Upgraded to MonoGame v0.3.4: rebuilt shaders, removed the old content project, added a default config file
This commit is contained in:
@@ -301,6 +301,9 @@
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<Content Include="changelog.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="config.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\BackgroundSprites\BackgroundCreaturePrefabs.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@@ -971,6 +974,9 @@
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<None Include="Content\Characters\Scorpion\scorpionidle2.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Content.mgcb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\effects.mgfx">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -1064,6 +1070,9 @@
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<None Include="Content\Items\Weapons\stungrenade.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\LargeFont.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Map\TutorialSub.sub">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -1250,7 +1259,7 @@
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<None Include="Content\Sounds\Water\WaterAmbience1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\watershader.mgfx">
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<None Include="Content\watershader.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="packages.config" />
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@@ -1272,10 +1281,6 @@
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<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
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<Name>Lidgren.Network</Name>
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</ProjectReference>
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<ProjectReference Include="..\Subsurface_content\Subsurface_content\Barotrauma_content.csproj">
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<Project>{1e6bf44d-6e31-40cc-8321-3d5958c983e7}</Project>
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<Name>Barotrauma_content</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@@ -1,4 +1,5 @@
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#----------------------------- Global Properties ----------------------------#
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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@@ -11,3 +12,28 @@
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#---------------------------------- Content ---------------------------------#
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#begin LargeFont.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Color
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/build:LargeFont.spritefont
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#begin SmallFont.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Color
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/build:SmallFont.spritefont
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#begin SpriteFont1.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Color
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/build:SpriteFont1.spritefont
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#begin watershader.fx
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/importer:EffectImporter
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/processor:EffectProcessor
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/processorParam:DebugMode=Auto
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/build:watershader.fx
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@@ -41,7 +41,7 @@ with.
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If you uncomment this line, the default character will be substituted if you draw
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or measure text that contains characters which were not included in the font.
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-->
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<!-- <DefaultCharacter>*</DefaultCharacter> -->
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<DefaultCharacter>_</DefaultCharacter>
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<!--
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CharacterRegions control what letters are available in the font. Every
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@@ -53,8 +53,13 @@ with.
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>Ÿ</End>
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<End>Ұ</End>
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</CharacterRegion>
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<CharacterRegion>
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<Start>À</Start>
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<End>ə</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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Binary file not shown.
72
Subsurface/Content/watershader.fx
Normal file
72
Subsurface/Content/watershader.fx
Normal file
@@ -0,0 +1,72 @@
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float xBlurDistance;
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Texture xTexture;
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sampler TextureSampler = sampler_state { Texture = <xTexture>; };
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Texture xLosTexture;
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sampler LosSampler = sampler_state { Texture = <xLosTexture>; };
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Texture xWaterBumpMap;
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sampler WaterBumpSampler =
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sampler_state
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{
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Texture = <xWaterBumpMap>;
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MagFilter = LINEAR;
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MinFilter = LINEAR;
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MipFilter = LINEAR;
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AddressU = WRAP;
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AddressV = WRAP;
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};
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float xWaveWidth;
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float xWaveHeight;
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float2 xWavePos;
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float2 xBumpPos;
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float4 main(float4 position : SV_Position, float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
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{
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float4 bumpColor = tex2D(WaterBumpSampler, texCoord+xWavePos+xBumpPos);
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bumpColor = (bumpColor + tex2D(WaterBumpSampler, texCoord-xWavePos*2.0f+xBumpPos))/2.0f;
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float2 samplePos = texCoord;
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samplePos.x+=(bumpColor.r-0.5f)*xWaveWidth;
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samplePos.y+=(bumpColor.g-0.5f)*xWaveHeight;
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float4 sample;
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sample = tex2D( TextureSampler, float2(samplePos.x+xBlurDistance, samplePos.y+xBlurDistance));
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sample += tex2D( TextureSampler, float2(samplePos.x-xBlurDistance, samplePos.y-xBlurDistance));
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sample += tex2D( TextureSampler, float2(samplePos.x+xBlurDistance, samplePos.y-xBlurDistance));
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sample += tex2D( TextureSampler, float2(samplePos.x-xBlurDistance, samplePos.y+xBlurDistance));
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sample = sample / 4;
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return sample;
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}
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float4 main2(float4 position : SV_Position, float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
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{
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float4 losColor = tex2D(LosSampler, texCoord);
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float4 outColor = float4(losColor.x, losColor.y, losColor.z, color.w);
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return outColor;
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}
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technique WaterShader
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{
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pass Pass1
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{
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PixelShader = compile ps_4_0_level_9_1 main();
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}
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}
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technique LosShader
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{
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pass Pass1
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{
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PixelShader = compile ps_4_0_level_9_1 main2();
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}
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}
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Binary file not shown.
