Move chat message serialization to the ChatMessage class
This commit is contained in:
@@ -14,7 +14,7 @@ namespace Barotrauma.Networking
|
||||
Default, Error, Dead, Server, Radio
|
||||
}
|
||||
|
||||
class ChatMessage : IClientSerializable, IServerSerializable
|
||||
class ChatMessage
|
||||
{
|
||||
public const float SpeakRange = 2000.0f;
|
||||
|
||||
@@ -123,10 +123,45 @@ namespace Barotrauma.Networking
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public void ClientWrite(NetOutgoingMessage msg) { }
|
||||
public void ServerRead(NetIncomingMessage msg, Client c) { }
|
||||
public void ClientWrite(NetOutgoingMessage msg)
|
||||
{
|
||||
msg.Write((byte)ClientNetObject.CHAT_MESSAGE);
|
||||
msg.Write(NetStateID);
|
||||
msg.Write(Text);
|
||||
}
|
||||
|
||||
public void ServerWrite(NetOutgoingMessage msg, Client c) { }
|
||||
public void ClientRead(NetIncomingMessage msg) { }
|
||||
static public void ServerRead(NetIncomingMessage msg, Client c)
|
||||
{
|
||||
UInt32 ID = msg.ReadUInt32();
|
||||
string txt = msg.ReadString();
|
||||
if (c.lastSentChatMsgID < ID)
|
||||
{
|
||||
//this chat message is new to the server
|
||||
GameMain.Server.AddChatMessage(txt, ChatMessageType.Default, c.name);
|
||||
c.lastSentChatMsgID = ID;
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerWrite(NetOutgoingMessage msg, Client c)
|
||||
{
|
||||
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
|
||||
msg.Write(NetStateID);
|
||||
msg.Write((byte)Type);
|
||||
msg.Write(SenderName);
|
||||
msg.Write(Text);
|
||||
}
|
||||
|
||||
static public void ClientRead(NetIncomingMessage msg)
|
||||
{
|
||||
UInt32 ID = msg.ReadUInt32();
|
||||
ChatMessageType type = (ChatMessageType)msg.ReadByte();
|
||||
string senderName = msg.ReadString();
|
||||
string txt = msg.ReadString();
|
||||
if (ID > LastID)
|
||||
{
|
||||
GameMain.Client.AddChatMessage(txt, type, senderName);
|
||||
LastID = ID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,8 +35,7 @@ namespace Barotrauma.Networking
|
||||
private int nonce;
|
||||
private string saltedPw;
|
||||
|
||||
private UInt32 lastRecvChatMsgID = 0; //last message the server received from this client
|
||||
private UInt32 lastSentChatMsgID = 0; //last message the server has sent to this client
|
||||
private UInt32 lastSentChatMsgID = 0; //last message this client has successfully sent
|
||||
private List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
|
||||
|
||||
public byte ID
|
||||
@@ -562,33 +561,25 @@ namespace Barotrauma.Networking
|
||||
GameMain.NetLobbyScreen.TrySelectSub(selectSubName, selectSubHash, GameMain.NetLobbyScreen.SubList);
|
||||
string selectShuttleName = inc.ReadString();
|
||||
string selectShuttleHash = inc.ReadString();
|
||||
GameMain.NetLobbyScreen.TrySelectSub(selectShuttleName, selectShuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
|
||||
|
||||
GameMain.NetLobbyScreen.SetTraitorsEnabled((YesNoMaybe)inc.ReadRangedInteger(0, 2));
|
||||
|
||||
GameMain.NetLobbyScreen.SetMissionType(inc.ReadRangedInteger(0, Mission.MissionTypes.Count - 1));
|
||||
|
||||
GameMain.NetLobbyScreen.SelectMode(inc.ReadByte());
|
||||
|
||||
GameMain.NetLobbyScreen.LevelSeed = inc.ReadString();
|
||||
|
||||
