- anti-husk drug
- resized medicine/chemical physics bodies to match the sprites
- damage done to items is determined by the structureDamage value of an attack
- medics always have a high enough medical skill to fabricate any drug
- respawned characters get the same ID card tags they would've gotten if they had spawned inside the main sub
- highlighted characters glow in the dark
- clients don't send server passwords as plaintext: the server sends a nonce which the client encrypt using the password as the key
- IPs are visible in netstats
- amount of client jobpreferences limited to 3 at the servers side
- sanitizing client names
- AICharacter, hull, structure and submarine updates from clients are ignored
- character updates from anyone else than the client controlling the character are ignored
- players can't pick/drop items from anyone else's inventory (unless the target is unconscious/stunned/cuffed)
- server has authority over reactor temperature
- batteries are restored to full capacity and all items repaired when resetting the respawn shuttle
- some respawnmanager refactoring (characters/items arent created in WriteNetworkEvent anymore)
- syncing respawnmanager state with clients who join mid-round
- LOS is turned back on when respawning
- items inside the respawn shuttle
- using the teleport method when moving a character into or out from a sub
- removing dropped items from the respawn shuttle when respawning
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
- syncing items spawned/removed mid-round
- syncing characters spawned mid-round (through the console or by respawning)
- making sure that item IDs of the spawned characters match
- syncing wall damage
- fixed lights not being removed if the same explosion is triggered again before the previous one is finished
- fixed electrical shocks from junction boxes stunning nearby players (and not just the player using the jb)
- showing restart timer as mins + secs
- more server settings
- tabs for different types of server settings
- moved banlist to server settings
- option to select autorestart delay
- character name is always the same as client name (less griefing potential)
- small AICharacter syncing optimizations
- respawning can be disabled in server setting
- netstats show the total amount of bytes sent for each networkevent type
- fixed duplicate hulls/gaps being placed at docking ports when saving and loading
- fixed linkedsubmarines moving when saving and reloading if the center of the wall vertices isn't he same as the center of the sub
- moving docked submarines along with the main sub when syncing the position
- characters are killed when the client controlling them disconnects (+ cause of death: disconnected)
- fixed the description box in server lobby
- linkedsubmarine saving fixes, path can be changed and sub reloaded in editinghub
- lightsources don't constantly recheck convex hulls of another sub if subs are docked
- position update networkevents arent sent for subs that are docked to the main sub