Respawn shuttle transport duration can be adjusted or set to unlimited (= shuttle won't leave after spawning), subs with the HideInMenus tag aren't shown in menus, respawn info msgs are shown to all players

This commit is contained in:
Regalis
2016-08-08 23:37:11 +03:00
parent d4338580c7
commit 70dd90f0f8
8 changed files with 64 additions and 49 deletions

View File

@@ -10,7 +10,7 @@ namespace Barotrauma
public class GUIDropDown : GUIComponent
{
public delegate bool OnSelectedHandler(GUIComponent selected);
public delegate bool OnSelectedHandler(GUIComponent selected, object obj = null);
public OnSelectedHandler OnSelected;
private GUIButton button;
@@ -126,7 +126,7 @@ namespace Barotrauma
Dropped = false;
if (OnSelected != null) OnSelected(component);
if (OnSelected != null) OnSelected(component, component.UserData);
return true;
}

View File

@@ -348,7 +348,7 @@ namespace Barotrauma
displayModeDD.SelectItem(GameMain.Config.WindowMode);
displayModeDD.OnSelected = (guiComponent) => { GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData; return true; };
displayModeDD.OnSelected = (guiComponent, obj) => { GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData; return true; };
y += 70;
@@ -408,7 +408,7 @@ namespace Barotrauma
return true;
}
private bool SelectResolution(GUIComponent selected)
private bool SelectResolution(GUIComponent selected, object userData)
{
DisplayMode mode = selected.UserData as DisplayMode;
if (mode == null) return false;

View File

@@ -57,14 +57,14 @@ namespace Barotrauma.Networking
}
[HasDefaultValue(120.0f, true)]
[HasDefaultValue(300.0f, true)]
public float RespawnInterval
{
get;
private set;
}
[HasDefaultValue(60.0f, true)]
[HasDefaultValue(180.0f, true)]
public float MaxTransportTime
{
get;
@@ -236,7 +236,7 @@ namespace Barotrauma.Networking
{
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 420), null, Alignment.Center, GUI.Style, settingsFrame);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, GUI.Style, settingsFrame);
innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", GUI.Style, innerFrame, GUI.LargeFont);
@@ -361,14 +361,44 @@ namespace Barotrauma.Networking
minRespawnSlider.BarScroll = MinRespawnRatio;
minRespawnSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
GUITextBlock txt = scrollBar.UserData as GUITextBlock;
MinRespawnRatio = barScroll;
voteText.Text = "Minimum players to respawn: " + (int)MathUtils.Round(MinRespawnRatio * 100.0f, 10.0f) + " %";
txt.Text = "Minimum players to respawn: " + (int)MathUtils.Round(MinRespawnRatio * 100.0f, 10.0f) + " %";
return true;
};
minRespawnSlider.OnMoved(minRespawnSlider, MinRespawnRatio);
y += 35;
var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", GUI.Style, settingsTabs[0]);
respawnDurationText.ToolTip = "The amount of time respawned players have to navigate the respawn shuttle to the main submarine. " +
"After the duration expires, the shuttle will automatically head back out of the level.";
var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
respawnDurationSlider.ToolTip = minRespawnText.ToolTip;
respawnDurationSlider.UserData = respawnDurationText;
respawnDurationSlider.Step = 0.1f;
respawnDurationSlider.BarScroll = MinRespawnRatio;
respawnDurationSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock txt = scrollBar.UserData as GUITextBlock;
if (barScroll == 1.0f)
{
MaxTransportTime = 0;
txt.Text = "Duration of respawn transport: unlimited";
}
else
{
MaxTransportTime = barScroll * 600.0f + 60.0f;
txt.Text = "Duration of respawn transport: " + ToolBox.SecondsToReadableTime(MaxTransportTime);
}
return true;
};
respawnDurationSlider.OnMoved(respawnDurationSlider, (MaxTransportTime - 60.0f)/600.0f);
y += 40;

