juanjp600
bfd8bc6b35
Server serialization functions require client
2016-09-07 17:32:20 -03:00
juanjp600
a02931054a
Sync sub selection
2016-09-05 17:15:41 -03:00
juanjp600
bbc4a53e78
Merged branch master into new-netcode
2016-09-03 21:39:03 -03:00
juanjp600
ef49a946c9
Fixed whitelist crashing server init when not enabled in file
2016-09-03 21:38:02 -03:00
juanjp600
2ec26d783c
Merged branch master into new-netcode
2016-09-03 19:00:40 -03:00
juanjp600
73bdd77c08
The same name can be added more than once to whitelist
2016-09-03 19:00:07 -03:00
juanjp600
2116a1a93a
Fixed rangeban
2016-09-03 18:15:36 -03:00
juanjp600
6f25bee9e1
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
.vs/Subsurface_Solution/v14/.suo
Subsurface/Barotrauma.csproj
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Items/ItemSpawner.cs
Subsurface/Source/Networking/GameClient.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Networking/GameServerLogin.cs
2016-09-03 17:54:33 -03:00
juanjp600
d0efbe14f3
Whitelist saving
2016-09-03 17:51:10 -03:00
juanjp600
efa8b4da51
Removed per-user password from whitelist
2016-09-03 17:18:44 -03:00
juanjp600
ef2b0d8721
Whitelist + conflict resolve
2016-09-03 14:57:36 -03:00
juanjp600
4b10ca21c4
Ban before disconnecting client
2016-09-02 22:49:40 -03:00
juanjp600
e3433c725e
Server name, message and submarine list syncing
2016-09-02 22:24:14 -03:00
juanjp600
e0b6642767
Minor fixes and tweaks
2016-09-01 22:22:45 -03:00
juanjp600
51dd858af1
Client reads lobby chat from server
2016-09-01 22:05:13 -03:00
juanjp600
028c3a8bc1
Added lobby chat syncing
2016-09-01 20:45:43 -03:00
juanjp600
fc457e0f18
Detect disconnect while password box is open
2016-09-01 15:43:27 -03:00
Regalis
0d68467464
Separate interfaces for entities that the clients/server can send updates for (+ placeholder implementations)
...
May or may not be useful
2016-09-01 20:39:52 +03:00
juanjp600
f845a21de8
Fixed login process
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Time to get the lobby working
2016-09-01 13:45:46 -03:00
juanjp600
104ac73b97
Added login process to client
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Doesn't work yet, gotta figure this out.
2016-09-01 11:42:21 -03:00
juanjp600
db0d4b1cd6
Fixed server kicking clients who request auth after validation
2016-08-31 21:11:27 -03:00
juanjp600
795efd82ab
Added missing auth response header
2016-08-31 19:44:29 -03:00
juanjp600
a4a6046013
Fix banned packets being read
2016-08-31 18:49:51 -03:00
juanjp600
f5bd5fe0d3
Extra ban check for data packet type
2016-08-31 18:48:45 -03:00
juanjp600
f3b826a371
Added new function calls in server ReadMessage loop
2016-08-31 18:47:16 -03:00
juanjp600
b9a246ca68
New login process + a little bit of cleanup
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No reliability required :) Will get to the client soon
2016-08-31 18:26:17 -03:00
juanjp600
55a2db7c70
Removed more networking code
2016-08-30 21:33:10 -03:00
juanjp600
7bdcc51bae
Made game compilable
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Networking functionality is fully disabled now.
I think it's time to start rewriting everything. OH BOY
2016-08-30 21:13:36 -03:00
juanjp600
0a0f8e19b4
Merged branch new-netcode into new-netcode
2016-08-30 20:37:12 -03:00
juanjp600
9416eb64d7
Completely destroyed game
...
Looks like a lot more than just netcode is getting rewritten. Removing coroutines because there are better ways of handling asynchronous tasks, removing filestream because that's to be reimplemented later
2016-08-30 19:59:14 -03:00
juanjp600
37ffd64490
Disabled networkevent
...
