Conflicts:
	Subsurface/Barotrauma.csproj
This commit is contained in:
Regalis
2016-09-04 19:22:03 +03:00
17 changed files with 452 additions and 54 deletions

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@@ -159,6 +159,7 @@
<Compile Include="Source\Networking\ReliableSender.cs" />
<Compile Include="Source\Networking\RespawnManager.cs" />
<Compile Include="Source\Networking\ServerLog.cs" />
<Compile Include="Source\Networking\WhiteList.cs" />
<Compile Include="Source\Particles\ParticleEmitter.cs" />
<Compile Include="Source\Networking\GameServerSettings.cs" />
<Compile Include="Source\Screens\BlurEffect.cs" />
@@ -352,7 +353,6 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Charybdis\charybdis.xml">
<SubType>Designer</SubType>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Coelanth\coelanth.png">

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@@ -42,6 +42,8 @@
<Character file="Content/Characters/TigerThresher/tigerthresher.xml" />
<Character file="Content/Characters/Watcher/watcher.xml" />
<Structure file="Content/Map/StructurePrefabs.xml" />
<BackgroundCreaturePrefabs file="Content/BackgroundSprites/BackgroundCreaturePrefabs.xml"/>
<BackgroundSpritePrefabs file="Content/BackgroundSprites/BackgroundSpritePrefabs.xml" />
<RandomEvents file="Content/randomevents.xml" />
<LocationTypes file="Content/Map/locationTypes.xml" />
<Missions file="Content/Missions.xml" />

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@@ -16,23 +16,37 @@ namespace Barotrauma
float checkActiveTimer;
private List<BackgroundCreaturePrefab> prefabs;
private List<BackgroundCreature> activeSprites;
private List<BackgroundCreaturePrefab> prefabs = new List<BackgroundCreaturePrefab>();
private List<BackgroundCreature> activeSprites = new List<BackgroundCreature>();
public BackgroundCreatureManager(string configPath)
{
activeSprites = new List<BackgroundCreature>();
prefabs = new List<BackgroundCreaturePrefab>();
XDocument doc = ToolBox.TryLoadXml(configPath);
if (doc == null || doc.Root == null) return;
foreach (XElement element in doc.Root.Elements())
LoadConfig(configPath);
}
public BackgroundCreatureManager(List<string> files)
{
foreach(var file in files)
{
prefabs.Add(new BackgroundCreaturePrefab(element));
LoadConfig(file);
}
}
private void LoadConfig(string configPath)
{
try
{
XDocument doc = ToolBox.TryLoadXml(configPath);
if (doc == null || doc.Root == null) return;
foreach (XElement element in doc.Root.Elements())
{
prefabs.Add(new BackgroundCreaturePrefab(element));
};
}
catch (Exception e)
{
DebugConsole.ThrowError(String.Format("Failed to load BackgroundCreatures from {0}", configPath), e);
}
}
public void SpawnSprites(int count, Vector2? position = null)
{
activeSprites.Clear();

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@@ -34,25 +34,39 @@ namespace Barotrauma
{
const int GridSize = 1000;
private List<BackgroundSpritePrefab> prefabs;
//private List<BackgroundSprite> sprites;
private List<BackgroundSpritePrefab> prefabs = new List<BackgroundSpritePrefab>();
private List<BackgroundSprite>[,] sprites;
public BackgroundSpriteManager(string configPath)
{
//sprites = new List<BackgroundSprite>[2,2]();
prefabs = new List<BackgroundSpritePrefab>();
XDocument doc = ToolBox.TryLoadXml(configPath);
if (doc == null || doc.Root == null) return;
foreach (XElement element in doc.Root.Elements())
LoadConfig(configPath);
}
public BackgroundSpriteManager(List<string> files)
{
foreach (var file in files)
{
prefabs.Add(new BackgroundSpritePrefab(element));
LoadConfig(file);
}
}
private void LoadConfig(string configPath)
{
try
{
XDocument doc = ToolBox.TryLoadXml(configPath);
if (doc == null || doc.Root == null) return;
foreach (XElement element in doc.Root.Elements())
{
prefabs.Add(new BackgroundSpritePrefab(element));
}
}
catch (Exception e)
{
DebugConsole.ThrowError(String.Format("Failed to load BackgroundSprites from {0}", configPath), e);
}
}
public void PlaceSprites(Level level, int amount)
{
sprites = new List<BackgroundSprite>[

