Disabled networkevent

Changing the way each item handles its own network updating
This commit is contained in:
juanjp600
2016-08-30 19:28:32 -03:00
parent 6e83ef7626
commit 37ffd64490
5 changed files with 1404 additions and 1419 deletions

File diff suppressed because it is too large Load Diff

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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.5.1.1")]
[assembly: AssemblyFileVersion("0.5.1.1")]
[assembly: AssemblyVersion("0.5.1.600")]
[assembly: AssemblyFileVersion("0.5.1.600")]

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@@ -167,9 +167,9 @@ namespace Barotrauma.Networking
}
String sendPw = "";
if (password.Length>0)
{
sendPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(password)));
if (password.Length>0)
{
sendPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(password)));
}
CoroutineManager.StartCoroutine(WaitForStartingInfo(sendPw));
@@ -822,9 +822,7 @@ namespace Barotrauma.Networking
{
GameMain.GameSession.CrewManager.characters.Add(character);
}
Item.Spawner.ReadNetworkData(inc);
if (ownerId == myID)
{
myCharacter = character;

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@@ -353,7 +353,7 @@ namespace Barotrauma.Networking
{
if (c.FileStreamSender != null) UpdateFileTransfer(c, deltaTime);
c.ReliableChannel.Update(deltaTime);
//c.ReliableChannel.Update(deltaTime);
//slowly reset spam timers
c.ChatSpamTimer = Math.Max(0.0f, c.ChatSpamTimer - deltaTime);
@@ -1509,12 +1509,7 @@ namespace Barotrauma.Networking
foreach (Client c in recipients)
{
ReliableMessage msg = c.ReliableChannel.CreateMessage();
msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
message.WriteNetworkMessage(msg.InnerMessage);
c.ReliableChannel.SendMessage(msg, c.Connection);
}
}
@@ -1577,12 +1572,7 @@ namespace Barotrauma.Networking
public void SendChatMessage(ChatMessage chatMessage, Client recipient)
{
ReliableMessage msg = recipient.ReliableChannel.CreateMessage();
msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
chatMessage.WriteNetworkMessage(msg.InnerMessage);
recipient.ReliableChannel.SendMessage(msg, recipient.Connection);
}
public void SendChatMessage(ChatMessage chatMessage, List<Client> recipients)
@@ -1668,7 +1658,6 @@ namespace Barotrauma.Networking
msg.Write((byte)c.Info.HeadSpriteId);
msg.Write(c.Info.Job == null ? "" : c.Info.Job.Name);
Item.Spawner.FillNetworkData(msg, c.SpawnItems);
}
}

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@@ -237,11 +237,11 @@ namespace Barotrauma.Networking
return false;
}
if (resend)
/*if (resend)
{
var resendEvent = new NetworkEvent(eventType, id, false, data);
resendEvent.SenderConnection = message.SenderConnection;
}
}*/
return true;
}