@@ -205,10 +205,15 @@ namespace Barotrauma
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Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) * 0.7f;
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startPos = cam.WorldToScreen(startPos);
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string focusName = character.FocusedCharacter.SpeciesName;
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if (character.FocusedCharacter.Info != null)
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{
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focusName = character.FocusedCharacter.Info.Name;
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}
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Vector2 textPos = startPos;
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textPos -= new Vector2(GUI.Font.MeasureString(character.FocusedCharacter.Info.Name).X / 2, 20);
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textPos -= new Vector2(GUI.Font.MeasureString(focusName).X / 2, 20);
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GUI.DrawString(spriteBatch, textPos, character.FocusedCharacter.Info.Name, Color.White, Color.Black, 2);
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GUI.DrawString(spriteBatch, textPos, focusName, Color.White, Color.Black, 2);
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}
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else if (character.SelectedCharacter == null && character.FocusedItem != null && character.SelectedConstruction == null)
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{
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@@ -1031,7 +1031,7 @@ namespace Barotrauma
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public bool CanInteractWith(Character c, float maxDist = 200.0f)
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{
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if (c == this || !c.Enabled || !c.CanBeSelected) return false;
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if (c == this || !c.Enabled || !c.IsHumanoid || !c.CanBeSelected) return false;
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maxDist = ConvertUnits.ToSimUnits(maxDist);
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if (Vector2.DistanceSquared(SimPosition, c.SimPosition) > maxDist * maxDist) return false;
|
||||
|
||||
Reference in New Issue
Block a user