View File

@@ -391,10 +391,9 @@ namespace Barotrauma.Networking
string respawnInfo = "";
if (respawnManager.CurrentState == RespawnManager.State.Waiting &&
respawnManager.CountdownStarted &&
myCharacter != null && myCharacter.IsDead)
respawnManager.CountdownStarted)
{
respawnInfo = respawnManager.RespawnTimer <= 0.0f ? "" : "Respawning in " + ToolBox.SecondsToReadableTime(respawnManager.RespawnTimer);
respawnInfo = respawnManager.RespawnTimer <= 0.0f ? "" : "Respawn Shuttle dispatching in " + ToolBox.SecondsToReadableTime(respawnManager.RespawnTimer);
}
else if (respawnManager.CurrentState == RespawnManager.State.Transporting)
@@ -405,7 +404,7 @@ namespace Barotrauma.Networking
if (!string.IsNullOrEmpty(respawnInfo))
{
GUI.DrawString(spriteBatch,
new Vector2(GameMain.GraphicsWidth - 300.0f, 20),
new Vector2(GameMain.GraphicsWidth - 400.0f, 20),
respawnInfo, Color.White, null, 0, GUI.SmallFont);
}

View File

@@ -178,6 +178,9 @@ namespace Barotrauma.Networking
networkMember.AddChatMessage("The shuttle will automatically return back to the outpost. Please leave the shuttle immediately.", ChatMessageType.Server);
}
//infinite transport time -> shuttle wont return
if (maxTransportTime < 0.1f) return;
var server = networkMember as GameServer;
if (server == null) return;
@@ -196,15 +199,6 @@ namespace Barotrauma.Networking
shuttleReturnTimer = maxTransportTime;
shuttleTransportTimer = maxTransportTime;
}
//shuttleReturnTimer += deltaTime;
//if (shuttleReturnTimer > 10.0f)
//{
// state = State.Returning;
// server.SendRespawnManagerMsg();
// shuttleReturnTimer = 0.0f;
//}
}
private void UpdateReturning(float deltaTime)
@@ -477,7 +471,7 @@ namespace Barotrauma.Networking
CoroutineManager.StartCoroutine(ForceShuttleToPos(Level.Loaded.StartPosition - Vector2.UnitY * Level.ShaftHeight, 100.0f), "forcepos");
break;
case State.Waiting:
CountdownStarted = true;
CountdownStarted = inc.ReadBoolean();
ResetShuttle();

View File

@@ -363,7 +363,7 @@ namespace Barotrauma
new GUITextBlock(new Rectangle(0,y,150,20), "Name:", GUI.Style, saveFrame);
y += 20;
nameBox = new GUITextBox(new Rectangle(5, y, 150, 20), GUI.Style, saveFrame);
nameBox = new GUITextBox(new Rectangle(5, y, 250, 20), GUI.Style, saveFrame);
nameBox.OnEnterPressed = ChangeSubName;
nameBox.Text = GetSubName();
@@ -376,8 +376,7 @@ namespace Barotrauma
Alignment.TopLeft, GUI.Style, saveFrame);
descriptionBox.Wrap = true;
descriptionBox.Text = Submarine.MainSub == null ? "" : Submarine.MainSub.Description;
descriptionBox.OnSelected += ExpandDescriptionBox;
descriptionBox.OnTextChanged = ChangeSubDescription;
descriptionBox.OnEnterPressed = ChangeSubDescription;
y += descriptionBox.Rect.Height + 15;
new GUITextBlock(new Rectangle(0, y, 150, 20), "Settings:", GUI.Style, saveFrame);
@@ -675,7 +674,7 @@ namespace Barotrauma
return frame;
}
private bool SelectLinkedSub(GUIComponent selected)
private bool SelectLinkedSub(GUIComponent selected, object userData)
{
var submarine = selected.UserData as Submarine;
if (submarine == null) return false;
@@ -747,7 +746,7 @@ namespace Barotrauma
textBox.UserData = text;
}
textBox.Rect = new Rectangle(textBox.Rect.Location, new Point(textBox.Rect.Width, 20));
// textBox.Rect = new Rectangle(textBox.Rect.Location, new Point(textBox.Rect.Width, 20));
textBox.Text = ToolBox.LimitString(text, 15);
@@ -756,21 +755,7 @@ namespace Barotrauma
return true;
}
private void ExpandDescriptionBox(GUITextBox textBox, Keys key)
{
if (Submarine.MainSub != null)
{
textBox.Text = Submarine.MainSub.Description;
}
else if (textBox.UserData is string)
{
textBox.Text = (string)textBox.UserData;
}
textBox.Rect = new Rectangle(textBox.Rect.Location, new Point(textBox.Rect.Width, 150));
}
private bool SelectPrefab(GUIComponent component, object obj)
{
AddPreviouslyUsed(obj as MapEntityPrefab);