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@@ -10,7 +10,7 @@ namespace Barotrauma
{
public enum ContentType
{
None, Jobs, Item, Character, Structure, Executable, LocationTypes, RandomEvents, Missions
None, Jobs, Item, Character, Structure, Executable, LocationTypes, RandomEvents, Missions, BackgroundCreaturePrefabs, BackgroundSpritePrefabs
}
public class ContentPackage

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@@ -244,7 +244,7 @@ namespace Barotrauma
missionButton.UserData = InfoFrameTab.Mission;
missionButton.OnClicked = SelectInfoFrameTab;
if (GameMain.Server != null)
if (GameMain.Server != null)
{
var manageButton = new GUIButton(new Rectangle(200, -30, 130, 20), "Manage players", GUI.Style, infoFrame);
manageButton.UserData = InfoFrameTab.ManagePlayers;
@@ -269,7 +269,7 @@ namespace Barotrauma
break;
case InfoFrameTab.Mission:
CreateMissionInfo(infoFrame);
break;
break;
case InfoFrameTab.ManagePlayers:
GameMain.Server.ManagePlayersFrame(infoFrame);
break;

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@@ -30,7 +30,7 @@ namespace Barotrauma
public LevelRenderer(Level level)
{
if (shaftTexture == null) shaftTexture = TextureLoader.FromFile("Content/Map/shaft.png");
if (shaftTexture == null) shaftTexture = TextureLoader.FromFile("Content/Map/iceWall.png");
if (background==null)
{
@@ -50,7 +50,12 @@ namespace Barotrauma
if (backgroundSpriteManager==null)
{
backgroundSpriteManager = new BackgroundSpriteManager("Content/BackgroundSprites/BackgroundSpritePrefabs.xml");
var files = GameMain.SelectedPackage.GetFilesOfType(ContentType.BackgroundSpritePrefabs);
if (files.Count > 0)
backgroundSpriteManager = new BackgroundSpriteManager(files);
else
backgroundSpriteManager = new BackgroundSpriteManager("Content/BackgroundSprites/BackgroundSpritePrefabs.xml");
}
this.level = level;
@@ -173,22 +178,21 @@ namespace Barotrauma
Vector2 pos = new Vector2(0.0f, -level.Size.Y);// level.EndPosition;
if (GameMain.GameScreen.Cam.WorldView.Y < -pos.Y - 512) return;
if (GameMain.GameScreen.Cam.WorldView.Y < -pos.Y - 1024) return;
pos.X = GameMain.GameScreen.Cam.WorldView.X -512.0f;
pos.X = GameMain.GameScreen.Cam.WorldView.X -1024;
int width = (int)(Math.Ceiling(GameMain.GameScreen.Cam.WorldView.Width / 512.0f + 2.0f) * 512.0f);
int width = (int)(Math.Ceiling(GameMain.GameScreen.Cam.WorldView.Width / 1024 + 4.0f) * 1024);
GUI.DrawRectangle(spriteBatch,new Rectangle((int)(MathUtils.Round(pos.X, 1024)), (int)-GameMain.GameScreen.Cam.WorldView.Y, width, (int)(GameMain.GameScreen.Cam.WorldView.Y - level.Size.Y) + 30),Color.Black, true);
spriteBatch.Draw(shaftTexture,
new Rectangle((int)(MathUtils.Round(pos.X, 512.0f)), (int)pos.Y, width, 512),
new Rectangle(0, 0, width, 256),
new Rectangle((int)(MathUtils.Round(pos.X, 1024)), (int)pos.Y, width, 1024),
new Rectangle(0, 0, width, 1024),
level.BackgroundColor, 0.0f,
Vector2.Zero,
SpriteEffects.None, 0.0f);
GUI.DrawRectangle(spriteBatch,
new Rectangle((int)(MathUtils.Round(pos.X, 512.0f)), (int)-GameMain.GameScreen.Cam.WorldView.Y, width, (int)(GameMain.GameScreen.Cam.WorldView.Y - level.Size.Y)+10),
Color.Black, true );
//background.DrawTiled(spriteBatch,
// (backgroundPos.Y < 0) ? new Vector2(0.0f, -backgroundPos.Y) : Vector2.Zero,
@@ -199,6 +203,7 @@ namespace Barotrauma
public void RenderWalls(GraphicsDevice graphicsDevice, Camera cam)
{
if (wallVertices == null) return;
basicEffect.World = cam.ShaderTransform

