Regalis
ab923c47e3
Error message if a character config file isn't found, Linux version tries to search for "Characterfolder" if "characterfolder" isn't found
2016-08-11 21:31:02 +03:00
Regalis
581a7d5d9f
Highlighted items glow in the dark, health bars are hidden when health is full, usernames and health bars are drawn at full brightness
2016-07-31 19:13:08 +03:00
Regalis
a4ad91da44
Small pump, added docking ports to all vanilla subs
2016-07-18 20:34:22 +03:00
Regalis
cafeceb6d2
WIP dockingport/multisub saving in single player mode
2016-07-02 14:59:49 +03:00
Regalis
38c5251005
Vertical docking port, docking sounds, water flows properly between horizontally docked hulls, falseoutput of signal check components can be changed, lighting and FOW works between hulls (todo: some logic for determining when to update light.HullsInRange when two subs are moving relative to each other)
2016-06-27 17:48:20 +03:00
Regalis
b04e204dc3
- multiple submarines can be "merged" into one file (to be used as escape vessels etc)
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- WIP docking ports
2016-06-26 14:31:00 +03:00
Regalis
dc7956274c
- camera follows the closest sub
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- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
2016-06-18 14:46:40 +03:00
Regalis
bd4292c3e5
- PowerContainer capacity is initialized before charge to allow setting the charge higher than default capacity
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- soundplayer doesn't crash the game if it can't stream a music clip
- some new structure prefabs
- more effective corrigodone (health med)
2016-06-07 18:24:23 +03:00
Regalis
6b6af6e72e
- head sprites can be given "tags", and body is chosen from sprites with the same tag
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- black character sprites
2016-06-03 14:57:22 +03:00
Regalis
9b659f72d6
- fixed fulgurium batteries not working with flashlights or sonars and never running out in scooters
2016-05-30 18:28:42 +03:00
Regalis
1f2937fad1
- opengl blur shader
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- the "heal" console command cancels stun
- the camera shakes when the sub hits something only if controlled character is inside the sub
2016-05-18 11:45:38 +03:00
Regalis
be72fee824
Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager
2016-05-15 17:58:56 +03:00
Regalis
d884f84346
- disabled FOW blurring (made it possible to see through corners) and re-enabled penumbra
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- fixed structures being assigned the misc category by default
- turrets don't require a barrel sprite
- OnImpact statuseffect is applied when a projectile hits something
- WIP depth charges
2016-05-13 18:00:31 +03:00
Regalis
5e951bc225
BlurEffect refactoring: separate class for setting up the effect instead of methods in GameScreen
2016-05-11 20:17:34 +03:00
Regalis
6537751961
Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items
2016-05-11 20:16:50 +03:00
Regalis
d5f6fff2c2
Lighting improvements: lightmap is drawn over all structures and blurred, flashlight item, OnContained statuseffects are also applied when the item is contained in a characterinventory
2016-05-07 09:16:29 +03:00
Regalis
ef05650c01
Motion sensor component, ruins have doors and hatches with randomly placed motion sensors that close them automatically
2016-05-07 09:09:30 +03:00
Regalis
2c76a6ad3c
Another variant of the new monster, new menu category for alien items/structures, another ruin-specific music clip
2016-05-03 00:11:34 +03:00
Regalis
3114006d86
Alien ruins, some new alien items and a new monster
2016-05-01 18:46:17 +03:00
Regalis
eae35d139b
Update to MonoGame 3.5
2016-04-20 20:29:46 +03:00
Regalis
e271873a43
Autopilot uses submarine position as a "reference position" (instead of the position of the nav terminal), radar display bugfix, ragdolls aren't teleported outside the sub if they're in a tiny gap between hulls (e.g. passing through a broken wall between rooms)
2016-04-20 17:28:20 +03:00
Regalis
31a04c7bc1
Cargo missions, a menu that shows the mission description mid-round
2016-04-16 15:36:01 +03:00
Regalis
6876bdc481
Crates, some new chemicals, statuseffects that are triggered on impact, explosions can trigger "OnFire" statuseffects, applying impulses to items (and not just characters) when the submarine hits something
2016-04-16 15:33:28 +03:00
Regalis
c6df095a8b
Narrow caves in levels, more background sprites
2016-04-10 10:57:38 +03:00
Regalis
c5685db0aa
- handheld sonar
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- junction boxes, sonar monitors, navigation terminals and engines break down if they're underwater long enough
- reactor cools down if it's underwater
- job-specific gear are grouped by job in separate .xml files
2016-04-09 14:31:59 +03:00
Regalis
39c9c78266
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
