Hacked clients can't change their character name

Also made spam filter's aggressiveness consistent
This commit is contained in:
juanjp600
2016-08-29 19:43:35 -03:00
parent 4c23145025
commit 6bb6f63dd7

View File

@@ -55,11 +55,11 @@ namespace Barotrauma.Networking
name = name.Replace(":", "");
name = name.Replace(";", "");
this.name = name;
this.password = "";
if (password.Length>0)
{
this.password = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(password)));
this.name = name;
this.password = "";
if (password.Length>0)
{
this.password = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(password)));
}
config = new NetPeerConfiguration("barotrauma");
@@ -1485,7 +1485,7 @@ namespace Barotrauma.Networking
similarity += sender.ChatSpamSpeed * 0.05f; //the faster messages are being sent, the faster the filter will block
for (int i = 0; i < sender.ChatMessages.Count; i++)
{
float closeFactor = 1.0f / (sender.ChatMessages.Count - i);
float closeFactor = 1.0f / (20.0f - i);
int levenshteinDist = ToolBox.LevenshteinDistance(message.Text, sender.ChatMessages[i]);
similarity += Math.Max((message.Text.Length - levenshteinDist) / message.Text.Length * closeFactor, 0.0f);
@@ -1613,6 +1613,9 @@ namespace Barotrauma.Networking
private void ReadCharacterData(NetIncomingMessage message)
{
Client sender = connectedClients.Find(c => c.Connection == message.SenderConnection);
if (sender == null) return;
string name = "";
Gender gender = Gender.Male;
int headSpriteId = 0;
@@ -1630,6 +1633,11 @@ namespace Barotrauma.Networking
headSpriteId = 0;
}
if (sender.characterInfo != null)
{
//clients can't change their character's name once it's been set
name = sender.characterInfo.Name;
}
List<JobPrefab> jobPreferences = new List<JobPrefab>();
int count = message.ReadByte();
@@ -1640,9 +1648,6 @@ namespace Barotrauma.Networking
if (jobPrefab != null) jobPreferences.Add(jobPrefab);
}
Client sender = connectedClients.Find(c => c.Connection == message.SenderConnection);
if (sender == null) return;
sender.characterInfo = new CharacterInfo(Character.HumanConfigFile, name, gender);
sender.characterInfo.HeadSpriteId = headSpriteId;
sender.jobPreferences = jobPreferences;