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LuaCsForBarotraumaEP
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e284ff5f38ac773ca0e041091e0356499d2ea403
LuaCsForBarotraumaEP
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Subsurface
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Source
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Networking
History
juanjp600
e284ff5f38
Heavier password encryption
...
I don't think this fixes actual bugs but the encryption seemed kinda weak.
2016-08-29 07:13:19 -03:00
..
BanList.cs
WIP client special permissions (kick, ban, end round)
2016-08-24 11:47:46 +03:00
ChatMessage.cs
Mid-round chat messages have a limited range, headset item which can be used to communicate with players further away, new inventory slot for items like masks and headsets
2016-04-20 17:19:38 +03:00
Client.cs
Filter out Unicode and non-printable ASCII
2016-08-28 16:01:23 -03:00
FileStreamReceiver.cs
- clients see the submarines that the host has instead of their own subs in server lobby
2016-05-22 01:39:10 +03:00
FileStreamSender.cs
- File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
2016-02-27 21:01:10 +02:00
GameClient.cs
Heavier password encryption
2016-08-29 07:13:19 -03:00
GameServer.cs
Heavier password encryption
2016-08-29 07:13:19 -03:00
GameServerLogin.cs
Heavier password encryption
2016-08-29 07:13:19 -03:00
GameServerSettings.cs
Heavier password encryption
2016-08-29 07:13:19 -03:00
NetBufferExtensions.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
NetConfig.cs
Ragdoll.SetPosition takes platforms into account if the character isn't ignoring platforms (i.e. forcing a character on top of a platform won't make it fall through it), reaching the top/bottom of a ladder won't make networkplayers fall off, server ignores position updates from dead/unconscious characters, smaller ResetRagdollDistance
2016-08-10 19:16:18 +03:00
NetStats.cs
A bunch of fixes to syncing clients who join mid-round:
2016-07-25 18:48:48 +03:00
NetworkEvent.cs
More sanity checks to make sure clients aren't doing something they're not allowed to:
2016-08-16 17:56:33 +03:00
NetworkMember.cs
Husk infections, manually attacking when controlling a creature
2016-08-28 16:16:02 +03:00
ReliableSender.cs
- fixed ReliableChannel going crazy if a client disconnects and reconnects immediately after: the client created a new ReliableChannel but the server was still using the old one, causing the client to rerequest a ton of messages (now the server resets the channel when a client rejoins and reliablechannel resets itself if the message IDs are too far apart)
2016-03-27 20:20:34 +03:00
RespawnManager.cs
WriteCharacterData/ReadCharacterData methods can be used for any type of character (less duplicate code)
2016-08-26 20:48:57 +03:00
ServerLog.cs
Fixed respawn shuttles with no nav terminal throwing an exception, removing focus from server log searchbar when the log window is closed, clients wait for ongoing file transfers to finish before starting a new one (instead of cancelling)
2016-08-10 19:18:50 +03:00