Doctor class, a bunch of chemical/medicine items, medical fabricators
This commit is contained in:
@@ -455,6 +455,9 @@
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<Content Include="Content\Items\Clothes\clownshirt.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Items\Clothes\doctorgear.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Items\Clothes\engigear.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@@ -187,6 +187,47 @@
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</Wearable>
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</Item>
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<Item
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name="Doctor's Coat"
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category="Equipment"
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="doctorgear.png" sourcerect="75,0,53,18" depth="0.6"/>
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<Body width="52" height="17" density="30"/>
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<Wearable slots="Any,Torso">
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<sprite texture="doctorgear.png" limb="Torso" sourcerect="0,0,31,58" origin="0.5,0.48" depth="0.01"/>
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<sprite texture="doctorgear.png" limb="RightHand" sourcerect="51,0,15,47" origin="0.45,0.55" depth="0.005" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="LeftHand" sourcerect="51,0,15,47" origin="0.45,0.55" depth="0.13" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="RightArm" sourcerect="33,0,17,40" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="LeftArm" sourcerect="33,0,17,40" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
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</Wearable>
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</Item>
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<Item
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name="Doctor's Trousers"
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category="Equipment"
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="doctorgear.png" sourcerect="76,19,51,13" depth="0.6"/>
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<Body width="51" height="13" density="30"/>
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<Wearable slots="Any,Legs">
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<sprite texture="doctorgear.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="RightThigh" sourcerect="0,61,24,46" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="LeftThigh" sourcerect="0,61,24,46" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="RightLeg" sourcerect="26,61,17,48" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="LeftLeg" sourcerect="26,61,17,48" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
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</Wearable>
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</Item>
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<Item
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name="Clown Costume"
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category="Equipment"
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BIN
Subsurface/Content/Items/Clothes/doctorgear.png
Normal file
BIN
Subsurface/Content/Items/Clothes/doctorgear.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 11 KiB |
@@ -42,7 +42,9 @@
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<fabricableitem name="Underwater Scooter" requireditems="Steel Bar, Polycarbonate Bar, Polycarbonate Bar, FPGA Circuit" requiredtime="30"/>
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<fabricableitem name="Fulgurium Battery Cell" requireditems="Steel Bar, Fulgurium Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name ="Stun Grenade" requireditems="Steel Bar, Flash Powder, Chloral Hydrate" requiredtime="20"/>
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<fabricableitem name ="Incendium Grenade" requireditems="Stun Grenade, Incendium Bar" requiredtime="20"/>
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<fabricableitem name ="IC-4 Block" requireditems="C-4 Block, Incendium Bar" requiredtime="20"/>
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@@ -63,6 +65,44 @@
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<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.85, 0.7" slotsperrow="1"/>
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</Item>
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<Item
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name="Medical Fabricator"
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linkable="true"
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pickdistance="150"
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category="Machine"
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description="A machine that can be used to manufacture various medicines.">
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,128,64,128"/>
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<Fabricator canbeselected = "true" powerconsumption="100.0">
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<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
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<fabricableitem name="Corrigodone" requireditems="Stabilozine, Chloral Hydrate" requiredtime="20"/>
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<fabricableitem name="Chloral Hydrate" requireditems="Chlorine, Ethanol" requiredtime="20"/>
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<fabricableitem name="Erythrozine" requireditems="Stabilozine, Iron Powder" requiredtime="20"/>
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<fabricableitem name="Fibrinozine" requireditems="Stabilozine, Phosphorus" requiredtime="20"/>
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<fabricableitem name="Flash Powder" requireditems="Aluminium, Potassium" requiredtime="25"/>
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<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Flash Powder" requiredtime="25"/>
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</Fabricator>
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<ConnectionPanel selectkey="Action" canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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<output name="power_in"/>
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</ConnectionPanel>
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<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.15, 0.7" slotsperrow="1"/>
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<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.85, 0.7" slotsperrow="1"/>
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</Item>
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<Item
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name="Deconstructor"
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linkable="true"
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Binary file not shown.
