Joonas Rikkonen
|
e3ca616fff
|
(869ac975f) Merge branch 'master' into dev
|
2019-06-12 16:43:56 +03:00 |
|
Joonas Rikkonen
|
eaf4f6afb8
|
(face37755) Fixed clients timing out when trying to connect to a server that has banned someone. Closes #1568
|
2019-06-12 16:43:34 +03:00 |
|
Joonas Rikkonen
|
5f497543a4
|
(1986bc0d3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-06-11 21:46:21 +03:00 |
|
Joonas Rikkonen
|
dd1ce8bf2f
|
(df244251c) Fixed: Electric devices that are underwater and are broken by flooding being repairable forever, due to condition never staying at full condition for long enough for the repairing to stop
|
2019-06-11 21:46:02 +03:00 |
|
Joonas Rikkonen
|
a4875cfeb3
|
(776291eb7) Create linked gaps when the door is selected. Move the gaps with the doors.
|
2019-06-11 21:44:32 +03:00 |
|
Joonas Rikkonen
|
3f03bdb9dc
|
(d4b786b03) Fixed welding tools & plasma cutters doing damage to each limb the ray hits, causing them to do excessive damage to characters. Also reduced the damage by 50% because it was still a tad too high.
|
2019-06-10 17:52:42 +03:00 |
|
Joonas Rikkonen
|
81b6d2199f
|
(c35335f47) Fixed CharacterInfo.IncreaseSkillLevel crashing if the character has been removed, steering component stops giving xp to the user if the user is removed. Closes #1553
|
2019-06-09 17:44:02 +03:00 |
|
Joonas Rikkonen
|
8e65bd62b9
|
(7df498c13) Fixed: Doors being weldable in the tutorial with no access to crowbar or info on how to open shut doors, thus causing the player to get stuck
|
2019-06-09 17:40:45 +03:00 |
|
Joonas Rikkonen
|
942b8a8588
|
(2be015bd1) Added: Code hardening due to a crash where the item was null
|
2019-06-09 17:38:57 +03:00 |
|
Joonas Rikkonen
|
77926908fc
|
(be1093d88) Allow to edit the door closing and opening speed. Increase the default speed from 2 to 3.
|
2019-06-09 17:38:01 +03:00 |
|
Joonas Rikkonen
|
cdc58316ed
|
(f2cce83a3) AI combat improvements: - Bots now find weapons that are inside the equipped containers (tool boxes). - Bots can now use any item as a weapon as long as there's a combat priority defined for the items. - Adjust the combat priorities a bit; the bots now prioritize welding tool and plasma cutter over wrench or toolbox.
|
2019-06-04 16:52:24 +03:00 |
|
Joonas Rikkonen
|
40890a7754
|
(1cdaf2ba2) Make oxygen generator output decrease exponentially to make it easier to tune the output so there's enough oxygen regardless of the crew size when the generator is in a good condition, but not enough when it's damaged. Generator outputs should be adjusted a little higher now, for example multiplying them by 4 would mean the generator provides 100%-400% of the previous output when above 50% condition, and below that the output starts rapidly dropping.
|
2019-06-04 16:44:44 +03:00 |
|
Joonas Rikkonen
|
bea7b58ff3
|
(a410fd46c) Trying to help the merge script through a jungle of merges
|
2019-06-04 16:37:31 +03:00 |
|
Joonas Rikkonen
|
81dd2f3202
|
(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
|
2019-06-04 16:02:25 +03:00 |
|
Joonas Rikkonen
|
edccfe223d
|
(9a7d83a40) Fullscreen bug workarounds
|
2019-06-04 16:00:38 +03:00 |
|
Joonas Rikkonen
|
f797235bfd
|
(38d8117f7) Added: More routing of TextManager.Get().Replace -> TextManager.GetWithVariable(s), missing workshop-related localization tags to englishvanilla
|
2019-06-04 15:38:12 +03:00 |
|
Joonas Rikkonen
|
04f69dbe63
|
(b3c71807f) Updated to the latest version of GameAnalytics
|
2019-06-04 15:33:38 +03:00 |
|
Joonas Rikkonen
|
a3e67dd40a
|
(7163b300e) Added: Way for capitalizing / lowercasing replaced variables depending on the position in the sentence & some implementations
|
2019-06-04 15:32:59 +03:00 |
|
Joonas Rikkonen
|
bc566ac0e7
|
(bc44f3622) Fixed credits not resizing when resolution is changed
|
2019-06-04 15:32:04 +03:00 |
|
Joonas Rikkonen
|
93e4767fb8
|
(657674526) Reallow changing resolution in fullscreen/borderless. TODO: test, disable in borderless because it seems to do nothing?
|
2019-06-04 15:30:32 +03:00 |
|
Joonas Rikkonen
|
bce99f2e6f
|
(7e0adb991) Fixed legacy items failing to load if a sub is saved with a language other than English and the language then changed to something else.
|
2019-06-04 15:29:55 +03:00 |
|
Joonas Rikkonen
|
ebd916e95c
|
(9a7d83a40) Fullscreen bug workarounds
|
2019-06-04 15:29:36 +03:00 |
|
Joonas Rikkonen
|
e9d31ed0be
|
(1241a5bd4) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-23 16:28:04 +03:00 |
|
Joonas Rikkonen
|
44a5c9e588
|
(81babbeac) Added Linux System.Windows.Forms
|
2019-05-23 16:27:46 +03:00 |
|
Joonas Rikkonen
|
2c22d6b6d7
|
(26f71bab4) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-23 16:27:27 +03:00 |
|
Joonas Rikkonen
|
90149b9435
|
(912383b95) Unequip the diving gear when the follow target unequips it.
