Commit Graph

  • 4953a218d6 (a0bd05063) Fixed item assembly icons being drawn upside-down in the sub editor Joonas Rikkonen 2019-05-16 06:06:41 +03:00
  • 5c90e26209 (ef5df81dc) Fixed personal slots not being visible in the sub editor Joonas Rikkonen 2019-05-16 06:06:24 +03:00
  • 606e1f6560 (e761ae6fd) Implemented new diving suit locker Joonas Rikkonen 2019-05-16 06:06:07 +03:00
  • ca71fe5955 (a2700bdb3) Fixed crashing if there's an empty diving suit (or any other item with one empty inventory slot) in the personal slots while they're hidden Joonas Rikkonen 2019-05-16 06:05:50 +03:00
  • c1d1cf442f (9bec1c7ab) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev Joonas Rikkonen 2019-05-16 06:05:33 +03:00
  • 36ee088738 (3fbeb4c70) Option to make items use the name and description of another item Joonas Rikkonen 2019-05-16 06:05:16 +03:00
  • 92e4c824f4 (a4b11c610) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev Joonas Rikkonen 2019-05-16 06:04:57 +03:00
  • 24be77b15e (8d0d7ce53) Fixed: Some rooms not using translations Joonas Rikkonen 2019-05-16 06:04:40 +03:00
  • 4b9fbe596c (8ba0db51b) Load connection displaynames from the prefab xml if not present in a sub or itemassembly xml, use display names in the connection panel interface Joonas Rikkonen 2019-05-16 06:04:24 +03:00
  • c73fe6e132 (277003233) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev Joonas Rikkonen 2019-05-16 06:04:08 +03:00
  • f259748910 (aebb26541) Added localizable connection names to all items (TODO: display in the connection panel interface, load from prefab if the value is not present in a sub or ItemAssembly file) Joonas Rikkonen 2019-05-16 06:03:51 +03:00
  • 392040c29c (54f876598) Fixed: Invalid identifier for the Terminate a Swarm mission Joonas Rikkonen 2019-05-16 06:03:34 +03:00
  • a469dad251 (4b8a3151a) Replaced: Untranslated editor line 'FilterMapEntities' with the translated 'serverlog.filter' Joonas Rikkonen 2019-05-16 06:03:17 +03:00
  • fda2d46877 (d243af062) hull sprite fix, part XXIV Joonas Rikkonen 2019-05-16 06:02:59 +03:00
  • 7f200e0716 (8b66f551f) Added new diving suit locker for implementation (rects: suit 0,0,99,338; empty 128,0,99,338) Joonas Rikkonen 2019-05-16 06:02:43 +03:00
  • 6ce11d9da9 (c36a1ec02) Fixed watchmen not saying the "EnterOutpost" lines in Outpost2 because the lines weren't triggered until a character enters the same hull Joonas Rikkonen 2019-05-16 06:02:27 +03:00
  • 6fc8b8b573 (2d7903da7) Replaced some horizontal light components with vertical ones in tutorial outpost Joonas Rikkonen 2019-05-16 06:02:10 +03:00
  • d70c463f41 (3d327d975) Merge branch 'dev' into human-ai Joonas Rikkonen 2019-05-16 06:01:53 +03:00
  • 3dc82efdbd (a34001e8f) Fixed headers not being translated in the repair interface Joonas Rikkonen 2019-05-16 06:01:36 +03:00
  • a70f4f315e (6aad031a6) Implemented new plant LevelObjects Joonas Rikkonen 2019-05-16 06:01:19 +03:00
  • e56ff196d4 (3c957365d) tweaks and decals Joonas Rikkonen 2019-05-16 06:01:01 +03:00
  • e019b0e3d5 (b469a55e9) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev Joonas Rikkonen 2019-05-16 06:00:45 +03:00
  • aad4b64014 (98bbe45fe) Added connection names to englishvanilla Joonas Rikkonen 2019-05-16 06:00:29 +03:00
  • b3ff4a52c5 (f13632535) Berilia pass: updated doors, added some duct blocks Joonas Rikkonen 2019-05-16 06:00:13 +03:00
  • 7839fe4438 (d965fa654) Added: power & signal_[number] to englishvanilla Joonas Rikkonen 2019-05-16 05:59:57 +03:00
  • 79e38a0fa0 (345ac3e2d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev Joonas Rikkonen 2019-05-16 05:59:40 +03:00
