Regalis
f8368f464a
Walls have an additional background sprite below the destructible sprite, separate parameters for rgb and alpha lerping in the damage shader
2016-09-19 21:51:37 +03:00
juanjp600
c97f729fb3
Added option to toggle vsync
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For the ultimate PC master race experience.
Also calling water scroll on every frame with deltatime instead of being called at fixed intervals, making it look smoother as framerate increases.
2016-09-18 18:24:50 -03:00
juanjp600
5da2bc9523
Fixed water scroll speed
2016-09-18 15:35:35 -03:00
juanjp600
4cd6888622
Added some missing UpdateGUI implementations
2016-09-18 11:41:17 -03:00
juanjp600
33641ead3e
Fixed timestep for some GUI & input code
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Fixed timestep only applied to the physics simulation, but input and GUI updates were not being handled properly, so here's some progress into fixing them.
2016-09-18 11:03:52 -03:00
juanjp600
179c0424d7
Disabled vsync + added input list to Character
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Not everything breaks without vsync. GUI updates need to be fixed.
2016-09-16 15:54:11 -03:00
juanjp600
e4f11e4679
Merged branch master into new-netcode
2016-09-16 13:45:19 -03:00
Regalis
b24359464b
Wall damage shader testing (WIP)
2016-09-16 14:47:08 +03:00
Regalis
0265d075a5
Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
2016-09-14 20:25:09 +03:00
Regalis
7f543c394a
More background sprites again, sprite commonness can vary between different level types
2016-09-14 19:54:03 +03:00
Regalis
eae854abbc
More background sprites (+ some sprites swing slightly, sprites are less likely to be placed in unreachable places)
2016-09-13 21:23:37 +03:00
Regalis
fa15428ed2
The entrances and exits of the levels have more variety (not always a straight vertical tunnel)
2016-09-13 18:55:20 +03:00
Regalis
c6105afc80
A separate class for parameters used by the level generator, different "level types" with configurable parameters
2016-09-12 20:48:43 +03:00
Regalis
c20ffd2431
Read/write methods for notifying the clients about a spawned character
2016-09-10 14:56:55 +03:00
Regalis
4fbb83e2e7
The server can start the game
2016-09-09 19:49:13 +03:00
juanjp600
4763dac21b
Merged branch master into new-netcode
2016-09-08 15:34:40 -03:00
Regalis
1f7bf250b5
asdfasdf
2016-09-08 21:26:15 +03:00
Regalis
93a3a55fb1
Oxygen isn't distributed through gaps that are underwater (-> air pockets)
2016-09-08 21:23:44 +03:00
Regalis
4bf01aeba7
Improved MiniMap: shows hull integrity and oxygen levels, and can be configured to only show oxy/water data if the rooms have detectors in place
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+ itemprefab "aliases" (allows changing item names while keeping backwards compatibility with older sub files)
2016-09-08 20:21:55 +03:00
Regalis
7be5474617
Autopilot tweaking
2016-09-08 20:14:57 +03:00
juanjp600
1b85dc3646
Fixed lobby chat
2016-09-08 09:43:44 -03:00
juanjp600
7c9ae5134c
Move chat message serialization to the ChatMessage class
2016-09-07 21:41:59 -03:00
juanjp600
404c506662
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Characters/Character.cs
2016-09-07 17:35:18 -03:00
juanjp600
ba388ae298
Merge remote-tracking branch 'refs/remotes/barotrauma/new-netcode'
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Conflicts:
Subsurface/Source/Networking/GameServer.cs
2016-09-07 17:33:45 -03:00
juanjp600
bfd8bc6b35
Server serialization functions require client
2016-09-07 17:32:20 -03:00
Regalis
94cec67a2b
Characters that aren't inside a hull or can't enter subs won't attempt to play a walking animation
2016-09-07 20:18:52 +03:00
Regalis
ba77ed717a
Fixed the previous commit (clients don't increment lastUpdateID when changing values in the lobby)
2016-09-07 19:59:33 +03:00
Regalis
ccf6e6d544
Syncing game mode, mission type, traitor setting, level seed & autorestart
2016-09-07 19:17:31 +03:00
Regalis
9463b18993
Huskification bugfixes
2016-09-07 18:19:42 +03:00
Regalis
d884f23a72
v5.1.3: the upper border of the level is one continuous body instead of two separate bodies at the entrance and exit
2016-09-07 15:18:01 +03:00
Regalis
e61e40547b
Improved autopilot
2016-09-06 19:14:27 +03:00
juanjp600
a02931054a
Sync sub selection
2016-09-05 17:15:41 -03:00
juanjp600
e232f1d2f1
Fixed project file
2016-09-05 13:31:47 -03:00
juanjp600
95118ed6ab
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
Subsurface/Barotrauma.csproj
2016-09-05 13:28:21 -03:00
Regalis
53b3ef533e
Moved the whitelist UI to server settings, GUITextBoxes can't be selected through other UI elements anymore
2016-09-05 18:12:56 +03:00
Regalis
59c3773995
Linux clients can join other servers again
2016-09-04 21:08:54 +03:00
Regalis
98b04f1147
Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
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Conflicts:
Subsurface/Barotrauma.csproj
2016-09-04 19:24:00 +03:00
Regalis
3b394976e4
A new monster, some changes to fish animation logic (creatures don't need to have a head, more pronounced swimming movement, option to select the position where steering forces are applied)
2016-09-04 19:18:44 +03:00
juanjp600
bbc4a53e78
Merged branch master into new-netcode
2016-09-03 21:39:03 -03:00
juanjp600
ef49a946c9
Fixed whitelist crashing server init when not enabled in file
2016-09-03 21:38:02 -03:00
juanjp600
2ec26d783c
Merged branch master into new-netcode
2016-09-03 19:00:40 -03:00
juanjp600
73bdd77c08
The same name can be added more than once to whitelist
2016-09-03 19:00:07 -03:00
juanjp600
2116a1a93a
Fixed rangeban
2016-09-03 18:15:36 -03:00
juanjp600
6f25bee9e1
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
.vs/Subsurface_Solution/v14/.suo
Subsurface/Barotrauma.csproj
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Items/ItemSpawner.cs
Subsurface/Source/Networking/GameClient.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Networking/GameServerLogin.cs
2016-09-03 17:54:33 -03:00
juanjp600
d0efbe14f3
Whitelist saving
2016-09-03 17:51:10 -03:00
juanjp600
efa8b4da51
Removed per-user password from whitelist
2016-09-03 17:18:44 -03:00
juanjp600
ef2b0d8721
Whitelist + conflict resolve
2016-09-03 14:57:36 -03:00
Sebastian Broberg
05f8805f81
Forgot updated package.
2016-09-03 18:08:10 +02:00
Sebastian Broberg
400084f9e5
BackgroundCreatureManager and BackgroundSpriteManager can be overridden via Content packages
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Changed "topshaft"
2016-09-03 18:05:26 +02:00
juanjp600
4b10ca21c4
Ban before disconnecting client
2016-09-02 22:49:40 -03:00