(fa5639a1d) Added: Space in the beginning of tutorial info frames to have indenting on all paragraphs

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:20:59 +03:00
parent 72b570f533
commit fefa1a067b
5 changed files with 3 additions and 4 deletions

View File

@@ -334,7 +334,7 @@ namespace Barotrauma
Font.DrawString(spriteBatch,
Wrap ? wrappedText : text,
pos,
rect.Location.ToVector2() + textPos + TextOffset,
textColor * (textColor.A / 255.0f),
0.0f, origin, TextScale,
SpriteEffects.None, textDepth);

View File

@@ -208,7 +208,7 @@ namespace Barotrauma
for (int i = 0; i < lines.Length; i++)
{
GUI.Font.DrawString(spriteBatch, lines[i],
new Vector2((int)(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f), (int)(GameMain.GraphicsHeight * 0.78f + i * lineHeight)), Color.White);
new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f, GameMain.GraphicsHeight * 0.78f + i * lineHeight), Color.White);
}
}

View File

@@ -527,7 +527,7 @@ namespace Barotrauma.Tutorials
titleBlock.RectTransform.IsFixedSize = true;
}
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), text, wrap: true);
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), " " + text, wrap: true);
textBlock.RectTransform.IsFixedSize = true;
infoBoxClosedCallback = callback;

View File

@@ -790,7 +790,6 @@ namespace Barotrauma
for (int i = legalCrap.Length - 1; i >= 0; i--)
{
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
textSize = new Vector2((int)textSize.X, (int)textSize.Y);
bool mouseOn = i == 0 &&
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;