Regalis
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5a21d64b3a
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FillNetworkData uses NetBuffer instead of OutgoingMessage
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2015-11-04 20:21:34 +02:00 |
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Regalis
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9f9f0205e7
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Sending multiple networkevents in one packet, removed limb updates from ImportantEntityUpdate
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2015-11-04 00:12:53 +02:00 |
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Regalis
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963f46e7d1
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Improved character movement lag compensation
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2015-11-03 18:15:12 +02:00 |
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Regalis
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2a8939f6dc
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tyuityuidfgh
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2015-11-02 22:05:48 +02:00 |
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Regalis
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e4a048a54a
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Removing the obstruction element without flickering, better looking (& working) radar
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2015-11-01 22:10:31 +02:00 |
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Regalis11
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73bde75c2e
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Obstructing vision when wearing a diving suit or mask
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2015-11-01 17:47:59 +02:00 |
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Regalis
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b0deba514e
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ghkjghk
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2015-10-31 15:16:49 +02:00 |
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Regalis
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bcc96cee97
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Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
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2015-10-31 00:29:51 +02:00 |
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Regalis
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dc4b502248
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"Infinite walls", converting old InputTypes in saved subs to new ones
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2015-10-29 00:59:00 +02:00 |
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Regalis
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948285f6ab
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Control settings, more server settings, selecting character face
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2015-10-28 19:07:17 +02:00 |
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Regalis
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9ed2963cd9
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Settings menu with sound and music volume sliders, re-enabled deselecting connectionpanels with E in editmapscreen
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2015-10-26 19:35:57 +02:00 |
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Regalis
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ebe248a7cc
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Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
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2015-10-26 01:46:52 +02:00 |
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Regalis11
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aeeae13b35
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NetworkEvent optimization (more frequent use of WriteRangedSingle)
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2015-10-25 00:06:32 +03:00 |
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Regalis
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3335f87f64
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Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
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2015-10-24 17:00:58 +03:00 |
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Regalis
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6736f1dd82
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Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
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2015-10-23 19:28:21 +03:00 |
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Regalis
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b3462b24b4
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Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
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2015-10-23 00:10:27 +03:00 |
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Regalis
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51e68f0949
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Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
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2015-10-22 01:04:42 +03:00 |
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Regalis
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313d16d886
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Changed entity ids from int to ushort, inventory sync bugfixes
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2015-10-21 18:58:36 +03:00 |
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Regalis
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0233579e37
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ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server
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2015-10-21 01:39:00 +03:00 |
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Regalis
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daf1e2bfd8
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ReliableMessages for all reliable networkevents, netstats fix, own character is not networkplayer
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2015-10-20 22:28:27 +03:00 |
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Regalis
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4cf3386aa5
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ReliableMessage improvements & bugfixes
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2015-10-20 20:45:47 +03:00 |
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Regalis
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5f07d4b0c9
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"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
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2015-10-19 22:49:38 +03:00 |
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Regalis
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0e5e86e363
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v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks
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2015-10-18 22:44:30 +03:00 |
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Regalis
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aa3882a815
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Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole
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2015-10-17 21:24:00 +03:00 |
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Regalis
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3c1a66078c
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v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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2015-10-17 16:01:42 +03:00 |
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Regalis
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838022fcd5
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Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis11
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2bb5d41836
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Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
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2015-10-14 22:10:37 +03:00 |
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Regalis11
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8df9133e84
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Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
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2015-10-11 21:04:42 +03:00 |
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Regalis
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0a96254696
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Tutorial fixes
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2015-10-09 17:18:25 +03:00 |
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Regalis
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4120cabd6e
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More descriptive error message if server ip/port is can't be resolved, updateinfobox automatic scroll
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2015-10-08 22:55:33 +03:00 |
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Regalis
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709d4efde9
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Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error
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2015-10-08 21:48:04 +03:00 |
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Regalis
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db7128a475
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Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
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2015-10-06 21:18:36 +03:00 |
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Regalis
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f13a48ef52
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More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
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2015-10-04 23:50:46 +03:00 |
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Regalis
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0be4ad4f84
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Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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2015-10-04 14:49:05 +03:00 |
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Regalis
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46e862216b
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Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix
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2015-10-03 17:19:14 +03:00 |
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Regalis
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a285b00eb9
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autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
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2015-10-02 21:33:33 +03:00 |
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Regalis
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59bff34bb1
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Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
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2015-09-29 20:06:54 +03:00 |
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Regalis
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45178e745b
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misc optimization & refactoring
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2015-09-29 18:03:38 +03:00 |
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Regalis
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cc16bb3ad7
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Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
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2015-09-28 19:48:31 +03:00 |
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Regalis
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97c3ac1412
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RegEx, FindPickable & DrawShadows optimization
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2015-09-27 17:02:15 +03:00 |
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Regalis
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c8ee9e085f
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Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes
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2015-09-27 15:46:55 +03:00 |
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Regalis
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da00b083ed
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statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite
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2015-09-26 00:41:43 +03:00 |
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Regalis
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53e729ea11
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Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
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2015-09-25 18:56:39 +03:00 |
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Regalis
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3587b4a4bb
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Status icons, skill/character refactoring
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2015-09-25 12:42:42 +03:00 |
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Regalis
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bf7619bcc4
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water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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2015-09-24 15:21:10 +03:00 |
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Regalis
|
f6966f06c3
|
WIP CrashReporter, misc refactoring
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2015-09-19 15:14:47 +03:00 |
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Regalis
|
16bf562837
|
improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling
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2015-09-15 17:24:52 +03:00 |
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Regalis
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d29ee03681
|
Launcher improvements
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2015-09-12 10:23:05 +03:00 |
|
Regalis
|
29a6260d0f
|
Non-WinForms launcher with auto updater
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2015-09-11 22:13:44 +03:00 |
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Regalis
|
ea15397725
|
Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires
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2015-09-08 21:55:27 +03:00 |
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