Minor code style nitpicking :)

This commit is contained in:
Joonas Rikkonen
2017-12-05 19:05:21 +02:00
parent 1e8c1f7f04
commit 6e78e945a7
2 changed files with 9 additions and 9 deletions

View File

@@ -107,9 +107,9 @@ namespace Barotrauma
if (GameMain.Server == null) return;
TraitorManager traitorManager = GameMain.Server.TraitorManager;
if (traitorManager == null) return;
foreach (Traitor T in traitorManager.TraitorList)
foreach (Traitor t in traitorManager.TraitorList)
{
NewMessage("- Traitor " + T.Character.Name + "'s target is " + T.TargetCharacter.Name + ".", Color.Cyan);
NewMessage("- Traitor " + t.Character.Name + "'s target is " + t.TargetCharacter.Name + ".", Color.Cyan);
}
NewMessage("The code words are: " + traitorManager.codeWords + ", response: " + traitorManager.codeResponse + ".", Color.Cyan);
}));

View File

@@ -6,7 +6,7 @@ namespace Barotrauma
{
partial class Traitor
{
public Character Character;
public readonly Character Character;
public Character TargetCharacter; //TODO: make a modular objective system (similar to crew missions) that allows for things OTHER than assasinations.
public Traitor(Character character)
@@ -73,17 +73,17 @@ namespace Barotrauma
public string codeWords, codeResponse;
public TraitorManager(GameServer server, int TraitorCount)
public TraitorManager(GameServer server, int traitorCount)
{
if(TraitorCount < 1) //what why how
if (traitorCount < 1) //what why how
{
TraitorCount = 1;
traitorCount = 1;
DebugConsole.ThrowError("Traitor Manager: TraitorCount somehow ended up less than 1, setting it to 1.");
}
Start(server, TraitorCount);
Start(server, traitorCount);
}
private void Start(GameServer server, int TraitorCount)
private void Start(GameServer server, int traitorCount)
{
if (server == null) return;
@@ -112,7 +112,7 @@ namespace Barotrauma
codeWords = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
codeResponse = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
while (TraitorCount-- >= 0)
while (traitorCount-- >= 0)
{
if (traitorCandidates.Count <= 0)
break;