Content packages & MD5 hash comparison between client and server

This commit is contained in:
Regalis
2015-07-20 21:27:44 +03:00
parent 4aa3d9d7ee
commit 326b46cf18
45 changed files with 1217 additions and 158 deletions
+21
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@@ -400,6 +400,27 @@ namespace Subsurface
CharacterList.Add(this);
}
private static string humanConfigFile;
public static string HumanConfigFile
{
get
{
if (string.IsNullOrEmpty(humanConfigFile))
{
var characterFiles = Game1.SelectedPackage.GetFilesOfType(ContentType.Character);
humanConfigFile = characterFiles.Find(c => c.EndsWith("human.xml"));
if (humanConfigFile == null)
{
DebugConsole.ThrowError("Couldn't find a config file for humans from the selected content package!");
DebugConsole.ThrowError("(The config file must end with ''human.xml'')");
return "";
}
}
return humanConfigFile;
}
}
public void GiveJobItems(WayPoint spawnPoint)
{
if (Info == null || Info.Job == null) return;
+10 -7
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@@ -104,17 +104,20 @@ namespace Subsurface
}
public static void LoadAll(string filePath)
public static void LoadAll(List<string> filePaths)
{
List = new List<JobPrefab>();
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
foreach (XElement element in doc.Root.Elements())
foreach (string filePath in filePaths)
{
JobPrefab job = new JobPrefab(element);
List.Add(job);
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
foreach (XElement element in doc.Root.Elements())
{
JobPrefab job = new JobPrefab(element);
List.Add(job);
}
}
}
}
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-39
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@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<character name ="shrimp" humanoid="false" waveamplitude="0.5" wavelength="80">
<ragdoll texture ="Content/Characters/panzershrimp.png">
<!-- head -->
<limb id = "0" radius="50" length = "300" mass = "6" type="Head">
<sprite sourcex="6" sourcey="30" sourcewidth="251" sourceheight="242" depth="0.1"/>
</limb>
<!-- body -->
<limb id = "1" radius="50" mass = "40" type="Torso">
<sprite sourcex="373" sourcey="6" sourcewidth="122" sourceheight="208" depth="0.05"/>
</limb>
<!-- left arm -->
<limb id = "2" radius="45" height="153" mass="2">
<sprite sourcex="252" sourcey="22" sourcewidth="115" sourceheight="227" depth="0.06"/>
</limb>
<limb id = "3" radius="45" height="205" mass="3">
<sprite sourcex="359" sourcey="265" sourcewidth="109" sourceheight="216" depth="0.07"/>
</limb>
<!-- right arm -->
<limb id = "4" radius="40" height="175" mass="3" type="Torso">
<sprite sourcex="237" sourcey="302" sourcewidth="92" sourceheight="175" depth="0.1"/>
</limb>
<!-- head to body -->
<joint limb1="0" limb1y="80" limb2="1" limb2x="-30" limb2y="-20" lowerlimit="0" upperlimit="40"/>
<joint limb1="1" limb1y="16" limb2="2" limb2y="-50" lowerlimit="5" upperlimit="60"/>
<joint limb1="2" limb1y="20" limb2="3" limb2y="-70" lowerlimit="10" upperlimit="60"/>
<joint limb1="3" limb1y="60" limb2="4" limb2y="-50" lowerlimit="20" upperlimit="60"/>
</ragdoll>
<ai attackhumans="100" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
</character>
@@ -1,5 +1,18 @@
<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Oxygen Tank"
Tags="smallitem"
pickdistance="150">
<Sprite texture ="oxygentank.png" depth="0.05"/>
<Body radius="6" height="22" density="5"/>
<Holdable holdpos="30,-15" handle1="0,5" handle2="0,-5"/>
<Pickable slots="RightHand,Any"/>
</Item>
<Item
name="Diving Mask"
Tags="smallitem"
-13
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@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Item
name="Oxygen Tank"
Tags="smallitem"
pickdistance="150">
<Sprite texture ="oxygentank.png" depth="0.05"/>
<Body radius="6" height="22" density="5"/>
<Holdable holdpos="30,-15" handle1="0,5" handle2="0,-5"/>
<Pickable slots="RightHand,Any"/>
</Item>

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@@ -108,7 +108,7 @@
