Dockingport power wire is connected to a free wire slot instead of the last slot, submarines above the top of the level (i.e. respawn shuttle) aren't shown on sonar, underwater scooter for each respawned player
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@@ -168,7 +168,7 @@ namespace Launcher2
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displayModeDD.SelectItem(settings.WindowMode);
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displayModeDD.OnSelected = (guiComponent) => { settings.WindowMode = (WindowMode)guiComponent.UserData; return true; };
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displayModeDD.OnSelected = (guiComponent, userData) => { settings.WindowMode = (WindowMode)guiComponent.UserData; return true; };
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//var fullScreenTick = new GUITickBox(new Rectangle(x,y+150,20,20), "Fullscreen", Alignment.TopLeft, guiRoot);
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//fullScreenTick.OnSelected = ToggleFullScreen;
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@@ -252,9 +252,10 @@ namespace Barotrauma.Items.Components
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wire.RemoveConnection(item);
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wire.RemoveConnection(dockingTarget.item);
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powerConnection.AddLink(4, wire);
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powerConnection.TryAddLink(wire);
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wire.Connect(powerConnection, false);
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recipient.AddLink(4, wire);
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recipient.TryAddLink(wire);
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wire.Connect(recipient, false);
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}
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@@ -282,7 +282,8 @@ namespace Barotrauma.Items.Components
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foreach (Submarine sub in Submarine.Loaded)
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{
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if (item.Submarine == sub || sub.DockedTo.Contains(item.Submarine)) continue;
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if (sub.WorldPosition.Y > Level.Loaded.Size.Y) continue;
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DrawMarker(spriteBatch, sub.Name, sub.WorldPosition - item.WorldPosition, displayScale, center, (rect.Width * 0.45f));
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}
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@@ -140,10 +140,21 @@ namespace Barotrauma.Items.Components
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return -1;
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}
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public void TryAddLink(Wire wire)
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{
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for (int i = 0; i < MaxLinked; i++)
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{
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if (Wires[i] == null)
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{
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Wires[i] = wire;
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UpdateRecipients();
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return;
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}
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}
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}
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public void AddLink(int index, Wire wire)
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{
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//linked[index] = connectedItem;
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//recipient[index] = otherConnection;
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Wires[index] = wire;
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UpdateRecipients();
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}
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@@ -459,6 +470,7 @@ namespace Barotrauma.Items.Components
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{
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if (wireId == null) return;
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for (int i = 0; i < MaxLinked; i++)
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{
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if (wireId[i] == 0) continue;
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@@ -186,7 +186,9 @@ namespace Barotrauma
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Vector2.Zero,
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SpriteEffects.None, 0.0f);
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)(MathUtils.Round(pos.X, 512.0f)), (int)-GameMain.GameScreen.Cam.WorldView.Y, width, (int)(GameMain.GameScreen.Cam.WorldView.Y - level.Size.Y)), Color.Black, true );
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GUI.DrawRectangle(spriteBatch,
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new Rectangle((int)(MathUtils.Round(pos.X, 512.0f)), (int)-GameMain.GameScreen.Cam.WorldView.Y, width, (int)(GameMain.GameScreen.Cam.WorldView.Y - level.Size.Y)+10),
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Color.Black, true );
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//background.DrawTiled(spriteBatch,
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// (backgroundPos.Y < 0) ? new Vector2(0.0f, -backgroundPos.Y) : Vector2.Zero,
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@@ -182,7 +182,7 @@ namespace Barotrauma.Networking
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private void UpdateTransporting(float deltaTime)
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{
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//shuttleTransportTimer -= deltaTime;
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shuttleTransportTimer -= deltaTime;
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if (shuttleReturnTimer + deltaTime > 15.0f && shuttleReturnTimer <= 15.0f &&
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networkMember.Character != null &&
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@@ -401,7 +401,8 @@ namespace Barotrauma.Networking
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var waypoints = WayPoint.SelectCrewSpawnPoints(characterInfos, respawnShuttle);
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ItemPrefab divingSuitPrefab = ItemPrefab.list.Find(ip => ip.Name == "Diving Suit") as ItemPrefab;
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ItemPrefab oxyPrefab = ItemPrefab.list.Find(ip => ip.Name == "Oxygen Tank") as ItemPrefab;
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ItemPrefab oxyPrefab = ItemPrefab.list.Find(ip => ip.Name == "Oxygen Tank") as ItemPrefab;
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ItemPrefab scooterPrefab = ItemPrefab.list.Find(ip => ip.Name == "Underwater Scooter") as ItemPrefab;
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var cargoSp = WayPoint.WayPointList.Find(wp => wp.Submarine == respawnShuttle && wp.SpawnType == SpawnType.Cargo);
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@@ -428,25 +429,25 @@ namespace Barotrauma.Networking
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{
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Vector2 pos = cargoSp == null ? character.Position : cargoSp.Position;
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var divingSuit = new Item(divingSuitPrefab, pos, respawnShuttle);
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var oxyTank = new Item(oxyPrefab, pos, respawnShuttle);
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var divingSuit = new Item(divingSuitPrefab, pos, respawnShuttle);
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var oxyTank = new Item(oxyPrefab, pos, respawnShuttle);
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var scooter = new Item(scooterPrefab, pos, respawnShuttle);
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divingSuit.Combine(oxyTank);
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spawnedItems.Add(divingSuit);
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spawnedItems.Add(oxyTank);
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spawnedItems.Add(scooter);
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Item.Spawner.AddToSpawnedList(divingSuit);
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Item.Spawner.AddToSpawnedList(oxyTank);
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Item.Spawner.AddToSpawnedList(scooter);
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}
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character.GiveJobItems(waypoints[i]);
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GameMain.GameSession.CrewManager.characters.Add(character);
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}
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server.SendRespawnManagerMsg(spawnedCharacters, spawnedItems);
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}
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@@ -465,6 +465,7 @@ namespace Barotrauma
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{
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var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", GUI.Style, Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
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shuttleText.TextColor = textBlock.TextColor * 0.8f;
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shuttleText.ToolTip = textBlock.ToolTip;
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}
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}
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@@ -112,6 +112,7 @@ namespace Barotrauma
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var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", GUI.Style, Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
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shuttleText.TextColor = textBlock.TextColor * 0.8f;
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shuttleText.ToolTip = textBlock.ToolTip;
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}
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}
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if (Submarine.SavedSubmarines.Count > 0) subList.Select(Submarine.SavedSubmarines[0]);
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@@ -687,11 +687,11 @@ namespace Barotrauma
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}
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}
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if (sub.HasTag(SubmarineTag.Shuttle))
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{
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var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", GUI.Style, Alignment.Left, Alignment.CenterY | Alignment.Right, subTextBlock, false, GUI.SmallFont);
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shuttleText.TextColor = subTextBlock.TextColor * 0.8f;
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shuttleText.ToolTip = subTextBlock.ToolTip;
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}
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}
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