Joonas Rikkonen
|
e7e794b070
|
(a9b331570) Fixed incorrect aim and shoot instructions in mechanic tutorial
|
2019-05-18 17:22:06 +03:00 |
|
Joonas Rikkonen
|
e00ad76042
|
(072db26c1) Shortened delay between radio messages and deconstruct objective in mechanic tutorial
|
2019-05-18 17:21:48 +03:00 |
|
Joonas Rikkonen
|
fdb9161932
|
(05abb966f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-18 17:21:15 +03:00 |
|
Joonas Rikkonen
|
fefa1a067b
|
(fa5639a1d) Added: Space in the beginning of tutorial info frames to have indenting on all paragraphs
|
2019-05-18 17:20:59 +03:00 |
|
Joonas Rikkonen
|
72b570f533
|
(dd0578d36) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-18 17:20:42 +03:00 |
|
Joonas Rikkonen
|
09ddcc8436
|
(d9894f840) Round UI text positions to integers, rendering at a fractional position makes them look messy
|
2019-05-18 17:20:25 +03:00 |
|
Joonas Rikkonen
|
1e00493502
|
(39c5d4b78) automated the airlock pump
|
2019-05-18 17:20:08 +03:00 |
|
Joonas Rikkonen
|
62b690cd94
|
(69f7a4d52) Fixed: Index out of range error in DoctorTutorial if proceeding too fast to the submarine. Added: Prevention of tooltip drawing when tutorial content is running
|
2019-05-18 17:19:02 +03:00 |
|
Joonas Rikkonen
|
b2c37f4277
|
(b07aa2ac0) Added all in-game editable ItemComponent property names to EnglishVanilla, added "Light color" to all languages
|
2019-05-18 17:18:27 +03:00 |
|
Joonas Rikkonen
|
7497fec62a
|
(558678b4c) SerializableProperty names can be translated (the tags are "ClassName.PropertyName", e.g. "LightComponent.LightColor")
|
2019-05-18 17:18:10 +03:00 |
|
Joonas Rikkonen
|
53cf6c2fef
|
(0dbd7be3d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-18 17:17:52 +03:00 |
|
Joonas Rikkonen
|
f077a92f5e
|
(965abc29d) If the target sub is not the same as the current sub, need to take the difference into account in sim positions.
|
2019-05-18 17:17:36 +03:00 |
|
Joonas Rikkonen
|
6055f10c5a
|
(0744e6c3f) Use keybinds to AZERTY when language is set to French
|
2019-05-18 17:17:20 +03:00 |
|
Joonas Rikkonen
|
efb9dcd0f0
|
(89b895e0a) Added bug report buttons to game settings and pause menu
|
2019-05-18 17:17:03 +03:00 |
|
Joonas Rikkonen
|
f605651966
|
(683b11c00) High-res shuttle preview images + merge fix
|
2019-05-16 08:49:01 +03:00 |
|
Joonas Rikkonen
|
5438a65852
|
(f2c7469a6) Workarounds to missing label translations: use "High pressure" for the "WARNING: High pressure" label in the tutorial outpost, use "Warning" and "Reactor temp." for "Reactor temp caution". Also made the labels a little larger to accommodate longer words in some of the translations.
|
2019-05-16 07:04:47 +03:00 |
|
Joonas Rikkonen
|
ce05d50a2b
|
(9c4e324eb) Fixed chat messages going slightly off-frame on top of the in-game chat box.
|
2019-05-16 07:04:27 +03:00 |
|
Joonas Rikkonen
|
851e6f76cd
|
(38baa1f78) Changed tag layout in Workshop screen to prevent overflows
|
2019-05-16 07:04:08 +03:00 |
|
Joonas Rikkonen
|
48a232533b
|
(217571764) Fixed "No living players on the server and Jouer vous-même" again (TODO: note about this to the translator so it gets fixed at their end as well)
|
2019-05-16 07:03:50 +03:00 |
|
Joonas Rikkonen
|
5ff09db449
|
(eff616485) Don't show mission info in the round summary if there's no localized "mission failed" text available and there's nothing else to show. TODO: add the text to localization so this isn't needed
|
2019-05-16 07:03:32 +03:00 |
|
Joonas Rikkonen
|
d03e1995bc
|
(375481a35) Write save times as unix time values and display them using the system's current date format
|
2019-05-16 07:03:15 +03:00 |
|
Joonas Rikkonen
|
e42a0a33a4
|
(2d9e06198) Attempt to fix incorrectly displayed Chinese capture device names (haven't been able to reproduce)
|
2019-05-16 07:02:57 +03:00 |
|
Joonas Rikkonen
|
e7d1ae2cda
|
(b45ff81a1) Log an error if a client can't find the prefab for an item spawned by the server
|
2019-05-16 07:02:40 +03:00 |
|
Joonas Rikkonen
|
1be3897197
|
(68f3eb5ff) Fixed clients reading character events incorrectly if a character has selected another character, but a client doesn't know about the selected character being spawned yet.
|
2019-05-16 07:02:22 +03:00 |
|
Joonas Rikkonen
|
761726c9b1
|
(24d02be32) Revert 8e2e2526 ("Spawn multiple monsters using the same spatial and temporal spreading logic as in events". Caused entity IDs to often differ between the server and clients in monster missions, leading to all sorts of syncing issues (the most frequent being IndexOutOfRange exceptions when attempting to read data for an incorrect entity).