<Sprite texture ="light.png" depth="0.8"/>
<LightComponent canbeselected = "true" color="1.0,0.0,0.0,1.0">
<sprite texture="Content/Items/Signal/lightsprite.png" origin="0.5,0.5"/>
<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
</LightComponent>
<Body width="16" height="16"/>

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+11 -1
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@@ -7,26 +7,36 @@
<Sprite texture ="weldingtool.png" depth="0.04"/>
<!-- physics body -->
<Body width="39" height="18" density="5"/>
<!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
<Holdable aimpos="50,0" handle1="-17,0" handle2="8,0"/>
<RepairTool structurefixamount="50.0" range="80" barrelpos="19,8">
<!-- the item must contain a welding fuel tank for it to work -->
<RequiredItems name="Welding Fuel Tank" type="Contained" msg="Welding fuel required"/>
<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
<!-- welding a door, it will get stuck after a while -->
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="10.0"/>
<Fixable name="structure"/>
<!-- construction skill 20 required to use the item -->
<RequiredSkill name="Construction" level="20"/>
<!-- if using the item fails (due to a insufficient skill level for example), the contained tank will break and an explosion will occurr -->
<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
<Explosion range="5" damage="20" stun="10" force="5.0"/>
</StatusEffect>
</RepairTool>
<Pickable slots="Any,BothHands"/>
<!-- one welding fuel or oxygen tank can be contained inside the welding tool -->
<ItemContainer capacity="1" hideitems="false" itempos="-17,-21">
<Containable name="Welding Fuel Tank"/>
<Containable name="Oxygen Tank"/>
+185
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@@ -0,0 +1,185 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface
{
public enum ContentType
{
None, Jobs, Item, Character, Structure
}
public class ContentPackage
{
public static List<ContentPackage> list = new List<ContentPackage>();
string name;
public string Name
{
get { return name; }
}
public string Path
{
get;
private set;
}
private Md5Hash md5Hash;
public Md5Hash MD5hash
{
get
{
if (md5Hash == null) CalculateHash();
return md5Hash;
}
}
public List<ContentFile> files;
private ContentPackage()
{
files = new List<ContentFile>();
}
public ContentPackage(string filePath)
: this()
{
XDocument doc = ToolBox.TryLoadXml(filePath);
Path = filePath;
name = ToolBox.GetAttributeString(doc.Root, "name", "");
foreach (XElement subElement in doc.Root.Elements())
{
ContentType type = (ContentType)Enum.Parse(typeof(ContentType), subElement.Name.ToString(), true);
files.Add(new ContentFile(ToolBox.GetAttributeString(subElement, "file", ""), type));
}
}
public override string ToString()
{
return name;
}
public static ContentPackage CreatePackage(string name)
{
ContentPackage newPackage = new ContentPackage();
newPackage.name = name;
list.Add(newPackage);
return newPackage;
}
public ContentFile AddFile(string path, ContentType type)
{
if (files.Find(file => file.path == path && file.type == type) != null) return null;
ContentFile cf = new ContentFile(path, type);
files.Add(cf);
return cf;
}
public void Save(string filePath)
{
XDocument doc = new XDocument();
doc.Add(new XElement("contentpackage",
new XAttribute("name", name),
new XAttribute("path", Path)));
//doc.Root.Add(
// new XElement("jobs", new XAttribute("file", JobFile)),
// new XElement("structures", new XAttribute("file", StructureFile)));
foreach (ContentFile file in files)
{
doc.Root.Add(new XElement(file.type.ToString(), new XAttribute("file", file.path)));
}
//foreach (string itemFile in itemFiles)
//{
// doc.Root.Add(new XElement("item", new XAttribute("file", itemFile)));
//}
doc.Save(filePath+"//"+name+".xml");
}
private void CalculateHash()
{
StringBuilder sb = new StringBuilder();
foreach (ContentFile file in files)
{
XDocument doc = ToolBox.TryLoadXml(file.path);
