Commit Graph

1712 Commits

Author SHA1 Message Date
Joonas Rikkonen
db7d5539e0 Fixed modified clients being able to disconnect locked wires 2017-12-07 20:20:05 +02:00
Joonas Rikkonen
7026da2748 Health Scanner HUD shows the status of all nearby characters without having to highlight them. Fixes being unable to scan characters that aren't dead or unconscious. Non-human characters can also be scanned now.
Closes #73
2017-12-07 19:34:32 +02:00
juanjp600
26216a0d99 Fixed fish being selectable
Closes #91
2017-12-07 00:01:48 -03:00
juanjp600
a272d22de8 Players can now pick up corpses to eat them 2017-12-06 17:57:58 -03:00
juanjp600
1e81a5acf1 Removed "RAGDOLL" console spam 2017-12-06 14:49:37 -03:00
juanjp600
0d8d0d62ec Fixed ragdolling in multiplayer 2017-12-06 14:48:47 -03:00
juanjp600
d34c783c30 Removed collision from wall gaps 2017-12-06 13:33:54 -03:00
Juan Pablo Arce
3df2c20ee1 Merge pull request #81 from Crystalwarrior/ragdollbutton
Adds ragdoll button. Because why not.
2017-12-06 13:02:35 -03:00
Alex Noir
4a8e411a70 Fixed carrying stunned people being a severe case of a major ass pain by carrying over the "stairs" from the carrier.
Added "CarriedBy" property, publicized CarriedCharacter and CarriedBy, synced CarriedCharacter and CarriedBy for cool points
Publicized Stairs property
2017-12-06 18:58:18 +03:00
Joonas Rikkonen
10a77e6137 Cleanbuild console command removes the list of banned players (won't be included in builds to prevent the file from being cleared when updating the game) 2017-12-06 13:31:08 +02:00
Joonas Rikkonen
cccdd20401 Fixed exceptions when adding entities to EntitySpawner remove queue in single player mode 2017-12-06 02:39:58 +02:00
Joonas Rikkonen
2e6d35ce8e Doors with no broken sprite turn black when destroyed (just like before). TODO: graphics for broken ruin doors/hatches 2017-12-05 22:31:13 +02:00
Joonas Rikkonen
0b603ba10b Fixed particles in water being drawn under ruin structures (making it seem like plasma cutters aren't working), fixed all structures having the default health of 100 because of mismatching parameter name (Health vs MaxHealth) 2017-12-05 22:30:24 +02:00
Alex Noir
b26b6a7418 Fixed ragdolled players suffering less impact damage than non-ragdolled one.
Also fixed limb impact sounds on the clientside for ragdolls
2017-12-05 23:03:40 +03:00
Joonas Rikkonen
fd09cb4ef5 Fixed ruin props being placed on ruin doors, which occasionally caused artifact holders and artifacts to appear inside the doors.
Closes #72
2017-12-05 21:23:39 +02:00
Alex Noir
f37323e9a8 Fixed dragging thru stairs being annoying as hell (this line of code made it impossible to carry a body thru stairs on ground level without holding Down all the time) 2017-12-05 21:38:07 +03:00
Alex Noir
ee8c4dfb3a Adds ragdoll button. Because why not.
Also adds admin ragdoll command to force people into ragdoll mode.
The networking/syncing wasn't yet tested for this but hopefully everything should work.
Updates config.xml to add default keybinds for radio chat and ragdoll
2017-12-05 20:50:24 +03:00
Joonas Rikkonen
90986751c3 Merge branch 'antagonists' 2017-12-05 19:05:39 +02:00
Joonas Rikkonen
6e78e945a7 Minor code style nitpicking :) 2017-12-05 19:05:21 +02:00
Joonas Rikkonen
63493d2b9d Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
Also refactored the IDamageable interface to make more sense; now the attacker has to be a character instead of an IDamageable and damageable classes don't need to have an AiTarget.