BIN
Subsurface/Content/watershader.xnb
Normal file
BIN
Subsurface/Content/watershader.xnb
Normal file
Binary file not shown.
@@ -195,7 +195,7 @@ namespace Barotrauma
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Hull.renderer = new WaterRenderer(GraphicsDevice);
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Hull.renderer = new WaterRenderer(GraphicsDevice, Content);
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TitleScreen.LoadState = 1.0f;
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yield return CoroutineStatus.Running;
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@@ -2,6 +2,7 @@
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using System.IO;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Content;
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namespace Barotrauma
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{
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@@ -25,20 +26,20 @@ namespace Barotrauma
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get { return waterTexture; }
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}
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public WaterRenderer(GraphicsDevice graphicsDevice)
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public WaterRenderer(GraphicsDevice graphicsDevice, ContentManager content)
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{
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#if WINDOWS
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byte[] bytecode = File.ReadAllBytes("Content/watershader.mgfx");
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waterEffect = content.Load<Effect>("watershader");
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#endif
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#if LINUX
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byte[] bytecode = File.ReadAllBytes("Content/watershader_opengl.mgfx");
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#endif
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waterEffect = new Effect(graphicsDevice, bytecode);
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waterEffect = content.Load<Effect>("watershader_opengl");
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#endif
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waterTexture = TextureLoader.FromFile("Content/waterbump.png");
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waterEffect.Parameters["xWaveWidth"].SetValue(0.05f);
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waterEffect.Parameters["xWaveHeight"].SetValue(0.05f);
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#if WINDOWS
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//waterEffect.Parameters["xTexture"].SetValue(waterTexture);
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#endif
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6
Subsurface/config.xml
Normal file
6
Subsurface/config.xml
Normal file
@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<config masterserverurl="http://www.undertowgames.com/baromaster" autocheckupdates="true" musicvolume="0.0" soundvolume="0.0">
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<graphicsmode width="1280" height="720" fullscreen="false" />
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<contentpackage path="Data/ContentPackages/Vanilla 0.3.xml" />
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<keymapping Select="E" Use="0" Aim="1" Up="W" Down="S" Left="A" Right="D" Run="LeftShift" Chat="Tab" CrewOrders="C" />
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</config>
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@@ -5,10 +5,6 @@ VisualStudioVersion = 12.0.21005.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Barotrauma", "Subsurface\Barotrauma.csproj", "{008C0F83-E914-4966-9135-EA885059EDD8}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Barotrauma_contentContent", "Subsurface_content\Subsurface_contentContent\Barotrauma_contentContent.contentproj", "{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Barotrauma_content", "Subsurface_content\Subsurface_content\Barotrauma_content.csproj", "{1E6BF44D-6E31-40CC-8321-3D5958C983E7}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Farseer Physics MonoGame", "Farseer Physics Engine 3.5\Farseer Physics MonoGame.csproj", "{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}"
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EndProject
|
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network", "Lidgren.Network\Lidgren.Network.csproj", "{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}"
|
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@@ -97,78 +93,6 @@ Global
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{008C0F83-E914-4966-9135-EA885059EDD8}.Windows8|Mixed Platforms.Build.0 = Release|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Windows8|x86.ActiveCfg = Release|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Windows8|x86.Build.0 = Release|x86