sb.Append(doc.ToString());
}
string str = sb.ToString();
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
md5Hash = new Md5Hash(bytes);
}
public List<string> GetFilesOfType(ContentType type)
{
List<ContentFile> contentFiles = files.FindAll(f => f.type == type);
List<string> filePaths = new List<string>();
foreach (ContentFile contentFile in contentFiles)
{
filePaths.Add(contentFile.path);
}
return filePaths;
}
public static void LoadAll(string folder)
{
if (!Directory.Exists(folder))
{
try
{
Directory.CreateDirectory(folder);
}
catch
{
return;
}
}
string[] files = Directory.GetFiles(folder, "*.xml");
foreach (string filePath in files)
{
ContentPackage package = new ContentPackage(filePath);
list.Add(package);
}
}
}
public class ContentFile
{
public string path;
public ContentType type;
public ContentFile(string path, ContentType type)
{
Directory.GetCurrentDirectory();
//Path.get
this.path = path;
this.type = type;
}
public override string ToString()
{
return path;
}
}
}
+1 -1
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@@ -147,7 +147,7 @@ namespace Subsurface
if (commands[1].ToLower()=="human")
{
WayPoint spawnPoint = WayPoint.GetRandom(SpawnType.Human);
Character.Controlled = new Character("Content/Characters/Human/human.xml", (spawnPoint == null) ? Vector2.Zero : spawnPoint.SimPosition);
Character.Controlled = new Character(Character.HumanConfigFile, (spawnPoint == null) ? Vector2.Zero : spawnPoint.SimPosition);
if (Game1.GameSession != null)
{
SinglePlayerMode mode = Game1.GameSession.gameMode as SinglePlayerMode;
+8 -3
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@@ -33,6 +33,11 @@ namespace Subsurface
public static EditMapScreen EditMapScreen;
public static EditCharacterScreen EditCharacterScreen;
public static ContentPackage SelectedPackage
{
get { return Config.SelectedContentPackage; }
}
public static Level Level;
public static GameSession GameSession;
@@ -167,15 +172,15 @@ namespace Subsurface
loadState = 10.0f;
yield return Status.Running;
JobPrefab.LoadAll("Content/Characters/Jobs.xml");
JobPrefab.LoadAll(SelectedPackage.GetFilesOfType(ContentType.Jobs));
loadState = 15.0f;
yield return Status.Running;
StructurePrefab.LoadAll("Content/Map/StructurePrefabs.xml");
StructurePrefab.LoadAll(SelectedPackage.GetFilesOfType(ContentType.Structure));
loadState = 25.0f;
yield return Status.Running;
ItemPrefab.LoadAll();
ItemPrefab.LoadAll(SelectedPackage.GetFilesOfType(ContentType.Item));
loadState = 40.0f;
yield return Status.Running;
+1 -1
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@@ -38,7 +38,7 @@ namespace Subsurface
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 220, 20, 200, 25), "End shift", Alignment.TopLeft, GUI.style);
endShiftButton.OnClicked = EndShift;
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
hireManager.GenerateCharacters(Character.HumanConfigFile, 10);
//day = 1;
+3 -3
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@@ -108,11 +108,11 @@ namespace Subsurface
}
public static void LoadAll()
public static void LoadAll(List<string> filePaths)
{
string[] files = Directory.GetFiles(contentFolder, "*.xml", SearchOption.AllDirectories);
//string[] files = Directory.GetFiles(contentFolder, "*.xml", SearchOption.AllDirectories);
foreach (string filePath in files)
foreach (string filePath in filePaths)
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
+24 -13
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@@ -5,16 +5,16 @@ using System.Xml.Linq;
namespace Subsurface
{
class Md5Hash
public class Md5Hash
{
private string md5Hash;
private string hash;
private string shortHash;
public string MD5Hash
public string Hash
{
get
{
return md5Hash;
return hash;
}
}
@@ -28,30 +28,41 @@ namespace Subsurface
public Md5Hash(string md5Hash)
{
this.md5Hash = md5Hash;
this.hash = md5Hash;
shortHash = GetShortHash(md5Hash);
}
public Md5Hash(byte[] bytes)
{
hash = CalculateHash(bytes);
shortHash = GetShortHash(hash);
}