Closes #69
2017-12-05 18:03:00 +02:00
Juan Pablo Arce
258047e638 Merge pull request #79 from Crystalwarrior/ClientFixes
Chat tweaks and fixes
2017-12-05 12:54:28 -03:00
Alex Noir
0e586651e7 Adds a [PM] tag
Fixes .Private message type colors being silly
2017-12-05 18:50:36 +03:00
Alex Noir
fdd3db82e6 oops fixed logic 2017-12-05 18:22:03 +03:00
Alex Noir
d4ce079d65 Lets people use keybinds to start chatting in lobby 2017-12-05 18:01:10 +03:00
juanjp600
ffbb327fb4 Fixed client exception when round ends 2017-12-05 11:32:27 -03:00
Alex Noir
fde3ed40a8 Prevent clients from chatting when unconscious on the serverside to prevent clients from "hacking" and enabling chat box. 2017-12-05 17:21:45 +03:00
Alex Noir
a290a6a337 Tweak chatting so you can finally use keybinds OTHER than TAB/~ for chat/radio chat by disabling those keybinds when the chat box is active. This is not a problem anymore because pressing enter stops the chat box.
This is a positive change since this is a lot more "industry standard" than the previous system, which initially was very confusing and unfamiliar (at least personally).
2017-12-05 16:25:51 +03:00
Alex Noir
1e8c1f7f04 Fixed a NullReferenceException caused when you try to play a round with traitors enabled while there are not enough player characters. 2017-12-05 16:17:51 +03:00
Joonas Rikkonen
6993242373 Updated readme.md (MonoGame 3.5 -> 3.6) 2017-12-05 12:05:57 +02:00
juanjp600
c6ca3572ba Added an option to respawn directly in the main sub 2017-12-05 03:03:37 -03:00
juanjp600
e69e316f6b Added the option to disable karma 2017-12-04 20:52:25 -03:00
juanjp600
ca30b901a6 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2017-12-04 20:32:27 -03:00
juanjp600
72e42bd257 Added try-catch to PhysicsBody.Enabled setter
Hopefully this should help us track down what's causing this exception
2017-12-04 20:32:22 -03:00
Joonas Rikkonen
243b3843b8 Fixed worn items being assigned multiple times to the same limb when equipping an item that takes up multiple slots, causing damagemodifiers to be applied multiple times. + DamageModifiers with the damage type "None" don't affect damage.
Closes #68
2017-12-05 01:01:55 +02:00
Alex Noir
38815c3b69 Added code words to traitorlist console command 2017-12-05 00:30:21 +03:00
Alex Noir
3b02f0c86a Seems like sending a long-winded copy-paste of the traitor greeting message to host when he's still in lobby causes an error: https://cdn.discordapp.com/attachments/386620407035330561/387295192946049025/unknown.png
This is mostly a bugfix
2017-12-05 00:20:36 +03:00
juanjp600
a0782e5d8d Blowing up the reactor sets karma to 0, all jobs except assistant require a certain karma level 2017-12-04 17:05:22 -03:00
Alex Noir
94b2c4c9e7 Moved code around a bit, moved traitor greeting to Greet function in Traitor class 2017-12-04 20:03:29 +03:00
Alex Noir
eb82ed6092 Merge commit 'a19579088ffa87bb873bf6baf6cdc9a1ef60dbb1' into antagonists 2017-12-04 20:02:59 +03:00
juanjp600
2347f2937e Improved revolver hitreg, shooting structures affects karma, fixed 5th server being blocked in server list
Closes #70
2017-12-04 12:39:27 -03:00
juanjp600
6841bb154b Added Karma, harming players reduces it 2017-12-03 21:51:12 -03:00
juanjp600
4a1eea8c30 Fixed crash when setting a filter while the game is refreshing the server list 2017-12-03 20:33:20 -03:00
juanjp600
f8e5a4f7ab Use SetClientCharacter in AddToRemoveQueue 2017-12-03 19:09:55 -03:00
juanjp600
2d1220e1fd Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2017-12-03 19:06:15 -03:00
juanjp600
e323e9dc71 Fixed chat messages being assigned to the wrong sender when their bodies have been eaten 2017-12-03 19:06:01 -03:00
Joonas Rikkonen
b68cceae55 Added smallitem tag to revolver rounds
Closes #65
2017-12-03 22:56:53 +02:00
Alex Noir
c74f2d66b2 one more keyword 2017-12-03 23:26:02 +03:00
Alex Noir
63f8760b86 Added traitor code words
Fixed host never being traitor
2017-12-03 19:39:31 +03:00
juanjp600
a19579088f Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2017-12-03 11:59:34 -03:00
juanjp600
3db407fe52 Fixed wire connections being lost when copy-pasting in sub editor 2017-12-03 11:59:29 -03:00