(a9b331570) Fixed incorrect aim and shoot instructions in mechanic tutorial
This commit is contained in:
@@ -293,7 +293,7 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
// Room 3
|
||||
do { yield return null; } while (!mechanic_weldingObjectiveSensor.MotionDetected);
|
||||
TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Shoot), GameMain.Config.KeyBind(InputType.Aim)); // Welding objective
|
||||
TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Welding objective
|
||||
do
|
||||
{
|
||||
if (!mechanic.HasEquippedItem("divingmask"))
|
||||
|
||||
Reference in New Issue
Block a user