  • 018f20e0f0 (5c867d67d) Added a couple of missing lines to EnglishVanilla Joonas Rikkonen 2019-05-16 05:59:21 +03:00
  • 9ae25de749 (8c8ce5249) Added description of oxygen tank and poison antidotes to englishvanilla Joonas Rikkonen 2019-05-16 05:59:05 +03:00
  • cb83984e80 (4ca668169) Fixed: Conflict Joonas Rikkonen 2019-05-16 05:58:48 +03:00
  • 0a67590572 (21a808335) Added: 4k fixes Joonas Rikkonen 2019-05-16 05:58:32 +03:00
  • 257889b9cc (42b18ccca) Allow to return to the initial combat mode after retreating. Implement reloading (disabled because only reloads one ammunition) -> TODO: only load ammunition when found in the inventory. Implement a generic method for removing subobjectives and resetting the reference. Refuel the repair tool. Joonas Rikkonen 2019-05-16 05:58:15 +03:00
  • 18b6775457 (aee208587) Option to configure multiple sprite variants for a LevelObject, implemented new ice/rock sprites Joonas Rikkonen 2019-05-16 05:57:58 +03:00
  • 412d46169e (1621785a9) Size variants of labels, also reverts 995d492 Joonas Rikkonen 2019-05-16 05:57:39 +03:00
  • f8ca1444fd (7765c6989) Only show a bunch of pathfinder errors and warnings in debug builds. Joonas Rikkonen 2019-05-16 05:57:22 +03:00
  • 18a58a313b (995d492cc) Revert 3a64fa8f Joonas Rikkonen 2019-05-16 05:57:06 +03:00
  • 1ae482a84d (8c8a15639) Implemented new wall textures Joonas Rikkonen 2019-05-16 05:56:49 +03:00
  • 6b1500aa8d (203af66e8) Allow to attack other enemies too. Joonas Rikkonen 2019-05-16 05:56:32 +03:00
  • fe5f386358 (61f67c194) Fix the raycast and angle checks. use the weapon position instead of the character position. Joonas Rikkonen 2019-05-16 05:56:16 +03:00
  • 2de6c7e47d (d752a1b58) Fixed lightsprite scale being wrong until the LightComponent is updated for the first time (caused fluorescent lights to look wrong in the sub editor) Joonas Rikkonen 2019-05-16 05:55:59 +03:00
  • 9dc33984a9 (e0b208744) Removed wall edge textures from the code project and added them to the content project Joonas Rikkonen 2019-05-16 05:55:40 +03:00
  • b096d1cec8 (2d53d6196) Added missing item names and descriptions to localization (looks like these got removed in add7a8f) Joonas Rikkonen 2019-05-16 05:55:24 +03:00
  • 093f4ce8a6 (66e6d897c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev Joonas Rikkonen 2019-05-16 05:55:07 +03:00
  • 0bb541bce8 (2c8e14bca) Added edge variants for new environment base textures Joonas Rikkonen 2019-05-16 05:54:50 +03:00
  • e9664d3639 (084340338) Add an aim timer before the weapon can be used. Fix a null reference exception. Joonas Rikkonen 2019-05-16 05:54:33 +03:00
  • a2e40ed3eb (0c9b47aa6) New main menu graphics Joonas Rikkonen 2019-05-16 05:54:16 +03:00
  • 38240162cf (841d7d297) Enable mechanic and watchman variants. Remove watchman variant 2 and rename variant 3 as variant 2. Joonas Rikkonen 2019-05-16 05:53:58 +03:00
  • 5d53c9e250 (339649ad9) Fix the sprite of a newly created level object not being visible or editable until the next time the object is loaded. Joonas Rikkonen 2019-05-16 05:53:41 +03:00
  • b9c6c15da4 (5e60cfcac) Fix edit texture button not working in the level editor. Joonas Rikkonen 2019-05-16 05:53:25 +03:00
  • 1face40d92 (45ce701fa) Fixed accidental white borders on new environment assets Joonas Rikkonen 2019-05-16 05:53:10 +03:00
  • 8bfd104f82 (ff188f1b7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev Joonas Rikkonen 2019-05-16 05:52:54 +03:00
  • 64f147ea6c (cb1c8745f) Changed oxygen generator values in Dugong and Remora, recommended crew in Humpback Joonas Rikkonen 2019-05-16 05:52:38 +03:00
