Red name on enemy players

To prevent confusion.
This commit is contained in:
juanjp600
2016-09-27 20:06:02 -03:00
parent 71ebbc00d9
commit e22d8adde5

View File

@@ -1322,8 +1322,13 @@ namespace Barotrauma
if (info != null)
{
Vector2 namePos = new Vector2(pos.X, pos.Y - 120.0f) - GUI.Font.MeasureString(Info.Name) * 0.5f;
spriteBatch.DrawString(GUI.Font, Info.Name, namePos - new Vector2(1.0f, 1.0f), Color.Black);
spriteBatch.DrawString(GUI.Font, Info.Name, namePos, Color.White);
Color nameColor = Color.White;
if (Character.Controlled != null && TeamID!=Character.Controlled.TeamID)
{
nameColor = Color.Red;
}
spriteBatch.DrawString(GUI.Font, Info.Name, namePos - new Vector2(1.0f, 1.0f), Color.Black, 0.0f,Vector2.Zero,1.0f,SpriteEffects.None,-15);
spriteBatch.DrawString(GUI.Font, Info.Name, namePos, nameColor, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, -20);
if (GameMain.DebugDraw)
{