bool autoRestartEnabled = inc.ReadBoolean();
|
||||
float autoRestartTimer = autoRestartEnabled ? inc.ReadFloat() : 0.0f;
|
||||
|
||||
GameMain.NetLobbyScreen.TrySelectSub(selectShuttleName, selectShuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
|
||||
|
||||
GameMain.NetLobbyScreen.SetTraitorsEnabled((YesNoMaybe)inc.ReadRangedInteger(0, 2));
|
||||
|
||||
GameMain.NetLobbyScreen.SetMissionType(inc.ReadRangedInteger(0, Mission.MissionTypes.Count - 1));
|
||||
|
||||
GameMain.NetLobbyScreen.SelectMode(inc.ReadByte());
|
||||
|
||||
GameMain.NetLobbyScreen.LevelSeed = inc.ReadString();
|
||||
|
||||
bool autoRestartEnabled = inc.ReadBoolean();
|
||||
float autoRestartTimer = autoRestartEnabled ? inc.ReadFloat() : 0.0f;
|
||||
|
||||
GameMain.NetLobbyScreen.SetAutoRestart(autoRestartEnabled, autoRestartTimer);
|
||||
}
|
||||
lastRecvChatMsgID = inc.ReadUInt32();
|
||||
lastSentChatMsgID = inc.ReadUInt32();
|
||||
break;
|
||||
case ServerNetObject.CHAT_MESSAGE:
|
||||
UInt32 ID = inc.ReadUInt32();
|
||||
ChatMessageType type = (ChatMessageType)inc.ReadByte();
|
||||
string senderName = inc.ReadString();
|
||||
string msg = inc.ReadString();
|
||||
if (ID > lastSentChatMsgID)
|
||||
{
|
||||
AddChatMessage(msg, type, senderName);
|
||||
lastSentChatMsgID = ID;
|
||||
}
|
||||
ChatMessage.ClientRead(inc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -601,18 +592,16 @@ namespace Barotrauma.Networking
|
||||
|
||||
outmsg.Write((byte)ClientNetObject.SYNC_IDS);
|
||||
outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
|
||||
outmsg.Write(lastSentChatMsgID);
|
||||
outmsg.Write(ChatMessage.LastID);
|
||||
ChatMessage removeMsg;
|
||||
while ((removeMsg=chatMsgQueue.Find(cMsg => cMsg.NetStateID <= lastRecvChatMsgID)) != null)
|
||||
while ((removeMsg=chatMsgQueue.Find(cMsg => cMsg.NetStateID <= lastSentChatMsgID)) != null)
|
||||
{
|
||||
chatMsgQueue.Remove(removeMsg);
|
||||
}
|
||||
|
||||
foreach (ChatMessage cMsg in chatMsgQueue)
|
||||
{
|
||||
outmsg.Write((byte)ClientNetObject.CHAT_MESSAGE);
|
||||
outmsg.Write(cMsg.NetStateID);
|
||||
outmsg.Write(cMsg.Text);
|
||||
cMsg.ClientWrite(outmsg);
|
||||
}
|
||||
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
|
||||
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
|
||||
|
||||
@@ -566,14 +566,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
break;
|
||||
case ClientNetObject.CHAT_MESSAGE:
|
||||
UInt32 ID = inc.ReadUInt32();
|
||||
string msg = inc.ReadString();
|
||||
if (c.lastSentChatMsgID<ID)
|
||||
{
|
||||
//this chat message is new to the server
|
||||
AddChatMessage(msg, ChatMessageType.Default, c.name);
|
||||
c.lastSentChatMsgID = ID;
|
||||
}
|
||||
ChatMessage.ServerRead(inc, c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -665,11 +658,7 @@ namespace Barotrauma.Networking
|
||||
ChatMessage cMsg = (ChatMessage)gc.UserData;
|
||||
if (cMsg.NetStateID > c.lastRecvChatMsgID)
|
||||
{
|
||||
outmsg.Write((byte)ServerNetObject.CHAT_MESSAGE);
|
||||
outmsg.Write(cMsg.NetStateID);
|
||||
outmsg.Write((byte)cMsg.Type);
|
||||
outmsg.Write(cMsg.SenderName);
|
||||
outmsg.Write(cMsg.Text);
|
||||
cMsg.ServerWrite(outmsg,c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user