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@@ -12,6 +12,20 @@ namespace Barotrauma.Networking
public string Name;
public string IP;
public bool CompareTo(string ipCompare)
{
int rangeBanIndex = IP.IndexOf(".x");
if (rangeBanIndex<=-1)
{
return ipCompare == IP;
}
else
{
if (ipCompare.Length < rangeBanIndex) return false;
return ipCompare.Substring(0, rangeBanIndex) == IP.Substring(0, rangeBanIndex);
}
}
public BannedPlayer(string name, string ip)
{
this.Name = name;
@@ -74,7 +88,7 @@ namespace Barotrauma.Networking
public bool IsBanned(string IP)
{
return bannedPlayers.Any(bp => bp.IP == IP);
return bannedPlayers.Any(bp => bp.CompareTo(IP));
}
public GUIComponent CreateBanFrame(GUIComponent parent)
@@ -94,6 +108,12 @@ namespace Barotrauma.Networking
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
removeButton.UserData = bannedPlayer;
removeButton.OnClicked = RemoveBan;
if (bannedPlayer.IP.IndexOf(".x") <= -1)
{
var rangeBanButton = new GUIButton(new Rectangle(-100, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
rangeBanButton.UserData = bannedPlayer;
rangeBanButton.OnClicked = RangeBan;
}
}
return banFrame;
@@ -120,6 +140,46 @@ namespace Barotrauma.Networking
return true;
}
public string ToRange(string ip)
{
for (int i = ip.Length - 1; i > 0; i--)
{
if (ip[i] == '.')
{
ip = ip.Substring(0, i) + ".x";
break;
}
}
return ip;
}
private bool RangeBan(GUIButton button, object obj)
{
BannedPlayer banned = obj as BannedPlayer;
if (banned == null) return false;
banned.IP = ToRange(banned.IP);
BannedPlayer bp;
while ((bp = bannedPlayers.Find(x => banned.CompareTo(x.IP)))!=null)
{
//remove all specific bans that are now covered by the rangeban
bannedPlayers.Remove(bp);
}
bannedPlayers.Add(banned);
Save();
if (banFrame != null)
{
banFrame.Parent.RemoveChild(banFrame);
CreateBanFrame(banFrame.Parent);
}
return true;
}
private bool CloseFrame(GUIButton button, object obj)
{
banFrame = null;

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@@ -1025,7 +1025,7 @@ namespace Barotrauma.Networking
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public override void KickPlayer(string kickedName, bool ban)
public override void KickPlayer(string kickedName, bool ban, bool range = false)
{
if (!permissions.HasFlag(ClientPermissions.Kick) && !ban) return;
if (!permissions.HasFlag(ClientPermissions.Ban) && ban) return;

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@@ -114,6 +114,12 @@ namespace Barotrauma.Networking
settingsButton.OnClicked = ToggleSettingsFrame;
settingsButton.UserData = "settingsButton";
whitelist = new WhiteList();
GUIButton whitelistButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170 - 170 - 170, 20, 150, 20), "Whitelist", Alignment.TopLeft, GUI.Style, inGameHUD);
whitelistButton.OnClicked = ToggleWhiteListFrame;
whitelistButton.UserData = "whitelistButton";
banList = new BanList();
LoadSettings();
@@ -282,6 +288,7 @@ namespace Barotrauma.Networking
{
if (ShowNetStats) netStats.Update(deltaTime);
if (settingsFrame != null) settingsFrame.Update(deltaTime);
if (whitelist.WhiteListFrame != null) whitelist.WhiteListFrame.Update(deltaTime);
if (!started) return;
@@ -477,6 +484,11 @@ namespace Barotrauma.Networking
}
break;
case NetIncomingMessageType.Data:
if (banList.IsBanned(inc.SenderEndPoint.Address.ToString()))
{
inc.SenderConnection.Disconnect("You have been banned from the server");
return;
}
byte packetType = inc.ReadByte();
@@ -1172,7 +1184,7 @@ namespace Barotrauma.Networking
//if (GameMain.GameSession!=null) GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
}
public override void KickPlayer(string playerName, bool ban)
public override void KickPlayer(string playerName, bool ban, bool range = false)
{
playerName = playerName.ToLowerInvariant();
@@ -1180,17 +1192,19 @@ namespace Barotrauma.Networking
c.name.ToLowerInvariant() == playerName ||
(c.Character != null && c.Character.Name.ToLowerInvariant() == playerName));
KickClient(client, ban);
KickClient(client, ban, range);
}
public void KickClient(Client client, bool ban = false)
public void KickClient(Client client, bool ban = false, bool range = false)
{
if (client == null) return;
if (ban)
{
DisconnectClient(client, client.name + " has been banned from the server", "You have been banned from the server");
banList.BanPlayer(client.name, client.Connection.RemoteEndPoint.Address.ToString());
string ip = client.Connection.RemoteEndPoint.Address.ToString();
if (range) { ip = banList.ToRange(ip); }
banList.BanPlayer(client.name, ip);
}
else
{
@@ -1291,6 +1305,10 @@ namespace Barotrauma.Networking
log.LogFrame.Update(0.016f);
log.LogFrame.Draw(spriteBatch);
}
else if (whitelist.WhiteListFrame != null)
{
whitelist.WhiteListFrame.Draw(spriteBatch);
}
if (!ShowNetStats) return;
@@ -1431,6 +1449,10 @@ namespace Barotrauma.Networking
banButton.UserData = character.Name;
banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomRight, GUI.Style, characterFrame);
rangebanButton.UserData = character.Name;
rangebanButton.OnClicked += GameMain.NetLobbyScreen.BanPlayerRange;
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
kickButton.UserData = character.Name;
kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;

