Joonas Rikkonen
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afa2137bd2
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(98ad00fa2) v0.9.1.0
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2019-07-27 20:20:43 +03:00 |
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Joonas Rikkonen
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f605651966
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(683b11c00) High-res shuttle preview images + merge fix
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2019-05-16 08:49:01 +03:00 |
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Joonas Rikkonen
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cb83984e80
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(4ca668169) Fixed: Conflict
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2019-05-16 05:58:48 +03:00 |
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Joonas Rikkonen
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257889b9cc
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(42b18ccca) Allow to return to the initial combat mode after retreating. Implement reloading (disabled because only reloads one ammunition) -> TODO: only load ammunition when found in the inventory. Implement a generic method for removing subobjectives and resetting the reference. Refuel the repair tool.
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2019-05-16 05:58:15 +03:00 |
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Joonas Rikkonen
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412d46169e
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(1621785a9) Size variants of labels, also reverts 995d492
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2019-05-16 05:57:39 +03:00 |
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Joonas Rikkonen
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f8ca1444fd
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(7765c6989) Only show a bunch of pathfinder errors and warnings in debug builds.
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2019-05-16 05:57:22 +03:00 |
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Joonas Rikkonen
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1ae482a84d
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(8c8a15639) Implemented new wall textures
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2019-05-16 05:56:49 +03:00 |
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Joonas Rikkonen
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fe5f386358
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(61f67c194) Fix the raycast and angle checks. use the weapon position instead of the character position.
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2019-05-16 05:56:16 +03:00 |
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Joonas Rikkonen
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0bb541bce8
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(2c8e14bca) Added edge variants for new environment base textures
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2019-05-16 05:54:50 +03:00 |
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Joonas Rikkonen
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e9664d3639
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(084340338) Add an aim timer before the weapon can be used. Fix a null reference exception.
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2019-05-16 05:54:33 +03:00 |
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Joonas Rikkonen
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57302f7bb8
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(4ff749939) Added new environment assets for implementation
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2019-05-16 05:51:28 +03:00 |
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Joonas Rikkonen
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049d3ba795
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(e7bd8839d) Remove unused parameters.
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2019-05-16 05:51:12 +03:00 |
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Joonas Rikkonen
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ef374ada71
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(990e36132) Merge branch 'human-ai' into dev
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2019-05-16 05:50:20 +03:00 |
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Joonas Rikkonen
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068089ae5c
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(d622ac851) Fix double updates of current orders.
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2019-05-16 05:47:36 +03:00 |
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Joonas Rikkonen
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306cb77167
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(6facb21fe) Reminder to self: save before committing
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2019-05-16 05:46:29 +03:00 |
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Joonas Rikkonen
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454dda56c7
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(1762f02b3) Merge branch 'dev' into human-ai
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2019-05-16 05:08:22 +03:00 |
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Joonas Rikkonen
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039d07f693
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(a2943d8b7) Merge branch 'dev' into human-ai
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2019-05-16 05:04:10 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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907df8fa09
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(bb8bbd4d3) Don't mute footstep sounds in the character editor
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2019-04-25 17:42:55 +03:00 |
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Joonas Rikkonen
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5f3e23f75f
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(1bd090dc7) Show the audio icon next to characters that are speaking in the single player crew menu
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2019-04-23 15:50:00 +03:00 |
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Joonas Rikkonen
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3ce6551cb2
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(4965a76d6) Methods for showing the campaign/editor disclaimers
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2019-04-23 11:16:43 +03:00 |
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Joonas Rikkonen
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6262b3ea54
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(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:12:09 +03:00 |
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Joonas Rikkonen
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bd07acf26d
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(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
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2019-04-16 17:11:49 +03:00 |
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Joonas Rikkonen
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7cf82573d0
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(12ed5d203) Disable background music & ambience in the character editor. Closes #1420
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2019-04-15 12:04:26 +03:00 |
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Joonas Rikkonen
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b705b1579c
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(c12fe7d80) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 12:00:49 +03:00 |
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Joonas Rikkonen
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b4ec36f5bb
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(2fc72545e) new texts regarding missions and beacons.
