Minor code style nitpicking :)
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@@ -107,9 +107,9 @@ namespace Barotrauma
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if (GameMain.Server == null) return;
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TraitorManager traitorManager = GameMain.Server.TraitorManager;
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if (traitorManager == null) return;
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foreach (Traitor T in traitorManager.TraitorList)
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foreach (Traitor t in traitorManager.TraitorList)
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{
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NewMessage("- Traitor " + T.Character.Name + "'s target is " + T.TargetCharacter.Name + ".", Color.Cyan);
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NewMessage("- Traitor " + t.Character.Name + "'s target is " + t.TargetCharacter.Name + ".", Color.Cyan);
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}
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NewMessage("The code words are: " + traitorManager.codeWords + ", response: " + traitorManager.codeResponse + ".", Color.Cyan);
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}));
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@@ -6,7 +6,7 @@ namespace Barotrauma
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{
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partial class Traitor
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{
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public Character Character;
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public readonly Character Character;
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public Character TargetCharacter; //TODO: make a modular objective system (similar to crew missions) that allows for things OTHER than assasinations.
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public Traitor(Character character)
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@@ -73,17 +73,17 @@ namespace Barotrauma
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public string codeWords, codeResponse;
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public TraitorManager(GameServer server, int TraitorCount)
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public TraitorManager(GameServer server, int traitorCount)
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{
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if(TraitorCount < 1) //what why how
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if (traitorCount < 1) //what why how
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{
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TraitorCount = 1;
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traitorCount = 1;
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DebugConsole.ThrowError("Traitor Manager: TraitorCount somehow ended up less than 1, setting it to 1.");
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}
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Start(server, TraitorCount);
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Start(server, traitorCount);
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}
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private void Start(GameServer server, int TraitorCount)
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private void Start(GameServer server, int traitorCount)
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{
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if (server == null) return;
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@@ -112,7 +112,7 @@ namespace Barotrauma
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codeWords = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
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codeResponse = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
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while (TraitorCount-- >= 0)
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while (traitorCount-- >= 0)
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{
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if (traitorCandidates.Count <= 0)
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break;
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