoot = ExtractGameSessionRootElementFromSaveFile(file);
var docRoot = ExtractGameSessionRootElementFromSaveFile(file, logLoadErrors);
if (!includeInCompatible && !IsSaveFileCompatible(docRoot))
{
continue;
@@ -561,7 +561,7 @@ namespace Barotrauma
/// Extract *only* the root element of the gamesession.xml file in the given save.
/// For performance reasons, none of its child elements are returned.
/// </summary>
public static XElement? ExtractGameSessionRootElementFromSaveFile(string savePath)
public static XElement? ExtractGameSessionRootElementFromSaveFile(string savePath, bool logLoadErrors = true)
{
const int maxRetries = 4;
for (int i = 0; i <= maxRetries; i++)
@@ -617,12 +617,19 @@ namespace Barotrauma
if (i >= maxRetries || !File.Exists(savePath)) { throw; }
DebugConsole.NewMessage(
$"Failed to decompress file \"{savePath}\" for root extraction {{{e.Message}}}, retrying in 250 ms...",
$"Failed to decompress file \"{savePath}\" for root extraction ({e.Message}), retrying in 250 ms...",
Color.Red);
Thread.Sleep(250);
}
catch (System.IO.InvalidDataException e)
{
if (logLoadErrors)
{
DebugConsole.ThrowError($"Failed to decompress file \"{savePath}\" for root extraction.", e);
}
return null;
}
}
return null;
}

View File

@@ -1,3 +1,9 @@
-------------------------------------------------------------------------------------------------------------------------------------------------
v1.1.18.1
-------------------------------------------------------------------------------------------------------------------------------------------------
- Fixed opening the "load game" menu crashing the game if you have any corrupted/unloadable saves in the save folder. In multiplayer, this would just prevent opening the campaign setup menu without any error messages.
-------------------------------------------------------------------------------------------------------------------------------------------------
v1.1.18.0
-------------------------------------------------------------------------------------------------------------------------------------------------