Commit Graph

3887 Commits

Author SHA1 Message Date
Joonas Rikkonen
e7e794b070 (a9b331570) Fixed incorrect aim and shoot instructions in mechanic tutorial 2019-05-18 17:22:06 +03:00
Joonas Rikkonen
e00ad76042 (072db26c1) Shortened delay between radio messages and deconstruct objective in mechanic tutorial 2019-05-18 17:21:48 +03:00
Joonas Rikkonen
fdb9161932 (05abb966f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-18 17:21:15 +03:00
Joonas Rikkonen
fefa1a067b (fa5639a1d) Added: Space in the beginning of tutorial info frames to have indenting on all paragraphs 2019-05-18 17:20:59 +03:00
Joonas Rikkonen
72b570f533 (dd0578d36) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-18 17:20:42 +03:00
Joonas Rikkonen
09ddcc8436 (d9894f840) Round UI text positions to integers, rendering at a fractional position makes them look messy 2019-05-18 17:20:25 +03:00
Joonas Rikkonen
1e00493502 (39c5d4b78) automated the airlock pump 2019-05-18 17:20:08 +03:00
Joonas Rikkonen
62b690cd94 (69f7a4d52) Fixed: Index out of range error in DoctorTutorial if proceeding too fast to the submarine. Added: Prevention of tooltip drawing when tutorial content is running 2019-05-18 17:19:02 +03:00
Joonas Rikkonen
b2c37f4277 (b07aa2ac0) Added all in-game editable ItemComponent property names to EnglishVanilla, added "Light color" to all languages 2019-05-18 17:18:27 +03:00
Joonas Rikkonen
7497fec62a (558678b4c) SerializableProperty names can be translated (the tags are "ClassName.PropertyName", e.g. "LightComponent.LightColor") 2019-05-18 17:18:10 +03:00
Joonas Rikkonen
53cf6c2fef (0dbd7be3d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-18 17:17:52 +03:00
Joonas Rikkonen
f077a92f5e (965abc29d) If the target sub is not the same as the current sub, need to take the difference into account in sim positions. 2019-05-18 17:17:36 +03:00
Joonas Rikkonen
6055f10c5a (0744e6c3f) Use keybinds to AZERTY when language is set to French 2019-05-18 17:17:20 +03:00
Joonas Rikkonen
efb9dcd0f0 (89b895e0a) Added bug report buttons to game settings and pause menu 2019-05-18 17:17:03 +03:00
Joonas Rikkonen
f605651966 (683b11c00) High-res shuttle preview images + merge fix 2019-05-16 08:49:01 +03:00
Joonas Rikkonen
5438a65852 (f2c7469a6) Workarounds to missing label translations: use "High pressure" for the "WARNING: High pressure" label in the tutorial outpost, use "Warning" and "Reactor temp." for "Reactor temp caution". Also made the labels a little larger to accommodate longer words in some of the translations. 2019-05-16 07:04:47 +03:00
Joonas Rikkonen
ce05d50a2b (9c4e324eb) Fixed chat messages going slightly off-frame on top of the in-game chat box. 2019-05-16 07:04:27 +03:00
Joonas Rikkonen
851e6f76cd (38baa1f78) Changed tag layout in Workshop screen to prevent overflows 2019-05-16 07:04:08 +03:00
Joonas Rikkonen
48a232533b (217571764) Fixed "No living players on the server and Jouer vous-même" again (TODO: note about this to the translator so it gets fixed at their end as well) 2019-05-16 07:03:50 +03:00
Joonas Rikkonen
5ff09db449 (eff616485) Don't show mission info in the round summary if there's no localized "mission failed" text available and there's nothing else to show. TODO: add the text to localization so this isn't needed 2019-05-16 07:03:32 +03:00
Joonas Rikkonen
d03e1995bc (375481a35) Write save times as unix time values and display them using the system's current date format 2019-05-16 07:03:15 +03:00
Joonas Rikkonen
e42a0a33a4 (2d9e06198) Attempt to fix incorrectly displayed Chinese capture device names (haven't been able to reproduce) 2019-05-16 07:02:57 +03:00
Joonas Rikkonen
e7d1ae2cda (b45ff81a1) Log an error if a client can't find the prefab for an item spawned by the server 2019-05-16 07:02:40 +03:00
Joonas Rikkonen
1be3897197 (68f3eb5ff) Fixed clients reading character events incorrectly if a character has selected another character, but a client doesn't know about the selected character being spawned yet. 2019-05-16 07:02:22 +03:00
Joonas Rikkonen