|
2019-05-16 07:02:02 +03:00 |
|
Joonas Rikkonen
|
d72187bbd0
|
(2a25dbfad) Wrap minimap room info texts
|
2019-05-16 07:01:44 +03:00 |
|
Joonas Rikkonen
|
19b4caa576
|
(a7fed8657) More punctuation fixes
|
2019-05-16 07:01:26 +03:00 |
|
Joonas Rikkonen
|
c18f72e12e
|
(13b4e32e2) Added a method that can be used to add punctuation between strings, while taking into account special rules in some languages (e.g. a breaking space before a colon in French). Removed colons from a bunch of menu labels where they're not necessary.
|
2019-05-16 07:01:08 +03:00 |
|
Joonas Rikkonen
|
63af8ddac8
|
(b207c589d) Translate the "privacy policy" text in the main menu (got the texts from Daedalic's privacy policy page, should be correct even though the didn't come from the translators)
|
2019-05-16 07:00:50 +03:00 |
|
Joonas Rikkonen
|
674b845e9b
|
(8c44620c0) Optimized dynamic font loading (don't get existing texture date with GetData every time a new symbol needs to be rendered, but save the pixel buffer and add to it as needed)
|
2019-05-16 07:00:33 +03:00 |
|
Joonas Rikkonen
|
531c572216
|
(f6f86c3b6) Use relative scales in store UI, gave more space to the amount input box
|
2019-05-16 07:00:14 +03:00 |
|
Joonas Rikkonen
|
9ba7dee1d7
|
(e858408c2) Use localizable "signal_out_x" text in CustomInterface elements with an empty label (TODO: disable empty elements)
|
2019-05-16 06:59:56 +03:00 |
|
Joonas Rikkonen
|
8619135761
|
(1a67da748) Made more space for the cause of death descriptions in the RoundSummary panel
|
2019-05-16 06:59:39 +03:00 |
|
Joonas Rikkonen
|
7c61c5e179
|
(ad50d7e7a) Removed a dot from the end of afflictioncauseofdeath.oxygenlow in PT-BR
|
2019-05-16 06:59:21 +03:00 |
|
Joonas Rikkonen
|
61c5f52441
|
(bf7a77e38) Fixed monster names not being translated when hovered over
|
2019-05-16 06:59:03 +03:00 |
|
Joonas Rikkonen
|
86ddfb73d5
|
(874293f6d) Fixed incorrect reward amount in the "Chemical shipment" description
|
2019-05-16 06:58:45 +03:00 |
|
Joonas Rikkonen
|
501c3f9ae5
|
(e8cd7329b) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-16 06:58:26 +03:00 |
|
Joonas Rikkonen
|
42d4b5bfcd
|
(5269b5857) tweaks
|
2019-05-16 06:58:09 +03:00 |
|
Joonas Rikkonen
|
3fc539d373
|
(935f68e00) Fix characters waiting when they shouldn't after being left uncontrolled by the player.
|
2019-05-16 06:57:50 +03:00 |
|
Joonas Rikkonen
|
b97ecddf03
|
(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
|
2019-05-16 06:57:32 +03:00 |
|
Joonas Rikkonen
|
308fe4da00
|
(e2c9d8c61) disabled horizontal rescaling of fin "Tail Fin D2 p2" to fix lighting weirdness.
|
2019-05-16 06:57:12 +03:00 |
|
Joonas Rikkonen
|
a4b0a9abc9
|
(4b2d4213d) tweaks and fixes, part 777
|
2019-05-16 06:56:53 +03:00 |
|
Joonas Rikkonen
|
0cb7c1a5f7
|
(077a74edb) disabled "Tail Fin D3" rescale to prevent lighting bug
|
2019-05-16 06:56:36 +03:00 |
|
Joonas Rikkonen
|
112baf285d
|
(291705dc5) updated drone
|
2019-05-16 06:56:19 +03:00 |
|
Joonas Rikkonen
|
89dc85adce
|
(6e785d1ae) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-16 06:56:01 +03:00 |
|
Joonas Rikkonen
|
f38aa90847
|
(546717195) Use the AIObjectiveFightIntruders.IsValidTarget for deciding whether or not the button should flash.
|
2019-05-16 06:55:43 +03:00 |
|
Joonas Rikkonen
|
5435adc9b4
|
(6c0663ce1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-16 06:55:26 +03:00 |
|
Joonas Rikkonen
|
106c61ca9a
|
(4d3ec7d3b) Fixed: Missing {0} variable from russian localization
|
2019-05-16 06:55:08 +03:00 |
|
Joonas Rikkonen
|
81fe275299
|
(c3a729b34) Fix ai reporting only working if there's someone with the appropriate objective. Use the target's hull instead of using the reporter's hull. Take bleeding into account when filtering rescue targets.
|
2019-05-16 06:54:49 +03:00 |
|
Joonas Rikkonen
|
4c4cac9c39
|
(b97c9eb63) Restore the escape velocity condition: don't run to walls.
|
2019-05-16 06:54:31 +03:00 |
|