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@@ -45,7 +45,7 @@ namespace Barotrauma.Networking
inc.SenderConnection.Deny("Connection error - already joined");
return;
}
int nonce = CryptoRandom.Instance.Next();
var msg = server.CreateMessage();
msg.Write(nonce);
@@ -143,9 +143,15 @@ namespace Barotrauma.Networking
inc.SenderConnection.Disconnect("The name ''" + name + "'' is already in use. Please choose another name.");
DebugConsole.NewMessage(name + " couldn't join the server (name already in use)", Color.Red);
return;
}
}
#endif
if (!whitelist.IsWhiteListed(name, inc.SenderConnection.RemoteEndPoint.Address.ToString()))
{
inc.SenderConnection.Disconnect("You're not in this server's whitelist.");
DebugConsole.NewMessage(name + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", Color.Red);
return;
}
//existing user re-joining
if (userID > 0)

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@@ -55,6 +55,7 @@ namespace Barotrauma.Networking
private bool registeredToMaster;
private WhiteList whitelist;
private BanList banList;
private string password;
@@ -257,7 +258,7 @@ namespace Barotrauma.Networking
private void CreateSettingsFrame()
{
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, GUI.Style, settingsFrame);
innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
@@ -647,6 +648,20 @@ namespace Barotrauma.Networking
return false;
}
public bool ToggleWhiteListFrame(GUIButton button, object obj)
{
if (whitelist.WhiteListFrame == null)
{
whitelist.CreateWhiteListFrame();
}
else
{
whitelist.CloseFrame();
}
return false;
}
public void ManagePlayersFrame(GUIFrame infoFrame)
{
GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUI.Style, infoFrame);
@@ -668,13 +683,17 @@ namespace Barotrauma.Networking
Alignment.Left, Alignment.Left,
null, frame);
var banButton = new GUIButton(new Rectangle(-120, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
banButton.UserData = c.name;
banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
banButton.OnClicked = GameMain.NetLobbyScreen.BanPlayer;
var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
rangebanButton.UserData = c.name;
rangebanButton.OnClicked = GameMain.NetLobbyScreen.BanPlayerRange;
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
kickButton.UserData = c.name;
kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
kickButton.OnClicked = GameMain.NetLobbyScreen.KickPlayer;
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
}

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@@ -336,7 +336,7 @@ namespace Barotrauma.Networking
public virtual void SendChatMessage(string message, ChatMessageType? type = null) { }
public virtual void KickPlayer(string kickedName, bool ban) { }
public virtual void KickPlayer(string kickedName, bool ban, bool range = false) { }
public virtual void Update(float deltaTime)
{