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Android|Any CPU.ActiveCfg = Android|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Android|Mixed Platforms.ActiveCfg = Android|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Android|x86.ActiveCfg = Android|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Debug|Any CPU.ActiveCfg = PSM|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Debug|Mixed Platforms.ActiveCfg = PSM|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Debug|x86.ActiveCfg = PSM|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.iOS|Any CPU.ActiveCfg = iOS|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.iOS|Mixed Platforms.ActiveCfg = iOS|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.iOS|x86.ActiveCfg = iOS|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Linux|Any CPU.ActiveCfg = Linux|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Linux|Mixed Platforms.ActiveCfg = Linux|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Linux|x86.ActiveCfg = Linux|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.OSX|Any CPU.ActiveCfg = OSX|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.OSX|Mixed Platforms.ActiveCfg = OSX|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.OSX|x86.ActiveCfg = OSX|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.PSM|Any CPU.ActiveCfg = PSM|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.PSM|Mixed Platforms.ActiveCfg = PSM|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.PSM|x86.ActiveCfg = PSM|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Release|Any CPU.ActiveCfg = PSM|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Release|Mixed Platforms.ActiveCfg = PSM|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Release|x86.ActiveCfg = PSM|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Windows|Mixed Platforms.ActiveCfg = Windows|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Windows|x86.ActiveCfg = Windows|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Windows8|Any CPU.ActiveCfg = Windows8|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Windows8|Mixed Platforms.ActiveCfg = Windows8|Any CPU
|
||||
{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}.Windows8|x86.ActiveCfg = Windows8|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Android|Any CPU.ActiveCfg = Android|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Android|Any CPU.Build.0 = Android|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Android|Mixed Platforms.ActiveCfg = Android|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Android|Mixed Platforms.Build.0 = Android|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Android|x86.ActiveCfg = Android|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Debug|Any CPU.ActiveCfg = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Debug|Any CPU.Build.0 = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Debug|Mixed Platforms.ActiveCfg = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Debug|Mixed Platforms.Build.0 = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Debug|x86.ActiveCfg = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.iOS|Any CPU.ActiveCfg = iOS|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.iOS|Any CPU.Build.0 = iOS|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.iOS|Mixed Platforms.ActiveCfg = iOS|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.iOS|Mixed Platforms.Build.0 = iOS|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.iOS|x86.ActiveCfg = iOS|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Linux|Any CPU.ActiveCfg = Linux|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Linux|Any CPU.Build.0 = Linux|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Linux|Mixed Platforms.ActiveCfg = Linux|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Linux|Mixed Platforms.Build.0 = Linux|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Linux|x86.ActiveCfg = Linux|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.OSX|Any CPU.ActiveCfg = OSX|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.OSX|Any CPU.Build.0 = OSX|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.OSX|Mixed Platforms.ActiveCfg = OSX|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.OSX|Mixed Platforms.Build.0 = OSX|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.OSX|x86.ActiveCfg = OSX|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.PSM|Any CPU.ActiveCfg = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.PSM|Any CPU.Build.0 = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.PSM|Mixed Platforms.ActiveCfg = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.PSM|Mixed Platforms.Build.0 = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.PSM|x86.ActiveCfg = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Release|Any CPU.ActiveCfg = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Release|Any CPU.Build.0 = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Release|Mixed Platforms.ActiveCfg = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Release|Mixed Platforms.Build.0 = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Release|x86.ActiveCfg = PSM|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Windows|Any CPU.Build.0 = Windows|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Windows|Mixed Platforms.ActiveCfg = Windows|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Windows|Mixed Platforms.Build.0 = Windows|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Windows|x86.ActiveCfg = Windows|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Windows8|Any CPU.ActiveCfg = Windows8|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Windows8|Any CPU.Build.0 = Windows8|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Windows8|Mixed Platforms.ActiveCfg = Windows8|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Windows8|Mixed Platforms.Build.0 = Windows8|Any CPU
|
||||
{1E6BF44D-6E31-40CC-8321-3D5958C983E7}.Windows8|x86.ActiveCfg = Windows8|Any CPU
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.Android|Any CPU.ActiveCfg = Release|x86
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.Android|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.Android|Mixed Platforms.Build.0 = Release|x86
|
||||
|
||||
Binary file not shown.