public Md5Hash(XDocument doc)
{
string docString = Regex.Replace(doc.ToString(), @"\s+", "");
// step 1, calculate MD5 hash from input
MD5 md5 = MD5.Create();
byte[] inputBytes = Encoding.ASCII.GetBytes(docString);
byte[] hash = md5.ComputeHash(inputBytes);
hash = CalculateHash(inputBytes);
shortHash = GetShortHash(hash);
}
private string CalculateHash(byte[] bytes)
{
MD5 md5 = MD5.Create();
byte[] byteHash = md5.ComputeHash(bytes);
// step 2, convert byte array to hex string
StringBuilder sb = new StringBuilder();
for (int i = 0; i < hash.Length; i++)
for (int i = 0; i < byteHash.Length; i++)
{
sb.Append(hash[i].ToString("X2"));
sb.Append(byteHash[i].ToString("X2"));
}
md5Hash = sb.ToString();
shortHash = GetShortHash(md5Hash);
return sb.ToString();
}
private string GetShortHash(string fullHash)
+13 -9
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@@ -4,6 +4,7 @@ using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
namespace Subsurface
{
@@ -49,18 +50,21 @@ namespace Subsurface
get { return stairDirection; }
}
public static void LoadAll(string filePath)
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
public static void LoadAll(List<string> filePaths)
{
foreach (string filePath in filePaths)
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
foreach (XElement el in doc.Root.Elements())
{
StructurePrefab sp = Load(el);
foreach (XElement el in doc.Root.Elements())
{
StructurePrefab sp = Load(el);
Debug.WriteLine(sp.name);
Debug.WriteLine(sp.name);
list.Add(sp);
list.Add(sp);
}
}
}
+1 -1
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@@ -616,7 +616,7 @@ namespace Subsurface
}
hash = new Md5Hash(doc);
doc.Root.Add(new XAttribute("md5hash", hash.MD5Hash));
doc.Root.Add(new XAttribute("md5hash", hash.Hash));
try
{
+4 -2
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@@ -43,7 +43,7 @@ namespace Subsurface.Networking
{
name = newName;
characterInfo = new CharacterInfo("Content/Characters/Human/human.xml", name);
characterInfo = new CharacterInfo(Character.HumanConfigFile, name);
otherClients = new List<Client>();
@@ -85,6 +85,8 @@ namespace Subsurface.Networking
outmsg.Write((byte)PacketTypes.Login);
outmsg.Write(Game1.Version.ToString());
outmsg.Write(Game1.SelectedPackage.Name);
outmsg.Write(Game1.SelectedPackage.MD5hash.Hash);
outmsg.Write(name);
// Connect client, to ip previously requested from user
@@ -468,7 +470,7 @@ namespace Subsurface.Networking
return null;
}
CharacterInfo ch = new CharacterInfo("Content/Characters/Human/human.xml", newName, isFemale ? Gender.Female : Gender.Male, jobPrefab);
CharacterInfo ch = new CharacterInfo(Character.HumanConfigFile, newName, isFemale ? Gender.Female : Gender.Male, jobPrefab);
ch.HeadSpriteId = headSpriteID;
WayPoint closestWaypoint = null;
+19 -7
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@@ -124,11 +124,13 @@ namespace Subsurface.Networking
Client existingClient = connectedClients.Find(c=> c.Connection == inc.SenderConnection);
if (existingClient==null)
{
string version = "", name = "";
string version = "", packageName="", packageHash="", name = "";
try
{
version = inc.ReadString();
name = inc.ReadString();
version = inc.ReadString();
packageName = inc.ReadString();
packageHash = inc.ReadString();
name = inc.ReadString();
}
catch
{
@@ -141,6 +143,16 @@ namespace Subsurface.Networking
inc.SenderConnection.Deny("Subsurface version " + Game1.Version + " required to connect to the server (Your version: " + version + ")");
break;
}
else if (packageName != Game1.SelectedPackage.Name)
{
inc.SenderConnection.Deny("Your content package ("+packageName+") doesn't match the server's version (" + Game1.SelectedPackage.Name + ")");
break;
}
else if (packageHash != Game1.SelectedPackage.MD5hash.Hash)
{
inc.SenderConnection.Deny("Your content package (MD5: " + packageHash + ") doesn't match the server's version (MD5: " + Game1.SelectedPackage.MD5hash.Hash + ")");
break;
}