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Before Width: | Height: | Size: 340 B After Width: | Height: | Size: 1.1 KiB |
@@ -6,15 +6,81 @@
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Tags="smallitem"
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pickdistance="150"
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price="50"
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canuseonself="true"
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description="A syringe filled with a potent general-purpose medical compound.">
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<Sprite texture ="med.png" sourcerect="0,0,25,5" depth="0.6"/>
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<Body width="25" height="5" density="20"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg">
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<RequiredItem name="chem" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="-3.0" Oxygen="20.0" disabledeltatime="true">
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<RequiredItem name="Erythrozine" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="3.0" Oxygen="3" disabledeltatime="true">
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<RequiredItem name="Stabilozine" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Bleeding="-10.0" disabledeltatime="true">
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<RequiredItem name="Fibrinozine" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="10.0" disabledeltatime="true">
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<RequiredItem name="Corrigodone" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="20.0" Oxygen="100.0" disabledeltatime="true">
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<RequiredItem name="Auxiliorizine" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Chlorine" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10.0" disabledeltatime="true">
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<RequiredItem name="Chloral Hydrate" type="Contained"/>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="chem"/>
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</ItemContainer>
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</Item>
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<Item
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name="Defibrillator"
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category="Equipment"
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Tags="smallitem"
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pickdistance="150"
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price="50"
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canuseonself="true"
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description="A syringe filled with a potent general-purpose medical compound.">
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<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
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<Body width="24" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
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<StatusEffect type="OnUse" target="This, Character" health="30.0" Condition="-100.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg"/>
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</Holdable>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true">
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" oxygen="1" setvalue="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="10.0" force="1.0" shockwave="false" flames="false" camerashake="1.0"/>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Battery Cell"/>
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</ItemContainer>
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</Item>
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<Item
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@@ -25,15 +91,195 @@
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price="20"
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description="Treated with a hemostatic agent that quickly seals most minor wounds.">
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<Sprite texture ="med.png" sourcerect="0,14,14,18" depth="0.6"/>
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<Sprite texture ="med.png" sourcerect="0,16,11,16" depth="0.6"/>
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<Body width="9" height="15" density="20"/>
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<Body width="11" height="16" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
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<StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-100.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
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</Holdable>
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</Item>
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<Item
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name="Iron Powder"
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category="Material"
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Tags="smallitem,chem"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" color="0.2,0.2,0.2,1.0"/>
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<Body width="25" height="5" density="40"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Stabilozine"
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category="Material"
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spritecolor="1.0,1.0,0.8,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="A mild stimulant which is used as an incredient in the manufacture of various medicines.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Erythrozine"
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category="Material"
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spritecolor="0.9,0.9,1.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="Most commonly used for treating oxygen deprivation.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Fibrinozine"
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category="Material"
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spritecolor="0.6,0.4,0.2,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="A hemostatic agent that slows down bleeding.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Corrigodone"
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category="Material"
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spritecolor="0.8,0.0,0.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="Highly effective at treating various types of physical trauma.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Auxiliorizine"
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category="Material"
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spritecolor="1.0,1.0,1.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="A highly potent corrigodone-based stimulant.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Chlorine"
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category="Material"
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spritecolor="1.0,1.0,1.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Ethanol"
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category="Material"
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spritecolor="1.0,1.0,1.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150">
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|
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Aluminium"
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category="Material"
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spritecolor="0.7,0.7,0.7,1.0"
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Tags="smallitem,chem"
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pickdistance="150">
|
||||
|
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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</Item>
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|
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<Item
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||||
name="Potassium"
|
||||
category="Material"
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spritecolor="0.8,0.8,0.8,1.0"
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Tags="smallitem,chem"
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||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="25" height="5" density="10"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand"/>
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||||
</Item>
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||||
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||||
<Item
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||||
name="Flash Powder"
|
||||
category="Material"
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||||
spritecolor="0.8,0.8,0.8,1.0"
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||||
Tags="smallitem,chem,explosive"
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||||
pickdistance="150"
|
||||
description="An analgesic which is highly effective at treating various types of physical trauma.">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="25" height="5" density="10"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<Explosion range="500" damage="5" stun="3" force="0.1"/>
|
||||
</StatusEffect>
|
||||
</Holdable>
|
||||
|
||||
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
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||||
<Explosion range="500" damage="5" stun="25" force="0.1"/>
|
||||
</StatusEffect>
|
||||
</Item>
|
||||
|
||||
|
||||
<Item
|
||||
name="Chloral Hydrate"
|
||||
category="Material"
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||||
spritecolor="1.0,1.0,1.0,1.0"
|
||||
Tags="smallitem,chem"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="25" height="5" density="10"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand"/>
|
||||
</Item>
|
||||
</Items>
|
||||
|
||||
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||||
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@@ -51,6 +51,18 @@
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<Item name="Ballistic Helmet" equip="true"/>
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||||
</Job>
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||||
|
||||
<Job name="Doctor" description="." maxnumber="2">
|
||||
<Skills>
|
||||
<Skill name="Weapons" level="10,20"/>
|
||||
<Skill name="Construction" level="10,20"/>
|
||||
<Skill name="Electrical Engineering" level="10,20"/>
|
||||
<Skill name="Medical" level="50,70"/>
|
||||
</Skills>
|
||||
<Item name="ID Card"/>
|
||||
<Item name="Doctor's Coat" equip="true"/>
|
||||
<Item name="Doctor's Trousers" equip="true"/>
|
||||
</Job>
|
||||
|
||||
<Job name="Assistant" description="Assistants don't have any specific responsibilities or areas of expertise. This job is a good choice for newcomers who want to get a hang of working on board the submarine without taking up tasks that they aren't qualified for." allowalways="true">
|
||||
<Skills>
|
||||
<Skill name="Weapons" level="20,30"/>
|
||||
|
||||
@@ -18,9 +18,10 @@
|
||||
<Hireable name="Assistant" commonness="10"/>
|
||||
<Hireable name="Engineer" commonness="3"/>
|
||||
<Hireable name="Mechanic" commonness="3"/>
|
||||
<Hireable name="Doctor" commonness="1"/>
|
||||
<Hireable name="Security Officer" commonness="1"/>
|
||||
<Hireable name="Captain" commonness="1"/>
|
||||
|
||||
|
||||
<nameformats
|
||||
f0="The City of [name]"
|
||||
f1="[name] City"
|
||||
@@ -38,6 +39,7 @@
|
||||
<Hireable name="Assistant" commonness="2"/>
|
||||
<Hireable name="Engineer" commonness="2"/>
|
||||
<Hireable name="Mechanic" commonness="2"/>
|
||||
<Hireable name="Doctor" commonness="2"/>
|
||||
|
||||
<nameformats
|
||||
f0="[name] Outpost"
|
||||
@@ -56,6 +58,7 @@
|
||||
<Hireable name="Assistant" commonness="3"/>
|
||||
<Hireable name="Security Officer" commonness="1"/>
|
||||
<Hireable name="Captain" commonness="1"/>
|
||||
<Hireable name="Doctor" commonness="1"/>
|
||||
|
||||
<nameformats
|
||||
f0="[name] Research Facility"
|
||||
|
||||
Reference in New Issue
Block a user