@@ -1,65 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.ContentPipeline.targets" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{1E6BF44D-6E31-40CC-8321-3D5958C983E7}</ProjectGuid>
|
||||
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ContentBuilder</RootNamespace>
|
||||
<AssemblyName>IgnoreMe</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<OutputPath>bin\$(Configuration)</OutputPath>
|
||||
<XnaPlatform>Windows</XnaPlatform>
|
||||
<XnaProfile>HiDef</XnaProfile>
|
||||
<XnaCrossPlatformGroupID>c5d15975-8253-40b2-a958-76a62addbeca</XnaCrossPlatformGroupID>
|
||||
<XnaOutputType>Library</XnaOutputType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
|
||||
<MonoGamePlatform>Windows8</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
|
||||
<MonoGamePlatform>Android</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
|
||||
<MonoGamePlatform>iOS</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
|
||||
<MonoGamePlatform>OSX</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
|
||||
<MonoGamePlatform>Linux</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
|
||||
<MonoGamePlatform>PSM</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Subsurface_contentContent\Barotrauma_contentContent.contentproj">
|
||||
<Name>Barotrauma_contentContent</Name>
|
||||
<XnaReferenceType>Content</XnaReferenceType>
|
||||
<Project>{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -1,6 +0,0 @@
|
||||
Content\SpriteFont1.xnb
|
||||
Content\SmallFont.xnb
|
||||
Content\LargeFont.xnb
|
||||
Content\SpriteFont1.spritefont
|
||||
Content\SmallFont.spritefont
|
||||
Content\LargeFont.spritefont
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectView>ShowAllFiles</ProjectView>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -1 +0,0 @@
|
||||
Content\SpriteFont1.xnb
|
||||
@@ -1 +0,0 @@
|
||||
Content\SpriteFont1.xnb
|
||||
@@ -1 +0,0 @@
|
||||
Content\SpriteFont1.xnb
|
||||
@@ -1,7 +0,0 @@
|
||||
<stylecopresultscache>
|
||||
<version>12</version>
|
||||
<project key="-1410927846">
|
||||
<configuration>
|
||||
</configuration>
|
||||
</project>
|
||||
</stylecopresultscache>
|
||||
@@ -1,6 +0,0 @@
|
||||
Content\SpriteFont1.xnb
|
||||
Content\SmallFont.xnb
|
||||
Content\LargeFont.xnb
|
||||
Content\SpriteFont1.spritefont
|
||||
Content\SmallFont.spritefont
|
||||
Content\LargeFont.spritefont
|
||||
@@ -1,6 +0,0 @@
|
||||
Content\SpriteFont1.xnb
|
||||
Content\SmallFont.xnb
|
||||
Content\LargeFont.xnb
|
||||
Content\SpriteFont1.spritefont
|
||||
Content\SmallFont.spritefont
|
||||
Content\LargeFont.spritefont
|
||||
@@ -1,65 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Verdana</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>10</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<DefaultCharacter>_</DefaultCharacter>
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>Ұ</End>
|
||||
</CharacterRegion>
|
||||
|
||||
<CharacterRegion>
|
||||
<Start>À</Start>
|
||||
<End>ə</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1 +0,0 @@
|
||||
Windows.v4.0.HiDef
|
||||
@@ -1,80 +0,0 @@
|
||||
D:\Omat tiedostot\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
D:\Omat tiedostot\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
D:\Omat tiedostot\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
D:\Omat tiedostot\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
D:\Omat tiedostot\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Desktop\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Desktop\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Desktop\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Downloads\SBMR\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Downloads\SBMR\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Downloads\SBMR\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Downloads\SBMR\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Downloads\SBMR\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
E:\CBGAM\SBMR_1509\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
E:\CBGAM\SBMR_1509\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
E:\CBGAM\SBMR_1509\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
E:\CBGAM\SBMR_1509\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
E:\CBGAM\SBMR_1509\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Documents\CBGAM\SBMR_1809\SBMR_1509\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Documents\CBGAM\SBMR_1809\SBMR_1509\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Documents\CBGAM\SBMR_1809\SBMR_1509\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Documents\CBGAM\SBMR_1809\SBMR_1509\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Documents\CBGAM\SBMR_1809\SBMR_1509\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Documents\CBGAM\SBMR_1809_2\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Documents\CBGAM\SBMR_1809_2\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Documents\CBGAM\SBMR_1809_2\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Documents\CBGAM\SBMR_1809_2\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Documents\CBGAM\SBMR_1809_2\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