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- WIP method for splitting the voronoi cells to smaller ones and carving a small cave through them
2016-04-02 16:03:41 +03:00
Regalis
23f1623562
Fixed missions not matching between Linux and Windows builds
2016-03-28 19:58:22 +03:00
Regalis
9a0bf07fc2
- some more medicine value tweaking
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- medicine & toxic cabinet items (added to vanilla subs)
- updating the positions of items inside a moving container (caused explosions to happen in the wrong position if the explosive inside something like a grenade)
- renamed doctors as medical doctors
2016-03-27 20:25:24 +03:00
Regalis
ca492bf0d4
- health scanner item
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- specific skills are required to fabricate some items
- changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
2016-03-26 18:15:44 +02:00
Regalis
277762a72a
Doctor class, a bunch of chemical/medicine items, medical fabricators
2016-03-25 15:35:41 +02:00
Regalis
8df9864db9
- emergency siren and alarm buzzer items
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- wires and alarm buzzers can be fabricated
- fixed items selecting constructions outside the hulls
- ItemLabel.TextColor works now
- removed a random dot at the corner of head5.png
- inventory is visible in wiring mode
- fixed null reference exceptions in AIObjectiveGoto and Holdable
2016-03-17 19:28:46 +02:00
Regalis
3402dad741
v0.3.5.1:
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- fixed UI controls not working in launcher
- fixed battery cells not reloading inside batteries
- moloch spawns earlier in tutorial
- fixed wrong updaterversion in launcher (caused the launcher to always show a warning)
2016-03-14 18:34:57 +02:00
Regalis
ae4e4d8f34
- wiring tool bugfixes
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- new oxygen and welding fuel tank sprites
- more reliable method of checking that the sub can pass through the level
- moved the name of the highlighted item to the bottom of the screen
2016-03-11 19:12:07 +02:00
Regalis
581c95b065
Relay and delay components
2016-03-11 15:39:39 +02:00
Regalis
b4ff867607
Merge branch 'master' of https://bitbucket.org/Regalis11/barotrauma
2016-03-03 21:18:53 +02:00
Sebastian Broberg
f97ff4ca46
Merge branch 'master' of bitbucket.org:Regalis11/barotrauma
2016-03-03 20:18:35 +01:00
Sebastian Broberg
467a99f79d
Fixed hatch issue with shadows
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Added per segment visibility/collision
2016-03-03 20:18:21 +01:00
Regalis
40714c1102
- converting NetworkEvent sending time to local time before doing any comparisons
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- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library
- password prompt for password-protected private servers
- fixed deconstructor, fabricator and railgun connection panels closing immediately after opening
- fixed editor saving newly created subs to the root folder instead of the Submarines folder
- keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory
- fixed crashing when swapping items between different limbslots
2016-03-03 21:11:54 +02:00
Regalis
35c36d283a
Upgraded to MonoGame v0.3.4: rebuilt shaders, removed the old content project, added a default config file
2016-02-29 22:06:48 +02:00
Regalis
00c1edad09
- Changes in UpdateNetPlayerPosition
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- Holdable items don't try to change the pose if hand anim is disabled (e.g. when dragging someone or using a railgun controller)
- Indicator which shows the position of the sub when spectating
- Bugfix in controller selection logic
- Saving attributes on separate lines in serversettings.xml
- Safer validation of received sub files
2016-02-28 14:33:03 +02:00
Regalis11
6f51c6fb33
Extension method for reading/writing enums in netbuffers, (untested) classes for sending files
2016-02-24 15:45:45 +02:00
Regalis
619390ab72
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
Regalis
c605adf879
Fixed networkevents crashing due to client trying to access server.connectedclients
2016-02-19 17:18:31 +02:00
Regalis
c59a2b5207
Some visual effects when drowning or being killed by pressure
2016-02-19 15:00:45 +02:00
Regalis
dd73887aa1
Properly setting serverlog scrollbar size, clown gear
2016-02-16 22:25:06 +02:00
Regalis
35e2d441fc
Husk sounds & event, removing logfiles with cleanbuild command,
2016-02-14 22:50:34 +02:00
Regalis
bec6d95198
Server log, ai characters steer away from the abyss
2016-02-14 16:47:23 +02:00
Regalis
9b6dd5da00
Timer for deattaching items, more reliable door syncing, some new splash sounds
2016-02-13 21:25:59 +02:00
Regalis
4f54e04c8c
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
Regalis
6de5bac61b
Only limbs with enough mass can cause impact damage to the sub, basictutorial changes, prevent ragdolls from teleporting inside submarinebody
2016-02-07 23:18:51 +02:00