- some more medicine value tweaking
- medicine & toxic cabinet items (added to vanilla subs) - updating the positions of items inside a moving container (caused explosions to happen in the wrong position if the explosive inside something like a grenade) - renamed doctors as medical doctors
This commit is contained in:
@@ -496,6 +496,9 @@
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<Content Include="Content\Items\itemlabel.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Items\Lockers\cabinets.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Items\machines.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@@ -51,7 +51,7 @@
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<fabricableitem name="Underwater Scooter" requireditems="Steel Bar, Polycarbonate Bar, Polycarbonate Bar, FPGA Circuit" requiredtime="30"/>
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<fabricableitem name="Fulgurium Battery Cell" requireditems="Steel Bar, Fulgurium Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Fulgurium Battery Cell" requireditems="Steel Bar, Fulgurium Bar, Sulphuric Acid" requiredtime="10"/>
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<fabricableitem name ="Stun Grenade" requireditems="Steel Bar, Flash Powder, Chloral Hydrate" requiredtime="20">
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<RequiredSkill name="Construction" level="30"/>
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@@ -63,7 +63,7 @@
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<fabricableitem name ="IC-4 Block" requireditems="C-4 Block, Incendium Bar" requiredtime="20"/>
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<fabricableitem name="Battery Cell" requireditems="Steel Bar, Copper Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Battery Cell" requireditems="Steel Bar, Copper Bar, Sulphuric Acid" requiredtime="10"/>
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<fabricableitem name="Fuel Rod" requireditems="Steel Bar, Uranium Bar"/>
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@@ -94,13 +94,17 @@
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<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
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<fabricableitem name="Chloral Hydrate" requireditems="Chlorine, Ethanol" requiredtime="20">
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<RequiredSkill name="Medical" level="30"/>
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</fabricableitem>
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<fabricableitem name="Compound N" requireditems="Aluminium, Potassium, Sulphuric Acid" requiredtime="20">
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<RequiredSkill name="Medical" level="60"/>
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</fabricableitem>
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<fabricableitem name="Corrigodone" requireditems="Stabilozine, Chloral Hydrate" requiredtime="20">
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<RequiredSkill name="Medical" level="50"/>
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</fabricableitem>
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<fabricableitem name="Chloral Hydrate" requireditems="Chlorine, Ethanol" requiredtime="20">
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<RequiredSkill name="Medical" level="30"/>
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</fabricableitem>
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<fabricableitem name="Erythrozine" requireditems="Stabilozine, Iron Powder" requiredtime="20">
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<RequiredSkill name="Medical" level="50"/>
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@@ -136,7 +140,7 @@
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category="Machine"
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description="Disassembles and breaks down items to reusable components and material bars.">
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,128,64,128"/>
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,128,64,128"/>
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<Deconstructor canbeselected = "true" powerconsumption="500.0">
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<sound file="deconstructor.ogg" type="OnActive" range="1000.0" loop="true"/>
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Binary file not shown.
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After Width: | Height: | Size: 19 KiB |
@@ -10,5 +10,31 @@
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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<Item
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name="Medicine Cabinet"
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linkable="true"
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pickdistance ="150">
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<Sprite texture ="cabinets.png" depth="0.85" sourcerect="0,0,48,64"/>
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<ItemContainer capacity="20" canbeselected="true" hideitems="true">
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<Containable name="chem"/>
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<Containable name="medical"/>
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</ItemContainer>
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</Item>
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<Item
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name="Toxic Cabinet"
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linkable="true"
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pickdistance ="150">
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<Sprite texture ="cabinets.png" depth="0.85" sourcerect="0,64,48,64"/>
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<ItemContainer capacity="20" canbeselected="true" hideitems="true">
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<Containable name="chem"/>
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<Containable name="medical"/>
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</ItemContainer>
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</Item>
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</Items>
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@@ -3,7 +3,7 @@
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<Item
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name="Medical Syringe"
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category="Equipment"
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Tags="smallitem"
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Tags="smallitem,medical"
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pickdistance="150"
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price="50"
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canuseonself="true"
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@@ -30,7 +30,7 @@
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<Item
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name="Defibrillator"
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category="Equipment"
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Tags="smallitem"
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Tags="smallitem,medical"
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pickdistance="150"
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price="50"
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canuseonself="true"
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@@ -57,7 +57,7 @@
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<Item
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name="Bandage"
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category="Equipment"
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Tags="smallitem"
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Tags="smallitem,medical"
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pickdistance="150"
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canuseonself="true"
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price="20"
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@@ -69,7 +69,8 @@