E:\CBGAM\SBMR_2909\SBMR_2909\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
E:\CBGAM\SBMR_2909\SBMR_2909\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
E:\CBGAM\SBMR_2909\SBMR_2909\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
E:\CBGAM\SBMR_2909\SBMR_2909\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
E:\CBGAM\SBMR_2909\SBMR_2909\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
E:\CBGAM\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
E:\CBGAM\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
E:\CBGAM\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
E:\CBGAM\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
E:\CBGAM\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
E:\CBGAM\SBMR_2710\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
E:\CBGAM\SBMR_2710\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
E:\CBGAM\SBMR_2710\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
E:\CBGAM\SBMR_2710\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
E:\CBGAM\SBMR_2710\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Desktop\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Desktop\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Desktop\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SMBR_1311\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Desktop\SMBR_1311\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SMBR_1311\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Desktop\SMBR_1311\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Desktop\SMBR_1311\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_2111\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Desktop\SBMR_2111\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_2111\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Desktop\SBMR_2111\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Desktop\SBMR_2111\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_2811\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Desktop\SBMR_2811\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_2811\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Desktop\SBMR_2811\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Desktop\SBMR_2811\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Desktop\SBMR_1312\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Desktop\SBMR_1312\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_1312\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Desktop\SBMR_1312\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Desktop\SBMR_1312\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_1512\Sbmr_content\Sbmr_content\bin\PSM\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Desktop\SBMR_1512\Sbmr_content\Sbmr_content\bin\PSM\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_1512\Sbmr_content\Sbmr_content\obj\PSM\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Desktop\SBMR_1512\Sbmr_content\Sbmr_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Desktop\SBMR_1512\Sbmr_content\Sbmr_content\obj\PSM\IgnoreMe.dll
|
||||
Binary file not shown.
@@ -1,6 +0,0 @@
|
||||
Content\SpriteFont1.xnb
|
||||
Content\SmallFont.xnb
|
||||
Content\LargeFont.xnb
|
||||
Content\SpriteFont1.spritefont
|
||||
Content\SmallFont.spritefont
|
||||
Content\LargeFont.spritefont
|
||||
@@ -1,78 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<XnaContent xmlns:Pipeline="Microsoft.Xna.Framework.Content.Pipeline">
|
||||
<Asset Type="Pipeline:BuildItemCollection">
|
||||
<Item>
|
||||
<Source>SpriteFont1.spritefont</Source>
|
||||
<Name>SpriteFont1</Name>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
<Options>None</Options>
|
||||
<Output>E:\Subsurface\Subsurface_content\Subsurface_content\bin\Windows\Content\SpriteFont1.xnb</Output>
|
||||
<Time>2015-07-19T00:51:29.3427566+03:00</Time>
|
||||
</Item>
|
||||
<Item>
|
||||
<Source>SmallFont.spritefont</Source>
|
||||
<Name>SmallFont</Name>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
<Options>None</Options>
|
||||
<Output>E:\Subsurface\Subsurface_content\Subsurface_content\bin\Windows\Content\SmallFont.xnb</Output>
|
||||
<Time>2015-07-19T00:51:26.3565858+03:00</Time>
|
||||
</Item>
|
||||
<Item>
|
||||
<Source>LargeFont.spritefont</Source>
|
||||
<Name>LargeFont</Name>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
<Options>None</Options>
|
||||
<Output>E:\Subsurface\Subsurface_content\Subsurface_content\bin\Windows\Content\LargeFont.xnb</Output>
|
||||
<Time>2015-08-13T19:53:28.5907374+03:00</Time>
|
||||
</Item>
|
||||
<BuildSuccessful>true</BuildSuccessful>
|
||||
<Settings>
|
||||
<ContentProjectGUID>{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}</ContentProjectGUID>
|
||||
<TargetPlatform>Windows</TargetPlatform>
|
||||
<TargetProfile>HiDef</TargetProfile>
|
||||
<BuildConfiguration>Windows</BuildConfiguration>
|
||||
<CompressContent>false</CompressContent>
|
||||
<RootDirectory>E:\Subsurface\Subsurface_content\Subsurface_contentContent\</RootDirectory>
|
||||
<LoggerRootDirectory>E:\Subsurface\Subsurface_content\Subsurface_content\</LoggerRootDirectory>
|
||||
