Regalis
c1cb19b940
More suitable tutorial seed + moloch spawn position, moloch nerf
2016-09-29 19:32:14 +03:00
Regalis
25274dd03f
Linux damageshader, fixed keyhits being registered multiple times, added LevelGenerationParams.xml to the vanilla content package
2016-09-29 19:04:45 +03:00
Regalis
cbce785078
- combined the "crew" and "hire" tabs in the SP lobby
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- tooltips that show item descriptions in the store menu
- preventing tooltips from going outside the screen
- medical items can be bought, more expensive railgun/depthcharge shells
2016-09-29 18:59:58 +03:00
Regalis
86c50304dd
- saving after MainSub has been removed (i.e. saving after returning to map screen) doesn't break save files anymore
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- fixed subs getting left behind if the sub moves too far from the start/end position during the ending cinematic
- map shows which LocationConnections have been passed through
2016-09-28 19:16:50 +03:00
Regalis
c5ce3a75a2
Sp campaign map shows which locations have been visited (+ some minor visual improvements to the map)
2016-09-28 16:53:08 +03:00
juanjp600
e22d8adde5
Red name on enemy players
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To prevent confusion.
2016-09-27 20:06:02 -03:00
juanjp600
71ebbc00d9
Merged branch master into combat-mission
2016-09-27 19:42:35 -03:00
juanjp600
e318034a1a
Remove submarines markers from radar in combat missions
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This should make the mission type a lot more fun.
2016-09-27 19:42:15 -03:00
Regalis
2bdc7441fc
Merge branch 'level-gen-overhaul'
2016-09-27 20:19:29 +03:00
Regalis
9b15d2f894
Improved background sprite placement logic: orientation of the cell edges determined by their normals instead of their position relative to the cell
2016-09-27 20:18:55 +03:00
Regalis
4e9ea758cb
Team IDs start from 1 (-> monsters don't count as members of the team 0)
2016-09-27 17:55:45 +03:00
Regalis
8f0d16b145
Fixed host's character spawning twice, some cleanup (LINQ <3)
2016-09-27 17:31:26 +03:00
juanjp600
344947c3c4
Search and destroy mission
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Featuring ugly code
2016-09-26 22:09:06 -03:00
Regalis
790212a20b
Merge branch 'walldamage'
2016-09-26 16:28:52 +03:00
Regalis
e91e0a4f9c
HUDProgressBars move with the subs
2016-09-26 16:26:52 +03:00
juanjp600
d537e8795a
Replace '' (two single quotes) with \" (double quote)
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We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
ccb50ca28f
Particle start color is initialized correctly, small particle collision fix
2016-09-22 21:24:40 +03:00
Regalis
4d6ebe8374
Some more wall damage sounds
2016-09-22 18:14:36 +03:00
Regalis
0ba69a3472
Using nonpremultiplied alpha when drawing damaged wall sections (-> no artifacts around windows anymore), particle collision optimization
2016-09-22 18:14:16 +03:00
Regalis
f21000124b
0.5 sec delay when switching from swimming to walking or vice versa (prevents rapid switches between swimming/walking if the water level is fluctuating around the minimum swimming depth)
2016-09-21 20:14:24 +03:00
Regalis
721f4ff5a6
Particle system improvements:
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- particles can collide with the outer walls of the sub
- drag + waterdrag parameters
- fixed particles "twitching" when the submarine is moving fast
- submarine velocity only affects the initial velocity of the particles (i.e. accelerating the sub doesn't automatically accelerate them)
2016-09-21 19:45:20 +03:00
Regalis
b01b52172a
Topwindow sprite fix, fixed null reference exception when welding/cutting walls that aren't part of a sub
2016-09-21 19:39:00 +03:00
juanjp600
eaf6e25b0e
Sharper cursor
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Minor detail
2016-09-21 13:34:38 -03:00
Regalis
96a61ab2ea
HUDProgressBars are drawn over the LOS effect, progressbar not displayed when attempting to weld/cut platforms
2016-09-20 19:36:58 +03:00
Regalis
5918e845ac
Progress bars that show the health of wall sections when welding/cutting
2016-09-20 18:40:30 +03:00
Regalis
f8368f464a
Walls have an additional background sprite below the destructible sprite, separate parameters for rgb and alpha lerping in the damage shader
2016-09-19 21:51:37 +03:00
Regalis
b24359464b
Wall damage shader testing (WIP)
2016-09-16 14:47:08 +03:00
Regalis
0265d075a5
Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
2016-09-14 20:25:09 +03:00
Regalis
7f543c394a
More background sprites again, sprite commonness can vary between different level types
2016-09-14 19:54:03 +03:00
Regalis
eae854abbc
More background sprites (+ some sprites swing slightly, sprites are less likely to be placed in unreachable places)
2016-09-13 21:23:37 +03:00
Regalis
fa15428ed2
The entrances and exits of the levels have more variety (not always a straight vertical tunnel)
2016-09-13 18:55:20 +03:00
Regalis
c6105afc80
A separate class for parameters used by the level generator, different "level types" with configurable parameters
2016-09-12 20:48:43 +03:00
Regalis
1f7bf250b5
asdfasdf
2016-09-08 21:26:15 +03:00
Regalis
93a3a55fb1
Oxygen isn't distributed through gaps that are underwater (-> air pockets)
2016-09-08 21:23:44 +03:00
Regalis
4bf01aeba7
Improved MiniMap: shows hull integrity and oxygen levels, and can be configured to only show oxy/water data if the rooms have detectors in place
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+ itemprefab "aliases" (allows changing item names while keeping backwards compatibility with older sub files)
2016-09-08 20:21:55 +03:00
Regalis
7be5474617
Autopilot tweaking
2016-09-08 20:14:57 +03:00
Regalis
94cec67a2b
Characters that aren't inside a hull or can't enter subs won't attempt to play a walking animation
2016-09-07 20:18:52 +03:00
Regalis
9463b18993
Huskification bugfixes
2016-09-07 18:19:42 +03:00
Regalis
d884f23a72
v5.1.3: the upper border of the level is one continuous body instead of two separate bodies at the entrance and exit
2016-09-07 15:18:01 +03:00
Regalis
e61e40547b
Improved autopilot
2016-09-06 19:14:27 +03:00
Regalis
53b3ef533e
Moved the whitelist UI to server settings, GUITextBoxes can't be selected through other UI elements anymore
2016-09-05 18:12:56 +03:00
Regalis
98b04f1147
Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
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Conflicts:
Subsurface/Barotrauma.csproj
2016-09-04 19:24:00 +03:00
Regalis
3b394976e4
A new monster, some changes to fish animation logic (creatures don't need to have a head, more pronounced swimming movement, option to select the position where steering forces are applied)
2016-09-04 19:18:44 +03:00
juanjp600
ef49a946c9
Fixed whitelist crashing server init when not enabled in file
2016-09-03 21:38:02 -03:00
juanjp600
73bdd77c08
The same name can be added more than once to whitelist
2016-09-03 19:00:07 -03:00
juanjp600
d0efbe14f3
Whitelist saving
2016-09-03 17:51:10 -03:00
juanjp600
efa8b4da51
Removed per-user password from whitelist
2016-09-03 17:18:44 -03:00
juanjp600
ef2b0d8721
Whitelist + conflict resolve
2016-09-03 14:57:36 -03:00
Sebastian Broberg
05f8805f81
Forgot updated package.
2016-09-03 18:08:10 +02:00
Sebastian Broberg
400084f9e5
BackgroundCreatureManager and BackgroundSpriteManager can be overridden via Content packages
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Changed "topshaft"
2016-09-03 18:05:26 +02:00