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="This, Character" bleeding="-0.5" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
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<StatusEffect type="OnUse" target="This, Character" bleeding="-0.1" duration="5.0" sound="Content/Items/Medical/bandage.ogg"/>
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</MeleeWeapon>
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</Item>
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@@ -90,7 +91,7 @@
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name="Stabilozine"
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category="Material"
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spritecolor="1.0,1.0,0.7,1.0"
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Tags="smallitem,chem"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="A mild stimulant which is used as an incredient in the manufacture of various medicines.">
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@@ -114,7 +115,7 @@
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name="Erythrozine"
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category="Material"
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spritecolor="0.5,0.5,1.0,1.0"
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Tags="smallitem,chem"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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canuseonself="true"
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description="Most commonly used for treating oxygen deprivation.">
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@@ -134,7 +135,7 @@
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name="Fibrinozine"
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category="Material"
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spritecolor="0.6,0.4,0.2,1.0"
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Tags="smallitem,chem"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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canuseonself="true"
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description="A hemostatic agent that slows down bleeding.">
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@@ -144,12 +145,12 @@
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<Body width="25" height="5" density="20"/>
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<ItemComponent>
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<StatusEffect type="OnUse" target="Character" Bleeding="-0.2" duration="10.0"/>
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<StatusEffect type="OnUse" target="Character" Bleeding="-0.1" duration="10.0"/>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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</ItemComponent>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Bleeding="-0.5" duration="5.0">
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<StatusEffect type="OnUse" target="Character" Bleeding="-0.2" duration="5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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@@ -159,7 +160,7 @@
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name="Corrigodone"
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category="Material"
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spritecolor="0.8,0.0,0.0,1.0"
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Tags="smallitem,chem"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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canuseonself="true"
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description="Highly effective at treating various types of physical trauma.">
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@@ -184,7 +185,7 @@
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name="Auxiliorizine"
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category="Material"
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spritecolor="1.0,1.0,0.0,1.0"
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Tags="smallitem,chem"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="A highly potent corrigodone-based stimulant.">
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@@ -203,7 +204,7 @@
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name="Chlorine"
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category="Material"
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spritecolor="1.0,1.0,1.0,0.6"
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Tags="smallitem,chem"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -221,7 +222,7 @@
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name="Ethanol"
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category="Material"
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spritecolor="0.0,0.9,0.1,1.0"
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Tags="smallitem,chem"
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Tags="smallitem,chem,medical"
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canuseonself="true"
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pickdistance="150">
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@@ -245,7 +246,7 @@
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name="Aluminium"
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category="Material"
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spritecolor="0.7,0.7,0.7,1.0"
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Tags="smallitem,chem"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -263,7 +264,7 @@
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name="Potassium"
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category="Material"
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spritecolor="0.8,0.8,0.8,1.0"
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Tags="smallitem,chem"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -300,7 +301,7 @@
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name="Chloral Hydrate"
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category="Material"
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spritecolor="1.0,1.0,1.0,0.8"
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Tags="smallitem,chem"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -318,7 +319,7 @@
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name="Phosphorus"
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category="Material"
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spritecolor="0.5,0.0,0.0,1.0"
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Tags="smallitem,chem"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -331,6 +332,24 @@
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Sulphuric Acid"
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category="Material"
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spritecolor="0.5,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-2.0" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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</Items>
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@@ -18,6 +18,23 @@
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</Pickable>
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</Item>
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<Item
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name="Compound N"
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category="Equipment"
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Tags="smallitem,explosive"
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pickdistance="150">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
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<Body width="16" height="7"/>
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<Pickable slots="Any">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0"/>
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</StatusEffect>
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</Pickable>
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</Item>
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<Item
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name="IC-4 Block"
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description="A compound made of C-4 and incendium."