View File

@@ -2,6 +2,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using System.Linq;
using System.Xml.Linq;
using System.IO;
@@ -91,6 +92,8 @@ namespace Barotrauma
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, GUI.Style, menuTabs[(int)Tab.NewGame]);
mapList = new GUIListBox(new Rectangle(0, 30, 200, panelRect.Height-100), GUI.Style, menuTabs[(int)Tab.NewGame]);
var subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
foreach (Submarine sub in Submarine.SavedSubmarines)
{
new GUITextBlock(

View File

@@ -224,7 +224,7 @@ namespace Barotrauma
new GUITextBlock(new Rectangle(columnX, 120, 20, 20), "Respawn shuttle:", GUI.Style, infoFrame);
shuttleList = new GUIDropDown(new Rectangle(columnX, 150, 200, 20), "", GUI.Style, infoFrame);
//gamemode ------------------------------------------------------------------
@@ -345,7 +345,7 @@ namespace Barotrauma
//GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
subList.Enabled = GameMain.Server != null || GameMain.NetworkMember.Voting.AllowSubVoting;
shuttleList.Enabled = subList.Enabled;
shuttleList.Enabled = subList.Enabled;
playerList.Enabled = GameMain.Server != null;
modeList.Enabled = GameMain.Server != null || GameMain.NetworkMember.Voting.AllowModeVoting;
seedBox.Enabled = GameMain.Server != null;
@@ -368,17 +368,21 @@ namespace Barotrauma
if (IsServer && GameMain.Server != null)
{
List<Submarine> subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus)).ToList();
int prevSelectedSub = subList.SelectedIndex;
UpdateSubList(subList, Submarine.SavedSubmarines);
UpdateSubList(subList, subsToShow);
int prevSelectedShuttle = shuttleList.SelectedIndex;
UpdateSubList(shuttleList, Submarine.SavedSubmarines);
UpdateSubList(shuttleList, subsToShow);
modeList.OnSelected = VotableClicked;
modeList.OnSelected = SelectMode;
subList.OnSelected = VotableClicked;
subList.OnSelected = SelectSub;
shuttleList.OnSelected = SelectSub;
traitorProbabilityButtons[0].OnClicked = ToggleTraitorsEnabled;
traitorProbabilityButtons[1].OnClicked = ToggleTraitorsEnabled;
@@ -613,10 +617,10 @@ namespace Barotrauma
{
valueChanged = true;
var hash = (obj as Submarine).MD5Hash;
var hash = obj is Submarine ? ((Submarine)obj).MD5Hash.Hash : "";
//hash will be null if opening the sub file failed -> don't select the sub
if (string.IsNullOrWhiteSpace(hash.Hash))
if (string.IsNullOrWhiteSpace(hash))
{
(component as GUITextBlock).TextColor = Color.DarkRed * 0.8f;
component.CanBeFocused = false;