|
2019-05-23 16:27:10 +03:00 |
|
Joonas Rikkonen
|
b8ebf34c38
|
(4c111302a) Fixed Shuttle Shell A01/A02 colliders not being resized according to the size of the wall
|
2019-05-23 16:26:51 +03:00 |
|
Joonas Rikkonen
|
48e8c62cae
|
(97bf93407) Fix a typo in a function name.
|
2019-05-23 16:26:13 +03:00 |
|
Joonas Rikkonen
|
79bb912a53
|
(1da783d84) RepairTool fixes. Closes #1486 - Fixed Submarine.PickBodies only returning the closest body it hits (and the body the ray is inside, if any). - Welding tool raycasts can go through walls, but not fix other types of entities behind the walls. Now it's possible to weld multiple overlapping walls at the same time, but not doors/characters behind the wall. - Made the welding & plasma particles bigger to match the increased range of the tools better.
|
2019-05-23 16:07:47 +03:00 |
|
Joonas Rikkonen
|
5f4e6dc1a3
|
(8adbf4e54) Fixed hitscan projectiles going through walls if the weapon is fired while it's barrel is inside a collider
|
2019-05-23 15:16:59 +03:00 |
|
Joonas Rikkonen
|
65eb8f35c9
|
(7e8f246d2) Fixed clients not seeing turrets rotating at their end when another client is operating the turret. Happened because the cursor position was only synced when the aim key was pressed, and aiming is not required anymore when using turrets.
|
2019-05-23 15:16:42 +03:00 |
|
Joonas Rikkonen
|
7c67b1f164
|
(57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2.
|
2019-05-20 21:00:11 +03:00 |
|
Joonas Rikkonen
|
b71adc7589
|
(2e0e45e1f) Updated: Localization
|
2019-05-20 20:46:21 +03:00 |
|
Joonas Rikkonen
|
3a0d8bbb8a
|
(7125fc611) DIY translations for the last few missing connection texts. Pretty confident these are correct, hacked the lines together from existing texts and "verified" with Google Translate.
|
2019-05-18 17:52:10 +03:00 |
|
Joonas Rikkonen
|
31f74aca8d
|
(e3fee50d9) Use roughly matching "fallback translations" for ConnectionPanel texts that haven't been translated yet (e.g. "signal_1" -> "signal_in_1", "trigger_out" -> "shoot"). Still missing the charge-related connection names in batteries, couldn't find any suitable replacements for them
|
2019-05-18 17:51:52 +03:00 |
|
Joonas Rikkonen
|
f36e590854
|
(d071c9d60) Fixed Connections not reporting missing localizable display names during initialization, added missing displayname attributes to all connections
|
2019-05-18 17:45:59 +03:00 |
|
Joonas Rikkonen
|
78b67de866
|
(e9f10995d) Merge branch 'bugreporterUI' into dev
|
2019-05-18 17:43:00 +03:00 |
|
Joonas Rikkonen
|
3a2310e547
|
(3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position
|
2019-05-18 17:42:41 +03:00 |
|
Joonas Rikkonen
|
f1d794cb39
|
(86c9256b3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-18 17:35:10 +03:00 |
|
Joonas Rikkonen
|
65a914e5ed
|
(0b29f1236) Added: Scaling to mouse cursor size
|
2019-05-18 17:34:53 +03:00 |
|
Joonas Rikkonen
|
c07d124315
|
(337c61e36) Fixed ruin walls being almost impossible to cut from inside the ruins due to the raycasts hitting colliders that prevent the subs from entering the ruins
|
2019-05-18 17:26:52 +03:00 |
|
Joonas Rikkonen
|
f605651966
|
(683b11c00) High-res shuttle preview images + merge fix
|
2019-05-16 08:49:01 +03:00 |
|
Joonas Rikkonen
|
5438a65852
|
(f2c7469a6) Workarounds to missing label translations: use "High pressure" for the "WARNING: High pressure" label in the tutorial outpost, use "Warning" and "Reactor temp." for "Reactor temp caution". Also made the labels a little larger to accommodate longer words in some of the translations.
|
2019-05-16 07:04:47 +03:00 |
|
Joonas Rikkonen
|
ce05d50a2b
|
(9c4e324eb) Fixed chat messages going slightly off-frame on top of the in-game chat box.
|
2019-05-16 07:04:27 +03:00 |
|
Joonas Rikkonen
|
851e6f76cd
|
(38baa1f78) Changed tag layout in Workshop screen to prevent overflows
|
2019-05-16 07:04:08 +03:00 |
|
Joonas Rikkonen
|
48a232533b
|
(217571764) Fixed "No living players on the server and Jouer vous-même" again (TODO: note about this to the translator so it gets fixed at their end as well)
|
2019-05-16 07:03:50 +03:00 |
|
Joonas Rikkonen
|
5ff09db449
|
(eff616485) Don't show mission info in the round summary if there's no localized "mission failed" text available and there's nothing else to show. TODO: add the text to localization so this isn't needed
|
2019-05-16 07:03:32 +03:00 |
|
Joonas Rikkonen
|
d03e1995bc
|
(375481a35) Write save times as unix time values and display them using the system's current date format
|
2019-05-16 07:03:15 +03:00 |
|
Joonas Rikkonen
|
e42a0a33a4
|
(2d9e06198) Attempt to fix incorrectly displayed Chinese capture device names (haven't been able to reproduce)
|
2019-05-16 07:02:57 +03:00 |
|
Joonas Rikkonen
|
e7d1ae2cda
|
(b45ff81a1) Log an error if a client can't find the prefab for an item spawned by the server
|
2019-05-16 07:02:40 +03:00 |
|