Added some missing UpdateGUI implementations

This commit is contained in:
juanjp600
2016-09-18 11:41:17 -03:00
parent 33641ead3e
commit 4cd6888622
3 changed files with 15 additions and 0 deletions

View File

@@ -119,6 +119,11 @@ namespace Barotrauma.Items.Components
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
public override void UpdateBroken(float deltaTime, Camera cam)
{
force = MathHelper.Lerp(force, 0.0f, 0.1f);

View File

@@ -246,6 +246,11 @@ namespace Barotrauma.Items.Components
spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", new Vector2(x + 30, y + 95), Color.White);
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
public override void ClientWrite(Lidgren.Network.NetOutgoingMessage msg)
{
float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);

View File

@@ -186,6 +186,11 @@ namespace Barotrauma.Items.Components
spriteBatch.DrawString(GUI.Font, "Load: " + (int)powerLoad + " kW", new Vector2(x + 30, y + 100), Color.White);
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power)
{
base.ReceiveSignal(stepsTaken, signal, connection, sender, power);