Regalis
|
7eae6fb026
|
Melee weapons (+ stun baton), improved throw animation, new damage sound effects
|
2015-09-07 16:31:04 +03:00 |
|
Regalis11
|
b77fa5df90
|
Level isn't drawn outside the edges of the radar, UI improvements
|
2015-09-06 16:23:26 +03:00 |
|
Regalis
|
04d55891f0
|
Particles using display coordinates, particle growtime, character death&stun animations
|
2015-09-05 12:13:44 +03:00 |
|
Regalis
|
0cbcdd0b03
|
Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
|
2015-09-04 21:56:39 +03:00 |
|
Regalis
|
2f08dcf3f9
|
Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running
|
2015-09-04 12:57:12 +03:00 |
|
Regalis
|
f739808520
|
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
|
2015-08-31 19:57:49 +03:00 |
|
Regalis
|
1e990784b2
|
Supercapacitor, shooting a turret wont use power if there isn't any ammo
|
2015-08-22 14:45:54 +03:00 |
|
Regalis
|
d8904eaa56
|
Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
|
2015-08-21 20:21:22 +03:00 |
|
Regalis
|
c044d27071
|
Merge branch 'master' of https://bitbucket.org/Regalis11/subsurface-private
|
2015-08-20 00:44:57 +03:00 |
|
Regalis
|
8c559f716f
|
Progress on tutorial, misc bugfixes
|
2015-08-20 00:42:24 +03:00 |
|
joonas
|
bb295a7444
|
Modified code to compile on Linux
|
2015-08-19 23:34:20 +03:00 |
|
Regalis
|
e19ac600ff
|
v0.1.3.2
|
2015-08-18 22:29:21 +03:00 |
|
Regalis
|
00c64f0b20
|
Networking bugfixes & optimization
|
2015-08-18 18:13:40 +03:00 |
|
Regalis
|
bc4ea098f7
|
v0.1.2: Asynchronous master server connections, largefont, traitor mode ends when traitor dies or sub reaches end of level
|
2015-08-14 01:59:41 +03:00 |
|
Regalis
|
5771bc7e02
|
Progress on tutorial
|
2015-08-11 20:23:48 +03:00 |
|
Regalis
|
f248ef528b
|
Separate folder for game modes
|
2015-08-08 14:19:47 +03:00 |
|
Regalis
|
0937c30f15
|
Server list, lighting/los optimization
|
2015-08-07 23:10:12 +03:00 |
|
Regalis
|
08c5117e8f
|
v0.1.1
|
2015-08-04 23:49:08 +03:00 |
|
Regalis
|
47678c34c4
|
automatically adding .gz to when saving a map, netlobbyscreen ui changes
|
2015-08-04 21:32:57 +03:00 |
|
Regalis
|
048eb5713f
|
waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members
|
2015-08-04 20:11:59 +03:00 |
|
Regalis
|
9149408b36
|
assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
|
2015-08-03 23:25:22 +03:00 |
|
Regalis
|
01b1dfe0df
|
reliable network messages aren't sent as frequently, equippable grenades/detonators
|
2015-08-01 13:48:20 +03:00 |
|
Regalis
|
85b0cda4ca
|
v0.1
|
2015-07-31 21:05:55 +03:00 |
|
Regalis
|
23d847a4ac
|
Better UI scaling, quest tweaking, contentpackage hash bugfix, misc bugfixes
|
2015-07-30 23:28:15 +03:00 |
|
Regalis
|
c7dd6e55f0
|
Online quest mode, fixed bug when swimming from hull to another, monitors with editable text, choosing exe in content package, monster quests, misc bugfixes
|
2015-07-30 18:52:20 +03:00 |
|
Regalis
|
5d0a453e23
|
Quests, new sounds, explosives, bugfixes, asdfasdf
|
2015-07-29 23:40:26 +03:00 |
|
Regalis
|
7155f1cef0
|
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
|
2015-07-27 23:45:20 +03:00 |
|
Regalis11
|
4238301ad3
|
Location hire
|
2015-07-26 21:15:41 +03:00 |
|
Regalis
|
461547d949
|
Medical items, improved falldamage, "power on" sounds
|
2015-07-24 13:46:22 +03:00 |
|
Regalis
|
c2be74324d
|
Rendering lights, fow penumbra, human anim tweaking, female sprite, electricity bugfixes
|
2015-07-24 00:36:44 +03:00 |
|
Regalis
|
4820e55e05
|
Lights, colored items (only used for wires atm)
|
2015-07-22 20:22:50 +03:00 |
|
Regalis
|
9a7eae8ace
|
stairs fix, wraptext fix, moved drawing sprites from GUIFrame to GUIComponent, server name and "welcome text" in netlobby
|
2015-07-21 18:43:57 +03:00 |
|
Regalis
|
326b46cf18
|
Content packages & MD5 hash comparison between client and server
|
2015-07-20 21:27:44 +03:00 |
|
Regalis
|
4aa3d9d7ee
|
Resetting fixrequirements if an item is broken more than once, launcher & selecting graphics mode, some new sounds
|
2015-07-20 14:28:51 +03:00 |
|
Regalis
|
fb0e8ea54c
|
Fixing items if sufficient skills+tools, choosing server port
|
2015-07-19 23:29:47 +03:00 |
|
Regalis
|
2dd0a60bc4
|
Fixed wire drop/connect bugs, fixed powertransfer signal StackOverflowException, inventory icons
|
2015-07-19 17:34:48 +03:00 |
|
Regalis
|
baa207985c
|
Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
|
2015-07-19 02:44:42 +03:00 |
|
Regalis
|
237df18765
|
fixed railgun, fixed repairtools radar ping & improved rendering, waypoint bugfixes, inventory bugfixes, syncing wires between clients
|
2015-07-15 23:34:13 +03:00 |
|
Regalis
|
44b9a63c94
|
A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis
|
2015-07-14 21:09:00 +03:00 |
|
Regalis11
|
a2636133ca
|
WIP network message validation
|
2015-07-12 18:25:34 +03:00 |
|
Regalis
|
d4c308003b
|
Moving in and out from levels, WIP level mirroring, moloch, add d.gz to savedmaps
|
2015-07-10 12:55:26 +03:00 |
|
Regalis
|
257835e609
|
Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
|
2015-07-09 20:33:53 +03:00 |
|
Regalis
|
2254585dac
|
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
|
2015-07-09 01:40:27 +03:00 |
|
Regalis
|
d56f7f3f77
|
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
|
2015-07-08 11:37:47 +03:00 |
|
Regalis
|
3af9b8183b
|
Merge branch 'master' of https://bitbucket.org/Regalis11/repo
Conflicts:
Subsurface_Solution.v12.suo
|
2015-07-06 22:48:47 +03:00 |
|
Regalis
|
0628e47b97
|
level seeds
|
2015-07-06 22:48:18 +03:00 |
|
Regalis11
|
55b00e5ed0
|
WIP level position syncing, job prefabs and assigning jobs to characters
|
2015-07-06 21:17:32 +03:00 |
|
Regalis
|
d836a99515
|
GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
|
2015-07-02 22:24:50 +03:00 |
|
Regalis
|
b493ed2b39
|
ItemComponent GUIFrames, functional steering, radar, separate power and signals, improved d.gz, tweak swimming
|
2015-06-29 23:51:01 +03:00 |
|
Regalis
|
004608acd8
|
Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
|
2015-06-29 02:00:27 +03:00 |
|