Update to MonoGame 3.5
This commit is contained in:
@@ -19,18 +19,20 @@
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</SccAuxPath>
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<SccProvider>
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</SccProvider>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\WindowsGL\Debug\</OutputPath>
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<OutputPath>bin\Windows\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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@@ -40,6 +42,7 @@
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>
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@@ -162,8 +165,9 @@
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<Compile Include="Settings.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
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<Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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@@ -26,6 +26,8 @@
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<ApplicationVersion>0.1.0.%2a</ApplicationVersion>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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@@ -36,6 +38,7 @@
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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@@ -51,6 +54,7 @@
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</AllowedReferenceRelatedFileExtensions>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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@@ -117,7 +121,6 @@
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<Compile Include="Source\Items\Components\Holdable\MeleeWeapon.cs" />
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<Compile Include="Source\Items\Components\Holdable\Propulsion.cs" />
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<Compile Include="Source\Items\Components\Machines\Deconstructor.cs" />
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<Compile Include="Source\Items\Components\Radio.cs" />
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<Compile Include="Source\Items\Components\Signal\DelayComponent.cs" />
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<Compile Include="Source\Items\Components\Signal\RelayComponent.cs" />
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<Compile Include="Source\Items\Components\Signal\WaterDetector.cs" />
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@@ -285,16 +288,17 @@
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<Compile Include="Source\Utils\UpdaterUtil.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\MonoGame\MonoGame.Framework\bin\Windows\AnyCPU\Debug\MonoGame.Framework.dll</HintPath>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="NVorbis">
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<Reference Include="NVorbis, Version=0.8.4.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>.\NVorbis.dll</HintPath>
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</Reference>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>.\OpenTK.dll</HintPath>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\DesktopGL\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="RestSharp">
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@@ -948,6 +952,7 @@
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="Content\Characters\Crawler\attack1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -1299,6 +1304,9 @@
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<None Include="Content\watershader.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\watershader_opengl.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="packages.config" />
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<None Include="Submarines\Aegir Mark II.sub" />
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<None Include="Submarines\Nehalennia.sub" />
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