  • 71685ef28c (3ebdb2066) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev Joonas Rikkonen 2019-05-16 05:52:21 +03:00
  • f8a0d54449 (d54773ab0) Fix the project references. Joonas Rikkonen 2019-05-16 05:52:02 +03:00
  • f02c7cdda9 (ee538829d) Added docking tutorial video, removed highlight from old docking button. Joonas Rikkonen 2019-05-16 05:51:45 +03:00
  • 57302f7bb8 (4ff749939) Added new environment assets for implementation Joonas Rikkonen 2019-05-16 05:51:28 +03:00
  • 049d3ba795 (e7bd8839d) Remove unused parameters. Joonas Rikkonen 2019-05-16 05:51:12 +03:00
  • 884360216f (de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev Joonas Rikkonen 2019-05-16 05:50:56 +03:00
  • fd7dfebd3a (50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks Joonas Rikkonen 2019-05-16 05:50:39 +03:00
  • ef374ada71 (990e36132) Merge branch 'human-ai' into dev Joonas Rikkonen 2019-05-16 05:50:20 +03:00
  • 566f1d16e4 (913cde46d) Refactor AIObjectiveUsing to use the TryAddSubObjective method. Reorganize a bit. Joonas Rikkonen 2019-05-16 05:50:04 +03:00
  • 5d7cc6599c (9db806bbf) Don't report on targets that have been reported. Joonas Rikkonen 2019-05-16 05:49:48 +03:00
  • b105ef71eb (b4d4f6802) Re-enable initiative. Joonas Rikkonen 2019-05-16 05:49:32 +03:00
  • c28106812d (29f9396dc) Fix the devotion clamps. Joonas Rikkonen 2019-05-16 05:49:15 +03:00
  • 351e7bbd71 (6401d5d4b) The medic should now drag only unconcious targets into safety before applying treatment. Increase the VitalityThreshold and reduce the distance factor. Add a couple new dialogs. Joonas Rikkonen 2019-05-16 05:48:59 +03:00
  • 44d78a1466 (29e9d88c2) Whoops. I though I already used absolute velocities. Joonas Rikkonen 2019-05-16 05:48:44 +03:00
  • ca8fbe4390 (4a761e62c) Default priority modifier is 1. Joonas Rikkonen 2019-05-16 05:48:25 +03:00
  • ed49bea3ef (c21615b5b) More optimizations. Joonas Rikkonen 2019-05-16 05:48:09 +03:00
  • 480bba392c (20fcd3853) Optimizations. Joonas Rikkonen 2019-05-16 05:47:52 +03:00
  • 068089ae5c (d622ac851) Fix double updates of current orders. Joonas Rikkonen 2019-05-16 05:47:36 +03:00
  • c09df5c602 (567dd3eb2) Wait for the splash videos to finish before continuing with loading if the loading coroutine cannot be run in a separate thread. Not an ideal solution, but better than the unbearably choppy videos. TODO: figure out a way to run the loading screen and the loading coroutine in separate threads on Mac & Linux Joonas Rikkonen 2019-05-16 05:47:18 +03:00
  • bb6bffe88a (b597640aa) Implemented the new splash videos (each can be skipped separately), language selection on first startup works now Joonas Rikkonen 2019-05-16 05:47:02 +03:00
  • 436c5d4d73 (373a0d300) Daedalic splash video, split FF & UTF videos Joonas Rikkonen 2019-05-16 05:46:46 +03:00
  • 306cb77167 (6facb21fe) Reminder to self: save before committing Joonas Rikkonen 2019-05-16 05:46:29 +03:00
  • ce1aa39a4b (b1241e3dd) GUIMessageBoxes use relative sizes Joonas Rikkonen 2019-05-16 05:46:12 +03:00
  • b7392b362e (3c3673317) Tune the job priority modifiers. Joonas Rikkonen 2019-05-16 05:45:53 +03:00
  • 68ced76e1b (cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai Joonas Rikkonen 2019-05-16 05:45:37 +03:00
  • 04997cd2f3 (fc1a963c7) Double the path wait time when targeting entities. Joonas Rikkonen 2019-05-16 05:45:19 +03:00
  • b9cca44ce2 (8045205b5) Test a velocity based calculation for skipping the nodes in steering. Joonas Rikkonen 2019-05-16 05:45:04 +03:00
  • f8090d470e (5670a7c58) Don't get stuck if cannot use the button. Joonas Rikkonen 2019-05-16 05:44:48 +03:00
