ca71fe5955
(a2700bdb3) Fixed crashing if there's an empty diving suit (or any other item with one empty inventory slot) in the personal slots while they're hidden
Joonas Rikkonen
2019-05-16 06:05:50 +03:00
24be77b15e
(8d0d7ce53) Fixed: Some rooms not using translations
Joonas Rikkonen
2019-05-16 06:04:40 +03:00
4b9fbe596c
(8ba0db51b) Load connection displaynames from the prefab xml if not present in a sub or itemassembly xml, use display names in the connection panel interface
Joonas Rikkonen
2019-05-16 06:04:24 +03:00
f259748910
(aebb26541) Added localizable connection names to all items (TODO: display in the connection panel interface, load from prefab if the value is not present in a sub or ItemAssembly file)
Joonas Rikkonen
2019-05-16 06:03:51 +03:00
392040c29c
(54f876598) Fixed: Invalid identifier for the Terminate a Swarm mission
Joonas Rikkonen
2019-05-16 06:03:34 +03:00
a469dad251
(4b8a3151a) Replaced: Untranslated editor line 'FilterMapEntities' with the translated 'serverlog.filter'
Joonas Rikkonen
2019-05-16 06:03:17 +03:00
7f200e0716
(8b66f551f) Added new diving suit locker for implementation (rects: suit 0,0,99,338; empty 128,0,99,338)
Joonas Rikkonen
2019-05-16 06:02:43 +03:00
6ce11d9da9
(c36a1ec02) Fixed watchmen not saying the "EnterOutpost" lines in Outpost2 because the lines weren't triggered until a character enters the same hull
Joonas Rikkonen
2019-05-16 06:02:27 +03:00
6fc8b8b573
(2d7903da7) Replaced some horizontal light components with vertical ones in tutorial outpost
Joonas Rikkonen
2019-05-16 06:02:10 +03:00
257889b9cc
(42b18ccca) Allow to return to the initial combat mode after retreating. Implement reloading (disabled because only reloads one ammunition) -> TODO: only load ammunition when found in the inventory. Implement a generic method for removing subobjectives and resetting the reference. Refuel the repair tool.
Joonas Rikkonen
2019-05-16 05:58:15 +03:00
18b6775457
(aee208587) Option to configure multiple sprite variants for a LevelObject, implemented new ice/rock sprites
Joonas Rikkonen
2019-05-16 05:57:58 +03:00
412d46169e
(1621785a9) Size variants of labels, also reverts 995d492
Joonas Rikkonen
2019-05-16 05:57:39 +03:00
f8ca1444fd
(7765c6989) Only show a bunch of pathfinder errors and warnings in debug builds.
Joonas Rikkonen
2019-05-16 05:57:22 +03:00
6b1500aa8d
(203af66e8) Allow to attack other enemies too.
Joonas Rikkonen
2019-05-16 05:56:32 +03:00
fe5f386358
(61f67c194) Fix the raycast and angle checks. use the weapon position instead of the character position.
Joonas Rikkonen
2019-05-16 05:56:16 +03:00
2de6c7e47d
(d752a1b58) Fixed lightsprite scale being wrong until the LightComponent is updated for the first time (caused fluorescent lights to look wrong in the sub editor)
Joonas Rikkonen
2019-05-16 05:55:59 +03:00
9dc33984a9
(e0b208744) Removed wall edge textures from the code project and added them to the content project
Joonas Rikkonen
2019-05-16 05:55:40 +03:00
b096d1cec8
(2d53d6196) Added missing item names and descriptions to localization (looks like these got removed in add7a8f)
Joonas Rikkonen
2019-05-16 05:55:24 +03:00
0bb541bce8
(2c8e14bca) Added edge variants for new environment base textures
Joonas Rikkonen
2019-05-16 05:54:50 +03:00
e9664d3639
(084340338) Add an aim timer before the weapon can be used. Fix a null reference exception.
Joonas Rikkonen
2019-05-16 05:54:33 +03:00
a2e40ed3eb
(0c9b47aa6) New main menu graphics
Joonas Rikkonen
2019-05-16 05:54:16 +03:00
38240162cf
(841d7d297) Enable mechanic and watchman variants. Remove watchman variant 2 and rename variant 3 as variant 2.
Joonas Rikkonen
2019-05-16 05:53:58 +03:00
5d53c9e250
(339649ad9) Fix the sprite of a newly created level object not being visible or editable until the next time the object is loaded.
Joonas Rikkonen
2019-05-16 05:53:41 +03:00
b9c6c15da4
(5e60cfcac) Fix edit texture button not working in the level editor.