<IntermediateDirectory>E:\Subsurface\Subsurface_content\Subsurface_content\obj\Windows\</IntermediateDirectory>
|
||||
<OutputDirectory>E:\Subsurface\Subsurface_content\Subsurface_content\bin\Windows\Content\</OutputDirectory>
|
||||
</Settings>
|
||||
<Assemblies>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\MSBuild\MonoGame\v3.0\MonoGameContentProcessors.dll</Key>
|
||||
<Value>2015-02-12T06:10:24+02:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</Key>
|
||||
<Value>2011-09-01T16:22:30+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.VideoImporters.dll</Key>
|
||||
<Value>2011-09-01T16:22:30+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll</Key>
|
||||
<Value>2011-09-01T16:22:30+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll</Key>
|
||||
<Value>2011-09-01T16:22:30+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll</Key>
|
||||
<Value>2011-09-01T16:22:30+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.AudioImporters.dll</Key>
|
||||
<Value>2011-09-01T16:22:30+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Windows\Microsoft.Net\assembly\GAC_32\Microsoft.Xna.Framework.Content.Pipeline\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Content.Pipeline.dll</Key>
|
||||
<Value>2014-09-15T20:04:13.234089+03:00</Value>
|
||||
</Assembly>
|
||||
</Assemblies>
|
||||
</Asset>
|
||||
</XnaContent>
|
||||
Binary file not shown.
Binary file not shown.
@@ -1 +0,0 @@
|
||||
Windows.v4.0.HiDef
|
||||
@@ -1,10 +0,0 @@
|
||||
C:\Users\Joonas\Desktop\SMBR_1311\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\Windows\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Desktop\SMBR_1311\Sbmr_Solution\Sbmr_content\Sbmr_content\bin\Windows\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SMBR_1311\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\Windows\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Desktop\SMBR_1311\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\Windows\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Desktop\SMBR_1311\Sbmr_Solution\Sbmr_content\Sbmr_content\obj\Windows\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\bin\Windows\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\bin\Windows\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\obj\Windows\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\obj\Windows\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\obj\Windows\IgnoreMe.dll
|
||||
Binary file not shown.
@@ -1,6 +0,0 @@
|
||||
Content\SpriteFont1.xnb
|
||||
Content\SmallFont.xnb
|
||||
Content\LargeFont.xnb
|
||||
Content\SpriteFont1.spritefont
|
||||
Content\SmallFont.spritefont
|
||||
Content\LargeFont.spritefont
|
||||
@@ -1,60 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<XnaContent xmlns:Pipeline="Microsoft.Xna.Framework.Content.Pipeline">
|
||||
<Asset Type="Pipeline:BuildItemCollection">
|
||||
<Item>
|
||||
<Source>SpriteFont1.spritefont</Source>
|
||||
<Name>SpriteFont1</Name>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
<Options>None</Options>
|
||||
<Output>C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\bin\Windows8\Content\SpriteFont1.xnb</Output>
|
||||
<Time>2014-08-09T18:03:17.8614245+03:00</Time>
|
||||
</Item>
|
||||
<BuildSuccessful>true</BuildSuccessful>
|
||||
<Settings>
|
||||
<ContentProjectGUID>{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}</ContentProjectGUID>
|
||||
<TargetPlatform>Windows</TargetPlatform>
|
||||
<TargetProfile>HiDef</TargetProfile>
|
||||
<BuildConfiguration>Windows8</BuildConfiguration>
|
||||
<CompressContent>false</CompressContent>
|
||||
<RootDirectory>C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_contentContent\</RootDirectory>
|
||||
<LoggerRootDirectory>C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\</LoggerRootDirectory>
|
||||
<IntermediateDirectory>C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\obj\Windows8\</IntermediateDirectory>
|
||||
<OutputDirectory>C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\bin\Windows8\Content\</OutputDirectory>
|
||||
</Settings>
|
||||
<Assemblies>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\MSBuild\MonoGame\v3.0\MonoGameContentProcessors.dll</Key>
|
||||
<Value>2014-04-06T00:56:18+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</Key>
|
||||
<Value>2011-09-01T16:22:30+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.VideoImporters.dll</Key>
|
||||
<Value>2011-09-01T16:22:30+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll</Key>
|
||||
<Value>2011-09-01T16:22:30+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll</Key>
|
||||
<Value>2011-09-01T16:22:30+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll</Key>
|
||||
<Value>2011-09-01T16:22:30+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.AudioImporters.dll</Key>
|
||||
<Value>2011-09-01T16:22:30+03:00</Value>
|
||||
</Assembly>
|
||||
<Assembly>
|
||||
<Key>C:\Windows\Microsoft.Net\assembly\GAC_32\Microsoft.Xna.Framework.Content.Pipeline\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Content.Pipeline.dll</Key>
|
||||
<Value>2014-09-15T20:04:13.234089+03:00</Value>
|
||||
</Assembly>
|
||||
</Assemblies>
|
||||
</Asset>
|
||||
</XnaContent>
|
||||
Binary file not shown.