else if (connectedClients.Find(c => c.name.ToLower() == name.ToLower())!=null)
{
inc.SenderConnection.Deny("The name ''" + name + "'' is already in use. Please choose another name.");
@@ -342,7 +354,7 @@ namespace Subsurface.Networking
if (client.characterInfo==null)
{
client.characterInfo = new CharacterInfo("Content/Characters/Human/human.xml", client.name);
client.characterInfo = new CharacterInfo(Character.HumanConfigFile, client.name);
}
characterInfos.Add(client.characterInfo);
@@ -362,7 +374,7 @@ namespace Subsurface.Networking
if (myClient != null)
{
WayPoint spawnPoint = WayPoint.GetRandom(SpawnType.Human);
CharacterInfo ch = new CharacterInfo("Content/Characters/Human/human.xml", myClient.name);
CharacterInfo ch = new CharacterInfo(Character.HumanConfigFile, myClient.name);
myClient.character = new Character(ch, (spawnPoint == null) ? Vector2.Zero : spawnPoint.SimPosition);
}
@@ -376,7 +388,7 @@ namespace Subsurface.Networking
msg.Write(Game1.NetLobbyScreen.LevelSeed);
msg.Write(Game1.NetLobbyScreen.SelectedMap.Name);
msg.Write(Game1.NetLobbyScreen.SelectedMap.Hash.MD5Hash);
msg.Write(Game1.NetLobbyScreen.SelectedMap.Hash.Hash);
msg.Write(Game1.NetLobbyScreen.GameDuration.TotalMinutes);
@@ -587,7 +599,7 @@ namespace Subsurface.Networking
{
if (c.Connection != message.SenderConnection) continue;
c.characterInfo = new CharacterInfo("Content/Characters/Human/human.xml", name, gender);
c.characterInfo = new CharacterInfo(Character.HumanConfigFile, name, gender);
c.characterInfo.HeadSpriteId = headSpriteId;
c.jobPreferences = jobPreferences;
break;
+1 -1
View File
@@ -117,7 +117,7 @@ namespace Subsurface
{
if (dummyCharacter != null) dummyCharacter.Remove();
dummyCharacter = new Character("Content/Characters/Human/human.xml", Vector2.Zero);
dummyCharacter = new Character(Character.HumanConfigFile, Vector2.Zero);
Character.Controlled = dummyCharacter;
Game1.World.ProcessChanges();
}
+3 -3
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@@ -486,10 +486,10 @@ namespace Subsurface
}
else
{
if (map.Hash.MD5Hash != md5Hash)
if (map.Hash.Hash != md5Hash)
{
DebugConsole.ThrowError("Your version of the map file ''" + map.Name + "'' doesn't match the server's version!");
DebugConsole.ThrowError("Your file: " + map.Name + "(MD5 hash : " + map.Hash.MD5Hash + ")");
DebugConsole.ThrowError("Your file: " + map.Name + "(MD5 hash : " + map.Hash.Hash + ")");
DebugConsole.ThrowError("Server's file: " + mapName + "(MD5 hash : " + md5Hash + ")");
return false;
}
@@ -514,7 +514,7 @@ namespace Subsurface
else
{
msg.Write(Path.GetFileName(selectedMap.Name));
msg.Write(selectedMap.Hash.MD5Hash);
msg.Write(selectedMap.Hash.Hash);
}
msg.Write(modeList.SelectedIndex-1);
+26 -1
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@@ -25,6 +25,12 @@ namespace Subsurface
set;
}
public ContentPackage SelectedContentPackage
{
get;
set;
}
public GameSettings(string filePath)
{
Load(filePath);
@@ -45,7 +51,19 @@ namespace Subsurface
{
GraphicsWidth = 1024;
GraphicsHeight = 768;
return;
}
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLower())
{
case "contentpackage":
string path = ToolBox.GetAttributeString(subElement, "path", "");
SelectedContentPackage = ContentPackage.list.Find(cp => cp.Path == path);
if (SelectedContentPackage == null) SelectedContentPackage = new ContentPackage(path);
break;
}
}
}
@@ -79,6 +97,13 @@ namespace Subsurface
new XAttribute("height", GraphicsHeight),
new XAttribute("fullscreen", FullScreenEnabled ? "true" : "false"));
if (SelectedContentPackage != null)
{
doc.Root.Add(new XElement("contentpackage",
new XAttribute("path", SelectedContentPackage.Path)));
}
doc.Save(filePath);
}
}
+17 -26
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@@ -64,11 +64,12 @@
<Compile Include="Characters\Jobs\JobPrefab.cs" />
<Compile Include="Characters\AI\SteeringManager.cs" />
<Compile Include="Characters\AI\SteeringPath.cs" />
<Compile Include="ContentPackage.cs" />
<Compile Include="CoroutineManager.cs" />