Changing the way each item handles its own network updating
2016-08-30 19:28:32 -03:00
juanjp600
6e83ef7626
Merge remote-tracking branch 'refs/remotes/origin/master'
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Conflicts:
Subsurface/Barotrauma.csproj
Subsurface/Source/Characters/AI/EnemyAIController.cs
Subsurface/Source/Characters/AICharacter.cs
Subsurface/Source/Characters/Character.cs
Subsurface/Source/Items/Components/DockingPort.cs
Subsurface/Source/Items/Components/Door.cs
Subsurface/Source/Items/Item.cs
Subsurface/Source/Networking/GameClient.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Physics/PhysicsBody.cs
2016-08-30 18:04:49 -03:00
juanjp600
9c116fc268
Merged branch master into master
2016-08-30 17:36:11 -03:00
juanjp600
52270e3a35
Hacked clients can't send chat messages from other characters anymore
...
Also added sendername as userdata in chat messages, for now it's not used for anything but we'll probably find something where this is useful
2016-08-30 17:35:58 -03:00
Regalis
2e2043bf7f
Chat messages are added to the server log even if the host's character is out of range, message senders are shown in the server log, fixed multi-line log entries overlapping
2016-08-30 19:06:15 +03:00
juanjp600
af220dbc2a
Removed Fill/ReadNetworkData
...
These functions needed to be replaced because they rely heavily on reliability.
Instead, new functions called (Write/Read)Data(Server/Client) will be added.
Separating client and server code into completely separate functions will help ensure that proper security checks are performed.
2016-08-29 20:02:46 -03:00
juanjp600
6bb6f63dd7
Hacked clients can't change their character name
...
Also made spam filter's aggressiveness consistent
2016-08-29 19:45:21 -03:00
juanjp600
df0b064899
Hacked client can't join full server anymore
...
Not sure how they can get around lidgren's checking, but this should do the trick
2016-08-29 19:02:37 -03:00
juanjp600
83f8ad0555
Clientside fix for empty password
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Thanks for finding this Reg
2016-08-29 18:40:27 -03:00
juanjp600
bf686ae997
A few more security checks
2016-08-29 18:38:06 -03:00
juanjp600
8a3b901fa2
Merged branch master into master
2016-08-29 17:55:46 -03:00
Regalis
a0a5e2df33
v0.5.0.1 + re-enabled the black wall damage indicators, client permissions disabled
2016-08-29 23:43:08 +03:00
juanjp600
b3f0f71d43
Fixed password storage when it isn't set
...
Disabled hashing on an empty string
2016-08-29 17:42:37 -03:00
Regalis
5de48a030e
Changes to the layout of the "manage players" menu
2016-08-29 18:28:31 +03:00
juanjp600
e284ff5f38
Heavier password encryption
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I don't think this fixes actual bugs but the encryption seemed kinda weak.
2016-08-29 07:13:19 -03:00
juanjp600
8f675e625b
Host can ban lobby players from ingame
...
New menu looks really ugly but it works
2016-08-28 22:16:49 -03:00
juanjp600
30f550df03
Ingame players can't receive messages from lobby players anymore
2016-08-28 16:46:51 -03:00
juanjp600
d909a8d9b6
Filter out Unicode and non-printable ASCII
...
+ return when authentication fails because of null client
2016-08-28 16:01:23 -03:00
juanjp600
378273a0ce
Added server options to ingame HUD, fixed ChatSpamSpeed timer reset
2016-08-28 13:05:33 -03:00
Regalis
e715f07922
- spam filter closeFactor works correctly even if the client has sent less than 20 messages, slightly more aggressive filtering
...
- anti-husk drug
- resized medicine/chemical physics bodies to match the sprites
- damage done to items is determined by the structureDamage value of an attack
2016-08-28 17:29:32 +03:00