761726c9b1 (24d02be32) Revert 8e2e2526 ("Spawn multiple monsters using the same spatial and temporal spreading logic as in events". Caused entity IDs to often differ between the server and clients in monster missions, leading to all sorts of syncing issues (the most frequent being IndexOutOfRange exceptions when attempting to read data for an incorrect entity). 2019-05-16 07:02:02 +03:00
Joonas Rikkonen
d72187bbd0 (2a25dbfad) Wrap minimap room info texts 2019-05-16 07:01:44 +03:00
Joonas Rikkonen
19b4caa576 (a7fed8657) More punctuation fixes 2019-05-16 07:01:26 +03:00
Joonas Rikkonen
c18f72e12e (13b4e32e2) Added a method that can be used to add punctuation between strings, while taking into account special rules in some languages (e.g. a breaking space before a colon in French). Removed colons from a bunch of menu labels where they're not necessary. 2019-05-16 07:01:08 +03:00
Joonas Rikkonen
63af8ddac8 (b207c589d) Translate the "privacy policy" text in the main menu (got the texts from Daedalic's privacy policy page, should be correct even though the didn't come from the translators) 2019-05-16 07:00:50 +03:00
Joonas Rikkonen
674b845e9b (8c44620c0) Optimized dynamic font loading (don't get existing texture date with GetData every time a new symbol needs to be rendered, but save the pixel buffer and add to it as needed) 2019-05-16 07:00:33 +03:00
Joonas Rikkonen
531c572216 (f6f86c3b6) Use relative scales in store UI, gave more space to the amount input box 2019-05-16 07:00:14 +03:00
Joonas Rikkonen
9ba7dee1d7 (e858408c2) Use localizable "signal_out_x" text in CustomInterface elements with an empty label (TODO: disable empty elements) 2019-05-16 06:59:56 +03:00
Joonas Rikkonen
8619135761 (1a67da748) Made more space for the cause of death descriptions in the RoundSummary panel 2019-05-16 06:59:39 +03:00
Joonas Rikkonen
7c61c5e179 (ad50d7e7a) Removed a dot from the end of afflictioncauseofdeath.oxygenlow in PT-BR 2019-05-16 06:59:21 +03:00
Joonas Rikkonen
61c5f52441 (bf7a77e38) Fixed monster names not being translated when hovered over 2019-05-16 06:59:03 +03:00
Joonas Rikkonen
86ddfb73d5 (874293f6d) Fixed incorrect reward amount in the "Chemical shipment" description 2019-05-16 06:58:45 +03:00
Joonas Rikkonen
501c3f9ae5 (e8cd7329b) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:58:26 +03:00
Joonas Rikkonen
42d4b5bfcd (5269b5857) tweaks 2019-05-16 06:58:09 +03:00
Joonas Rikkonen
3fc539d373 (935f68e00) Fix characters waiting when they shouldn't after being left uncontrolled by the player. 2019-05-16 06:57:50 +03:00
Joonas Rikkonen
b97ecddf03 (da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough, 2019-05-16 06:57:32 +03:00
Joonas Rikkonen
308fe4da00 (e2c9d8c61) disabled horizontal rescaling of fin "Tail Fin D2 p2" to fix lighting weirdness. 2019-05-16 06:57:12 +03:00
Joonas Rikkonen
a4b0a9abc9 (4b2d4213d) tweaks and fixes, part 777 2019-05-16 06:56:53 +03:00
Joonas Rikkonen
0cb7c1a5f7 (077a74edb) disabled "Tail Fin D3" rescale to prevent lighting bug 2019-05-16 06:56:36 +03:00
Joonas Rikkonen
112baf285d (291705dc5) updated drone 2019-05-16 06:56:19 +03:00
Joonas Rikkonen
89dc85adce (6e785d1ae) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:56:01 +03:00
Joonas Rikkonen
f38aa90847 (546717195) Use the AIObjectiveFightIntruders.IsValidTarget for deciding whether or not the button should flash. 2019-05-16 06:55:43 +03:00
Joonas Rikkonen
5435adc9b4 (6c0663ce1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:55:26 +03:00
Joonas Rikkonen
106c61ca9a (4d3ec7d3b) Fixed: Missing {0} variable from russian localization 2019-05-16 06:55:08 +03:00
Joonas Rikkonen
81fe275299 (c3a729b34) Fix ai reporting only working if there's someone with the appropriate objective. Use the target's hull instead of using the reporter's hull. Take bleeding into account when filtering rescue targets. 2019-05-16 06:54:49 +03:00
Joonas Rikkonen
4c4cac9c39 (b97c9eb63) Restore the escape velocity condition: don't run to walls. 2019-05-16 06:54:31 +03:00