Merged branch master into master
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.5.0.3")]
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[assembly: AssemblyFileVersion("0.5.0.3")]
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[assembly: AssemblyVersion("0.5.1.0")]
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[assembly: AssemblyFileVersion("0.5.1.0")]
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@@ -401,10 +401,10 @@ namespace Barotrauma
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s.isHighLighted = false;
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if (s.damage < 0.01f) continue;
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/* GUI.DrawRectangle(spriteBatch,
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new Vector2(s.rect.X + drawOffset.X, -(s.rect.Y + drawOffset.Y)), new Vector2(s.rect.Width, s.rect.Height),
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Color.Black * (s.damage / prefab.MaxHealth), true);*/
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GUI.DrawRectangle(spriteBatch,
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new Vector2(s.rect.X + drawOffset.X, -(s.rect.Y + drawOffset.Y)), new Vector2(s.rect.Width, s.rect.Height),
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Color.Black * (s.damage / prefab.MaxHealth), true);
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}
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/*
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if(_convexHulls == null) return;
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@@ -125,8 +125,8 @@ namespace Barotrauma.Networking
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}
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public bool HasPermission(ClientPermissions permission)
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{
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return Permissions.HasFlag(permission);
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{
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return false; //Permissions.HasFlag(permission);
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}
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public T GetVote<T>(VoteType voteType)
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@@ -832,8 +832,8 @@ namespace Barotrauma.Networking
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}
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public bool HasPermission(ClientPermissions permission)
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{
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return permissions.HasFlag(permission);
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{
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return false;// permissions.HasFlag(permission);
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}
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public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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@@ -1,3 +1,24 @@
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---------------------------------------------------------------------------------------------------------
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v0.5.1.0
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---------------------------------------------------------------------------------------------------------
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- getting attacked by a husk will slowly turn the victim into a husk
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- spam filter
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- added server options to the ingame HUD
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- fixed tiger thresher spawning on Linux
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- a more secure password authentication method (again)
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- ingame players can't receive messages from lobby players anymore
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- more server-side security checks
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- medical doctors always have a high enough medical skill to fabricate any drug
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- ai-controlled crew can be spawned using the console in multiplayer
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- it's possible to manually attack when controlling a creature
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- randomly spawned artifacts are spread out better throughout the level
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- characters won't let go of a person they're dragging when entering/exiting the sub
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- respawned players get the same ID card tags they would've gotten if they had spawned inside the main sub
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- highlighted characters glow in the dark
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---------------------------------------------------------------------------------------------------------
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v0.5.0.3
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---------------------------------------------------------------------------------------------------------
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