(0dbd7be3d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -242,6 +242,10 @@ namespace Barotrauma
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if (hover && PlayerInput.LeftButtonClicked())
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{
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GameMain.Config.Language = language;
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//reload tip in the selected language
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selectedTip = TextManager.Get("LoadingScreenTip", true);
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GameMain.Config.SetDefaultBindings(legacy: false);
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GameMain.Config.CheckBindings(useDefaults: true);
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WaitForLanguageSelection = false;
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}
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@@ -302,10 +302,6 @@ namespace Barotrauma
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public void SetDefaultBindings(XDocument doc = null, bool legacy = false)
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{
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keyMapping = new KeyOrMouse[Enum.GetNames(typeof(InputType)).Length];
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keyMapping[(int)InputType.Up] = new KeyOrMouse(Keys.W);
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keyMapping[(int)InputType.Down] = new KeyOrMouse(Keys.S);
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keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.A);
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keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D);
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keyMapping[(int)InputType.Run] = new KeyOrMouse(Keys.LeftShift);
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keyMapping[(int)InputType.Attack] = new KeyOrMouse(2);
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keyMapping[(int)InputType.Crouch] = new KeyOrMouse(Keys.LeftControl);
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@@ -319,23 +315,27 @@ namespace Barotrauma
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keyMapping[(int)InputType.RadioChat] = new KeyOrMouse(Keys.R);
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keyMapping[(int)InputType.CrewOrders] = new KeyOrMouse(Keys.C);
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keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Z);
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keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.X);
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keyMapping[(int)InputType.Voice] = new KeyOrMouse(Keys.V);
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if (legacy)
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if (Language == "French")
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{
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keyMapping[(int)InputType.Use] = new KeyOrMouse(0);
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keyMapping[(int)InputType.Shoot] = new KeyOrMouse(0);
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keyMapping[(int)InputType.Select] = new KeyOrMouse(Keys.E);
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keyMapping[(int)InputType.Deselect] = new KeyOrMouse(Keys.E);
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keyMapping[(int)InputType.Up] = new KeyOrMouse(Keys.Z);
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keyMapping[(int)InputType.Down] = new KeyOrMouse(Keys.S);
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keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.Q);
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keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D);
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keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.X);
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keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.W);
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}
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else
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{
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keyMapping[(int)InputType.Use] = new KeyOrMouse(Keys.E);
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keyMapping[(int)InputType.Select] = new KeyOrMouse(0);
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// shoot and deselect are handled in CheckBindings() so that we don't override the legacy settings.
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keyMapping[(int)InputType.Up] = new KeyOrMouse(Keys.W);
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keyMapping[(int)InputType.Down] = new KeyOrMouse(Keys.S);
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keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.A);
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keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D);
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keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Z);
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keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.X);
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}
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if (doc != null)
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{
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@@ -419,6 +419,100 @@ namespace Barotrauma
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}
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}
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#region Load DefaultConfig
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private void LoadDefaultConfig()
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{
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XDocument doc = XMLExtensions.TryLoadXml(savePath);
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Language = doc.Root.GetAttributeString("language", "English");
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MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
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AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true);
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WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
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VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
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SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
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QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
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if (legacy)
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{
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keyMapping[(int)InputType.Use] = new KeyOrMouse(0);
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keyMapping[(int)InputType.Shoot] = new KeyOrMouse(0);
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keyMapping[(int)InputType.Select] = new KeyOrMouse(Keys.E);
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keyMapping[(int)InputType.Deselect] = new KeyOrMouse(Keys.E);
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}
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else
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{
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keyMapping[(int)InputType.Use] = new KeyOrMouse(Keys.E);
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keyMapping[(int)InputType.Select] = new KeyOrMouse(0);
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// shoot and deselect are handled in CheckBindings() so that we don't override the legacy settings.
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}
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if (doc != null)
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{
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foreach (XElement subElement in doc.Root.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() == "keymapping")
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{
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LoadKeyBinds(subElement);
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}
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}
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}
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}
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public void CheckBindings(bool useDefaults)
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{
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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var binding = keyMapping[(int)inputType];
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if (binding == null)
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{
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switch (inputType)
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{
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case InputType.Deselect:
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if (useDefaults)
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{
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binding = new KeyOrMouse(1);
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}
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else
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{
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// Legacy support
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var selectKey = keyMapping[(int)InputType.Select];
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if (selectKey != null && selectKey.Key != Keys.None)
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{
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binding = new KeyOrMouse(selectKey.Key);
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}
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}
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break;
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case InputType.Shoot:
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if (useDefaults)
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{
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binding = new KeyOrMouse(0);
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}
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else
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{
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// Legacy support
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var useKey = keyMapping[(int)InputType.Use];
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if (useKey != null && useKey.MouseButton.HasValue)
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{
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binding = new KeyOrMouse(useKey.MouseButton.Value);
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}
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}
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break;
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default:
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break;
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}
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if (binding == null)
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{
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DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
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binding = new KeyOrMouse(Keys.D1);
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}
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keyMapping[(int)inputType] = binding;
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}
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}
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}
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#region Load DefaultConfig
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private void LoadDefaultConfig()
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{
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@@ -843,23 +937,7 @@ namespace Barotrauma
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "keymapping":
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foreach (XAttribute attribute in subElement.Attributes())
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{
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if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
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{
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if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
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{
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keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
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}
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else
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{
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if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
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{
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keyMapping[(int)inputType] = new KeyOrMouse(key);
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}
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}
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}
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}
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LoadKeyBinds(subElement);
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break;
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case "gameplay":
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jobPreferences = new List<string>();
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@@ -1189,6 +1267,26 @@ namespace Barotrauma
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}
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#endregion
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private void LoadKeyBinds(XElement element)
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{
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foreach (XAttribute attribute in element.Attributes())
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{
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if (!Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType)) { continue; }
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if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
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{
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keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
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}
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else
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{
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if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
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{
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keyMapping[(int)inputType] = new KeyOrMouse(key);
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}
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}
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}
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}
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public void ResetToDefault()
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{
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LoadDefaultConfig();
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