Joonas Rikkonen
2019-05-16 05:53:25 +03:00
1face40d92
(45ce701fa) Fixed accidental white borders on new environment assets
Joonas Rikkonen
2019-05-16 05:53:10 +03:00
351e7bbd71
(6401d5d4b) The medic should now drag only unconcious targets into safety before applying treatment. Increase the VitalityThreshold and reduce the distance factor. Add a couple new dialogs.
Joonas Rikkonen
2019-05-16 05:48:59 +03:00
44d78a1466
(29e9d88c2) Whoops. I though I already used absolute velocities.
Joonas Rikkonen
2019-05-16 05:48:44 +03:00
068089ae5c
(d622ac851) Fix double updates of current orders.
Joonas Rikkonen
2019-05-16 05:47:36 +03:00
c09df5c602
(567dd3eb2) Wait for the splash videos to finish before continuing with loading if the loading coroutine cannot be run in a separate thread. Not an ideal solution, but better than the unbearably choppy videos. TODO: figure out a way to run the loading screen and the loading coroutine in separate threads on Mac & Linux
Joonas Rikkonen
2019-05-16 05:47:18 +03:00
bb6bffe88a
(b597640aa) Implemented the new splash videos (each can be skipped separately), language selection on first startup works now
Joonas Rikkonen
2019-05-16 05:47:02 +03:00
04997cd2f3
(fc1a963c7) Double the path wait time when targeting entities.
Joonas Rikkonen
2019-05-16 05:45:19 +03:00
b9cca44ce2
(8045205b5) Test a velocity based calculation for skipping the nodes in steering.
Joonas Rikkonen
2019-05-16 05:45:04 +03:00
f8090d470e
(5670a7c58) Don't get stuck if cannot use the button.
Joonas Rikkonen
2019-05-16 05:44:48 +03:00
96b2d953d2
(bad03a33d) Don't translate language names to the current display language in the settings menu (should be translated to the target language instead)
Joonas Rikkonen
2019-05-16 05:44:31 +03:00
7ae2b2f387
(2ffcd0a06) Retry writing files in SaveUtil.DecompressFile up to 4 times (in case the file is being used by another process), fixed DecompressFiletoStream "retrying" 4 times even if the first try succeeds
Joonas Rikkonen
2019-05-16 05:44:15 +03:00
ec7e45e021
(914b4d519) Set Reactor window max size to be slightly larger, fixed ItemInventory text wrapping to work better on different resolutions
Joonas Rikkonen
2019-05-16 05:43:59 +03:00
5ec107bf83
(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
Joonas Rikkonen
2019-05-16 05:43:40 +03:00
290e86977d
(238f46c9e) Fix bots not walking when close enough to the target (only affects go to objectives that are main objectives -> follow order).
Joonas Rikkonen
2019-05-16 05:43:23 +03:00
3c17c976d7
(e8b231370) Reduce the required distance to the next node before skipping to the next node while in stairs. Should make it easier for bots to use the stairs.
Joonas Rikkonen
2019-05-16 05:43:06 +03:00
de2246fe57
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
Joonas Rikkonen
2019-05-16 05:42:51 +03:00
828150e0ae
(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
Joonas Rikkonen
2019-05-16 05:42:34 +03:00
a7a4a56635
(4fa774716) Fix rescue not working. Still not extensively tested.
Joonas Rikkonen
2019-05-16 05:41:57 +03:00
5b2bf67d66
(067f4d694) The recursive version of GetConnectedComponents can traverse between wifi components, use recursive GetConnectedComponents when finding the controller used to operate some item (-> AI characters can now figure out how to operate a turret that's connected to a periscope through wifi components, relays, etc)
Joonas Rikkonen
2019-05-16 05:41:41 +03:00
1d5de494cd
(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
Joonas Rikkonen
2019-05-16 05:41:25 +03:00
79d01822d2
(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
Joonas Rikkonen
2019-05-16 05:41:09 +03:00
ddd84a4f9e
(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
Joonas Rikkonen
2019-05-16 05:40:00 +03:00
704e0731c9
(a73e09604) Fixed inventory locking up when rewiring items with a Controller component (e.g. periscopes). Don't open the health interface by clicking on the healthbar when using a controller.
Joonas Rikkonen
2019-05-16 05:39:42 +03:00
3575c8df52
(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
Joonas Rikkonen
2019-05-16 05:39:25 +03:00
c583181e3b
(1ac786058) AIObjectiveRescueAll now inherits AIObjectiveLoop. Implement reporting on rescue targets. Fix reporting not checking that the targets were in the current hull.
Joonas Rikkonen
2019-05-16 05:39:07 +03:00
b3e9910f4f
(aa8f18186) Move skill texts in the bottom of the file, because they are new additions.
Joonas Rikkonen
2019-05-16 05:38:51 +03:00