Added some missing UpdateGUI implementations
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@@ -119,6 +119,11 @@ namespace Barotrauma.Items.Components
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}
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public override void UpdateHUD(Character character)
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{
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GuiFrame.Update(1.0f / 60.0f);
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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{
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force = MathHelper.Lerp(force, 0.0f, 0.1f);
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@@ -246,6 +246,11 @@ namespace Barotrauma.Items.Components
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spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", new Vector2(x + 30, y + 95), Color.White);
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}
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public override void UpdateHUD(Character character)
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{
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GuiFrame.Update(1.0f / 60.0f);
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}
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public override void ClientWrite(Lidgren.Network.NetOutgoingMessage msg)
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{
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float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
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@@ -186,6 +186,11 @@ namespace Barotrauma.Items.Components
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spriteBatch.DrawString(GUI.Font, "Load: " + (int)powerLoad + " kW", new Vector2(x + 30, y + 100), Color.White);
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}
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public override void UpdateHUD(Character character)
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{
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GuiFrame.Update(1.0f / 60.0f);
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power)
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{
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base.ReceiveSignal(stepsTaken, signal, connection, sender, power);
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