Binary file not shown.
@@ -1 +0,0 @@
|
||||
Windows.v4.0.HiDef
|
||||
@@ -1,5 +0,0 @@
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\bin\Windows8\Content\SpriteFont1.xnb
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\bin\Windows8\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\obj\Windows8\Microsoft.Xna.Framework.RuntimeProfile.txt
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\obj\Windows8\IgnoreMe.dll
|
||||
C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_content\obj\Windows8\Sbmr_content.csprojResolveAssemblyReference.cache
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
Content\SpriteFont1.xnb
|
||||
@@ -1,86 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}</ProjectGuid>
|
||||
<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Sbmr_contentContentContent</RootNamespace>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
|
||||
<ContentRootDirectory>Content</ContentRootDirectory>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
|
||||
<MonoGamePlatform>Windows8</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
|
||||
<MonoGamePlatform>Android</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
|
||||
<MonoGamePlatform>iOS</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
|
||||
<MonoGamePlatform>OSX</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
|
||||
<MonoGamePlatform>Linux</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
|
||||
<MonoGamePlatform>PSM</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
|
||||
<Reference Include="MonoGameContentProcessors">
|
||||
<HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGameContentProcessors.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="SpriteFont1.spritefont">
|
||||
<Name>SpriteFont1</Name>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
<SubType>Designer</SubType>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="SmallFont.spritefont">
|
||||
<SubType>Designer</SubType>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<Name>SmallFont</Name>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="LargeFont.spritefont">
|
||||
<SubType>Designer</SubType>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<Name>LargeFont</Name>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -1,65 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Verdana</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>10</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<DefaultCharacter>_</DefaultCharacter>
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>Ұ</End>
|
||||
</CharacterRegion>
|
||||
|
||||
<CharacterRegion>
|
||||
<Start>À</Start>
|
||||
<End>ə</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
||||
@@ -1,7 +0,0 @@
|
||||
<stylecopresultscache>
|
||||
<version>12</version>
|
||||
<project key="2130248539">
|
||||
<configuration>
|
||||
</configuration>
|
||||
</project>
|
||||
</stylecopresultscache>
|
||||
@@ -1,16 +0,0 @@
|
||||
D:\Omat tiedostot\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Desktop\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
|
||||
C:\Users\Joonas\Downloads\SBMR\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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E:\CBGAM\SBMR_1509\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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C:\Users\Joonas\Documents\CBGAM\SBMR_1809\SBMR_1509\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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C:\Users\Joonas\Documents\CBGAM\SBMR_1809_2\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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E:\CBGAM\SBMR_2909\SBMR_2909\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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E:\CBGAM\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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E:\CBGAM\SBMR_2710\SBMR\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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C:\Users\Joonas\Desktop\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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C:\Users\Joonas\Desktop\SMBR_1311\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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C:\Users\Joonas\Desktop\SBMR_2111\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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C:\Users\Joonas\Desktop\SBMR_2811\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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C:\Users\Joonas\Desktop\SBMR_1312\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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C:\Users\Joonas\Desktop\SBMR_1512\Sbmr_content\Sbmr_contentContent\obj\PSM\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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C:\Users\Joonas\Desktop\SMBR_1311\Sbmr_Solution\Sbmr_content\Sbmr_contentContent\obj\Windows\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_contentContent\obj\Windows\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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C:\Users\Joonas\Desktop\SBMR_3011\Sbmr_content\Sbmr_contentContent\obj\Windows8\Sbmr_contentContent.contentprojResolveAssemblyReference.cache
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Reference in New Issue
Block a user