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2019-04-15 12:00:35 +03:00 |
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Joonas Rikkonen
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455fbb013f
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(158a62970) Don't allow to replace an existing character. TODO: should make this possible later on, but requires additional logic. Fixes #1375.
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2019-04-15 12:00:21 +03:00 |
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Joonas Rikkonen
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359b8280d3
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(25fc82c5f) Fix collider params being written as floats instead of ints.
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2019-04-15 12:00:07 +03:00 |
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Joonas Rikkonen
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629993f38d
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(4b2369616) Don't register hotkeys, character controls or other input when the character creation interface is open.
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2019-04-15 11:59:53 +03:00 |
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Joonas Rikkonen
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d6acb8bf09
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(9e9c1672d) The wizard now creates box colliders by default.
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2019-04-15 11:59:38 +03:00 |
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Joonas Rikkonen
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a48064d392
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(8b7236862) Reset the character editor on exit (if not switching between the game screen). Handle crash when no character file is found (e.g. when an invalid path is defined in the content package).
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2019-04-15 11:59:23 +03:00 |
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Joonas Rikkonen
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b2ec092461
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(2f1a4259b) Increase the collider sizes when adjusting them automatically in the editor.
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2019-04-15 11:58:54 +03:00 |
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Joonas Rikkonen
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2370ca91b6
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(52202ffdf) Don't create walk and run animations if the character cannot enter a submarine.
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2019-04-15 11:57:56 +03:00 |
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Joonas Rikkonen
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c3a248e527
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(6f8f26a84) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 11:57:43 +03:00 |
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Joonas Rikkonen
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4675f969f1
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(73da2532a) Only repairable items are indestructible in outposts (oxygen tanks, ammo boxes, etc can still deteriorate normally).
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2019-04-15 11:57:28 +03:00 |
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Joonas Rikkonen
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d2756ed948
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(d4c4937a6) Change the default path for new characters in the character wizard. Use "Mods" folder instead of "Content".
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2019-04-15 11:56:59 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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ddfd7274e9
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(d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-29 17:24:17 +02:00 |
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Joonas Rikkonen
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ca08b803dc
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(891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions
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2019-03-29 17:24:02 +02:00 |
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Joonas Rikkonen
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4c1726ed63
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(ad2b7c007) Disable editing the vanilla subs in release builds (The subs can still be saved with another name -> can create copies). Change and and add some texts.
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2019-03-29 17:22:07 +02:00 |
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Joonas Rikkonen
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86d1102f56
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(88961a6ea) Fix wrong spelling: Blatter -> Bladder.
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2019-03-27 20:56:01 +02:00 |
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Joonas Rikkonen
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ac60c9477e
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(d8c40ca6c) Merge branch 'dev' into tutorial-rework
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2019-03-27 20:54:27 +02:00 |
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Joonas Rikkonen
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4cb3469c4f
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(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
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2019-03-27 20:54:00 +02:00 |
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Joonas Rikkonen
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3f82c9a2cb
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(f417b026f) Fetched: Changes for playing video tutorial from local branch
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2019-03-27 20:45:14 +02:00 |
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Joonas Rikkonen
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93f2dfb185
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(628aa768f) Fix characters always being created in the default folder (#1330).
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2019-03-26 17:09:35 +02:00 |
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Joonas Rikkonen
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705d05a308
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(652745ae0) Fix a crash due to invalid physics when scaling the Mudraptor. If the ragdoll still has invalid settings after trying to reset it, just freeze it to prevent crashing. Return boolean and make CheckValidity public so that we can check and react to the invalid ragdoll state elsewhere.
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2019-03-26 17:08:53 +02:00 |
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Joonas Rikkonen
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63eb4d64e5
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f8b0295...0671290
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2019-03-18 23:30:58 +02:00 |
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Joonas Rikkonen
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23687fbf2f
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aeafa16...4d3cf73
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2019-03-18 22:57:05 +02:00 |
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Joonas Rikkonen
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3301bed442
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409d4d9...aeafa16 (merge human-ai)
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2019-03-18 22:52:17 +02:00 |
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