  • 96b2d953d2 (bad03a33d) Don't translate language names to the current display language in the settings menu (should be translated to the target language instead) Joonas Rikkonen 2019-05-16 05:44:31 +03:00
  • 7ae2b2f387 (2ffcd0a06) Retry writing files in SaveUtil.DecompressFile up to 4 times (in case the file is being used by another process), fixed DecompressFiletoStream "retrying" 4 times even if the first try succeeds Joonas Rikkonen 2019-05-16 05:44:15 +03:00
  • ec7e45e021 (914b4d519) Set Reactor window max size to be slightly larger, fixed ItemInventory text wrapping to work better on different resolutions Joonas Rikkonen 2019-05-16 05:43:59 +03:00
  • 5ec107bf83 (0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese Joonas Rikkonen 2019-05-16 05:43:40 +03:00
  • 290e86977d (238f46c9e) Fix bots not walking when close enough to the target (only affects go to objectives that are main objectives -> follow order). Joonas Rikkonen 2019-05-16 05:43:23 +03:00
  • 3c17c976d7 (e8b231370) Reduce the required distance to the next node before skipping to the next node while in stairs. Should make it easier for bots to use the stairs. Joonas Rikkonen 2019-05-16 05:43:06 +03:00
  • de2246fe57 (e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually. Joonas Rikkonen 2019-05-16 05:42:51 +03:00
  • 828150e0ae (9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font Joonas Rikkonen 2019-05-16 05:42:34 +03:00
  • 153fbca298 (e97fbee9a) Merge branch 'human-ai' of https://github.com/Regalis11/Barotrauma-development into human-ai Joonas Rikkonen 2019-05-16 05:42:15 +03:00
  • a7a4a56635 (4fa774716) Fix rescue not working. Still not extensively tested. Joonas Rikkonen 2019-05-16 05:41:57 +03:00
  • 5b2bf67d66 (067f4d694) The recursive version of GetConnectedComponents can traverse between wifi components, use recursive GetConnectedComponents when finding the controller used to operate some item (-> AI characters can now figure out how to operate a turret that's connected to a periscope through wifi components, relays, etc) Joonas Rikkonen 2019-05-16 05:41:41 +03:00
  • 1d5de494cd (a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix. Joonas Rikkonen 2019-05-16 05:41:25 +03:00
  • 79d01822d2 (8015dd67d) Show a language selection prompt when launching the game for the first time (WIP) Joonas Rikkonen 2019-05-16 05:41:09 +03:00
  • 3c11bc2fca (420c429b4) Fix issues in reporting. Joonas Rikkonen 2019-05-16 05:40:50 +03:00
  • 42a023e811 (43c3787ae) Refactor AIObjectiveRescue and remove ShouldInterruptSubObjective property. Not yet tested. Joonas Rikkonen 2019-05-16 05:40:35 +03:00
  • 7d0d669cdc (8fd5fa292) Fix a stack overflow issue. Joonas Rikkonen 2019-05-16 05:40:19 +03:00
  • ddd84a4f9e (c45394988) Refactor and fix button interaction and access checks in the indoors steering manager. Joonas Rikkonen 2019-05-16 05:40:00 +03:00
  • 704e0731c9 (a73e09604) Fixed inventory locking up when rewiring items with a Controller component (e.g. periscopes). Don't open the health interface by clicking on the healthbar when using a controller. Joonas Rikkonen 2019-05-16 05:39:42 +03:00
  • 3575c8df52 (03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas Joonas Rikkonen 2019-05-16 05:39:25 +03:00
  • c583181e3b (1ac786058) AIObjectiveRescueAll now inherits AIObjectiveLoop. Implement reporting on rescue targets. Fix reporting not checking that the targets were in the current hull. Joonas Rikkonen 2019-05-16 05:39:07 +03:00
  • b3e9910f4f (aa8f18186) Move skill texts in the bottom of the file, because they are new additions. Joonas Rikkonen 2019-05-16 05:38:51 +03:00