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@@ -55,7 +55,7 @@
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<Item name="Ballistic Helmet" equip="true"/>
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</Job>
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<Job name="Doctor" description="." maxnumber="2">
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<Job name="Medical Doctor" description="The primary duty of the doctors is too help injured crew members, but their knowledge of chemistry and pharmaceutics can also be useful for creating various non-medicinal chemicals." maxnumber="2">
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<Skills>
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<Skill name="Weapons" level="10,20"/>
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<Skill name="Construction" level="10,20"/>
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@@ -65,7 +65,7 @@
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<Item name="ID Card"/>
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<Item name="Doctor's Coat" equip="true"/>
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<Item name="Doctor's Trousers" equip="true"/>
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<Item name="Health Scanner HUD" equip="true"/>
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<Item name="Health Scanner HUD"/>
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<Item name="Medical Syringe"/>
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</Job>
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@@ -18,7 +18,7 @@
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<Hireable name="Assistant" commonness="10"/>
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<Hireable name="Engineer" commonness="3"/>
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<Hireable name="Mechanic" commonness="3"/>
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<Hireable name="Doctor" commonness="1"/>
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<Hireable name="Medical Doctor" commonness="1"/>
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<Hireable name="Security Officer" commonness="1"/>
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<Hireable name="Captain" commonness="1"/>
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@@ -39,7 +39,7 @@
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<Hireable name="Assistant" commonness="2"/>
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<Hireable name="Engineer" commonness="2"/>
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<Hireable name="Mechanic" commonness="2"/>
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<Hireable name="Doctor" commonness="2"/>
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<Hireable name="Medical Doctor" commonness="2"/>
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<nameformats
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f0="[name] Outpost"
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@@ -54,11 +54,11 @@
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background="Content/Map/researchbackground.jpg">
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<Hireable name="Engineer" commonness="5"/>
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<Hireable name="Mechanic" commonness="5"/>
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<Hireable name="Mechanic" commonness="5"/>
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<Hireable name="Medical Doctor" commonness="3"/>
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<Hireable name="Assistant" commonness="3"/>
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<Hireable name="Security Officer" commonness="1"/>
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<Hireable name="Captain" commonness="1"/>
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<Hireable name="Doctor" commonness="1"/>
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<nameformats
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f0="[name] Research Facility"
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@@ -67,6 +67,8 @@ namespace Barotrauma.Items.Components
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public ItemComponent Parent;
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private string msg;
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[HasDefaultValue(0.0f, false)]
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public float PickingTime
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{
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@@ -164,9 +166,7 @@ namespace Barotrauma.Items.Components
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get { return msg; }
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set { msg = value; }
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}
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private string msg;
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public ItemComponent(Item item, XElement element)
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{
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this.item = item;
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@@ -132,12 +132,20 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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if (item.body != null && item.body.FarseerBody.Awake)
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{
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foreach (Item contained in Inventory.Items)
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{
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if (contained == null) continue;
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contained.SetTransform(item.SimPosition, 0.0f);
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}
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}
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if (!hasStatusEffects) return;
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foreach (Item contained in Inventory.Items)
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{
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if (contained == null || contained.Condition <= 0.0f) continue;
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//if (contained.body != null) contained.body.Enabled = false;
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RelatedItem ri = containableItems.Find(x => x.MatchesItem(contained));
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if (ri == null) continue;
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@@ -161,7 +169,7 @@ namespace Barotrauma.Items.Components
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Vector2 transformedItemPos = itemPos;
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Vector2 transformedItemInterval = itemInterval;
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float currentRotation = itemRotation;
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//float transformedItemRotation = itemRotation;
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if (item.body == null)
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{
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transformedItemPos = new Vector2(item.Rect.X, item.Rect.Y);
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@@ -368,10 +368,16 @@ namespace Barotrauma
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if (prefab.sprite == null) return;
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Color color = (isHighlighted) ? Color.Orange : Color.White;
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if (isSelected && editing) color = Color.Red;
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if (isSelected && editing)
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{
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||||
color = Color.Red;
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GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, -rect.Y, rect.Width, rect.Height), color);
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}
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Vector2 drawOffset = Submarine == null ? Vector2.Zero : Submarine.DrawPosition;
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prefab.sprite.DrawTiled(spriteBatch, new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)), new Vector2(rect.Width, rect.Height), Vector2.Zero, color);
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prefab.sprite.DrawTiled(spriteBatch, new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)), new Vector2(rect.Width, rect.Height), Vector2.Zero, color);
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foreach (WallSection s in sections)
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{
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Binary file not shown.
Binary file not shown.
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Reference in New Issue
Block a user