<Compile Include="GUI\TitleScreen.cs" />
<Compile Include="Items\FixRequirement.cs" />
<Compile Include="Map\LocationType.cs" />
<Compile Include="Rand.cs" />
<Compile Include="Utils\Rand.cs" />
<Compile Include="Events\PropertyTask.cs" />
<Compile Include="Events\RepairTask.cs" />
<Compile Include="GameSession\CrewManager.cs" />
@@ -142,7 +143,7 @@
<Compile Include="Map\Md5Hash.cs" />
<Compile Include="Map\Levels\Voronoi.cs" />
<Compile Include="Map\Levels\VoronoiElements.cs" />
<Compile Include="MathUtils.cs" />
<Compile Include="Utils\MathUtils.cs" />
<Compile Include="Physics\PhysicsBody.cs" />
<Compile Include="Networking\NetworkEvent.cs" />
<Compile Include="Networking\NetworkMember.cs" />
@@ -151,7 +152,7 @@
<Compile Include="Particles\ParticlePrefab.cs" />
<Compile Include="Physics\Physics.cs" />
<Compile Include="Properties.cs" />
<Compile Include="SaveUtil.cs" />
<Compile Include="Utils\SaveUtil.cs" />
<Compile Include="Screens\EditCharacterScreen.cs" />
<Compile Include="EventInput\EventInput.cs" />
<Compile Include="EventInput\KeyboardDispatcher.cs" />
@@ -199,8 +200,8 @@
<Compile Include="Sounds\Sound.cs" />
<Compile Include="Sounds\AmbientSoundManager.cs" />
<Compile Include="Sprite.cs" />
<Compile Include="TextureLoader.cs" />
<Compile Include="ToolBox.cs" />
<Compile Include="Utils\TextureLoader.cs" />
<Compile Include="Utils\ToolBox.cs" />
<Compile Include="Map\Hull.cs" />
</ItemGroup>
<ItemGroup>
@@ -271,7 +272,7 @@
<Content Include="Content\Characters\Human\torso.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Jobs.xml">
<Content Include="Content\Jobs.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
@@ -289,13 +290,6 @@
<SubType>Designer</SubType>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\shrimp.xml">
<SubType>Designer</SubType>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\panzershrimp.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Scorpion\scorpion.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -357,26 +351,26 @@
<Content Include="Content\Items\Lockers\lockers.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Signal\and.png">
<Content Include="Content\Items\Electricity\and.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Signal\light.png">
<Content Include="Content\Items\Electricity\light.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Signal\lightsprite.png">
<Content Include="Content\Items\Electricity\lightsprite.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Signal\not.png">
<Content Include="Content\Items\Electricity\not.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Signal\or.png">
<Content Include="Content\Items\Electricity\or.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Signal\signalitems.xml">
<Content Include="Content\Items\Electricity\signalitems.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
<Content Include="Content\Items\Signal\wire.png">
<Content Include="Content\Items\Electricity\wire.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Pump\pump.xml">
@@ -417,7 +411,7 @@
<Content Include="Content\UI\textboxTexture.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\battery.png">
<Content Include="Content\Items\Electricity\battery.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Button\button.png">
@@ -471,7 +465,7 @@
<Content Include="Content\Items\idcard.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\junctionbox.png">
<Content Include="Content\Items\Electricity\junctionbox.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Ladder\item.xml">
@@ -492,13 +486,10 @@
<Content Include="Content\Items\OxygenGenerator\item.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Diving\item.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Diving\oxygentank.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\poweritems.xml">
<Content Include="Content\Items\Electricity\poweritems.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Weapons\railgun.xml">