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@@ -0,0 +1,227 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace Barotrauma.Networking
{
class WhiteListedPlayer
{
public string Name;
public string IP;
public WhiteListedPlayer(string name,string ip)
{
Name = name;
IP = ip;
}
}
class WhiteList
{
const string SavePath = "Data/whitelist.txt";
private List<WhiteListedPlayer> whitelistedPlayers;
public List<WhiteListedPlayer> WhiteListedPlayers
{
get { return whitelistedPlayers; }
}
private GUIComponent whitelistFrame;
private GUIComponent innerlistFrame;
private GUITextBox nameBox;
private GUITextBox ipBox;
public bool enabled;
public GUIComponent WhiteListFrame
{
get { return whitelistFrame; }
}
public WhiteList()
{
enabled = false;
whitelistedPlayers = new List<WhiteListedPlayer>();
if (File.Exists(SavePath))
{
string[] lines;
try
{
lines = File.ReadAllLines(SavePath);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to open whitelist in " + SavePath, e);
return;
}
foreach (string line in lines)
{
if (line[0] == '#')
{
string lineval = line.Substring(1, line.Length - 1);
int intVal = 0;
Int32.TryParse(lineval, out intVal);
if (lineval.ToLower() == "true" || intVal != 0)
{
enabled = true;
}
else
{
enabled = false;
}
}
else
{
string[] separatedLine = line.Split(',');
if (separatedLine.Length < 2) continue;
string name = String.Join(",", separatedLine.Take(separatedLine.Length - 1));
string ip = separatedLine.Last();
whitelistedPlayers.Add(new WhiteListedPlayer(name, ip));
}
}
}
}
public void Save()
{
GameServer.Log("Saving whitelist", null);
List<string> lines = new List<string>();
if (enabled)
{
lines.Add("#true");
}
else
{
lines.Add("#false");
}
foreach (WhiteListedPlayer wlp in whitelistedPlayers)
{
lines.Add(wlp.Name + "," + wlp.IP);
}
try
{
File.WriteAllLines(SavePath, lines);
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving the whitelist to " + SavePath + " failed", e);
}
}
public bool IsWhiteListed(string name, string ip)
{
if (!enabled) return true;
WhiteListedPlayer wlp = whitelistedPlayers.Find(p => p.Name == name);
if (wlp == null) return false;
if (wlp.IP != ip && !string.IsNullOrWhiteSpace(wlp.IP)) return false;
return true;
}
public GUIComponent CreateWhiteListFrame()
{
whitelistFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 500, 430), null, Alignment.Center, GUI.Style, whitelistFrame);
innerFrame.Padding = new Vector4(20.0f, 50.0f, 20.0f, 100.0f);
var closeButton = new GUIButton(new Rectangle(0, 85, 100, 20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
closeButton.OnClicked = GameMain.Server.ToggleWhiteListFrame;
new GUITextBlock(new Rectangle(0, -35, 200, 20), "Whitelist", GUI.Style, innerFrame, GUI.LargeFont);
var enabledTick = new GUITickBox(new Rectangle(200, -30, 20, 20), "Enabled", Alignment.Left, innerFrame);
enabledTick.Selected = enabled;
enabledTick.OnSelected = (GUITickBox box) =>
{
enabled = !enabled;
if (enabled)
{
foreach (Client c in GameMain.Server.ConnectedClients)
{
if (!IsWhiteListed(c.name,c.Connection.RemoteEndPoint.Address.ToString()))
{
whitelistedPlayers.Add(new WhiteListedPlayer(c.name, c.Connection.RemoteEndPoint.Address.ToString()));
CloseFrame(); CreateWhiteListFrame();
}
}
}
Save();
return true;
};
new GUITextBlock(new Rectangle(0, 35, 90, 25), "Name:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, innerFrame, false, GUI.Font);
nameBox = new GUITextBox(new Rectangle(100, 30, 170, 25), Alignment.BottomLeft, GUI.Style, innerFrame);
nameBox.Font = GUI.Font;
new GUITextBlock(new Rectangle(0, 65, 90, 25), "IP Address:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, innerFrame, false, GUI.Font);
ipBox = new GUITextBox(new Rectangle(100, 60, 170, 25), Alignment.BottomLeft, GUI.Style, innerFrame);
ipBox.Font = GUI.Font;
var addnewButton = new GUIButton(new Rectangle(300, 45, 150, 20), "Add to whitelist", Alignment.BottomLeft, GUI.Style, innerFrame);
addnewButton.OnClicked = AddToWhiteList;
innerlistFrame = new GUIListBox(new Rectangle(0, 0, 0, 0), GUI.Style, innerFrame);
foreach (WhiteListedPlayer wlp in whitelistedPlayers)
{
string blockText = wlp.Name;
if (!string.IsNullOrWhiteSpace(wlp.IP)) blockText += " (" + wlp.IP + ")";
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
blockText,
GUI.Style,
Alignment.Left, Alignment.Left, innerlistFrame);
textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
textBlock.UserData = wlp;
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
removeButton.UserData = wlp;
removeButton.OnClicked = RemoveFromWhiteList;
}
return whitelistFrame;
}
private bool RemoveFromWhiteList(GUIButton button, object obj)
{
WhiteListedPlayer wlp = obj as WhiteListedPlayer;
if (wlp == null) return false;
DebugConsole.Log("Removing " + wlp.Name + " from whitelist");
GameServer.Log("Removing " + wlp.Name + " from whitelist", null);
whitelistedPlayers.Remove(wlp);
Save();
CloseFrame(); CreateWhiteListFrame();
return true;
}
private bool AddToWhiteList(GUIButton button, object obj)
{
if (string.IsNullOrWhiteSpace(nameBox.Text)) return false;
if (whitelistedPlayers.Find(x => x.Name.ToLower() == nameBox.Text.ToLower() && x.IP == ipBox.Text) != null) return false;
whitelistedPlayers.Add(new WhiteListedPlayer(nameBox.Text,ipBox.Text));
Save();
CloseFrame(); CreateWhiteListFrame();
return true;
}
public bool CloseFrame(GUIButton button=null, object obj=null)
{
whitelistFrame = null;
return true;
}
}
}

