Heavier password encryption
I don't think this fixes actual bugs but the encryption seemed kinda weak.
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@@ -6,6 +6,7 @@ using Barotrauma.Networking.ReliableMessages;
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using FarseerPhysics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Barotrauma.Items.Components;
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using System.ComponentModel;
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@@ -172,7 +173,7 @@ namespace Barotrauma.Networking
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reconnectBox.Buttons[0].OnClicked += reconnectBox.Close;
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}
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CoroutineManager.StartCoroutine(WaitForStartingInfo(password));
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CoroutineManager.StartCoroutine(WaitForStartingInfo(Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(password)))));
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// Start the timer
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//update.Start();
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@@ -336,9 +337,12 @@ namespace Barotrauma.Networking
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var outmsg = client.CreateMessage();
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NetEncryption algo = new NetXtea(client, password);
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string saltedPw = password;
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saltedPw = saltedPw + Convert.ToString(nonce);
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saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(saltedPw)));
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NetEncryption algo = new NetXtea(client, saltedPw);
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outmsg.Write((byte)PacketTypes.Login);
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outmsg.Write(nonce);
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outmsg.Write(saltedPw);
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outmsg.Write(myID);
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outmsg.Write(GameMain.Version.ToString());
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outmsg.Write(GameMain.SelectedPackage.Name);
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@@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using RestSharp;
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@@ -55,7 +56,7 @@ namespace Barotrauma.Networking
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name = name.Replace(";", "");
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this.name = name;
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this.password = password;
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this.password = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(password)));
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config = new NetPeerConfiguration("barotrauma");
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@@ -1510,13 +1511,13 @@ namespace Barotrauma.Networking
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sender.ChatMessages.RemoveAt(0);
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}
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if (sender.inGame || (Screen.Selected == GameMain.NetLobbyScreen))
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{
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if (sender.inGame || (Screen.Selected == GameMain.NetLobbyScreen))
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{
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AddChatMessage(message);
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}
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else
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{
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GameServer.Log(message.Text, message.Color);
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else
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{
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GameServer.Log(message.Text, message.Color);
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}
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sender.ChatSpamSpeed += 5.0f;
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@@ -62,11 +62,14 @@ namespace Barotrauma.Networking
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{
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unauthenticatedClients.Remove(unauthenticatedClient);
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NetEncryption algo = new NetXtea(server, password);
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string saltedPw = password;
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saltedPw = saltedPw + Convert.ToString(unauthenticatedClient.Nonce);
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saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(saltedPw)));
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NetEncryption algo = new NetXtea(server, saltedPw);
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inc.Decrypt(algo);
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int nonce = inc.ReadInt32();
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if (nonce != unauthenticatedClient.Nonce)
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string rdPw = inc.ReadString();
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if (rdPw != saltedPw)
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{
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inc.SenderConnection.Disconnect("Wrong password!");
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return;
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@@ -647,8 +647,8 @@ namespace Barotrauma.Networking
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return false;
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}
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public void ManagePlayersFrame(GUIFrame infoFrame)
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{
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public void ManagePlayersFrame(GUIFrame infoFrame)
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{
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GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 280, 300), Color.White * 0.7f, GUI.Style, infoFrame);
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cList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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//crewList.OnSelected = SelectCrewCharacter;
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@@ -677,7 +677,7 @@ namespace Barotrauma.Networking
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kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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}
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}
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}
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}
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}
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