View File

@@ -33,8 +33,12 @@ namespace Barotrauma
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
renderTargetWater = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
renderTargetAir = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
BackgroundCreatureManager = new BackgroundCreatureManager("Content/BackgroundSprites/BackgroundCreaturePrefabs.xml");
var files = GameMain.SelectedPackage.GetFilesOfType(ContentType.BackgroundCreaturePrefabs);
if(files.Count > 0)
BackgroundCreatureManager = new BackgroundCreatureManager(files);
else
BackgroundCreatureManager = new BackgroundCreatureManager("Content/BackgroundSprites/BackgroundCreaturePrefabs.xml");
#if LINUX
var blurEffect = content.Load<Effect>("blurshader_opengl");

View File

@@ -397,7 +397,11 @@ namespace Barotrauma
GUIButton settingsButton = new GUIButton(new Rectangle(-100, 0, 80, 30), "Settings", Alignment.BottomRight, GUI.Style, infoFrame);
settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
settingsButton.UserData = "settingsButton";
GUIButton whitelistButton = new GUIButton(new Rectangle(-200, 0, 80, 30), "Whitelist", Alignment.BottomRight, GUI.Style, infoFrame);
whitelistButton.OnClicked = GameMain.Server.ToggleWhiteListFrame;
whitelistButton.UserData = "whitelistButton";
if (subList.Selected == null) subList.Select(Math.Max(0, prevSelectedSub));
if (shuttleList.Selected == null)
{
@@ -771,7 +775,7 @@ namespace Barotrauma
playerFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), Color.Black * 0.3f);
var playerFrameInner = new GUIFrame(new Rectangle(0, 0, 300, 150), null, Alignment.Center, GUI.Style, playerFrame);
var playerFrameInner = new GUIFrame(new Rectangle(0, 0, 300, 250), null, Alignment.Center, GUI.Style, playerFrame);
playerFrameInner.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
new GUITextBlock(new Rectangle(0,0,200,20), component.UserData.ToString(),
@@ -832,7 +836,7 @@ namespace Barotrauma
if (GameMain.Server != null || GameMain.Client.HasPermission(ClientPermissions.Kick))
{
var kickButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, playerFrameInner);
var kickButton = new GUIButton(new Rectangle(0, -50, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, playerFrameInner);
kickButton.UserData = obj;
kickButton.OnClicked += KickPlayer;
kickButton.OnClicked += ClosePlayerFrame;
@@ -844,6 +848,11 @@ namespace Barotrauma
banButton.UserData = obj;
banButton.OnClicked += BanPlayer;
banButton.OnClicked += ClosePlayerFrame;
var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomLeft, GUI.Style, playerFrameInner);
rangebanButton.UserData = obj;
rangebanButton.OnClicked += BanPlayerRange;
rangebanButton.OnClicked += ClosePlayerFrame;
}
var closeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Close", Alignment.BottomRight, GUI.Style, playerFrameInner);
@@ -886,7 +895,23 @@ namespace Barotrauma
else if (GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.Ban))
{
GameMain.Client.KickPlayer(userData.ToString(), true);
}
}
return false;
}
public bool BanPlayerRange(GUIButton button, object userData)
{
if (userData == null) return false;
if (GameMain.Server != null)
{
GameMain.Server.KickPlayer(userData.ToString(), true, true);
}
else if (GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.Ban))
{
GameMain.Client.KickPlayer(userData.ToString(), true, true);
}
return false;
}